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/agdg/ - Amateur Game Dev General
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Euph, Edition

>Waifu Jam (OVER) Go play some games
https://itch.io/jam/wj2016

>New /agdg/ Website (STILL IN BETA! REPORT BUGS, COMPLAINTS, SUGGESTIONS)
http://tools.aggydaggy.com/#

>Game Dev Articles
boreal.aggydaggy.com

New Threads: >>>/vg/agdg
Helpful Links: http://alloyed.github.io/agdg-links/
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Next DEMO DAY (Nine) #9
https://itch.io/jam/agdg-demo-day-9

> Previous DEMO DAYs
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/QwcSPdnx

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity2d.com/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
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>>144110651
Bully Ai ships.
>>
>>144110820

teach me
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reposting progress from the end of the last thread
looks like ass but at least its moving to the beat~
a kind anon recommended using shaders and all that jazz and I instantly thought of using Earthbound-like backgrounds, would that be a good idea?
>>
Hey, how would I do collision detection against polygons that aren't squares or circles?
>>
>>144111242

alt+f4
>>
love the OP pic
>>
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>>144111242
vs point.
>>
>>144111296
alt+f4 your life
>>
>>144111106
I like MMBN's scrolling backgrounds better.
>>
>>144111365

triggered much senpai :^)
>>
>>144110820
Whats up with the engines freaking out?
>>
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>>144110919
Okay, here's what you do:

buy my mixtape

>>144111467
That's the actual weld point being rapidly stressed by the fly-by-wire control thrusters. The joint bends, which moves the ship, which tells the system to cut that shit out. Oscillation ensue. Its a feature, I think.
>>
>>144111363
I can see how that would make sense. However, the way that polygons are generated in my game don't have vertices let alone vectors.
>>
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>but UE4s BP is so slow!
Not anymore fags!
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Got pyxel edit today, this is pretty fun. Gamedev here i come!
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>>144111784

Welcome to 3 weeks ago.
>>
>>144111782
then it depends on how your poligons are generated
>>
>>144111784
Just learn fucking C++.
>>
>>144111915
why?
>>
SOMEONE POST ASEPRITE PLEASE
>>
>>144111784
UE4 games which run like shit do so because the devs don't know about asset optimisation, not because they used blueprints.
>>
ASEPRITE
>>
>>144111782
>However, the way that polygons are generated in my game don't have vertices let alone vectors.
I'm not sure a shape that can't be described by vertices could be considered a polygon.
Are you saying you have a set of overlapping faces or something? I'm pretty sure you should be able to find a way of generating verticies from that..

Perhaps just describe it a little.
>>
>>144111627
seriously how complex is it to make a custom ship builder and have it behave as a whole? Is it as simple as altering the rigidbody's center of mass and other features based on the position and weight of its components? How automatic/complex is it to make once you have the physics engine?
>>
>>144111981
someone should just make a fucking compile and put it on the op but everything are too lazy
>>
>>144111981
>>144112067

WHAT DO YOU WANT WITH ASEPRITE?
>>
>>144111868
It's a voronoi system, so I am not certain how I would find the points on each polygon, since they have a variant amount.
>>
>>144111968
Because you're trying to avoid the inevitable.
>>
>>144112180

i just want to use it m8
>>
>>144111782
So you mean that each polygon is described by a simple set of points?
>>
>>144112312
which is?
>>
>>144112317

Windows, OSX, or Linux?
>>
Added some minor effects for water. I'm not sure how to do something crazy like making the water all wavy and such though.
>>
>>144112385
How it works currently is it is literally a region of the screen coloured in dependent on their proximity to a point.
>>
>>144112394
Learning c++ because you realize there's no real alternative and visual coding will always be shit until we have super advanced AR.
>>
>>144111784
>cooking BP to C++
If that'd help then the had a terrible blueprint implementation.

The problem with non-native code formats is that if they had the specificity that native code has then they'd just be a native code wrapper.

It's not complicated. The only advantage these things have is that if they leave enough up to the compiler they compiler can do smart stuff. With native code your programmer expects the result of the individual operations to be as expected. When you just define a process like you would in BP's for instance you can have the compiler optimize for cache-line misses etc.

Sadly we don't see that happen most of the time. Best we've seen tends to be JIT which gets you up to maybe decent rather than piss poor.

Translating blueprints like this doesn't make much sense because the representation the compiler comes up with is just what you've happened to write there. Recreating a BP from scratch in C would be much better simply because the effort of fixing the code the cooking process creates is a larger hassle than rewriting it usually (assuming you wanted to get something out of the translation, assuming they weren't retarded, see top of my post).
>>
>>144112574

windows

<3
>>
i want to make a lewd game but don't know what kind of gameplay to put in it
>>
>>144112664

Space out the air bubbles. They currently are popping out at exact, evenly space intervals and its kinda jarring.

Otherwise, excellent progress, senpai
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>>144112885
literally any
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>>144111915
I know c++. I use BP until it gets to messy/slow (which now very rarely will happen) and then i just abstract computationally heavy/complex parts into c++.

Anyone who dismisses blueprints just because its "visual/block programming" has failed to understand how much quicker it is to use and debug compared to c++. I have respect for people who stick entirely to c++ but blueprints is useful to alot of people.
>>
>>144111981
>>144112863
http://www.aseprite.org/download/
Click 'older versions'.
>>
>>144112938
you need to be able to play with one hand

also i'd rather not just make a normal game with lewd tacked onto it like most do. i hate that. like making a metroidvania where the monsters only rape you when you die,w hat's the point?
>>
>>144113020

>2012 version

cmon mate step it up yeah
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What y'all think? Stage 1 of my game.

https://www.youtube.com/watch?v=_6CPSTzO4s0
>>
>>144112824
it't would help since BP are compiled at runtime.
Games like mayhem league will definitely benefit from tis
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>>144112140
Depends. Hey, want a horrifically compressed video of me adding a thing on a thing?

No, but for real it has to do with a whole lot of special little nonsense that has nothing to do with a physics engine. Build the builder first if you're into doing this. Make the physics work for it, rather than the other way around.
>>
>>144113156
that has nothing to do with the metroidvania gameplay. you could as easily make a metoridvania where you attack by bouncing your tits at the enemies. literally any game can be a lewd game
>>
>>144113303
PS these are clips from 10 separate levels that make up the stage (not one long level).
>>
>>144112885
An RPG with the ability to incite a mass-effect style sex scene on almost anyone as a means to an end. See a monster girl? Rape it so it doesn't eat you. Prices too high? Give that properly raised christian girl store clerk a look into the magical world of anal.


That'd be somewhat entertaining.
>>
>>144113210
Literally got the newest compiled version for free with a 10 second google search
>>
>>144113303
>>144113582
What I think is that if you finish this and get the word out effectively, and give it a simple but intense premise like "girlfriend kidnapped: rescue her" or some shit, you will be the next /agdg/ success story.
>>
>>144112942
>I have respect for people who stick entirely to c++ but blueprints is useful to a lot of people.
No you clearly don't have respect for people who stick entirely to C++.
>Anyone who dismisses blueprints just because its "visual/block programming" has failed to understand how much quicker it is to use and debug.
And you're right not to. People who stick to C++ for that reason are dumb. The iteration time on C++ code is C++ issues really. There's no reason it should be this way other than that the C++ committee is being retarded.

I have no doubt this stuff will get fixed when we leave C++.
>>144113335
Sounds like that's a release build-step. Surely you could automate this. Assuming you're not way out of your depth and shouldn't be using something as heavy as UE4. (or any other engine written by someone other than yourself)
>>
>>144113303
Spelunky: Clunky Edition
>>
>>144113472
anywhere i can follow your progress? what are you making with it besides shooting and flying?
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>>144113701
Wait. Is asprite free?
What's this github I found.
Why is there a paywall on the download but there's this github?
This makes no sense.
>>
>>144113472
would you think i've copied your idea if it would be generally the same end result but with radically different builder?

i've had my idea for a long time but after seeing this i'm starting to have an existential crisis
>>
>>144114068
Its for artists not smart enough to compile it.
>>
>>144114158
>Its for artists not smart enough to compile it.
That is pretty funny. So you make the target audience pay but not everyone else.
Not that I think this is the sort of project where people pay about paying this very insignificant sum. But still.
>>
>struggling to yesdev
>share a little about my depression/problems
>"oh anon youre just tired"
>>
>>144113767
Thanks, but are you being serious about the girlfriend thing? Isn't that a bit cliched?
>>
>>144113303
Get out whodev
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>>144113870
I was planning on doing something like Yandere Dev's bi-weekly blog thing, but my voice isn't quite a sultry and nice to listen too.

Less podcast, more livestream. I'll figure something out. Until then, I'm shiposting on my twitter.

www.twitter.com/muzzledelk

>beside shooting and flying

Well, thats the gist of it. Its going to be 1v1 dueling multiplayer gameplay with an ingame economy based around gambling with ingame currency that you can only earn in winning matches, or by building a vessel for another player that does well.

We're adding AI for the fuck of it, mostly to do with a single-player-ish campaign thing I'm going to be ripping off of Ace Combat for the story and characters.


>>144114146
Don't worry about it,. I can promise your game will be vastly different. I somehow doubt you're going to have a complex resource and power system with proper projectile physics that give you the ability to bounce rounds.

If anything I crave more games like this, and the only reason I'm making it is because I desperately want to play it.
>>
>>144114068

It makes perfect sense.

It's made by practically one guy. It's open source and completely free, but he sells binaries as a convenience for idiots like you.
>>
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>>144113303
It looks promising. The music really gives it an epic vibe, yet I wonder how the game (and the controls) actually feels like. I don't get the setting. Are you in the future? The Nth dimension? It makes hard to relate to the world and the character. Maybe knowing the backstory helps.

Other than this, you have one of the most clever level designs I have seen among /agdg/ games so far. It's hard to explain why, but it really shows that you have put a lot of effort into the challenges, and the different obstacles has a great chemistry with the platforms and your skill set. Great job on that.
>>
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>>144112886
How about this?
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>>144113839

It looks clunky? Isn't spelunky randomly generated? These are all hand-made levels.
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>>144114538
>idiots like you.
Uncalled for. I was asking why there was a paywall. I have been using the trial version because I assumed it wasn't free. Just gonna compile it now.
>>
>>144114493
It is cliche, and I wasn't saying do it; I was giving a really obvious example of the KIND of hook you want. Something easy to understand, that makes you want to get to the end.

Also, you better have boss fights. Unless this is some procedurally generated thing (hello, Spelunky!) boss fights MAKE platformers like this.
>>
>>144113767
>/agdg/ so bad it has to import success stories
>>
>>144114524
>whodev
Literally the most retarded term on this general. We should be encouraging devs to post here.
>>
>>144114779
Yes, but not almost finished games. That's called shilling.
>>
>>144114583
Not the same guy but thats better, i'd also make them have variable size and change the x coordinate +-1 randomly aswell.
>>
>>144114572
Preeetty.

>>144114660
Your movement system is way too slow and feels spongey and clunky.

>>144114737
Its a file template formula for indie success. Microsoft word will give you the doc template layout if you press ALT+F4+8.
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>>144114583

There's still way to many bubbles, but I'm just nitpicking at this point.

Just remember: if you were swimming, just how many air bubbles could you possibly make underwater until you were completely out of breath?
>>
>>144114779
Then you don't know what a whodev is
>>
>>144114578
Thank you. Basically, you are hunting down alien loot in caves. Could be the future, could be right now, in another galaxy I guess.
>>
>>144114779
>jumps in
>posts 'progress' which is just a preview of his game
>jumps out
>anon defends the whodev
It's fine if you post progress. This isn't progress. This is just "stage 1 of my game".
>>144114859
>almost finished
Are you insane?
>>
>>144114678

will you upload it to dropbox because I am one of these "idiots" he is talking about who doesnt know how to compile it.
>>
>>144114876
Not very many, usually those bubbles come from clothing and hair and other nonsense. Very few people I know exhale while underwater.

>>144114958
Define it for us then, webster.

>>144115007
You need a compiler.
>>
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progress.
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>>144115007
>"idiots"
>" "
I won't because you used those quotes.
Anyhow you can easily find it. As anon said.
>>
here he goes
>>
>>144114974
>posting a stage 1 isn't progress

What the fuck? Anything that isn't a finished game is progress, as long as the dev has worked on it recently.
>>
>>144114859
It's nowhere near finished.
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>>144115128

You just can't do it either. That's fine but no need to lie.
>>
>>144115256
>the 'i mock you to get you to do what I want strategy'
Do you think this is a game or something? Why do you think this would work anon.
>>
>>144114707
Well, the squid thing with the 3 eyes towards the end is a mini-boss. That's all I got.

Fuck, I need to make more bosses.
>>
>>144115395
why not admit you just cant do it
>>
>>144115395

I don't think it will work, I just think the "ha ha I can do something and u can't" is pretty pathetic and juvenile.

I'll just keep using the old version.
>>
>>144114526
what engine is this and how do you intend to implement multiplayer? Aren't you scared the player count will be too low to justify a flourishing economy?
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>>144113303
Looks like a cute lil' sweaty_palms.jpg platformer.

Good work.
>>
>>144115506
>I'll just keep using the old version.
Or you could pay for the software according to the devs wishes?
Seriously. Do you think I'l support someone that's effectively a pirate for a development tool?
>>144115452
This is how you get kids to jump off buildings you know. Stop it anon. I can't handle peer pressure.
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>>144115697
I dont think you can jump off a building either
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finally!
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>>144115823
Awfully small pre-rendered image there anon.
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>>144115120
Ten years. Ten years of """""""""""""""""game dev"""""""""""" culminated in this image. See what Source can do for you? Hahahahahahahahaha.
>>
>>144115669
Thank you, it should make your palms sweaty, but there are no lives/infinite continues, so that should make it easier.
>>
>>144114864
>>144114876
What about this? Forgive me for doing this.
>>
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>>144115553
Unity, Photon Network (already done in an earlier version, taken out recently to add in building ships), and the player count could be around four for everything to work.

The economy will mostly be run by AI manufacturers, and players will only really be able to make a significant impact after gaining quite the hefty bit of wealth. The more important part of the economy will be blueprints of player made vessels, which don't cost much to buy, but they do give the builder a percentage cut of the winnings of the match.
>>
Please just report it, it's a new thread.
>>
what think of this agdg?

https://clyp.it/hj0dgtf2
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>>144114524
What's a whodev?
>>
>>144115909
it's from the latest UE4 update, finally realtime reflections and not that screen space shit.
>>
>>144115984
yes
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>>144115984

Awesome.

You can play with it to get a better look at your discretion, but it's far less distracting and much more in line with what I'd expect from a platformer, personally. Looks great, anon.
>>
>>144116115
think of all the beautifully reflected bluemen and capsules...
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>>144116115
>realtime
Pretty sweet. It looks really good.
>>
>>144116084
Very nice, but I don't think I could listen to it on repeat for very long. Something like a short transitory phase between areas.
>>
>>144116084
Sounds foggy/unclear
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>>144116263
>>144116174
Thank you for the valuable feedback, anons.
>>
>>144115120
What's this
>>
Working on a lifesim dialog system.

How do you think I should organize the dialog branches?

I mean, obviously some branches should be locked behind a relationship level. Should I keep those branches in a separate "cluster"/array/data structure?
Same with questions asked to the player?

And for repeat branches I'm thinking a list that keeps track of branch indexes so as to not repeat them unless other dialog options are exhausted?

Seems like theres a lot of ways to tackle this. Wonder how games like AC manage them.
>>
>>144116084
I like it.
While >>144116391 is true. I'm not sure it's a problem.
>>
>>144116115
which one is it: only static geometry, horrible artifacts in non-ideal cases or slow af?
>>
>>144115697

>Or you could pay for the software according to the devs wishes?
Seriously. Do you think I'l support someone that's effectively a pirate for a development tool?

Ok, now I'm back to thinking you just don't know how to do it
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Please guys I'm fucking stupid, please give me the aesprite compile. I'm not the anon who thinks himself high and mighty
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>>144116436
Just use Unity.
>>
>>144116538
oh, forgot one: only perfect mirror-like reflections
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>>144116562
Just use GraphicsGale
>>
>>144115007
Literally google it. I was too lazy to fuck with trying to compile it and someone literally uploaded an already compiled one to deviant art. The only excuse is that you're too braindead to use Google.
>>
>>144116614

This is pretty pathetic desu
>>
>>144116626
That's not the question, fampai.
>>
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>>144116710
>>
>>144116682

That isn't the latest version. If you look at the link it's from 2014.

Looks like it's you who is too braindead to use google huh?
>>
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>>144116835
PLEASE HELP ME
>>
>people in gamedev who can't cmake
absolutely shameful.
>>
>>144116748
Unity would do it for you. What's your excuse for not using Unity? Are you a salty nodev dropout?
>>
>>144117035
oh (You), gramps :^)
>>
>>144096028
When taking damage, lost health turns red before decreasing. Pretty popular in fighting games.

>>144082908
TIGSource had a "demake" jam a long time ago, if memory serves me right.
I think that's where Gang Garrison came from. The concept is pretty cool.
>>
>>144117047
I'm not him, I'm the guy with the spesships. His question was how he should sort out the system of dialogue.
>>
>>144116835
Ok well have fun pouting like a child, I'll enjoy using a great free program to make sprites. :)

Your tantrum is hilarious desu
>>
>>144117035

>people lording it up over new developers because they can do something they can't

Pretty sure this is worse.
>>
>>144117180
what engine senpai
>>
what's a cool "unspawning enemy" animation?
>>
>>144117180
Exactly. Use Unity to do it. What's so hard about that, nodev?
>>
>>144117190
>casual apologists
>>
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>>144117186
Fuck that other guy, I humbly request your help anon!
>>
>>144117186

I'm already using a newer version than the one you're gloating about though, so I don't really see how you are "winning" here?

You tried to act like the big man and it was revealed you are just a faggot who has no idea what is even going on in the conversation. Enjoy that.

Also

>implying I'm the only one posting about this
>>
>>144117258
Not doing it and letting the bodies pile up.
>>
>>144117190
>people lording it up over new developers because they can do something they can't
this only happens when people talk shit in the first place
>>
>>144117258
Explosions, tbqhwyf.
>>
>>144117258
slowly decompose them over a course of few months
>>
>>144117280

>elitist edgelords
>>
>>144117190
>can't type cmake ./build
We don't need devs like this.
>>
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>>144117219
Unity. It requires the souls of the innocent.

>>144117274
You keep calling me a nodev, but I'm not sure you understand what that is, or that I'm making a game.
>>
>>144117367
>>144117446
>>144117450

I really mean unspawning, not post-death clean up. My guys will disappear after a set amount of time if you don't kill them all and I don't want to just make them pop away.
>>
>>144117539
What sort of enemy?

Could they dig into the ground?
>>
>>144117035
i asked what cmake did an never got an answer. how is it better than a plain makefile?
>>
>>144117539
Explosions are still viable.
>>
>>144117435

Scroll up senpai.
>>
>>144117504
>cmake ./build
Literally what? Some of us don't have time to learn shit they don't need to know.
>>
>>144117342
Why jump into the conversation and pretend to be that guy only to go all "I'm not even him btw ;))))"
>>
why is this guy randomly calling people nodevs
>>
>>144117646
>Some of us don't have time to learn shit they don't need to know
>tfw all that time spent learning how to tell the graphics card the order in which vertex properties were being passed
>>
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HELLLPP MEEEEEEEEEEEEEEEE
>>
>>144117646
>they don't need to know.
Obviously you do.
>>
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>>144117589
their death animation is already that the bones go flying everywhere but I'd like a distinctive animation for when you miss them. I could have silly animations like them diving in the ground as if it was water, posing like this and slowly fusing into the ground and stuff. http://gregcookland.com/journal/uploaded_images/picHasselHoff-747711.jpg

But that would be a little too humorous I think.
>>
reminder to not pay attention to the one guy shitposting the source images, the mod will take out the trash if you report him
>>
>>144117802
suck it up nodev
>>
>>144117514
>using UE4
You're not making a game, you're playing with legos like a little child.
>>
>>144117837
>Obviously you do.
>>
>>144117802
Alright, since you need it so bad.
mega.chttps://cmake.org/cmake-tutorial/
>>
>>144117596
>how is it better
It's not but it's not hard.
People complicate builds far too much imo.
>>144117646
>Some of us don't have time to learn shit they don't need to know.
Programming is the new literacy statistic anon.
It's like we're back in the 1600's and us programmers are monks while you guys are farmers or whatever.

Good job holding the world back.

Anyway I started building it just to spite you. Was gonna do it later (because I had other plans) but this is fine.
>>
>>144117847
Do the pose thing. But have them explode instead of fusing into the ground.
>>
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>>144117785
>in which vertex properties were being passed
jesus what

>>144117847
I actually really like those models

>>144117837
Nope, I still don't need to compile that shit.

>>144117983
Oh okay, cool. That poor fucker that needed it should be happy.
>>
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>>144117974
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>144117785
get on with the times, read vertex data manually from buffers -- less of a hassle and that's what the driver does for you anyway
>>
>knows how to compile
>doesn't know how to spot false flag imposters

morons desu
>>
>>144117983
Done.
Builds take too long but yeah.

Thanks for informing me the source was open to everyone anyway.
Maybe I can get something useful from this project too.
>>144118112
>Oh okay, cool. That poor fucker that needed it should be happy.
Lol no. I'm not gonna share it. I'm not sure what the legal matters are here but it's clear the devs intended this only for those who compile it.
>>144118171
It did cross my mind. Suppose he could be good at baiting.
>>
>>144117974
>wall of text
>>144118131
>repeat offence frogposter

You're both awful.
>>
>>144117180
Holy shit, you're the custom spaceship guy. Great progress, keep it up!
What is the gameplay like? How do components affect fights?

>>144114430
Yeah, devving withdepression is a colossal pain in the ass.
I don't know who told you that but they're a dick and/or uninformed.
Eventually things will get better though! For now, dev when you feel like devving, rest when you don't. Using all your spoons for gamedev is the surest way to get completely burned out.

Something that worked for me: If you've got some energy, but not enough to code, do stuff like doodle your levels and mechanics. It may help with motivation.

Have faith, anon! You'll make it eventually.
>>
>>144117953
He's clearly using Unity, are you a bit slow..?
>>
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>>144118291
>thinks anime is better than frogposting
>>
>>144118362
>look mommy I can repost other people's progress!
That's clearly not his work. Check the archives. Start at the root and keep drilling.
>>
Anyone needing aseprite here

https://drive.google.com/file/d/0B5-pGJYVbatLLWFndllYZ05xa28/view

Sorry the rest of these guys are such children.
>>
>>144114430
>tfw finally some SSRI's that have some effect
I dropped them cold earlier this week because I ran out and the doc hadn't given me enough meds and I assumed it was over since we were gonna meet in two days.
It'd be a stretch to say it was the worst two days of my life but I can't say it was far off.

Anyway. I've grown to appreciate how much they do for me now that I'm taking them again. So that's nice.
>>
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>>144118261
Well now that just makes you kind of a dick. I like you.

>>144118321
Components? Not so much yet. Right now everything is very basic. Shooting things just spawns an invisible sphere for a fraction of a second, which creates pseudo CLANG, which damages ships. Positioning and programming of the thrusters seems to be critical, and center of mass seems to be a fairly large concern. Damage code and armor SOON(tm).

>>144118447
>complaining about anime on an anime image board
Sure, why not. Post memes.

>>144117953
Kay.

>>144118489
What do I need to do to prove that this is my game?
>>
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The demoday 9 banner I'm making is almost done. Any suggestions? (Thanks to the kind anon who pointed out this new thread to me, by the way!)
>>
love2d pals, what text editor do you use?
>>
>>144118590
Thank you sourcefam for that blog post. Are you proud of yourself?

And don't worry; that won't be the worst day of your life. The worst day of your life is coming soon. Real soon.

Honk Honk.
>>
>>144118713
Woah not heard that one before anon. How original
>>
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What sort of game would I have to make to become the DFW of devving?
>>
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>>144118775
Add some default texture or something on something to make it look unfinished.

>>144118820
Woah, never seen that one before, how original. See? I can be a massive cunt too.
>>
>>144118775
where is your game
>>
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>>144118508
Thanks

>>144118939
>attacks someone else
>gets upset when they respond
>>
>>144118508
>could be zip with virus.
Well. I think I'l just stop this meme now.

If just one of you buys it I'm sure he'd be happy. I'l buy one extra copy either way.
>>144118713
>that makes you a dick
Well, not THAT much of a dick.

https://mega.nz/#!ORZh3TwJ!ECN-eLDQv3O0X5se8DOQadJUGhgnXZakV_KKLGTlX5A
Here.
Version:>>144118261

>>144118792
Just get Atom. I used notepad++. But there's no good reason to deal with that.
>>
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>>144117953
>>
>>144119042
>attacks
Friend, don't make this a hugbox.

>>144119107
Dick rescinded and unzipped. Looks like everybody gets a free dev tool.
>>
>>144119207
>Looks like everybody gets a free dev tool.
Hehehe
>>
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>>144119207
>stating facts makes it a hugbox
>>
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>>144119265
Realized what I said seconds after posting.

>>144119325
>actively attempting to start shit because you can't into developing anything meaningful

Smh Desufampai desu.
>>
>>144119107
>https://mega.nz/#!ORZh3TwJ!ECN-eLDQv3O0X5se8DOQadJUGhgnXZakV_KKLGTlX5A

>That could be a virus!
>posts the same shit except without the ability to check files before download

get a load of this faggot
>>
>>144118713
It's clearly not your game, shitfam. We know you now. Your mannerisms, your typing style, and where you live. You can't hide from us. :)
>>
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>>144119416
You can still turn back from your degeneracy
>>
>>144119424
Fair point.
https://www.virustotal.com/en/file/fde92dd4c2ad2319343bed44d4c2e3c4d88b1db5a7e87c9f880e64b36c83ac92/analysis/1464814107/
>>
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>can't decide whether to use GMS or enginedev
>can't settle for if I want to do top down turn based or action platformer
>can't settle for what aesthetic theme and story elements to build around

s e n d h e l p
>>
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>>144119148
>>
>didnt know monday would be a bank holiday
>antidepressant repeat prescription takes 2 days

these withdrawals tho. Still gonna try and dev a little before bed though.
>>
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D A I L Y R E M I N DE R

DEmODay Participation has been going down since DAY 1. YOu're all SOMEWHAT talented faggots and there is NO EXCUSE NOT TO make a DEMO for DD#9

POST = A N Y T H I N G =

>SHITTY UNFINISHED DEMO?
POST IT
>HAVEN'T WORKED ON GAME SINCE LAST TIME?
POLISH THAT SHIT UP AND POST IT AGAIN
>NO GAME?
MAKE A SHITTY MEMEGAME JOKE DEMO

I expect NO LESS THAN '''''''''''80''''''''''' EIGHTY DEMOS

SHOOT FOR THE MOON NIGGERS
>NODEVS GETTIN SKULLCRACKED
>NODEVS GETTIN KILLED IN PERSON
>>
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>crowposter btfo again and probably going to jail
>shitfam is in meth pill withdrawals

Hahahahahahahaha. YesDevs win!
>>
>>144119771
I was under the impression that antidepressants took multiple months to have any effect
>>
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>>144119468
Aw shit.

Got me now, anon. Its all true. I'm just hacxoring into some fucker's unity client through an open RDP connection port.

>>144119515
Nope, sorry. I'm all the way down to the bottom. I've watched all the meme animes and now I can't get aroused by real women anymore and I'm moving to japan and I'm learning japanese and I wear a komino to feel more like a japanese man.

you better read this as satire or I'll rub sand into your anus
>>
>>144119963

They do. I've been on them for months but I don't have any to take for the last ~4 days. Withdrawals as a result.
>>
>>144119908
This. I hope you nodevs know what you're doing. I have a large family and a lot of high powered rifles. Know who my friends are. They're people who sniffed out nodevs before and given me physical addresses. I hope the mods can clean this up before I have to,
>>
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>>144120005
>>
>>144111106
Earthbound backgrounds are good when they're not too attention-catching: slow moving patterns, dark colors that don't grab your player's attention. Basically the opposite of what you have right now.
See Zero Quest dev's take on the concept. http://zeroquest.tumblr.com/

Oh, and get rid of the goddamn tilting, or make it an option. Preferably off by default. It really throws off the player's focus after a while.
Still, good luck, this looks cool.

>>144112664
If I were you, I'd make the air bar a line of air bubbles, and have them pop at a regular interval... releasing an air bubble into the water at the same time.

>>144113303
LITERALLY WHO
Otherwise, looking pretty neat. Only complaint would be that the enemy types have very little variety, but I suppose that's kind of OK for a first level.
>>
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>>144119908
b-but anon
what if nobody wants to play my spess gaem?

>>144120158
The salty fun doesn't end with you, does it?
>>
>>144119593
>can't settle for what aesthetic theme and story elements to build around
I know that feel

Who wants to storybro for a short technothriller?
>>
Is it OK to take a few days off devving and just brush up on my code if i am not sure what project to get started on?

I feel like I am procrastinating.
>>
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>>144120065
I'm sorry to hear that you have to take meds to make you happy. Good luck anon
>>
its danny again lads, ignore him, don't respond, and he will go away (his caretaker will find him)
>>
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>shitfam is in meth pill withdrawals and is probably going to die
Has there been a happier day for this general?
>>
>>144118792
Zerobrane.
>>
>>144120359

Thanks, hopefully not for too much longer. Just gotta get my life out of the gutter and maybe I won't need them anymore!
>>
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>>144120285
Why do you still come here?
>>
>>144110651
Damn good work on the site whoever is making it
>>
>>144120357
no
>>
what framework/engine would you recommend for a very basic europa universalis clone type game?
>>
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>>144120359
>I have to take booze to feel any sort of elation at all
>nobody is sorry for me
>too disillusioned with the whole maymay pills industry to even fucking bother anymore
>>
>>144120475

Why is it OK for putin to be balding this much but I have to shave my head when I have twice as much hair as him?

Feels bad guys.
>>
>>144120357

Sure.
I think most people need a break at some point.
Prototype some smaller concepts in the meantime, weaknesses you have, etc.

Me personally I just work on an entirely different genre that requires me to use code in new and interesting ways. Always seem to learn something new in the process, whether it be a function or just a method of optimization.

Don't think of it as procrastination, you'll be branching out.
>>
>>144120542
Well where's your game, then anon? I got mine. Surely you have something worth being this mad for?
>>
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>>144119908
Careful what you wish for... You might get """"""""work""""""" like pic related.

>>144120494
What's the matter, shitfam, had to start taking meth pills because the alcohol wouldn't do it anymore? Haha.
>>
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>>144120584
>a very basic europa universalis clone type game
Unity
Even the EU devs recommend Unity
>>
>>144120778

Is he a BAAAAAAAAtler?
>>
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>>144120648
You give me a call when you control one of the largest and most powerful countries on earth and then we can discuss fashion.
>>
>>144120609
Where is your game, again, drunk salty nodev full sail dropout shitposter?
>>
someone make a containment /qa/ thread please
>>
>>144120941
RT pls go
>>
>>144120609

>being this edgy
>thinking anyone will take you seriously

At least the other anon is trying.
>>
>>144121019
Awww, is baby mad now that he's out of meth pills? Hahahahahahahaha.
>>
>>144120778
I like it
>>
>>144120946
Just realized I was taking the bait, and have been doing so since this fucking thread started. Zozzled me good, you goddamned waste of space.
>>
>>144120778
Actually pretty good. I'd play a game where all the NPCs are like this. Or hell, even just one that nobody acknowledges. Or maybe just the main characters are like this, with animal heads, and the extras have generic models of a somewhat human face.
>>
this is who you're dealing with

https://boards.fireden.net/vg/search/text/sourcefam/

yes that says 603 (though itll be 604, and probably 608 after he replies to himself a bunch of times)

ignore him
>>
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>>144120609
Well, there's always Source for you, huh? Hahahahahahahahahahahahahaha. :)
>>
>>144112073
>>144112710
>>
>>144120778
Reminds of Berzerker Quest only a bit better
>>
What is the popular genre I should be ripping off at the moment?

Zombies and survival games seem to be over.
>>
>>144121620
The one you create.
>>
>>144121620

By the time you finish the game the trend will be dead.

The only way to survive is to innovate.
>>
>>144121620
Earthbound-like, porbably.
>>
>>144121514
>crawling through archives
You're a real creeper, aren't you, sourcefam? Don't worry. You'll be put away soon. :')
>>
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>>144120917
he's forniture

>>144121263
i'm actually thinking of running the game with animal faces.

i can stick the same goat/fish/whatever faces on different models for classes and change the colour/scale for endless generic characters.
>>
>source drama again
See you guys tomorrow
>>
>>144121816

>TMR

my fuckin nigga
>>
>>144121849
Haha. We know you're not leaving, sourcefam. You can't resist. We call you Reek for a reason. :)
>>
>>144121937
and why is that

also stop the "we" thing, it's just you danny
>>
yukizini would be rolling in his grave if his mother didn't cremate him
>>
A platformer where you control the enemies instead of the hero
>>
>>144121560
Well anon as a general principle for collision detection you need:
something that defines the shape you're testing against.
something that defines the shape you're testing with.
They need to share formats (in some way, a point is an infinitely small square/circle)
And you need an intersection tests (of which there's many to choose from)

You describing "it's a region" doesn't make much sense.

you could have a sine wave function draw over the screen and fill the bottom half. You can do intersection testing on that, even if it doesn't have any vertices or anything like that.

But since you can call it a "region" you've defined that region in some way. It can be a width and a height from a point or something.

You really have to be more descriptive.

If it's actually just a distance from a point that's effectively just a circle.
>>
>>144122118
I am describing what it is at the moment in my project, it is literally just a region of coloured shape, no edges, no vertices, no vectors.

I have no idea how I would go about testing collision against that or, alternatively, go about generating edges and/or vertices from that.
Thread replies: 255
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