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/dfg/- Dwarf Fortress General
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Last Thread: >>144970807

>Download the basic game here. Current version is Dwarf Fortress 0.43.03
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
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first for memes
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Has anyone made a ville contemporaine in DF?
>>
Mod in cobalt and anthracite to throw the metamorphic layer a bone y/n?
>>
>>145353043
Wait, Anon.

You can't do that until the proposition has been closely evaluated by the Dwarf Fortress Ministry of Modding Affairs.
>>
>>145353207
I'm just asking because I remember the last time I tried fucking with layers ending in a clusterfuck.
Pls no bully.
>>
Can I mod a civ to spawn in or near evil biomes?
>>
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>>145350209
I can't help but see it.

I wish I could create such an organic fortress.
>>
>>145350209
also THAT IS A LOT OF FUCKING VOMIT ANON.

A FUCKING LOT.
>>
>>145354398
>I wish I could create such an organic fortress
A thousand times this.
>try to go for a sprawling, organic design
>end up with autismcubicles anyway
Suffering.
>>
>>145354398
>>145354492
There are several tricks you can use to make the fort look more interesting. I'll list some of them.

>when digging hallways, try ramping instead of digging
This will make the hallway seem more like a subterrannean street. If you add second floors to the rooms on the sides, and add windows to those second floors, you'll enhance this effect.
>divide housing and workshops into several units, rather than just cramming them up in the same places
Having two or three different housing units, and putting them in radically different places, will do a lot for your fort's aesthetics. Each one of these units may also follow different layouts, depending on the local conditions where that particular unit was made.
>always consider the third dimension when designing important parts
I always spread my taverns, temples and libraries out over several z-levels. Most of the time, I have one main floor, and two or three floors above consisting of 2 tile broad balconies, reachable through stairs or ramps.
>feel free to use geometric designs when designating your fort, but try not to have everything follow the same motive
If you have a central area shaped like, say, a cross, that's kosher, but try to have areas that "break free" from this cross design, and form their own shapes.
>don't plan everything to rigidly
The last point is also the most obvious one. If you want an organic fort, sometimes it's best to just designate before thinking. Dug your initial central area to shallowly? Just abandon it and dig a new one, letting the ruin of the old one form a permanent part of your fort. Not enough space for your hospital? Just evict a large part of your housing area, tear down and build a few walls, and then go with that.
>lastly, don't sperg out over lost symmetry

That's what I can think of at the moment. This is just what I go by. It works for me.
>>
>>145355592
saved for reference
>>
>try to make a tavern with the hallway that has a retractable bridge over an extremely deep hole
>hole is made before the bridge
>my only mining dwarf dug straight down, became trapped and died of starvation months before I noticed
Uh, oops?
>>
>>145356520
do you have a second pick
>>
PUT MY CIV IN AN ISOLATED MOUNTAIN VALLEY ALREADY REEEEEEEEEEEEEE
>>
>>145357210
Nope, but the corpse is accessible. I just need a bridge.
>>
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Hey /dfg/

How do you accurately choose an embark size?

df 0.42.06 +lnp
I have a PC I use to render (3.6ghz i7, 16gb ram, sdd) but I suffer FPS death after 100 dorfs when I used to be able to handle 220 before. I do have a (full) cistern but no running water. The only thing not shown is my farm/cistern. I run at about 50 <18> fps with small stutters every 2-3s for about 1s.
>>
>>145358797
As small as you can deal with.
>>
>>145358797
inb4 tileset and stairwell memes
>>
>>145358929
Alright. Thanks for the tip. I'm still learning as much as I can before I have to retire.

>>145358931
It's a good meme
>>
>>145350209
That picture.

I HAVE MANY QUESTIONS!

Most importantly; HOW HAS THAT NOT CAVED IN!

You editing the init files m89?
>>
Does anyone have a problem with the Genesis mod where generating a world just takes forever? Are there any ways to make it easier?
>>
>>145359613
Cave-ins are easy to avoid m8.
Are you used to the old system still?

You can prop up a mountain with a single pillar of soap.
>>
>>145350209
I can't chop down trees in Adventure Mode, I made an axe out of rocks and sticks, it says I'm "not holding an axe", but I am holding the axe in my right hand.

Have I fucked up somehow?
>>
>>145360775
gotta use great axe or battle axe, its a bug.
Will be fixed soon.
>>
>>145360905
Thanks!
>>
>>145360775(me)
>>145360905
I can't fell the trees in this area, is it because someone "Owns" this area?
>>
>>145362913
Maybe? I haven't encountered that particular issues.
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>>145328431

>sight

So 201X of you... how charmingly provincial.

All modern hardcore gamers use genetically engineered cyberneural grafts to interface with and manipulate the cache and RAM directly.
>>
I haven't played since 2014, has performance gotten better or worse?
>>
>>145365717

Somewhat better.
>>
Someone post pictures of their forts? I want to try out new designs but im falling blank on cool looking entrances
>>
Damn, Armok Vision is getting better and better.
>>
>>145367327

Is it playable yet?
>>
Where do I find small blunt rocks?
>>
>>145367696

Inside dragon lairs.
>>
>>145367975
Really? Ok thanks.
>>
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>
As part of the recent fix that brought armor back to invading soldiers and others, we need to deal with the effectiveness of armor, since there are too many fights that never end. To this end, we're going to do armor item damage, some indirect combat damage to joints/necks that get whacked, and some combat AI to make people remove helmets from unconscious opponents. Then the release should be ready.

Oh snap.

>>145367696
You need to [g]rab them off the ground, if you don't see any available move around a couple squares and you'll find some.

You also [g]rab and pull branches... or [g]rab and fell trees.

>>145362913
Yeah, without dfhack we won't be able to do the tree thing.
>>
>>145370206
Bah, grabbed the top space when I was highlighting apparently, didn't see since I was grabbing something downstairs.
>>
>>145370206
What if I'm in a marsh/swamp?
>>
>>145370369
Dig deeper little adventurer, dig deeper... //with your mind// if need be.
>>
>>145370454
ooooh ok. I did some testing and figured it out.

If anyone is using the Genesis mod, apparently generic pebbles and rocks aren't in the game anymore, and they have specific names. I don't know if there are more than this, but I found that the Dolomite rocks represent sharp rocks, and the Dacite rocks represent blunt rocks.
>>
>>145367535
Armok Vision 0.10 was just released, so I guess yes.

Sadly, DFHack is still stuck back at DF 0.42, so i guess no.
>>
How do I do the thing where I stop playing a character in adventure mode and put them on the back burner, and then start up another character in the same world, only later to go back to my original character? I was told this was possible somewhere but I can't remember much else.
>>
I'm probably get memed on for this but what other game satisfy my fort building needs?
>>
>>145371580
You retire them at a town
>>
>>145371667
Prison Architect
Rimemeworld
Maia(not released)
Dungeon Keeper
>>
>>145371815
Oh fuck I forgot about Maia.
It's going to be a gigantic failure, isn't it?

R.I.P in peace good games
>>
>>145371667
>>
>>145372042
Oh, I forgot.

There's also KeeperRL. It's basically Dungeon Keeper in ASCII(there's also a graphical version which costs money). Like DF, it has an adventure mode where you can explore the world, including your old forts.
>>
>>145370959
Generic rocks aren't in vanilla. Every rock you find is of a specific type, and they're all blunt when you find them. You have to knap them to make sharp rocks. I haven't played genesis since 34.11, but it wasn't any different then and probably isn't now.
>>
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>>145371580
Build a campsite, even just a basic one, cut down a tree, slap up some walls/roof, designate a zone as a main hall, talk to your deity and claim the site (if no companions, shouting turns animals into histfigs so that's irritating to me) and make sure you get this pop-up, then you can retire there.
>>
>>145372620
Tilesetanon, you seem to know a lot, so I'll ask you.

You're probably aware that the adventurer must be a part of an entity in order to make claims on sites. My question is: does this also apply to adventurer camps? Or will this lead to the usual "I've forgotten my bold pronounciation"?
>>
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>>145370959

>Dolomite rocks represent sharp rocks, and the Dacite rocks represent blunt rocks.

The fuck?
>>
how do I stack clothing correctly on my dwarfs?
>>
>>145372904

Check the wiki. The order of the military equipment screen doesn't matter.
>>
>>145372974

Though he shouldn't forget the bug where they will only equip armor in the order it's been maunfactured in.
This will lead to problems when you manufacture the breastplates before the mail shirts. Dwarves will try to put on the breastplate first, then the mail shirt, which won't work.
>>
So after thinking about it, I'm excited about the armor damage, as it stands I have no real reason to keep hunting dragons after I get my last pieces of masterwork armor from them, but I can't imagine skidding facefirst across the ground at mach 5 is good for armor if it can be damaged by something as banal as a war hammer or battle axe.

>>145372828
>implying I know shit
Oh you sweet summer child.

But seriously, go do something to impress people and become a hearthperson... I should test if being a performer is sufficient, though it's hard to perform when you know no moves/songs/poems... and then you can do it normally.
>>
>>145372904
If you're talking about civvies, they'll try to equip one piece of clothing each for inner, outer and cover layers for each bodybpart if the items are available. You don't have to do anything (and couldn't if you wanted to) aside from making the clothes.
If you mean military, read this:
http://dwarffortresswiki.org/index.php/DF2014:Armor#Size.2C_Permit.2C_and_layering_armor
>>
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>>145373164
>Oh you sweet summer child.
Here, use this.
>>
>>145373158

I've never experienced this, but perhaps I never noticed.
>>
>>145373164
I don't know, I would hope it depends on what kind of terrain you're bouncing on. Skipping yourself across granite or sandstone should be a lot more damaging to armor than peat or sand.
>>
Two of my dwarves got in a fistfight that grew into a 10-dorf brawl and I have no idea what caused it. There are no criminals, none of the involved dwarves were unhappy or tantruming and I'm pretty sure it wasnt a loyalty cascade sincr after a while they all got tired and went back to work, minus all their teeth.

I've been playing df for years and never seen amything like it. Any ideas?
>>
>>145373439
I just checked and apparently it has been fixed in 34.11.
I'm not sure if I just forgot, or never noticed, or if it's erroneously marked as solved.

But I'm guessing I just forgot.

http://www.bay12games.com/dwarves/mantisbt/view.php?id=4932
>>
>>145373439
Anon is right, it's a thing. It mostly only impacts the scenario he described and clothing items included in a uniform. Probably the second-leading cause of boot fail is cases where people include socks in their uniform.
>>
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>>145373408
Haha, thanks.

>>145373557
At the speeds I like to do stupid shit at, you're covering enough terrain that when you ask "what sort of stuff are you going to be hitting" you can just answer "yes" most times and be right.
>>
>>145372620
But how do I return to playing them when I am done with the other adventurer?
>>
>>145373736
I'm not sure that fix actually covers the bug. It looks like it fixes the reordering of items in the military assignment screen, which dwarves used to follow to determine how they equipped armor. Now gear assignments are listed on that screen in inner-to-outer layer order by default. It doesn't necessarily mean that first-made-first-equipped issue is fixed. I started doing the production-order workarounds in 34.11, the version that the bug is marked as fixed, but I don't recall if it was because I had read about the bug or experienced it myself in that version.
>>
>>145373906
At the bottom of the list: Specific Person.
>>
How do I craft a bone greataxe? I have 22 deer bones and a carving knife but apparently that isn't enough?
>>
>>145374545
You have mods with them included in the reactions?

I use a "cleaned bone" tool to get around the stack issues which still aren't totally fixed.
>>
>>145375127
Ah ok. Its fine though I figured out another solution. I was trying to make an ax to cut down a tree (since normal ones don't work because bug) and I only just now realized I could also make a stone battle ax in addition to the generic one.
>>
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I'm trying to construct a cabin, what am I doing wrong here? My character has multiple aspen logs, so I figure its either a bug or I'm missing a step or two.
>>
>>145376795

Try dropping them on the ground?
>>
>>145377381
Ok, I'll give that a shot.
>>
>>145377451

Let me know if it works. I've never tried making a adventurer site, lol. But I just guessed based on fort mode.
>>
>>145376795
This: >>145377451 is right, gotta be on the ground.
>>
Dwarf Fortress on scorpio when
>>
>>145353309
Just liek, make mod anon!
>>
>>145370206
>>
>As part of the recent fix that brought armor back to invading soldiers and others, we need to deal with the effectiveness of armor, since there are too many fights that never end. To this end, we're going to do armor item damage, some indirect combat damage to joints/necks that get whacked, and some combat AI to make people remove helmets from unconscious opponents. Then the release should be ready.
>Oh snap.

I like where this is going.
>>
>>145370206
>As part of the recent fix that brought armor back to invading soldiers and others, we need to deal with the effectiveness of armor, since there are too many fights that never end. To this end, we're going to do armor item damage, some indirect combat damage to joints/necks that get whacked, and some combat AI to make people remove helmets from unconscious opponents. Then the release should be ready.
hory shet
>>
will we ever be able to found or manage a hamlet in adventure mode?
>>
>>145384710
Probably. I wouldn't expect anything like that before the starting scenarios arc. That will be late 2017 at the earliest if I had to guess.
>>
>>145385023
This.

The new adventurer camps are already a major stepping stone in that direction.

By the way, wouldn't it be neat if we had the ability to buy land within the boundaries of a town or hamlet, within which we could build our own house in that town?
>>
>>145385731
When the economy returns we might be able to do something that. Once again, maybe with starting scenarios. That'll probably be the earliest opportunity to work on the economy again. I wonder how procedural the economic systems will be.
>>
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>open up exploratory hole into side of cavern wall
>a troll somehow senses my buildings over a hundred floors above him and heads right for them
>smashes a few of them, kills a makeshift militia and dies to a farmer with an axe
>still my fault for not closing the hole faster but god damn, come the fuck on
Business as usual at my embark.
>>
someone enlighten me about this scenario stuff.
>>
>>145387653
http://bay12games.com/dwarves/dev.html
>>
>>145387973
Oh cool. Oh btw you can apparently designate buildings to be taverns in adventure mode. Could I run an inn now?
>>
>>145388134
Yes but you have to "invite" guests yourself since the game world isn't fully notified of the presence of your camps unless they happen across it randomly.

You CAN "invite" aggressive guests if you put it in the right spots, but yeah.
>>
>get overrun by zombies
>last survivor is dorf child
his baby sister got torn apart in front of him
>finally gets caught by pincer attack from zombies
>play make believe

welp, didn't turn out so well
>>
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>weretortoise child attacks
>goes straight into meeting hall
>bites a farmer and breaks the skin
>jeweler rips it's teeth out by page 2
>ax and pickaxe wielders in the crowd hack off its limbs and mangle its heart
>bleeds out by page 8
>trap bitten farmer in small room
>force him to dig into volcano
>magma destroys the last trace of weretortoisism in my fort
The last time I felt so satisfied playing this game, I was pouring magma directly onto a forgotten beast that had gotten itself stuck in a tree.
>>
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>>145357310
>My first fort is exactly this
>>
>>145387043
>another troll gets into the fort
>militia nabs him before he wrecks anything important
>no idea how he got in from the caverns this time
Whelp. Time to build some weapon traps all over the fort before this happens again.
>>
>>145393802
Why don't you just find the cavern breach instead?
>>
DF on vr when
>>
>>145394854
Took me a while to find it (some bullshit with the stairs) and now I have to make even more holes just to fix it. Better to have the traps set up first.
>>
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>A kea has stolen page 10!
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Absoultely nothing.
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Farming quarry bushes in 43.03. Can I tell the manager "make rock nut paste, but only if there is more than 200 rock nuts", or is it not smart enough for that yet?
>>
>>145400003
>but only if
No. It's a long standing wish on the eternal suggestion voting list. "Standing orders".
>>
Just started playing this game, super fun but seriously, how the fuck could 2 people make a game this insanely complex and realistic? It's crazy.
>>
>>145399112
Why do zombies ALWAYS spawn in the courtyard?
>>
>>145400407
Autism of the highest degree senpai.
>>
>>145400407
It's not particularly hard if it's literally the only thing you're doing all day, if you had 10 years time, and knew that you wanted to do a complex game even before that.
A lot of people could do that, probably even better, but having the dedication to do absolutely nothing else for 10 years (and another 20 in the future) is a very rare thing.
>>
wtf are the numbers inside the red?
>>
>>145373884
What am I looking at?
>>
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>>145401134
>>
>>145401328
Read the whole fucking line in which the red circle is, its not that hard, holy fuck, anon.
>>
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>>145401787
So what you are saying is that it's the amount they desire? Doesn't seem that obvious holy fuck. I've made over that amount and nothing changes at all.
>>
>>145400407
Really one person. I'm pretty sure Zach's contributions consist of moral support, cheetoh runs, and propositions beginning with "You know what would be cool?"
>>
>>145402285
It's the work targets, anon, you can actually modify them, the coloured letter should be a hint. Actually all the green things can be modified while we're at it.
>>
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>>145400419
They walk into them and then get stumped by the direct path being a wall I think.

Better question: why do goblins EVER build dark pits on top of a fucking volcano?

Answer: It's hilarious.
>>
>>145402621
Oh. I see. Thanks for the help Anon.
>>
>desert volcano embark
>main export is large serrated green glass discs
>daydream about a future edition where exported trap components will actually be used in traps in other forts, thus protecting the entirety of dwarven civilization against the foul hordes of filthy goblins
The future is bright, my friends.
>>
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>look at random immigrant's profile
>only relationships are with the 2 deities she is an ardent worshiper of
Nothing to be concerned about.....right?
>>
>>145402456
And crayon drawings!
>>
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Well shit, two part post.

The world-gen I posted last thread: http://pastebin.com/w5wj77eC (>>145328921) where I was talking about waterfalls and cliffs is pretty cool it seems. Was just looking at volcano sites and shit and saw a 4-way river so I checked it out.

The southeast leading fork is a low waterfall about 1-z above the river, which itself is about 10-z below the surface there.

>>145404180
If she has thousands of kills, one of the deities is known for cursing people, and she has amazing skills... maybe?
>>
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>>145405381
Then a bit north of it I saw another 4-way and checked it out, this one has the river about 5 or 6 z down from the south waterfall, and the other is another 1-z drop waterfall.

Both sites have glumprong and shit, probably rains kobold blood or maybe the bright green mucus I saw on the glacier to the east?
>>
>months later
>the wiki still says jack shit about how libraries or taverns work
>>
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>>145405562
Naturally all of these fit within a 3x3, some a 2x2 even.
>>
>>145357310
dfhack
>embark-tools anywhere

I embarked on a necromancer tower
just make sure that its doors are forbidden and you should be fine
because it's only so much FUN seeing 7 dorfs getting mauled by 70+ zombies

bonus if you manage to capture all necromancers (which will be hostile) and let them write books for you
or make an automated zombie factory
>>
tfw
>1x1 embark
>No temp
>No weather
>180 strict pop cap
>200 invasion cap

I'm not even having performance issues I just never want to lose a fort to fps.
>>
>>145405930
>minutes later
>you still haven't added it yourself

Only about seven people play this game, you know.
>>
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>>145407892
>tfw some asshole shows you sites like this one which are doomed to fuck your fps but look so damn cool

This is the most impressive waterfall pair I've seen yet, the canyon there is 26 z deep too I think.
>>
Does anyone have that image that shows what changed lately?
I haven't play for about a year.
>>
>>145408154
Maybe because I lack the intelligence to figure out tavern and library mechanics
>>
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>metalworker goes into strange mood
>grabs my one and only bar of steel
>check his skills, hoping that his highest skill is weaponsmithing
>nope, Legendary metalcrafter
>makes a mini-forge out of it
>>
>>145413890
I feel your pain. Does it at least have anything interesting on it?
>>
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>>145414443
It's got a nice little history lesson on it in black zircon, and it's the only toy in the fort so the kids will at least appreciate it. Do you know if kids get happier thoughts if they play with very expensive toys? Because this is worth a whopping 98400 dorfbucks.
>>
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>>145406949
>>
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>>145415237
Hmmm, I would assume that if they like the material and such they would especially like it, but I don't think they claim the toys to own, just play with. Probably the usual admiration thoughts though.
>>
>>145418804
Admiration thoughts only come from built objects. Most furniture and architectured buildings (including roads, interestingly).
>>
>>145419546
And traps. Let us not forget traps.
>>
New ninedots stuff.

>>145419546
They get happy thoughts from stuff they wear like jewelry now I could swear, haven't played as much fort mode but I know as an adventurer that the extravagance need is the biggest pain in the ass ever, because even putting on the nicest bling ever doesn't help long, gotta keep adding more.
>>
>>145420059
I've seen them get happy thoughts from putting on stuff in fortress mode too. Never from interacting with a mug or a toy or anything though.
>>
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Perfect World is crashy as hell on linux, but man I love tinkering with it.
>>
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>>145415237
>>145418804
>>145420059
>>145420547
I caught a kid playing with the 98400 dorfbuck toy. He got no more joy out of it than he did playing pretend.
>>
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>Kobolds
>hurting anything but vermin.

He got lucky.
>>
>>145420059
Yeah, they get the happy thought for putting on something nice or gaining ownership of something valuable if they have the appropriate personality traits. It only happens once when they acquire the item, though.
>>
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>>145424880
That little piece of shit.

Into the magma with him.
>>
>>145426785
I was thinking the same thing, Either that or atomsmash both the ungrateful git and the toy with him.
>>
>>145427316
Well, the toy still adds value... the kid on the other hand.
>>
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>Rage of Page 10's
>>
What do you do to make your forts feel more dwarfy?
>>
>>145436026
Magma moats
>>
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tfw migrant wave of 31 dorfs
>>
Are you supposed to be able to see what your dwarf is carrying or are my graphics fucked up somehow?
>>
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>>145437967
Does it show the item tile blinking with the dwarf tile? That's the normal behavior.
>>
>>145437364
>le migrants are bad meme
>>
>>145438380
Sort of? It's usually just a very generic item tile, instead of the specific item icon.
>>
>>145438387
Migrants I wanted, I just wasn't prepared for such a sudden 400% increase of my population.
>>
>>145404180
That just means that she isn't a hist fig, but rather pulled from the site pops. She's a woman of the people.

The arrival of dorfs at your fort forces them to become hist figs, however. You can look up all of them in legends mode, but there won't be any entries prior to their arrival at your fort.
>>
Which are stronger, Titans or Megabeasts?
>>
How do you handle management of dwarves once you get above 15 or 20? It's a challenge to make sure every one stays busy and that tasks are being assigned to the right people so that everything gets done in the right order. Work flow management is tough.

Am I missing something or does it just come with practice?
>>
>>145439825
Vanilla: a durable inorganic webbing Titan is a goddamn nightmare, and most megas are rather delicate except for hydras.

Modded: depends on the mods, I've got better materials and different tags, flying dragons with steel bones and scales, hydras with the same bones/scales, iron rocs, much scarier than anything short of like a steel webbing titan.
>>
>>145440695
I just find that dwarves make themselves available as I need them.

If you want all your dwarves to be busy all the time, build a tavern and a church. (both are in the "meeting area" zone type)
>>
>>145439825
Depends on the beasts in question.

Remember that titans range from small clouds with wings that inevitably dies from a single hit, to huge web-spraying dinosaurs made out of steel.

Megabeasts are just creatures from the raws, and most of them seem quite fleshy.
>>
What am I supposed to be trading with caravans for?

I mean there are plenty of things to make for basically the explicit purpose of being used to trade with. But what am I supposed to be buying? By the time the first traders showed up i was pretty much self sufficient.
>>
>>145441101
>By the time the first traders showed up i was pretty much self sufficient.
Then you don't need to trade. Usually if you trade, it's for clothes or plants (to be made into food, drink and more plants)
>>
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>>145441101
Spiked balls.

A dozen or two of wooden spiked balls will be enough to buy everything you want, but feel free to use more expensive materials, like silver or glass. The latter will also be politically correct when trading with elves.
>>
>>145441041
Is this because of some dfhack utility?
>>
>>145441547
No. In their spare time, Dwarves pray/meditate or go to the tavern and it counts as a "job", removing them from the idle count.
>>
>>145441547
>>145441730
Ah fuck, you probably meant the first part.

I just let the dwarves do the jobs they are automatically assigned, unless I need a job done that no dwarves are allowed to do (v -> p -> l)
>>
How the fuck is map movement in the world painter supposed to work? The wiki says right click and drag, but dragging does nothing and right clicking seems to make the map jump around at random.
>>
>>145441914
I have no clue either, use perfect world for something too large to fit in the painting window.
>>
>>145440995
Hydras are just meat. Bronze colossi are the most durable megas.
>>145441081
Titans are all at least bigger than size 1.2 mil, which is the limit for being able to activate a bridge that a creature is on or under. I don't know if they're always the same size or not, but none of them are small.
>>
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>>145410307
>>
>>145443161
Read the devlogs motherfucker.
>>
>>145443161
it has not been done for a while sadly.
>>
>>145440695
Having all of your industries set up and enough raw materials for 100% uptime along with constant expansion and ~20-30% of your fort in the military should keep a whole fort of 50-60 dwarves busy. Beyond that pop, make-work projects like stone cleanup and mass smoothing, assigning tons of scholars and scribes, or just expanding your military can keep the rest of your fort busy. As a rule of thumb, if I hit 10 idlers I pause the game and find something that needs doing. Pausing the game more often is generally good advice for new players anyway, if you're spending more time letting your fort run than paused then you're probably playing poorly.
>>
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>>145443289
>>145443161

There just wasn't anything important enough to be added. I consider it up to date.
>>
>>145443850
Looks sharp I was wrong.
>>
>>145442775
Gotta take out 7 heads (or choke one neck) which is gonna take even an axe lord 7 swings... assuming they don't manage to bisect it, which isn't consistent even with artifact axes and a hyperbuffed character.

Yet steel axe > bronze colossus.
>>
Why can't I make mugs out of clay? Sitting on a kaolinite mountain without being able to fire porcelain cups feels pretty lame, especially now that mugs have a purpose.
>>
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>>145447016
What are you talking about, silly dwarf? Read the wiki.
>>
>>145447295
The only related thing I could find after checking both the "Crafts", "Kiln" and "Ceramic industry" pages:
>the kiln cannot be used to make ceramic goblets, instruments, or toys.
The wiki basically told me I can't make mugs. That doesn't answer my question, namely WHY I can't.
>>
>>145350209
I'm not too sure if what I'm doing is turning out good so far
I thought I was doing pretty good in understanding it, but I don't understand this game for shit yet
>>
>>145448414
ground level
>>
>tfw your fort is too vertically complex to get good screenshots of
>>
COMFY TILESET WHEN

Did you already post it? I may have missed a thread.
>>
>>145450592
I didn't, because it isn't finished yet.

As you can tell by the black squares in my last screenshot, there are still tiles missing.

The most important ones are the &, the threads, the debris tiles and the cloth tiles.

The & is the most tricky one. To my knowledge, the only place where it appears in text are in the justice screen, where it is shown in "Cages & chains". Considering its rareness in text, I'm going to prioritise its use for demons. Making up a cool demon tile is pretty tricky, however, and is going to take a while.

I've already decided on only having the silhuette shown, and a pair of glowing eyes.
>>
>>145451001
Sounds cool. I'm waiting on the next release and DFHack anyway so I'm not rushing you.
>>
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real quick, what does embark symbol do? Pic related i just noticed this feature
>>
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>>145398515
>tfw literally just brought a fucking anvil
>tfw fucking kea stole my anvil
>>
>>145451889
It lets you create a logo for your local government.

It will mainly be used for engravings in the fort. A simple ascii representation of it(the symbol of the first element) will also show up next to your group's entry in legends mode.
>>
Getting into modding. How lenient is the game if I forget implied things, for example if I make a custom creature that lays eggs, but don't define the eggshell, yolk or egg white, how much, if any, will the game use defaults for. Also, would such a situation crash the game upon trying to load the creature?
>>
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>>145452190
hey thanks, sorry to bug you mate but wtf does this mean?
>>
>>145452482
If the game crashed from something like that, it would never stop crashing. I'm not sure what exactly happens when you forget egg material definitions, but I know there used to be whole human towns built of no substance in particular, defaulting to "rock".
>>
>>145453114
First of all, KEK
Second: That tells me that the game used to have a default material, and probably still does. Thanks.
>>
How do I fly as an animal person?
>>
>>145452807
It's asking how many of the thing you're adding to the picture you want in the picture.

Input 1 and you get "a dwarf", 5 and you get "five dwarves", 0 and you get "dwarves".
>>
>>145453189
Probably in the interactions menu. Provided you can actually fly.
>>
>>145453189
Have you tried moving up?
>>
>>145453189
the better question would be, how do I land?
last time I tried I was flying all the time
even on ground level while laying down
>>
>>145454504
I'd like to know that too, but how do you fly if you figured it out?
>>
>>145454784
press < and > to change z-levels

sometimes when you are on dangerous terrain you first have to go out of there
like when you walk on tree branches or cliffs
easiest way to start flying is to jump off a ledge
>>
A couple of things:

1) Does the tabbing matter in the raws, or is it just for readability

2) I noticed that Dwarves have the [MANNERISM_BREATH] tag. Does that mean that if I remove that, all dwarves will cease breathing and suffocate? If so, awesome!
>>
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>capture 3 gila monster people
>silently debate what to do with them
>>
>baroness has neither husband nor heirs
>very few married couples in fort
>dwarves won't throw parties
How do I make my dwarves socialize?
>>
>>145426785
>>145427316
>>145430124
No can do. This kid likes short swords and mail shirts, and will make for an excellent smith in the future.
>>
The challenges are kind of dumb in this website but the goals are interesting.

http://www.scenariogenerator.net/game/dwarffortress

I'm going to only build in an ever expanding tower that can only be 10x10.

Whats the max z level hieght?
>>
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>110 dwarves
>framerate low already
I wish I wasn't a poor fag who couldn't replace his 6 year old computer.
>>
>GCS gets into fort
>no idea where the cavern breach is
I guess I have no choice now but to set up a building destroyer trap that will catch stuff like this long before it gets into the fort
>>
>>145460862
Or you could find the breach.
>>
My civ in adventure mode is a single hamlet with 100 people in it and I always feel bad when I think about recruiting adventurer companions from it because I worry that the hamlet needs all the dudes it can get in order to survive, since an Ettin and a troll are only a few tiles away.
>>
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>>145461193
If I could find the breach, shit like this wouldn't happen. I have looked and looked and there is not a single-
>holes that I dug for cavern-fed wells
>haven't built wells over them yet
>pic related
>>
Why won't the game let me eat the meat of sentient creatures as an adventurer? Do I need to be a certain race?
>>
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I always though this game was from the late 80's. Who makes a text basted game like this in 2006?
>>
>>145462592
Someone who wants to have an easily expandable graphics system that saps as little development time as possible.

>Want to add creatures
>handle logic

>Have to draw sprite and or render model/rig skeleton
or
>Assign a letter.
>>
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Oh snap, so there is an interesting justification for not having hell in an adventurer world.

Someone worked out that if you do this and then put a volcano in different embark tiles of your fort you can control whether or not the obsidian tube/magma is generated or not, with it being in the northwest required to guarantee it if you want a full volcano, any other tile if you want instant cavern access.

Checking it out with an adventurer I was able to confirm that if you approach from the northwest on foot (i.e. don't drop out of travel on top of it, but one map tile northwest) then it will be drained. If you then keep going southeast until it unloads and head back to the volcano it will be fully again!

Sadly it doesn't reload like this if you put a campsite on it in between different direction approaches, but it still gives interesting possibilities for exploring the caverns and such that I have to play with.

>>145462436
Toady broke something. I use an interaction to remove [CAN_LEARN] before I kill sapient (sentient means can sense and experience things, cats and birds and humans are sentient, sapient means can reason and understand, few birds, probably whales, elephants, dolphins, several apes, and disappointingly few humans are sapient) but it's a kinda hacky fix.
>>
>>145456487
If by tabbing you mean indenting: yes, it matters.
I recall fixing some indents and having a creature suddenly work.
>>
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Huh.

Poor brave guy.
>>
>>145463563
Well, whitespace is ignored, it's just for readability, only carriage returns sort of matter because it makes it easier to see which blocks follow which enclosing tags, but you could make a functional single line raw if you want, it'll just be a nightmare to read.

>>145462980
Went ahead and tossed the world-gen up since it's fun settings for adventuring with interesting sites all over for forts: http://dffd.bay12games.com/file.php?id=12142

Can just toss the bottom magma layer back in to get hell back if you want candycanes and such.
>>
>>145420059

Goddamn that is some of the best DF fanart I have ever seen.
>>
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tfw a mod adds a civ of Titans

tfw they siege
>>
I'm still blown away by the fact that he stores all his data in text files. I really admire it, I've been dabbling with indie game dev and texting data in text files is a bitch to parse but the ability for any average joe to open them on any machine and edit data is really cool.

Not everyone knows how to read JSON or XML.
>>
>>145459706

Just replace the CPU.

How much RAM do you have?
>>
>>145465836
Will a SSD improve performance or is all the data loaded onto RAM when a world is loaded?
>>
>>145466042

SSD will probably help because not everything in the game is loaded at once I think.
How much RAM do you have? If it's a low there is a chance that DF could be using hard disk pagefiles in lieu of RAM, especially with large worlds, etc. In that case both RAM or SSD would help. But even now the ram is limited by 32 bit but yeah how is your RAM situation?
>>
>>145465678
jesus christ.
>>
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>MFW fort nearly dies of thirst because the booze stocks were depleted without me noticing and I have no wells.

>>145465836
8 GB of RAM, but the processor is AMD so any upgrade would still be shit because AMD can't do high single core performance.
>>
>>145466303
8GB on my PC and 4GB on my linux laptop. It should be enough, I'm not the anon above though. I'm just wondering because I'm trying to figure out how much money I should save for a new PC.

I have a pretty high checklist though and I've never built my own computer, but I know enough that it isn't very hard. I'm just wondering on part selection and how much aftermarket fans I should get for overlocking a CPU to like 4.4 or higher, I know liquid cooler is "better" but after looking into it that seems like a super enthusiest meme thing that isn't very practical and is way more expensive than just getting a few more fans.
>>
>>145466042

On that note I personally always keep DF on an SSD, it's really beneficial at least in saving/loading times yeah.

>>145466627

Yeah building a computer isn't so hard. I'ts pretty fun. But for a first time I recommend you just go air cooling, and consider an upgraded heatsink. Liquid cooling isn't really necessary besides for extreme overclocking or if you live in a really really hot place or something I guess. Your assessment of liquid cooling is correct lol.

If you build a computer don't go too hard budget wise. Try to stick to like "high-end" but you don't really need to go for "bleeding-edge", unless you're really rich and have nothing else to spend your money on
>>
>>145466936
I only have 1080p monitors and don't feel like upgrading right now. I currently have a Nvidia GTS 450 which is a pretty old, and pretty shit GPU.

I'll probably buy a 1070. If I get a new cpu I have to upgrade my motherboard too because it has a fuckoff socket type that isn't used anymore. I think its a LGA 1151 thats 3.3.

>SSD
>some sort of GPU upgrade
>some sort of CPU Upgrade
>new case
>new motherboard
>another HDD
?? RAM

I'm basically buying a new computer. But I have a feeling I can probably get a cpu/gpu for around the $180 price range for each that will be a massive upgrade. Idk, I've done quite a bit of research and I have a pretty good idea of my specific goals.

SSD > CPU > GPU > Case (I want to get a nice quality case that I can use for a long time, I'll probably go full steel, I've learned that ever since I started working and got my own money that spending a little more on high quality stuff means you don't have to replace shit constantly.)

Basically I'm not going for an enthusiest build, I'm going for cost efficiency for shit I'll replace some time soon and quality for shit that I won't.

GPU cost efficient
SSD, CASE, MOTHERBOARD quality
I'm not sure with CPU, I don't know what a good price range is for not getting ripped off and also having good qaulity for the price. I'm just assuming 150-210 is the price range I'm looking for with
>169.99
>179.99-184.99-189.99 being the price range that I'm really looking for. I'm going intel just for better ease of use with a lot of programs. I'll be running Arch Linux and Windows 10 on my PC on seperate partitions.
>>
>>145466042
>>145466303
SSD will only help with saving and loading speed. It won't improve your fps at all.
>>
>Tfw 24gb RAM
>>
>>145468337
I've got 16 and I don't even know why. I've never seen my computer use even 50% of it.
>>
>>145468619
Because you can, that's why.
>>
>>145468619
I use my 8GB

Because I run 9 EVE Online clients while multibox mining. I'd like to increase this number with my computer upgrade.
>>
>>145468013

GPU is not really very relevant if you're primarily concerned with DF but yeah.

You don't need to go above $250 at absolute most for a CPU yeah, and in terms of DF it's probably better to go a faster dual core than a quad core. The price range you suggested sounds reasonable.

SSD is honestly a huge upgrade IMO, general quality of life things such as booting the OS, loading, saving, etc. I boot in like 10 seconds whereas before I used to boot in like 40 seconds.

Funny that you should mention a case. I've been using no case for like 1.5 years; I just keep my motherboard in a sideways cardboard box and it works fine lol. But if you live with other people or children then I don't recommend it.
>>145468185

Well occasionally the game needs to load something from the disk, which takes a bit of time, no? Or am I incorrect?
>>
>>145469009
I want to play skyrim/F4/ES6 when it comes out. I got 20 fps when playing Skyrim/F4, I still played them, but I want to replay them with decent FPS. There are mods that can improve FPS and I don't want a GPU thats absolutely retarded I know people that bought a 980 at release and then proceeded to download k texture packs for their 1080p monitors. However my current graphics card in paticular performs absolutely abysmally for modern shadows, I mean its pretty shit at everything else too, but even 150$ GPU's (the GTX 950 comes to mind) perform like x7 better with shadows than my current GPU, I'm not entirely sure why though, but I have to turn shadows off or on low for almost every single game I play.

Yeah I looked up prices. I might actually just spend some extra money on a great CPU. I don't want to drop $220 or $240 or a 3.5 quad core or a 3.9 dual core when I could shell out $70 more and get a 4.4 Ghz quad core. CPU is something thats just, MORE BETTER for like everything, so the extra money is worth it especially since I multibox mine in EVE and CPU is the major bottleneck for that too.
>>
>>145468013
http://pcpartpicker.com/list/

Compatibility filter, links to the sites with the pieces, etc, etc, enjoy.
>>
>>145469009
>Well occasionally the game needs to load something from the disk
Aside from loading a save, I don't think it does. It may when a new creature enters the map, but it probably doesn't. My understanding is that every bit of the information df runs on is loaded into RAM, and while you're playing it's just your CPU and RAM talking to each other with an occassional update from your GPU. Even if that's not the case, there's no scenario where the read/write speed of any modern storage medium is going to be your bottleneck. Your HDD or SSD will be waiting for the game, not the other way around.
>>
>>145469736

Yeah in that case spring for a GPU, 150$ sounds about right for this generation. You don't need to spend too much on a GPU to get good results.
>>
How long does lazy noob pack usually take to update?
>>
>>145465678
Dude you are going to die. This is too much fun for one person to handle.
>>
>>145350209
>>145355592
I came here just to ogle at that fort design. Well done anon.
>>
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Are these chains/ropes acceptable?
>>
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>mining down mountain so that above ground the map is almost completely flat
That'll boost my FPS.....right?
>>
>>145469889

I guess I notice it more because my HDD often spins down when not in use so I need to wait a little bit for it to spin up again if I don't make any read/writes within a few minute span.

But I can't recall if this happens while playing DF, I feel like it does but idk.
>>
>>145462592
Someone who tried 3d graphics and discovered that 1) he sucked at it and 2) it was generating obnoxious amounts of overhead when adding features.
Imagine adding five hundred new animals and having to draw sprites for them all.
>>
>>145469889
Not quite true.

---------CPU ---------- ^
--------/---|---\-------- Faster
---- CPU Cache------ |
-----/------|------\------- |
----RAM pagefile----- |
---/--------|--------\----- |
--HDD swap file(s)- Slower
-/----------|----------\----v

When the CPU needs to work on data it checks the local cache, if it's there it executes whatever processes and moves on, if not you get a cache miss where it checks RAM and loads it from there, if it isn't there you get a page swap where it grabs the data off the HDD/SSD/flash/whatever storage.

Cache misses suck, but page swaps are way slower.
>>
I wonder if the end goal for dorf fort is to make fortress mode and Adventure mode interchangeable. Like you could found a site in adv mode and then manage it in fort mode.
>>
>>145471110
More or less, yes. You can do it right now but it's kinda weird because while you can embark on an adventurer camp, said adventurer loses the ability to build there, and the camp site doesn't get reclaimed, it's just overlapping.
>>
>>145470669
Which part of what I wrote is that meant to correct? I assume the last two sentences? I'm not disagreeing with you, I'm just unsure what you're disagreeing with. If it is the last two sentences, then I think you misunderstood my intent. Of course fetching data from a drive is slower than from the RAM or CPU cache, but the speed difference is irrelevant in df's case, as it will always be faster than whatever calculations df needs to complete. The value of access speed to data on your drives is entirely relative to size of the data being retrieved and the calculation speed. So for a game like Fallout 4, where textures in the range of 100s of MBs are being loaded into a game that's using them very quickly, your drive speed is very important to your overall performance. DF on fhe other hand uses tiny amounts of data and performs a hell of a lot of calculations relatively slowly, trivializing or entirely eliminating any benefit you could gain from faster drives (if DF even accesses drives during gameplay, which I doubt).
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A goblin slave just applied to become a long term guest at my fort.

Apparently, she's not only a former member of a goblin civ, but also of an elven ditto. It's unclear which civ she belonged to when she was taken as a slave.

It'll be interesting to see what happens when she becomes a citizen.

The nation that took her as a slave is apparently the human civ I'm trading with. Her former elven civ is NOT the one I'm trading with, howver. I haven't made contact with the gobs yet, so I don't know whether that's where she came from.

Maybe I can let her have her revenge on the humans by sending her at the lawgiver diplomat when he arrives.
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Will caravans wander around the adventure mode map in 42.26? Or anything above that, actually.
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>>145472678
Sorry, got interrupted by baby back ribs.

The thing that screws df up is more frequent page swaps due to the 32 bit limits on RAM, and of course cache misses.

The 64 bit version should help reduce that by keeping more in RAM than it can now, but we'll be waiting a while for stuff like 1 GB cpu caches I think.
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>>145459706
>110 dwarves
>only now low FPS
what sort of beast of a machine do you run?
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>>145470419
Yeah they are fine. What other functions does that tile serve apart from chain?

>>145470568
>sending dwarves pathing all over a mountain to flatten it
>creating thousands of stone block items to appear
>kea job cancellations
Yeah no
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>forgotten beast made of banded agate rampages in caverns
>safe because I'm all closed off, but the holy shit those cave animals are fucked
>this upsets me because I love capturing, taming and breeding cave animals, and every cave animal killed by a FB is one I can't capture and tame later
>one of the deities in my pantheon takes the form of a cave crocodile, so I was planning to have his dedicated temple also be my cave crocodile breeding area, because that's really fucking cool in my opinion
>cave animals do better than I expected actually, particularly the giant mole that fractured its neck
>tons of fractured body parts now
It hasn't died yet, but here's to hoping one of the beasties manages to finish the job before it takes all my future livestock.
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>>145475617
>keas
Nah, I've been lucky on that end haven't seen a single one. Anyways, the mountain was small and mostly sand so hopefully there will be some pathing benefits now that it's down.
>one tree on the entire embark, it's a high wood
>don't cut it down because it's my emergency wood supply
>not only lowest level of mountain
> carve around it, leaving it on top of its very own hill
>MFW no way to make it into a cool landmark that shows up on the map in adventure or legends mode
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>>145474068
srsly tho pls. I want to know if I can raid caravans from civs opposed to my homeland.
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>>145424880
A poignant reflection on the folly of extravagance and wealth.
Thread replies: 255
Thread images: 200

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