[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/agdg/ - Amateur Game Development General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 167
File: agdg logo.png (35 KB, 1023x385) Image search: [Google]
agdg logo.png
35 KB, 1023x385
Space Collab Jam!
Last two weeks of July
Teams announced and jam starts July 14
Info for participating:
http://pastebin.com/NEPv0pPC

> Waifu Jam finished, go play some games!
https://itch.io/jam/wj2016

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

>New /agdg/ Website (Still in beta)
http://tools.aggydaggy.com/#

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/QwcSPdnx

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
First for anime
>>
>>144444638
>>144444696
>Does design drafting count as progress
No.

>>144444735
It's only for the kids. Engine deving is still the go-to for grown-ups who actually want to make a job out of this and/or have pride in their work.

>>144444760
Thnx.

>>144444444
>>
Reminder that diversity is weakness. Do not fall for the meme. Stay on the path of 1MA.
>>
File: drinking in the dark.jpg (31 KB, 720x405) Image search: [Google]
drinking in the dark.jpg
31 KB, 720x405
>>144445042
>I can make it on my own, I just need to push myself a little harder
>>
>>144445030
baka
>>
>>144445042
I'm just focusing on gameplay and using stock assets. When I get the gameplay solid I'll beg for decent assets.
>>
>>144445042
I'm going to make Pro-diversity ads now.
Hopefully I'll get a couple (you)s.
>>
>decide to try 2D after using only UE4 for an year
>open up Love2D wiki
>start writing fucked up lua code (who the hell decided this language is good for a game engine)
>realize half of the wiki is deprecated

FOR WHAT FUCKING REASON IS IT STILL IN THE MAIN WIKI THEN FUCKING DAMMIT
>>
Keep the emails coming to me at [email protected] answering the questions in the pastebin. we are up to ten participants now.
>>
>>144445701
lua is garbage
it's also resource hungry af
>>
File: sjv001004.gif (1 MB, 455x277) Image search: [Google]
sjv001004.gif
1 MB, 455x277
Got the enemies to shoot back at the player.
No collision detection yet.

Currently working on an asteroid model and then look at allowing the enemies to take more than one hit.

I do enjoy the early stages of game devving, you seem to accomplish so much in so little amount of time.
>>
>>144445849
If you have suggestions for a free 2D game engine I'm listening.
>>
>>144442557
What color is a speed boost?
I'm thinking electric blue.
>>
>>144445827
I'm excited too my friend, but you'll wear out posting about it every thread for a month and a half. You could work on simplifying http://pastebin.com/NEPv0pPC
>>
File: Timer_Aesthetic_Alpha.webm (1 MB, 1280x720) Image search: [Google]
Timer_Aesthetic_Alpha.webm
1 MB, 1280x720
progress report inbound
seen in webm related is the alpha version of a timer I was working on
in the next one I shall show the improvements I have made (and list functionality improvements)
>>
>>144444849
Thanks for starting the jam in July. I'm busy all of June, so no time to do any real gamdevvin.
>>
>>144445701
try monogame
>>
>>144445030
>4444444
just FYI 000+ are the only "gets" that exist on /vg/, every other number doesn't.
>>
File: Timer_Aesthetic_beta.webm (2 MB, 1920x1080) Image search: [Google]
Timer_Aesthetic_beta.webm
2 MB, 1920x1080
>>144446308
so as you can see it now displays in minutes:seconds and not just seconds, it also takes up less lines of code than the original and more importantly ends when it's supposed to (not seen, in the alpha, it would go to -1 seconds before ending, not just 0)

>>144446103
gradient from red to orange (red near character, orange on the other side) assuming it's using a trail, if you menat like, an icon colour, I'd say some kind of electric red or orange.
>>
>>144446283
sorry, i just wanted to post it once in this thread since the emails have stopped. ill leave it for now
>>
>>144445701
love2d is shit
use libgdx or monogame or haxeflixel
better yet just use game maker
>>
>>144446735
What're you going to do with all those socks, skirts, and undies?
>>
>>144446487
roll
>>
>>144446978
the character is a trap...
>>
Can anyone think of any reason this script wouldnt be triggering

void OnTriggerEnter(Collider other)
{
if (other == player)
{
nav.enabled = true;
inRange = true;
}

nav is the navmesh agent, player is the player's capsule collider.
>>
>>144446775
no big deal, I think having it in the OP and maybe posting around ~300, 400 posts would be fine. Thanks again for doing this!
>>
>>144447058
So the faggot's going to make a noose out of them? Good.
>>
>>144447089
How the fuck would we know retard you didn't even tell us what engine you're using
>>
>>144447132
ok will do, i want to make sure that anyone coming in has a chance to notice it without being pushy or annoying and spamming it over and over again.
>>
>>144447089
Try doing a debug log first to see if it's actually detecting the other collider.
>>
>>144447267

As if it wasn't obvious, I'm using unity.
>>
>>144447158
they're into women, no faggots here mr /pol/
>>
https://www.youtube.com/watch?v=Qskg3LsTTNw
>>
File: LLOD.webm (599 KB, 1024x768) Image search: [Google]
LLOD.webm
599 KB, 1024x768
I'm not sure what to do with this game next. I've got the basics finished, but what should I add to it to make it more fun?
>>
>>144447470
So this is the true power of Unity...
>>
File: 34235d[1].png (122 KB, 598x477) Image search: [Google]
34235d[1].png
122 KB, 598x477
>>144447467
>he doesn't know
>>
>>144447407

I think I had one in earlier then removed it, and didn't even realise until now. It's firing alright. I'm dumb. Thanks for the suggestion.
>>
>>144447552
Is it an RTS sort of game like Sins of a Solar Empire, or more like Freelancer or the X series?
>>
>>144447743
https://www.youtube.com/watch?v=x7Tjja5KHlY
>>
File: ImprovedMissileGuidance.webm (1 MB, 1024x768) Image search: [Google]
ImprovedMissileGuidance.webm
1 MB, 1024x768
>>144447792
Here it is: https://zillo7.itch.io/tier-1
It's all about the combat using either fighters or ships.
>>
>>144448359
Downloading now. My piss poor internet should have it done in the next hour. Maybe.
>>
>>144448359
Downloading it now, looks fun. Will comment later.
>>
>>144448359
That looks SICK
Amazing work dude
>>
>>144447470
>a 3d model of a tommy gun
>not ripping the tommy from Blood
Sigh~
>>
Do I loop through all the bullets, and check if they're colliding with the enemies, or do I loop through all the enemies, and check if they're being hit by a bullet...?
>>
>>144447470
nice doom clone
>>
>>144448736
enemies
>>
>>144448736
you use a proper physics system that doesnt know that something is a bullet or an enemy
>>
File: CommissionCharacterSheetSmall.png (96 KB, 1024x430) Image search: [Google]
CommissionCharacterSheetSmall.png
96 KB, 1024x430
Still practicing character art/drawing.

Gonna turn this little shit into a 3D character that I'm never gonna fucking use.

Also, I know it's silly to ask for any kind of planning advice in these threads, but does anybody have a clear rundown/workflow for game design stages?
>>
>>144448736
Depends which one's movement is calculated first.
>>
File: progress 0.0.0.07.webm (2 MB, 265x196) Image search: [Google]
progress 0.0.0.07.webm
2 MB, 265x196
>>
>>144446971
>>144446486
What about Godot?
Any opinions about it?
I will try monogame. Downloading it now.
>>
>>144448736
>bullet collisions
>not just using hitscan

whew lad
>>
File: OfHappening.gif (159 KB, 320x213) Image search: [Google]
OfHappening.gif
159 KB, 320x213
>>144448689
>>144448682
>>144448552
thanks
>>
>>144448810
The music is indeed from Doom, but you might want too look up what Daggerfall refers to.
>>
>>144449113
>implying daggerfall isn't a doom clone itself
>>
>>144449053
both monogame and godot have nice finished game
what i keep hearing about godot is that the documentation is a fucking mess
>>
>>144448359
I think ships should make bigger/ better explosions so it looks better and is easier to notice amongst all the gunfire.
Looks really good though.
>>
>>144448919
This. Implementing physical impact, ripping and fracture systems will also allow for bullets to break when impacting armor as well as internal bruising for living creature organs, different consequences for punching skin or other materials
>>
Spent have the day trying to figure out why my gml switch didn't work for my grid-based menu and just found out it was because I didn't at 'break;' to the end of each case. Even hardcoded/refactored everything and almost went with all those extra lines of code until I thought, well, what if I just added 'break' at the end like how the gml manual formats their switch, since I've tried everything else anyway. Well, what do you know, it worked. I never needed it before, that's why I took it for granted.

Now I'm that much closer to my goal of creating true artificial intelligence in my games.
>>
someone said my song sounds like a soundtrack song

https://clyp.it/ghriajia
>>
>>144448359
Downloading, actually looks like a decent game
>>
>>144449107
So I played through the first tutorial, will be playing more in a bit, but have something to go do.

This kind of thing is right up my alley actually. Docking the ship for fuel was engaging, took a bit of time and a bit of skill, and all the components of ship control made sense exactly like how I felt they should/would. I thought it was really fun. It's pace, I initially thought was way too slow, but I could see how with a group of people playing (if multiplayer ever gets introduced), something like this would be great

Will play more later and comment again.
>>
>>144449792
>https://clyp.it/ghriajia

Could work for something stealthy imo. The delayed percussion is very crimey.

I'd slap a low pass filter on some of the stabs though, to bring the profile of the track down a little to capitalise on that vibe.
>>
>spend a few hours trying to figure out what is causing an inexplicable bug
>its some shit left over from the last way you tried to make the system but forgot to delete
>>
File: FTLCharge.webm (1 MB, 1024x768) Image search: [Google]
FTLCharge.webm
1 MB, 1024x768
>>144450069
Multiplayer is going to be important for this game, but I'm not sure how to get it to work.
>>
>>144450272
Also, not sure if this is intentional, but if you go to click the UI buttons for engines or strafing or whatever, you still shoot in the directions that your weapons are positioned. I know you probably play the game all with hotkeys, but it's still there
>>
>>144450168
I BELIEVE IN YOU!
>>
>>144450678
Whenever I feel really good after figuring out some elegant solution, Im always reminded of my fallibility when shit like that happens. But progress is still being made!
>>
File: 56295064065584889.jpg (146 KB, 640x480) Image search: [Google]
56295064065584889.jpg
146 KB, 640x480
I'm ready for space jam! though I can't come up with original game ideas.
>>
>>144451149
Thankfully you'll have some team members to ideaguy with
>>
>>144451149
Took me a moment to notice it's Lego, pretty gud.
>>
File: red R.jpg (54 KB, 736x552) Image search: [Google]
red R.jpg
54 KB, 736x552
calling dibs right now on Team Rocket
>>
>>144451149
did you email me yet? i will assign you into a team if you want, see this pastebin for further instructions (http://pastebin.com/NEPv0pPC)
>>
File: It's You're's my fam.gif (1 MB, 590x440) Image search: [Google]
It's You're's my fam.gif
1 MB, 590x440
Bombs
You want it ?
>>
>>144451893
I did but I'm not too fond of working on someone else's idea.
>>
>>144450272
Played the demo for about 20 minutes and I have a little bit of feedback for you:

- The weapons are well balanced
- Looks great
- Runs very well
- The ships don't handle all that well, they don't turn as quickly as you would expect
- The clouds are a little bit opaque, can barely see your own ship, at least on my monitor.
>>
File: mercenary_concept-f.png (59 KB, 335x608) Image search: [Google]
mercenary_concept-f.png
59 KB, 335x608
And finished. One more portrait to go and I'll have a full set.
>>
>>144452796
Nice desu
>>
Is using a raycast to check if the player is in range of an attack a waste of resources? Should I use a sphere collider instead?
>>
>>144452558
well you've got until July 14th so there still some time
>>
File: gottagofast.webm (832 KB, 800x600) Image search: [Google]
gottagofast.webm
832 KB, 800x600
>>144452759
>The clouds are a little bit opaque, can barely see your own ship, at least on my monitor.
They're supposed to be so that you can hide in them. Radars/guided weapons also can't lock on when in the clouds.
>>
>>144452930
you don't need to raycast to check distance, just get the vector length of the difference of their positions
>>
>>144453108
Yeah, I get that. However, if I am controlling the ship surely I should be able to see it? I mean, make it clear where you are and make it difficult for others to see you.
>>
File: space cloud.jpg (19 KB, 394x294) Image search: [Google]
space cloud.jpg
19 KB, 394x294
>>144453108
make the clouds a less intense colour and it would look really nice
something like pic related possibly?
>>
What's your choice for devving?:
1) Desktop
2) Laptop
>>
>>144453383

>space cloud

they're called nebulae if you wanted to look at more OP.
>>
When is space jam?
>>
>>144453357
i agree that you could make it clearer without compromising on the game play
>>
>>144453492
If you're too dumb to read the OP then you're too dumb to gamedev.
>>
>>144453437

Laptop because it's all I have

also I like to dev on the move.
>>
File: 1daysprogress.jpg (180 KB, 1677x993) Image search: [Google]
1daysprogress.jpg
180 KB, 1677x993
>>144453492
Thoughts? Harsh criticism. Give me all you've got.
>>
>>144453492
July 14th
its a collab edition
see this pastebin if you want to be placed in collab groups.
http://pastebin.com/NEPv0pPC
>>
>>144453641

jelly/10
>>
why did the space theme get forced into collab jam?
>>
>>144453605
I missed that I'm retarded. Never done one of these before so not sure entirely how they work
>>
>>144453641
really nice
the absolute harshest collabs i can offer are that there is a lot going on and the stains around the sewer could be more focal. honestly this is hella nice. have you signed up for collab jam yet? do you love the lord? sorry for being aggydags resident mormon but im recruiting and you are a great artist
>>
>>144453862
why do programmerfags insist on trying to collab with the one or two artists that exist in this general?
>>
why noone likes love2d
>>
>>144453949
oops i meant to say harshest criticism but i had a Freudian slip and said collab since it was on my mind
>>
>>144454089

why do you care? use what engine you want and stop worrying about what everyone else is doing
>>
>>144453876
/agdg/ jams are very casual. All you have to do is make a game with the theme. Post some progress while you're making it. Then submit it to the jam page before the deadline. The jam page will be on itch.io so make sure you have an account on there. The jam "starts" July 14th, but you can start making the game right now if you want to, no one really cares if you start early, the most important thing is just like making game.
>>
File: space inspo.png (243 KB, 620x387) Image search: [Google]
space inspo.png
243 KB, 620x387
post space related game inspo guys
>>
File: 317926054917637418.jpg (154 KB, 861x927) Image search: [Google]
317926054917637418.jpg
154 KB, 861x927
>>144454453
>>
I'm just going to make a game about space on my own and if anyone has a problem with it I don't care desu.
>>
I am so fucking sick of indie devs/"game industry" people using pixel art versions of their real life face as their display pictures

FUCK OFF
>>
anyone want to collab on a lewd game
>>
File: space62.webm (2 MB, 960x540) Image search: [Google]
space62.webm
2 MB, 960x540
>>144454089
I do anon.
>>
>>144454312
Great thanks.
>>
>>144454671
i have a problem with this
how could you? you filthy monster
i lost all respect for you anon..
>but foreal go for it ;-)))
>>
>>144454721
what kind of lewd game
>>
File: 498281146254283142.jpg (448 KB, 1200x680) Image search: [Google]
498281146254283142.jpg
448 KB, 1200x680
>>144454654
>>
>>144454751
if you want to participate in this jam as part of a collab (team of 2 or 3) as that's part of the theme this time, then see instructions here http://pastebin.com/NEPv0pPC
email me answering those questions and i will place you in a group accordingly
>>
File: comfy orbit.gif (398 KB, 450x250) Image search: [Google]
comfy orbit.gif
398 KB, 450x250
>>144454453
pls someone make a comfy 3D space game
>>
>>144454947
Sure, will do when I find time.
>>
File: spinspo.jpg (58 KB, 600x337) Image search: [Google]
spinspo.jpg
58 KB, 600x337
>>144454919
>>
Is it a space jam or a collab jam?
>>
File: 1451030210653.gif (652 KB, 480x240) Image search: [Google]
1451030210653.gif
652 KB, 480x240
>>144454453
>>
File: 477522366711971892.jpg (301 KB, 1280x1007) Image search: [Google]
477522366711971892.jpg
301 KB, 1280x1007
>>144455160
>>
File: spaze.jpg (91 KB, 600x339) Image search: [Google]
spaze.jpg
91 KB, 600x339
>>144455101
no problem :)
participants have until a little before July 14th to enter but the collab theme should be fun
>>
>>144455178
I think it's both but I wonder if can be either as well
>>
File: 1451030281279.gif (3 MB, 480x240) Image search: [Google]
1451030281279.gif
3 MB, 480x240
>>144455227
>>
>>144454453
Play X3. But set a timer so you dont end up starving to death playing X3.
>>
File: spinspo 2.jpg (137 KB, 1920x1080) Image search: [Google]
spinspo 2.jpg
137 KB, 1920x1080
>>144455471
>>
>>144455178
The jam theme is space. Whoever is posting this collab bullshit is just trying to force a meme. You can obviously work as a team if you want, but there is no "collab theme", it's not part of the jam.
>>
>>144453823
t...thank you!

>>144453949
>a lot going on and the stains around the sewer could be more focal
thats from jet exhaust. its focused burn stains because jets.
>you signed up for collab jam yet?
not planing to, sorry. i've finally started getting back into my project after a really long while, so...

More criticism pls! I need to improve this! >>144453641
>>
>>144455606
You're the one who forced the space theme from the very beginning. You killed off the lewd theme and now you're trying to kill off the collab theme. You're a disgrace.
>>
File: starwars battle toads.png (152 KB, 397x294) Image search: [Google]
starwars battle toads.png
152 KB, 397x294
>>144455508
food is for the weak; our kind has survived of a bag of Doritos for sustenance since the dawn of games
>>
>>144455624
dang, were missing out by not having you
the pixel art looks really nice. i was also going to say that the scene is kind of busy. theres alot going on but it looks really great
>>
>>144454671
Nobody's stopping you. Just don't submit it to SPACE//COLLAB :)

seriously just collab with some other person, it's a 2 week jam, jeez
>>
>>144455692
I supported source jam from the beginning.
>>
>>144455606
Actually, space and collab were consistently tied in every poll.
>>
>>144456051
Fuck off you collab shitter. I don't want to work with anyone. I want to just have fun making a game.
>>
>>144456278
>I want to just have fun making a game.
then you don't need a jam
>>
>>144456051

I'm still going to submit it desu.
>>
fuck this shit I'm having my own jam
>>
>>144456492
You will certainly show everyone who had fun making games in teams a thing or two
>>
REMINDER:
The jam theme is COLLAB

NOT SPACE

You MUST work in a team of at least two (2) people to make a game for this jam, every other game will be rejected.
>>
none of you fags ever complete gmes desu whats the point
>>
File: 1378802125153.jpg (802 KB, 1920x1080) Image search: [Google]
1378802125153.jpg
802 KB, 1920x1080
>>144455927
thanks, theres going to be even more going on since this is going to serve as a hub menu of sorts. lots of people running/hanging around for he player to click on, lots of menus popping up etc.

how do i join if i change my mind? i might have time to art some minor stuff.
>>
>>144456641

I don't know why you have to be a cunt about it tho, I just want to make my own game. You're just reducing the amount of submissions by making collab forced.
>>
>>144456593
Actually, I was thinking of running another jam too. The idea is that people submit one piece of art and a piece of music, and then a random number chooses one of these. The people in the jam have to base their game off of an interpretation of piece of music or art chosen.
>>
>>144456692
>he thinks there is a point in completing game
>>
>>144456730
it's a fucking two week jam, get the fuck over it you goddamn baby, wow haha.
>>
Is source engine still shit or did 2.0 make it a decent choice?
>>
>>144457015
2 isn't out yet
>>
>>144456806

>pretending that anyone but you is getting all precious and buttflustered over it

wow, haha.
>>
>>144456806
gb2steamchat
>>
http://www.strawpoll.me/10399275
http://www.strawpoll.me/10399275
http://www.strawpoll.me/10399275
>>
>4 people arguing about game jam rules
>3 of them won't even participate
>last person can't be accepted because he can't work by himself
this is gonna be a good one
>>
File: sigh.jpg (83 KB, 581x773) Image search: [Google]
sigh.jpg
83 KB, 581x773
>tfw was looking forward to space jam
>haha nope it's collab jam!!!
Why does agdg always ruin good things
>>
>>144454089
because it has 0 features
because even its language has 0 features
like literally do you expect me to write an OOP system just to start making a game

>inb4 just download community libraries
i shouldn't have to do this. the framework should provide this.
>>
>>144457218
>thousands of posts during a month arguing about a two week jam
The theme of this jam will LITERALLY decide the fate of the rest of your life
>>
File: badpresentation.jpg (125 KB, 1000x666) Image search: [Google]
badpresentation.jpg
125 KB, 1000x666
>"so get this right, we have a normal game jam..."
>"except you have to work with a stranger over the internet!"
>>
>>144457096
Oh, I thought dota 2 reborn sdk was supposed to be the first iteration of it or something. At least that's what I thought some sites were saying. I don't really know shit about it though.
>>
>>144457229
make your own jam faggot no one has made the page yet.
oh wait you won't because you're a fucking baby. a itty bitty baby with a red and white hat
>>
you can doooooo ANYTHING
>>
The loss of spankings has proven to be a grave mistake for millenials
>>
I swear the irc is so dead, get on there bros.
>>
>>144457816
irc is not user friendly enough for me. let's go to discord
>>
>>144457923
It's literally just discord with commands though
>>
>>144457923
>not user friendly
>goes to the thing that's prettier but more user unfriendly
ok
>>
Is there a good base to work with for a text-only RPG? Think old MUDs.
>>
File: 1460838456049.png (6 KB, 645x773) Image search: [Google]
1460838456049.png
6 KB, 645x773
>>144457529
>I'm actually not a itty bitty baby with a red and white hat
>mfw
>>
anyone seen my game?
>>
>>144457473
>collabjam
>but wait its about space so you basically have to make an exploration/shump
>>
Any devs for space jam working with java?
>>
>>144458164
ncurses
>>
how exactly are you going to make sure a jam entry is done by 2+ people

cant i just make a normal game and pretend some idiot artist agreed to make art for it (which i have done myself)

its not like im going to join this shitty jam anyway
>>
>>144458335
i didn't know this jam is about space

so basically i have to work with people to make a fucking shump/moon exploration and its done 2 million times before
fuck the people that makes the jams, i gave you a chance after the zelda jam
>>
>>144458226
No wonder you fags need idea guys, if you can't think of a space game that isn't exploration or shmup you truly have no creativity.
>>
>>144458164
Could use curses or libtcod
>>
>>144458156
irc sure is more user friendly
>have to connect to the server manually
>greeted with a wall of text
>a bunch of complex rules for the server and different rules for the channel, also a bunch of actions you have to take to have an permanent username
>can't tell apart bots from real users
i'll stop now because i could go on for hours
>>
>>144458164
any roguelike resources will probably work

it's basically the same game but you're only rendering the text log
>>
>>144458335
The theme isn't collab, it's only space. They're just forcing a meme.
You can work with a team if you want, but you don't have to.
>>
>>144458294
>>144458548
>>144458601
Thank you very much, I'll look into those as well as rogue-like general.
>>
>>144458563
Here is how you get to the irc
1. Go on the agdg website
2. Click the irc link
3. Create your handle and click connect
4. ....
5. Profit
>>
If the theme of a two-week jam a month and a half away isn't EXACTLY ideal for me, my life is over.
>>
>>144458712
i already said i don't like it because it's not user friendly. how do i know this? how could i possibly know this? because ive been in the irc so i obviously know how to get into the irc. that doesn't mean it's user friendly.
>>
>>144458526
yeah sure i can't wait for the submissions
nice try to spin it on the participants
>>
File: dog.jpg (15 KB, 269x188) Image search: [Google]
dog.jpg
15 KB, 269x188
>>144456709
to join the collab jam, email me at [email protected]
answering the 6 questions here http://pastebin.com/NEPv0pPC
so i can match you with compatible group members.
>>
File: 1453708988372.jpg (19 KB, 300x354) Image search: [Google]
1453708988372.jpg
19 KB, 300x354
>>144458964
>collab

i wish normalfags would just leave
>>
>>144459328
u fags voted for it in the polls
not him but everyone shitting on collab theme when they picked it are pretty retarded
>>
>sketch a few walk cycles on different occasions
>they always end up with 12 frames for some reason
Funny
>>
>>144459620
nice try to spin it on the voters
>>
>>144448359
what engine?
>>
I think the email matching will work for this jam but I've been trying to come up with something simple that doesn't require user accounts for webanon to do.

Brainstorming: So, I want to collab, I mark 1-5 on a couple radio buttons like art, music, 3D, 2D, and a short text-only description/idea, it generates a word for me to use as a password trip. Someone sees the ad, says "I'm in", it gives them that same word. Now we share a temporary trip that has this idea in common, and we go to https://public.etherpad-mozilla.org/ and make a room with that word to talk about collabing.
>>
>>144459328
i dont see the problem with collabs. you dont have to go lone wolf on everything. if you work with someone who has a different skill set you can make a better game, more efficiently
>>
>>144459914

Some of us are just too autistic or insecure to work with another person on a creative project.

In my case I am pretty much brand new to making games. I can make stuff work at my own pace just about, but partnering with me for anyone else is just going to be a waste of their time as much as it sucks to admit it.
>>
>>144459716
every space themed game in existence is split into 4-5 genres
>>
>>144459914
That's great and all but I enjoy working alone. I also enjoy working on a game with a theme from a jam. I also like submitting to and participating in the community.

So I'm just not included because I don't want to collab? I'm not allowed to be a part of the community because I like to work by myself?
>>
>>144454736
do more tutorials
>>
>>144459914
>>144460038
The weird thing is that this *two week* jam turns into a discussion about the eternal merits or shortcomings of 1MA vs working together.

It really wouldn't kill even the most autistic of anons to work with someone for two weeks. And even if it failed, wow, big deal.
>>
>>144460214
Sure.
What kind of tutorials do you want?

On the planning was images, animations, audio, using angles.
>>
File: blue.jpg (156 KB, 1273x921) Image search: [Google]
blue.jpg
156 KB, 1273x921
>>144460038
there are others who entered that are less experienced as well. i will try to put you in a group that is tailored to your individual needs so this doesn't happen but you will learn a lot from working with others on a game and it will be fun. id encourage you to sign up for it. others have said they dont mind working with someone new and are fine with just having a chill jam and not going too ham.
>>
>>144460040
Every mecha game is split into 4-5 genres
Every boat game is split into 4-5 genres
Every waifu game is split into 4-5 genres
Every trap game is split into 4-5 genres
Every zelda game is split into 4-5 genres

So why can't we have just space?
>>
>>144460181
thats why collabs are not mandatory. of course you are free to do the space theme jam but this time there is the shiny new option of being able to collab on it which alot of people wanted to do. its not like we have this option everytime but i dont want to make it seem like this is only for people who collab. the jam is open for you to.
>>
>>144460596
Then people need to stop acting like this is a collab only jam with a secondary theme of space.
We've always had the option to collab in the past, it's just that it's a little bit harder to do on an anonymous forum.
>>
>>144460415
make a jam about politics, here now you are not limited into make a game about swimming in a boat
that was easy
>>
>>144460836
>>144460596
>>144460415
>>144460293
>>144460181
>>144460040
>>144460038
>>144459914
>>144459620
>>144459716
>>144459328
>>144458964


Here's a bright fucking idea, how about we do a revote? To put the whining to sleep
>>
File: random_treasure.webm (2 MB, 1307x643) Image search: [Google]
random_treasure.webm
2 MB, 1307x643
I wrote a class to generate items randomly. Right now, each type of item has an equal chance of being selected, and once a type is chosen, it randomly selects an item of that type. When you request an item, you have to give it a tier, so it only chooses from items that match the requested tier (right now I have 5 tiers). Gold exists in every tier, but the values at each tier are different. Basic spellbooks are tier 1/2, expert are 2-4, and master spellbooks are 4/5.

I still have to set up the system where you can specify how many items/what tier each chest is. Also something that says what the drop rate for enemies are and what tier they are too.
>>
>>144460916
revote what? The theme is space. That's it, that's the theme that won.

"collab" is not a theme. You're allowed to collab on a space game, or you can work alone.
>>
>>144460836
>people need to stop acting like this is a collab only jam
I think this is mostly dramafags trying to rile people up. Obviously nobody gives a fuck if you actually collab, and even if it was mandatory just put down some made-up names.

It's space, with a heavy encouragement to collab and someone willing to put teams together.

>>144460916
>Another revote!!! LEWDJAM EPIKEK
Collab and space were tied every single poll, sorry. Without the structure to actually make collab official, we should do space jam with optional but encouraged collabing.
>>
File: spinspo3.jpg (44 KB, 540x338) Image search: [Google]
spinspo3.jpg
44 KB, 540x338
>>144460836
yes that is my bad. i tried to mitigate this being about collab by posting space inspo earlier>>144454453
i think we should keep that going since it was getting everyone inspired

im posting about the collab alot because i want new people to join but i realize i am possibly forgetting the space aspect.
>>
>>144461136
Well, other people aren't so clear

>>144461139
I thought there was 1 vote only.
>>
>>144461024
gotta love that motion blur
sorry cuz im new but what engine is that?
>>
>>144461139
ebin tie buddy
http://poal.me/zgy746
>>
>>144455023
Damn this is comfy, I like this aesthetic.
>>
>>144461352
unreal. it does all that stuff automatically
>>
File: space inspiration.jpg (64 KB, 600x320) Image search: [Google]
space inspiration.jpg
64 KB, 600x320
>>144461232
>>
>>144461457
thanks. the game looks good too
>>
>>144461367
There were multiple polls about it, and when I stopped watching they were both tied in them.

But besides, the collab part isn't official, it's kind of a trial run on space jam. Those who want to, can make it happen. But I think that reluctant anons should dive in and just give it a shot, especially for a short casual jam, and being paired with other chill-tier spacejammers.
>>
>>144461024
>Player takes 79 damage from chest

Wut
>>
File: Missiles.gif (3 MB, 346x576) Image search: [Google]
Missiles.gif
3 MB, 346x576
Toking and devving is truly the most effective practice there is.
I'm starting to think my missile broadside is starting to look rather nice. They lock on within a certain range but you can also aim for the asteroids to fire a volley of smaller fragments in their direction.
>>
>>144462534
a trap exploded because they failed to disarm it

the text could be better. also it needs a particle effect
>>
>>144462534
mimics are powerful
>>
>>144460363
some kind of advanced collision, how to make a visual debug in game, basic guide on how to save a game. i think those things that you were planning are already covered in most tutorials on youtube unless of course you wanted to talk about stuff that isnt very documented.
anyway i appreciate more content
>>
Reminder that Star Control 2 is the best space game.

https://www.youtube.com/watch?v=njgHMxzwDLU
>>
>>144463018
>some kind of advanced collision
Collision is just an awful part of gameprogramming. After 4 years of using LÖVE I still don't feel convinced making an advanced tutorial about it.

>how to make a visual debug in game
You should just use a library like Lovebird.

>basic guide on how to save a game
Yeah sure I can do that. Though I should make the tutorials I mentioned before that. I'll consider making tutorials again soon.
>>
I honestly cant comprehend how you guys prefer unreal engine over cryengine when cryengine gives you free effects and assets. At least enough to make a game. Unreal engine wont even let you browse free assets.
>>
>Level editor and asset placement
Woo, I've cast off the procgen menace.
>>
>>144462679
DUDE
>>
>>144463562
I guess if you ignore the thousands of free infinity blade assets, and all the ones from their demos.
>>
how hard is it to write a procgen script for a 3d arena?

Basically I just want some bridges/houses/blocks etc shuffled around.
>>
File: level editor.webm (3 MB, 1360x671) Image search: [Google]
level editor.webm
3 MB, 1360x671
>>144463662
>Forgetting my webm
>>
>>144463562
>muh free assets
>>
File: VIDEOGAME.webm (351 KB, 900x300) Image search: [Google]
VIDEOGAME.webm
351 KB, 900x300
so about a week ago i finished my towers of hanoi game using c++ and windows console. i set my next goal to give it a graphical look using SFML.

i didn't edit my base code at all. i just used to the data it provided and gave it a different output. the SFML code is a mess and filled with shortcuts to just make it work, and while working on this second half of the project, i learned a lot of better ways I could have written the underlying structure, but at least it works!

i think my next goal is im gonna go back and rewrite the original because while writing this, i learned a lot about data structures and how data should be passed around between functions and classes

webm related
>>
aggydaggy questionnaire

>What are you working on?
>How done is it?
>Have you completed any games in the past? tell us about them!
>If you could go back in time and make a game that already exists today, which one and why?
>How often do you play games these days?
>What a couple of your most favourite and least favourite genres?
>>
File: winnerspam.png (40 KB, 677x500) Image search: [Google]
winnerspam.png
40 KB, 677x500
>>144464135
and this is what it prints to console when you've won (misspelled WINNER spam)

once im done rewriting the underlying framework and fixing the SFML portion, I'm going to work on adding game states and such, and the ability to do different amounts of discs.
>>
>Anons acting like a jam's theme is a matter of life and death.

Don't worry about the new jam guys. Every single jam in /agdg/ has been shat on before it happened, but then it happened anyway. Plenty of people complained about Zelda jam, waifu jam, boat/mecha jam, but anons still participated. Just work solo or collab with the space theme and go. You probably don't even need to make it space themed. Who's going to stop you from making a traffic jam game? No one but you. Just do it. Hell, start your own jam and compete with collab space jam to see who makes the most/best/fastest games in each jam. It's just an event to help get your creative juices flowing.

No one is going to get fired or sued. That's what LLCs are for. Just make sure you've made a backup LLC to cover your back in case one of your team members or opponents turns around and tries to swindle you or just butt heads in general with you. Wouldn't hurt, we are working anonymously after all. Game devs/gamers tend to be very quick to start all sorts of drama, not just here, it's industry-wide. I'm sure you've all seen.
>>
>>144463689
WEED
>>
>>144464135
Great stuff! I saw your post before. Sounds like you've been learning a lot. My cursor partied with yours in celebration.
>>
>>144463562
>At least enough to make a game
>Making an entire Game with free AAA quality assets
Not only will the game look like a complete mess because the "artstyle" from artist to artist differs when they don't work together, i don't think you really take into account how much assets you actually need.
>>
>>144464380
im not creating an LLC for a game jam
>>
What's the option for webmcam to limit the file size again?
>>
>>144448359
Glad you're back
>>
>>144463825
That's a MS Paint killer
>>
File: 1464823350730.png (224 KB, 778x960) Image search: [Google]
1464823350730.png
224 KB, 778x960
anyone got any games on Steam? I am bored and wanna play a game made by someone here
>>
>>144463781
>infinity blade assets
still doesnt compare to the amount of free assets offered by cryengine
>>
>>144464946

sure play my game risk of rain™
>>
>>144465217
Link?
>>
File: output.webm (1 MB, 1069x779) Image search: [Google]
output.webm
1 MB, 1069x779
followed a tutorial on drawing trees, my colours seem a bit off
>>
Hey guys, newdev here (never programmed in my life, just started 2 months ago) who decided the best way to learn would be to go straight into making an SRPG as it's fairly state-based and shouldn't give me too much guff.

So far, I have character stats stored in arrays, a procedural generated map/grid, creation code which puts your units down in a formation, menu's that use draw statements with text, and scripts which create highlights for available tiles for moving and attacking.

I built a semi state-engine for the game state (so and so's turn, damage was dealt, etc) menu states (selecting move as an option, attack, etc) and the states that the pointer can be in, but am having a REALLY hard time tying together the three of them.

I'm sure this is part of learning coding, but I have no idea what it would even look like for me to organize these three things in my head and how they all relate to each other. Is there a sort of standard way? Do you guys use like a chalkboard or some program or what?

All the scripts I have work, if you run them solo, its getting them to work together that is the pain in the ass...
>>
File: output.webm (995 KB, 726x548) Image search: [Google]
output.webm
995 KB, 726x548
Little mechanic I thought would be neat. Those rectangles are supposed to represent the cores of the base's supercomputer (haven't bothered to rig up art), which you can assign to do helpful things, like the imaginatively named "Analyze Weakpoint". Sped up ten times normal speed, it shows it building up heat, going into the overheat zone, and then cooling down, during which it's inoperable.
>>
>>144465439
>decided the best way to learn would be to go straight into making an SRPG
Bruh.

Have you made pong?
>>
>>144464486
thank you for the kind words.

it is a small victory, but still a victory!

maybe ill have another post in another week, or maybe not. it's about to be mega busy for me :(
>>
>>144465365
I bet if you randomly sprinkled more tall grass and flowers around, the trees would pop a little better.

The trees look good, anon.
>>
File: 2016-05-26-1340-50.webm (1 MB, 1364x768) Image search: [Google]
2016-05-26-1340-50.webm
1 MB, 1364x768
>>144465563
Yeah, I made pong, breakout, a schmup clone, and coded a player controlled chess before I started on this.

I'm not totally lost, I just am having a hard time organizing how everything should work.

Attached is what I have so far, but this all works through me using keyboard_checks to manually make sure the game_states are in the right place.
>>
>>144465449
Your UI designer, which mail order bride site did they come from?
>>
>>144465778

For 2 months you are doing splendidly anon!
>>
File: temp.png (3 KB, 245x155) Image search: [Google]
temp.png
3 KB, 245x155
>>144465449
Neat.
Here's some masturbatory material you might be able to use in future development
>>
>>144465449
Why would anyone ever make a computer that behaved that like. That's ridiculous.
>>
>>144465778
I don't have any advice for you other than just keep at it. This is the kind of stuff you learn from experience (usually when you do it the wrong way and then realize what you should have done instead a week later).
>>
>>144465439
>as it's fairly state-based and shouldn't give me too much guff.
I wouldn't suggest that type of game for a newbie.

>So far, I have character stats stored in arrays
They should probably all be objects of a character class. Assuming you're using OOP. If you're not, learn it, all other paradigms are memes.

>a procedural generated map/grid
How? I didn't into proc gen until my second year of programming. It's fairly complicated.

>menu's that use draw statements with text
Don't fall in the trap of doing a ton of UI work on your first game. It won't teach you anything and it will waste a ton of time.


Okay now I'm seeing your second post.

>>144465778
This looks a lot more complicated than I expected. You look like you know what you're doing, but yeah, this genre is not ideal for learning the ropes. But since you have so much done, just push through it. State machines are annoying and no fun to program, but I wouldn't call them difficult. Just think it through.
>>
>>144466063
>OOP is the only paradigm
Not to start that meme again, but this is objectively wrong and a foolish perspective.
Thread replies: 255
Thread images: 167

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.