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/dfg/- Dwarf Fortress General
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Magma.

Previous thread >>143738481

>Download the basic game here. Current version is Dwarf Fortress 0.43.03
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40 (embed)

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn (embed)

Strike the earth!
>>
How do i into underground tree farming? I want to embark on a super high mountain but it's gonna be rough to start with no trees
>>
What's a better mat for a morning star? Cooper, iron, bronze, or silver?
>>
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Uh, a newbie dorf here again.

I'm trying to reinstal the game using Lazy Newb Pack (since I am indeed Lazy and Newb). I want to instal it with latest version (that is 43.03) and the pack itself runs on 42.06.

If I simply copypaste files of 43.03 into the lazy newb pack, game starts like normal in ASCII. If I try to launch with any other graphical mode, then this message pops up.
>>
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>>144219539
... and I get problems like on this image. There is no depth of water/lave shown and text is weirdly mixed with tiles.
>>
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>>144219725
The depth isn't shown because you haven't set it to be in the init file.

The text seems like it's shown properly. It's "mixed" with tiles because vanilla text uses tiles. Perhaps you're used to using TWBT? If you wan't the text to be pure text, you'll have to use an ASCII-based tileset until TWBT gets updated to the current version.
>>
>>144219437
they're stabby, so iron
>>
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Whoa, that is a lot of mountains


Should i create forts with the sole purpose of creating an underground railroad that connects the lowlands?
>>
>>144221218
Figured but I wasn't sure how well their blunt damage was so was considering silver
>>
>>144218936
multiple z-levels are needed now for trees to grow. At least 3 completely cleared z-levels is a good start. begin at the top and then channel your way down... just be sure to let the job finish completely and check the level below is in fact completely filled with rock before starting the next layer channel, otherwise it's easy to breach a cavern or part of your fortress; and cause a cave-in on top of that from an unsupported floor.
>>
>>144222154
>how well their blunt damage was
non-existent

they're basically a shorter spear with more velocity multiplier for easier stabbing through armor
their only blunt attack is bashing with the pommel
>>
>>144222424
Oh okay. One more thing, is silver still shit on edged weapons against anything with armor?
>>
>>144222846
yes
>>
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>cavern at level 108 at glacier
Is this normal to discover caverns so early? I've used advanced world generation, but I just turned off bogeymen for adventure mode and changed start year. Are standard adv. world gen settings so much different from regular world generation? I don't want to have fun right away.
Pic unrelated
>>
>>144222846
Why the hell wouldn't it be?
>>
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>gen a pocket island with ridiculously many megabeasts and titans, and no required playable faction
>year 1050
>civilised races have been reduced to small bands living in caves
>only remnants of civilisation are the long-lost ruins of a human city and a dwarven fortress
>start out as a stranger in one of the human caves
>turned "reveal history" off, have to learn what happened as I play
It's a special kind of comfy.
>>
>>144224295
I don't know. Just making sure toady didn't change things around before I start making weapons.
>>
>>144220720
How do I reinstal TWBT when it gets updated? I assume it is not on official download page, right?
>>
>>144220720
Could you refrain from posting those kinds of gifs from now on. They make me very uncomfortable.
>>
>>144224734
that's a pretty neat idea especially with the recent changes to adventure mode. might have to try something similar when my fort dies of FPS or boredom
>>
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>>144225260
They do? I think they are very fitting on a DF themed general.
>>
>>144228386
Exellent save, friendo!
>>
How do I get fresh water in a glacial embark?

Do I have to pump magma to the surface or?
>>
>>144230284
From caverns? I have plenty there.
Also bump for this question >>144223857
>>
>>144230434
That would work but the only cave I've found was dry. I'm only at layer 90 though, so I'll just keep digging.
>>
>>144230596
I love dry caves, I don't know why, I guess it's just the look of them. opening up a massive, desolate expanse of brown and blood thorns seems far more threatening and alien than the colourful assortment of fungi, water, and fungus trees you get in a normal cavern
>>
What areas can temples be in? I need to topple one and become a warebeast, my right arm got fucked up by some goblin lashers
>>
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>>144230596
I found second cavern layer at level 94 >>144223857 and it is flooded like completely, so I think something is wrong with advanced world generation parameters.
>>
>>144231627
I get you exactly. Had a fort myself made much more aesthetic by such a cavern.
>>
>embark on a mirthful creek
>has a waterfall
epitome of comfy
too bad I'm gonna level the entire forest and make a charcoal empire
>>
is there a way to make hostiles friendly with dfhack?
say, make a group of invaders join your fort
>>
>companion kills random goblin who was probably the leader of this town.
>entire town of goblins attacks me on sight
What? Why? Are they just evil or did my companion go mad and fuck me over?
>>
>>144223857
>>144232692
There's nothing wrong or unusual about either of those things.
>>
>>144232692
I've found fully flooded caves plenty of times.
>>
>>144232661
Dwarf forts and human towns. Not sure if elves gobs make them.
>>
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>embar at glacier
>"hen was found dead"
>see polar bear near wagon
Well, that's gonna be fun
>>
>>144235540
>It's a "punch this wild animal until we all die of dehydration" episode
>>
>>144235760
Nah, bear just stole some ale and lobsters and ran away. I would do the same actually
>>
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>>144235540
you tell me
>>
>>144221968
Are you playing a version with dfhack? You would have to be in order to do that.
>>
Sexy rock bump.
>>
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>mfw that time I locked all of my dwarves in a cramped cavern and let them starve to death together as a community

The little babes were choking on miasma and one dwarf survived and I let him out and he wandered around insane and then a new batch of migrants showed up and they were haunted by ghosts.

This time I opened the gates to hell and a single baby survived and I'm watching him crawl around the halls starving to death and the demons are ignoring him and burning furniture instead. This game is fun.
>>
>>144239234
>a couple seasons into a new fort
>scanning the (steeply sloped) surface for anything I missed
>holy shit what kind of rock is THAT, I've never seen that before
it was a hedgehog walking across a snow tile
>>
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WHY YOU SAY ME THE TEMPLE IS HERE??? IT AIN'T HERE! I CHECKED! DON'T SAY ME IT'S HERE WHEN IT AIN'T HERE!
>>
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>>144239234
Wrong pic
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>>144239234
H-hey guys. You guys like me here r-right?
>>
How can I keep oceans from freezing in temperate biomes? I want to do an ocean embark but I hate that it's frozen for 4 months out of the year, unless I embark on a "warm" ocean which usually doesn't start until I get into the parts of the map which are largely swamp or desert.

In short, is it possible to gen worlds in which the ocean is warmer than the land, so I can choose a less-than-hot ocean embark without having the ocean freeze?
>>
>>144243348
never seen that cut of meat before, but it looks delicious
>>
>>144243956
Yeah, adjust your worldgen temp settings.
>>
>>144243348
>>144244493
porkoclase
>>
>>144243587
You make for the prettiest stone to build my fort in sure.
>>
>>144244641
That just makes the whole world warmer (or colder).
>>
>>144245052
Can't get it all. Try to find a more temperate embark that's bordering a warm ocean. It's rare but if you do a big world with a lot of oceans you should nail one.
>>
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>>144183585
Originally forts were a place to come explore after they failed, using an adventurer.

>>144201740
This.
>>
Man I don't fucking understand forest retreats. I go up trees where people are that say it's a shopping tree but literally nobody in the tree will trade with me
>>
>>144248059
Market tree?
>>
>>144248403
It says a shopping tree.
>>
>>144248893
Shaping tree.
>>
Lame question, why haven't any human traders visited my fort after 3 years? Iv specifically set up my fort near a human settlement.
>>
>>144251353
In your embark screen neighbor list?
>>
>>144251353
backup your save first, then retire your fort and export data for legends viewer (or just use legends mode, but I find it unwieldy)
the settlement could've been abandoned or taken over by goblins or something
>>
>>144252082
yeah i made sure of it, i had all neighbors but only the elves and dwarfs has visited
>>
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>>144252906
make sure to make a dirt road from some map edge to your trade depo
>>
>>144249670
Oh, you're right... maybe I should get glasses
>>
Playing 42.06,

I get a zombie siege, fantastic! I unpause after the notification and they have already walked away?

Right after I get a goblin siege, fantastic!

I unpause and they all leave except 2, who are standing there on the mountain doing nothing.

How do I fix this? I've been training everyone for years, I want to see how my defences fare against the hordes
>>
>>144256594
not a new bug, but still a weird one
how close to the tower and goblin civ did you embark?
>>
>>144257015
>how close to the tower and goblin civ did you embark?
Pretty close to both, did it intentionally.

Aww come on, I'll be really bummed if I can't get sieges. Do you know anything I can do? They're spawning on top of a mountain, but there is a path from that mountain to my gates, I have a bunch of dogs chained near traps, hell, I'm leaving all of my front gates open.
>>
Begone page 10!
>>
>>144259246
There is much do discuss.

The thread is the same as ever.
>>
>>144259246
It is terrifying.
>>
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>>144259459
>search sites
>Find two adj biomes with multiple shallow metals and deep metals
>1 woodland and 1 rocky wasteland with mad sand for glassworks
>1x2 embark bridging them.
>aquifer so it'll be slow going unless there's a vein split that lets me through
>Want to embark and just do a surface tavern. Maybe buy some yaks and have ~50 dorfs patrolling
>Check neighbors
>Goblins: War
>Tower
Ffffuuuuuck
>>
>>144260894
>pg10
Man it's rough for a slow game to keep up. Too many new games coming out.
>>
>>144253696
>Grandmaster Spitdwarf
>>
Why is lazy newb pack for pc so slow to update
>>
>>144267728
For the same reason you aren't updating it.
>>
>>144252906
What version are you playing? There's a minimum exported wealth for humans to come trade with you, and there was a bug in a version of .42 that broke exported wealth. Obviously that also means that you'll have to have already traded with elves or dwarves before humans will come.
Also, despite what anon said, building a road to the edge of the embark has no effect on whether or not traders will visit.
>>
>>144268136
I'm not very good at computers. sorry...
>>
>>144263920
Mega Man General somehow manages it.
>>
Why can't anyone just tell me where a fucking vampire is for fucks sake... I don't fucking care about Colossi, titans, giants, or trolls.

JUST TELL ME WHERE A VAMPIRE IS!
>>
>>144268953
We've managed for at least the past week. Some kind anons keep this thread bumped.

>>144269081
Look for dwarves with
>Lots of skills at novice and a couple at high levels
>Haven't had alcohol in a while
>Have been a part of a ridiculous amount of things
>Have kids that aren't currently in your fort
>Description of them being cursed by [Deity]
>Happy thoughts pertaining to murder
I remember when I first discovered vampires in this game I got super paranoid.
>>
>>144269848
I meant in adventure mode
>>
>>144270304
you could always inflict vampirism on some townsperson. if there isn't a problem, then you can create one to solve it
>>
On the express train to page 3 please.
>>
>>144273091
in the new update can you actually make your own towns and stuff? like have other AI live in it and be the mayor of the town?
can you raise your own kingdom and fight massive battles?
>>
>>144274456
I don't think so, I think you're jumping the gun more than a little, but you can establish a site and build a building, which is a pretty huge change
the rest of the stuff you posted will probably come at some point (ie. 2020 or later)
>>
>it's another "enemy kills you while you are completely in cover" episode
>>
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ok so what is the purpose of creating a crossbow squad if they function so damn bad?

It's like my 10th Fort and in all of them i have tried endlessly to increase the performance of my archers just to accomplish nothing!

I have finally got some amazing hunters (lvl 10+ marksdwarves) this last migrant wave and managed to set an Archery Range that actually is being used once a month if used at all.

Couple aggresive langurs invading my shit and finally get the chance to use them. They walk straight to the targets, drop their crossbows and start to fucking wrestle the langurs. One of them have drowned in my moat.

How do I bind the Divine power of archery to my will?
>>
>>144279425
make sure they have bolts

but regardless, you really NEED regular melee militia to be between the enemy and the markdwarves. marksdwarves are fucking great, but there's only a few situations where they work alone
>>
>>144279638
My melee militia squad have been doing pretty good in combat despite their lack of sparring and experience.

I actually didn't manage to make them spar one single time in this fort yet and still im almost three years in.

My bowmen however not only they almost never train they never shoot properly in combat.

They have dropped their bows for melee more than three times no idea why.
>>
Hey, checking out Dwarves after a year or so.

Is the lag problem with long-lived fortress games fixed yet? I see that there have been many patches since I last checked.
>>
>>144280038
take a look at their inventory closely. do they have quivers, what's in the quivers, etc.
that's very strange behaviour, I've never seen it, usually at worst they'll start smacking their opponent with the crossbow
>>
>>144279425
>>144280038

Are your military archers still assigned the hunting labor? If so, that's probably more than half your problem.
http://www.bay12games.com/dwarves/mantisbt/view.php?id=1451
>>
How do you get plump helmet farms set up if most of your embark is stone? I embarked on a volcano which is great for smelting (lost two dwarves sealing the magma channels but these things happen) except I'm having trouble finding a place to set up farms.
>>
>>144280519
They are, thanks!
>>
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>>144280578
Just get a stone floor wet once and it becomes farmable ground forever after. Or dig down to the caverns and farm there.
>>
>>144280117
That's a hardware problem m8. Get a better computer.
>>
>>144270304
If you didn't max the vamp curse count you're probably shit out of luck

>>144279425
Hunter/woodcutter/miner uniform conflicts
Likely a lack of sufficient assigned ammo issue. You can shoot up wildlife to get a squad to legend+5 gatling guns in 2 seasons.
>>
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>>144281227
>>
>>144281801
Bad computer = lag
Good computer = no lag
>>
For some reason both my DF raws and the fort I'm currently playing in completely lack shields, is this a massive issue?
>>
>>144282083
>>
New to adventure mode and I must ask: when I wield a sword and attempt to attack, why do I punch my opponent rather than use the sword.

Yes, it is drawn.
>>
>>144282476
If you're just move-attacking it makes a random attack from every available attack. Use A to bring up the detailed attack menu.
>>144282152
I guess it depends on how you play. It would a massive issue in one of my forts. Can you make bucklers?
>>
>>144282648
I can't make bucklers, no. How vital are shields in direct combat? Like if armour is good enough will the need for a shield be mitigated? I was considering weaponising the volcano to take care of surface invaders instead
>>
>>144281227
is this a meme answer?
>>
>>144281227
to have a good functioning high FPS for after 300+ dwarves is unrealistic for anything but high-end CPUs mate.
>>
>>144280578
Raised bridge fortification into a water source in the caverns.

Dig out the floor above your farm.
Channel a row, bucket it, channel a row, bucket, repeat. You don't need all that much
>>
>>144279425
Why are you taking photos of your screen?
>>
>>144284367
You mean a raised bridge and fortification, right? They look the same with a 1x1 bridge but aren't of course.
>>
>>144282824
Uh, it's like a 30% block rate. They'll do okay but expect increased casualties.

Use more marksdwarves, inward facing fortifications, flood traps, traps, bridge airlocks with sally port stone doors to break up sieges.

>>144284449
Yeah
>>
So how far can you actually go in adventure mode? Can I explore the entire world or only some of it. The big map stops scrolling the closer I get to the edge and I know this isn't the entire world.
>>
>>144282476
Listen to this anon: >>144282648

Many encounters are currently fought on a non-lethal level(most notably the encounters with subterranean fauna, due to a bug). If you autoattack in those battles, you won't use a weapon. By using a detailed attack to hit them with your weapon, you escalate the conflict level.
>>
>>144282824
Not even the best armor in the game can completely replace a shield. Shields and bucklers stop all damage from a blocked attack. There's no bleed through, no force spreading, no penetration. A sufficiently strong attack will penetrate armor. If you're in full steel, you're safe from most threats, but eventually a goblin with a copper warhammer is going to get enough damage through to break a bone or crush a skull. Archers are going to have enough dakka in their quivers that rng is going to give them attack that pierces a breastplate. Big creatures' unarmed attacks will let damage through. Even if you're covered in adamantine, megabeast sized creatures' attacks will get enough damage through to break bones and explode skulls. And shields/bucklers are the only defense at all against fire breath. Even though I usually have at least a few 2-hand weapon users in each fort, 1-hand + shield is the bread and butter of my militaries because melee combat is otherwise too dangerous without being able to stop attacks.
I would also be concerned about what else is missing from the raws that you haven't realized. There's not a scenario where shields and bucklers being gone is normal, so your install is probably more fucked up than just that.
>>
>>144284495
The block rate is dependant on the skill of the dwarf. A highly skilled shield user will almost never be hit. And fortifications don't have facings.
>>
>>144284890
You can explore the whole world. What big map are you referring to?
>>
>>144285698
The Q map. There's a point where it stops scrolling and I know for a fact it's not the whole world since I started in the center and haven't even reached the arctic at the bottom.

I've just never been out this far before. What happens when I get to the edge? If the map screen that is
>>
>>144284890
>>144286383
That only shows what you've seen.
>>
>>144286383
It's a low resolution map of the whole world that gets more detailed as you travel more. The resolution will never increase, but landscape features and locations will be visible on it as you discover them.
>>
>>144286828
>>144287124
So it'll continue to scroll as I go past the black areas?

Man I've never been alive long enough in adventure mode to even get to the border
>>
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>>144282152
Obviously the gods have decreed that your dwarf civ doesn't need shields. Dual-wielding berserker militia only.

Another dwarf civ (if they exist) will have shields, otherwise it's probably an issue from modding your raws. AFAIK shields are meant to always be available.
>>
>>144288107
that art, while cool as fuck, doesnt seem exactly right (if its supposed to be an axedwarf). its more like a slightly short human than a dwarf. legs too long.
>>
>>144288107
Yeah I can't use shields or bucklers in the arena either, seems like raws are fucked. Is reinstalling the safest way to go or should I try finding where they're missing fromt and mod them back in?
>>
>tfw have to wait a month before saving to see my werebeast transformation to find out it's not something retarded

Fucking temple curses.
>>
>>144285304
This. You're totally fine. Just soften and break them up into manageable bits with bridges, locked doors. Then a decent amount of steel dwarves will make it through on armor and parry.

If you want, match the agility class for each squad so they're generally together. That way nobody runs way ahead from being super fast and even if he is the general push forward through a manageable group covers him if he's downed.

>>144285512
build it on the inward facing wall you goober.
>>
>>144268485
late reply but im playing 0.42.05

Whats the wealth limit and if its bugged is there a way to fix this bug?
>>
>>144288438
Even if you add them back in it won't take effect, sorry to say. Civs only use items that they have access to from the start of the world.

>>144288376
Could be a half-breed? Looks fine though. I can't wait to see the next combat re-jig, even though I know it'll be a decade or so away.
I want dual-wielding to be viable.
>>
>>144288443
Doesn't DFHack have a way of finding out? Sounds much less painful.
You're hoping for a wereplatypus, right?
>>
Why the fuck can't you sleep anywhere in adv mode anymore? Does sleeping in caves and lairs to seek refuge from bogeymen count as an "exploit" now? Might as well forbid sleeping inside any building at all.
>>
>>144289604
Well I'm in 43.03 so df hack is out of the question.

Honestly a platypus wouldn't be that bad as long as I don't turn into something without claws, sharp teeth, or high speed I'm good.
>>
>>144289698
You can talk to people in taverns to get a bed I think
>>
/a/ ruined my perception of goblins. Every time they come around this is all I can think of.

I'm sorry

https://youtu.be/Tc8iu0XFUQc
>>
>>144289698
Yeah it's a bit fucked atm. I'm sure it got worse with the hillock and other site introduction.
I'd be keen to see the ultimate realisation of bogeymen.
>walking through a haunted biome
>incessant cackling
>bogey eyes visible in the darkness
>vanish into smoke before you lay eyes on them
>leave trampled grass and nothing else

>different regions have different types of bogeys
>villagers tell tales and warn travellers of them
>some villagers live in constant fear of bogeys and never travel alone
>some live in peace with small, "mischievous" bogeymen
>>
>>144290074
How the fuck do taverns even work.

It says stuff costs 2... 2 of what? I tried offering coins and settling debts but nothing ever happened.
>>
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>>144290245
I think the "spirits" mentioned in the myth talk will COMPLETELY replace the bogeymen. Many of them will be mischievious, and some outright hostile and dangerous, but most of them will probably be harmless, while some might even be helpful. The spirits will, unlike the bogeymen, likely have many ways in which you can interact with them. Perhaps you can use different clever tricks to ward the malicious ones off.
>>
>>144283491
No.

>>144283836
The population cap is 200. Furthermore, I have reached 130 without dropping below 30fps on an okay laptop
>>
>>144292194
>The population cap is 200.
clever dorfs can make it whatever they want.
>>
>>144292387
this. You can have a 10,000 dorf fort with a runaway budget and too much time while your other shit runs.
>>
>>144292194
>>144292387
*population cap is 200 BY DEFAULT
You happy now?
I've actually been meaning to up it to like, 1000. Just to see how far I can go before fps death.
>>
>>144292521
you can go to like 200
>>
>>144292742
I define fps death as a single digit number of frames per second. I'm sure I can pass 200 dwarves without that happening.
>>
>>144292742
If you do a glacier, don't dig much and avoid high item counts it's not so bad. Deciding to mill shit, have leather clothing on soldiers, any animals not butchered or atom smashed mine a lot and other stuff cuts off like 30fps each
>>
Is there a way to get on the same tile as an enemy and prevent them from getting off the ground?
>>
>>144293469
If an enemy attempts to flee while cornered, they may run through your tile. Other than that, I don't believe there is another way.

As for preventing them from getting off the ground, (A) > wrestle should do the trick.
>>
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When will we able to appoint priests in player fort temples?
>>
>>144293973
>>
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pls don't die thread
>>
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>>144293587
Jump tackle them, then be where they will when they slide to a stop.

I do this a lot.
>>
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So I explored the post-apocalyptic island a bit. While I did find some leather armor and a nice iron spear to replace my copper ditto, I didn't find anything to help me learn about the history of the world. The ruined city and the fortress contained no books whatsoever, and the temple in the city, which once might have had plentiful engravings depicting the city's history, was razed to the ground.

I now suspect that the small band of cave-dwellers I encountered in the beginning was, in fact, the last civilised creatures in the world. Back then, they were friendly, but that's just as long as you encounter them in their base. Now that I'm encountering them out in the wild, we'll have to fight.

I killed one of them as I left the cave for the first time, and recently killed another one which I encountered on my way back to the cave. Now I encountered this mob when I sought shelter for the night. I've spoken with all of them before, but now I'm gonna have to kill them. When they are dead, their overlord back in the cavern is gonna be the last civilised creature in the world, save for me.
>>
>>144298467
I think I'm in a similar boat to you. Every single town I come a cross is abandoned. The only living things I have encountered so far are a couple of humans in the mead hall that I started in, and a small pack of Kobolds, of which only 3 are still alive.
>>
what are some games like DF?

I know of rimworld and gnomoria
>>
>>144298963
Dwarf Fortress is all you need.
>>
>tfw became vampire
>threw kid off cliff
>other kid see me kill him
>other kid never yields no matter how much I punch him
>even broke his ankle and wrist
>still coming at me with burning hatred I'm his eyes
That's one tough SOB, hell I've had fully armed bandit tuck tail and run just from a tiny stab that hardly broke the skin

GG kid, you got some balls.
>>
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>>144298467
After killing the bandits, I went back to the cave, asked to join the band, and then killed their boss as well. I didn't become the new leader, so I guess there was some other bandit hanging around somwhere.

Now that I had become part of a faction, I also became able to claim sites. So I went back to the ruined town and claimed it. It worked, and while it didn't remove the "ruin" status from the town, it DID result in the temple getting restored. However, there doesn't seem to be any historical events depicted on the walls. The only pictures that aren't uninteresting random animal and plant bullshit were, in fact, pictures of my adventurer. I guess restored temples can only get "new" engravings, not restore old ones.

My next step is to explore the catacombs that became uncovered for the first time in centuries when the temple was restored. After that, I'll check if the tavern was restored as well.
>>
>>144269081
you're going to have to just grow some chest hair and browse through Legends mode carefully or use a Legends viewer dude

there may be no vampires anywhere remotely nearby
>>
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>>144300163
I found the room where the coffins were kept, and now I finally got learn a bit about the local history.

Judging from the texts on the memorials, it seems like most of the hist figs were killed during megabeast attacks which occured in the first decade. It must be assumed that it's around this time that the town fell. That means that I actually uncovered the place for the first time in over a millennium.

The main culprits seems to have been a hydra, a cyclops and a blind cave ogre. While I have encountered lots of beasts, I haven't seen those three. I guess it is my duty to track them down and end their reign over this island once and for all. I got some more exploring to do here first, though.
>>
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How do I meet this demand? I have several magma forges but there is no option to forge beds under furniture.

Is it even possible?
>>
>>144300994
Yes, if one of your dorfs get a mood and happen to pick a bronze bar for the main ingredient.

However, I should point out that there is no penalty for ignoring a demand. The noble will get a bad thought, but he'll get over it soon, and he won't punish any subordinate for it.
>>
>>144300994
>How do I meet this demand?
kill the noble
that's outrageous
>>
>>144288617
Walls are cubes. They all face in six directions.
>>144288618
It's really low. 2000 maybe? Press z to looks at your status, your exported wealth will be there. If it says anything other than 0 you don't have the bug. Although it may have been 42.06 that it was fixed, I don't recall. If you do have it, update. That's the only way to fix it.
>>
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>>
the only musical form anyone seems interested in at my fort originates from a goblin civ. what are the chances I'll be able to acquire the associated musical instrument without cheating?
>>
>>144300814
The blind cave ogre will already be dead. They live to 30 max.
>>
>>144309932
To get an instrument from a goblin civ you would need to take an adventurer to one of their sites. The gobs won't send you a caravan, and no other civ's caravans will carry their instruments. You might luck into a strange mood producing the appropriate instrument. I've never seen a mood make a nonnative instrument but it's probably possible.
>>
>>144310183
that's what I figured, cheers. it's too bad, there are no goblin visitors at all so I assume the form has become popular among humans and dwarves, but I guess the transfer of knowledge on building civ-specific items is probably going to have to wait quite some time
>>
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this is one of the most pathetic things I've seen
note the number of pages
>>
>>144309932
>>144310183
>>144310609
Actually, former performers, as well as scholars, occationally take part in siegeing armies. I've had goblins bring both books and instruments when they laid siege to my fort.
>>
>>144311727
It's funny when I go to zerg a bunch of bandits and half of them are holding books.
>>
>>144312852
I've never had it happen with bandits. Perhaps the ones in your case were refugees who used to be performers and scholars in their old civ?
>>
How do I actually make an axe to chop down trees in adventure mode?
>>
>>144313719
Well, they were taking part in a mugging, half of them had weapons and shit, and the rest had books.

Seen it before a few times, never mid-mugging though.
>>
Why do I keep "adjusting my grip" instead of doing certain wresting attacks?
>>
>>144318541
i'd love to hear the answer for this. i've never understood wrestling.
>>
>>144318797
Basically, it means that you're either too weak, or that your wrestling skills are too poor.
>>
>>144319028

ty
>>
>>144314476
with an axe in your hand (x) or (g) → fell tree.
cant exactly remember.
>>
So how do I carve bones? I'm holding a bone in my hand but its mangled. Does that mean it wont work?
>>
>>144298467
>>144300163
>>144300814

this is great keep going.
>>
>>144304001
>Walls are cubes. They all face in six directions
i think he meant a fortification like an arrow slit.

>>144320705
yeah it wont work. get a fresh fancy new bone. perhaps your companion is willing to lend you one?
>>
>>144320906
I know that. Fortifications don't have facing, projectiles and liquids pass through them from every direction but below. Walls similarly don't have a facing. They're impassable by creatures, liquids and projectiles from every direction. Calling a fortification or a wall "inward facing" doesn't mean anything, and implies a misunderstanding of the game mechanics.
>>
>>144320906

I guess I end up shattering people's bones when I kill them.
>>
>>144319028
Interesting.

What's a good pure wrestling build? I'd like to see wrestling for what it is worth.
>>
>>144322378
Super strong and super good at wrestling? Size is very important, and the main reason why vanilla adventurers seldom get good at taking down large creatures with wrestling. Play as a giant or bronze collossus, if you've modded thos to be playable.
>>
>>144322378
Pretty much the same as any other combat oriented build, just without shield user. Unless you plan on tackling some dragons, in which case you'll still want a shield.
So basically, high strength, agility, toughness, endurance, and maybe willpower. Your skills should be the standard fare combat spread with wrestling instead of a weapon, and a few points set aside for whatever else you might want. Wrestling is brokenly easy to train though, just set your combat prefs to close combat and bump attack weak critters until you're exhausted.
>>
>>144293973
hopefully never since tavern keepers are alreasy so useful
>>
How do I claim cloth that is inside a bin?
>>
>>144307987
it's a bug that vampires will be announced whenever they do something. IE visit your fort, enter combat, cancel jobs, etc.
>>
>>144325817
Toady went on vampire bug fixing spree in early .42, and I think he fixed most instances of that. The only remaining instances of improper vamp identification that I'm aware of are visitors and a line in the needs text on the thoughts and prefs screen.
>>
>>144321853
"Inward facing" presumably refers to putting them in a position which requires the enemy to walk past ("into" the fort) before the marksdwarfs can see them and open fire. This forces the enemy to get very close before the marksdwarfs open fire, although I don't actually know if accuracy is affected by range in fort mode.

I don't know if anyone does actually every does that, but it is (or was, I don't feel like checking) an example defence design on the wiki so many rookies have probably seen it.
>>
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This mysterious grate-destroying creature is getting annoying . . .
>>
>>144326734
I think you're being generous with that interpretation. "Inward facing fortifications" is one of those perrennial meme-wrongs that pops up now and then and won't die for whatever reason. Like weapon attachment preventing you from changing equipment, or butcher shops only finding corpses in refuse piles, or needing to assign boots and gauntlets twice in a uniform, or werebeast migrants, or dwarves needing to drink water to survive, or weapons that do piercing damage, etc etc etc. While what you described is sensible use of fortifications, I don't see how anyone would infer that meaning from the words "inward facing", or how you could extend that generous interpretation to a wall.
>>
I've been away from the game for several years, the wiki makes it sound like demonic fortresses are out, being replaced by "underworld spires" which it says are only available in adventurer mode (I'm assuming because they occur in Goblin sites and therefore can't be embarked on). What happened to demonic fortresses?
>>
>>144328950
>or dwarves needing to drink water to survive

?????????
>>
>>144328950
>weapons that do piercing damage

well what the fuck do you call low contact area high penetration edged attacks then fuccboi
>>
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>>144330035
>he plays teetotaller forts
Elf tier.
>>
>>144330212
Piercing isn't a damage type. Edge and blunt are the only two damage types, and every weapon has a penetration value. I call those attacks edge attacks, because that's what they are.
>>144330035
There are only two circumstances where dwarves need water: infancy or hospitalization. If your dwarves ever touch a drop of water outside of those situations then you've fucked up.
>>
>>144328950
>werebeast migrants
uh
>>
>>144329953
Commented out for (according to Toady) mysterious reasons.
>>
>>144333089
Only possible if they've been infected in-game, since worldgen and off-site infectees will be outlawed and forced to hide in the sewers or countryside.
>>
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>>144299614
How did you throw someone off a cliff? Did you just jump into them or what?
>>
>>144335197
Nippon needs more volcanoes.
>>
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>>144335426
>wrestle
>grab [body part] with [body part]
>throw!
It's very unreliable, and you don't have any control of the length or direction of the throw, but the feature's there.
>>
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>>144335197
>subsaharan africa dominated by elves
>>
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>>144335197
>turkey isn't entirely evil biomes
Good stuff though anon.
>>
LMAO
2 CAT
>>
>>144338046
!!MAGMA!!
>>
If I want to make an aquatic egg-layer do live births (because underwater nest boxes don't work), is it as simple as removing the egg-related entries from the female caste definition?
>>
>>144338046
>>144338848
>!!SCIENCE!!
>don't mention le Obok Meatgod
>bay12 members are sooo crazy and random :DD
Bay12 was a mistake.
>>
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>>144339512
>>
I've seen people post some details about historical fights from Legends mode but I can't find any. Where do i look?
>>
>>144335197
>>144336148
>volcano in poland
>>
>>144339512
Microline!
Orthoclase looks like meat!
>>
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>>144335197
>no USA
gay but still pretty good, source?
>>
>>144339626
Why
>>
>>144343450
>>144343450
!!AUTISM!!
>>
How do I get my companion to calm down? I tell him to cease hostilities (against fleeing otters) but he just calls me an asshole.
>>
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>>144339626
I will never understand the need or desire to mod in this kind of shit to DF, or really any game.
>>
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>>144351743
It looks like an old version of DF, but keep in mind that now:

- Siegers who can jump WILL jump over 1-tile wide gaps to where they want to go, that includes over a lava moat. Make the moat 2 tiles wide to prevent that.
- Seigers and others can climb both trees and walls, and jump down from them into your walled off areas. Building material on constructions also matters, with blocks (or smoothed natural stone walls) being basically impossible to climb. Walls should be 2 levels high, made out of blocks, and trees should never come close to having branches over or near the wall. If you want to be really secure, put an overhanging floor on top of the wall.
>>
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do Mushroom Trees from 2&3 Cavern layers start growing in the first cavern layers once you mine into them?
>>
>>144345576
That's an excellent dwarf.
>>
guys i need some newfag help, i captured an entire tribe of jackal people and i dont want to kil them, how do i release them safely without harming them or them harming me, it doesn't let me put them in a pasture
>>
>>144360071
>i dont want to kil them
why not?
>>
>>144360071
Pit them in a very small hole with a hatch on top so they don't climb and fuck your shit.

Have the hole lead to the surface away from your fort.
http://dwarffortresswiki.org/index.php/DF2014:Pit
http://dwarffortresswiki.org/index.php/DF2014:Mass_pitting
>>
>>144360193
i just dont, we've been living in harmony for 3 years now and i kinda like them

>>144360224
kk thanks, but do i need a lever to release them?
>>
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>>144360525
that is an alternative.

you can construct cages as structures then attach them to a lever. pulling the lever will release the cages contents.
>>
>>144360525
>kk thanks, but do i need a lever to release them?
You should read the links he gave you.
>>
>>144362335
wow i really am a lazy dope
>>
>alright the thread gave some recommendations on wrestling adventurers time to try it
>dead 5 minutes later from a goblin axeman
this is gonna take some practice.
>>
>>144364435
as with most adventurers, you're probably better off starting with animals. the first cavern layer is usually pretty good, you can smash troglodyte and mole dog heads in.
from my limited advmode wrestling experience, sneaking up on people confers a similarly huge advantage to doing so when using a weapon
>>
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I'm so lucky to have captured a heard of 5 Giant Elephants but holy shit they take forever to domesticate. I know its going to be worth it if i can just survive long enough to tame them but with 80 Dwarfs and a ton of diamonds i know im living off borrowed time, something is going to hit me any moment and idk if me and my 10 war dogs and war bear is going to be enough to stop it.
>>
>>144364706
Now this is wrestling!
>>
Oh my god I haven't played in 3 years and I'm getting the itch again
>>
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>>144367063
>>
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>accidentally get into a wrestling contest with a blind cave ogre
>my special move of gouging out eyes has failed me
>suddenly thrown 20 tiles into a rock wall and suffocate on the blood in my lungs
>>
>>144371175
i dont get how you fags make webms so quickly
>>
How do you guys get to the caverns as an adventurer? Also
>Begone page 9!
>>
>>144374134
Don't. Trust me, just don't.

If you must, go find a Cave (next world you gen, turn on show cave entrances). Then go down into the cave as an adventure.

Congratulations you'll be trapped in a place where you can't see shit, where you can't autotravel or rest, and where almost nothing happens.
>>
>>144365796
You'll never tame them, you'll have to settle for taming the next generation. The best you can hope for with the first gen is a higher training level. It takes 10 years for an elephant to become an adult, so you've got a long wait before you get a tame herd.
And you'd better be training up a military, because war animals, even giant elephants, aren't going to beat a siege. Metal weapons shred unarmored flesh like... well, like metal weapons shredding flesh.
>>
>>144374134
set up a rudimentary outpost in fort mode first. that way you have a nearby supply of food and water.
>>
>>144365796
If you want to use war animals as an effective counter to sieges, you're going to need those modded war animals with barding, period.

Just make a hall of traps.
>>
>>144374854
Are you sure it takes that long? I already got skillfully trained and well trained elephants after 1 merchant cycle. Also i just sold the giant elephant calfs right now... dam

>>144375324
hmm kk. I'm masses traps right now then. Im trying to train my militias but they keep on running into accidents. Still tho reading the wiki Giant elephants are disgustingly huge and it seems silly that they dont do that much damage. Im a little disappointed.
>>
>>144375657
Also aren't elephants grazing animals? Won't they eventually starve to death?
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