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/domg/ - Dominions General
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Someone who left a while ago returned, celebrate edition
Also join this: http://www.llamaserver.net/gameinfo.cgi?game=Fattened_Calf

Previous Pantokrator >>143130831

Dominions is a fantasy turn-based strategy game created by two dudes. One of them is a teacher.

The game combines a simple presentation with an extremely wide array of strategic options, including over 2800 units, 800 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them.

It has simplistic graphics but is easily moddable and extremely deep.

Basically, it's an autist’s wet dream of a strategy game.

>Steamgroup
Join the steamgroup for multiplayer
http://steamcommunity.com/groups/vanheimageofvidya

>Group chatroom
steam://friends/joinchat/103582791434709795

>Our work-in-progress wiki
http://dom4.wikia.com/wiki/Dominions_4_Wiki

>Our pastebin
http://pastebin.com/dHdZ1cch

>Dom4 Manual
http://jaffa.illwinter.com/dom4/manual_dom4.pdf

>Dom4 Inspector
This is a community resource that has every unit, spell, and item in the game in an accessible database.
http://larzm42.github.io/dom4inspector/

>Play by email guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=202096551

>Debug Mod:
For testing battle formations and spells
http://dom4archive.kermodebear.org/www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/debug-mod.html

>Where do I get it?
It is available on Gamersgate and Steam. Desura is kill.


>THE BASICS
>Read the manual
>Read the wiki
>Read the pastebin
>Watch some LPs by Maerlande or NuclearMonkee
>Start playing multiplayer games

Submit completed games here:
https://docs.google.com/forms/d/1jHX_ZoJi6zIvDq6ANdp-W1Y89W5_fmShuDyHmAj5qC4/viewform

Results Here:
https://docs.google.com/spreadsheets/d/1dlrvyEqLFYIaXRc49TheMmfdoP8jEh1m5rZJHJAzDWQ/edit?usp=sharing
>>
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memes
>>
ded memes
>>
>>143592776
So it's just you and me in here? Great.
>>
>>143589537
>three-headed frog
It's clearly just three frogs stuck together.
>>
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>Join a few PBEM's
>Get burned out on dominions
>wait a few months, it starts again
>>
>>143594445
How many is a few, anon? And what are you doing in them, just building up slowly/carefully never doing anything very risky?
>>
>>143594684
>How many is a few, anon?
About 3 at a time

>And what are you doing in them, just building up slowly/carefully never doing anything very risky?
Varies from game to game
>>
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>>143589537
Do shitty comics count as memes?
>>
>>143596347
Dominionball comics a best
>>
>>143595058
Well, let's start at the begining then, what do you like about playing dominions? And what do you dislike?
>>
>>143597268
>Like
seeing cool shit happen
>dislike
waiting around for cool shit to happen

But it's not a big deal, I still like dominions a lot. I just find it hard to continuously do turns for months at a time.
>>
>>143597994
Well, hang about in the steam chat, blitzes do happen, which are usually less... sensible than Pbems but not by much, and go far far faster.
>>
>>143598617
Blitzes are really tiresome though
It's more about who gets tired first than whoever played the best since they can last for so long and dominions is hard to play quickly
>>
>>143599154
>I don't want to wait for turns
>but I don't want to do all turns in one go either
>>
Hey you! Join http://www.llamaserver.net/gameinfo.cgi?game=Dragons !!

It's set to start as soon as all pretenders are in, and it's at 7/8! You have the chance to join a pbem, and get the first turn immediately!
>>
Also,

http://www.llamaserver.net/gameinfo.cgi?game=LAte_to_the_party
>>
>>143599218
Whether I'm interested in getting turns or not depends on the game. You can't deny that blitzes are really intensive.
>>
anyone have the screenshots of 4bless mictlan dying on turn 1?
>>
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>>143600987
It wasn't quite turn 1. It was very early in the game though.
>>
>>143599421
http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/parganos-422-with-caves-11619#1060039

Is this the link for the version of the map you used?
>>
>Most of your allies never answer any messages, and are near impossible to contact at all
>Your enemies are all very talkative and available
>When you consider swapping sides.
>>
>>143601517
yeah, you should totally join us
[what game?/spoiler]
>>
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>>143601331
Turn 9

>>143600987
Here's what you're probably asking for.
>>
>>143601724
thanks friend
>>
>>143601702
Now that would be telling.
"All of them"
>>
>>143602083
Hi Lambert. How many games at the moment?
>>
>>143602270
Don't bully lambert, please.
>>
>>143599421
fuck i was 2 seconds too late
>>
>>143603417
S-sorry. Just a casual question.
>>
>>143603591
Revealing that you can identify someone is a very rude thing to do. Even if you know who he is, do him the courtesy of leaving him the dignity of anonymity from the rest of us.
>>
>>143603981
you are super cute, are you Andre?
>>
Does elemental vulnerability affect stun damage? Is fatigue from Heat from Hell/Breath of Winter doubled against units susceptible to heat/cold?
>>
>>143605089
Resist against temperature fatigue is at 5
>>
>>143605449
...and?
>>
>>143605089
Stun is merely telling the damage to affect the units Fatigue rather than HP, as well as counting as half for the sake of resistances. So, without explicitly testing, and going on what I've seen happen, yes, it does affect that, but no I'm not certain it doubles it.
>>
Ys soon sounds really exciting

patch when
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>>143608795
>>
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>Mean people wish bone of thrones to attack me
>haven't lost a single province to them
>meanwhile
>>
Join blitz wat will become real pbem in chat.
>>
2016-05-27 21:50:33 +0200
Performance improvement for battles

2016-05-27 21:32:06 +0200
Viewing enormous battles could crash the game
Fixed graphical glitches for enormous battles

2016-05-27 16:25:12 +0200
Bronze weapon stat fixes
Ermor/Lemuria random gods starts with sloth 3
Ys troop fixes
Description fixes
Mindless are not affected by feeblemind
Mindless cannot get feeblemind/dementia from ordinary means
Master ritualist fixes
Mind Hunt & Astral Projection cannot be cast by mindless
Modded: #twohanded should work now
Boar Warrior cost 30 -> 22
Agartha lower cost of many troops
Minor balance changes
>>
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First time this has ever happened, but I still feel like an idiot.
>>
>Sardash extended for just themselves as the admin.

Scumbag admin detected.
>>
Hey guys message me in game or get my attention on here if you need anything.
>>
>>143613837
Mind hopping in the steam chat?
>>
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This dominionball from the last thread made my week, thank you whoever did that. Very succinct summary of the political climate
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Post ichtyids.
>>
Really need to speak with Memegeddon Fomoria. Would like to know if I'm actually going to get a certain item anytime in the near future.
>>
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>>143613505
god forbid I be busy with something
>>
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>Playing dominions singleplayer cause new.
>Playing MA Marignon because holy crusaders sound cool.
>Make really shitty attempt at SC Pretender.
>Pretender gets mute so can't use all buffs, then horror marked.
>He dies to undead the turn before I can forge a chestplate for him.
>Prophet dies while conquering territory to nearby nation.
>Said nearby nation is abysia.
>Have heat 2 in dominion for fire magik.
How fucked am I?
>>
>>143621238
Modestly. MA Abysia isn't that bad, and the AI's not smart with heat aura units. Either they don't bring their abysian units and your fire evocations work fine or they do and you can have a giggle as half the enemy army catches fire. Of course, you're new so you may or may not have the needed position and skills to deal with an AI superstack.
>>
>>143621238
You use crossbows.
>>
>>143621907
I thought crossbows would do fuck all against abyssia since they're chiefly heavy-armor troops that often have greatshields.
>>
>>143622091
Use more crossbows
>>
>>143621238
It's singleplayer, who gives a shit? Marignon crossbows are great so if you just spam them you should be able to overpower retarded AI hordes no problem. And for Marignon infantry

>pikes
indie clearers
>swordsmen
your workhorse, best at killing things
>halberds
eeehhhh, without their defense buff they aren't really worth it. You can mix a few in with your swordsmen for their potential higher damage but don't rely on them for anything
>man-at-arms
his shield is nice for surviving ranged weapons but too expensive to be mainline infantry. Use these guys to distract ranged-heavy armies or if you have lots of crossbows and want to avoid friendly fire casualties
>>
>>143621489
>>143622223
>>143622237
Ok, thanks. Sorry for new.
>>
>>143622091
Mari has the cheapest crossbows of the MA and it's about the only thing that makes them okay in the early game
>>
>>143621238
Don't play single player. It won't actually teach you how to play the game, it'll just give you a ton of bad habits which you'll have trouble breaking.
>>
>>143622496
Single player is good for understanding early expansion
>>
>>143622447
Like >>143622496 says it's important not to get too comfortable with how single-player works. It's a good way to understand the basic mechanics of the game and basic stuff like how to expand quickly but when it comes to battles and wars you won't really learn anything from the AI because they don't engage in diplomacy and their battle scripting isn't too good.

Once you're reasonably confident with how a nation works and how to fight and manage your stuff I'd recommend joining a game. It's not too bad, as long as you don't screw up expansion nobody will know you're new and then just don't piss off your neighbors unless you're confident you can stomp them into the dirt.

And the best tip I can give for starting expansion is to hire mercenaries. Even if they get fucked up taking on just one independent territory that's a whole territory for something like maybe 200 gold while preserving your own troops. And aim for barbarians if you have them nearby during expansion. pull your formation back and your crossbows will destroy them no problem.
>>
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>>143623353
>>143622496

Thanks anons. I'll hop in a mp when I get the chance. Have a crusading Marignon.
>>
>>143625406
I kekd hard
>>
Logic tells me that Spritegen should be able to create attack sprites as well as base sprites, but for the life of me I can't find any option to do so.

Am I just barking up the wrong tree here?
>>
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Saving this thread by pointing out that Sanae is a slut.
>>
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What is the worst pretender chassis? Or are they all viable to an extent?
>>
Hey Dragons admin, are you here?

I'd send my turn in but as I pointed out in>>143613104 my shitty email client is being dead today. If they don't get around to fixing it soon is there any way that my turns can be sent to another email-address?
>>
>>143633882
>is there any way that my turns can be sent to another email-address
The admin can change the email address your turns are sent to on llamaserver if needed. After that, just request a turn resend and it should work.
>>
>>143634105
All right then, summoning Dragons mod.
>>
>>143632250
Is there a semi divine wind priestess in Dominions? The closest I can think of are Oreiads.
>>
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>>143634264
>>
Do underwater capitals only gain resources from nearby underwater provinces not land? My tests in single player give this impression.
>>
>>143634716
That's a bird
>>
>>143635770
Both
>>
>>143636059
But when I tested on realm of roaring rhinos my resources never higher even after I took 4 neighbouring land provinces
>>
>>143636282
Only UW. Similarly, UW provinces do not add resources to neighboring land forts
>>
>>143639442
That sounds gay as fuck for underwater nations as most maps don't have a water capital surrounded by water
>>
Marverni got a moment to talk?
>>
>>143639858
Sometimes it's ok. It's very map dependent. UW nations also tend to not need to mass high res units from their cap. The only exception I can think of is EA or MA Atlantis trying to run a bless, but EA at least can provide extra resources.
>>
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>>143640063
>just trust me you stupid gaijin
>>
>>143640348

Stop hating on poor yomi.
>>
>>143641013
Stop diplomonstering while you're the biggest
>>
Ys soon.
>>
>>143641069

I am not the biggest by far, as I already mentioned last thread there are three nations with two caps.
>>
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>>143641278
>>
>>143641385

Go away hater its pure 100% truth
>>
>>143633882
Give me your diff email address then and let me know what nation.
>>
>>143641513
Next you'll be telling us that you didn't tell us to attack Sauro
or Caelum
or Mictlan
>>
>>143641701
I'm Marignon, but now my other email address has my full name in it. How badly can that fuck me if I put it here, can I trust you faggots?
>>
>>143641748

I didnt tell you to attack Sauro what are you smoking.

And I only mentioned Caelum is huge and Mictlan has Splendour or Shattered Throne in his cap ring which was enough.

I don't need to 'order' people around, they know whats dangerous if they know the facts.
>>
>>143641756
You're fine, this ain't 4chan of 2006 mate.
>>
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>>143641914
Yeah, sure I suppose. How many people really give a shit about Dominions? And now that I think about it this address is linked to Sadpanda, I'm not exactly careful with it.

[email protected]

Want my address and a photo of my driver's license with that?
>>
>>143642000
Changed, sent a turn resend to confirm it too.
>>
>>143642134
Thanks for your cooperation. The email got through and I'll have my turn done soon.
>>
>>143641756
I dunno how insecure it is. Better post your social security number and date of birth too so I can check.
>>
I guess crone is the worst physically but they can all be useful with magic
>>
>>143641820
Such innocence
>>
>>143642846

I bet you are not brave enough to tell me who you are eh coward
>>
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>>143644309
Sorry Yomi, but I can't trade with you under this diplomatic climate. I'm wedged between Caleum, Sauromatia and Maverini and if I was branded your ally, well... it doesn't bear thinking about it.
>>
ded
>>
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Well I think that this proves two points beyond a shadow of a doubt:

One, a memebless is not an acceptable alternative to mage support.

Two, SANAE IS A FILTHY DISGUSTING WHORE!
>>
>>143649286
>Vampire queen
what's your build?
>>
>>143649286
not even chinaman, but how does a fight in an autistic strategy game mean anything about autistically thinkin a chinese cartoons waifu is anything?
>>
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>>143649716
Keep in mind that Sanae objectively being a slut and getting called out on it was enough for Chinaman to declare war on other nations. Meme warfare is serious business.

>>143649583
Pretender also is meme.
>>
>>143645207

U wot now I'm only fighting Caelum

REEE who is doing me black PR you fucking coward REEE
>>
Oh right, forgot to mention I'd like to talk with Marverni.

And Rlyeh too, don't think we spoke before and it would be nice.

I'm in the steam chat.
>>
>>143645207
I think you're worrying too much.

Dominions doesn't have a formal diplomacy system, you don't get dragged to war with your supposed allies if they get attacked. Indeed, the player attacking your "ally" will be happy if you stay out of the conflict, and being attacked, your "ally" won't be in a position to exact revenge for your lack of loyalty. And since Dominions is free-for-all game and there can ultimately only be one victor, most players will understand and not have hard feelings about dishonoured treaties (besides trade, the unwritten house rules kinda oblige you to honour trades to best of your ability).
>>
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>>143649286
95 mages. That's what I call mage support
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>>
Can you undo alchemizing gems or do you have to redo the entire turn?
>>
>>143653841
Whole turn.
>>
>>143653841
If you ever have a question regarding UI and interface usability, just assume the worst possible outcome, and it will likely be a correct guess.
>>
>>143654223
This desu.
>>
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So, I'm trying to think how to save MA Machaka from being shit. Here are some suggestions:
1) Make baseline shitters slaves (spider clan took over, so that's pretty logical) and make Voices and some commanders taskmasters OR make voices inspirational to warrant their recruitment.
2) Give Machaka palisades and fortresses. Seems sound from both mytho-historical perspective, and gameplay.
3) Make witchdoctors recruitable in forests/forts without labs. This along with 2 will make them spammable and useful in battles (at least somewhat useful) without being too OP (just look at their shit paths). Maybe make them cost 90 dosh, but that's debatable for recruit (almost) anywhere mages.
4) Give sorceresses +1 free path instead of shit 40% chance. Nobody hires those shitty mages anyway because of sorcerers. Also, lower their cost to around 80-85 gold, I guess.
5) Sorcerers and African-American Sorcerers are okay with sum1mod. I think. Still fuckin 180 gold for bad paths, but it's salvageable.
6) Make spider warriors any fort. Yes, the stealth dudes. Nobody hires them because they are cap only, and you want spiders in your cap, but they can be used to raid along with bane spider commanders (or make a new spider warrior commander along with this change, because bane spiders are cap only, and you need to waste a black sorcerer recruitment turn for them; or give that shitty spy priest 10-30 leadership to warrant their recruitment ever). I think that would allow machaka to be played not like a solely Sloth 3 money nation because default machaka only needs resources for its cap only spiders.
7) Maybe make a national banefire dart spell? It fits the nation thematically, and would help shit mages to evospam. Nothing too powerful, just a better banefire dart(s).

Maybe I forgot something. Don't forget to like, comment, and subscribe to my channel.
>>
2/8 for fattened calf, the EA summod game in the OP.

>>143655794
Ears -StR +10 leadership, for leading spider warriors.
>>
>>143655794
>2) Give Machaka palisades and fortresses. Seems sound from both mytho-historical perspective, and gameplay.
Not really. Their hoplites are well-armored, which implies that Machaka's at least moderately advanced technologically.
>>
>>143656661
>metal armor
>hide shield
Illfraud is at it again.

My point still stands though. I'm not saying that you need to force them to build palisades only.
>>
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>>143649286
Well I DID have mage support, but they all got turn one magic dueled.

I maintain that the memebless works surprisingly well. T'ien Ch'i's mages are all cheap and you don't particularly need to mass their generic infantry, so I was recruiting mages every turn and never had a gold problem. The drain kind of hurts early-mid game, but sacreds prop you up for a while and your supercharged expansion allows you to eventually start to catch up in research.

The issue is less that the build itself is bad, and more that I'm bad/inexperienced. Also MAGIC DUEL OP PLS NERF ILLWINTER
>>
>>143655794
Doesn't spider warriors' description say they're being trained under the God Mountain? It'd be kinda like making Abysia's Warlock Apprentices recruitable outside capital.
>>
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>>143657057
It still doesn't count as mage support if they're all dead on the first turn.

You best have an army ten times that size coming up to reinforce my friend, else you are about to get bullied so hard. Maybe next time you'll come back with a quadbless.
>>
https://www.dropbox.com/s/zm77snzfglblo0n/SuperHams.zip?dl=0

Latest version of the superhams all warhammer mod for moggserver, now with less tomb kings summons randomly being everywhere.
>>
>>143657057
You did better in stalewarriors, to be honest.

Two major blesses is enough.
>>
>>143657293
What the fuck does Illwinter know about balancing their shit lore? Maybe spider warriors are just warriors of the spider clan that come to spider mountain to train as bane spiders.
>>
>>143657386
Don't worry, I ain't dead just yet. That battle hurt, but it wasn't the bulk of my forces.

>Maybe next time you'll come back with a quadbless.
Believe me, I've tried it. Don't think you can manage it without taking death scales, and fuck that.

>>143657519
YOU CAN NEVER HAVE ENOUGH BLESS. And I'm not sure whether the extra scales even help EA TC all that much. Like I said, all your mages are sacred and cheap to begin with and your infantry isn't worth massing. Drain is the only part that kind of hurts.
>>
>>143658513
you never have enough gold.

if you ever think you have too much gold, you shouild have built an extra fort to recruit more mages in it

your mages as TC are really cheap, you should have hundreds of them, not just fucking 20.
>>
>>143658625
Oh, I do have that many. They're just busy with Burritos right now.
>>
>>143657386
Tbf, you were 1 RoS trap away from a disaster. And TC can RoS at the cost of a sacrificial master, so . . .
>>
>>143659836
china can't into mages at all, so no problemo.
>>
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http://www.llamaserver.net/gameinfo.cgi?game=AwfulGame

i put up a game using the awful nations mod (EA) from here http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2932
>>
>>143661393
Sounds awful. I'll check if any of the nations strikes my fancy and maybe I'll give it a go.
>>
>>143661393
I'm totally up for it.
>>
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Play your turns
>>
Twiceborn
>>
>>143661393
How come awful have enough modders and we don't? People of /domg/ lend me your ears!
>>
>>143669083
I have some mod ideas but I'm lazy and can't make sprites, so I'm forever an idea guy.
>>
Do disciples automatically bless their troops in combat?
>>
>>143669218
Hasn't stopped me modding so far, just give it a whirl, we'll help where needed!
>>
>>143669242
Who wants to know?
>>
>>143669242
yeah, of course they do

are you new?
>>
>>143670573
>implying that lack of knowledge of disciple mechanics is purely the realm of the new

wew.
>>
>>143670824
>implying implications
wew lad
>>
>>143670573
Pretty new, yeah. I thought that they should, since they didn't have any holy levels and it'd make sense for them to do so, but wanted to double check.
>>
>>143661393
Aren't some of these nations from Ichythid mod guy?
>>
>>143672557
No
>>
Strategies for beating Helheim as Kailasa? (this is just SP... go ahead an laugh. I'm new). Still in the early game, but they took a province I want. Playing with summod, Worthy Heroes (my prophet is a two-headed elephant), and More Pretenders (my pretender is the Demiurge, which allowed for a rainbow bless. I think it's something crazy like F4A4W9E4. I wanted to fuck around with a lot of blessings to see how it'd work)
>>
>>143675384
Apsaras, summon apsaras.
>>
>>143675384
Use your Yakshas to cast earth grip early on. Later have your Yakshinis spam falling frost, water elementals, while your Yakshas cast destruction or maws of the earth.
Your Gurus and Yogis (with Lights of the Northern Star) can spam stellar cascades.
>>
>>143661393
ALL GLORY TO ARMOK, BLOOD SHALL FLOW
>>
>>143661393
Joined as Doom.
>>
>>143676456
Yeah, Stellar Cascades are the way to go. Get a Guru to cast Light of the Northern Star and then every Yogi can spam Stellar Cascades. A few of those will take any giant to a high enough fatigue to be useless in combat.

Against the AI generally SuperCombatants are very effective, and fun too. Try summoning a Siddha and equipping it with a Frost Brand, Vine Shield, Eye Shield, Serpent Kryss, Iron Face, Hydra Skin, Boots of the Messenger, Amulet of Antimagic and Girdle of Might. Script Body Ethereal, Mistform, Mirror Image, Astral Shield, Resist Magic, Attack Rear and send it against a few AI armies.
>>
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I like it when creaky old wizards beat off assassination attempts like it's nothing
>>
First turn done, new turn in.
>>
>>143684547
Can't wait to see how my policy of poor decisions has already returned dividends/bitten me in the ass.
>>
>>143661393
Dammit, I need to go to work. Someone please leave Szug or a world war nat open for me, if you'd be so kind. Pretender will be in at around ~6 hours from now.
>>
>>143661393
I can't see anything interesting in Elemnia.
It could be a bug, but they have no better mages than a N1 with 50% N and 25% N S.
Which is awful.


Also how do dragon eggs work? I suppose the nation plays around getting one of each every turn, but how do you hatch them?
Let them stay in battles?
Are the dragons inside sacred units? are they regular pretender chasis dragons?
>>
>>143689976
Most of the SA mods aren't balanced at all. I haven't seen all of them, but the ones I did look at where either overpowered or underpowered with no middle road.
>>
>>143689976
Check your summons.
>>
>>143689976
XP shapes, get them XP and they become ridiculous.
>>
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Need some new player advice.

Should I use thug bless for Rus, or should I go full scales?
>>
>>143690323
How much does that unit cost?
>>
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>>143691319
35 earth gems. There are also those cap only artillery guys.
>>
I'm shit with mages, am I supposed to script each one?
>>
>>143692115
Only if you want to win.
>>
>>143649286
>>143649908
considering these circumstances Helheim can we talk soometime soon? I got some goyiming to do
>>
>>143692115
Script one, copypasta the script to the others of the same type. Repeat until out of types.
>>
>>143692312
>>143692716
I've just been playing single player and smashing armies into each other really. Is there some guide to what I should be scripting them to do or is it just a git gud scenario?
>>
>>143694136
Join multiplayer game ASAP. You will learn a lot of shit there, as SP enforces some bad habits like massing shitty troops, not recruiting enough mages, and relying on province defence.
>>
>>143694136
It's kind just a git gud scenario.

I mean, there is a lot of info out there. The problem is that without the context to really solidify that knowledge it's pretty useless. You can gain some of that context from playing singleplayer (6 months, etc etc) but really, speaking from my own experience, my knowledge and skill at the game shot up meteorically when I played my first PBEM. And I'm still learning a lot more in every game than I ever did before. It's a trial by fire thing. You can learn in singleplayer but often there really isn't a need to when just smashing armies into each other is good enough. When that no longer sufficed I found it much easier to look things up and apply the knowledge, plus coming up with my own ideas and trying them out.

It also helps that singleplayer is so damn boring compared to MP.

One additional advantage of playing multiplayer that I think is overlooked a lot is, if you're willing to be an evil steamshitter, getting to chat with other players and having a game in common to discuss makes it a lot easier for you to process very relevant and helpful information. I'll even chat with people that I'm actively fighting against, though to a lesser degree. I love going over big events with the one other person who understands the situation as well as me. I point out their mistakes and they do the same for me.
>>
>>143694549
>relying on province defence
One thing that my time in MP seems to be showing is that province defense can make a difference. Its value is not always commensurate to the money you have to pay for it but when I spend the minimum on PD I sometimes find my neighbors who stack it up in the 20-25 range have a slight strategic advantage in their ability to strike with smaller raiding parties and lighter thugs.
>>
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>>143691442
>>143690323
I am forever sad that this does not have 1 misc slot, to put a black powder barrel in.
>>
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>>143695124
Air shield works wonders against those shit firearm nations.
>>
>>143695124
Couldn't they have just made it Autoequip a cursed version of the Flying Ship with a much lower capacity to make a flying transport? What's this stuff about only carrying Air Infantrymen, I just figured that was a fluff justification for a mechanical weakness but I guess not.

Also given the way Dominions commanders can't hold past turn 5 do these things just start ramming the front line the moment they run out of ammo?
>>
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>>143695432
[Insert vaguely racist suicide bomber joke here]

>>143695691
Flying transportness isn't moddable, they use batstartsum to make it spawn infantry. Plenty of ammo, but yes, unless you tell it to stay behind troops.
>>
>>143694768
I'm always worried about being super bad in multiplayer but there's only really one way to git gud really. It is a really fun game but I regularly beat impossible AI now so it might be time to graduate anyway.
>>
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>>
>>143696654
That's a reasonable fear. You are most likely going to be very bad your first time. But so was everyone else their first time, and it's not like the regulars here are all that great anyway. It's okay to not know something when you're just starting out.
>>
>>143696654
What helps is that only one of the between 6 and 16 (though there have been games with as many as 31 players) can win a given game. Losing half a dozen times then winning is actually an above average winrate, it's hard to get despondant about not winning when if you win the one you'll have a great winrate, not that anyone gives a toss about winrates anyway.
>>
>No-one has yet joined as Ulmreich to get to play as the Collossal Hitler Pretender
Step it up.
>>
>>143696956
>>143697328
Welp, I doubt I can be that terrible. I'll look for a game tomorrow. Is there a /domg/ steam group then?
>>
>>143697487
His paths are not that good though.
>>
>>143697612
Yes, though it's mostly used for blitzes and, uh, shouting at cirno.

The OP has a game in it for some reason, and >>143599485 has a game.
>>
>>143697832
Cirno is a meme.

And also an autistic French Canadian mathematician, which explains why it's ok to shout at him.
>>
>>143698726
>cirno is a meme
>rejakor is a meme
>malakal diplomunster is a meme
desu sometimes i wish i was a meme too
>>
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>>143698726
>>143697832
please no bully.
>>
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>>143700672
>>
>>143700460
Who are you?

I am the mememaker, I can make a meme out of anyone.
>>
>>143701091
b-but i'm really shy ;_;
>>
>>143669083
>who is strabonic
>who is sum1won
>who is amuys
>who is lambert
>>
>>143703952
>who is lambert
Me, the perosn who posted that, and who IS strabonic?
Also, we do really need more modders.
>>
>>143704362
strabonic is the person who posted 3 million mods to dom4mods until they asked him to cut it out with the modding. He used to be in chat a lot as Enraged Eggplant.
>>
>>143688712
Well blind expanding turned out not to be that big of a mistake, it was a province I would've attacked anyways, but the defense was surprisingly stiff. If I didn't know any better I'd say we were on indy strength 6 or 7. Also

>2 provinces in capring
>nonadjacent

Good thing I'm Ermor, I guess.
>>
>>143705037
>cut it out with the modding
>on a modding subforum
>>
>>143705037
Did that really happen?
>>
>>143707332
No, he just posted all his mods in one go there when Desura went down and it was suggested by some posters he should post them all in a single thread. Others said it was fine though as they would drop off the bottom of the page soon enough.

In other news, I've released the spells and items document for Magic Enhanced and am interested in any feedback:

https://drive.google.com/open?id=0B-jNQgOwI-Q_SlY2ZDFoVGxSTnM
>>
>>143707721
Looks ubalanced as fuck. Should be fun.

Make a game with it or something.
>>
Still need to talk with Memegeddon Fomoria and Pan sometime before the next turn ticks, and before I sleep (in the next couple hours or so).

Would really like to know if I'm actually ever going to get the goddamn item I paid for.
>>
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LAte_to_the_party is at 11/16. Help flush out the final 5!
>>
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it'ssssanewturnyay
>>
>>143719563
oh geeze, better remake my P3 F9 ragha god
>>
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>>143657057
95 celestial soldiers=285 Air gems
2 dogs= 5 Air gems
27 river demons= 108 water gems
4 heavenly fires=12 fire gems
9 Celestial masters= 2880 gold and 18 mage turns on cap
5 masters of dead= 350 gold
10 masters of the way=1350 gold
105 WoTE=2730
2 earth boot= 20 Earth ges
1 anti magic amulet= 5 Astral
one guy carrying 15-20~ airgems
one celestial master was empowered with blood

in short the total damage was 305 Air gems, 108 water gems, 12 fire gems 20 Earth gems, 5 astral, 50 slaves for the empowered mage, and one shitty waifu

The Shoa always gets the last laugh goyim, Now if only death elves would leave though I appreciate them stalling this turn
>>
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>>143721449
Don't forget that I did lose a massive total of 10 soothsayers, that's a staggering 350g, and a few other inconsequential things.
RIP Sauro I don't know that I'll ever recover.
>>
>>143721449
What was the bless anyhow?
>>
>>143722020
N9D9W9
>>
>Not a single edible glove post
>>
>>143722106
back to the hospital ward pan
>>
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Why is fomoria the cutest nation?
>>
>>143599485
I'm down to join but I don't do a whole lot of Late Age stuff. I'll make a pretender and join today.
>>
>>143722795
Because it has Size 6 units fucking Size 2 units on the regular
>>
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>>
Oh, that's still going?
>>
So Ys is going to be a yukkuri water paradise like Neo-Venezia right?
>>
>>143725779
No, because elves are dicks
>>
>>143726210
All elves are just little dicks. Fuck those shitters, honestly.
>>
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>>143726210
But Elves can have comfy gondolas too anon
>>
>>143694952
Using more than a few points of PD isn't the same thing as relying on it.

Relying on PD is when you assume large amounts of it will be a significant impediment to an enemy invasion, like it is against AI. Against players it'll delay a competent enemy attack a turn at most (outside of a few very embarassing failures), before they roll over it with mage support or a powerful thug.

PD is mainly useful against raiding. If you expect a weak (i.e. can be beaten by 20-30PD reliably) enemy force to move into a province you own next turn, bump up the PD. You usually do more gold of troops in damage than the PD cost, and the PD will stick around with no losses (assuming you won) and force the enemy to commit more on their next try against that province.

Bumping up PD can also help against flying/stealthy raiders, but it's likely an enemy player will have scouts and will avoid provinces with high PD. Putting 20+ PD on every province is just a waste of money, so only use it to shore up provinces which are hard to defend using other methods.

PD can also be useful as emergency blockers for mage support. If you have plenty of mages but not enough troops around (research mages on a flank you weren't expecting an attack from, lost your troops in a fight, etc) PD can buy your mages enough time to summon some blockers and blast the enemy.

Finally, remember to put PD on forts which are under construction, unless you have an army sitting there. Losing forts to random events really sucks.
>>
Are LA R'lyeh any good? They're focus on mages, summoning, spamming freespawn chaff and spreading their corrupting Dominion sounds interesting but also kind of finnicky and awkward.

I'm thinking I might try them out in a game soon with a rainbow pretender if they aren't too retarded.
>>
>>143734046
If you have a reliable way to get rid of extra freespawn, such as an underwater neighbor who doesn't mind you suiciding piles into their PD every turn, they're not half bad. If you're stuck with the UW freespawn, then you're just flat fucked because they cost upkeep.
>>
>>143734046
They're like MA R'lyeh, except your pop dies so your income goes away (and R'lyeh likes gold), and you get freespawn chaff that cost upkeep to take what's left. You're left with popkill gold problems without the ability to make good use of all of your chaff and you don't transition out of using gold for your mages.
>>
First of what will hopefully be nine or ten nations is finished.

http://www.mediafire.com/download/ylps8v9g8o69ile/Mathosia.rar

pls give feedback, I need to know how badly I fucked everything up. For reference purposes, the source of the lore is Rift, an MMO which isn't worth playing.
>>
I'm extending the turn time to 48 hours because it's getting to that point of the game where there's more going on.
Hopefully this will also help avoid some of the unfortunate stales that have happened.
>>
>>143734207
>>143734328
That chaff problem sounds kind of awkward. My thinking was that luck scales and aggressive expansion could maybe support some good mage-growth and deal with the chaff. Is that viable or would I just get my ass kicked?

If I decide against R'lyeh I'll just end up going Man, which is much simpler, but nowhere near as dank.
>>
>>143735592
The problem isn't just that you can't suicide the aquatic chaff. The problem is that you literally are denied the ability to buy mages and troops on a nation that cannot summon in sufficient quantities to make up for it.
>>
>>143736720
Sounds like I might just go for Man then, R'lyeh sounds too technical for me to work with. And considering that this is for 'LAte_to_the_party' which already has Atlantis in it, competing for the seas would have been too much for me. On land I should stand a much better chance.

For Man should I just Rainbow pretender and Magister Arcane spam?
>>
>>143738616
>And considering that this is for 'LAte_to_the_party' which already has Atlantis in it, competing for the seas would have been too much for me
Atlantis pretty much hard counters R'lyeh anyway
>>
>>143738616
I chose a completely worthless expander because of meme riverlands with meme 3 province start. So now I'm trying to prove LA Man is filled with strong independent old men who don't need no God.

It sure would have been nice though. Looking back, I'd probably take an SC chassis with nature on it, possibly even N9 for Golem thugs, but also to actually be able to use the nature gems you're given without getting lucky/empowering.
>>
>>143738846
A thugged out LA Man sounds interesting and I always like N9. What's a good choice for an awake and ready to kill pretender? My only real knowledge of how to build a fighting pretender is meme-sneks so this is all very interesting for me.
>>
>>143739237
You probably want N9 and scales or awake, rather than both.
>>
>>143739237
For imprisoned N9, take ram-snake or tree. For awake, take boar.
>>
>>143739237
You have the Boar, so taking that N9 Awake is an option (an expensive one, but not impossibly so).

Keep in mind that without Dom9 or high Earth (and you can't afford high Earth with N9) he won't be amazing at expansion. He can handle a lot of provinces still, just don't run him into heavy cav/knights and expect to be impressed.
>>
>>143739563
>>143739636
You can get +5 scales with the Boar N9 Awake by taking Dom5 (not the end of the world with awake, as he'll push your dom enough). That said, I'd still rec something like the Tree, Lord of the Forest, or Ram Snake for better scales, as magister arcane spam is rather gold intensive.

And I know from experience that the tree especially is an unkillable piece of shit.
>>
>>143739563
>>143739636
>>143739639
I'm liking the Boar but I think I'll have to ditch N9 because I want him to kill things for me. I might go do some experimenting in single-player to see what's affordable and effective.
>>
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Order 3 / neutral luck to minimize events, since you're taking Drain 3
Cold 1 can be Heat 1. I prefer moving a temp scale when I need to dump one more.
What really hurts here is the lack of growth, since as >>143739817 says, you really want to max dosh for mages.
>>
>>143739858
You should never have Order 3 with Growth 0, unless you plan one winning the game by around turn 30 (or losing the game by turn 30 I suppose).

Prod 3 is also overkill with an awake. Prod 1 or 2 is perfectly serviceable for expansion, unless you're planning for your god to die immediately.
>>143739838
An awake expander will never kill or even seriously threaten a player. even an N9E2 Boar can run over most indies (excepting large knight/heavy cav provinces). Both die to surprise indy wizards at any rate.
>>
>>143739858
That's a bit like what I'm playing around with right now. How important is magic on a Man pretender? Does N9 really help Boar that much? I'd prefer to go for a higher Dominion if possible.

Or maybe I should just make a dorman/imprisoned tree and go nuts with my scales. I do like the idea of an expanding pig-pretender though.
>>
>>143738846
Are golem thugs that good that its worth giving up so much for them? You could always give them amulets of regen since the only one using your nature gems will be your pretender/Morrigan le Fay if you run Worthy Heroes.
>>
>>143740154
You take N9 for the bless effect, not the boar.

>>143740121 is right again, actually, but you do want O3 for the event reduction. Prod 1 / Growth 2 would be better. Prod 3 + awake is nice early, but unless you just really want to make nothing but defenders you can get by with less.
>>
>>143740154
N9 helps the Boar pretty much fuck all, but is useful for trying to grab Mother Oak, and is somewhat valuable on your sacreds.

The key function of N9 is making shrouds for Golems and Magister Arcanes, as shrouded MA don't die to a light breeze.
>>
>>143740220
>You could always give them amulets of regen
No you can't. They're lifeless.

>>143740254
It's also nice on wardens. Not really worth taking the bless for them alone, but it's pleasant.
>>
>>143740235
Personally, I'd dump temp all the way, and take O3G3P1L1 (L1 opens some really nice events. Nothing critical, just personal preference here This should probably be used on either P2, or making the temp only 2).
>>
>>143740339
Dumping temp all the way reduces your gold by a fair bit.
>>
>>143740220
Golems are thugs without N9. With N9 they can TP into armies scripted the wrong way and shove the whole thing away, or TP into intercept. Or more safely TP into burn gems/let your mageblob avoid t0 RoS.
>>
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>>143740254
If I were to go completely the other way and focus on economy power how would this work out?
>>
>>143740425
Dumping a temp scale, on the basis of gold, is less damaging than dumping an Order scale. Growth scales better for income than even Order. Since Order > Temp, and Growth > Order, it stands to reason that Growth > Temp.
>>
>>143740489
Yeah, that's fine. You honestly don't need 8 dom, and it's worth lowering that for even a luck scale.

The other thing you might want is a pretender that can move. A tree is great for being an unkillable fucker, but that only matters when your cap is being stormed, so it doesn't help you win the game. Aanecdotally having a pretender that can claim thrones might.
>>
>>143740489
Really question if the E4 is worth it. Removing it, and dropping down to Dom7, is worth 4 scales that can make you heat neutral, and can pump Luck for nice events with Order.

Or you could do the same N9 with 7 dom, keep temp the same, and run Magic3 (MA do get the research bonus after all).
>>
>>143740489
You could also just make it a Horned One with straight N9, for a mobile SC pretender. Or if sold on the E4, Lord of the Forest is the same price as the Tree sans 1 Domscore, which is totally worth it for the mobility and SC chassis.
>>
>>143740449
There are other ways to provide regen for lifeless apart from N9.

You don't necessarily need regen to beat an enemy army with a golem either. Sufficient defenses should work, depending on the target.
>>
>>143740642
Say that for magic I go N9 then make my scales D8,O3,P3,H1,G3,L3,D3 how does that serve? What can a N9 tree do for me with no other magic? Anything nice?

>>143740770
I also considered Lord of the Forest, do you think he'd do enough in combat to be worth getting him? I'm kind of leaning towards the scrub tactic of pure economy focus right now because I'm still at the stage where planning magic makes my head hurt.
>>
>>143740789
Hellswords and Bone Armor are difficult for Man to craft. There are no other ways to provide regen on lifeless, and both Bone Armor and Hellswords have their limitations.

And while regen isn't needed to beat enemy armies with Golems, it greatly extends what they can deal with.
>>
>>143740770
The tree can cast transform for mobility though, specially if you take luck.
>>
>>143740890
N9 still gives access to nature globals, which are nice. E4 doesn't add a lot that you can't get with national mages.
>>
>>143740956
You say that, but I've seen two feebleminded foul spawn that used to be trees.
>>
>>143740890
Mother Oak casting, can summon a shitton of Vine Ogres I guess. Can eventually summon Ivy Kings for mobile N casters.

The Lord of the Forest, with a frost brand, horned helmet, vine shield, and robe of shadows, can be quite the beast I hear.
>>
>>143741125
Literally no one has ever done that in the history of dota.
>>
>>143740960
>>143741125
I'm thinking tree might be the way to go. Man have decent enough infantry for expansion and with the scales I have in mind I could get a lot of them, with the tree coming in later to back them up with globals and summons.

The plan with Lord of the Forest pimped out with those items sounds kind of interesting but probably too risky for my dumb ass. I'd find a way to get him killed eventually. A big, sturdy tree sounds much more reliable and it makes me think of the old Legend of Zelda trees, which is nice.
>>
>>143741286
Yes, I can confirm that with just Mass Regen the tree is capable of surviving everything Man can throw at it (nationally)

*Laughs maniacally with my gatecleaver quickened Tarts* Finally. Fucking. Finally.
>>
>>143741469
Uh, did you try fire and air elementals?
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