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XCOM General - /xcg/
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You are currently reading a thread in /vg/ - Video Game Generals

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I also miss this type of Air Game Edition

Previous Mission: >>135616251

News:
Julian Gollop is doing 'Something' in the likes of “Turn based tactical combat – world based strategy.”
>https://www.rockpapershotgun.com/2016/03/18/new-x-com-game/

Mandatory Reading of /xcg/.
>http://pastebin.com/Rd2nfr3n

<<¡XCOM 2 Links!>>
>http://steamcommunity.com/sharedfiles/filedetails/?id=616682629
Essential improvements (Skip intros, fix stuttering, multi monitor support, resolutions past 1080p)
>https://mega.nz/#F!kZwQCCST!Sbr0_URdKG5-kzWUmGPyLg
Current Modlists:
>>http://pastebin.com/4Hdthmpi
>>http://pastebin.com/SERg72a5
Extra perks to add for Training Roulette:
>http://pastebin.com/cUjBbaFM
>http://pastebin.com/HK7Qd6if
hugely detailed spreadsheet:
>https://docs.google.com/spreadsheets/d/13CvoSAyapnC2p9a_r9SV5cTA2r3G9UqtsAazTg2_be4/edit#gid=970853268
Namelist generator:
>http://daiz.io/xcom-namegen/
Mandatory Watching
>https://www.youtube.com/watch?v=-pJHto4YWms


XCOM EW/LW Legacy Links (full information, all links):
/xcg/ Recomended Mod List
>http://pastebin.com/rzzMpkqE
Long War download link:
>http://www.nexusmods.com/xcom/mods/88/
Wiki:
>http://ufopaedia.org/index.php?title=Long_War
/xcg/'s Long War FAQ (new players read this shit):
>http://pastebin.com/YmaXBKpN
>>
>>135691342
1st for BRRRRRT
>>
Swords are useful
>>
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>>135691342
....Thats... not a bad OP!

I also miss THAT airgame. Where's my jetpacks ;_;
>>
>>135691342
>extra perks and namelist still under the wrong game
bravo
>>
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>>135691823

Thanks but still waiting for comments on it's composition.

I hope for mods/DLC to fix this jetpack problem one day.
>>
>>135691823

is there a mod out yet that lets you use your old armor with the same benefits as the more advanced ones when you get them?

i absolutely hate how the tier 3 armor looks
>>
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Cyclops mod when
>>
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>>135691342
8th for snek
>>
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>>135691891

I knew I missed something...
>>
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xth for neon
>>
>>135692054
You do realize that she would be severely mentally handicapped, right? There's no goddamned room for a brain in there with that xboxhueg eye taking up all that space.
>>
>>135683924
>Endless Space/Legends/Dungeon
>Comfy
I'm confused as to how someone could call Endless Dungeon comfy.
>>
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>>135691786

THIS
>>
>>135692245

All the Endless games tend to have a very gentle color palette/soundtrack, especially Endless Legend.
>>
>>135692023
That mod has been out for over a month. I'd call you a lazy piece of shit for not finding it on your own, but it actually can be annoying to find on the workshop for some reason.

>https://steamcommunity.com/sharedfiles/filedetails/?id=618347691
>>
If I buy the reinforcement pack now, will it give me Anarchy's Children and the future dlc?
>>
>>135692476
Yes.
>>
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>>135692221

That makes me think of some sort of futuristic Kill Bill for some reason.
>>
>>135692245
Dungeon of the Endless may be hectic but in the quiet moments it still feels really, really relaxing to me. The artstyle and aesthetic in general is just so quaint that I can't help but just feel better even when I'm in the process of trying to fix a sinking ship
>>
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Need more tacticool mods
>>
I know with the new game out most people are playing that but I have a question about the first few games. On their Wiki pages the OS' they were released for say both DOS and Windows but as far as I know the only way to play them (excluding OpenXCOM) is with DosBox and I've never heard anything about anyone playing them natively on Windows. Does anyone know what this is about?
>>
>>135693571
I disagree, we have plenty of those. We need more boobplate mods. Because boobs.
>>
Reposting:

Can MEGA anon upload Advent Ascended?

The author is no longer updating the steam version:

http://steamcommunity.com/sharedfiles/filedetails/?id=647242004&searchtext=

And Lastly, the Heaven Siege and Start Your own Mission mods by RealityMachina

http://steamcommunity.com/sharedfiles/filedetails/?id=646124583

http://steamcommunity.com/sharedfiles/filedetails/?id=647242867&searchtext=
>>
torrent for patch + anarchy pack when
>>
Continuing X2 /tv/ spitball session:
>it's a "1st retaliation mission" episode
>gung ho SGT leading Squaddies and CPLs, redshirt rookies as well--hyping xeno bloodletting
>drop into LZ, mass carnage
>SGT sends (Phantom) Ranger on ahead to scout
>rookies and Squaddies already vomiting, bowels loosening
>split into separate fireteams led by CPLs, bounding overwatch
>Where the XRays at?
>Ranger returns, with a strange gait noticed on approach
I-is he a fucking Faceless?
He's now a fucking Faceless./spoiler]
>just beyond the Faceless corpse but before the ADVENT/Viper/Sectoid squads now advancing: empty husk of Ranger from earlier
>immediate escalation of shit flying out of control with significant casualties and PTSD
I want
>>
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>>135693571
We need Slav mods
>>
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>>135694214
>>
>>135694214
I like this got anymore?
>>
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I'm late. Oh well, have rare snek guys.
>>
>>135694436
I'm not even that Anon, but I'm in the middle of my workday. Going to sleep now would be pretty bad.
>>
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>>135694813
>tfw when you didn't spoiler your pic
RUINED

I don't even have rare snek :( I have lied for nothing.
>>
>>135694813
You're close, but shouldn't this have been spoilered with a different filename to be closer to maximum bait?
>>
>>135691342
trailer was dope as shit holy fuck fuck me fuck you fuck everybody
>>
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>>135694813
>somebody used my pistol image
When did that happen
>>
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>>135695132

You missed the first time it was posted?
>>
>>135695462
Its right in the picture anon.
>>
https://www.youtube.com/watch?v=0hP9uWRq644
Hows my shitpost?
>>
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>>135695632
It was more "i'm shocked people use my image" and less "give the date and time"
>>
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>tfw no Sectoid buddy
>>
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>>135695907
Well now you know both.
>>
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>>135692230
The brain is her eye
>>
>>135695821
Nice!
>>
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>>135695821

Very accurate.
>>
>>135695821
bretty gud, the League segment kinda dragged on for a bit though
>>
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>>135695462
>>135695976

Pistols have -Always- been useful.
>>
>>135696257
I MISS DRONES. There I said it.
>>
>>135696257
I remember this pic, and I concur.
>>
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>>135696434
>T. Rookie
Yes, we know you do I do too
>>
>>135696528
They were my only friends ;_;
>>
In a world where there was a God that left us we'd have kilroy instead of beagle and we'd have a cutie patootie canadian sounding yokel instead of a spiteful evil sectoid
>>
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>>135697012
>>
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>>135697115
>>
>>135697115
bbbb amol
>>
>dlc's gasmask clips like crazy
>gasmask from mod doesn't

thx jake
>>
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>>135697246
>dlc gasmask isn't a lower face prop
>>
>>135697171
I just realized that Beagle probably picked that dress out himself and bought it explicitly for him and only him to wear because that shit would NOT fit Jamball and probably never will.
>>
>>135697397
I don't even like jamball -in fact I kind of hate her- and I felt guilty from laughing from your post
>>
>>135697171
>the first batch of pectoids.jpg
>>
>>135693963
The author probably doesn't want to upload 400+MB every single update.

It's being uploaded to the Mega now. The other two are there already.
>>
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CRAAWLING IN MY SSSSSSSKIN
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>>135697647
Reminder that the next DLC is adding fire breathing vipers.
>>
>>135697753
The proper term is "Salamanders"
>>
Has anyone gotten a bug that causes tattoos to be applied to both arms no matter what? I noticed it earlier while playing around with some new ones from a mod.
>>
>>135697753
w-what
>>
>>135697887
Tygan's audio for the viper queen is sitting in the files, and he mentions that they breath fire instead of producing venom.
>>
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>Tha fuck is this shit
>Fucking white people
>Shut up Bradford ya'll ain't funny
>>
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>>135697753

>yfw a modder steals the sound files and makes them first
>>
>>135692230
A spinally-distributed cerebral cortex isn't out of the question
>>
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>>135697978
>Viper queen
P O R N W H E N
O
R
N

W
H
E
N
>>
>>135699879
When there's a model, senpai. Right now it's just a name and audio files.
>>
>>135698018

>ayy defector DLC comes out
>hidden in the sound files is the Viper's VA just spouting off /xcg/ memes
>>
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Hats and stuff
>>
>>135700293
>Glowing welding mask.jpg
Neato McGeeto.
>>
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>>135700293
Looks like EYE and Dead Space had a baby
I like it
>>
>>135700658

it's good, but i need more 'armor that's just looted ADVENT armor' options.
>>
I'm surprised people haven't made armor that looks like trophies from ayys. Viperskin hoods, stripped MEC plating, shit like that.
>>
What are my first moves in Long War supposed to be? I started researching Xenobiology, built an Uplink and some power and try to get 4 Squads of specs going. Anything I missed?
>>
>>135701648
Hopefully Anarchy's Children will kickstart that a bit. One of the pauldrons has Chryssalid spikes on it.
>>
>>135700275
You know, that raises an interesting question: What exactly are the clear-cut "xcg memes"?
Cuz as far as I can tell, all we have are snekposting, xcg/shittyaskscience, and "PISTOLS = USEFUL".
>>
>>135702314

Uuuh, you don't get to bring memes
>>
>>135702314

>Ayy defector DLC comes out
>Hidden in the sound files is a 10-minute in-characters rant about ADVENT burgers by the Viper's VA
>>
>>135702516
>Viper's VA
>Viper
>VA
I'm panting over here Anon. Heavily breathing to even the thought.
>>
>can't kill a muton in a turn, suppress him, and then flashbang him so he won't be able to hit anything or throw a grenade
>actually hits a squadmate in full cover, only untouchable saved him, and me from going fucking bonkers

This fucking game, I swear.
>>
>>135702854
That's why I installed the EU roll mod. I've had enough early games spiral hopelessly out of control due to a "lucky" crit through full cover and flashbang disorientation that killed my best soldier and started a panic chain among everyone else.
>>
>>135702314
BREAK LOS
>>
>>135691823
>>135691968
Even "flying" units like Gatekeepers and Archons only really hover, the only times they 'fly' is when floors break under them or when Archons use Blazing Pinions, and neither use that capacity to fly overhead and flank you like EU Floaters.

If people mod in jetpacks/flying armor, I imagine it will take substantial work. I don't think the framework for actually flying like Floaters and Archangel armor did even exists in 2.
>>
>>135694813

I am in the middle of training a new rookie as a sharpshooter to check out the pistolero side of abilities, because I've never really used pistols.

Am I about to be memed
>>
>>135704230
Honestly no.
Pistols are useful.
>>
>>135702985
>I installed the EU roll mod
Your cheat mod was rendered unnecessary with the latest patches, wasn't it? I thought they revisited the crit mechanic.
>>
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>>135704230
I find Sharps to be situational in general, but if you need someone who can keep up with he squad and still engage, Gunslingers are pretty good. Just make sure to equip them with ammo items, especially if you can get AP rounds, since those can mitigate or negate the problems of pistols (the damage per shot being low), either through ignoring the armor that would fuck you over (AP) or dealing excessive additional damage (bluescreen vs. anything mechanical).

They also work nicely for trash clearing, as you can use Face-Off to drop a bunch of aliens if you set it up with your Grenadiers to leave them low and with no or shit cover.

I think Gunslingers work the best when they are modded to be able to use a normal rifle/SMG or something like the Reach mod's DMR. It fits their mobility more than the sniper and gives you the option of Pistol->Rifle if you can sit still, and let you use a rifle for higher damage when your pistol abilities are on CD.
>>
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>>135697389

Can be
>>
>>135704560

That screenshot is cool as fuck, senpai
>>
>>135703919

I don't know how blazing pinions work, but if the archons are actually moving to a spot when they use it, and it's not just an animation that plays, then it means the ability to move in 3d is already in the game. Which should mean that the ability to stay in midair and shoot from midair should in theory, bet somewhat simple to implement.

I don't know anything about coding for the game though so i'm just guessing.
>>
>>135704838
Thanks anon. It's another perk of gunslingers, they look cool as fuck doing what they do, regardless of whether or not it was helpful.
>>
>>135704934
Judging from the times I've used it with MC Archons, it's likely more animation than anything. But I haven't torn apart the code (nor have much of a head for it) to figure it out. But when a player does it you just select an area to AoE, the archon flies up, does his thing for a turn, then comes back down.
>>
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Did the devs on UFO defence ever explain why the opening is formatted like a kids cartoon?
>>
>>135705192
It should only matter if the game has a true Z-axis, which I have to think it does considering falling damage and high ground are things unless they did some fucky stuff with flagging individual assets.
>>
>>135705415
Because it was a kids cartoon.
Complete with horrific ending if the show gets cancelled.
>>
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>>135705415

Because it's about action figures fighting toy aliens, with the campiest visuals possible,
>>
>>135704560

Full sniper sharpshooters are still stronk, even with the accuracy nerf at range.

Put a skellington suit on them and put them up somewhere and they wreck shit. Especially so if you use killzone with extended mags during a concealment opening.
>>
>>135705720
Oh, no doubt, I just feel they're situational and require you to plan your turns around them in order to be able to actually use them. I have a couple myself that I made purely to try and force myself to learn and I've seen some good use out of them (especially with abusing the combination of proxy mines + Kill Zone + Super. Extended Mag) but ultimately I prefer gunslinger snipers because they suit how I play better.

Sharpshooters are kind of a YMMV class. More than anyone other class I feel like you need to consider your playstyle in how you build and use them.
>>
>>135705415
I guess they wanted an intro video, and the late 80s cartoons had a positive effect on their key artists who were responsible for creating it?

I mean, that video holds up pretty freaking well even 22 years later. If they had tried for something more realistic it would look like total garbage by now.
>>
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is your grenadier at least this cool?
>>
>>135706089
I didn't realize Jesus would smoke cigars. He's rocking those aviator shades pretty damned well though.
>>
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>>135705458
>>135705192
>>135704934

Well i don't know anything about code, but i see this and it doesn't say anything that indicates movement, so it's probably just an animation that plays. Also

>Andromedons are somewhat clumsy

Spaghetti literally canon.
>>
>>135704776
Possible via .ini fuckery, yes? If so, how?
>>
>>135704776
Could you post the ini edits as a mod so lazy people can use it?
>>
>>135706402

steamapps/common/XCOM 2/XComGame/DLC/DLC_1/Config/XComContent
>>
>>135706402

I don't know where the info for the anarchy hats is, but once you find it all you have to do is change the part that says

+BodyPartTemplateConfig=(PartType="Helmets"

To PartType="FacePropsUpper" or "FacePropsLower"
>>
>>135705415
because it was inspired by japanese manga
>>
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Still don't have xcom 2 yet, hows the performance issues?
>>
>>135706936
Better, but still present. I'd say give it another 2-3 months of patches before it gets fully settled. At least, as settled as it's likely going to get for the long term, at least.
>>
>>135706936

Just pirate it and buy the xpac
>>
>135680986
Sectopods haven't shown yet. Closest thing to them has been cyberdiscs. Generally with those if you hear cyberdiscs you want to make sure you've got at least 2 shots at all times, even in the middle of another engagement. First you need to ItZ the 2 drones it comes with, then it's just like any other enemy; break LOS, opportunist overwatch, every now and then Disable Weapon for a free 2 or 3 damage and a more stable platform for your next shot
>>
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>tfw you lose all your soldiers
>>
>>135707457
Meant for
>>>135680986
>>
>>135697753
And Berseker Queens
>>
>>135707516
Also, Chrysallids mean that the first terror mission is likely to be either impossible or require creative grappling hook use. I tried it once, found it to be a pretty stupid idea. On the plus side, not outfitting a full squad means tons and tons of credits for satellites. Now, though, with the jetpack, if you hear melee units, just shoot everything else, activate them with a blue move, and fly with your next. Berserkers are even easier to cheese; just go up a ladder onto a roof, reload, then spam overwatch, then go down the ladder when it climbs up and gets shot.
>>
>>135707827
Or just flashbang Lids and Bersekers
>>
>>135705415
because it was literally GIjoe: the videogame, down to shitty accurancy, toystic vehicles and laser guns
>>
>>135707458

https://youtu.be/dvRQ3nyS3Ec
>>
>>135707945
Tactical Rigging doesn't exist in EU, so you could only do that once, which means you have to come up with a strat that works without it anyways.
>>
>>135707827
Cont'd if anyone cares

Soon as Drone Capture is done, i plan to take the hit to aim and test out how the build works with an Arc Thrower, which would basically give you two flying grenades that you could use per mission thanks to Overload
>>
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>>135707458
We've all been there, brother.
>>
>>135708685
I have not yet in XCOM 2
Even in L/I
>>
>>135708745
Welcome to my Legendary Ironman runs, then.
Leave all your planning, tactics and hopes at the door.

Pick up the gun, press the muzzle on your temple 5cm behind the eyes and pull the trigger.
>>
>>135708685

Every time I see this webm, I want it to end right after the enemy pod does its trigger animation. It would be twice as funny.
>>
>>135708995
You wouldn't see the civilian blocking the ladder, then.
>>
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>>135708886
That's fucking brutal.
>>
>>135708886
>5cm behind the eyes
Anon I think just putting a muzzle literally inside of your face would kill you even if you didn't shoot yourself.
>>
>>135709151

What? He's clearly visible while the soldier walks towards the ladder.
>>
>>135709151
oh shit sorry nevermind I read your post wrong
havent finished drinking my coffee
>>
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>>135709212
>putting a muzzle literally inside of your face
>inside your face
>>
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>>135708886
>>
>>135709332
Okay, I have no excuse. It's pretty early in the morning. I'll just excuse myself now.
>>
>>135707458
Totally feeling it right now.
>>
>>135709332

To be fair, putting it in your mouth kind of counts here.
>>
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>>135695462
I used your pic 4-5 threads ago to create picture related
>>
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>>135709435
>>
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>>135710172
>>
Reminder that snek and filthy ayys should be offered in sacrifice to Commander and His most Holy Prophet.
>>
>>135711240
I think this meme has played out
>>
>>135711326
yes, it's so pre-argon
>>
Do you guys think I should play through a full ironman run for the win by July and no squad size achievements, or just bronzeman it? I guess what I'm asking is what's the margin of error for those runs, is it pretty close to lose soldier = lose game?
>>
>>135711326
>implying that decent human behaviour is a meme

get the fuck out. advent sympathisers deserve death.
>>
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>>135711469
>killing everything you despise
Yea, totally top notch decent human behaviour right here
>>
>>135711629
>EXALT

haha oh wow, you stupid gene-modded shits can go suck an ayy dick.

Vigilo Confido motherfuckers. XCOM is the only organisation on the planet who can stand up to ADVENT and make them eat a colossal shit sandwich. Get fucked.
>>
>>135711469
>>135711806
Yeah, killing jesus just because he could do cool magic tricks was totally a good idea right? You goddamn ape
>>
>>135711975
Fuck you.
>>
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>>135711975

>jesus was an AYY
>>
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>>135712153
>fuck you
That's some legit argument right here
>>
>>135712291
>jesus was an AYY
>>
>>135712396

Just swing my shit away
>>
Guys I messed up with the language, can someone help me? Validating steam files does not work for some reason

I just need a small folder, it's the one with the games subtitles, it's the one in steam>steamapps>common>xcom 2>xcomgame there should be a folder called localization, can someone upload it?
>>
Guys, I just got Killzone on a Specialist. Does anyone know if Guardian procs with Killzone? I'm hoping it does because it has potential to be ebin since he has fairly good aim so a superior expanded mag , scope and repeater could help him to remove a lot of Ayy.
>>
>>135713309

Thanks familia
>>
>>135713526

You're welcome.
>>
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>>135708886
>>135708685


>there was still another muton pod after this
>>
>>135713309
deleted?
>>
>>135713854
>1 beacon
>flashbangs
>covers
>Faceoff gunslinger
It's not that terrible, if you have these
>>
>>135712291
>mormons
>>
>>135708685
HOL UP CITIZEN

BACK THAT ASS UP
>>
>>135706494
Just use Free The Hood mod, it works on Cap bubs mod as well.
>>
>>135697753
Would have preferred Acid spitting ones, but I guess they'd be stepping on Androgognard's toes then.
>>
I just watched a PlagueOfGripes video on Youtube that explains why vipers are so weirdly appealing to some of us
It explains so much shit (you don't need to watch it entirely, just between 10-20 minute mark approximatively)
Go watch it yourself if you're interested
https://www.youtube.com/watch?v=Q97F2K2dFVI
>>
>>135714769

HOL UP
*makes burgers*
HOL UP
*murders civilian*
U BE SAYIN
*blows up resistance center*
U B SAYAN
*fondles snek*
U SUMMA KIND
*dodges*
U SUM KINDA
*crits*
TERROREEST
>>
>>135715813
How can xscum bois even compete!
>>
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>>135708995
>>135708685
>>135714769
>>135715813
>>
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>>135708886
That was painful to watch.
>>
>>135680986
Screencap of said solo soldier. Note the missions-to-kills ratio.
>>
>>135716972

madman.
>>
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>>135705415
Because thats the kind of aesthetic and campyness that was in vouge at the time.
I fucking wish we had a swing back to that campiness as it made people go all out instead of having everything be "serious generic soldier" and taking shit so seriously.
>>
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>Advent Captain 1-shot crits my grenadier in high cover
HOW
IS
THIS
ALLOWED
>>
>>135717532
Isn't that a bit how the Anarchy's Children is?
>>
>>135717689
GIT
GUD
>>
>>135717532
>>135705415
Their uniforms look retarded as fuck
>>
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>>135717694
Yes, but a shit load of the people here like everyone to be "serious generic soldier"
>>
>>135696175
Whats a true shitpost without half the video being an entire different game?
>>
>>135717818

The begging for cyclops mods, the gay parade soldiers and the snek posting sure could've fooled me.
>>
>>135717793
You know what else looks retarded? 75 identical black masks, but that's what you wanted the dlc with anarchy in it's name to be right?
>>
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I didn't ask for these feels
>>
>>135717818
Stop liking the things I don't like?
>>
>>135717818
I'll take generic tacticool soldier over generic whacky borderlands-tier psycho anyday.

Especially when this is the first XCOM game where we actually get proper Kevlar armour.
>>
>>135718096
Identical black masks look less retarded than whacky purple frames that encace your head from all sides except your face and scalp.

People got tired of whacky 90's cartoonish designs, grampa. Get over it.
>>
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>>135717945
All the people complaining about Anarchy's Children not being tacticool fooled me as well.
>>
>>135717818

I have bad news for you. It's the 2010s, not the 90s.
>>
>>135717818
Why's it strange to like the paramilitary vibe? It's a really good fit for the theme and aesthetic of the game.
>>
>>135718240
>>135717945

It's shocking how different people can have different tastes.
>>
>>135718762
But I thought everyone here was the same person, thats why the name on the post is the same for everyone
>>
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>>135718505
Not that guy but why can't there be both? I like both, I like to use both. XCOM to me is serious military PLUS goofy cliched comic book/action movie fiction, living in harmony.
>>
>>135719228
They should have kept the exaggerated forms and designs of EU instead of going for this photo-realistic art style for 2 imho, it's easier to cover both seriousness and goofy that way.
>>
>>135719228
That's still generic soldiers, but in sci-fi themes and in different colors.

Anarchy's Children has retarded shit like midriff armor and short shorts.
>>
>>135719478

Go fuck yourself then.
>>
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>>135719583
wow rude!
>>
thats it lads i lost
cant do missions with 5 ppl and LT as max rank
>>
>>135694589
>>135694589
>>135694589
I fell asleep.. Sorry m8.
>>
https://www.youtube.com/watch?v=qHK6603ogEs
post rebel killing music
>>
is there a mod that stops the camera from snapping to the active soldier every time another soldier's move completes?

i fucking hate moving a soldier, tabbing to the next while they move and plotting the next move, only to have the camera snap back and then force me to re-pan the camera to where i was before. every fucking move, goddamn.
>>
>>135722463
Yeah, I think the OP improvements have one
>>
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>Evasive Maneuvers
>>
>>135723043
At least the avenger defense mission is super fun and a great way to grind ranks
>>
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>>135723316
I'm basically almost at the last mission, A-team is Warden/Plasma and almost full colonel and I have a fully upgraded defense matrix.

This is going to be fun.
>>
>>135723486
Rip ayyys
>>
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>sports bra
Holy shit this is my fetish.
>>
If Xcom hadn't gone around destroying all the things needed for the avatar project would Advent have let most of humanity remain instead of panicking and processing them all to make up for all the losses?
>>
>>135718505

For me I like to start off paramilitary, go full on tactical ops for tier 2, and then space marines for tier 3.

>>135723486

Yeah if you get avenger mission prepared for (defense matrix, magnetics and predator armor at the least) it's lodsafun.

If I could tell Solomon grundy something to add in the EW equivalent for Xcom2 it would be have 1 or 2 defensive missions added to the guerilla ops/councilman missions. Protect the communication device doesn't count because those missions still play out the same way - seek and destroy with you starting off on the other side of the map while the ayys are often literally next to the objective. It would be a mission type where you have to hold the line for X turns, or hold off Y waves with your men already at the position to defend.
>>
>>135725010
Someone posted a mod that added a defense style retaliation mission a thread or two back, structured defense missions are super fun
>>
>>135704934
I want to make a flying melee unit , I know I can do the animation easy, the problem is the coding, and going by the Archon, of course the game supports flying the gatekeeper also flies of sorts.
>>
>>135724904
No, its either make avatars or make ADVENT
>>
>>135725134

Yeah I saw that, I should give it a try. Is it good? Too OP or too easy?
>>
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>>135716573

You are my favorite anon.
>>
Does mind controlling two units allow for a unit to break free?
>>
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AW YISS
>>
>>135722128
https://www.youtube.com/watch?v=PE-K8Kulbts
>>
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>>135717689

>1 shot crits guy in full cover
>While captain is disoriented

One of these days I'll have disoriented a guy, with someone in full cover, a smoke grenade and a gremlin defending him and the disoriented advent will hit em.

1% is still not 0%
>>
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Ethereals are coming back as enemies in the Alien Hunters DLC.
>>
>inb4 you roll a 96/4
>>
>>135726028
>>135725804
meant to reply to this
>>
>>135726028

Naw, it succeeded. First time I ever manage to snag an Enemy Protocol.
>>
>>135694214
>it's a "stuck in the AWC" episode
>Allen-n-Garnett esque "those 2 guys" shooting the shit with sick bants from the AWC beds
>another significantly more injured guy quietly listening
>stories begin: as to how they all ended up wounded
>those 2 guys-- slightly comical, albeit moderately heroic display from both of them
>one took some shrapnel from a grenade, the other injured trying to protect his wounded comrade
>doctor scientist interrupts to clarify some of the "artistic alterations" of their stories
>an even more fucked up guy gets rolled in
>they already had to skin graft 70%+ of his body; doctor scientist fucks off to help him
>focus shifts onto the 3rd guy, who tells the horrors of the 1st retaliation mission (a separate OP from that already told)
>mentions him and 2 other people making it out alive, all thanks to a superhuman display of CPL competence unseen until this point
>doctor scientist returns-- the most recent AWC entrant has died on the operating table
>"guess only 2 made it out then.. Thanks to his sacrifice."
>punished squadmate becomes more jaded, bonds with those 2 guys for future comradery
Bottle episodes could be wicked awesome
>>
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retroactive AWC isnt cheating
>>
First for the enemy designs in Xcom 2 are shit.
>>
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>>135726370
true concealment isn't cheating
>>
Anyone tried the Spectrum Red Release mod?
>>
>>135726496
You are 200+ posts late.
>>
>>135726496

I disagree, except for the chickenlegs Sectopod. The EU pod was smaller, yet managed to be more threatening.
>>
>>135726680
Xcom2 Sectopod feels more like a military vehicle designed to not look too alien, the EW one looks really alien
>>
>>135726496
Good designs
>Viper
>Advent
>Andromedon
>Archon

Shit designs
>Mantoid
>Codex
>Muton
>Naruto
>>
>>135726790
>codex
>shit design
I think it fits for what its supposed to be
>>
>>135726790
Brah, the pectoid is awesome
Codex is a pain in your ass, as it's supposed to be
Muton looks like a dickhead yeah
As for Naruto i don't get who he is (stunlancer ?)
>>
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>>135726790
>codex
>bufftoid
>shit
>>
>>135726790
Hey, mutons look kinda cool tho
>>
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>>
>>135726939
>>135727004
Codex looks boring as fuck.

Smalltoids were cool, Fucktoid is not as cool.
>>
>>135726970
Probably the animu unit you only kill about 4 of in the entire game
>>
>>135727060
Is that the Viper Queen?
>>
>>135726790
It's the legs that ruin the Mutons.
They don't look like they can support the weight of the upper body
>>
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What was expected to be a routine Ayy Removal turned into disaster as ADVENT forces spammed Double Elite MEC pods.

XCOMs finest trooper went down after trying to run an overwatch.
Not wanting to leave their friend behind, XCOM forces pushed out and secured their comrade, even turning to questionable means with the use of meme beacons.
>>
>>135727170

It's just a regular ol' snek basking in a fire.
>>
>>135727075
Codex is basically a walking sentient computer though, it makes sense that it'd have a human design when its working with Advent.
>>
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>>135727202
They look pretty proportionate to me. I think all they need is a "baggier" looking uniform and big boots.
>>
>>135727395

I think it's the top-down view that makes their legs look spindly. Huge stompy boots would look great on them, I agree.
>>
>>135727382
Doesn't stop it from looking shitty and boring.
>>
>>135727565
How does it look shitty and boring?

I feel autistic as fuck doing this
>>
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>>135726496

I prefer most of X2's designs to their EU counterparts. I do wish little sectoids were still there alongside the pectoids, and the drones and seekers could have been kept as well.
>>
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>>135727282
>>
>>135727395
Their slimmer armor in 2 is an obvious throwback to the skin-tight bodysuit of classic X-Com Mutons.
>>
>>135727395
>that literally cloth-thick armor that doesnt even cover him properly gives him 2 armor, same as the 'heavy' fucking WAR suit
>>
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>>135727656

>filename
>>
>>135727640
>have cyberbrain that can create a body of hard light, presumably

>use it to create a boring, unchanging, humanoid body
>have cyberbrain which can clearly generate lots of energy, thus can have some cool inbuilt weapon, yet it uses generic Alien Riffle

I don't know anon, you tell me how a humanoid that uses a rifle isn't boring and generic as fuck as an enemy design?
>>
>>135727656
>>135727831
>not Ayylamo
you blew it
>>
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>>135727665
>135727665
Yeah, but those guys were menacing as fuck.

The new ones looked like retarded gorillas and the new ones look like manlets who skipped leg day.
>>
>>135728017
>game constantly stresses how advent try and make everything humanoid and familiar
>why didn't they make this unit so it would terrify advent civillians
>>
>>135728195

>roided up bodybuilder painted green
>more menacing

'fraid I can't agree with ya there, anon.
Thread replies: 255
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