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/agdg/ - Amateur Game Developing General
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Make game edition.

>Current Jam
>https://itch.io/jam/agdg-boat-mecha

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Upcoming Demo Day
https://itch.io/jam/agdg-demo-day-8

> Previous Demo Days
http://pastebin.com/zsDQmN9K

> Jams
https://itch.io/jam/agdg-zelda-30th-jam
https://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://docs.godotengine.org/en/latest/
Haxeflixel: http://haxeflixel.com/documentation/tutorial/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
Is ctrlpaint a good place to start learning art
>>
why did I have to make such a math intensive game
>>
Is it a good idea to work on two project on the same time? One professionnal and one for me
>>
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Damnit
>>
how should I handle getting hit by enemies?

currently, it just makes your outline purple for a bit and then literally deletes your character if you get hit again while purple for debug. Should health be heart-based or bar-based? How would I go about showing the character's health without any intrusive UI elements? I don't really want an experience/levelling system so how would you go about refilling your health?

please help aggydaggy you're my only hope
>>
>>135951814
Two projects tends to be a bit much I think.
>>
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Any devs currently toiling away in the progress pit?
>>
>>135951865
I ask that because I don't find the professionnal one interesting...
>>
>>135951810
Because you're an overreaching enginedev?
For real though, whatchu doin'?
>>
>>135951814
Depends. What is the professional one?
>>
>>135951862
ONE
HIT
KILL
>>
>>135951882
>progress pit
>running in circles getting nothing done
That is not a progress pit, Anon.

I say "Anon" but you're outed shitposter pupper4supper
>>
>>135951970
The shitty rpg thing that I try to make for school reasons.
I don't need to make a scenario or graphism for it because it will be made by the users.
>>
>>135951792
yes, but i don't like it when people say "learn art"
art is a deep subject, on what looks good to the human eye
what you want to study is drawing and sketching
>>
>>135951919
Even worse.
You probably need the money mang, you'd completely neglect the professional project.
I mean, you still could, just be aware that you should ALWAYS drop personal stuff in favor of professional stuff when the need arises.
>>
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>>135952054
dude I got some progress here
I'm working on bumping on enemies sending you to the combat screen rn
>>
>>135952139
I don't make money out of it, just that I have to make it for school. I don't care about money, though
>>
>>135951862
1. Get hit
2. Play sound
3. Make character flash briefly showing they were hurt
4. Make character invincible for a short time
5. Make character transparent/flashing briefly to show they're invincible

--

- Make enemies drop health (random chance, amount of health depends on strength of enemy) like in Super Metroid
- Use bar or hearts or partial hearts or whatever
- Just put the hearts/bar/whatever in the corner of the screen
>>
>>135951882
Im in the "spending hours in blender on minor tasks cause I dont know how to use it" pit
>>
>>135952139
>>135952083
>>135952230
Or grades I guess.
Point still stands.
>>
ᵖᵒˢᵗ ᵈᵉᵛ ᵐᵘˢᶦᶜ
>>
>>135951972
I can't make it one hit kill because there's a certain puzzle which involves getting bounced by an enemy. Hardcore suggestion, tho.
>>
>>135952270
Ok... Thanks for the advice.
>>
>>135952281
You can have enemies that don't hurt you...
>>
>>135952232
I like this, I'll try implementing this later today. I think I'll make the health UI only pop up when you get hit so it's not just there all the time.
>>
>>135952365
I do, they're mostly in areas where getting knocked back bumps you into spikes. Also, you can't control your jump in midair at all, so the combination of small attack range you have plus the incredibly shitty controls makes for some real frustrating-ass situations. Maybe I'll put some real nasty dudes that do multiple hearts or one-hit kill you in later areas I think
>>
>>135951792
あYes.
>>
>>135952332
Sorry if I'm being harsh and obstinate here, but I've had bad experiences doing exactly that.
Just make sure personal stuff is more of a long term and free time thing, don't let it become a priority over your professional work.
>>
>>135952192
Are you going to keep it with the simple fade-to-black, or try something trickier? (like Super Metroid/Zelda style room shifting based on the direction you're going)
>>
>>135952528
That's not harsh. I asked for advice, you gave answer, that's cool.
And since my personnal project are way simpler, I can stop working on them some times and go back to them after
>>
>>135952548
I was going to stick with the fade to black, but get tricky with the transition between roaming around and entering combat with enemies.
>>
>>135952275
https://www.youtube.com/watch?v=gCRPDso6nQo
>>
>>135952275
For mechadeving
https://m.youtube.com/watch?v=VHGPl7vPJyA
>>
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I've got my overworld system working 99% now.

I'm still not sure how I want my party of video game characters to meet up. I don't want to drag it out (like in Paper Mario) since none of the characters are meant to be the 'main character'. Ideally they'd all meet up at once, right at the start.
>>
>>135952275
https://www.youtube.com/watch?v=vvFCl4mr63Y&list=PLHvfG83DFt5wKkggsUJjk7MWN1NZQDOec
>>
>>135953207
>"Let's seem up for some reason"
>suddenly ninjas
Just keep it as it is to be honest
>>
question
when I make a 128 x 128 pixel gun with only 4 colors
and then try to resize it to 16 x 16 I end up with more than 4 colors
why is this?
I can understand for scaling a 4 color image up but not when you are scaling a 4 color image down
I mean you are making it smaller for heavens sake
>>
Question for agdg friends..

I'm making a 2d, side scrolling beat em up / platformer. I need to get the physics of movement and reactions down
could people post some games that sound similar so I can get a feel for overall speed and movement, to get something that feels right?
I think I need to slow it down some. the characters are too fast as is.
>>
>>135953207
sick backgrounds how do you do it?
>>
>>135953207
Cool.
>>
>>135953373
Mark of the Ninja
>>
You could make it lいke seiken densetsu and have the player pick a character before the game starts and begin at their town of origin, then you meet the other charあcters in other places
>>
what's the superior funding platform for nodevs, patreon or kickstarter?
>>
>>135953207
> first dungeon just your dude
> meets up with the chick like one or two rooms in the dungeon
> Ideally the dungeon is designed to take advantage of her skills. Enemies should be in formations where her skills are at their best so you learn how she works
> Next dungeon does the same thing with the next character
> rinse and repeat

If you really want all the characters early on, you could probably make one of the enemies the boss who joins you after you defeat them or two of them join you at the same time.
>>
>>135953593
If you plan to finish your game it's kickstarter, otherwise patreon.
>>
>>135953593
> patreon
Your game isn't good but you're a SHILL MASTER and you need money right now and you can make kickass concept art. Your game gets periodically updated (with patreon, you get paid per update, usually).
> kickstarter
Your game looks good and plays pretty well & you've put in the hard work so it looks like a fun game. You also need to be a SHILL EXPERT, but not as badly as if you were running a patreon. Your game has a clearly defined start and finish.
>>
>>135953770
>>135953593
Do you lads think I can ask for $500 and get funded?

Mind you id have descent screenshots by then so it wont just be ideas.
>>
>>135953805
well i do like putting out art and music. would streaming my progress help strengthen things?
>>
>>135953381
1. Get a ton of simple, tileable pattern images (like just a couple of colours with wavy lines, circles, etc.)
2. Draw them tiled in the background
3. Apply a shader to it

The shader uses the algorithm described here (in Mr A's post):

https://secure.fangamer.com/forum/General/Tech/Help-with-allegro-and-c

Done. Now you have psychedelic backgrounds.
>>
>>135953805
Patreon is for artists.
Kickstarter is for artists that pretend to be devs.
>>
>browsing gelbooru for pictures of planegirls to research different varieties
>listening to marching songs and gradually absorbing javascript

This is a good morning.

Need to brush up on Blender and Unity again to get fully back in the saddle and start maeking gaem, though, and I need to finish learning rigging and unwrapping so I can start finishing models.

What art program should I use? I've been using Paint.net for spriting for my Starbound mods, but I have a disc that came with my old tablet for Photoshop Elements 3, Corel Painter Essentials 2, and nik Color Efex Pro 2.0 GE.
>>
>>135954350
Plane motorcycles a best
>>
>>135954350
How does she take of?
She some kind of olympic sprinter on steroids?
>>
>>135954350
Oh yeah, Krita is nice for art.
>>
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>>135953871
Just draw in Blender.
>>
>>135953871
I wouldn't fund something with such a low target

If you can make a game with $500, you can make it with $0
>>
>>135954435
I've currently sussed out about 10 different varieties, all with different flight and combat mechanics, but I hope to balance them reasonably well.

For example, Strike Witches-style planelegs are extremely maneuverable and have the ability to hover, but only have handheld weapons and otherwise average specs.

>>135954559
Literally magic. How else do you fight aliens invading in ~1939?

>>135954634
Yeah, I just discovered this guy. Yonezuka Ryou is one of my favorites, personally as is Gia, but his art is less applicable here

>>135954729
>don't need a separate program for texturing
Well, that simplifies things.
>>
>>135954798
But if I just set my time at minimum wage, the funding goal would be way above $500.

Still, browsing the Discovery tab, I see that this idea has already been exploited and theres a bunch of gamestarters ending soon with no donations.
>>
>>135954863
>Gia
mah nigga
>>
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While I wait for more competent people to do the things they set out to do, I did other things. The colors look pretty good, I think! Now I just need the models to differentiate the rocks from one another.
>>
>>135955358
Ok, but where is your boat?
>>
>>135955358
What sort of game is it?

I know you collect resources but why?
>>
>>135955358
where's the boat lad?
>>
>>135955890
http://pastebin.com/J1eTYgDQ
>>
I can do pretty good 3D art and i want to make a porn game, where should i start? I only know blender and photoshop, since that is how i make my models.
>>
remember when everyone laughed at huniepop and it went off to become one of the most successful games in a while?

follow your dreams /agdg/
>>
>>135955358
you can't sail the seas on a Bionicle™ rock

get off your high hill

fuck game jams
>>
>>135956773
UE4
>>
>>135956773
insert porn into a genre or gameplay that isn't normaly porny.

maybe a really slutty kart racer that has mandatory breaks inbetween laps with BJ/BDSM/fucking minigames, you need to motivate your pit crew or whatever. Or the kart transforms like a Transformer and totally rails your pussy, then you get back in and drive it.
>>
>>135956773
Use the Blender Game Engine :^)
>>
>>135957085
that's actually not a bad idea for just a porn game

source: used BGE before
>>
what in the name of cuck? if i do this in unity addtorque(-rigidbody.angularvelocity, forcemode.velocitychange) it should cause the angular velocity to became 0 in the next frame, since no other forceswere applied to the rigibody during that time, yet it isn't.
fuck, if only ue4 wasn't such a piece of poorly designed shit ;_;
>>
>>135957280
Personally, the only way I can deal with Unity is by making everything Kinematic and handle the physics myself
>>
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Ha ha, time for patreon-bux!
>>
http://strawpoll.me/7143754
http://strawpoll.me/7143754
http://strawpoll.me/7143754
>>
>>135957690
I'm sure that'd work for someone...
>>
>>135957075
Something like Bonetown (but better) could be funny.
>>
>>135957550
you are one step away from becoming an enginedev, a shitter who wastes his life by reinventing every wheel in existence and then dies alone and forgotten
>>
>>135957690
i can see myself fapping to that in specific circumstances
>>
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>>135957690
Also made a shitty run-cycle.
>>
>>135957818
I'm also an enginedev on the side, though

But on the point, if a system is broken, then it's not a waste to make your own, if it can't be fixed easily
>>
>>135957831
>new character artwork for lolivania.gif
>>
>>135957830
>>135957751
Wow, really?
Thanks, I guess.

Maybe I'll make more.
>>
>>135957896
Ever heard the saying: If it's broken, don't fix it.
?
>>
>>135957918
Eh it's more like

>know the character from playing the game for a long time
>suddenly that shit out of nowhere
>*UNZIPS PENIS*
>>
>>135957913
Well, no, this is just for testing purposes. It looks way too messy and artifact-riddled.

Might have to revert to hand-drawn stuff again, though it's painful.
>>
>>135957979
Can't say I have
>>
>>135957729
that sets it
no more shitty thematical jams that 4 people submit games to and noone plays them
>>
>>135958318
Yes because that's the reason games don't get finished here
>>
>>135957756
I was surprised at how fleshed out Bonetown was as a game. I was also surprised that you could only start with fat chicks, and had to progress in the game to get girls with hourglass figures and nice boobs/ass. The big black cock/niggers I could have done without though
>>
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>>135958027
Ah, that kind of makes sense, I suppose.

Made another, by the way. I should fuck off to bed now.
>>
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repostan
>>
>>135957729
Jams are a waste of time unless they are used as a milestone for a full-time project you are working on.
>>
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>>135958318
I dunno, I'm pretty happy with my Zelda Jam stats.

Both Halloween Jam and Winter Jam are theme jams, and both of those got a lot of games.
>>
>>135959216
everything is a waste of time anon
>>
>>135959505
Yes but jams in particular
>>
>>135959580
no
>>
im gonna make a game in blender and no one, i repeat NO ONE can stop me
>>
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>>135958934
>>
>>135960147
We're worried for you, not about you.
>>
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I'm gonna make a boat game.
It will be a mouse in a lil tiny boat.
>>
>>135960147
No one needs to try and stop you
>>
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Who's ready for the laziest boat jam entry?
Click the boat to keep it from sinking
>>
>>135960367
I WILL PLAY IT RIGHT NOW
>>
>>135960367
cute!
>>
>>135960580
Not as lazy as mine

I don't have one
>>
>>135960580
Still better than nodevs.
now add juice
>>
>>135960580
That water color is buring my eyes.
>>
>>135960367
Seems comfy already.
Please do this.
>>
>>135960842
How can I make it even worse?
>>
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>>135960580
It looks like a very dramatic game!
>>
Lets collab
>>
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Will your boat game contain a squid girl?
>>
>>135961157
She will be a squid woman with a tentacle dick
>>
>>135961157
would a squid girl use her own tentacles to uhhh you know
>>
>>135960367
vine?
>>
>>135961391
Report posts?

Probably.
>>
The secret to being a great game dev is to start VERY small projects and very slowly increasing level of difficultly
>>
>>135961740
No, but vine did inspire me to make 3D.
>>
>>135961391
My doujins say yes
>>
>>135961835
i started devving and i already feel better
>>
>>135957729
only jam ive ever like was a goal oriented jam.
the goal was: make a funny game designed for lets playing....completely open thematically and mechanically but super specific design challenge
>>
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>>135957690
>>135957831
>>135958934
>>135960274
keep trying anon. Try larger resolution.
>>
>>135962448
>Tfw you will never collab with Gogem
>>
>>135962728
ive collaborated with homph, you can ask him his secret.
>>
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reminder that there have only been a couple of mildly-successful mildly-Zelda indie clones.
Turn your boat jam and zelda jam into one money making scheme
>>
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eventually got there with the faces.
>>
How strict are itch.io on copyrighted infringement?
>>
>>135962849
nice.
>>
>>135962720
>scat porn
Disgusting.
>>
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>>135962720
Not that guy, but I don't think you're the right man to be giving out advice tbqh fampai
>>
>>135962849
lewd
>>
>>135962849
That ahegao is nice~
>>
>>135963376
>Tfw no blond hair blue eye cute waifu to game dev with while Gogem watches
>>
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do you think these ground textures go together? trying to figure out how to blend them well
>>
>>135963589
it's a wig tho
>>
>>135962827
holy shit what is this?

I've always wanted to play a zelda clone, but they don't really exist
>>
>>135963589
i dont watch fivrrs
>>
>>135963601
The textures themselves seem fine, but the right side of the path looks better than the left because the grass is lying on top of it so the blend is appropriate.

On the left, the grass faces away from the path so it looks weird that it just blends.
>>
>>135963601
the right side is fine, the grass blades blur over the stone in the forward direction.
On the left side there ought to be a sharper transition, with no phantom rootless blades hanging over the stone.
>>
>>135963601
somethin about the grass
>>
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>>135957729
This will be the theme for next FAKEJAM
>>
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>>135964179
I am. Fuck off.
>>
>>135963850
https://www.youtube.com/watch?v=qOKs-vYaBF8
>>
>>135963005
If you upload stolen content and someone reports you it will get deleted. Just like any other website.
>>
>>135964179
overkill for the game I'm tryin to make, and either futile or useless to try implementing with the language and libraries I'm using.
It's cool stuff though, would like to use one in the future.
>>
>>135964179
I don't know what an entity component system is.
>>
>>135964558
Okay that looks a lot less impressive than just looking at screenshots
>>
>>135964179
>>135964672
This.

Give us the cliff notes, senpai.
>>
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>>135963850
>zeldaclones dont really exist
>>
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>>135964672
>>135964729
**WHAT'S THAT COMING OVER THE HILL**
**IS IT A NODEV? IS IT ANODEV?**
**WHAT'S THAT COMING OVER THE HILL**
**IS IT A NODEV? IS IT ANODEV?**
>>
>Tfw if you actually want to get game deving done you have to leave 4chan for awhile otherwise you will end up shitposting all day long
>>
>>135965052
ummm excuse me?
I'm an up and coming video game artist.
>>
>>135964179
the only entity that needs a component is your mom's pussy
>>
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running and gunning is now possible as well as dive shooting. there's now a visible magazine dropped during reloads. feature creep galore

>I still can't see shit
>>
>>135965146
and the only component that needs an entity is your dad's anus
>>
thread not going so hot.
posting musical inspiration


https://www.youtube.com/watch?v=bqskkAbOxuw
>>
>>135965248
>3D
>only 8 directional
why?
>>
>>135964558
mobile garbage
and it's in fucking diablo perspective
>>
>>135965052
I generally just use a few array lists, sorted on the depth property to know when they should be drawn.

If there's an easier way I'm all for it.
>>
>>135965248
bringing me back to the days of ps1.
Keep going anon
>>
3D was a mistake.
>>
Video games are for man children
>>
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what the fuck is it with people praising obvious asset store buys, applying different textures, and then demonstrating said model walking around the tutorial level
that is NOT game dev!
can we remove these fuckers from agdg please or at least stop fucking indulging them
>>
>>135965332
Probably played for a xbox controller meaning

>Consolized garbage
>>
>>135965476
but you are allowed to buy assets
>>
>>135965563
You can do proper 360° turning with an analog stick.
>>
>>135965637
Don't reply to him
>>
>>135965657
Yeah that's what I'm thinking and he's probably using keyboard instead of controller. Just guessing though.

>>135965248
I STILL CAN'T SEE SHIT
>>
>>135964179
Because I don't know what is it.
>>
>>135965683
found the salty nodev
keep buying those unity assets and slapping different textures on them kiddo
>>
>>135962448
Well where is said game?
Actually, where is your progress?
>>
>>135964107
cool
>>
>>135966271
>Gogem
>Making games

LaughingGirls.png
>>
>>135966271
>where is said game?
https://googumproduce.itch.io/sit
>where is your progress?
not for public consumption
>>
>>135965332
very hard to do 360 directions using wasd without using mouselook and an analog controller(which I don't have). don't worry though, there's an auto-aim with 30degrees detection so you don't have to be perfectly align to shoot enemies.

I'm still trying to reserve the mouse itself for another gameplay feature in the future. In case I don't use the mouse it's easy enough to implement mouselook directions if the player isn't using an analog controller.

>>135965424
thank you
>>
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>>135964672
>>135964729
>>135965843
Just in case somebody's not joking:

Without this you could store a list of class instances, each with components bolted on (already a step up from inheritance hell). These components have their own methods and data, but might need data from other components to update, maybe even from other entities.

Here you instead store all of the components in an array as purely data, and the entities themselves become an index (maybe with a mask to identify which components it has). You then let the previously methods act as managers upon the data over the entire array, more efficiently and without being bothered by encapsulation.
>>
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does doturd custom game count as a boat jam?
>>
>>135966761
Coolio
>>
>>135966735
Ho.
I don't use it because that sound dumb as hell.
>>
>>135966546
he actually does though

for a thread that shits on him shouldn't it be easy for you to make games that are better than his instead of having no game?
>>
>>135966271
gogs can't post progress because this is a christian board and he is a h-developer now
>>
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remember to do your stretches for today!

a healthy body is a healthy mind!
>>
>>135966553
>>135966940
So why do you come here every damn day, Goog? If you're not going to post progress you might as well be a nodev.
>>
>>135966823
2bh that was built a while back where I was trying to learn the lua scripting they implemented

source 2 is pretty great, too bad they limited it so hard to only work for dota
>>
>>135966940
I wonder who the fuck faps to googum hentai?
>>
>>135966761
>NPC_BOAT_SAIL
Nice game dotards!
>>
>>135966940
im progressing on ///of powerlines/// i could post shit if i wanted but i dont wanna
>>
>>135966761
Looks neat, you should keep going.

>>135967129
Once Valve releases their next generation of games, L4D3, HL3, or whatever they have planned. They will most likely release the full Source 2 engine just like the current Source engine.
>>
>>135966940
he should post on dedicated adult game communities then, there are a ton of them
>>
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>>135967141
>>
>>135966825
>sounds dumb as hell
What part of it?
>>
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Rate this boat
>>
>>135967446
those can't be googum because those games were actually enjoyable
>>
>>135967318
>googum is so tsun he would rather pass as a shitposter than admit he can't post because he is working on lewd games
>>
>>135967448
The whole thing.
Maybe when you use it it's great, but from an external point of view, not at all.
>>
>>135966735
Thanks for the explanation.
>>
>>135951704

Wtf, why is Ryo Hazuki in that image?
>>
>>135967529
Really good!
>>
>>135960367
BOAT MUST BE SARDINE TIN OR SOMETHING MOUSE-SIZED
>>
>>135967529
Ears/20
>>
>>135967529
It's okay, maybe a little bit high contrast.
>>
>>135967529
veiny
>>
>>135966735
wow did I just relive today's Database 101 class?
>>
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http://leslyzerosix.tumblr.com/post/141131907638/the-king-of-fighters-angelstgermain-sal

>some people can do this shit
>I can't
>>
>>135967529
I would tickle its little tum-tum
>>
>>135967532
>that art style
>swf
>watermarks everywhere
>$12.00
there's no way that isn't googum
>>
>>135967874
maybe they just have a similar style? if you look into it those games were made by a team and googum only works a 1ma
>>
>>135967529
What business does this mouse have on such a raft? Does his journey have purpose or is he simply an adventurer in search of glory? Perhaps he fell into the water from on high, barely catching hold of a leaf on the way, now a victim of chance and tide...
>>
>>135967772
don't worry, its shit.
that face is retarded and the whole piece fails to capture the essence of Angel
>>
>>135967529
cute! how did u make the texture?
>>
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>>135967529
leaf veins aren't random
>>
>>135967982
i refuse to believe two different humans can screw up this bad
>>
>>135967874
-slightest resemblance, mostly due to it being flash paintbrush
-you got me, im the only eroge dev that uses flash
-when have i ever watermarked anything, you're just being insulting now
-i wanted 10 bucks average for whip the vote so chose 12 so that it would go maximum 25% off (9 bucks) also round numbers are nice people think they feel good for art purchases, i've read science on this.
>>
>>135953207
How long has it taken you to get all this done anon?

Just curious since I've really only just started my Paper Mario project, and I'm just curious how long it should ideally take to get past general framework stuff, even with a different kind of turn based RPG.
>>
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>>135966735
>instead of having individual classes put all the parts of every class in one array
>because encapsulation and inheritance is scary

Am I reading this right?
This seems like a horrible idea.
>>
>>135964179
My system started out as an ecs but devolved into an ecs-OOP frankenstein creation over time
>>
>>135968945
ECS solves a problem by generating a new one. God bless amateur programming.
>>
Anyone got good guides on creating art style and giving your game proper art direction?

Anyone here working on those things?

I've been wanting to work on an art style like Halo Reach but with more vivid colors like earlier games in the series, and kind of focus on more of a painting look, rather than going for realism.

I'd like to acheive that look mostly with texture work and making fitting lighting models and particle effects rather than resorting to using a shader to make it look "painted"
>>
>>135966735
why would you store all the components within one manager
doesn't this entirely defeat OPP principles
>>
>slightest resemblance, mostly due to it being flash paintbrush
and memecolors and flat trinagular shapes
>when have i ever watermarked anything, you're just being insulting now
slapping "@googumproduce" in every name field like you used to do is pretty much the text equivalent of watermarking
>>
>>135967529
Colors and models are nice, but I'm really not a fan of the lo-res pixel textures
>>
>>135966553
>googum produce
do you sell dairy products or wtf
>>
>>135969208
While it's a totally viable option, it seems like way more work for way less readable code.

I like inheritance and abstraction, so I think I'll stick with my OOP.
>>
>>135969514
yeah you could call his games cheesy
>>
i will make a porn game
>>
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>>135969514
>>135969653
>>
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Reposting sexy Whompelle for any more feedback on her.

Also, how does one go about making a cutscene system?
I'm nearing the end of combat, which will leave the major things as the overworld menus and all the pain and suffering they entail, and how to do cutscenes.

My current thought for it would be a class called "cutsceneEvent" with a bunch of bools for whether the person is talking or walking etc., and other data pertinent to what their doing (not sure what I'd call to cover all the animations)
Then having a "cutscene manager" that includes an editable array of cutsceneEvents and an array for "actors". The manager would finally have a coroutine where it runs through each cutsceneEvent in the array, checks what kind of event it is, then executes it.

Does that seem about right or is there a better way? I feel this way there'd be too many variables going into each event, like whether or not one character event is supposed to happen alongside another character event (i.e. moving two characters at once).
>>
>>135969298
Well maybe not one manager, don't take this one picture too literally.

Maybe it does violate a few OOP principles, not too sure on that one.
But it's like >>135969208 said: every architecture has issues, so pick whatever is the best fit for what you are doing right now.
>>
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Shootan.
>>
>>135969928
Nice
>>
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>>135969356
are you literally claiming i invented colors and geometry? and that names are watermarks? like literally?

>>135969514
arent we all farmers? 1MA in my field.
>>
>>135967529
CUTE! CUTE!!/10
>>
https://www.youtube.com/watch?v=UIuC_grsFb8
>>
>>135970040
I don't need to market myself this aggressively though
my games sells themselves
>>
>>135970040
>"using something means you invented it" -googem
>>
>all those retards who think their small unfinished pieces of shit they call "games" will notably suffer in performance just because they write according to a system that may or not be better in extreme cases unrelated to game dev

shiggy diggy aggy daggy

just like make game
>>
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>>135969928
rip crystal gun girl
>>
>>135969928
So you're taking a break from your main project?
>>
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>>135970165
>my games sell themselves

>>135970219
>using something that everyone uses is proof youre gogem -anon
>>
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What should Devil Tony do?
>>
>>135970551
if those subs are real I'll need sauce anon
>>
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I'm torn between using isometrics or topdown.
>>
>>135970551
>"everyone paints like me" -googum
>>
>>135970639
Manage a sex shop
>>
>>135970653
>he hasn't watched Kaiji and Akagi yet
What the fick are you doing?
>>
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>>135970653
>he hasnt watched Kaiji
what kinda anime watching 4chan weeaboo are you that you havent watched Kaiji....honestly.
>>
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>>135970759
>Devil Tony's sex shop
I like it.
>>
>>135969283
are we talking about it in the context of game development?
most modern games have similar artstyle, some have a mix of caroonish and realistic like black ops, but most new games have the same artstyle which is easier to follow through when making characters
what i will say tho, if you are truly planning to make high level models, animations will have to follow through - meaning your animations will have to be good as your models
besides there are other things like custom shaders,cavity,AO,baked shadows etc. its a real mindfuck when you take everything to account because you don't follow a certain plan.
i have seen someone make a game with mid-tier models but he had a programmer with him, he made everything from scratch when it comes to art, but this dude is certainly a rare breed when it comes to work ethic
>>
>>135970551
How about you prove it by posting YOUR porn game?
>>
>>135970791
>>135970814
oh never mind then
if it's the kind of shit autists love then no thanks
>>
>>135971079
>>>/out/
And don't bother coming back
>>
>>135970934
>posting your source of income for people to shit all over

even googum wouldn't do something like that. we saw what you did to that aviary attorney guy
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