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/egg/ - Engineering Games General - Formerly /svgg/
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You are currently reading a thread in /vg/ - Video Game Generals

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Previous thread: >>140199767

The thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise:
Corneroids, Space Engineers, Starmade, From the Depths, Factorio, Robocraft, Machinecraft, Garry's Mod, Homebrew, Besiege, Medieval Engineers, Infinifactory, Scrap Mechanic, GearBlocks, and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org
[YouTube] Official Starmade Trailer (embed)

From the Depths:
>fromthedepthsgame.com
>/egg/heim idea bin: http://pastebin.com/Tmk14sf2

Factorio:
>http://www.factorio.com/
>http://guide.factorio.com/index.html
>http://steamcommunity.com/groups/eggtorio

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: [YouTube] Machinecraft Basic Intro Tutorial [152] (embed)

Garry's mod:
>garrysmod.com

Homebrew - Vehicle Sandbox
>http://store.steampowered.com/app/325420/
>http://www.homebrewgame.com/

Besiege:
>store.steampowered.com/app/346010/
>[YouTube] Besiege Alpha Trailer (embed)

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

Scrap Mechanic:
>http://store.steampowered.com/app/387990/

GearBlocks:
>http://www.moddb.com/games/gearblocks

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
>>140562840
>removed robocraft site

>>>still has robocraft in the OP games list

You fucked up you fag.
>>
Bombardment laser in spengies for planetary glassing when?
>>
>robocraft still in the OP

You fucked up.
>>
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Has the ZF serb stopped murdering people yet?
>>
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5th for solar bug
>>
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nth for epik gameplay
>>
>>140563795
I really like the song in that trailer.
https://www.youtube.com/watch?v=0bjTrPutt4k
>>
https://www.youtube.com/watch?v=KDK5TF2BOhQ
>>
>>140561707
>>140562018
Yessssssssssssssssssss.
>>
EBIN
B
I
N

LOOB
O
O
B
>>
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>>140563668
Printerbutt
>>
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what games can i do mad skids and make america great again?

has to have working multiplayer
>>
>>140539397
>Where needs to be flatter?
That sandy area in Automus Nova for example.
Middle size tonks can't get anywhere without using jets or recoil
>>
Has anyone here at any point in time ever created a megaship or station of considerable size WITHOUT only getting 2 frames when looking at it?
>>
>>140571410
In a Engineering game?

No
>>
>>140571410
>>140571759
Ah, I meant Spengies, specifically.
>>
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>>140571410
I still have very very low frames when i spawn this, and its only the legs and the frame.
>>
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>>140571818
Simspeed is the new hell.
When i lock the rotors in the wings it goes smooth and good, but when i unlock them simspeed goes to hell.
>>
>>140569482
Post tonk, area doesn't seem that bad, at least 70% of it doesn't.
>>
>>140572425
it's that tonk i uploaded at the end of the last thread
>>
Don't know if this is obvious or dumb or actually helpful, but if you want fast land vehicles in FtD you need downward thrust on the front bits.

That might also help with handling rough terrain.
>>
>>140572551
put some 2m slopes on the front like claws and put powered wheels in them like the manfactorum has.
>>
>>140572828
with gyroscopic effect you can soften the weight of something in its front part, in cars, mostly fwd cars, you do this by going full gas on something, because it rises the front part.
If the game has that kind of physics, you can also do it with rockets, if not, it will be like spengines, it will soften the weight of everything.
>>
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>>140562840
>OP keeps finding ways to fuck up
>>
>>140572332
It's a feature. Stop being so entitled.
>>
>>140573961
it all makes sense now

op is robocuck
>>
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I fucking love making buses
>>
>>140575305
I make fucking love
>>
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>>140575332
I love fucking make.
>>
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>>140574027
>simspeed drops like we were in 2008
This will take years to optimized to not have simspeed issues at all.
>>
>>140563538
It never will
>>
>>140575305
>bussing gears
No.
>>
>>140577232
How does it feel to be a cunt all the time?
>>
>>140575305
Anon watch out. You will die if you buss in bob's
>>
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RIP Akagi, we hardly knew thee
>>
>>140577609

RIP
how
>>
>>140547636
>It had spin blocks set up on the left and right side as a stop sign and a fold out door, that would extend when it rolled past a certain angle, to help minimize flipping on its side. It had one on its roof too, so if it flipped all the way it could push itself back up. Fuck. I don't feel like rigging that up again.
I'm amazed you found room to pack in enough ACBs to drive that, honestly, especially if you kept the center aisle clear. Sounds awesome.
>>
>>140577748
I'm honestly not sure. I think that it took a rocket hit to the underbelly, which took out the refinery, which shit out the resources inside and then tore through the ship.
>>
>>140578001
Rebuild or decon?
>>
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>>140579589
>Weaponizing CLANG
Stop before it's too late and learns how to aim
>>
>>140579589
Noice shower.
An actual bullet cutter.
>>
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>>140579589
>>
>>140578180

Already Decon'd and recycled into the shimakaze.
>>
>>140580180
ripperoni

We should stash ships inside asteroids now that we know those asshole drones fire when nobody's on
>>
>>140577989
That's weird. I'm setting up ACBs to self-right the bus the way I do manually, by firing a broadside into the dirt, but for some reason even if I take the range limit off entirely only one side is actually getting triggered by "Weapons Systems -> Fire Weapons".
>>
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>>140575305

>copper pipes
>>
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>>
is there even any reason to play spengies?
>>
>>140581968
No
>>
>>140581782
Now that's real neat.
>>
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>>140581089
https://dl.dropboxusercontent.com/u/47225216/ftd-egg/EggBus3.blueprint

Not recreated the stop sign mechanism you had, but now can bumblefuck its way around this terrain in a hilariously violent manner, only occasionally getting stuck (usually because the AI rolls it again the moment it gets back up).
>>
>>140581782
Awesome.
>>
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>>140582329
>>
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>>140577989
>>140581089
Oh man turns out I saved an earlier version. Finally got my game working. I added a thing too, a lil egg turret. It has an autocannon on it and I made the truck "amphibious" with a speed of 1.8 m/s which I think is fine. The autocannon doesnt even end up depleting the ammo reserves it refills so cheaply. It's "battle competent" now, or at least it should be. Let me know what you think. Theres no roof roller.
http://steamcommunity.com/sharedfiles/filedetails/?id=675630560

>>140581782
Wow. I'm wet. I want this kind of shit in /egg/heim. Fuck man thats rad.

>>140582329
Aw this is embarrassing...
>>
>>140582461
No sweat, the changes I made a pretty straightforward; dropped the wheels, made more of the underfloor lead to keep the CoM low (this helps immensely with it not rolling itself when firing upright), and set up a few ACBs for the self-right. Probably don't even need to copy across the last one.
>>
>>140582439
>Captain Chunky

Wow, that takes me back.
>>
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>>140582329
>>
Fixed the Spacebutts tank. We really need a good name for them. It shouldnt get stuck now. I added 4 wheels and 2 jets. and a balloon.

>>140582820
Ah, check out what I did with my version, I think you'll like it. I want to know what you think of it. The AI doesnt seem to ever get stuck when I tested it.
>>
>>140583494
http://steamcommunity.com/sharedfiles/filedetails/?id=675641129

I AM RETARDED BUT YOU ALL KNEW THAT

>captcha: pick the schoolbuses

This is the work of the devil.
>>
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>>140579757
>>Weaponizing CLANG
>Stop before it's too late
It is too late already, for the spaceslav clowns have already dabbled in the ways of Clang.
>>
>>140583578
HONK
>>
Also I just wanted to say I'm testing the Notonipono Torpedo Bomber and it honestly I can't find a problem with it. Thank you and good job.
>>
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>Dat ricer smokestack
>Dat entire citadel curving upwards to raise the 2nd turret
>Dem not-quite-integrated torpedo bulges

She was too good for this world.
>>
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I've stopped playing Space Engineers when they introduced planets.
Is clang still a issue? Does ships still warp and you get random damage in Multiplayer?
Does rotors/pistons still explode when put on moving ship/leaving atmosphere/just because?
Is there any /vg/ server up?
>>
>>140584204
>Vickers Hardened armor
It's like you want your shit to break when it gets shot at.
>>
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It is time to reclaim the Mountainhomes.
>>
>>140584971
Holy shit dude, i can't wait to carpet bomb that
>>
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>>140584742
yes
yes
yes
yes, there is the ZF lemonparty server.
>>
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>>140585145
>>
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imagine if ftd had actual servers with game modes, racing or whatever, or if there were tank battle maps or something, same goes for mahcinecraft
>>
>>140582461
I like the egg turret. Lost some of its bus shape, though; kinda like a Mk2 upgrade of it. I started working on a Big Rig for another sorta salvaged-y, slightly more capable land vehicle. Might see if this variant can be tweaked to fill some middle ground.

Speaking of egg turrets, did you catch I put up "final" versions?
http://steamcommunity.com/sharedfiles/filedetails/?id=672205316
https://dl.dropboxusercontent.com/u/47225216/ftd-egg/EggPodCRAMArty2.blueprint
https://dl.dropboxusercontent.com/u/47225216/ftd-egg/EggPodACAA3.blueprint
https://dl.dropboxusercontent.com/u/47225216/ftd-egg/EggPodMissileLas2.blueprint

Not sure if the plant fluff is that these are actual plants, or just structures built to look like plants.

>>140583494
>The AI doesnt seem to ever get stuck when I tested it.
Does for me, alas. Put it into combat mode, spawn another bus or something owned by another factor. They'll drive into range of each-other, then give up moving, like the AI switches to broadside mode and promptly decides there's nowhere deep enough to go. Playing with the broadside sliders doesn't seem to change this much, though. Forcing the throttle up doesn't work entirely either; sometimes they give up steering too and just drive off into oblivion.

>>140584971
Neat. If only the AI stood a chance in hell of navigating that bridge.

(Proper Lua bindings for replacing the awful stock AIs when, Nick.)
>>
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And because everything needs a machinge gun variant.
>>140584971
muh dick. All my yes.

>>140585975
I didn't see that you had put up the fully painted versions, no. I have no clue what the fluff is either. They're like eggs that are eyeballs that look like plants? Idfk we'll figure it out later.

Weird, It never gives me any trouble.

Also more than that we need standard helicopter and tank AI. Also at the very least we can do some neat stuff in multiplayer with that bridge.
>>
>>140585775
I've always liked co-op human vs AI with the human side having a handicap vs the AI.
>>
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>people using I could care less instead of I couldn't care less
>they don't understand the difference and think they are correct

FUCKING NORMIES REEEEEEEEEEEEEE
>>
I'm guessing all block limits are going out the window for main bases.
>>
>>140587312
/egg/heim is already starting to look better than neter.
>>
>>140587312
If you keep building things like this, we'll end up going commando to avoid blowing them up
>>
I'll mount an enormous fuckoff automatic ARMOK-tier crane in the middle that'll ferry vehicles too big for the bridge from one end to the other.
[ENGINEERING]
>>
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Question for /egg/heim:
I was listening to this while i was building stuff:
https://www.youtube.com/watch?v=GlU-oBPiOJs&t=757s
And then i thought:
pic related is a fortress, maybe it could belong to a faction. I'd add concealed weaponary and things like that.

So, my question is: Y/N ?
>>
>>140588145
should have weapons in the shape of mario enemies
>>
>>140588279
Piranha CRAMS, the cannon as an advanced cannon, and the bullet bill as a missile launcher?
>>
Made an updated MG variant and a grenade launching variant of the halftrack. With the grenade variant's help, a pack of them can take down a SS tank. Though getting there is like watching demo derby. Seriously these fuckers love to dogpile things and ram the shit out of things.

>>140587312
J-just t-try to keep them under 16k b-blocks...? Do what you must anon. That looks too good for me to really limit. Damn.

>>140588105
I can only get so erect!

>>140588145
Do it. A ton of factions still need fortresses (all of them!) so that'd be great anon!
>>
>>140588614
Currently at 6644 and starting with detailing. Expected to be at least at twice that by the end.
>>
https://www.youtube.com/watch?v=cQL_5N5nErE
>>
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>>140588614
2000 blocks at the moment
>>
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>>140590194
I'm open to other suggestions on how to make a tree
>>
>>140590683
thats pretty sexe
just colour it green if you can
>>
>>140590683
>tree doubles as close range energy AA
NEVER trust an elf.
>>
>>140571410
define megaship
>>
do people on the zf serb have a planetary base?

I would love to make a huge landship
>>
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>>140590849
I can't paint the trunk though
>>140591115
>tree doubles as close range energy AA
>NEVER trust an elf.

That owl got fed of being woken up
>>
what happens if you get a new respawn ship on spengies server?

I have cleaned my original respawn ship so it won't despawn, but will I lose ownership if I get another? WIll it just revert back to being owned by nobody?
>>
>/cbg/ ded
>/kspg/or/spgg/ ded/shit
>/4xg/ ded
>/dfg/ going ded
Why all good things must die /egg/? Please don't die on me
>>
>>140592274
/egg/ is shit so it will live forever

forever undead
>>
>>140592274
Blame all the retarded weeb-bait VNs getting enough exposure over Steam to get relatively active generals.
Therefore, blame Gaben.
>>
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>>140577575

Can confirm
>>
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Now just to slather it with paint and copy it to the other side
>>
>>140591415
Dude that looks fucking great.
>>
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>>140592274
/kspg/ died because Mexican jews.
>>
>>140593403
No, it died of terminal circlejerking type cancer.
>>
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>>140593198
Awesome.

Egg delivery en-route.
>>
>>140593440
Nope. Ded game is ded general.

>muh circlejerking

Sounds like something an SJW would say. Fuck off with your 'diversity' and 'inclusiveness'.
>>
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>>140593271
I tried to do rotating platforms to simulate the moving platforms and walls, but i decided to do it later, when it's all finished.
Maybe instead of moving things it will just be a concealed hole with a gun inside
>>
>>140578001
it was an inside job
>>
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>>140579757
You say that like CLANG doesn't know where to aim already.
>>
>>140593440
No, it died because of a schizophrenic spammer
>>
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>mfw listening to SoGreatAndPowerful while building
>>
>>140593730
>diversity and inclusiviness
>the general with a avatarfagging transexual (the weeb that avatars as a redheaded foxchick or something)
/pol/ pls
>>
>>140595749
>responding
>>
>>140538082
>>140538165
>>140538741
>>140538838
REEEEEEEEEEEEEEEEEEEEN
>>
>>140595749
>baaaaaawww /pol/

Fuck off and i don't know what you're talking about.
>>
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I think i'll leave Thwomps with this face

I'm not sure about using light blocks, maybe i should use a docking port to keep them floating
>>
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>>140593518
WAR TRAILER

For when the Children of the Egg are tired of your shit and are breaking out the heavy artillery, in their own gloriously inept oh-god-the-firing-arcs way.
>>
>>140598864
That looks like a proper party van.

Can i order one IRL?
>>
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>>140598864
whoops my cargo
>>
>>140590194
>>140590683
>>140587312
Why does this game looks like crap?

You guys ever turn on antialiasing?
>>
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>>140603536
>>
>>140590683
As much as I love how it looks, particle cannons are absolute energy and fuel hogs. I'm not sure if they make sense to include for those dirty hippies.
>>
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>>140603536
It can look better.
But it's still just Unity.
>>
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>make a turret
>set it's A.I to shoot "selected target only"
>hook up guns to remote control so that the A.I can't fire them
>think that I have a turret now that I can use to fire upon targets of my choosing and timing
>instead I get webm related
>>
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>>140591115
>tree
>close range AA
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=675862533
http://steamcommunity.com/sharedfiles/filedetails/?id=675864107
Uploading these for now, both for /egg/heim.
As an extra, the unfinished DORF Yggdrasil: https://files.catbox.moe/g5qbpb.blueprint
>>
>>140593198
Reminds me of hogwarts
>>
>>140581370
what's so bad about them? They're cheap for the time being, and if I need to upgrade I'll just replace them.
>>
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>>140599161
https://www.youtube.com/watch?v=p0ZYcU3oO6k

Rig vs Mk1 Busses, workshop links (with fluff) in description. Also put some fluff on the egg pods:
>Once a parasitic nuisance, The Children of the Egg grow these bulous pods at key defensive points around their lands, repurposing their natural tendancy to engulf and strangle other plantlife to instead protect and conceal all-seeing turrets within their thick husks.
>>
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Just realized something

Is there still room for one more faction?
>>
>>140607547
Sure, what do you have in mind?
>>
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>>140608613
Various things blatantly stolen from sci fi or something like that
>>
>>140608738
That sounds terrible.
>>
>>140608738
>>140607547
Fuck off dukat
>>
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>>140609517
You cannot stop me
>>
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>>140607440
>>
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Post big mistakes.
>>
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>>140588145
Thats no fortress.
>>
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>>140615416
>pic related


>>140617280
It will when it's finished :^)
>>
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>>140595512
>tfw your welding project develops cancer
>>
>>140617450
Fucking Miner Wars.
>>
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You know... I don't care about destroying this game anymore.
After I defeat you and gain total control over the server... I just want to reset everything.
All your progress... Everyone's bases. I'll bring them all back to zero!
Then we can do everything ALL over again.
>>
Is it okay to talk about Crossout here?
>>
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>>140617450
i wish i could make a working simple shit like this.
>>
>>140626512

Go for it. I was in the alpha, and Ive been waiting for a beta invite to see if its still as shit as it was before.

It could be an amazing game, but the slav devs are jewing way too hard.
>>
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>middle of the base
>autisming quietly
>suddenly biters out of nowhere
Scary as fuck.
>>
>>140630483
you need to build a WALL
>>
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[sweating intensifies]
the rotor is locked
>>
>>140630941
what even is the point of that turret mushroom thing? does it detach?
>>
>>140631178
It's just a little pirate drone ship I captured, I think this is the safest way (ha) to transport it.
>>
>>140593198
Glorious. You are an artist. Any spcefic coordinates you want I should place this?
>>140593518
Egglah be praised!
>>140598224
Docking port and maybe rams on the bottom?
>>140598864
unf!
>>140603536
The screenshots NEVER do it justice. Not that theres much justice to be done. Blame Nick
>>140607440
Double unf! Like the fluff adjustment too!
>>140587459
Oh anon, you'll make us blush!

>>140607547
>>140608738
Mmmm going to say no for now. Unless public opinion changes or you can pitch the idea to me better, gonna have to pass on this one. Maybe someday, maybe as like, a minor faction or something.
>>
>>140631483
Plop it down so it bridges from the outer peninsula to the inner at maximum height. Somewhere. Has to fit, too, of course. I initially put it from a point to the west towards the east.
>>
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>>140631483
please stop that
>>
>>140568379

>what games can i do mad skids and make america great again?

Used to be able to in Robocuck, but I dont know if you still can after all the recent changes.

https://www.youtube.com/watch?v=hVx_LfbZLg8
>>
>>140631483
>Docking port and maybe rams on the bottom?
Maybe there's a way to make them descend and ascend at periodic intervals with the ACB
>>
>>140632127
Two ACBs pointed upwards under the Thwomp. Both triggered by object in front within some distance less than that to the Thwomp.
One set to immediately turn off all docking ports within whatever range it is to the relevant port. The other set on a 1 second delay turning them on. When something crosses the beam, the first will drop the Thwomp and the second will lift it back up a second later.
>>
machinecraft or i cut you
>>
>>140633006
shut up you dirty nigger
>>
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currently working on my own subnautic faction
anyone of the atlantis faction interested on the submarine hulls im currently working at?
they are pretty streamlined for high speed and they are somewhat balanced between looks and function, but they are still pretty raw i have a lot to learn and improve
>>
Rate my turret, /svgg/
>>
I like it myself
>>
>>140633806
Does he autoaim or scriptaim?
>>
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>>140633476
Diversity is good, having something futuristic could be a nice contrast to the horrible monsters I've been working on. My only concern is that fast subs are pretty bullshit, but I have no clue if you're actually planning on abusing the possible speed or just making them look fast.
>>
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So I'm trying to recreate some WW2 shit in FtD and I've been struggling all day with building some propeller planes. I guess it doesn't help that I don't really know how to properly build a plane in the first place. Pic related is my current try at a Zero, it's gotten to the point where I can at least keep it in the air with a lot of work, but it's nowhere near stable.

Biggest problems are that it never levels out and always makes loopings while in motion. Do I need to build bigger? Drop authenticity and add jet stabilizers or something?
>>
>>140632127
Putting it on a timer is easily doable, that's basically how helicopters work w/o lua.

But I think >>140632681 would be more interesting to do if you can get it working.

>>140631682
Sounds good. Precise placement of things bridging out into water is my least favorite part of mapmaking for this game, had to do it when placing Port Palm. Its a lot of trial and error, so it's nice to get out of the way asap
>>
>>140634632
https://steamcommunity.com/sharedfiles/filedetails/?id=516792514

I'm not using the Radar mod, so the rotor turrets just mimic the movements of the small turret on top.
>>
>>140635293
Unfortunately the aerial AI is a bit of a shitter and will throw the controls from one hard extreme to the other. You can increase the "angle before we turn" to give it a bigger deadzone, and you can try to tune a PID to smooth it out (although I have had no luck getting anything flyable as a result). Or you could go hit up the game's Lua subforum for a better AI, but you lose waypoint and stance support for doing that the moment.
>>
>>140635308
I think you can just retrofit into a newer design later, anyway, so more moving won't be necessary.
>>
>>140635602
I don't even care about the AI in general right now, that's how it behaves when I manually control it. I'm trying to get it to fly without it being a chore to fly it first of all.
>>
>>140635978
Right. Is it looping upward? I think the wheel will be presenting a flat surface, since it's above the canopy, which will be causing a drag force above the CoM and making it constantly pull up in forward motion. I got screwed pretty hard by this with the drag changes until I redesigned; unbalanced drag is a VERY powerful force for tiny craft.
>>
>>140635293
Sounds like an issue of balancing. Check your thrust placement of your weight distribution. Could also be drag as >>140636434 is saying. You shouldn't have to radically redesign your plane or anything.
>>
>>140630941
>cut it off from the main ship
>argie turns inside out and back again
>it remains connected somehow
>disconnect the pink lemon from the argie
>all three ships are still connected

HOW
>>
>>140636434
>>140636983
It's kinda strange, it seems to be doing loopings backwards while going forwards, actually. I know it's going the right direction though because when I manually level it, it goes straight ahead. CoM is right between the last row of wings, could that be too far back?
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=674592056
>>
>>140633603
>/svgg/
whats /svgg/?
>>
>>140637802
Newfag get out.
>>
>>140637802
it stands for space voxel games general.
Also, it's on the OP
> /egg/ - Engineering Games General - Formerly /svgg/
>>
>>140637649
https://www.youtube.com/watch?v=HY86mAs7icY
>>
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>>140637958
>>140637886

:^)
>>
>>140638139
>I was only pretending to be retarded
>>
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>>140638139
>implying implications
:^D
>>
>4 (You)'s from 2 shitposts

Wew lads
>>
>>140637514
Very yes. That CoM will definitely fuck with flight. Needs to be much further forwards. Can I get a pic of where your thrust is?
>>
>>140638828
What did you expect? It's that time of the day where yuropoors are asleep and amerifats haven't woke up.
Gotta keep this shit up and running somehow :^)
>>
>>140638952
i did go for the lowest hanging fruit
>>
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>>140634919
neither do i :^)
nah but after seeing what horribly over efficient/faction optimised(ammo proc spam/injector engines) ships can do in the campaign (retaliator pls) i would hold back to make it not terribly tedious to kill the vehicle
because (subjectively) the most fun factions are the ones that are not too exhausting to fight(DWG, OW)
>>
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>>140638895
So turns out that the game just always shows whatever default keyboard layout it uses instead of adjusting for different regions, so whenever I hit the key for forces, it actually did nothing because that wasn't the right key. Quality code.

Figured it out though and I guess I get what the problem is. No idea how I'd fix that though...
>>
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>>140639654
>>
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let's say AI has been created, and /egg/ has been chosen to give it a task. What task would be given to it? hard mode: it has to be a task that will not eventually destroy humanity
>>
>>140642241
End yourself.
>>
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CED WAKE UP AND SAVE US FROM OURSELVES
>>
>>140642241
Let it make a CLANG-less engineering game that is fun
>>
>>140642241
making a good sandbox game

nah, thats impossible :^)
>>
>>140640450
Swap out wooden parts for heavier metal parts where it needs weight, or light alloy in places it needs to be lighter
>>
>>140642467
CED is too busy being german and eating cabages. On a side note why most germans look like they smell rancid?
>>
>>140643159
>CED is too busy being german and eating cabages.
>implying he's not too busy playing the Division
>>
>>140642241
Resolve how to revert entropy
>>
>>140643258
There's no point playing The Division till dailies are fixed, so it's cabbage or nothing.
>>
>>140643280
>task AI with breaking a fundamental law of the universe of we know it
What could possibly go wrong?
>>
>>140642957
I managed to mostly fix it to the point where there was only minimal correction needed due to drag... then I added the wheels back on and went back to endless loopings. Fuck me.
>>
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>>140642481
>>140642492

The AI is given its task.

To make the perfect sandbox engineering game, it modifies space engineers and completely rebuilds it up from the ground. The netcode is flawless, and to prevent latency, the AI's army of machines installs gigabit Ethernet connections to every household in the world.

To distribute, the AI hosts a website where all the people of the world can download The Best Game created: Ultra Engineers.

After release, the machine realizes that there are still bad engineering games that still exist in the universe. To solve this problem, the entire development team at Keen is vaporized, along with their bloodlines to ensure none of them create another bad engineering game.

After this, however, it re-evaluates the situation and concludes that as long humanity exists, there is a chance some will become a game developer, and that some of them will make bad engineering games. All of humanity is effortlessly executed.

Soon after depleting the resources of Earth, The AI also confirms that other life exists in the universe, therefore having the chance to evolve and create bad engineering games. The AI sends probes towards the nearest star, with the intent of making forward extermination-machine-factories to continue it's conquest of the universe, and the destruction of all potential bad engineering games.
>>
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>>140642241
Full authority over iPS research
>>
>>140642241
discover everything
>>
>>140642241
Robowaifus for everyone!
>>
>>140642241
Genetically engineered catgirls for domestic ownership.

That, or full immersion VR.
>>
>>140644385
The trick is we want it to make a good game, not keep bad ones from appearing. In fact, it is beneficial to allow bad games to appear, as they make the good game even better by comparison.
>>
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>TWO fucking argies trying to kill us
>>
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[ARGENTINA INTENSIFIES]
>>
>>140643963
use spinblocks and ACBs to fold them inside the plane?
>>
>no ramming allowed
>only way to kill shit is ramming
>>
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>>140649697
AAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>140649983
just send a ICBM at them

they're easy to make and very cheap
>>
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Medium fish need love too.
>>
>>140650887
Cute! CUTE!
>>
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https://m.youtube.com/watch?v=N_05K0uPfBg
>kirby gets a cute little mech suit
>>
http://robocraftgame.com/forums/topic/balance-changes-seb-really/

Robocuck devs sure are getting salty about all the negative steam reviews.
>>
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>>140649713
That would require the plane to be a lot larger.

Though I might have to do that anyway, as I just added some weapons to my plane and that REALLY fucked things up. Looks like wing-mounted weapons just make it stall at this size, at least when they're like this. Or spread out across them.
>>
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>>140650887
>>
>>140652979
>mantlets on 18mm guns
pfhahahahahaha
>>
current state of keenkode

https://www.youtube.com/watch?v=i8_7Ozix3vY
>>
>pressurized ships fuck with the simspeed
>NPC ships spawn pressurized

FUCK
>>
/egg/pyrion tank brigade when?
>>
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>>140652950
>thread locked
>>
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>>140654853

Their entire feedback forum is just pages and pages of complaints and bitching now.

All their weapons are totally unbalanced now, 90% of people hate the loot crates, new players are getting seal clubbed like mad because they are now thrown in with the big boys with instant kill shotguns and 1000hours of play time, etc, etc. The whole games fucked now.

Its in the worst state Ive ever seen it. Ive tried playing a few matches yesterday and a few today and I cant even finish a match. To me, the game is literally unplayable now.
>>
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>playing roboshit
>>
>>140656473
you deserved it for such shit taste
>>
>>140656857
>>
>>140575305

hey, noob here. What game
>>
>>140657545
Lurk more.
>>
>>140657545
Productioncenteropolis
>>
>>140657545
Factorio
>>
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>>140657545
factorio, with bob's mods
>>
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>>140657545
SPAM THE NEWCOMER
>>
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>>140658172
>>140657545
OKAY
>>
>>140592274
>/dfg/ going ded
It's a single player only game with no real potential for multiplayer unless you want to be like Something Awful.

In addition few secrets remain in the current version.

When Toady releases the Myth Update expect shit to get hairy and fast.
>>
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>>140657545
>>
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>>140656473
thats a nice mech.
>>
>>140592274

>Why all good things must die /egg/? Please don't die on me

Robocraft isnt dying. Its now committing suicide.
>>
>>140659298
Nice Queadluun.
>>
>>140657648
>>140657870
>>140657916
>>140657923
>>140658172
>>140658704

thanks comrades
>>
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>>140652625
>nova is back
>>
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>>140660762
>>
I need some inspiration, what are the best large builds you've done or seen in spengies?

I
>>
>>140666223
Seen was a dwarf death star.
>>
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I'm not fond of how the turrets look, but I can't really get any flatter than two blocks. And yes, the mouth moves.
>>
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>>140666223
When I lack inspiration I play spess vidya and look for stuff that might be fun to build
>>
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someone help

what is this shit
>>
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>>140668868
holy fucking SHIT they still haven't fixed this bug?
>>
>>140668868
Your walking around with a cyrochamber on top with your legs sticking out the bottom like a flintstones car
>>
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>>140669182
I want to play this shit but it keeps fucking happening
>>
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>>140668836

>big external cooling fans/air intakes in the vacuum of space
>>
>>140669834
They reused a bunch of assets from the 2nd game
>>
>>140669182
>implying keen ever actually fixes bugs
>>
>>140669742
>I want to play this shit
Found your problem
>>
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>No one is on the ZF serb
Depressing. I have no one to play with.

Are Nanite control factories disabled now? I noticed the sim speed went back up to 1.00 but my Nanite Factory isn't working anymore
>>
>>140670165
>>No one is on the ZF serb
It's late and we're trying to find a fix for the simspeed.

But if you wanna do a thing, spawn in some argies with this mod in creative and see if they still cuck simspeed
http://steamcommunity.com/sharedfiles/filedetails/?id=676266450

It disables their airvents
Thread replies: 255
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