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/dfg/ - Dwarf Fortress General
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Fool's edition
Previous thread >>136966281

>Download the basic game here. Current version is Dwarf Fortress 0.42.06
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist:
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Alpha release):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Alpha release):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
First for being sick of this stupid fucking game and ready to goddamn quit it!
>>
>>137243404
Second for you can't leave
>>
>>137243404
shut the fuck up Mack
>>
>>137243596
>Brewer
You better be Legendary within a year.
>>
>>137243730
I'm a legend in my sparetime
>>
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Gold... why...
>>
Relay from last thread

Give me ideas for dwarf fort merchandise you would buy - I'm getting into wood carving tiny stuff & wanna sell keychain thingies and such online.
>>
>>137244205
It's obviously ornamental, you'll have to find a nice spot to build the classiest forge you can for your most pretentious smith.
>>
Do you think DF will reach version 1.0 in our lifetime?
>>
>>137244704
No.

But I'm grateful for whatever we get, and hopeful for the future regardless.
>>
why did hiroshimoot have to fuck up the good boards

couldn't he just "prank" the meme boards?
>>
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>An evil lurks within.
>Ngosto Umsnosmxom the Plump Helmet Man Lady is in Heavyfence.
>Really?
>I just punched the head off a Roc and you want me to go beat up a cute little shroomlady?
>Fuck yo couch, she may not be very talkative, but do you know how rare a great listener is these days?
>>
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There are more dwarfs then animals.
>>
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>>137245729
I know right?

md2016.*.css

Filter that and you're golden. Sadly this is 4chan, so you're golden because you're immersed in a sea of piss, but at least it's not piss reskinned to look like whatever the fuck that is.
>>
>>137246735
You're a god send.

>>137246665
>Israel Hawkins
[spoiler[I wonder who's behind this post[/spoiler]
>>
>>137246735
>md2016.*.css
I love you man.
>>
Rolling for dorf-like name
>>
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>>137245810
>chat with the head priest at a temple
>ask about the ruler
>"my fourth eldest son is lord, I don't care one way or another"
>dag yo, dorf tiger mom
>YOU RORD OF RINKYDINK TOWN? COME BACK WHEN YOU RORD OF HUGE METROPORIS!
>talk to the guy
>become a hearthperson
>first task is to go kill the harmless little helm pump lady
>fuck it, insurrection time nigga
>>
>>137244338
Didnt you post this in d2g too?
>>
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>>137248548
It's obviously another wood carving person, check the names brah...
>>
Can I rob the caravans and imprison the merchants?
>>
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>>137248968
Yes but they'll go nuts after a while.
>>
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Dogs ready in the cage trap.
>>
Can't read shit on this site anymore
Looks like I'll be playing dorfs on my own today
>>
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>>137251009
Can you see this: >>137246735 ?
>>
>>137251126
Oh, great. Now I've learned a new feature on my browser
>>
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The dogs only killed 2 goblins.
>>
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>>137248946
fuck yeah I've been looking for Slol Sluxlol pics
>>
>>137246735
Gonna need some spoonfeeding on that, I tried to use 4chan's filter, does nothing, and Ublock doesn't recognize it as an element that can be blocked.
>>
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>>137251840
I've always felt that hordes of dogs are just a defensive measure, to buy time for your actual killing units to do the job without interference.

That's why I always try to breed hordes of something larger, just so they can do that job more effectively.

>>137251262
I know that's not what you came here for, I'm sorry bro.

>>137252102
I'll see what I've got for you.

Not a great deal I fear.
>>
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Well goblins got above and shot 2 dwarfs dead.
>>
>>137252280
In my Firefox fork, I can just press F12, go to in the Style Editor and uncheck that css file
I'm not sure if the process is the same in the real Firefox though
>>
>>137252280
Go to ublocks dashboard.
>>
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I could've sworn I had some more of these Sluxlol comics, an awesomeface one at the very least.

>>137252280
ublock, settings, my filters, paste, apply changes.
>>
>>137252441
That worked. Thanks.
>>
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Ah HAH! There you are you naughty little comic!
>>
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>>137252943
And here's the less awful one, honestly, why did we never institute any QC for MSPaint comics?
>>
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>>137252319
heh the Sluxlol thread got archived

http://suptg.thisisnotatrueending.com/archive/2668891/
>>
>>137253082
>here's the less awful one
what
the other one is much better
>>
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>>137253289
But it doesn't even communicate the plot!

At least the awesome face has a setup and then the pull-out.
>>
>>137245729
There are non-meme boards?
>>
>>137253921
Dunno, just checked /tg/, /d/, /v/, /jp/ and /vg/, same shit's everywhere.
>>
>>137253921

The slow boards are generally less meme tier.
>>
>>137253974
Did you think it was just /dfg/?
>>
>>137255359
I though it was just the shittiest boards, like /v/, /vg/ and maybe /jp/.
Turns out ALL THE BOARDS ARE SHITTY
>>
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>derpy mspaint comics you say?
>>
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>>137255392
Welcome to 4chan, do not enjoy your stay, it upsets the residents.
>>
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>>137255550
>open that gif
>metal clinking sound in the music I'm listening to matches perfectly with the hammer strikes
>>
>>137255819
perfectly synchronized I should say
>>
>>137255819
>listening to metal clinking sound
Let me guess, you're the guy of guy who watches the Isengard scene in Lord of the Rings again and again?
>>
ΞMastercrafted Google plusΞ
A Mastercrafted google plus made of internet, it menaces with spikes of sarcasm. On the image is depicted a troll a group of human peasants and a library. The library is on fire. the human peasants are making a plaintive gesture. The troll is laughing.
>>
>>137256191
No, but have some Orc/Goblin music.

https://www.youtube.com/watch?v=ZUVPRTnGEBY
>>
>>137256965
Disgusting. I only listen to dwarfen music, with the hammers working in the distance.

Or Isengard theme, it works too.
>>
So, I've confirmed in my stocks I have charcoal and there are tetrahedrite lying 3 tiles away from my furnace
And I've got 3 dwarfs with Furnace Operation on

Yet, the "Smelt Tetrahedrite ore" task is still redded out

What else could I be missing? Nothing's forbidden either
>>
>>137257619
nvm I unpaused and it came back
>>
>>137257758
HAHAHAHAHAHAHAHAHAHAHA
>>
>>137257758
That was fun.
>>
>>137257758
I'd rather not admit how long and often I've sat waiting for progress to happen only to realize I'm still in the build menu or something.
>>
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>>137258302
HAHAHAHAHAHAHA
>>
>>137258410
>Reginald Mcdonald
fuck so close.
>>
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>>137258450
Shut your trap before I slap your mouth.
>>
>>137257091
I've never heard Dwarf themed music rendered that well. It's usually shallow crap or directly ripped from existing Tolkien poetry.

The new music system in DF might inspire something good though.
>>
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How embarrassing.
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>>137260017
shame the weight doesn't modify punch strength.
>>
>>137260017
Pretty snazzy. You should make your fort's best dancer equip it.
>>
>>137260171
My bad for leaving around platinum bars unattended, for some reason they prefer platinum to steel every time.
>>
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Damn, first dwarf to succumb to madness, better build a graveyard.

At least the next guy to get strange mood got his thing finished. Amethyst animal trap, encircled with bands of single cut amethysts, menacing spikes of smoky quartz, and image of forgotten beast in rosy quartz.

Too bad he was possessed, so no skill up from that.

Also, my ore situation is just woeful. Tons of tetrahedrite and gold, but I have failed to find anything outside of that. At least I get some silver hammers done.
So few layers to work with, since glaciers work weird.
>>
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>>137261706
Your glaciers maybe.
>>
>>137260017
Put it on your Sheriff, have him punch criminals for punishment!
>>
>https://www.theguardian.com/science/across-the-universe/2016/mar/31/star-wars-style-lava-planet-discovered-close-to-earth
Time to move out, dwarves.
>>
How much of an impact does the strength of my dwarves have? Say, an extremely strong hammerdwarf compared to a "normal" strong dwarf.
>>
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>>137261856
But seriously, putting out a call for folks who have embarked on a volcano recently: I have encountered a variety of exposed and filled volcano tubes like the one in the picture here, but in hundreds of different sites across dozens of worlds specifically tuned to try and make this happen, I have yet to see an exposed and intact south-facing volcano tube.

This is an extreme example of a west-facing tube, based on embarkable tiles adjacent the volcano.

Anybody seen a south or even sheer east-facing tube like this?
>>
>>137263335
substantial

Their base stats influence their cap as well I think.
>>
>>137260657
>for some reason they prefer platinum
Their selection method goes
a) preferred material
b) closest
c) most recently created
In cases where they want a preferred material, that's the only material they'll use for that portion. Dwarves with an available preferred material don't always (or even often) want it. If they don't need a preferred material, then they just grab whatever is closest. If multiple valid items are closest, like in a smelter or trade depot or whatever, then the one at the bottom of the list (most recently created) is the one they take.
The one exception to all of this is adamantine. After you mine adamantine, every metalworker mood will demand it as the base material.
>>
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>>137263580
>>
>>137264059

This is correct.
>>
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>>137266827
I hope Randy gave you consent.
>>
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Found this and knew you lot would like it
>>
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>>137266827
>>137266909
Miasa: "I'm feeling tunnels today!"
>>
>>137269559
That meme isn't funny and it never was.
>>
>>137269559
+(You)
>>
>>137270005
Watching it happen the first time was kind of amazing.
>>
I'm freaking out, what the fuck is this.
>>
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Japa is getting dangerously close to a VR Dwarf Fortress.
>>
>>137270989
Calm your tits, Faye.
>>
>>137271124
Fuck you TV judge
>>
>>137270989
please explain what you think >>137261856 is
>>
is there anyway to save the game and not return to the main menu?

really scared of the game crashing sometimes
>>
>>137272745
autosave functions can be activated in the ini's
DFHack can quicksave
>>
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who here knows the following feel?

https://en.wikipedia.org/wiki/Paralysis_by_analysis
>>
>>137273108
Always and forever.
>>
>>137273108
I usually get it under control with a healthy dose of "fuck it".
>>
>>137273108
Terribly familiar.


Also, that PCgamer article that got posted was some good shit, but that's because it's mostly just Tarn talking about DF.
I love to get Toady's take on things.
>>
>>137272745
Different guy but what's usually responsible for random crashes? It feels like the game implodes 70% of the time whenever it tries to save. This is like the fourth time I've had to build a forge room.
>>
>>137273714
In personal experience, futzing around with the game and/or window while it's chugging will kill it - on a Windows OS, that is.
While it's saving, it needs to be left alone to work. Clicking around, shaking the window, pressing keys? All that shit makes Windows freak out that commands aren't going through, then it slaps DF to try and get it to respond, and the whole thing breaks.

You may also want to see if your RAM isn't almost full when trying to save, because a lot of data has to get moved around to make a save.
>>
>>137273714
With DFhack, TWBT, etc in use, it's ~95% one of those two.
With neither enabled, I haven't had a single crash since the tree-construction-touching bug has been fixed.

Though for crashing while saving - I have no idea. Sounds like your PC is too weak.
>>
>>137273893
>>137273714
Oh, and any outside utilities, as a rule, increase instability. Do you use anything?
>>
>I don’t get to play enough
--Tarn Adamns
>>
Odds I continue on my vamp adventurer and try to find something that takes more than one turn to kill

Evens I try to find a nice site for a Fortress and force myself to break out of my lack of creativity and fear of failure
>>
>>137246665
prob. asked a millon times
tileset?
>>
>receive migrants
>see I now have a mayor
>a random skill-less tanner was chosen instead of my previous expedition leader
Why? Can I just replace him without any problems?
>>
>>137274070
Been using the lazy pack mostly stock. Running it with therapist, DHhacks on and mousetweaks. It seems to have a gig to spare while saving. I'll have to look into if disabling twbt, hacks, etc helps.
>>
>>137276953
>Can I just replace him?
Yes, easily.
>>
>>137276904
Taffer
>>
>>137276904
That's Taffer's /dfg/ variant tileset.

>>137271912
It's like a horrific Rorschach test, huh?
>>
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ahhhh fuck there's a Wereanteater knocking at my door and I don't have an army or anything what the fuck do I do??
>>
>retire in a town
>unretire
>town is now gone
>every house is empty
>as well as in every hamlet nearby
>"gander recruits" murdering horses and dogs as I walk around
>trenches everywhere
What the fuck happened?
>>
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>>137277990
>trenches
Looks like they were culturally enriched by goblins. The population was probably liberated and brought to live among the gracious goblins instead.
>>
>>137278697
Fuck. I wanted to go cleanse the Goblins' tower but since DFHack isn't updated my framerate bottomed out before I could get to it.
>>
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>>137273495
Toe D appreciators unite.

>>137273453
Yup.

>>137276193
Did you want this outcome? Sounds like you didn't.

>>137277990
>Gander recruits
post screenshots
>>
>>137279431
How does DFhack solve that problem?
>>
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Do elves not bother bitching about trees any more? They've got the [TREE_CAP_DIPLOMACY] token in the raws, but I haven't had them mention it.
>>
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>>137279431
From the op:

http://www.bay12forums.com/smf/index.php?topic=139553.0
>>
>>137280157
It doesn't solve that problem (except maybe by using exterminate to kill all the creatures on the site, which kind of defeats the purpose), and it has been updated for weeks anyway.
>>
>>137280157
>>137280905
Using it to purge the Pits, which don't have non-generic goblins.
>>
>>137280847
>>137280905
>40.24-r5
>last commit to the thing was 4 months ago
>updated
>>
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>myths release
>high fantasy universes won't have the familiar races
>instead they'll be random each time
>these always unfamiliar abominations won't accumulate any memes or player culture around themselves

NOT COMFY
>>
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What's the problem with that attention elf?
All she's been doing since she migrated was build wooden blocks
I know for sure she hasn't made an artefact, but I guess the manager might have asked her to build a cabinet or a chest...
What could cause this? Did a cabinet get stolen, or did I sell the wrong thing or what?
>>
>>137281449
I want to believe that posts like this are trolls, but I don't have that much faith in humanity.
>>
>>137273714
>>137272745
Do you both have compressed saves disabled?
>>
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>>137281781
>>
>>137281686
She created a masterwork at some point, and it was either sold to a caravan (this causes a negative thought due to a bug), stolen or destroyed. Read your announcements.
>>
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>>137277825
Close the curtains and hide behind the sofa.
>>
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NO ONE TOLD ME THIS WOULD HAPPEN
>>
>>137282164
dat sum 2D?
>>
>>137282067
naw we killed but lost a few dwarves, and now there's a dead human just laying outside my fort which i don't know how to move, and a bunch of dwarves have been infected and it's spreading, now i don't know who's infected or not.

the inside is way safer, i'm moving deeper fuck the outside and fuck my grazing animals.
>>
>>137281509
>implying you will always only play high fantasy myth setting

Anyway, I hope it will change the way people play the game a bit. Maybe people will stick to one world more consistently instead of generating a new one after each fucking fortress for some inexplainable reason.

It gives each "generated story" a lot more weight if there's more context.

One race conquering the entire world except for one outpost of another race becomes a lot more interesting if it's not just the same necromancer/goblin/demon zerg rush killing everyone eventually, but if the races have a mythological reason for their actions.
>>
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>>137282518
>>
>>137281930
I'm sure someone will come along and hold your hand eventually, but it ain't gonna be me.
>>
>>137282740
>i got btfo so i'll act smart xD
>>
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>>137282713
OH GOD I FUCKED IT UP, RIGHT IN FRONT OF ALL MY PRETEND FRIENDS!
>>
>>137282518
>>137282713
>>137282989
Wipe this tileset from the face of the earth.
>>
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>>137283367
Pretty sure Mayday is way ahead of you there, he's been trying to ruin his tileset since I started playing with it almost a decade ago.
>>
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>>137282406
Yeah it's way more challenging and fun

Guess that wasn't such a big deal
>>
>>137283367
You're a bit late.
Apart from one recent ass backwards PCgamer article, I haven't seen anyone recommend it in years. And Mayday isn't doing anything actively anymore.
>>
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>>137283476
>those floors
>>
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>>137282878
>thinks he can bait me into spoonfeeding him
>>
>>137283903
I'm just laughing at you making an autist of yourself.
>>
>>137283753
You used to be able to engrave and construct floors, so you could have coloured engravings.

Also, that was my first fortress that lasted more than a couple of years, so you'll find plenty to nitpick about it.

This is the floor below that one, you ever remember to put the underfloor heating into your forts?
>>
>>137282501
>instead of generating a new one after each fucking fortress for some inexplainable reason.
Before world activation, I used to play many adventurers and forts in the same world.

As of the world activation, it feels like the game world becomes weirder and less stable the longer you play.

Also, the slow world gen makes it harder to generate an interesting world. In 0.34 you could just pick the standard option and the result would always be enjoyable. In 0.40 and 0.42, I feel like I have to gen several worlds before I find an interesting one. Also, most of the cities now seem to be either too small to offer any enjoyment(many cities only consist of a warehouse, a keep, a temple and a market), or too big for my computer to handle.
>>
Did we ever get access to the video of Toady's GDC talk?
>>
Kinda wish for goblin invasion or megabeast. I got one forgotten beast, but it is on wrong cavern layer and is made out of filth.

Also, what should I do with my adamantite first? I was thinking of making a shortsword and spear or two, then using it rest for armouring up.
Any tips on that? I think I probably sit about potential of 60 adamantite wafers.
>>
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>>137281449
i usually don't mind spoonfeeding but for you i'll make an exception
>>
>>137283903
While we're chuckling at that anon, how should I be enjoying my fully updated and operational DFHack? Prospect si handy for peeeking at sites, and clean helps with my autism. But there are dozens of other commands and I'm too new to knwo what's useful.
>>
>>137285407
So far i've seen nothing, sadly.

>>137284007
>weirder and less stable the longer you play.
Your adventurers can come and visit your fortress. That's pretty wierd...
And gets wierder when you forget he's a necromancer and raises undead in your graveyard.
>>
someone add ", [http://boards.4chan.org/vg/dfg /vg/'s DF general]" to the main page of the wiki next to the other forums, pls.
>>
>>137286719
Actually, I once had a former adventurer lead a goblin army that laid siege to my fort. She didn't actually kill anyone, but she managed to disarm my commander, which subsequently lead to him getting cut down by one of the goblins.
>>
I wish there was an option to have DF dorf names show up instead of the random names on the posts.
>>
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>>137287075
For what purpose?
>>
>>137287660

attract migrants
>>
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>>137287075
>>
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>>137285969
Oh goddamn, making my legendary metalcrafter do tricks with gold pays off.
>>
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>>137287782
If you spent more time hauling and less time thinking about migrants, we wouldn't need any.
>>
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>>137287782
>attract migrants
>>
>>137287782
And cheesemakers every one.

Also it's a wiki, you could do it yourself
don't
>>
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>>137287782
These are the migrants you'll attract here.
>>
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>>137286420
The search functions in most menus is fantastic, and ought to be vanilla, and stable cursor too. They're my most beloved quality of life improvements. The clean command is great for saving fps as your fort accumulates contaminants, though it can be used to cheat too, like to save your fort from a nasty fb syndrome or whatever. Dry buckets is great for reclaiming unusable orphaned buckets of water that build up over time in forts. A lot of players love workflow for automating industries, but I prefer micromanaging. Autodump is a script that I've never used, as it feels cheaty, but am heavily considering, as there's simply no effective way to deal with pic related.
But if you don't mind cheating, there are some crazy things you can do with gm editor. I'm not well versed in that side of dfhack, but there's an anon here who is a real pro and likes to share tips. Same guy creating the curses+ tilesets that are posting here.
>>
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Whats a quick way to make a big explosion?
>>
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>>137289938
Microwave some petrol and cutlery.
>>
>>137289938
A cave-in is the closest thing you get to an explosion, outside of fbs/titans/clowns made of fire exploding on death.
>>
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Have you ever masturbated to Dwarf Fortress?
>>
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For the one guy who can't figure it out.

git clone --recursive https://github.com/DFHack/dfhack
cd dfhack
git checkout develop
git submodule update
cd build
ccmake ..
(let ccmake give you the basic options, it will check for errors too)
make install

Well, that's the linux version... no clue what you do with other operating systems, sorry.

>>137288723
It's a me! adventurefaganon!

Yeah, gm-editor is on my shift+d hotkey since I use it all the time for shit, I modded mine so when you're in travel mode it pulls up the army position and you can use it to zoop yourself around the map with practice(+/- 75~100 x/y will put you from one hamlet/hillock to a neighboring one pretty well, but values past the edge of the map crash the game!) and there's lots of other shit you can do.

Right now I'm using it to try and figure out what the fuck just happened with this dragon.

>get sent to take it out by my new lord
>beat up bandits on the way over
>walk in to the mead hall to find it burning people as expect
>it's impersonating a deity rather than just being a master/law-giver like they do sometimes
>so I run in and try to punch it in the brain before it can kill more people
>first hit doesn't finish it despite my buffs, mod-dragons are fucking tough as shit
>run up and kick it in the head as it blasts fire across the room again
>then
>...
>nothing?
>it's just gone
>not in my kills
>not listed as dead when I checked open-legends
>just... curbstomped it out of the universe?
>>
>>137291062
>that name

Maybe your kick exceeded lightspeed and you kicked it backwards in time?
>>
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>>137290807
What the fuck else would we masturbate to?
>>
>>137292419
help
icant breathe
>>
>>137291517
I just checked with gm-editor, found it in the hist figs lists and the units.active list. It says it is in the room still, but it's very clearly not at the pos the game lists, and I don't see it anywhere from the skybox to hell using reveal.

It doesn't have a death date either, so yeah...

I kicked it a few seconds into the past, permanently out of step with reality until the Langoliers show up?
>>
>>137292782
Is that a good book/film?
>>
>>137292419
>the beloved furnaces
>>
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>>137293461
Dorfs appreciate a good filename.
>>
I like how this is still a thing.
>>
>>137294427
>cooking with booze
>>
>>137294667
It's pretty good, as long as you remember to check your booze stores every once in a while to make sure you don't run dry.

Also, that roast alone is worth 56k dorfbucks.
>>
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>Craft 10 adamantite weapons via legendary weaponsmith
>Only one shortsword
>Legendary armourer produces 1 masterwork helm.

Well, shoot.
I guess they are good on their own, too. I should keep a stack of wafers up, in case someone gets a mood. I need to find more adamantite veins.

They do add frightening amounts to the fortress value, alongside with the metalcrafter's constant flood of masterwork rings, earrings, goblets and toys.
>>
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>>137295178
>adamantite
is this a meme
>>
Hello elf-friends, how are we all doing today?
>>
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>>137295915
April fool's got me like:
>>
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Who was asking about interrupting bites? Seems it can be done...
>>
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>>137297737
Have no fear, he managed to get the bite in.
>>
I haven't played since 0.34, can I play exactly as I did before if I get back into it or do I need to learn new shit?
>>
>>137298948
Pretty much the same as before, but your meeting area is going to want to be a tavern, so it'll need some chests with mugs in.
>>
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>>137298948
>>
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>adamantine strand extraction
>>
>Encounter first titan
>Giant desert owl
>Flies over my wimpy walls
>Oh the horror, he must had sent ~20 dwarves to the hospital and grave.
>Punched him to death
Manly ass dwarves.
>>
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>>137293325
Eh, it's a neat concept, never read it, and the movie itself kinda dragged.

I did track down what happened kinda.

Apparently when I hit it the game showed it as being dead before it died, and somehow it just kinda forgot to do the actual linking of death/slayer/corpse stuff.

Went in and removed all the partial death links, healed it back up enough that it could survive a second, it appeared back where I thought it would, and I punched it in the brain to properly kill it this time.
>>
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>>
>>137303002
>The peregrine is renowned for its speed, reaching over 322 km/h (200 mph) during its characteristic hunting stoop (high speed dive), making it the fastest member of the animal kingdom.

That must be it.
>>
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>>137288706
Thousands of generations of ancestors struggled, labored, fought and nurtured their children to reach this point.
>>
>>137303002
What are Metal Slugs goons doing?
>>
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>>137288723
>kaolinite [203]
>>
>>137290807
Yes; to legends mode
>>
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>>137305085
>>
What's the mass kill command in dfhack?
>>
>>137305558
Exterminate
>>
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>>137305325
"In the summer of 154 the Roc Zizambulam swallowed whole the Elf Dawn Dewleaf"

Then I imagined gigantic birds bullying poor defenseless elves.
>>
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Nice. For a first of the fortress artifact decent artifact of a passing material
>>
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>>137306396
I never give a shit what they make it of as long as the armourer isn't possessed.
>>
>>137306195
>You will never protect your forest loving frolicking knife-eared friends from evil birds
>>
>finally make it to first dark fortress
>freed dozens of human prisoners
>about to go fight the demon at the bottom

give me some fight music guize
>>
>>137307176
https://www.youtube.com/watch?v=-f8V1QSf7yg
>>
>>137307176
https://www.youtube.com/watch?v=UmUVXOXiLeM
>>
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>>137306752
good luck with that wooden dagger and wooden arrows champ

>Roc size: 20,000,000 cm3
>Elephant size: 5,000,000 cm3

Also protip you can divide those numbers by 1000 to get cubic decimeters i.e. liters which equal 1kg if the creature has the density of water. Therefore the Roc weighs 20,000 kilograms which is 20 metric tons.
>>
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surprised to see my brutal broker just waiving off searching for vermin as a food source to be 'relieved'

Looks like winter has truly come to specialvaults, can't wait for the war on elves to escalate
>>
>>137307176
https://www.youtube.com/watch?v=fsUCNb42oh8
>>
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Well, it seems I overshot it a bit and wound up in hell. And now there are more demons.
>>
>>137307480
>metric
Hello from Liberia.
>>
Riiight, last of our kind civilization type of thing ok
but why hold the ceremonies off until Spring of the second year?
>>
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>>137310092
forgot pic
>>
>>137307176
https://www.youtube.com/watch?v=eHuFb0S9JNc
>>
>tfw genning your first world
OH BOY OH BOY OH BOY.
What am i getting into /dfg/?
>>
>>137310420
fuck i forgot, Whay is the reccomended embark size? 3x3?
>>
>>137310705
3x3 or 2x2 if you're on a toaster
>>
>>137310705
Depends on your CPU, mine is a bit shit, and I think 3x3 is a bit much sometimes.
>>
>>137310420
If you don't have dfhack installed, remember after you get the world made to copy it and rename it something like legendsregionwhatever so you can dig into the history and such, plus you'll have a pristine copy for later on if you want it.
>>
>>137310914
>>137311009
Not him but really? I can't bear to have under 4x4. It's cramped as fuck.
>>
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>>137311253
What do you need it all for?

You know 1x1 fortresses are a thing and they're cozy as all fuck, right?
>>
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this fort is going so well for a tundra reclaim that was pregenerated. what is stopping me from using a giant Quantum stockpile for every single item in the fortress?
>>
>>137311958
>what is stopping me from using a giant Quantum stockpile for every single item in the fortress?
personal integrity
>>
>>137310705
Default is 4x4. You can go smaller, you're never actually going to use all of a 4x4, or you could go bigger if you hate fps.
>>
>>137311958
The fact that "giant" and "quantum stockpile" are mutually exclusive.
>>
>>137311369
Cramped. I can't deal with space restrictions.

Even then I only use a tiny amount because I can only think of one design for all fortresses and it's the most generic one possible.

help me
>>
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>>137312114
:/ yeah I don't know why I'm not disassembling all the forges in the halls or using the empty halls for stockpiles either, it's that OCD I have (or integrity) for keeping everything as it is as if its pregenerated

Then again coming from me removing magma smelters to make Forges in those halls

Mayhaps I should use pic related for the recent king's master living quarters as an example of my new policy of occupying SpecialVaults

>>137312309
heh
>>
>>137308361
>Relieved after being forced to eat vermin to survive.
That has to be a bug, you should report it.
>>
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>>137311369
You can go 2x1 or 1x2 also, they're my favorites for the horrorglaciers since I like to get volcano tubes on the edges of mountain ranges where you can't embark so you need the extra embark tile to work with.
>>
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>>137312631
eh, like the bug that smelting iron leggings into a Pregenerated magma smelter, that returns 0 bars, yet I didnt report that one?

here's a legends which is Greatest of All Time, can't wait for the mythos fantasy slider
>>
>>137312314
>I can only think of one design for all fortresses and it's the most generic one possible.

Which is?
>>
>>137312786
You should report that one as well. Toady is depending on you.
>>
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>>137315439
If you can't train your Echidna to stay off the bed, you're not responsible enough to have one as a pet.
>>
>>137312819
http://dwarffortresswiki.org/index.php/DF2014:Quickstart_guide#Delving_Secure_Lodgings

Basically this. Used it for years. Almost never had a fortress fall because it's practically invincible with a little drawbridge work and breaching the caverns once for the spores to make trees grow indoors, but god it's so fucking boring.
>>
>>137312786
>Undertale filename
>>
I feel like rolling for my first embark in a while, anyone got anything for that?
>>
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>>137281449

>second link in Google
>>
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>>137316264
New Conduct: All food is gathered/grown on surface with no growth during the winter. Subterranean food is forbidden.
>>
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>>137316507
hehe its relevant in a way,
nah guess I am just blowing coinciding information up for now reason and need to let go

now look at these escaped fire imps that came from the magma smelters below cutting a rug in the snow
>>
So this is what a literally perfect embark feels like.

>tight canyon on both ends
>river several z levels below so I don't even have to make a reservoir
>plenty of trees
>weather that gets cold
>>
>>137318154
That embark is going to lag like hell later on.
>>
>>137319313
Yeah I know, but anything smaller is uncomfortable.
>>
>>137318154
>mountain with a river running through it
Oh god that's nice. Is there a reliable way to find those?
>>
>>137319561
In my experience, they're the easiest to find when two rivers intersect.
>>
>>137319561

It's not a mountain.
>>
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>>137319736
>IT'S NOT A TUMAH
>>
>>137319313
>>137319432
A fair bit of lag seems to come from item count and if the fortress is layed out well enough pathfinding shouldn't be a problem.
>>
>>137320319

Get out Chad don't you have some bitches to slay, stop playing your nerd games lol
>>
what can i actually do to combat this werebeast infection killing all my dwarves?

once a month i lose about 5 dwarves to a random infected going ape and killing everyone

i don't know who's infected and who isn't..

also my fishermen keep fishing turtles and there are shells EVERYWHERE and my shell crafter can't keep up. this is annoying.
>>
>>137322741

Detective work, you can work out who's infected by checking combat logs. Other choice is to lock everyone in their rooms around the time of the full moon.

Werebeasts are cool because you don't have to feed them, so you can lock them somewhere and forget about them.
>>
>>137322875
how would i get every dwarf into their room at once?
>>
>>137322972

Cancel all jobs and remove meeting zones and they should hang out there, you might have to do it piecemeal, another option would be to restrict them to a zone which only ecompasses rooms.
>>
I don't know why I keep dropping DF for 4x games like EL, Again
>>
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>Datan the woodcrafter has been missing for a week!

I know exactly where he is he's under my drawbridge...
Thread replies: 255
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