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/cgg/ - Cuhrayzee Games General
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VST8 ANNOUNCED
https://www.youtube.com/watch?v=3qOj4RdyV8w

Style Trial #2
we did it
https://www.youtube.com/playlist?list=PLT4J6Od-Gf77_iTOLRMC1VmJdE25-OG2B

CUHRAYZEE THREAD FAQ (please read this and CUHRAYZEE NEWS before asking questions):
http://pastebin.com/XFGyzhzB

CUHRAYZEE TIPS, TECHNIQUES, AND MODS
http://pastebin.com/Pzmmx36v

STEAM GROUP: http://steamcommunity.com/groups/CUHRAYZEE
WIKI: http://cuhrayzee.wikia.com/wiki/CUHRAYZEE_GAMES_GENERAL_Wiki
FORUM: http://cuhrayzeegames.boards.net
DISCORD: https://discord.gg/0TSS4WBp8KInaB91

DMC, Bayonetta, Viewtiful Joe, God Hand, Ninja Gaiden, Wonderful 101, Vanquish, Sengoku Basara, Rising Revengeance, Fairy Bloom Freesia, Rainblood, Mitsurugi Kamui Hikae.

Pachinko Dmc Ost
http://www.mediafire.com/download/dvlhjka86dniq6y/PACHISLOT_Devil_May_Cry_4_OST.zip
>>
eh, I expected Novas to do better then he did. But still, good to see new people learning the game.
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>>136568454
Dead as fuck previous thread.
>>136338965

Previous thread in spirit. (And for unbroken line of links.)
>>136162695

>>136358358
Try this.
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So just something I wanted to say about the style trials

I understand these new players are still learning about their games. That's completely respectable and it's a good thing to have some new content creators with fresh ideas on board. However, so far the style trials have been... underwhelming I suppose?

Like, I remember the concept for them was to have these "mini challenges" that people could do as alternatives to vst to show off some cool tiny bits of creative gameplay or impressive use of game mechanics. But all of the videos so far are just so very bland and with the exception of jetman who is already a vst veteran, there's nothing remotely interesting about the clips submitted

I don't want to discourage you guys who've been doing these things but honestly the style trials are more like "people learning to play the game: the series". Because all I saw especially in this second round of videos was some really basic shit and some laughable or nonexistent explanations of what was happening on screen.

For everyone who submitted DMC, tough shit honestly it's just hard to be impressed by something after all this time but hey you can still go on and do something creative with the game. For sotherius, dude again I don't want to disrespect you or anything but that ng stuff was so incredibly bland and basic in comparison to your Bayo stuff. You can say that you're still learning to play over and over and over again but that's not gonna change the fact that literally all you have only posted the same old stuff with the same old enemies and the same old movements and attempting god knows what because there's nothing I've seen that resembles any form of attempting something new or creative. Just a thought, try asking the more experienced players how they got better because while learning on your own works for some things, it's better to take from more experienced people and build upon that.
>>
>>136575165
I'm kind of on the fence. Even if you look at it as a learning series more than another vst, that's still alright. I don't mind just watching players do their own thing, it's kind of enjoyable to see where people are with their games.
>>
Tfw joints feel stiffer over time, can't keep up with fast inputs anymore.
>>
>>136575165
>For everyone who submitted DMC, tough shit honestly it's just hard to be impressed by something after all this time but hey you can still go on and do something creative with the game
I am still learning to play m8 :^)

But seriously. I kinda agree with you. I expected more experienced people to be entering this. So new players could see how older players approach the same tasks and learn from this.


> trials are more like "people learning to play the game: the series"
Yeah. And it is a really good thing. Big thanks to Alps and Soth for doing this. I am honestly very happy that I started playing now when trials are happening. Good monthly challenges that push me out of my comfort zone w ppl telling why I did bad in the end.
Bad thing is that it is not very entertaining to watch yeah.

I think thats more on good players being lazy than new players not being good though
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>>136576656
Maybe you should get it checked out, if you're not just that old.
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ded
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>>136579163
I'm 21, seriously considering it. Not being able to do shit I could do a few months back is such a drag and anti-crazy.
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>>136585104
You should. There's a good chance it's a medical issue, at that age.
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>tfw when my first air combo
Posted about this a few days ago. I did exaggerate it a bit, but I'm still proud. In the meantime I've managed to do it many more times and I feel that the air game is really starting to open up.

It took me longer than needed because I didn't practice enough or because I kept putting off doing aircombos for some reason and chose to focus on random tech.

Good thing is that I feel I have a reasonable vocabulary of tech I can do so I hope to join the big boys soon.
>>
>>136591083
why didn't you take part in trials ._.
>>
So I just noticed some analogues between Nero and Vergil, where some of their moves are rather similar, which is something I never noticed. (It's probably just totally conjecture, so feel free to ignore me.)

Streak ---> Rapid Slash
Roulette Spin ---> Yamato Aerial Combo B
Snatch ---> Air Trick
Exceed ---> Concentration
>>
>>136593657
First two are kind of similar, yeah.
Also what's up with Nero's attacks names? Why are they all gambling related?
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>>136593657
Streak and Exceed are kind of pushing it.

>>136594319
Apparently gambling and luck is a big part of his character, but DMC4's story never really addresses it in any way outside of his move names.

I think it's supposed to tie into the whole DMC2 coin thing somehow. Also the anime (and something else, forget what) established that Dante has absurdly terrible luck and loses every bet he takes, so maybe Nero was made to play off that somehow.
>>
>>136592901
I'm think you guys are all nice people but in the confines of cgg the atmosphere is often bad, which I prefer to avoid. Please understand.

I probably will soon. I hope.
>>
>>136595404
Can't blame you anon.
>>
>>136597892

I wish we'd stop with this whole mentality of "if it's not a hugbox then it's a bad community"

Fuck I understand there's shitposters here all the time but many of you (particularly new people) tend to blow things out of proportion and make it seem like we're all a bunch of assholes. Like, take that hing with Alps for example. He never did anything wrong but for some reason (or rather, no reason) lately a bunch of you guys have been painting him as a bad guy. I'm really just fucking tired of all that, I want to be able to have a normal conversation where I don't have to keep my words in check just to avoid yet another shit flinging contest
>>
>>136594319
it's supposed to fit his personality to where he's all about gambling with his life with big all-or-nothing moves or something

the dice game and exceed apparently were made with this in mind, too?

>>136591083
good shit- the progress you've made is fantastic. keep it up!
>>
>>136599531
Why would anyone play these games if they are afraid of being told they aren't good enough at something?
It should just be motivation to improve.
I'm bad at these games and currently trying to beat DMC 3 on DMD so I still have a long way to go before I can keep up with VST entries, and I think the way this community isn't afraid to tell you what you need to work on and practice is like the games we play here. These kinds of games can be difficult for people who aren't practiced at them, but that's all the more motivation to do better next time. Redo-ing old missions and getting better ranks on Bayonetta was what got me into these games in the first place.
How can people enjoy these games without being able to take the message that they aren't perfect or sometimes even very good at them?
And if they can, then what is the issue with how people behave here? I've never seen anyone being overly aggressive or cruel in their critiques. What I've seen has been very respectful and only pointers on how to improve. Or shitposts.
>>
>>136575165
I personally liked Veli's entry the most. Especially the last combo where the Abyss leapt back out of his string and he sky starred and finished it.

Aside from that, I feel like style trials are mostly here to get people used to the idea of a) posting something for the thread and b) getting people used to thinking outside of the box(granted, I can see them running out of ideas and it eventually becoming "post your 1 minute of cool shit" monthly thing). I haven't really seen alot of familiar names in these so you know that new people are joining. It gives them a way to gauge progress, which is nothing but good.

Otherwise, second round was definitely the weaker of the two so far. It also doesn't really help that as far as I can tell, dmc is going to be the only game for third round. It's the only game I can think of that had environmental interactions that can be used stylishly, unless you count wall running in ninja gaiden and witch walk in bayonetta, which was pretty much only in like 3-4 stages and it isn't that conducive to making a cool combo. At least dmc3 had Dante spinning on a pole.

Feel free to correct me if I'm missing anything.
>>
https://youtu.be/3AoGqeGz-6Q

>/cgg/ sings
IT'S HAPPENING
>>
new style trial
https://youtu.be/ztNU7iHcHdU
>>
At least the problem with me not entering in style trials was that I had no idea what unique enemy properties I could showcase that was interesting AND useful AND informative.

Showcasing basic enemy breakdowns and tactics would be incredibly useful to new players who are interested in getting better at these games, but /cgg/ is mostly populated by experienced players anyway. Unless the info is that obscure/in-depth to inform experienced players about stuff they may not have naturally figured out, then the value is mostly lost. Aside from that, it's not really something that you can watch if you haven't played those respective games before either. At least with VST I can say "Oh wow that looked cool! Maybe I should check this game out."

Kudos to those who did enter and are supporting style trials - I just think the next one needs to be less niche.
>>
>>136602632
if only the song was good
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ded general
ded discord
ded genre
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What are some good PSP or PS1 games?
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>>136614530

what

the fuck are you even asking ?
>>
>>136616048
If there are some good Cuhrayzee Games for PSP or PS1
>>
>>136616210
I think there was a Basara game on PSP. And there is Rising Zan for PS1. No idea if both are good, just know that they exist. There could be a hidden gem for either system though. Who knows
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>>136618008
Cool, I'll check out Sengoku Basura. Thanks
>>
>>136607086
baby steps, man. We can't sing Naked Arms, Shall Never Surrender etc on the first go.
>>
>>136612242
alive skype
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>DMC5 revealed E3 2015
>DMC5 collectors edition to include Dante and Vergil Kinetiquettes Statues, Artbook and Soundtrack for $159.99
>kek?
>>
>>136624530
>revealed E3 2015
anon. That is not the current year
>DMC5 revealed this year
>current capcom
oh boy. Can not wait for it to have no content except bloody palace
>>
>>136625819
nearly 4 months into the new year and i still get mixed up.
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Any Lucifer experts here? How do I make the best use out of this? What should I be looking for?
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How would you change Nero for his appearance in a new game?
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>>136630747
Full DT body
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>>136630747
Give him Vergil's clothes.
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>>136603040
oh thats gonna be tough. very tough.
>>136602150
>It's the only game I can think of that had environmental interactions that can be used stylishly
Fairy bloom freesia seems to have platforms all over the stages.
>>136602632
not a fan of the song either.
>>136595404
I've been here since last vst, and no one(except one shitposting guy) ever told me I suck, shit at the game etc.So don't be afraid.
>>136594913
>>136601014
oh well, thanks for explaining.
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>>136632056
As an alternate outfit: Sure, that'd be neat.

As an official outfit: Eh, wouldn't that feel too obvious?

It'd be like saying "Hey guys! Look, Nero is Vergil's kid! See how they look alike??"

Though it would be kinda funny, the same way it is when Dante's in the Sparda getup.

Personally, I say he gets a custom Order uniform, in case he plans to take charge and reform it to being a simple devil-hunting order sans the false religion nonsense.
>>
>>136630747
TWO ARMS
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>>136630747
Shorten his coat so it's just a normal jacket.
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>>136630747
Prototype outfit.
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>>136630747
Remove the coat entirely. This also goes for any Vergil redesign, because vest Vergil was the fucking shit.
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>>136646447
this guy knows what's up
coatless nero is great

freakin' capcom can't be assed to just stick some arm models onto the torsos for the characters for some coatless alts
>>
>>136649039
freakin' capcom can't be assed to make a finished game now
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>>136605232
Now that I think about it, I'm supposed that no one actually showed any fights in dmc3 with arachnae or fallen. I still remember one combo vid from the early, early, EARLY days where someone stayed airborne the entire time during a fight with a fallen and I was super impressed back then. With things like the style switch mod, I'm sure much more interesting things can be done.

>>136631905
Nooooooo.

I was cool with the stand-esque thing.

>>136637196
>Fairy bloom freesia seems to have platforms all over the stages.
Fair enough but I haven't played Fern Gully Freesia and I wasn't really thinking about platforms as environmental interactions. I was thinking moreso along the lines of polespin. But if you can change platforms/elevation alot, that's cool too.

>>136630747
Can he dye his fucking hair, at least? There are enough god damn white-haired pretty boys in this fucking series as is.

Other than that, can he be dressed more punk-ish? Gameplay stuff aside, I kinda liked Donte's eurotrash design and I think it'd fit Nero.
>>
>>136649624
>liked Donte's eurotrash design
>more punk-ish
go play Scalebound when it is released.
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>>136649624
>Can he dye his fucking hair, at least? There are enough god damn white-haired pretty boys in this fucking series as is.
>Other than that, can he be dressed more punk-ish? Gameplay stuff aside, I kinda liked Donte's eurotrash design and I think it'd fit Nero.
>>
>>136574558
blade wolf 2.0? neat
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>>136649624
>Now that I think about it, I'm supposed that no one actually showed any fights in dmc3 with arachnae or fallen
Arachnes have tiny hitboxes and are a pain to get in the air. But thats ok and can be dealt with.They tend to jump out of combos, this can be dealt with too I guess, but ehhh 2hard4me

I might do something w fallen later, but I doubt anything good will come out of it. Any advice on what is the best place to be practicing w them?
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>>136653440
More like 0.5 or something.
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>>136630747
capcom, feel free to steal
>>
>>136655591
7/10

Remove the knife because it would never be used as an actual weapon, put the gun's holster under his right side so it's concealed by the cloak, maybe give him a sleeve on his left arm.

What's with the soda?
>>
>>136652005
Shut up. The only thing I agree with is that Donte's fave is more punch-able. Other than that, I liked his fashion sense.

>>136649847
I was intending to do that anyways. I'm just saying that I felt like Nero would benefit from a more punk-rock fashion sense.

>>136653508
Wasn't combo trials 2 supposed to be about enemies that aren't easily combo-able anyways? Arachnae's are legit just fun to fight and probably the most ninja gaiden-esque enemies that dmc3 has in that there's more push-and-pull to the fight rather than "I hit you once and then just wail on you forever".

As far as fallen, I don't remember which stage would be best to practice against them because it's been a long time since I've touched dmc3.
>>
>>136656153
But he doesn't have fashion sense. It's just a wife-beater, jeans, boots, and a thrift store jacket.

It's just the kind of thing you'd expect European white trash to wear.
>>
>>136656031
for looking cool and not invested and taunting
>>136656153
>Wasn't combo trials 2 supposed to be about enemies that aren't easily combo-able anyways?
Yeaaaah you are right.
>>
What anime could properly represent cuhrayzee? My vote goes to Needless.

DMC and Bayonetta anime is shit desu.
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>>136658874
I don't watch much anime but one punch man was pretty platinum'ish
>>
>>136660083
I don't watch much anime either but Needless is Capcom presents Megaman and Godhand's offspring.
>>
>>136656998
Agree to disagree. Either way, I prefer his Eurotrash outfit to Japanese Dante's wacky very-Japanese outfit.
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>>136663118
>Japanese Dante's wacky very-Japanese outfit
I don't know, it never screamed wacky nor very-Japanese to me.
>>
>>136665261
Fair enough. Not very Japanese but chaps, a red trenchcoat and a nipple belt holster?

I dug Nero's outfit more honestly. I want a hoodie like his.
>>
>>136665993
I was thinking of DMC1 Dante. DMC3 Dante is a man slut with that nipple belt.
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>>136667665
That's so cute.
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a dude actually made a mod for DmC dante in dmc4 that is crazy impressive but when using it the main thing i think of is how it looks like he's wearing garbage bags for clothes

like, i get the whole eurotrash idea even if i don't like it but damn that's pretty literal
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Hey hey, thread not kill!

Welp, have some Mayhem League progress for a bump.

Air game universally improved for all weapons by enabling ground combos to be used in air if hovering (where before, comboing in air would just automatically break hovering and move into the air combo tree).

A nice mix of air-specific moves and the versatility in games like T:D and Korra where your air game is comparable to your ground work.

Also, working on Kikaigui still, animation progress being made (though it seems kind of silly to show each individual hit as I complete it and add it to the combo tree).
>>
>>136679704
did you change the launcher's upward acceleration/properties? i don't recall it just having the player character smoothly float up like that before
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>>136679704
hey, I still don't like it, but looks much better now
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>>136684482
A little bit; it needs further tweaking (mostly in the animation space, not the movement space) but it being so rapid was causing hurtboxes to miss sometimes and that didn't seem worth the snappiness to me.
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>>136667665
Donte, D4nte, Dant3 and Nero are partying then Vergil gets angry then the four call him "d-daddy?" and Vorgil complains about cleaning up the mess on which the four call him "m-mommy?"
I don't get the joke
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>>136696963
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>>136694628
That's sparda yelling at them I think.
>>
Did we ever have rivals in our community always competing with each other, progressing toe to toe, being all "I am better than you!" and stuff?
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>>136696963
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>>136701135
>rivals
nope. Just one shitposting faggot that pussied out when called to a 1v1
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>>136696963
Dead Or Alive 5 mod?
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>>136689472
i feel that the snappiness is really important. if you can get the animation to maybe impart that over raw acceleration/speed then that'd be good but the one in that webm unfortunately reminds of dmc2's stinger
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>>136701135
These kids are against competitive play. They don't won't that type of mentality amongst there own. That's why all of them suck at these games.

>>136703548
Damn bitch. That be two times you spoke of me in this thread. You miss me bby? Ya boy vel a pussy. Kid wouldn't join my room because he using wireless. Like a real dumbass scrub. But if you wanna fight me in his place whats up lil bitch.
>>
>>136670140
looks like shit. But Donte already looked like shit
>>
DMC5 will revive /cgg/ r-right?
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>>136712360
sure. After Ninja Gaiden 4 is announced
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Only a small color change away for this to turn into a promo art for DMCV
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>>136716727
>DMC fighting while riding a motorcycle and doing crazy moves
Think of the possibilities
>>
Could anyone help? I am trying to play DMC3 with my Dualshock4 and R2 seems to change weapons, however it changes target too, same goes for L2, except instead of changing target, Dante taunts. I am using DS4windows and XBox 360 settings in style changer.
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>>136712449
which will happen after Viewtiful Joe 3
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>>136716727
Maybe it's my lack of still but it doesn't look that way.
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>>136720447
not enough belts and zippers
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>>136725313
art style reminds me of the shit they used for cutscenes in Vorgil's DLC
>>
>>136716931
I'd prefer cutscene to playable motorcycle section honestly
Remember bayo bike sequence and dmc3 climbing tower on motorbike scene?
>>
>>136601202
For starters, because you think currently trying to beat DMD on DMC 3 leaves you within 10 miles of bad. Bad is being offered the easy mode after failing to beat that reaper outside Dante's office.

I think part of why more people dont get into action games like DMC is because the barrier of entry feels higher than it is. And the standards for "good" in terms of being able to discuss the game online are absurdly higher than some games.

I just started getting back in with DMC4 special edition, and Im not bad.
Dont say you are bad at the game when you are playing DMC 3 on dante must die mode. That kind of thing is part of the problem. It is kinda elitist and really disheartening to newer players.
Or it makes you look like a self loathing jackass. whichever you prefer.
>>
>>136740794
>self loathing
wasn't that the part of the git gud life?
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>>136703735
>>
>>136740794

> It is kinda elitist and really disheartening to newer players.

It's also a much needed reality check. Sure you are more competent than the average player if you play on the highest difficulty. But lots of people can play on the highest difficulty and just be very mediocre.

Beating a game on the highest difficulty doesn't necessarily mean you actually are good at the game. It could mean many other things, like for example that you learned to exploit certain tactics to get past certain difficult segments

And yes the entry barrier SHOULD be high because we're in a community with very experienced players. Nobody is disrespectful when saying "you need to practice more" or "I didn't find your footage impressive". It's just the truth

Problem comes from people who think they're gonna be made fun of (and honestly who gives a fuck this is an anonymous community) when that has literally never happened and it also comes from many people not taking the leap and really climbing that learning curve.
>>
>>136745007
unf. Anything related to Gloria or Trish?
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>>136750335
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>>136708824
>Kid wouldn't join my room because he using wireless.

Welp. Looks like it was a good idea to save this after all
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>>136751114
>>136745007
>>136696963
>>
>>136752123
>replying to stopsign
>>
>>136716931
ROUTE
O
U
T
E
666
6
6
>>
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>>136745714
I feel like this is one of those things where people who are competent really underestimate the difficulty of competence in the field.

Every devil may cry game has been rather difficult with 4 likely being the easiest (didn't play 2) but as long as you don't let your ego get huge and maintain perspective, I don't think there is anything to be gained for lowballing your own abilities.

someone in your shoes seriously shouldn't claim to be bad at DMC (provided you were the guy talking about playing DMC3 dmd).

Just because you aren't FruitBaskit doesn't mean you suck at starcraft, just cause you aint doublelift doesnt mean you suck at LoL. Same deal with action games, particularly demanding ones with high difficulty curves.

The whole fun is learning how to play it and getting good. When you are playing on modes designed for skilled players you have achieved that, saying otherwise just makes you sound like .....well frankly like most teenagers I've met.

>But I think we are talking about different things.

If you aren't THAT good though, you probably shouldn't be posting your "sick combos" on 4chan. I can certainly agree with you there.

I guess it just grinds my gears when people who are damn good at videogames claim they are not. Its a serious lack of perspective.
>>
>>136744202
I like you.
You know what. Fuck my post.
>>136740794
And fuck my other post.
>>136752949

You know what is up nigga. I actually feel like an idiot for talking about it. That is the whole point. I guess some people can't keep perspective of their skills while still striving. That percieved lack of having "gotten good" strives them to true excellence. The kind of shit that deserves those highly clips.
>>
>>136745007
Where do I sign up?

>>136696963
Oh dear

>>136751114
Aaaaaaahhhhh
>>
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>>136753262
>Aaaaaaahhhhh
is that an orgasmic aaaa or a disgusted aaaa?
>>
page10 bump
>>
morning /cgg/
>>
mourning /cgg/
>>
>>136753580
The time has come and so have I?
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>>136752123
>can't join my room because he's wireless
>post a webm of him doing exactly that as a 1up

Lmao are you retarded? I know kids dont get any sunlight but damn lol. Maybe you should check dustloop and learn something about arc netplay kid.
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>>136745007
>>
since someone's been helpin' that dude have some targets with dante combos, does anyone have any intermediate level nero combos that i can use as a way of practicing that character?
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>>136765435
Try this, but skip the last part after the first Buster if it's too much.
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>>136765694
oh man, that is a lot of ex-acts in a row
thanks, definitely gonna try that out
>>
>>136767925
You shouldn't really be missing any Ex-Acts. Max-Acts are the hard ones.
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>>136740794
>>136744202
>self loathing
>wasn't that the part of the git gud life?

Absolutely. If you can't do at least 10 reps of reverse raves on debug mode Berial then you ain't gud.

Joking aside though, getting gud IS the CORE of /cgg/. You can plow through DMC3 with DTE and DMC4 with Dante's DRI, why bother getting carpal tunnel trying to master directional star raves? It's about SELF IMPOSED challenge. Fucking DSP finished DMC3 by playing it like 3rd person action shooter and everyone can too, to a varying degree of cheese level. But we the gentlemen at /cgg/ put a self imposed challenge that not only we're not gonna use the easiest most effective way of finishing the game, we're gonna use techniques with very high execution limit just so because muh autism, and that autism is what makes /cgg/ cuhrayzee.
>>
>>136768326
haha, yeah- that's why i mentioned that since i really need to practice the timing on 'em.
>>
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>>136768979
>getting gud IS the CORE of /cgg/.
best /cgg/ joke ever m8

To gitgud is to be one with the current meta. Take Chaser for example. He's so bad at DMC4 he switched to DMC3. He spent 3 - 4 years with no progress. The meta was always ahead of him.

Alps was at the peak of the Godhand meta once. But when the meta grew he didn't grow at all. That's why the nigga is a scrub lord now.

Then there are niggas who are ok with their current skills and accept that they can never reach the meta.

Then we have niggas like dosh who is the only person playing a non existing game which means the meta is non existent. He can do whatever he wants to do. He can create his own meta. that goes for nigga who play all those non existent games like freesia and mirage. Since there is no one to really challenge their skill or the games engine there is no meta. But in games like DMC you have to keep up with everyone. Fall behind and end up like chaser. A nigga who doesn't want to drop DMC but doesn't know what to do because he can't meta correctly.

tl;dr DelusionaryKiller PastAlps PastChaser Himtab and anyone playing non existing community games are the only niggas to reach the meta. everyone else here is bad and even some of them are now bad kids.

DMC3 > JC era > the Truestyle era > The ching era > The End of the Meta era aka everyone quit aka blowhard's era.

>blowhard's era
>>
>>136772052
i find it really funny that i'm mentioned here as pushing boundaries(?)/'keeping up with the meta' or something when i'm sitting here attempting a nero combo that is probably literally 5 years old and still failing to ex-act nero's third slash consistently

my skill level is way too low to be on any list of goodness, haha
>>
>>136773339
if you don't go back to your roots you will end up like chaser. better stop that.
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>>136773709
that's hard to do when i don't really know what that is, haha

honestly i just do whatever seems interesting at the time, whether it's scrubby trish stuff, scrubby shotgun stuff, or scrubby whatever else

i've upgraded from not being able to ex-act the third hit of nero's combo to not being able to get calibur to glide downwards into an instant landing- is that JC snatch?
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My love goes to /cgg/.
>>
>>
>>136784581
>>136781820
>>136780946
thanks
>>136765694
is this doable in SE? I might try that
>>
>>136777702
It means when you reach the meta make sure you keep up with everyone. Unlike chaser who spent years doing jack shit.
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https://www.youtube.com/watch?v=IG8LVpuzYls

Guy talking about Depth and shit on Vanquish
>>
>>136795454
neat stuff
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>>136795454
Nice.

Vanquish was one of the titles up for a PC port, wasn't it?
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i finally listened to the devils never cry hr/hm remix and what on earth are these lyrics

'bless me with the leaf off of the tree'??
>>
>>136803326
It's in the original version as well. I think the deal with the whole song is that it's about the duality of Dante and Vergil. You've got one part that's hard rock and one part that's like a soft melody, then it starts being sung together, while you can take the lyrics as applying to each of them in different ways.
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What would you do in this situation?
>>
>>136809692
man im gonna get called out again arent i
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>>136809692
Get him to cough up enough money for myself and Trish to go shopping.
>>
>>136809675
exactly what is happening with my playthrough of master ninja in NGS2. Fucking grab attacks + enemies that do DMD Vergil level of damage
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>>136809692
Tell him he has a big head.
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>>136815226
...for you
>>
>>136815226
;3
>>
Can someone explain to me how crazy combos in DMC3 work? I just did one on accident and have no idea how to reproduce it.
>>
>>136815775
mash keys
>>
>>136815859
That makes sense
I can do the Beowulf one now but I'll have to practice with Rebellion
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What would you do in this situation?
>>
>>136816148
Tell him the leather club is two blocks down
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>>136803326
it's J-rock,metal and they were the same in the original as well. Gotta love the engrish
>>
>>136816148
>>136809692
tell you to stop gay posting
>>
>>136819456
Who are those guys on the back?!?
>>
>>136823092
Vorkken's Wonderful team, before they were killed.

https://www.youtube.com/watch?v=iERG3pxfshk 19:31
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Anyone play this?
https://www.youtube.com/watch?v=MqPMUTD9M54
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bage pen tump
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tage ben pump
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E3 can't come soon enough.
>>
>>136846752
>A lone guitar player stands on stage in darkness
>lights turn on
>it isredesigned Dante
>he plays the battle/game theme while a trailer plays on the big screen
>at the end, Devil May Cry 5 is shown
>>
Is this considered a CUHRAYZEE GAEM?
>>
>>136834667
I would if I had a Vita/3DS.
Alas, I never got the time or interest to get 'em.
>>
>>136846752
that's gotta be way too early if they haven't even revealed RE7 yet

...but fuck it i'm gonna be a crazy idiot about it anyways
>>
>>136850383
https://youtu.be/u1S6scCG6C8
maybe
>>
Tfw my PC most likely won't be able to handle newer crazy games if they come out. And even if I somehow make it work, recording will be impossible.
>>
>>136850383
I've actually never played a Yakuza, but it seems like most of the games (the ones not about shooting people like 4's zombie expansion) might be cuhrayzee.
Is the combat system actually in depth enough?
It seems like between different weapons, multiple types of heat, and different combat actions there's enough variety to pull of combos and unique skill showcases, right?
>>
>>136858150
Not really
>>
>>136861476
Oh. Shame.
>>
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>>136790301
Nero : Dante will we meet again?
Dante : ... (walks away cooly)

2 days later
{phone rings}

Dante : "Eyy Nero!! You and your girlfriend might be wondering where did her brother Credo go. So um.. he kind of dissolves into golden light and wings! Sorry I forgot to tell you earlier, the DMC4 scripwriter forgot about it, just like how they forgot to make the 2nd half of our game. Anyway hope all is well, ADIOS KID!"
>>
>>136866816
nah, nero saw credo get stabbed.
>>
>>136796924
>Vanquish with mouse controls
that would be godly
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W-when did HE come back?
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ok I figured out how to do reverse is this how you call them? style moves in the air

let off the lock on button - jump in the direction from the enemy- start holding lock on - press direction button towards the enemy- style button

might be wrong though b/c still not consistent with it
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What would you do in this situation?
>>
>>136765694
Oh dear. That was actually super-dope.

>>136768979
>It's about SELF IMPOSED challenge. Fucking DSP finished DMC3 by playing it like 3rd person action shooter and everyone can too, to a varying degree of cheese level.
I wouldn't say that the challenge is self-imposed. If it was, the style system itself just wouldn't exist to encourage mixing it up. Sure, you can get through the game doing the same combo over and over again, shooting and dodging when necessary but when you see your rank stay at D, it at least encourages you to think about what you're doing.

In contrast to games like ninja gaiden, which are more about mechanic abuse than anything, so you see things like izuna drop and flying swallow being the most used strategy.

It sucks because I like ninja gaiden's more aggressive enemy design more but there is less incentive to mix it up and mechanically-speaking, there are less ways to actually mix up it even if you wanted to.

I want some mid point between dmc/bayonetta and ninja gaiden. But I'd you want it done right, I guess you gotta do it yourself.

>>136772052
>DMC3 > JC era > the Truestyle era > The ching era > The End of the Meta era aka everyone quit aka blowhard's era.
For me it was
Hell sloth=dead>Kail>somethingsomething(just completely stopped watching dmc and started watching melee/mvc2 around that time)>"dmc4 sucks" everyone says era>visited /cgg/ "paincloud is a faggot" era

>>136792482
Why does this make me think of Sarah Silverman cosplaying bayonetta?


>>136795454
Cool beans.

>>136796924
What the shit, that's fucking cool.
>>
>>136816148
>>136809692
>>136882845
>What would you do in this situation?

Can this become a new meme?

In unrelated news, I miss deathwish-anon. Do you guys think he finally ascended?

>>136846752
Isn't itsuno working on something else? Who else would lead the team for dmc5? Would ninja theory be doing it again?
>>
>>136884679
>Who else would lead the team for dmc5?
nobody. DMC is deader than God Hand
>>
>>136884091
>started watching melee
What a fucking scrub lord.

>/mvc2
my nigga.
>>
Fa/tg/uy here
I'm asking for help here because my players browse /tg/ and I don't want them knowing
I'm making dante as a boss for a tabletop rpg with the gimmick of changing styles:
No stance: attacks with sword and long range fire magic that simulates gunfire, can be four weak bullets or one short range strong one that knocks back

Swordmaster: uses only the sword, attacks four times per turn
Gunslinger: the fire magic can attack multiple enemies at the same time
Trickster: gains really high evasion, counters attacks and can teleport in front of distant enemies

And I need a good idea for what he could do in royal guard form, perhaps gain resistance and counter the damage he would have taken unresisted?
>>
>>136887386
Take no damage for the first strike only to send the same amount of damage back at the second strike while taking no damage
>>
http://strawpoll.me/7218602
>>
>>136885223
Uhhh. So ninja theory again?

>>136885434
>What a fucking scrub lord.
;_;

>my nigga.
^_^

>>136888490
Hayabusa, hands down.
>>
>>136888389
So first attack he receives deals no damage
The second attack he receives is sent back to the attacker

The following ones are normal I suppose

That's what you mean, right?
>>
>>136888490
Ryu can swim in fucking lava. FUCKING LAVA and doesn't end up being a pile of melted leather ash.
>>
>>136889074
>So ninja theory again?
No. Team Ninja
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bump
>>
>10
>>
>>136884679
I don't think Itsuno is working on anything else right now.

He said at New Years that "the project" had already begun and they were on it, but there's nothing indicating that it's not a DMC game.
>>
heh even russian "dmc:de is better than dmc4:se" community haven't posted about style trials 2
we gotta step it up, guys.
not saying anything bout ru players, they are probably cool guys, but from comments, i get that audience just blows
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Would it be acceptable to trade gun switching for character switching? In order to free up the right trigger.

The only character this would really effect is Dante (And the ability to cycle melee weapons both backwards and forwards for Vergil), and it would only take away the shotgun.

Even then, I wonder if coyote's functionality couldn't be wrapped into E&I with more moves, or if Dante could use a system like Trish in DMC4SE to still switch between guns.
>>
>>136902219
personally I'd trade dt or taunt for character switching.
>>
>>136902971
I feel like either of those aren't really removable for that purpose. Gun switching you could maybe map in another way, but DT and taunt are two of the most iconic things in the series.
>>
>>136902219
dante's guns are awesome (in dmc3, anyhow) so i wouldn't trade it. i'd totally rather trade DT in a doppelganger/character switch style over that
>>
>>136906690
I bring up guns specifically because they've kind of been deemphasized over time. In 4 specifically they're used way more as movement and juggling tools than as a real core part of the combat. Maybe you could still switch guns the way Trish does or the way Vergil changes Summoned Sword formations, the point is just to free up the right trigger for Dante in the same way it's practically already useless for Vergil and Nero.

The select button isn't a good substitute, and on top of that removing taunt or DT just seems wrong. At least with guns there are other mapping options.
>>
>>136908963
actually i take back what I said about dt. its pretty important for nero.
So things I'd trade for doppel would be taunt or center camera button
>>
>>136908963
i'd rather have functionality added to nero and trish over removing shit from other chars if that's the case

the style switch to a 'char switch' style is still what i'd prefer since the dpad is totally unused by everyone but dante and you can just fit that shit onto his already existing configuration somewhere
>>
>>136911110
It's pretty important for Dante and Vergil too, it practically doubles their options in terms of movement and attack properties.

>>136914329
I was thinking the trigger over the D-pad for added functionality.

Like, say tapping it switched you to another character, while holding it down could allow you to do stuff like attack or play as both characters at once, and let you do things like tag combos or dual taunts. Things like that would be way more difficult if you relegated switching to the pad, select, or even clicking the sticks.
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>remove dt
You guys should stfu because you have no idea how beneficial the buffs are in combos.

>tag may cry
redundant as fuck. Unbalanced. The list goes on.
>>
>>136920238
I don't know if it's redundant, because we've never really seen it. And it's only unbalanced if the enemy design is sub-par.

It's not like anyone cares how unbalanced something is anyway, as long as the thing that's unbalanced is also cool as fuck to do and isn't just braindead easy.
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Best tablet for portable dmc4 in the train?

Also, cuhrayzee super sentai game when?
>>
>>136890075
Thin ice there but they would probably be the best for the job aside from platinum.

>>136900857
Hmmmmm... I thought he was working on a new dragon's dogma?

>>136902219
>Would it be acceptable to trade gun switching for character switching? In order to free up the right trigger.
No. Stop.
>>
>>136923224
He finished up Dragon's Dogma like a while ago man. There's been no word on a new one.

And explain to me why not. They're already experimented with alternate methods of switching guns, even the standard Pandora form switch would be fine if it was just quicker. I'm not sure it needs an entire button.
>>
>>136917182
who did this? its absolutely insane

what exactly happens after Straightwitch by the way is done w/o targeting window somehow?
>>
>>136920914
The game isn't designed for tagging in any way which makes me wonder why someone would want this. let alone two health bars all the time. It's way two unbalanced and simply saying they'll balance the game around tagging will most likely hurt it in many other areas. This is crapcom we're talking about.
>>
>>136923772
I don't know where it's from, it's a really old gif.

Which part do you mean? I think it's a straight -> drive -> stinger -> high time -> helm breaker.

I might be mistaking the stinger for another straight.
>>
>>136925751
It's impossible to know how the next game would be designed. Rather than two health bars, just say that you're knocked out of the switch if you're hit while doing something like that, or maybe using both characters at once drains DT or another meter that otherwise needs to be refilled. There's a lot of ways you could balance it properly.

And while I don't have faith that Capcom will deliver a finished game, I do have faith that Itsuno will deliver a great combat system, and one way to extend the game's longevity and potential is to not fall into DMC4's trap of restricting each character to specific levels.
>>
>>136926080
thanks.
I meant thing after second straight.
I've been watching it for a while trying to figure out whats going on. And I think its just a rebellion hit into jump and then helm breaker.
>>
>>136927212
Could be an attack into a jump, but it feels a little too fast for that. I'm not sure.
>>
>>136926876
Why not just make a new IP? Do we really need to kill DMC for the second time? At this point everyone just wants standard DMC.
>>
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>>136930405
I don't get it, how would that kill DMC?

It seems like a natural evolution of the combat system and having this big cast of characters.
>>
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>>136930754
Where would you even place the tag button? R3 is not a proper way to introduce a new feature let alone casuals embrace it. It sounds like you designed this for Nero and Vergil since they have a few open buttons.
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>>136930754
not that guy but if it comes down to character switching or nothing then yes, i'd rather have it in. But I do feel it sort of takes away from the characters' individuality. Especially since having dante/vergil/trish on one team means you'd have 3 divekicks that practically look the same from a casual perspective. Another argument would be that the game would most likely become even more loose than vergil in 4se. dmc is good because it is restrictive, which slowly gets more open if you practice enough. 2easypeasy4u characters like trish is not the type of gameplay we should want.

Especially so if they're going to add co-op/vs mode.

I want them to find another way to expand the system. Something like inertia/ cancelling/enemy knockback types/juggling.
How about...
>influencing the place where an attack hits by inputting a direction during an attack
>bouncing enemies off yourself by bumping into them, or having them bump into you with a certain velocity, and being able to influence that velocity by shooting or w/e
>Having moves' particle/elemental effects carry over into other moves if cancelled at the right time, creating a visual and mechanical change
>a free form taunt system allowing you to hold a button and combine animations such as moving arms/crouching/dancing/head bopping/shaking/etc by pressing other buttons at the same time. It could double as a weird type of dodging.
>Having a more long term attack type that triggers when comboing multiple enemies at the same time
>dash cancelling sideways during certain frames of an attack could extend the attackbox of an attack across multiple enemies.
>a certain type of advanced buffering where one attack's character animation is played while the movement of another is applied. (ex: doing gilgamesh's chun-li kick and combining it with the forward movement of a stinger)

The point of all these stupid examples is that there are a lot of creative things they could do besides char-switching.
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>>136937423
>>a free form taunt system allowing you to hold a button and combine animations such as moving arms/crouching/dancing/head bopping/shaking/etc by pressing other buttons at the same time. It could double as a weird type of dodging.
This could spawn an entire new category of cuhrayzee: failuree, where you get hit in the most silly ways possible.
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>>136937423
>all those juicy ideas
Uhh how I want someone like Venom from GG in crazy games. Just imagine how crazy you could go with his balls mechanics
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>>136937097
That's why I brought it up, and why I suggested the trigger.

What if it was only for Nero and Vergil? Or if Dante had the option to select it at statues like in DMC3 in post-playthroughs?

>>136937423
Trish still needs a lot of work before her next playable incarnation. And I wasn't suggesting that everything about her incarnation in 4 becoming standard, just that her way of changing guns might be an acceptable tradeoff.

I agree that it could diminish some of the individuality each character has, it would need to be handled well. Say, maybe each character has a section where they're on their own to allow players to get used to their personal mechanics before switching is a factor, and splitting them up at different points to change up the difficultly.

>Something like inertia/ cancelling/enemy knockback types/juggling.

I also think this should play in and be developed too, along with your other ideas (Maybe not the free form taunt thing, that sounds like it would just be fucking weird in practice), I particularly like the dash canceling and buffering ideas.

But I'm not sure how to put it, those kind of things aren't like big new features, you know? It's not on the same level as giving Dante styles in 3, then letting him switch them on the fly in 4.

In an ideal world I'd like Dante's mechanics to get even deeper and the other characters to get huge evolution to their gameplay in the same way he did. But at the same time, I feel like DMC4 should serve as a warning in trying to split up one game between so many characters. In answer to that and the reality of development constraints, the only thing I could think of was to have characters share gameplay space at the same time, so there's no chance of someone getting shafted by having their sections cut for time.
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>>136939958
Naaah I think leave old characters as they were and just develop them from what concepts they had all this time.

But if we really want to implement character switching then an obvious route would be to create specific characters that fit this role.
Lets say 2 new characters that can be switched in-between on the fly and their dt would be doppelgangerlike thingy when player controls both characters at the same time.
Design them so that switching between them is encouraged. For example One can launch enemies and the other is better at aerial combos. One excels at being mobile the other at controlling enemies (pulling, throwing, pushing)
Add special switching mechanics that tie in combos somehow, or have mobility properties, or have i frames, or cancel properties, or all at once.
Add attacks that summon the other one for doing additional hits, or throwing you up/forward
Add attacks that can only be done in doppelganger mode like Jackpot shot.
Possibilities are endless. I kinda hyped myself up for character switching stuff after writing this heh

This sounds a lot of fun.
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>>136945606
>Naaah I think leave old characters as they were and just develop them from what concepts they had all this time.

But then how is there supposed to be enough game to support each of them individually?

Creating entirely new characters just to enable switching is only exacerbating the problem. Besides, a lot of the fun should come from seeing these characters we already know interact in combat.

Most obvious example being:

https://www.youtube.com/watch?v=qFcHMzqf3OQ
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One of the main thing DMC5 need is better boss battles because the ones in DMC4 are mostly shit.
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>>136947284
>>136945606
Having said that, a pair of half-sibling demon kids from Trish and Lady could be cute as fuck, so I'd accept it even if it would only be worse for the series as a whole.
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>>136948183
>ones in DMC4 are mostly shit
except the window and maybe a couple of bullshit attacks, can't think of a boss that was legit shit
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>>136948307
>half-sibling demon kids from Trish and Lady
implying Dante has the economical power to raise two kids
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>>136948584
Congratulations anon, you just figured out DMC2.
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>>136950957
Fucking NG3 enemies aren't that slippery
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>>136951167
>that one robot that does nothing but internally play God Hand all day
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>>136948896
so Dante got BrendanFraser'd.
Fun story.
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Thread replies: 255
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