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/twg/ - Total War General
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Not playing as the best race edition

>FAQs & General Info
http://pastebin.com/gZ1T9VCN (embed)

>Steam Groups
http://steamcommunity.com/groups/totalwargeneral
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>Total War Warhammer
Mods -- http://www.twcenter.net/forums/forumdisplay.php?2191-Total-War-WARHAMMER-Modifications


Old >>143838481
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>>143865881
Best future lord coming trough.
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First for anime
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>BLACK ARRER BOYS
>>
To the strongest!
Who: Alexander the Great
In response to his generals asking the heirless Alexander which one of them would get control of the empire.
Note: When asked on his deathbed who was to succeed him, his voice may have been indistinct. Alexander may have said "Krateros" (the name of one of his generals), but he was not around, and the others may have chosen to hear "Kratistos— the strongest".
>>
Orc buff when?

Literally half the units are useless
>>
>>143865765
Actually, Spirit Leech remains unchanged. So there's that.

Gonna upload a new version with the duration on Wrath and Ruin rune doubled. I don't know if this will double the damage done in total or just spread it out, but it's worth a shot.
>>
reminder to ignore the anon trying to create a stir between history and fantasy fans
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Thank Grimnir my slayer stack is nearby
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>>143866036
What stir, the historyfags are dead
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Fucking finally had to chase 4 different VC armies across the map with too few witch hunters.
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New to TW and kinda shitty at the moment here. Have two questions.

When is a good time to get a second lord? Ruined my first VC play through by getting one to early and ruining my econemy. Then on my first Chaos I got one to late and other armies multi stacks just went and steam rolled me.

Also about to do a Greenskin campaign. Am I better off just taking two or three provinces then just plain subjugating all other tribes? Or just go around accupying everything I can and razing everything I cant?
>>
>>143866006
Repeating from old thread:

Orcs don't really need a buff apart from their Orc cav (Gobbo Cav is fine) and maybe Trolls. They are perfectly fun to play, especially with the WAAGH mechanic.

VC are the most needing of buffs, followed by some of the Dwarf late game specialist units (Slayers, Organ Guns, Brimstone Gyros/Bombers, maybe Hammerers). Gunpowder missle units also feel pretty underwhelming due to their range.

If you are really struggling with Orcs, you must be just playing them incorrectly as they have a ton of strong options to deal with most races.
>>
>>143866262
Greenskins need some more armor-piercing options, but that's it. Trolls with their acid attacks, maybe?
>>
>>143866262
Honestly gunpowder units would be fine if they had their arc of fire increased. Right now they have to reposition too much since they can't just fire over units like archers/crossbows. Unfortunately every modder thinks ranged units should be completely useless for some reason since all they do is nerf them.
>>
Thanks for the help there guys.
>>
>>143866262
Orcs need all their units redone so there is actual point for them. You have an entire Goblin and Savage tree they are both utterly worthless the moment the other factions start bringing the slightest bit of armor.

It has nothing to do with playing them well or not, anyone can win a campaign with them on any difficulty, the fact is that they are still the most UP faction by far.
>>
>>143866006
Orcs need one or two archer units upgraded with armor piercing.

Its stupid being helpless in early game against dwarfs unless you heavily outnumber them or abuse autoresolve.
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>>143866420
good thing they dont do any damage
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Why is every chaos army full of missile cav and dogs? Are they just a copy paste of Attila?
>>
>>143866193
In my experience it's actually better to get a late second lord because they're so momentum-based. You can survive multistack swarms by investing points into the bottom skill tree (which you want to do anyway to max that horde growth perk) and getting that one perk called Lightning Strike. I never invest more than one point into it, but it allows you to fight a battle without reinforcements joining on either side, so you can strategically pick the deathstacks apart.

As for VC and every other faction that can actually settle towns, just do it as your economy allows. You'll figure it out through trial and error, just stick with it.
>>
>>143866461
>against dwarfs unless you heavily outnumber them
What pisses me off the most is how little the orcs actually play like the orc faction in the tabletop, or even from the lores perspective.

Not once have I ever felt like I was overwhelming the enemy with my massive numbers, they put so much reliance on the Waaagh effect they didnt bother to give orcs more units on average than other factions.
>>
>>143866461

>Orcs need one or two archer units upgraded with armor piercing

t. Radious
>>
>>143866193
I'm playing VC atm and got mine pretty early, although I only run him with some basic skellies, a couple of bats and hounds. I use him for smaller tasks to level him up so I've got the levels when he's needed for real
>>
>>143866530
late second lord as chaos because they're so momentum-based****
>>
>>143866262
Slayers are a right letdown. Took me ages to get to them then they just get slaughtered by "Bigunz" which I thought they would counter.

rip dowi lads
>>
>>143866727
God dammit anon they are ANTI LARGE

The average orc unit isnt large just because you are a midget
>>
How exactly do underway interceptions work?
>>
>>143866819
When you tunnel near an enemy, they get to intercept and rape you

When an enemy tunnels near you, they get free access to your base and a blowjob when they arrive
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>>143866808
wait BIG unz arent large? fuck my bad
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>>143866727
They counter trolls or bigger. 1v1 with normal units is worthless.
>>
>>143866819
If they pass through your zone of engagment you get the chance to attack. The army using the underway is completely wiped out if they lose.
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>>143866727
They are just too specialised. They do a reasonable job versus large (but still tend to get heavy casulties/wiped out in the process) but are useless versus anything else.

Meanwhile Empire has halberdiers that do the same job, can hold the line just fine and are easily replacable.
>>
>>143866582
Are there any mods aside from Radious that give Orcs some basic armor piercing options? It makes the early game frustrating as Orcs since they're so helpless against Dwarves.

That said it does make dwarves rather fun when fighting Orc multi-stacks as the greenskins do jackshit against your armored everything.
>>
>>143866893
Big uns are literally stock line infantry units, a step up from basic boyz and a step below Black Orcs.

The orc units Slayers can kill are Trolls/Giant Spiders and Giants. Anything that actually says 'large' or 'monster'
>>
>>143866893
no they are only big guys
>>
>He doesn't recruit rank 11 heroes
>laughingprinceelectors.jpg
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>>143866918
Do they have to pass through it though?

I've had interceptions when I moved as close as I could to them and then they tried to teleport away.
>>
>>143866893
"Large" is a unit category.

It refers to cav and monsters, basically.

Makes more sense with Empire spearmen and halberdiers, because they make a pretty instinctive counter for cav and monsters.

Slayers have the same goddamn axes as every other dwarf. Making them anti-cav just seems strange to me.
>>
>>143866487
if you're asking about the tribes like the Varg or Skaeling it's because the AI has a really poor build order as tribes. Most of the time they go for marauders and skip the chaos warriors chain and try to go straight for trolls in most cases when trolls are pretty garbage.

The actual event-based forces of chaos faction (Sarthorael, Archaon) is a little more threatening just because they're forced to spawn with actually threatening units like Chosen and Giants.
>>
>>143866078
Slayers suck donkey cock
>>
>Varg takes all the Skaeling holdings before turn 15
>wipes out Kislev with 6 stacks around turn 30

This is gonna be an interesting Chaos campaign. I wonder if I have to even do anything other than watch.
>>
>>143866575
I hate how I have to wait a turn for my Waagh army to do anything in concert with the main.

My campaign so far is playing pop the weasel with rebels while moving armies back and forth trying to take dwarf towns.
>>
>>143866193
You get the army when you feel you can afford it.
And no you dont subjugate anybody you occupy their shit, its lots of shekel.
>>
Dwarfs are the worst faction in the game.

Infantry is hard countered by empire greatswords, savage orcs, chaos with great weapons and grave guard.

Their range is no better than empire.

They have no mobility whatsoever.

Gyrocoptors cant even kill a single unit.

Too expensive, and all late game units are hard to get and not as good as other factions.

Why would anyone play dwarfs, they are shit.
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>>143866893
If you actually read what slayers do its pretty obvious

"Anti-Large: Anti-large units have an advantage agaisnt targets that are at least as large as a horse"
>>
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>trying to remove Top Knots while fighting off the doomstack rock jews from the north

zog me
>>
>>143867016
i only just realized what those 3 circles are for

i didnt even see them in my last empire campaign

welp, time to start from the beginning
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What units should I take into consideration with greenskins apart from Boyz > Big 'uns > Black orcs and Arachnoks? Like, what cavalry should I be aiming for, and what ranged?
>>
>>143866819

Abuse them, the AI almost always intercept even if they have 5 units versus 20, it's stupid and they always get wiped out

No more running AI fuckers
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>>143867179
Your bait is stale, your memes old, consider suicide.
>>
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>>143867212
So did I

>>143867016
Thanks for letting me know fAm
>>
alright /twugguh/, I haven't been around for a couple of years, since about the time gook got cummed on

Can I just ask, is DEI still the go-to realism overhaul for Rome 2? And is there a similar mod for Attila yet?

Cheers
>>
>>143867236
savage ork boar boyz or bust
>>
>>143867236
I've heard good things about Savage Boar Boys, and Doom Divers blew holes in my Grave Guard lines during Mannfred's second quest battle.
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>>143865881
Rollan!
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>>143866487
norscan tribes can only recruit chariots, trolls, marauder cav, dogs and marauder infantry
>>
>>143867303
Prove me wrong, most cav is anti infantry so they wrek dwarfs.

All the infantry i mentioned will beat them with ease.

All it takes is a flank to take out their ranged units, and they have nothing. If you have flying units then its GG dwarfs.
>>
>>143867236
>what cavalry should I be aiming for, and what ranged?
All the orc cav are shit, so ignore them. Take some giants, and maybe 2 units of night goblin archers for their posion debuff. Every other unit should be Black orcs/Big Uns as well as a doom diver or two
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>>143867210

Adding to this, shits not giving me an option to confederate these savages. Do I need to conquer them?

Slayer King is raping my Iron Rock and most of my armies our down trying to remove these top knot faggots
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>>143867358
:^)
>>
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>>143867179
>>143867383
You really don't know what you're talking about bud.
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>>143867236
Nigger orcs, knob goblin shaman and whore boys.
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>>143867358
Thank you.
>>
>>143867358
TIME TER ROLL YA ZOGS
>>
So what leaks do we have for upcoming dlc?
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>>143867383
Nice try, but im not falling for it. Here is your (you).
>>
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>>143867236
Nightgoblin archers. Orc Boar Boyz.
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Do you think GW finally realized killing WH was a mistake?
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>>143867467
PONTUS WILL BE NEXT
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>>143867016
Is that a mod or are you stacking upgrades from buildings etc, if so what?
>>
>>143867358
I am literally the worst at this game, so here's to whatever race I'll attempt an EASY playthrough on so I can at least beat the game once. Sigmar, Ulric, Morr, the Ancestral Gods, Gork and Mork, please save me from having to play Chaos.
>>
>>143867538
I heard some rumors that the "creative" department and the financial department were not allowed to communicate

Any how, I hope they sleep well at GW these days
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>>143866130
this is the anon im talking about
>>
>>143867538
Their sales for Warhammer increased because of Sigmar

So no, I dont think they give a fuck.
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>>143867448
Abusing the AI hardy means much when they are all skeletons and low teir shit.

I beat 4000 units with 700 chaos and lost minimal men, Using the top unit tends to win any engagement.

You can stick a unit of Oathsworn against a banner of eastern spearmen and they will beat them.
>>
>>143867179
Stat wise, their core units are fine. Good stats all round and they rarely rout. Quarrelers are borderline OP.

They just get ruined by good cav/flying units as they have no good answers for it and their playstyle is very linear so it's easy to counter them if you have the right units.

If their specialist, late game stuff gets boosted to help them out with their weaknesses, they would be a lot more effective.

Giving Slayers charge defense vs large and boosting Gyro damage and anti-air capabilies would be a good start. Making Trollhammers good vs air would be pretty useful too.
>>
>>143867538
The way GW is going down the shitter someone will buy them in the next 5 years.
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>>143867071
>Most of the time they go for marauders and skip the chaos warriors chain
they dont have chaos warriors building at all anon, only the actual warriors of chaos faction can get them
>>
>>143867467
I'm taking 10:1 bets the free faction they're talking about releasing is Bretonnia which I have mixed feelings about but whatever. It'll be nice to actually have a reason to go west of the Reiksland or south of Wissenland on the campaign map.
>>
>>143867635
It increased when people panicked and realized this was the last shot they would get at completing their armies before they scrapped all the old models. And then they got even more sales when they scrapped them and put them on last chance buy
>>
>increase damage on spell
>it doesn't increase in game
This is infuriating.
>>
>>143867672
>low tier shit
Half of all those armies are units you said would rape dwarfs. You have no argument, kill yourself.
>>
>>143867578

Had Balthasar Gelt become supreme patriarch, also Altdorf gets an unique mage building (so do vampire counts if they conquer Altdorf)

>tfw will never have clones in your council
>>
>>143867597
F U C K E D
U
C
K
E
D

Played by Tzeentch
>>
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>>143867538
They must have worked out quite a lucrative deal, royalty probably brings in more money than the miniatures.
>>
Do Orcs get any special cut scenes like Manfredd sieging Altdorf?
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>>143867597
get fucked, sigvald is even the weakest chaos lord for the majority of the game
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>>143867674
Slayers are so bad, i charged them head on with reiksgaurd and they lost.

The units in general dont excel at anything, and are easily countered by every faction they have no options. That is why they are the worst.

Every other faction has an answer to dwarfs, but the dwarfs cant do much against an anti infantry and cav heavy army.
>>
>still no mod that makes magic not floppy horse dick
Why is this taking so long
>>
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>>143867781
>>143867809

I feel violated.
>>
1-2 Nordland
3-4 Hochland
4-5 Middenland
6-7 Ostland
8-9 Reikland
0 fap instead
>>
>>143867849
>Charging non-spear infantry into cavalry
>They lose
You don't fucking say?
>>
>>143867880
You can easily mod it by setting unit size to small :^)
>>
>>143867932
He's a weak shitposter, just report and ignore him
>>
>>143867880
Magic is good. Just direct damage vs multiple unit is shit. Single target spells like accuse and other stuff is still OP as fuck. AOE debuffs are also OP as fuck.
>>
>>143867921
>wanted to fap

Nordland it is
>>
>>143865881
>Not playing as the best race edition
Can't stand dwarfs because their first 10-15 turns are so easy
>>
>>143867767
Yet again the AI is shit and abusable, You can win greatly out numbered battles by just kiting with fell bats and dogs.

Online they are trash and easy to counter, same when you play against them in campaign.
>>
>>143867932
Hes shitposting, just ignore him.

The fact is Empire/Chaos/VC and Dwarfs are fairly well balanced, considering the introduction of monsters and large units, and the majority of their unit rosters make sense.

Only orcs pulled the short straw, and I suspect its because they didnt bother to increase the unit sizes for them enough because of performance concerns. Once a mod increases it they will be fine.
>>
Has anyone else encountered a bug when playing as Chaos where if the tribes like you they'll attempt to give you a gift, but you end up paying them instead
>>
>>143867767
You have a late game doomstack with silver/gold exp versus mostly trash skeles with a few mid late units. VC are on the weak side as well in terms of balance.

Plus Ironbreakers are one of the good Dwarf late units and they especially counter VC as blasting charges ruin their slow massed infantry and damage hexwraiths.Really not sure what you are trying to prove.

Try this versus an Empire doomstack with Greatswords and some Demis and Steam tanks and you will get crushed.
>>
>>143868013
So the only fun and interesting spells are pointless to use.

Got it.
>>
>>143867932
Anti-large

Halberds would win that engagement easy.
>>
>>143868091
Sounds like a feature

Just as planned
>>
>>143868093
>>143868040
You're the same retards from last thread aren't you? No, I'm afraid you're just talking out of your ass.
>>
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>tfw forcing the other dwarves to pay me 2000+ gold on top of them confederating
>>
>>143866193
Orks and VC require different starts.

For orcs don't get a second army unit until late, if you expand too fast everyone declares war on you.
Max out your lords army with about 60-40 split of Orc and goblins, I like arra' boyz as well but the goblins don't do well enough vs armour.

After killing the two ork stacks sack their town and go north, do the quest and attack the dwarves, they won't stop until you're dead so it's a fight to the death between them and you now.

In battle the winning strategy is
Goblins in first to take the charge
Curl your boyz around the sides and move your archers to their back
Goblins break and run, their expendable trait means it doesn't effect the boyz moral
Have the reformed goblin groups chase any broken enemy units with their superior speed, don't use boyz

Good luck
>>
>>143868091
Not a bug, they ask you for money

Seems they can't handle their own upkeep
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>>143868091
You mean when they DEMAND a gift which obviously costs you money/favor
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>>143868095
Overcharge them. That is the only way for it to be good.
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>>143868189
>one unit in roster being decent makes the roster good
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>ranged flying units
why is this allowed?
>>
>>143868095
https://www.mediafire.com/?3jb4corxrx12blx

From last thread. AoE damage spells do double damage.
>>
>>143868189
Not those guys, but I really hope you are not posting these like they show anything, because they dont.
>>
>>143868285
>>143868280
No, the dialogue suggests that they're trying to gift you. It's easy to make happen if you subjugate awakened tribes. They say something along the lines of "please take this masters" but the payment is on the wrong side of the screen.
>>
>>143868338
How do you overcharge?
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>>143868451
Double click the spell. Do note there is a miscast chance with it.
>>
>>143868346
What the fuck are you talking about? Yeah you tend to use the good units in your roster in lategame you fucking braindead mongoloid. The same way your only counters to them were late-game top end units. If I use your argument I could just tell you you'd never beat a dwarf army not using those units. Same retarded fucking logic. Just kill yourself already holy shit.

>>143868365
Like your posts contribute absolutely nothing and you have no idea what you're talking about. Seems to be a trend among shitposters.
>>
>>143868357
shittiest "end game" units in whole game. I dont even. Gyrokopter are uselsess pieces of shit.
>>
>>143868427
That's strange then, never happened to me that someone offered a gift though
>>
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> Tomb Kings still not announced
>>
Is it just me or did Warhammer really amp up the sounds and atmosphere of the games?

It's hard for me to go back to Medieval II now it sounds so tame.

The only thing I miss is Hyrule: Total War.
>>
>>143868364
>https://www.mediafire.com/?3jb4corxrx12blx
Does this only affect AoE? I don't want single target buffed. It's already OP

>>143868451
Double click the spell
>>
>>143868427
seems like the voice line is wrong or buggy ? They might actually ask you to give them money.
>>
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>Sigvald's shield is a mirror that lets him admire his own face even in the thick of battle
I don't care that he's wimpy, he's fun enough to keep around.
>>
>>143868561
good morning
>>
Will there be a variant editor tool for Warhammer?

I want to make custom lords like I did for Shogun

>Get total clans
>Get expanded Japan
>Play as a Faction with a cool Mon
>Make your Daimyo use some swag asf model
>Style on niggas
>???
>Profit.
>>
>>143868561
>tfw no pharaoh wewuz
>>
>>143868561

>wanting boring kangz
>>
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>>143868592

good morning, I'm about to go to sleep actually
>>
>>143868532
mad manlet detected
>>
>>143868532
>posts an image of you playing against the AI on god fucking knows what difficulty, when we have no fucking clue what HP they were, and expects it to be representative of a fair evidence of unit effectiveness
You're a moron.
>>
>>143868561
I can live with that. I'd rather have skaven or one of the elf factions.
>>
>>143867921
Averland is the best land
>>
>>143868747
>posts no evidence whatsoever of his retarded claims and expects anyone to take the word of someone clearly autistic and mentally challenged
I can do this too, shitposter.
>>
>>143868357
They're literally terrible. They get torn up by arrow volleys almost as fast as Brettonian Pegasus Knights do, and their damage output is fucking zero. Even Gyrobombers can't do anything after multiple bombing runs and they have a limited supply of bombs. Flying units in general are pretty bad, but I'm not sure if the lack of punch is because of artillery on the Dwarf side being shit or because artillery in general is shit on Ultra unit sizes, but the Gyro copters are in desperate need of a buff.

Same could be said of most Dwarven units actually. They're literally the most boring race in the game currently because they have no niches to fill, all their fun units are garbage, and are basically solved.

Also I'm pretty sure they have one of the smallest rosters in tabletop which makes me confused why the fuck they don't have their full roster here.

Though honestly I'm really happy with most of the rosters in TW:W even though they don't have EVERY SINGLE UNIT they fulfill most of the niches they need to, if a unit pack does come out I hope it comes with Dwarf buffs/units.
>>
>>143868589
Started my chaos with sigvaldt is he really that bad ?
>>
>>143868870
He's the worst of the 3 but he's not azhag levels of bad
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Who here MINERS. I honestly don't see enough early game between miners and warriors so fuck it I'll go cheap and cheerful
>>
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>>143868845
>artillery in general is shit on Ultra unit sizes

Artillery pieces scale with unit size.
>>
>>143868578
>>143868554
The next time you guys play Chaos, awaken a tribe, then immediately declare war on the tribe you awakened and attack them. You'll get an option to subjugate them, making them your vassal. It's useful because it stops the awakened tribes from declaring war on each other. They'll turn all their attention to the south, helping you sack and burn shit more than usual. They also attempt to give you gifts, which is where I encountered that bug.
>>
>>143868804
I have made no claims other than pointing out how stupid you are thinking post battle reports prove anything. Like I said, you're a moron.
>>
Best Total War game coming through.

https://www.youtube.com/watch?v=i-OwuKOJtCw
>>
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>>143868189
I put funds on large and tried this and look at that, a hard counter.

Same price army and dwarf got destroyed, they are not that good for their price and other factions do infantry better and cheaper.

They are good units but dwarfs get countered very easy, therefore they are the weakest faction.
>>
>>143868532
Firstly, they are the most expensive infantry in the game iirc, so they better be good.

Secondly. as good as Ironbreakers are versus other infantry that just run right at you in a brainless manner, you are still going to get out-manouevered and crushed by decent Cavalry of the same cost by a (good) human player.

Tests vs AI mean very little.
>>
>>143868575
>Does this only affect AoE? I don't want single target buffed. It's already OP
Yeah, only AoE. Spells like Brunja and Final Transmutation remain unchanged though.

Currently trying to figure out how the fuck spell damage is calculated. It's not as easy as just changing the damage.
>>
>>143868987
And like I said, you're an autistic retard. No big surprise that you can't even understand simple posts.
>>
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Master Race coming through.
>>
>>143869201
Awesome, I'll test it out.

Thanks for the link, senpai.
>>
>>143869147
>Tests vs AI mean very little.
Not him but you're even more retarded than he is
>>
What's the best unit size to use right now? High or medium?
>>
>>143868686
good night then
>>
>>143869229
It amuses me you still reply even when you know im right

I see you stopped posting those battle reports after I called you out on your bullshit. My work here is done.

But go ahead, post another and claim it proves something.
>>
>>143869004
>seductive panties
>>
Guys I'm fairly new to total war

Do I want to building all my recruitment buildings on the regional capital?
>>
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How can I tell if this will reach or not? I keep getting burned by going "oh ill attack that" cos it looks sorta in range then it never is...
>>
>>143868961
Yeah and then half of them miss.

I want CA to address the fact that magic and artillery are shit at larger sizes without being forced to resort to mods that make the game unplayable for multiplayer or worse, literally unplayable.

And I want my fucking Dwarf buff damnit.
>>
>>143869417
You're not right though, hence why I reply. You've been wrong this whole time but you're too autistic to realize you had no argument to begin with. It's kinda cute really to see how desperate you are to affirm yourself online. Cute and pathetic.
>>
>MA BALANCE
>MA FACTION CHOICE IS BETTER THAN YOURS

Holy

Fucking

Shit

SHUT THE FUCK UP

Seriously, out of ALL the fucking things to complain about you are bitching about something that you could LITERALLY FIX RIGHT THIS FUCKING SECOND

1. Go download the pack manager
2. Open the data file
3. Edit the fucking unit stats

THERE YOU FUCKING GO, BALANCE TO YOUR HEARST CONTENT

NOW SHUT THE FUCK UP
>>
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>warhammer

nerds when will they learn
>>
>>143868932
I went warriors and they were the MVPs of my army
>>
>>143866193
Depends.
With dwarfs for instance i get a second lord very early after getting all the silver road, but keep his army small just to defend against the orcs with the help of garrisons
>>
>>143869272
the zombies looks like real bros, minding their own business and slowly dancing thriller towards the enemy
>>
>>143869497
The enemy model has to be in the yellow, you wont reach him
>>
>>143869460
Depends.

Look at the building browser, the recruitment buildings that only go to level three should be in the sub regions instead.
>>
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>>143869535
>Yeah and then half of them miss.

They are more likely to hit at large unit sizes though. Artillery literally already scales with unit size and is extremely powerful in SP as it is.
>>
>>143869553
>doing something CA should have done
>for no monetary compensation

Get a load of this cuck
>>
>>143869147
Most people on this general don't play MP m8. Besides, great swords are a poor example because they're in need of a nerf to stats or boost to price since they shit over almost everything.
>>
>>143869460
Don't build any recruitment and take a major economic advantage :)
>>
Is it just me or is Chaos a joke compared to Attila/MTW2 mongols?
>>
>>143869201
Okay, I figured out how to change the spell damage on spells like Brunja/Final Transmutation. I doubled the damage on FT and it shaved off 50% on a Warboss' health so I'm gonna leave those spells with vanilla values.

https://www.mediafire.com/?3jb4corxrx12blx

Here's a new link with a trimmed down version of 2x spell damage. It only increases the damage on vortex spells and spells like Comet of Cassandra / Thunderbolt etc.
Would be great if I got some feedback if it actually worked.
>>
>>143869460
Most of the advanced recruitment buildings require a level 4 or 5 city upgrade so yes. However, the barracks only gets 3 upgrades and requires a level 3 town or settlement, so I usually move that to one of the other settlements in the region.
>>
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>>143869556
>video games outside of FIFA
>>
>>143869729
Artillery scales really strangely though.

For example, Luminark cannons will 2shot a lord playing on small unit sizes, but it takes around 10 or so playing on the largest. I think the problem is somehow related to the magic bug everyone already knows about.
>>
>>143869743
Nawww, does the wittle baby cry when things are not done for him? Could you even handle the gwaphic options

Nawww witty baby
>>
>>143869052
The wights look kinda cool.
>>
>>143869729
Maybe it's just because I've been playing Dwarfs who are underwhelming as fuck but their only two artillery pieces that seem half-decent are the Cannons and Organ guns. Cannons are fucking trash at anything resembling damaging an enemy but take out towers pretty fast, so they're a decent niche pick for that. Organ Guns can actually kill a unit (after about 3 volleys by 3 Organ Gun units) but their range is so shot that if the enemy has any form of artillery themselves that it forces the Dwarves to engage and make the first move which they shouldn't be doing in the first place.

It really is a shame how shit Dwarves are right now.
>>
>>143869553
Is it really that simple?
>>
>>143869497
Hold right click but don't release it, it'll show a movement preview. If the yellow arrow goes all the way to his model, you'll attack. If there's a red arrow at the end, you don't have the movement.
>>
>>143869201
>>143869285
>even 2x damage doesn't kill a SINGLE unit on a perfectly landed overcasted AoE spell
I really don't understand why they even put magic in the game.
>>
>>143869886
>Luminark cannons

That's a special case along with steam tanks.

Normal artillery get more pieces at larger unit sizes and scale that way.
>>
>>143869952
>I dont know how to use the tools given to me
>Therefore, they are shit!
Oh anon, your shenanigans never get old
>>
>>143867406

You have to remove them.

Make peace with top knotz, then remove rock jews, then remove top knotz.
>>
>>143869286
The AI is just going to run straight at the Ironbreakers despite having numbers advantage and get trashed by the blasting charges and then charge from the front where they will get no bonuses because of the Ironbreakers special ability.

A human player would flank the Ironbreakers with some of its units, reducing their armor and morable and potentially cycle charge them from behind when possible where the charge bonus is still applied.

So yes, tests versus AI don't mean much because they won't handle the units they are given the same way as a human player will.

Plus there's ways of cheesing the AI, especially with certain terrain.
>>
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>>143869887
>he pays full retail for a video game
>and then spends 50 hours getting it to work properly
>>
>>143869887
Maybe we want a game that is actually balanced somewhat and is playable in multiplayer with the correct settings?
>>
>>143869805
Increasing the damage on bombardment spells doesn't fix them.
>>
>>143870014
maybe, but I still wouldn't call that an intended feature
>>
>>143869004
Goddamn it is it too much to ask for a modder's autism to extend to gameplay as well as design and models.

He's basically using the mod as his personal fanfiction factory. I wouldn't mind if he just gave the slightest concern for balance and playability.
>>
>>143869952
>casuals blaming the faction instead of gitting gud
nothing has changed I see, wait for radious anon, he'll fix the game for you by making sure there's literally no way you can have a disadvantage ;)
>>
>>143869052
That's a retarded test and you know it

The initial post claimed "Infantry is hard countered by empire greatswords"
You've tested it with 12 greatswords to 8 dwarfs, that's a matchup that the smaller army would only win with drastically superior units

Now dwarf infantry isn't the best in the game but in an evenish matchup as occurs in an actual tw battle they're strong enough to hold their own whilst the ranged units (the actual strength of a dwarf army) do the real damage

That's the whole point of dwarf infantry, not to wipe the floor but to keep the ranged units safe for an indefinite amount of time
>>
>>143870005

It would be brokenly OP if it was that strong. At the very least they would need to add a larger cooldown to AoE spells so you couldn't spam them like you can right now.

Also white AoE damage spells are weak (except FoB and WoD) most other types of spells are pretty strong.
>>
>>143870043
>>143870065
>I am SO shit at computers, I cant spend literally 5 minutes working something a toddler can do
I would pity you, but im laughing so hard right now
>>
>>143869052
Dwarfs confirmed low tier.
>>
>>143869663
>>143869806
Cheers, I knew there was something obvious I was missing
>>
>>143870041
Literally no one gives a flying fuck about MP balance, least of all CA.
>>
>people hating on dwarfs
>same people who refuse to play MP because they get rekt by anyone competent
loving every laugh
>>
(disclaimer: I am not the guy whining about Dwarfs)

I've got a really strong economic start as dwarfs but I don't actually have anyone to trade with, which way do you need to push to find trade partners?
>>
>>143870128
But Ironbreakers are supposed to be drastically superior because they cost a shit load more than Greatswords and are (much) harder to unlock in the campaign.
>>
>>143870162
>it takes me 5 minutes to clean up after the bull, the jokes on everyone else, I love getting cucked
>>
>>143870270
>playing MP
Why would I play the tacked on youtuber bait?

Campaigns > MP

This has been true in every single TW game, and will be true in every single TW game until the end of CA
>>
>>143870154
Expecting a damage spell to actually kill something isn't unreasonable.

Melee heroes can solo hundreds of guys. A wizard should be able to do something.
>>
>>143865881
What is the best faction for ranged weapons and artillery in this game ?
>>
>>143870343
Get a port, that opens up almost all of the human factions.
>>
>>143870043
>he doesn't take advantage of the fact that the game is easily moddable to his own preferences

Go back to consoles, bitch.
>>
>>143870396
Dwarfs are even more powerful in Campaign so I don't see how that would help your case.
>>
>>143870343
West and north, towards the human factions.
>>
>>143870097
I don't remember the balancing issues. If I remember correctly, the battles were somewhat balanced, but the campaign was awful.

>Start out as a Twilight Kingdom
>Cities barely make any money
>Only one army
>Not even half a stack
>It is draining me of 4000 rupees per turn

Like come on. It doesn't take an expert to see something's wrong with that.

If you wanna talk about unbalanced mods, go see the fucking Warhammer mods for Medieval II that keep getting shilled here because "more content." Now that's a laugh of balancing.

>>143870162
How many times do I need to say "multiplayer compatibility" until it gets through your thick skull.
>>
>>143870417

https://www.youtube.com/watch?v=b2mUPDTurxY
>>
>>143870389
Not him but Dwarfs have Hammers for AP, not Ironbreakers.

Irons seem to fit a more general role, not like GS or Hammers. Expensive though for that.
>>
>>143870128
I argued that they are not the best infantry and they are easy to counter. They should have better infantry because they are at the moment to easy to beat, even savage orcs would beat them, and they are cheaper than great swords.

It is just they lack the options to counter a heavy anti infantry army.

The numbers are they way they are because each army cost the same, dwarfs are expensive and their units should be much stronger for their price.

For online they are under powered, and quite weak compared to other factions. Offline they may be good but then again every faction can be OP offline.
>>
>>143870417
VC

Just keep throwing Vargheists at the enemy.
>>
>>143870417
Empire steam tanks
>>
>>143869553
It is very easy to tell when stuff is unbalanced

However it's pretty hard to actually fix that stuff without ruining balance, especially if you don't know exactly what CA were trying to do with each unit

>>143870389
Dwarf units cost a load more because dwarfs are dying out and need monetary incentive to fight
Empire ones are cheap because they're peasants (and greatswords are strong because they're dramatically overturned)

If you compare anything to Greatswords it looks bad
This suggests that the problem is Greatswords not other units
>>
>>143870097
>He's basically using the mod as his personal fanfiction factory
...you could use the mod tools to make a personalized Warhammer campaign couldn't you? Basically remaking Dark Omen.
>>
>>143870404

Buffs and Debuffs are really strong right now.
>>
>>143870454
>he lets himself get taken advantage of by doing all the work devs are supposed to do
>he will never get it right because devs have more tools for balancing and more manpower than he ever will
>>
>>143870482
>MP
Oh god my fucking sides, your one of THOSE losers

Hows it feel to be a literal cuck, enjoying the sloppy seconds CA shits out for you twats while they spend the real time and money on the campaign? Pfhthahahahahahahahaha

You faggots dont even get balance patches, my fucking sides!
>>
>>143870265
It's not (just) about MP balance.

It's comparing how a player in one campaign as Dwarfs can use the units to their full potential compared to a player in another campaign as another race.

You wouldn't call cavalry shit if the AI/player playing them was just charging once and then leaving them in combat. That's the fault of whoevers controlling them. Similar logic here.
>>
>>143870580
Leaders and Heroes already have powerful buffs.

The only thing that sets magic apart is the neato spells that are literally worthless.
>>
>>143870612
>It's not (just) about MP balance.
He says desperately trying to backtrack and save face

You already proved your opinion is irrelevant, well done idiot, well done.
>>
>>143870074
You're right, that's weird. I tried giving Searing Doom a damage of 5000 but it didn't even kill a single unit.
>>
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>>143870589
>he's trying SO hard right now
>>
>>143870531
>The numbers are they way they are because each army cost the same, dwarfs are expensive and their units should be much stronger for their price.
But Dwarfs have much better money generation than empire

Why would their shit cost the same when the two campaigns are so different?
>>
I miss real total war discussion and tactics instead of all this orkz and Magik stuff
I might just leave until the next one comes out
>>
>>143870820
k
>>
>>143870807
>using logic
Dont do that, it angers the shitposters
>>
>>143870396
Dwarfs have like the easiest campaign though

I was complaining here last night because I hadn't had a decent fight all campaign
>>
>>143870820
Shut up nerd
>>
>>143870792
look who ran out of arguments

go back to the modding tools you never use since shitty unit balance is a-ok for your cuck ass
>>
>>143870820
>"""""""""real""""""""" total war discussion
DUDE HAMMER AND ANVIL LMAO
DUDE RESKINNED SPEARMEN LMAO
DUDE CAMELRY LMAO
The armies in TWWH give more grounds for strategy as you have to tailor your armies even more now in certain cases when fighting certain factions.
>>
>>143870820
>not enjoying some crazy fantasy now and then

Just because you like history, it doesn't mean you can't enjoy fantasy too.
>>
>>143870604
>moving the goalposts
The campaign plays second-fiddle to the battles. It always fucking has, saying the campaign is important is saying that a gimped version Civilization is somehow important.
>>
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>>143870820

>bawww its not history!

Get over it already.
>>
>>143870807
The entire basis for the argument of these "dorfs are shit xDD" idiots is that they're only shit in very specific circumstances that they create on purpose to have an argument. In reality they have advantages and disadvantages just like all the other factions. Unfortunately most of the casuals are either too shit or too lazy to explore their options so they'd rather just complain.
>>
>>143870979
>n-no you moving goalposts!
Pfthahhah, holy shit you're pathetic

Well done, you proved you're a moron and everyone gets to laugh at you, I hope this is what you planned for and isnt a surprise.
>>
>>143870807
And Vampire counts have the highest income, yet their units are cheap.

Multiplayer should be balanced for the battles not because that faction has more money on the campaign map, that makes no sense.

They are under powered, other faction have more tools to deal with more situations and are cheaper.

What is there to disagree about? They are clearly more limited, and every other faction has a cheap answer to their best units.
>>
>>143870945
I didnt run out of anything. I just realized that you are just baiting, since even a braindead chimpanzee could get it through his thick skull that not everyone has preferences that matches his, and that there is no "right" in this case.
>>
>Chaos is easy
>Empire infantry roster is boring
>Dwarfs have useless lategame units and only one viable strategy (tank and spank)
>VC is shit
>Greenskins have no armour counter.
>>
>>143870482
> some people have complaints about low upkeep on Darknut units and big monster stuff
> He changes all recruitment costs to 300 and upkeep to 150 for basic infantry and double for elite units
> he also updates a ton of unit models that look really good
> I can't play old version without missing new models
> I can't play new version without gifting myself money every five turns

I've had just about enough with this ride
>>
>>143870820
Welcome to the warhammer generation.
We've been invaded by /v/ shitposters who have no concept of logic and will shout nonsense when someone has a differing opinion.
>>
>>143866262

Trolls are honestly fine if used right

Giants are far more questionable than Trolls, they die from a stiff breeze and don't have nearly enough effect.

Honestly I have the feeling that fixing magic would go a LONG way towards making the game feel more balanced.
>>
>>143870972
I mean I'm okay with some fantasy but it's completely gotten rid of everything I came to this general for.
There was lots of total war discussion but also lots of historical discussion of wars and such.
Now it's just magic and fantasy and basically the entire general has changed.
It's okay though you don't have to change.
It's me, not you.
I'll just go to /his/
>>
>>143871052
Ill let you go with that backtracking, for now.
>>
>>143866893

The Tooltip for the "Anti-large" ability literally says that it makes them more effective against "anything at least the size of a horse"

Big 'Uns are NOT the size of a horse
>>
Why do my big units lose 75% of their HP if I auto resolve battles when I'm attacking undefended towns?
>>
I can now officially declare that magic's fucked. Either something's wrong with PFM and it doesn't actually register any changes or there's a bug somewhere in the actual game. Vortex spells seem to get the increased damage, but not spells like Cassandra's Comet or Golden Hounds.
>>
>>143866262
What is the point of slayers?

They are expensive and very situation, only competent against giants and trolls.

They are not even anti cav since they have no charge resist.
>>
>>143871267
Does that mean Anti-Large makes them more effective against horses?
>>
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>mfw CA will thankfully never look at the whiners in a shithole of a thread like this for balance ideas and instead balance off proper metrics, constructive feedback and data.

Feels good but I want the retards to leave.
>>
>>143870820
>total war
>"""""""tactics"""""""""
LOVING EVERY LAFF
>>
>>143871310

Is a horse the size of a horse Anon?
>>
>>143871298
They are supposed to be the anti large when you bog down the enemy giants/trolls. You are not supposed to have more than 2 in one army.
>>
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>Play dorfs
>Have fun tanking Orcs with my hardy Longbeards destroying them with my Quarellers.
>Still, really looking forward to all those neat lategame units that will add some nuance to my gameplay.
>mfw
>>
>>143871284
If you increase the damage of Searing Shards by x20 it will take out 25% of a spearmen unit, so increasing the damage does something, sometimes. Increasing the damage of the Comet of Cassadora doesn't make it do any more damage though.
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