[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/agdg/ - Amateur Game Dev General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 144
File: 1436504792192.gif (147 KB, 400x400) Image search: [Google]
1436504792192.gif
147 KB, 400x400
post progress

> Waifu Jam finished, go play some games!
https://itch.io/jam/wj2016

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam will be...
SPACE themed. Jam starts July 14th. You can start early.
If you want to collab read this http://pastebin.com/NEPv0pPC

>New /agdg/ Website (Still in beta)
http://tools.aggydaggy.com/#

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/QwcSPdnx

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
first for waifus
>>
>>144703349
Your waifu a shit.

Topjimmies on Twitch, can I get some of you to hop in to give me some trash game ideas? just doing a one off tonight.
>>
File: agdg dd9.png (13 KB, 1280x640) Image search: [Google]
agdg dd9.png
13 KB, 1280x640
meme's
>>
Unity is royalty free now, yes?
>>
reminder that COLLAB IS NOT OPTIONAL in jam
>>
File: waterbottle4.jpg (250 KB, 764x1024) Image search: [Google]
waterbottle4.jpg
250 KB, 764x1024
Remember: Stay hydrated.
A refreshing cold drink can wake you up and give you more effective dev-time. But go to sleep if you're mentally exhausted.
You learn more by sleeping because the brain solidifies the knowledge.
Keep your mind safe and have a critical mindset.
>>
revote for jam theme when

vote was rigged, my idea didn't win

give lewd /srg/jam a chance
>>
>>144703262
I never understand the rush to make a new thread so early. It's not like it improve thread quality. All you do is give yourself 15 minutes of fame.
>>
>>144703767
gives people the ability to post and not worry that nobody will see it.
>>
>>144703767
>give yourself 15 minutes of fame.
>fame
?
>>
>>144703767
OP wanted to remove the collab from the jam because he doesn't like it.
>>
>>144703767
>so early
>6 posts left in old thread when new one was made

Choose one.
>>
>>144703767

>fame

on an anonymous christian image board
>>
>>144703906
theres no reason for it, sometimes these threads go up to 800 posts and nobody bothers making a new one because we're either working on our projects, or having a good discussion. The only people who care for making a new thread at 750 posts are memers and shit-posters
>>
>>144703823

topjimmies has made no progress in the 10 minutes I've been watching his stream. /agdg/ is truly the progress killer.

also, arkanoid clone as game idea
>>
Reposting from previous thread

I've been working on a prototype in Unreal that at the moment just has some basic following AI that I can't seem to get to work. Is anyone here experienced in using Blueprint for that sort of stuff?
>>
File: PROGRESS.webm (156 KB, 550x506) Image search: [Google]
PROGRESS.webm
156 KB, 550x506
What do you all think of my game for the upcoming space jam?

Misposted last time, sorry.
>>
File: AGDG.png (142 KB, 800x600) Image search: [Google]
AGDG.png
142 KB, 800x600
>>144704028
>>
File: dumb_ai.jpg (331 KB, 1419x843) Image search: [Google]
dumb_ai.jpg
331 KB, 1419x843
>>144704194
ai is hard
>>
>>144703767
Op here, I don't like the rush either. Unfortunately we can't wait til we're on page 9 or anything like that because there is always someone who posts their minimalist OP, or they fill the OP with memes, or various other things to fuck up the OP. So I'd rather make it 5 posts early than deal with that.

>>144703897
It's still in the OP, it's below Waifu Jam and Demo Day 9.
>>
Which traits are absolutely necessary for an edgy edgelord character?
>>
What the fuck are playback engines in the Unity installer?

>google it
Nobody explains what they are and what they do.
>>
>>144704191
thx arkanoid it is, and yeah I've been waiting on game ideas to start working.
>>
File: slime monster.jpg (89 KB, 506x1010) Image search: [Google]
slime monster.jpg
89 KB, 506x1010
>Made shit all progress today
>Some UI layer work and engine structuring
>Tried to draw a slime character for game, turns out I need about 5 months more practice before I can do anything but roguelikes with ascii
Oh well.

Reminder to all that the aggydaggy website now has a feedback for where you can bitch about things you want changed or added on it -- it's on the home page.

Good night aggy daggy sleep tight don't let the nodevs bite.
>>
File: 1442302377857.gif (2 MB, 500x280) Image search: [Google]
1442302377857.gif
2 MB, 500x280
>>
>>144704407
>So I'd rather make it 5 posts early than deal with that.

You're a good spirited anon, I like that, however, making the OP early doesn't discourage memers. It only makes them make a new thread at around 650 post.

We had a problem with an anime OP who was making each new thread 100-250 posts early. Sometimes even 400.
>>
File: 06.jpg (22 KB, 300x300) Image search: [Google]
06.jpg
22 KB, 300x300
Jesus christ, why are the unity forums so fucking terrible? It's like the blind leading the blind over there.

>How do I break out of an infinite loop in the edtior?
>Don't make an infinite loop in the first place, you silly retard :^) (top rated answer, thread closed)
>>
>>144704427
There are several kinds of edgelord.

Do you want edgy-religious (God hates fags), edgy atheist (in this moment I am euphoric), or some other kind of edgy?
>>
>>144704617
Making a thread 5 posts early is harmless on /vg/ because the mods don't care that much. But threads that are made 100+ posts early will be deleted if people would actually report them instead of posting in them.
>>
>>144704757
Maybe you literally can't break out of an infinite loop in the editor.
>>
File: QuestionMark.jpg (36 KB, 720x720) Image search: [Google]
QuestionMark.jpg
36 KB, 720x720
Is Unity royalty free now? Also, there used to be some debate about whether Unity or Unreal produced better graphics, back in Unity 4 and Unreal 3. Is that still a thing?
>>
>>144704757
>Don't make an infinite loop in the first place, you silly retard :^) (top rated answer, thread closed)
How is that different from agdg? Last time someone complained about infinite loops breaking the editor and agdg gave the same exact reply.
>>
>>144704427
Without fail, edginess must stem from verbosity.
>>
>>144704427
wears black
wears a trench coat
wears a mask
wears a hood
talks in a deep voice
says typical "le I'm dark" phrases
has various dark smokey effects
throws his guns on the ground instead of reloading them, then pulling out new guns
says "die die die die" whenever he uses his ultimate.
>>
>>144704934
Well then whoever told them that is retarded
>>
>>144704876
unity doesn't have royalties, but you have to buy a license if your game makes a certain amount of money

unreal produces objectively better-looking visuals
>>
>>144705038

Really? Even with both using physically based shaders now?
>>
>>144704996
>wears black
>wears a trench coat
>wears a mask
>wears a hood
>talks in a deep voice
>says typical "le I'm dark" phrases
>has various dark smokey effects
>throws his guns on the ground instead of reloading them, then pulling out new guns
All of these are true of 1930s pulp action heroes like The Shadow and The Spider, and they're awesome.

So what gives?
>>
>>144705297
That doesn't make them not edgy edgelords. You're allowed to like edgy edgelords.
>>
>>144705297

Sometime after the golden age of pulp, America was neutered.
>>
>>144705038
>unreal produces objectively better-looking visuals
Unity objectively runs on everything.
Having better graphics is meaningless if only the top computers with the top users can play your game.
>>
>>144705471
That's fair. They also kind of make up for it by dedicating themselves entirely to helping people.
>>
>>144705554
You're mixing up players with developers.
You need a powerful computer to run Unreal Engine 4 itself. You don't necessarily need a powerful computer to run games made with UE4. That's up to how much detail the dev puts into things, just like on any other engine.
>>
>>144705779
>>144705669
>>144705554


Does Unity still use that fucking made with Unity splash screen?
>>
>>144705779
I'd still like to point out the fact that literally ALL agdg unreal games run like ass.
Meanwhile the Unity agdg games run perfectly, even if they're all shit.

People are always trying to sell the better graphics argument but we still have to see a good unreal game with good graphics AND good performances.
>>
>>144705947
Of course. You have you pay $125 per month to remove that splash screen now :^)
>>
So, what's the hot 'in' game type at the moment? Last year, everyone was playing Metroidvanis.
>>
>>144705947
>>144706335
Stop tryharding. Gamemaker has been making the same exact shit for years. I don't know for their latest version though.
>>
>>144706335

What do they mean, "Unity ads"?
>>
File: hand painted texturing.jpg (113 KB, 1199x995) Image search: [Google]
hand painted texturing.jpg
113 KB, 1199x995
>hand painted texturing like a god

https://www.artstation.com/artwork/3abgm
>>
>>144706620
mobile freemium-type shit
>>
Hey /agdg/. Here's something I made while thinking about you:
https://clyp.it/0lixue20
>>
>>144706335
Paying $35 still doesn't remove the splash screen?
>>
>>144706620

You can integrate ads into your game. Unity itself doesn't advertise in your game (outside the splash screen).

It's not worth it, though. Unity has such a bad reputation that no 3D developer should touch it. Look at AGDG's UE4 games compared to their Unity games.
>>
File: comparison.png (32 KB, 1225x745) Image search: [Google]
comparison.png
32 KB, 1225x745
before/after

criticism and comments please
>>
>>144704590
I love beginnings of art. Hey, what about stylized hand-drawn ASCII? Maybe as an experiment sometime. Slithery "t"s and stuff. I like thinking about the collab-via-website problem but I can't come up with anything good yet. I will submit random thoughts about it if I have any.
>>
>>144706783
Correct. At $35 you will still have a splash screen.
>>
>>144706803

Looks significantly better. I would add some detail to that gun, though.
>>
>>144706792
>Look at AGDG's UE4 games compared to their Unity games.

Links?
>>
>>144706994
He's memeing you.
>>
>>144706994

Just lurk the threads or check the recaps. It's easiest to see the difference in motion.
>>
>>144706738
>static lighting
Still impressive tho.

>>144706803
Too many colours. Too few pixels.
>>
>>144706994
www.homph.com/steam

Risk of Rain: Game Maker
Cash_Out: Game Maker
Cavern Kings: Game Maker
Spaceman Sparkles: Game Maker
Uncanny Valley: Game Maker
Pixel Star: Game Maker

Catmouth Island: Unity
Megabyte Punch: Unity
Xenoraptor: Unity

Vagante: C++
Lethal League: C++

Painter's Guild: Flash
Restricted RPS: Flash

Aviary Attorney: Construct 2
Dreaming Sarah: Construct 2

Vampire of the Sands: Java

Aerannis: LÖVE
>>
>>144706756
Pretty okay, some iffy parts like 1:06, but seems like it was probably a quick little ditty and for that it's decent. I don't regret listening! You did call it "masturbation" so maybe you don't need my sloppy critique but it's a little meandery, trying to get to too many places in too short a time.
>>
>>144707230
Wasn't RoR made in Unity ?
I guess I'm wrong tough since I don't remember the Unity screen coming when the game is started.
>>
>>144707553
Nah. His new game Deadbolt was in Game Maker too. Hopoo loves that shit (or at least can't be assed to move to something else).
>>
File: hopoos supple buttcheeks.png (71 KB, 836x400) Image search: [Google]
hopoos supple buttcheeks.png
71 KB, 836x400
>>144707553
>>144707648
>>
>>144707347
In a way it was like a prayer. The Zurna was the extended arm reaching out of my solar plexus into the third eye.
>>
>>144707776
lol
>>
>>144707347
>>144707836
also thanks for listening
>>
>>144707230

What about games that aren't on Steam?
>>
File: 1461911897688.gif (2 MB, 250x188) Image search: [Google]
1461911897688.gif
2 MB, 250x188
> Exams
> Not passing them all but glad summer is coming
> Oh boy, I'm gonna spend my entire summer coding and learning 3d modeling
> Can't fucking wait
> Final exams. Today and tomorrow
> Turn on computer
> Black screen
> Spent the entire night trying to fix it
> Exam is in an hour

I'm fucked for my exam and I don't have my computer anymore and don't even know what the fucking problem is.

Kill me please.
>>
>>144708064
Well, they don't really matter.

I'm going to make a itch.io list soon
>>
>>144707230
>no skyrogue
>>
>>144708187
Didn't conclusively find what it was made with.
>>
File: help1.png (501 KB, 1743x1283) Image search: [Google]
help1.png
501 KB, 1743x1283
>>144704397

Basically I'm trying to get my second AI to follow the first instead of the player, but because I'm using the same blueprint (playablecharacter) for both of the AIs, both of them are using the first AI (which works). Any idea how to get this working? This is what I have in one of my gamerule blueprints, will post the AI blueprint in reply.

In this, I'm spawning in two playable characters behind the already controlled character, setting the already controlled character to be the first in my vector of actors, and then possessing the two that were spawned in with the AI of DummycharacterA (which has the default AI) and DummycharacterB, which has the AI that's not possessing properly.
>>
>>144708187
Oh, hmm, nevermind. It was made with Unity ( http://www.indiedb.com/games/skyrogue )
>>
>>144707230

So all of AGDG's games that used Unity were basically 2d anyway. Why am I not surprised?
>>
File: help2.png (241 KB, 1352x710) Image search: [Google]
help2.png
241 KB, 1352x710
>>144704397
>>144708343
And here's the AI blueprint. This was the best way I could figure to find the playable character actor with the AI of DummycharacterA, but the event fails on every call.
>>
>>144708525
>catmouth island is 2D
>>
>>144708525
because 3d games require like 5 man-years just for art alone
>>
>>144707230
>Painter's Guild
Why do we count this as an AGDG game? They posted like twice.
>>
>>144708754
>They posted like twice.
Nah.
>>
File: reminder.gif (318 KB, 450x650) Image search: [Google]
reminder.gif
318 KB, 450x650
HARD WORK AND GUTS
>>
>>144708343
are you calling Run Behavior Tree anywhere?
that should be in OnPossess
>>
>>144709108
AND NO AA
AND JAGGIES
>>
>>144709108
can you stop jerking off to this model?
>>
>>144709108
>GUTS
what size?
>>
File: Bee.jpg (19 KB, 720x480) Image search: [Google]
Bee.jpg
19 KB, 720x480
Posting this again for more results.
Multiple choice.
3D Music is a joke.
http://www.strawpoll.me/10414251
http://www.strawpoll.me/10414251
http://www.strawpoll.me/10414251
>>
>>144709151
I've only been using unreal for like two weeks, was unaware of Behavior Trees. I was constructing all of this inside a Gamerule and a AIController blueprint.

I'll look into it, thanks anon.
>>
>>144709485
>3D Music is a joke.
>implying 2D music isn't a joke
If anything 3D music is the one that makes sense.
>>
>>144706803
Right is way better. I still think the color palette and the shading doesn't make sense.
>>
>>144642670
Game Name: Project Wingman
Dev Name: RB-D2
Tools Used: UE4 Blender
Website: rb-d2.tumblr.com @RB_Dev2
Progress:
+ New AI optimization and AI LOD
+ Database is ready to use
+ World Origin rebasing refactor as it wasn't actually working last time
+ AI LOD Interpolation for smooth movement
>>
>>144709485

Is this 3D music? https://www.youtube.com/watch?v=y7FhBiF5_ls
>>
>>144709367
HUGE

>>144709854
How would you change it? I'm looking to improve.
>>
>>144709646
I see. I can only give general advice I guess (not too experienced myself). Like, make sure you have a navmesh. Try to remove all the logic and get them both to follow the player character, then make small tweaks until you get it where you want it. Put print nodes in at each step to check what values are, use breakpoints/debugger.
>>
We've reached 27 games in the recap.

If we break 30 there will be a special surprise.
>>
>>144710445
what is it?
>>
>>144710602
CP
>>
>>144709646
Yeah, the first AI that I didn't show works, so stuff like navmeshes and the likes and I've been using prints for debugging. Thanks for the advice again.
>>
File: waifus.png (3 KB, 116x136) Image search: [Google]
waifus.png
3 KB, 116x136
Spriting waifus is really difficult.

I can't even think of costume ideas now because getting to this point took like two hours.
>>
Any good tutorial on getting a gf?
>>
>>144711202
walk cycle now!!!
>>
>>144711202
Faun legs and some fur.
>>
>>144711405
Dude what, I'm not doing a walk cycle until she actually has a design aside from "nude". Without a costume/design past this, animating a walk cycle would be tedious. Once I get my ideas ironed out right with her, and her main sprite is at a point where I like looking at it, THEN I'll do a walk cycle.
>>
>>144711396
step 1 take hormone replacement therapy
step 2 hang out with your local university socialist club
step 3 ???
step 4 acquire qt 'lesbian' gf
>>
File: Capture.png (34 KB, 609x459) Image search: [Google]
Capture.png
34 KB, 609x459
trees n' shit
>>
>>144712407

Keep making my dream game anon.
I'm too much of a bitch do to it myself.
>>
File: guywithgun.png (5 KB, 244x148) Image search: [Google]
guywithgun.png
5 KB, 244x148
>>144710074
messed up a lot the palette, but this is what I would do with the shadows, mainly trying to give him volume, if the light is coming from his left, make his right side darker, and make his arms and helmet cast shadows on his chest
>>
>>144707230
Literally no reason not to use GM and Unity
>>
>>144713456
Wow, thanks a lot!
>>
>>144711202
do you have any other art?
>>
>>144711202
Well that would work perfectly for a lewd game.
>>
>>144712836
I'll try not to let you down
>>
>>144693005
Nigga, I love your effort, but could you give us the actual resolution of your preview pic windows for next time?
Everything looks squashed and blurry.
>>
File: 16643452.jpg (84 KB, 408x408) Image search: [Google]
16643452.jpg
84 KB, 408x408
>hopoo has already made another game in his final year of college for mechanical engineering
>another EZ $200k in his pocket
>>
HAHA i dont know what im doin with this anymore https://clyp.it/sh03im0y
>>
holy shit blender is the worst thing ever made

just throw out literally everything you know about 3d modeling software because well shit, they just gotta be different on every single feature in existance for god knows why
>>
>>144714823
>he learnt the tool instead of the underlying principles
>>
>>144714932
I'm not an artist, I just use maya and houdini at work sometimes to test stuff

the controls are completely fucked up in blender
>>
File: image.jpg (80 KB, 500x500) Image search: [Google]
image.jpg
80 KB, 500x500
>>144714823
>>
>>144715168
Remap them then, huchuncho
>>
>>144704757
open up mono develop or whatever IDE you're using.
put a break point where your loop is happening.
in the watch or immediate window change the value causing the loop to happen.

wow so hard
>>
>>144707230
wait what the fuck vampire of the sands is java?
>>
>>144705947
>needs an engine to make a game
>is so entitled that he gets mad that all the engine asks is for a splash screen
>>
File: waifs2.png (3 KB, 120x136) Image search: [Google]
waifs2.png
3 KB, 120x136
>>144713967
Not on this computer, unfortunately.
>>144714073
Well that wasn't really my intention, but you're also not wrong.

Now after a little more working and slapping on some colors, I'm positive I've made her look like a specific anime/JP game lady. I honestly cannot figure out who, but the colors and design feel very familiar for some reason.
>>
>>144716339
no blog, tumblr, deviantart, anything? your sprites are killer
>>
>>144716498
I appreciate that, anon, but yeah, no blog or website right now. I've been thinking of setting up a tumblr, though, since that seems like an easy way to post stuff I'm working on.
>>
>>144716339
Probably because all animu looks the same
>>
>>144716749
do it.
>>
>>144716339
Yeah I can see it, but can't recall exactly who she reminds me of.
It probably helps your work has some really professional looking quality. If someone told me it was ripped from some japanese gba or ds game i would totally believe it.

>>144716749
Not the anon that asked for it, but if you set up a tumblr or something like that please share link. I would love to follow your progress
>>
What's a good sprite size for a metroidvania character?
>>
>>144717468
16x32.
>>
>>144717468
It really depends on how big are you willing to make your assets to be honest.
Just keep the character:background proportion used on the original game.
>>
File: XNPv3qY-1.png (221 KB, 401x520) Image search: [Google]
XNPv3qY-1.png
221 KB, 401x520
GOOOGEEEM
>>
>fixing some bugs on my game
>notice one of the characters walks funny
>wait, he is fucking moonwalking
>how didn't I notice before? How didn't anyone notice either?
>fix code, he was using the wrong sprite
>error: sprite doesn't exist
>check assets
>sprite isn't there
Did I accidentally delete it? Because I remember making it.
>>
File: help.png (11 KB, 406x301) Image search: [Google]
help.png
11 KB, 406x301
I've do my best to represent my problem which I'm trying to solve for more than a day (it got me so hooked that I barely slept 3 hours in the last 24 hours).

I have everything in a 2D space. My hero have a 60 degrees view of this space. What he sees in this 2D space gets projected onto a screen which is represented by the purple line. It's like a window. It's the game field after all. So when he sees a wall in the original coordinate space with the help of raycasting I can calculate where that box should be on the screen and in what size.

However when it comes to represent a sprite, I'm stuck. I've read many guides on the subject, but they are either very brief or the technique it uses is very specific to that engine. I'm sure there's some "easy" math behind this and I'm just missing one tiny detail but I can not figure out what it could be.
>>
>>144716339
Reminds me of Popful Mail

Also I remember a weird 80s anime with lesbian main characters, but I can't find it and it probably wouldn't even look anything like her once I see it.
>>
>>144718513
>Also I remember a weird 80s anime with lesbian main characters
Dirty pair, I thought about them too, but yeah, doesn't look at all like her besides the red fluffy hair. Dirty Pair girl has tanned skin, a 2 pieces costume and doesn't have elf ears.
>>
>>144718513
>Popful Mail
Ah, y'know what? That might be what I'm thinking of. Probably the wild red/pink hair and the elf ears.
>>
>>144718491
Sleep you fool. Math is a lot harder when you're exhausted.

How are you raycasting the box? Just the four vertices? A naive solution would be to raycast the sprite pixel-by-pixel. Otherwise if you raycast the sprite's bounding box most engines should be able to map it's texture coordinates appropriately.
>>
hi /ADGD/ newbie here, thoughts on the movement/gamefeel?


>>144708343
>but because I'm using the same blueprint (playablecharacter) for both of the AIs

I haven't done AI in Unreal before but why? I would try to use pawns and AI controller blueprints, I mean there's a reason they exist right?
>>
>>144721017
>furshit
get the fuck out, faggot
>>
File: characters design.jpg (3 MB, 2417x1984) Image search: [Google]
characters design.jpg
3 MB, 2417x1984
>>144716783
Stop.
>>
>>144721017
it's kinda hard to tell just from watching a video

super mario world perfected platformer physics, so compare it with that (so if yours is more floaty, up the gravity, otherwise lower it, etc)
>>
>>144721017
My game's an RPG, and long story short, only one character will be controllable at a time and you can hit a button to switch between the active character. The two inactive characters will be set to follow.

Again, I'm still learning Unreal so take my work as that of a total amateur.
>>
>>144721351
I agree with this. When making a platformer always set the first platformer that comes to people mind, like SMW, Megaman or Ninja Gaiden as your goal. If the physics and platforming in your game feels like they do on those games you did it right.
>>
>>144721768
>NInja Gaiden
>good physics and paltforming

Stop that.
>>
File: 002 - air movement.webm (1 MB, 1280x720) Image search: [Google]
002 - air movement.webm
1 MB, 1280x720
>>144721351
>>144721768
Thx guys. I want to make something like Ninja Gaiden but easier. Also is this too much air control?

>>144721590
I'm pretty new to Unreal too, but i think its maybe a good idea to research what the 'proper' workflow for blueprint AI is.

>>144721087
It's not though.
>>
>>144715710
>More than one object is causing the error
>Have to reset 400+ objects by hand just to recover unity
wow so easy
>>
File: landscape_village.webm (2 MB, 1300x648) Image search: [Google]
landscape_village.webm
2 MB, 1300x648
It took a while to figure out how to import these public domain houses I found. They're great except there's 1 problem with the circular windows where the normals seem to be backwards. I tried inverting them but that didn't solve the problem, so I dunno.

It's coming along though. I think I'm gonna try to implement interacting with houses (ie shops and stuff) next because all this art-type stuff is rough for me compared to programming.
>>
>>144721875
Too hard for you, kid?
>>
>>144707230
Hearthstone was made in unity
>>
My game involves controlling different types of enemies. Is it a bad idea if they all have different options for in-air movement?

For example, characters may have
>Standard double jump
>Yoshi style flutter jump
>helicopter style hold-to-fly style movement

Is this too confusing for a player? Should I simplify?
>>
>>144723087
No, that sounds rad.
>>
>>144723087
>simplify

Never. Make the game you want and make it complex as fuck.
>>
>>144722358
Maybe a little bit, but that's only my opinion, just remember the more air control you have on your jumps, the more easy the platforming becomes and the less you have to plan your jumps.
>and you can hit a button to switch between the active characte
Will each character have different skills that you will need to get past certain obstacles/enemies? I love that mechanic.

>>144722503
Looks beautiful so far specially the pigs.
What was this game going to be?
>>
File: BANCHOMANS_11.gif (68 KB, 336x295) Image search: [Google]
BANCHOMANS_11.gif
68 KB, 336x295
co-op bullying is now in!!
>>
>>144723372
i like your animations
>>
>>144723372
neither moved at the same time
I am suspicious
>>
>>144723601
Is that you, Goro?
>>
File: sjv002001.gif (2 MB, 434x262) Image search: [Google]
sjv002001.gif
2 MB, 434x262
I have the day off work, so its an all day dev session (i hope).

I just finished an asteroid model and shards. Now in Unity the asteroid will break up on being shot.

Now I'm an going to start the player model and allow the asteroid to hit multiple hits before breaking up.

https://www.youtube.com/watch?v=GMKNXJqyknA
>>
>>144723276
>Will each character have different skills that you will need to get past certain obstacles/enemies? I love that mechanic.

What are some good games that do this? All I can think of is Trine
>>
>>144721017
Movement looks OK, a bit too floaty. Also, the character sticks to the ceiling at 0:06.

>>144722358
>Air control
Seems good enough.
>>
What would work better for a 2D platformer in Unity;
Rigidbody2D.addforce
OR
transform.velocity?

I may have gotten those wrong because right now I'm on my phone, but I'm sure you'll know what I mean.
>>
>>144723736
Looks cool. Pick up the ball that Starfox Zero dropped hard.
>>
>>144724061
>2D platformer

Don't use physics and program your own movement system.
>>
What's a good icon for "Wave" (as in, level) in a game? A space shooter specifically.

>Star
>Flag
Any ideas?
>>
File: vid.webm (2 MB, 1302x644) Image search: [Google]
vid.webm
2 MB, 1302x644
>>144723276
it's a might and magic 6 clone, for now

once I get a basic demo made I'll decide where I want to take it after that
>>
>>144723912
The Lost Vikings and Kyatto Ninded Teyandee come to my mind right now.
Castlevania 3 kinda did that, but switching characters is not required as you can finish the levels with anyone. Their habilietes can make some parts of the game easier or allow you to get extra items though.
>>
>>144724168
Planet or sector
>>
>>144724073
It would be great to get it like Starfox 64, the controls need improving so its now as jerky.
>>
File: torches.webm (2 MB, 1360x768) Image search: [Google]
torches.webm
2 MB, 1360x768
torches! and text
>>
>>144724289
Damn, that's great. I loved Might and Magic 6.
>>
>>144722890
Hearthstone is not AGDG
>>
>>144724483
Thing is, the player moves to a new sector at the end of a wave (and doesn't go anywhere near planets).
I'm mainly looking for something generic. I guess I'll co with a little star icon.
>>
>>144724289
Will you be adding a demo to Demo Day 9?
>>
>>144724646
Now that night looks comfy as fuck (I'm the anon who complained about the dominant color of your night time).
>>
>>144724751
I was about to suggest planes like it was done in Gyruss until you posted that.
Maybe it could be enemy bases/spacial stations?
>>
>>144724817
awesome, thanks!
>>
>>144724167
I can probably do that but I'm a very new beginner to Unity, as I've only been using it for 2 and a half weeks.
I was just asking because right now I'm using transform.velocity and the movement is a bit floaty, I was wondering if addforce would make any difference.
>>
>>144724646
First time i've seen your game. Great style you have going.
>>
>>144724801
It's possible but it's hard to say right now. I could maybe just release what I have and make it like a sandbox mode with a bunch of enemies scattered around so you can kill things, level up, learn spells, find items, and a few simple "kill these 5 guys" quests. It'd be good to learn how to deploy and distribute at some point anyway.

My timeline right now is to finish the base demo somewhere around September. I have like half the core mechanics implemented but I haven't done anything with dungeons like doors, secret passages, buttons, etc so there's still a lot to do. I also only have 2 weapons and need like ~5 items for all 14 equippable slots. Lots to do...
>>
>>144724951
thanks!
>>
>>144724646
the torches remind me of okami
>>
>>144723736
Just don't make the SF0 mistake. It was a good game, but having a 3rd person reticle that was nearly impossible to use killed it
>>
>>144704757
That place is truly retard infested
>ask a question
>okay, so that is what it need, i tried THIS BLAH BLAH to solve it and it does not work
>the first reply
>HAVE YOU TRIED BLAH BLAH?
holy shit you fucking retard i just told you that is exactly what i don¨t need
>>
File: ss+(2016-06-07+at+06.52.03).png (5 KB, 424x98) Image search: [Google]
ss+(2016-06-07+at+06.52.03).png
5 KB, 424x98
;_;
>>
>Started a notesheet for some enemy and game ideas
>Got to be a careless ideaguy for about 25 minutes

It was sweet, and I came up with some rad (in my opinion) boss/enemy ideas
>>
>>144724646
Hell yes, loving the artstyle
>>
>>144725115
>and make it like a sandbox mode with a bunch of enemies scattered around so you can kill things, level up, learn spells, find items,
That sounds awesome. My dream game is a sandbox like RPG where you can do whatever you want anmd the only limitation you can find will be other player's actions.
Go into a caslte with your party, kill everyone and become the new king until another player comes and fucks you up. No quests, no story, pure player interaction.
>>
>>144725503
There's a game like that by the name of Mortal Online
It's not 100% player driven as there's NPCs
And it's an acquired taste, it's not something you can jump right into
>>
>wake up
>11am
>Hear some odd noise that sounds like someone is forcing something open with a crowbar
>panic
>get dressed
>pick up phone and input 911
>walk over to the stairs
>hear vacuum
>it's just the maid
>yesterday was a day off for wagecucks so she's cleaning today
How do you calm yourselves down so you can gamedev?
>>
>>144725503
So like Ultima Online? I'm so pissed off that no one has made MMORPG that is as good as UO.
>>
>>144726170

I heard drinking bleach really calms your nerves.
>>
>>144726170
you have a maid
>>
>>144726170
>hearing a potential home invader
>not having a home defense handgun/shotgun/rifle
>getting shot in the face by home invader because you have nothing to defend yourself with
To answer your question, hot showers and sleep always calm me down
>>
I've been thinking about status effect system for my game. I'm using GM:S and I've been thinking of adding separate object that controls the status effects. This is how it would work:

>if object gets status effect, an object is made (if the object already exists, the status effect will be just added to the status effect object's array)
>status effect object is tied to object's ID so there can be multiple of these objects
>has arrays which can contain max 4 status effects at once
>timers would control the effects
>once enemy/player object gets destroyed, the status effect object is destroyed too

Do you think it would work? It would be lots less work than adding all the timers and shit to the enemy/player codes.
>>
File: 1463452497748.jpg (261 KB, 1365x2048) Image search: [Google]
1463452497748.jpg
261 KB, 1365x2048
>>144726170
Is the maid cute?

>>144726175
Yeah. Maybe someday I'll try making a prototype of a very simplified form of that idea. It will probably be my most ambicious project.
>>144725812
I'll check Mortal Online, seems interesting.
>>
>>144726463
I'd go to jail for using a gun against the invader though. And i'd have to join a gun club and shit. It's a lot of hassle. Probably worth it since I'd save my own life. There has been more break-ins in the area these last couple of years.
>>144726419
Yes.
>>144726376
This is mean anon.
>>144726715
She's like 35. Not 'cute' really. More like typical 35 year old woman. I don't mind her looks though.
>>
>>144726705
I dunno GameMaker but that is roughly how you'd do it. Store a status effect object in a list/array on the player, and store a reference to the player in the status effect object. Typically you would just have 1 timer (the main game update/tick function) and decrease the remaining time for all status effects by the update delta.
>>
>>144726932
>I'd go to jail for using a gun against the invader though
What country?
>>
>>144727094
Sweden. It's not really that it's illegal there's just a rather large bias against shooting invaders. So pretty much unless I'm directly attacked I can't defend myself. It'd be illegal to shoot someone running away with my laptop and backup drives, probably.

And even so if they die that's very likely jail-time because it's not considered proportional violence.
>>
>>144726170
Music
>>
>>144727495
>very likely jail-time because it's not considered proportional violence
Same in my country, is really shitty. If a guy is trying to stab you and you get a bigger knife to scare him or defend yourself you become the agressor to the law because you had the advantage.
>>
>>144727495

That sounds pretty retarded. Do you not have access to tasers?
>>
>>144728195
Not sure. But I doubt it. You need a license for proper pepper-spray. There's 'rape-spray' which is like paint. So there's no wonder we're having issues.
>>
File: Question.png (9 KB, 240x215) Image search: [Google]
Question.png
9 KB, 240x215
nodev so far.
What language would be the most helpful to learn if I want to make some cool games?
I want to put my life into this stuff, making a variety of games, and even have some ideas, but I don't even know what language would be the most beneficial to learn towards making a game engine for my first game.
>>
>>144728415
game maker
>>
>>144728415
>making a game engine
C++
But if you have no programming experience you won't be able to do that for quite some time.
So just learn any imperative language, they're mostly the same. After you've got programming concepts down, learning a new language is easy as pie.
>>
>>144728486
Can you really do as much with that that if you were building your own game from scratch?
>>
>>144728736
no, but you can do a whole lot more than someone who doesn't know how to program
>>
>>144728415
Start reading about the basics of coding if you don't have knowledge on that, then go Game Maker, try avoiding the drag and dfop part the most you can and get used to GML, you'll learn how coding logic works with that and you will be making game while you learn and then it would be easier for you to understando other languages you might get interested into.
>>
>>144723559

thanks man

>>144723601

I have no friends so I was controlling both myself :<
>>
>>144728717
Thanks for the help.
Guess I'm gonna go back to ruby for now until I feel like I'm ready for C++
>>144728887
I get where you're coming from, but we all gotta start somewhere. I got a shitton of time.
>>144728924
That's a good idea too.
>>
Making a multiplayer web game and trying to optimize. What should I do:

A) Send all information about an object to players who can see it every tick regardless of whether or not it changed
B) Track every property of every object and send only changed properties to players who can see it

B seems like the obvious choice but I wonder if it's worth all the extra object creation server-side? Option A seems tempting but if I ever have objects with lots of heavy properties it might come back to haunt me.
>>
>>144723690
I doubt goro has the mental capacity to use 2 controllers independently of each other

I can't even tap my head and rub my belly
>>
>>144729146
now that I think about it if the client ever desynced for some reason option B wouldn't sync the client up if the object(s) didn't change after that, maybe option A is the right way to go
>>
>>144723372

Are you using dudley from street fighter as inspiration for the punches?
>>
>>144729634

Honestly, I'm fairly ignorant about beat 'em ups and fighting games in general, I've always just wanted to make one.

For reference I've been using poses from actual boxers and martial artists and exaggerating them.

I've also been looking at a bunch of slow-motion shots of fighting games, mostly Skullgirls, but I'll definitely check out Dudley too, thanks!
>>
>balding
>shave head
>all my characters have to have hair cos everyone hates baldies
>pain to look at them

this is why my characters are mostly girls or nonhuman desu.
>>
>>144729167
Fuck, watching goro trying to do that would be fucking hilarious.

>>144729146
In my opinion that depends a lot of what kind of what kind of game you are making, do you really need to send all those properties to everyone all the time? I wouldn't try sending more than what the other players need to see.
Let's say you are making a smash clone, you send the player's x, y, no need to send animation all the time, just do it when it changes.
And to avoid this >>144729394 you can have a timer that resyncs everything after 5 or 10 seconds, and again, only the things that really need to be synced. A lot of stuff can be done client-side.
>>
>>144729887

No problem, I always considered dudders to have really juicy punch animations. I recommend Street Fighter 3: 3rd Strike in particular over the newer games.

You're doing great, game already looks fun and you havent even shown a level or anything.
>>
>>144729929
>everyone hates baldies
sure let's ignore all bald mcs from AAA games
>>
>>144729929
As soon as I start balding I will get a wig. And I'll get the most fabulous, golden, norse god looking wig I can afford, just to feel that balding wasn't so bad because I used it to improve my looks.
>>
>>144730087

Only one coming to mind for me is agent 47.
>>
>>144730226
god of war
bully
>>
>>144730207

Don't be that guy anon, it will just look really insecure

Gene therapy isn't too far away now, so you might get lucky.

desu balding is the best thing that ever happened to my appearance because I used to look like an absolute faggot with shitty hair
>>
File: 1464906901823.jpg (236 KB, 691x625) Image search: [Google]
1464906901823.jpg
236 KB, 691x625
In Blender, how do I copy the world position of a bone onto the same bone on a later keyframe? Or even better, how the fuck do i make a bone NOT following its parent?

Swear to god there HAS to be a way but I can't for the life of me find it.
>>
>>144730263
we need more games featuring bald women
>>
>>144730541
This will answer all your questions.
https://www.youtube.com/watch?v=DiIoWrOlIRw&list=PLFt_AvWsXl0fEx02iXR8uhDsVGhmM9Pse
Especially the last part of the 4th video.
>>
File: SwiggetySwooty.webm (1 MB, 642x532) Image search: [Google]
SwiggetySwooty.webm
1 MB, 642x532
>>144730852
Already watched that series like a year ago, does not help the problem, pic related not exactly new to blender.
>>
>>144730826
Yes. I didn't mean you can't learn C++ for quite some time, I meant you won't be able to make a game engine for quite some time as it is an advanced topic.
C++ can still be daunting as a first language since it has a lot of features, you need to manage memory yourself and it's quite verbose. But there's no reason you couldn't learn it as your first language.
>>
>>144730935
this is way too fucking spooky for this thread
>>
>>144718198
just because ive stated i make eroge, stop assuming every eroge is mine.
that doesn't even look like my art.
>>
>>144731329
Post it already.
>>
Hold on, the free version of gamemaker doesn't have room limitations anymore, only the non-customisable splash screen?

I was thinking of trying a 2D game for a change but the fact that Unity doesn't have a proper map editor like gamemaker or rpgmaker is pushing me off.
>>
File: BlendspaceSwopityWalkingSkull1.webm (943 KB, 658x532) Image search: [Google]
BlendspaceSwopityWalkingSkull1.webm
943 KB, 658x532
>>144731317
It will just become spookier in here until someone can help me!
>>
>>144731356
no
>>
>>144730935
But isn't the part where he makes the bone for the hat what you're looking for? That way you can keep a bone joined or separated at will.
>>
>>144731418
Why not
>>
>>144731329
>giraffe neck

looks like your art to me
>>
File: nope.png (52 KB, 1357x638) Image search: [Google]
nope.png
52 KB, 1357x638
>>144731403
nvm.

And thanks for not being fucking useful as usual.
>>
>>144731445
It is not as the hat bone is merely a faux child of the "head", for this to export properly I need only one root, in his example the hat would be a separate root bone pretending to be a child of the head bone.
>>
>>144731727
Oh I see. Well I can't help you then, I'm kind of a beginner. I hope you'll find the solution from someone more expert than me.
>>
progress

my webm has sound so I uploaded it on /wsg/ instead

http://i.4cdn.org/wsg/1464902304380.webm
>>
>>144732147

this is hot but what am i watching
>>
File: 3v4.png (31 KB, 1111x687) Image search: [Google]
3v4.png
31 KB, 1111x687
Is this readable?

Also, which one is better?
>>
>>144731649
>And thanks for not being fucking useful as usual.
5 fucking minutes. And I was about to give you a link for a full GMS.
>>
>>144732405
My first guess would be that it's a human in a futuristic armor that also covers his head. I like the right one better.
>>
>>144732405
Either a guy on futuristic armor or a robot.
I like left one's helmet and arms, but the chest on the right one.
>>
>>144732662
Can you figure out the arms? Anything you don't like about it?

I tried to augment the contrast on the left because someone said on a pixel art forum the sprite wasn't readable. I may have to redo the design.

>>144732780
thanks for the feedback
>>
>>144732813
Can't see anything special about it.
I'm no pixel artist, but it just seems like a regular pixelated armored duder to me. Maybe a robot since we don't see it's skin.
Maybe I just can't see the finer things.
>>
>>144732813
With a small size like that and that pose I kinda get why some people wouldn't find it readable, but I think in motion it would look better too, because you will actually see him moving his arms and using the gun.
>>
>>144733063
>>144733272

Thank you very much for helping, anons. I'll keep this design for now, anyway I'll get better with experience. I'll change the sprite according to what one of you said he liked.
Thread replies: 255
Thread images: 144

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.