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/dfg/ - Dwarf Fortress General
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curved walls are haram edition
Previous thread >>134850997 (Cross-thread)

>Download the basic game here. Current version is Dwarf Fortress 0.42.06
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist:
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Alpha release):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Alpha release):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
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>Want to do areas that span z levels
Pretty much gave up everytime because it took too long.
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>>135131946
>It sure is dark down here.
My sides
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>>135132232
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>>135130965
Not bad.
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I need some more images of combat logs.
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Surely the Humans will enjoy these finely crafted human bone wares
>>
My world doesn't have anymore elf civilizations, the last one got conquered by goblins. Is it possible for elf civilizations to be generated again? Or will it stay the way it is right now?
>>
>>135136860
>Is it possible for elf civilizations to be generated again?
doubtful
they are not voracious colonizers like the dwarves are.
>>
>urist McFarmer used my adamantine to make a toy boat

.....
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>>135138432
Sounds like it's time for Urist McFarmer to go toil the crops inside the great fortress in the sky.
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>>135138432
>Urist McShipwright will never use your adamantine to make a real boat
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Is there a way to place furniture or minecarts/tracks in the object testing arena that I'm not seeing?
>>
>>135138432
>urist McToady used my donations to make a toy bloat
>>
I've been working on updating dfterm 2 now for myself and some friends. if you don't know what it is this should explain it. http://www.bay12forums.com/smf/index.php?topic=50643.0 i made the last post in that forum as well asking the same question but im unfamiliar with memory readers and it requires me to find the size_address and screendata_address of dwarf fortress as this guide asks, http://www.bay12forums.com/smf/index.php?topic=50643.msg3021953#msg3021953 despite my efforts for the last two weeks i cant seem to get any foothold in figuring it out. so any help would be greatly appreciated.
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>>135138729
since boats don't exist and even the concept of a boat is completely alien, I wonder what the "boat" actually looks like?
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>>135140295
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Is it necessary to do little stylistic touches like catching a right punch with your left hand, elbowing the guy behind you with your right elbow, left kick to the leg to throw the one you're grappling off balance, right uppercut the one behind you, then pull the other one towards you by the hand and knee them in the chest.

It's still a lot of fun trying to figure out sensible ways to link attacks and targets and counters.
>>
[Anon] gestures!
>>
What's the difference between creature tokens and caste tokens? Do I have to put the token in each caste?
>>
>>135143836
Its pretty much gender at this point. Just changes a few things.
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>>135143960
But if a token says caste on the wiki do I have to put it in each caste or will it work anywhere?
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>>135144131
Just have a look at raws of other creatures.
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>>135144131
Caste level tokens work until another caste level token is defined.

caste:blah
--tokens_that_are:applied
--more_tokens
--you:get_the:idea
caste:notblah
--these_tokens:are_not:used:for:blah
--only:notblah
--until_you_make:a_select_caste
--or_other_similar_type:declaration
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>>135135332
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>>135145874
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>>135131886
DFtool my friend.
Set your starting dwarves to 20 and make all of them miners.
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admire this craftsmanship
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Will the Litllest Cheesemaker actually get interesting again, or will evictedSaint just keep posting unfunny dialogues taking place in the same old scenes?
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>>135148497
you underestimate the power of memes and how it kills everything
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>>135148497
>>135148497
It'll have to update first.
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>>135130724
>that fortress

my benis is hard
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r8 my Nigger fortress
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Might wanna dial back on the lairs there a little bit, RNG.
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Keep digging you miners.
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>>135152382
mirin'
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>>135152382
w2c canyon like that
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>>135152382
Very nice with the pillars and all.
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>>135150814
>'N'
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I hope he decides to join my militia.
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Well this does need a bit of work.
Stonesense is still better.
>>
Tell me about beekeeping. I'm running an above-ground fort with a lot of buildings. Should I make a new building for beekeeping? Is it easy? Is it fun?
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>>135156047
Beekeeping is the second most fulfilling and exciting activity in Dwarf Fortress; the most being turning kaolinite into porcelain.
>>
>>135156603
Stoneware coming through.

Did anyone listen to that podcast the toad posted? Large boring parts but his bits were interesting.
"The deep dwarves <his fans> are too busy underground to bother with humans"
>>
>>135155883
>Stonesense is still better.
In a few areas. In others it long has been surpassed. But yeah, Armok Vision does still need work.

Did that one Anon solve his problem with only 5 layers being shown at a time?
>>
>>135157353
I already downloaded it, but I hate listening to stuff, I'd much rather have a transcript. Oh well, can't help it.

From the topic list, it seems only a little time is spent talking about DF, is that correct? Where does he talk about DF (more to the middle, end, etc, no need to give me accuracy down to the seconds).
Were there any interesting parts apart from DF?
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>>135156603
>tfw you managed to buy four pieces of kaolinite from the caravan
Judging by all of kaolinite crafts they bring, it's really abundant in my home civ. Too bad I can only buy so few rocks a year.
>>
>>135157828
Walls look cool. Are you more or less finished with the tileset? Put it on the wiki already?
>>
>>135158349
The statues still remain.

As soon as I'm finished with them, I'll post the tileset in the general. I'm not comfortable with uploading things on sites than 4chan.
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which one of these lame civs should i pick?
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>>135158590
The single axe is the one that represents me best
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>>135158590
can you make your own civ?
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>>135158590
>the single axe
embark in a jungle and annihilate it
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>>135158590
>The Figure of Swamps
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>>135158745
>adventure mode building release
>make ogres playable
>find a good swamp
>build an outhouse and shack
>fill your inventory with onions
>recruit a donkeyman (assman?)
>go on a quest
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>>135158414
Perhaps bounce ideas off of us? I wanna see it dammit so I can slap your style into an upscale version for folks interested in that.

In other news: I got df installed and working on the woman's chromebook. Not via chrome itself, but through a crouton (let's you load up a native linux installation that swaps itself in over the chrome bits and then switch back and forth at will) and the biggest fucking problem we had was me being a goddamn retard.

Get all the libs and shit in place.

>Cannot find data/art/Curses+1_16x24.png

Ah ha! I think, I can put in a .bmp backup in case it didn't like the graphics stack she has on there!

Grab the usb stick I used to copy over the game/some worlds I generated for her on archenstein (who has a good deal more 'oomph' than chromeo) and went to grab the relevant files off her copy.

>df/data/art: 0 items
>df/data/init: 1 item
>df/data/save/region1: 1 item

...I somehow copied over only the top level directories and not the files within them while I was sleepy.

After putting those back in place it works perfectly... so playing df isn't as hard as copying over a working install, apparently.

But, I finally got to see how the smaller version looks and I'm quite satisfied, as is she.
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>>135160470
Fuck.

So we got it started up and she looks at the screen and says "I need a legend."

I'm like 'well fuck, straight to it then, cool, hit start, region1, then go down to legends' and we start browsing through various stuff, I was telling her what the various parts of it are and shit... then I realized what she meant.
>>
>>135161572
Why didn't you tell her to k her own legend anon
>>
REMOVE TILESETS
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Added a third floor to the above-ground structure.

For your information, the main part of the fort starts at sea level.
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>>135161572
>dating neurotypicals
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>>135161769

REMOVE TILESET remove tileset
you are worst graphics. you are the cluttered screen you are the newfag smell. return to reddit. to our bay12 cousins you may come our board. you may live in the zoo….ahahahaha ,captnduck we will never forgeve you. cetnik rascal FUck but fuck asshole newfag stink reddit urist urist..graphicsfag genocide best day of my life. take a bath of dead newfag..ahahahahahREDDIT WE WILL GET YOU!! do not forget MLP mod.bay12 we kill the king , bay12forums return to your precious MLP….hahahahaha idiot bay12 and reddit smell so bad..wow i can smell it. REMOVE TILESET FROM THE PREMISES.
>>
>>135161769
>>135162308
>not knowing that default cp437 is also a tileset
>>
>>135162308
>REMOVE TILESET FROM THE PREMISES.

this so hard
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>>135161675
I did after I realized she wasn't saying she wanted to dig into the history of the worlds there.

>>135162115
Yeah, but... but... titties?

>>135162418
Some day they will learn.
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>>135158713
IM GOING TO DO IT JUST FOR YOU!
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Guys is there LITERALLY any reason to build down and up stairs when you can just build updown stairs?
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>>135163880
>U HAEV VIOLATED THE TREES IN THIS AREE
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>>135164005
Aesthetics, not wanting the tile above/below to be unhidden, access control.
>>
>>135164005
Upward stairs work as floors, meaning that they restrict access further downwards. They're a good way to seal of caverns.
>>
Nice, my dwarfs just marathoned the digging of the designated area I set designated for digging
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>>135157819
Not really any interesting parts other than Tarn, no. There was some novel (for me) insight into him which made it worth the listen.
Easy to listen and play, also.
The topic list is deceiving, and I feel written mainly to fill space. If you care about the podcasters' opinions then I guess the list matters but they barely touch the subjects and they certainly aren't "discussed".
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>>135164159
>trying to pave the surface so holes don't get poked in the loam by trees and fuck up my security
>chop down the yearly limit of trees to clear the area
>new trees grow in the area during construction
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>>135157819
>>135166415
Oh and middle /end.
>>
>An elf, a goblin, and a human all hop on a wagon.
>Which one drives?
>The yak.
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>>135168050
The wagon.
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>>135168050
>A human walks into a bar
>It explodes in gore!
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>>135168308
>A human walks into a bar
>It cannot possibly imagine paying that much for an ale
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>>135168308
>Knock knock
>Who's there?
>Urist
>Urist who?
>Urist Udibdugan
>Ah, it is good to speak with you again.
>>
>>135167841
>>135166415
Thanks.
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>>135168850
>Knock knock.
>Who's there?
>Urist.
>Urist wh- wait a second, since when do dwarves knock?
>Ok fine, you got me, I'm actually a gorlak.
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So guys.

I wanna play a dragon/ettin/giant or any kind of mega/semi-megabeast and absolutely shred some town's populations. I also want to be able to retire the megabeast so that I may one day see it again in Fortress/adventure mode.

Is this possible? So far the wiki has failed me in making Ettin's playable.
>>
>>135169629
First thing I would try is just adding these to the relevant semi/megabeast entry under creature_standard.txt:

[OUTSIDER_CONTROLLABLE][LOCAL_POPS_CONTROLLABLE]
[CANOPENDOORS][LOCAL_POPS_PRODUCE_HEROES]
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>>135166802
That's what you get for digging in the soil layer, to be honest.
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>>135169857
I like to embark in hot rainforests for the lack of ice and abundance of trees, problem is they have no stone at the surface.
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>>135169826
Awesome. Will do, friend.
>>
Question about walls with the new climbing.

I have walled off a large area for tree access.
I build a wall layer, with some ramps to get up from the inside, then I build the next wall layer overhanging the outside lip of the existing walls with the builders standing on the existing walls during constructions.

Does that leave a gap? Do I need to build a floor layer on top of each wall layer since they are not stacked directly on each other?
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>>135170617
no
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>finished goods stockpiles
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>>135170000
>>135169826
Awesome, it worked. Big thanks, friend.
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>>135171296
Thanks.

I thought I saw a goose pop through the wall, which had me worried.

In retrospect, I believe geese can fly.
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I found a new Adamantine vein and im not afraid to mine it all.
Armok shall be pleased
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So I have a vampire that I had under decent control she only drained a couple citizens before I kicked her out of the main fort and she dug out her own area. She got injured breaking an undead siege, and I had this brilliant idea.

I activated the justice system, convicted her of her murders and got her chained up. Made her cell a hospital area, got her fixed up other that a couple infected fingers that won't seem to heal.

She was getting moody so I made her cell a barracks for her to practice in and gave her a statue to her dirty and made the cell an extension of the temple so she could pray.

she was a little better off, but then a visiting bard decided to eat at the table I had in her cell as part of the hospital zone, then he fell asleep.

I went ahead and convicted her, hoping to heal those infected fingers, but I've kept her chained too long, she just went oblivious to reality.

She has been chained for around two years and has ~130 days left.

I am building a screw pump in there to let her improve a skill and give her work to do, she likes dogs, so I assigned a couple to her...

Anything else I can do to keep her sane?
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>>135174336
Of all the expressions in that last panel, the sign language interpreter's is the best.

What is going through that poor man's head?
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>>135174889
He's probably just some poor employee at the convention center, and tired of dealing with all sorts of subcultures and fandoms.

Still, since that conference seemed more aimed at roguelike-likes than at pure roguelikes, the visitors should be faily normal people. I can imagine far more obnoxious fandoms to deal with.
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>>135175861
>having to sign "yiffing" at furrycon.
>>
Okay so I imported my old 40.24 save to the latest version. taverns are pretty comfy but I'm super confused by how instruments work now. I can't locate any orders to make instruments, or parts. Every article just says instruments exist at world gen, does this mean old saves just don't have any?
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>>135177817
Correct. There aren't any musical forms for them to play anyway. And no poetry or dances either, and no existing performers to come visit your tavern. All of that is created during worldgen. Your dwarves will still be able to tell stories, though.
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>>135178321
bummer. does this mean taverns and temples are worthless, or just less powerful?
>>
So I just made the mistake of accidentally leaving my companions behind while traveling at night, and my necromancer vampire got killed by bogeymen. He was still carrying the slab he learned the secrets of life and death from in his bag. What will happen to that artifact now? Is it possible for someone to find it again, or is it effectively out of play as far as Legends Mode is concerned? For that matter, what would happen if I gave it to someone, or sold it, or left it in a mead hall? Would Legends Mode be able to pick it up and have it change hands again?

Also, I've noticed a few historical events where someone "confronted" someone else. Can this kind of events, along with revolutions, wars, people being struck down, etc. happen while playing adventure mode, or at any point after worldgen? Is there a way to have the game simulate history for a while in between characters? (Or is that what the calendar screen you see when making a new character/fortress does?)
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>>135179064
Not sure, but I think items dropped in the wilderness should stay where you left them. I remember having a slab disappear after I left it at a camp, but the wilderness should be fine.
>>
I've got a amazing embark with a waterfall and several deep river canyons all over, and I'm planning to make several bridges across the gaps, and open up the walls behind the waterfall for some awesome dining areas and offices.

1. What do I need to do to minimize dwarf falling off the bridges? Will 3 wide bridges be enough, or should I futz about with passage denying too?

2. If I dig out a wall right next to a waterfall, will the water continue to fall directly downward, or will it start to flow into the opening and flood everything?

3. Will just being near a waterfall increase happiness, or does it have to be the mist at the bottom? If the latter, how can I make mist at several points down the waterfall with flooding anything?

4. Will a 2-12 z-level fall into 1 z-level of water kill a dwarf? If not, will they be able to get out safely downstream?

Thanks for any advice, I don't want to waste this embark. I already regret aligning it wrong so the canyons are right on the embark edge instead of in the center.
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>>135179448
So that slab is effectively gone forever unless I manage to locate the exact area the last character died and recover it. That's a shame, but I guess it makes sense. So do things the player does count as historical events for the purposes of occupying towns, stealing things, etc.? Or do only events directly relating to he character, like kills and death, get recorded?

Also, does a fortress coutn as a site owned by that civilaztion once you retire it? Can new sites be founded near it like how villages are always clustered near rivers and each other? I'm planning to try and colonize an unoccupied section of the world for the dwarf civilization with the smallest population.
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>>135179806
Here's the area, if it helps. This is the top, I'm planning to put bridges back and forth along the canyon on the right.
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>>135179806
>>135180674
And here's the bottom. Also while taking this picture I got the answer to one of my questions, I think: That red stuff in the river is the splattered remains of a river otter, which was up with the two in the first picture a second before. So no, the river would not cushion the landing enough, it seems. (I think I'm going to put some grates or bars across it to catch anything that falls in. If I combine that, retractable bridges, and a floodgate to stop the river, I should be able to collect plenty of loot from any invaders.)
>>
>>135180418
If you remember the surrounding area, and any geographical features, you might be able to track it down.

I remember getting separated from a companion early in the world activation arc. At first, I thought nothing of it and assumed that she would find her way back to me eventually, but after about an in-game week had passed, I realised that she was gone. By this time, I had travelled almost to the other side of the world. Still, I somehow managed to trace my steps back, and eventually found her drowned in a river that I had passed. Gave her a nice burial in one of those large outdoor tombs.

The point is, you can always find things, even if they're seemingly lost in the wilderness.
>>
>>135179806
1. The only way for dwarves to fall off bridges is if they dodge to open space, so wall off your bridges I guess
2. 90% sure it shouldn't
3. They need to come into direct contact with the mist, "waterfalls" have no meaning for them - You want the falling water to collide with something (to produce mist) and still get drained down toward the river bed, so you'd want to build a bridge directly under the waterfall and cover it with floor grates, I think you can expect a lot of job cancellations though
4. waterfalls tend to collect a lot of injured fish at the bottom so a dwarf would be badly hurt as well, but that's part of the fun

They shouldn't fall unless you make them walk in low (1, 2 or 3/7) water at the edge of the waterfall though
>>
>>135179806
1 no idea if that works better now, but your best bet is walls. Also, definitely remove the ramps everywhere inside the river.
2 should work, but the occasional water will fall in regardless. Windows!
3 Mist, IIRC. Grates are a possibility, but getting that right is difficult.
4 Probably not outright, but they most likely (as in 99%) will drown.

Losing a couple of dwarves is no big deal, migrants will replace them soon enough.

Just remember to use slabs if you can't get the bodies, and make keeping your surviving dwarves happy with other sources (temple, good food, nice bedrooms, etc) a priority.

Also, you can always reclaim the fort, if you fail the first time.
>>
Does DF have mouse support yet? Can I use my mouse to indicate the area I am working with?
>>
>>135181617
It had mouse support forever.
I don't know what you mean by that.

You can use it to designate areas, if that's what you mean.
But you can't click on menu entries.
>>
My z screen says that I have various fruits and plants, including plump helmets, but I get the "needs extract bearing plants" alert at my still, and options for brew from fruit/plants are red. Any ideas why?
>>
>>135181617
>> mouse

I was going to rage, but then I remember the picture in the OP with the curvy walls and I understood.

The weird part is I swear I remember being able to use the mouse to select designation areas at some point in the past. Was that back in 2d versions? I know I have not used a mouse in years.
>>
>>135182060
You've always been able to designate stuff with the mouse afaik
>>
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>no uninvited guests in 11 months
>fortress on full lockdown
>Elven delegation and merchants arriving soon

the second I lower this drawbridge a bronze colossus is going to pack it's ass on me.
>>
>>135182038
Because red means you are not allowing them to use that plant, turn on the ones you want them to brew.
>>
>>135178991
They serve the same function as meetings halls would've anyway. Taverns might still draw visitors (not sure how that will work, report back) and satisfy your dwarves' new social needs, temples will satisfy their worship needs, and libraries will satisfy their needs for abstract thinking. On the latter, I expect you won't be able to make paper or parchment, so dwarves will only ponder things there, and the only books in the world will be ones written by necromancers. If you want dwarves to be able to satisfy their needs for abstract thought without being scholars you'll have to take an adventurer to a tower and fetch some.

Or you could just bid your 40.24 fort farewell so you can fully enjoy the new features.
>>
>>135182038
You're probably getting hit by a container bug. When a dwarf has a "store item in container" job every item in that container is unavailable for jobs. Dwarves have a bad habit of shoving as much in one container as possible before they start using another. Chances are all of your plants are in the same plant barrel, and all your fruit is in one barrel as well. So as long as dwarves are putting more things in those barrels your brewer won't be able to find the plants to brew.
>>
>>135182180
>Tfw have fortress defense installed
>First invasion
>Probably some stranglers lol
>War elephants clad in steel
>All I have is copper

That was short and sweet
>>
>>135183459
All these stories make me want to DL fort defense, even though I'm not really a siege person.
>>
>>135183459
>sweet

Is this what you call brutal anal rape?
>>
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What are some good combat skills to take on an adventurer?
>>
>>135184546
Fighter is general weapon skill, and Archer is general bow/crossbow skill. If you don't want to specialize just take Talented Fighter and you'll be decent with any real weapon.
>>
>>135130724
That fort gives me a Dark Souls vibe. I like it
>>
>>135184724
Okay, are there any specific weapons I should be using? I'm planning on killing a sheep monster in a dark fortress, if that helps at all.
>>
>>135184724
the fighter skill is fast to train tho, and it barely matters in comparison to actual weapon proficiency
>>
is v0.42 ok to play with if I'm not good at the game?
>>
>>135185786
Just play the latest version.
>>
>>135186004
isnt that the latest?
>>
>>135186057
42.06
>>
>>135185275
Spear. A sheep monster is a demon, and therefore enormous. It will probably be wearing clothes, which will be absurdly thick due to a bug that causes clothing thickiness to scale with the creature it's genned on. So a spear will probably be your only hope of damaging it at all.
>>
>>135187435
>bug that causes clothing thickiness to scale with the creature it's genned on
>bug
Really? I think it makes sense for people to make clothes whose thickness is relative to thheir own size.
>>
Where can I see the names of rivers and streams? Neither World Viewer or Legend Viewer seem to list them, and the best I can find is the horribly abbreviated name on the embark map. "Brknscldd th Ey of Tr" isn't particularly helpful. Searching through my exported legends files isn't finding anything either. Where is this information stored?
>>
>>135183712
>>135183990

A bit of it was my fault, I didn't wall myself in properly so they just ran through some open areas and fucked everyone about while my marksdwarves ineffectually plinked on the elephants and gobbos.

>>135185275
If the Sheep is alive and has/needs organs to survive then IIRC a spear would be the best weapon for jabbing at hearts and stuff.
>>
>>135187825
Have you ever seen a piece of alpaca wool 2 meters thick and as tall as an adult giraffe? I sure haven't.
>>
>>135188385
>>135185275
Spears for big stuff
Axes for unarmoured stuff
Swords for unarmoured stuff if you're a faggot
Warhammers for armoured stuff
Maces for armoured stuff when you still want to fuck unarmoured stuff up
Lashes if you feel like cheating
>>
>>135188590
If a creature of the corresponding size made the cloth itself, it would make sense for the cloth pieces to be big.
>>
>>135188848
No it doesn't. There's no way to even make cloth that thick without threads as thick as tree trunks. It's not even cloth at that point anymore.
You seriously think it makes sense for a creature to wear multiple layers cloth and leather that are each thicker than the length of a pike?
>>
>>135158713
this

also build a wood-fort
>>
>Building comfy fort
>Plan on making it mostly outside with rope reed farms as a main industry
>Build irrigation pumps for mud
>A wereelepahnt comes in and kills everyone
Loosing is fun..right?
>>
>>135189340
size maybe but why thickness?
unless its layered the cloth should be the same thickness no matter what.
>>
>>135189717
You're right. That's why it's a bug.
http://www.bay12games.com/dwarves/mantisbt/view.php?id=4843
>>
>>135189340
Of course.

Let's hypothetically imagine that there was some tribe of humans IRL, where the people were as small as insects. Do you really think their clothes would be as thick as ours?
>>
>>135189986
They'd have huge threads from plants and ant hairs.
Our threads would be normal.
>>
>>135189986
I think those hypothetical microhumans wouldn't use cloth or leather at all. If they somehow learned to cultivate and weave cotton the resulting cloth wouldn't magically become 1/10000th the thickness of cotton cloth that normal humans make.
>>
>>135131946
>Stop! This isn't happening!
Crashing this settlement, with no survivors.
>>
So when is the next big release coming out?
>>
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>>135189715
>Dwarf FORTRESS
>Doesn't have a military
>>
>>135190693
Toady is busy doing lines of coke off DF fangirl asses at a games convention right now. All funded by bay12 donations of course.
>>
Did anyone here go to GDC? the Toady talk just ended.
>>
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>>135188713
>>135185275
>>135187435

>Browsing legends viewer
>Check battle deaths
>There's one human civ practically covered in bright red blotches.
>Check their wars
>A good dozen wars with the neighbouring Goblin civ that has claimed thousands and thousands of lives.
>They've lost every one with valiant numbers(Far more kills than deaths but still hundreds of deaths at the least)
>Decide its settled, make a minmaxed, tall and ginger spearman to one day kill the demon king of the Goblins(A panda devil, to be precise).
>Grind him up to some legendary+5s and plenty other ludicrously good stats. Also get my hands on a master piece iron spear and some ad-hoc but still high quality iron and bronze armor.
>I've already killed boatloads of goblins and beasts so decide now's the time.
>Gather a band of warriors with me to make the long march across the badlands to the capital of the Goblin savages, Solderedhexes.
>We sneak and fight our way towards the great slate tower at the capital's center.
>By the time we arrive, all my men died fighting.
>I carve my way through the tower, getting ever more bloodied and bruised the further I ascend.
>I finally reach the top, having killed every goblin I could find in the tower.
>Sneak up behind the Master's right hand man and drive a spear through his cranium.
>With me and the Master alone, I stop sneaking and shout out to him, declaring my presence and boasting my kills.
>He charges me instantly, and the hardest battle ensues.
>Just landing a hit is a nightmare, for such a gargant the thing moves like a wasp.
>Finally find an opening after deftly parrying away a strike.
>A simple strike and a direct hit.
>I drive my spear square at its upper body, seeking to finally gain an advantage.
>The strike, heavy and all, doesn't even pierce his clothing.
>Instantly, it rips my arm off and begins shredding me piece by piece.
>Die slowly and alone after giving in to pain 5 times.
>Mfw
>>
>>135190258
>>135190386
Since the game doesn't handle the size of threads/cloth and required amounts of raw material realistically yet, this is actually irrelevant at the moment.

The important thing is that if a civilised race(regardless of their size) has cloth made out of fabric(any fabric), it must be assumed that the clothes are thick enough to 1) isolate warmth, and 2) be possible to move around in without tearing them. For these criteria to be fulfilled, the cloth thickness MUST increase in proportion to the creatures making/wearing them.
>>
>>135190721
>Not even 1 year in
>Military that can deal with a wereELEPHANT
>>
Is it possible to dig upwards by digging an upstairs and then some more stairs above it?
>>
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>>135191067
>>
>>135191424
Nope, sorry.

You can only dig downwards in Dwarf Fortress.
>>
>>135157724
Don't think he did anyway theres a json file that just needs changing values are in there.

Maybe for telling the terrian level at least, I do like 2d stuff over full on 3d.
>>
>>135191424
Yes, upwards ramps are channels the other way.
>>
>Tantrum Spirals

how the hell do fight these ive paved the entire fortress in gold and those pesants still goes berserk and all feely touchy

should littrally toss them all out to the horde of undeads clawing at my bridge


how does one prevent tantrums effectivly?
>>
>>135183056
How do I fix this?
>>
>>135191424
Why don't you try it out
>>
>>135191897
>how the hell do fight these ive paved the entire fortress in gold and those pesants still goes berserk and all feely touchy
>should littrally toss them all out to the horde of undeads clawing at my bridge
miasa feels tunnels in aree you're using?
>>
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>>135191067
I see you're in need of a weapon suitable for demon-slaying.

[ITEM_WEAPON:ITEM_WEAPON_DRAGONSLAYER]
[NAME:dragonslayer:dragonslayers]
[SIZE:15000]
[SKILL:SWORD]
[TWO_HANDED:87500]
[MINIMUM_SIZE:77500]
[MATERIAL_SIZE:17]
[ATTACK:EDGE:75000:12000:hack:hacks:NO_SUB:4250]
[ATTACK_PREPARE_AND_RECOVER:3:2]
[ATTACK:EDGE:50:18000:stab:stabs:NO_SUB:6250]
[ATTACK_PREPARE_AND_RECOVER:2:3]
>>
>>135191897
a) find out (and keep track of) why they're stressed - remove the reason

b) sufficient distraction, see a) for ways to improve. For example if all your dwarves are really happy because they slept in a good bedroom and found the food to be okay-ish, it probably doesn't help much to build better bedrooms, but instead to train better cooks and make more lavish meals.
Also with the recent addition of taverns and temples (religion, masses, opium, etc) you have even more options.


It's not really all that hard.
>>
>>135192182


What

Miasa that pink stuff dead bodies gives off?

there are no dead bodies other than berserkers wich gets removed quickly
>>
>>135191197
Perhaps some increase in thickness is warranted, but certainly not a linear increase. It should be radically less. Besides, demons and ogres and giants aren't civilized races. You will never meet an ash fiend clothier or a bull brute weaver, and even if you did there wouldn't be a possible material for them to use to make cloth or leather anywhere close to the thickness of their current clothing. It's a bug.
>>
>>135192381
>[MINIMUM_SIZE:77500]
>>
>>135192449


right my dorfs have no personal room

does it really have such a great impact

and most my food comes from farms both undergorund and overground
>>
>>135192449

By the way do i have to assigne rooms to each dwarfs indvidualy or will they pick their own rooms as i make them?
>>
>>135192708
The non-civilised creatures never wear clothes, either.

We were talking about the demons found in the goblin fortresses. They are the exception. They have an empire of goblin slaves to make their clothes for them. Why did you think that there were so many "weavers" and "clothiers" running about in the goblin sites?
>>
what's the best designed fort iyo?
>>
>>135193419
iyo?
>>
Has anyone ever successfully tamed a Giant Rhino or Giant Elephant and if so how do they fair as war beast?
>>
So my googling has brought contradictory results. Does fame do anything in Adventure mode currently, and if so how do you increase it? Is it not possible to "turn in" quests from people who aren't your lord, the kind you get from asking about troubles? The NPCs don't respond when I boast about past kills, and the rumor system wont let me mention killing things.
>>
>>135193563
>in your opinion
>>135193419
Dick shaped forts with lava pumps around the testicles.
>>
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>>135192756
>he's not heavily muscled with a towering frame
>>
>>135192794
>>135193183
Yes.
No.
Also, clothing is important.

Regarding the food, kill of cook, and type of meal (i.e. how many ingredients they use up) is what makes quality.

With a legendary cook, pumping out lavish meals, it's practically impossible to get tantrums.

Oh, by the way, I just saw this:

http://www.bay12games.com/dwarves/mantisbt/view.php?id=9074

http://dwarffortresswiki.org/index.php/DF2014_Talk:Stress
> I've had ample evidence to suggest that your average dwarf, or at least the starting seven, are immune to stressors to an extent that would drive dwarves insane in older versions.
Looks like you managed to do the impossible.
>>
>>135193183
If you build the bed then designate the bed as a room, it will be claimed as soon as someone sleeps in it.
>>
Why in the fuck is everything scattered in the wild when you reclaim.
>>
>>135195573
Squatters had a rave.
>>
>>135195573
It's pretty hard to simulate looters from just the abandon fortress screen
>>
>>135196340
Nothing is ever stolen from ruined player forts, though.

Plus, the items scatter anew everytime the map is loaded.
>>
>>135189715
>Reclaim
>Fucker Wereelephant Elf is still there
>Militia Captain chops his head off in one blow
Justice has been served
>>
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Welcome to the Strategic Orange!
Each of our fully engraved Suites is topped off with a Masterwork Mahogany Bed as well as an exquisite cabinet and dining set. Masterwork Plump helmet roasts as well as beers, wines and ales are available all times of the year.

For the adventurous among you, know that here you can sleep, or *socialize*, mere feet away from real live vampires!

*In the event of fire please exit through the Emergency Mass Grave.
>>
what are mining strategies you guys employ?
>>
>>135197518
I just make big square grids.
>>
>>135197518
Mine good layers
Don't mine shit layers
>>
Did someone save the story about the guy who had an axe dwarf that went insane and decimated an entire continent or something?
>>
Is it possible to simply get rid of all clutter on ground like stone and minerals and all that garbage, maybe with dfhack? I'm not familiar with external tools, but just dwarfs dump all the stones will take a really, REALLY fucking long time
>>
>>135200230
d-b-h
>>
>>135200230
dbh
dfhack "dump"
>>
>>135200445

It's not about hiding, it's about having 30k stones in the stocks menu that take 30 seconds to load
>>
>>135200734
Make them into blocks, or dump them and the bridge them
>>
Can your fort go down a rank? Ie from city to town or village if you stop producing or lose people?
>>
>>135200662
woops meant dbd
>>
>>135201869

How long does it take to dump 30k stones?
>>
>>135200734
>activate the stonecrafter labour for 40 dorfs
>build at least 40 craftsdorf's shops
>set them all to constantly shit out crafts
>donate everything to caravans(remember to use bins here, or it's gonna take forever bringing them to the depot)
>>
>>135201683
Pretty sure if you go down 80 pops and the baron dies a new one doesnt get elected
>>
>>135201910
Instantaneous if you read the second line in my original post
>>
>>135192037
Make a plant stockpile that doesn't allow barrels, optionally have your main food stockpile give to it. You could also have two food stockpiles, and set one to take from links only, alternating it each season, so one of them always has a plant barrel that isn't being used for current store jobs.
>>
>Accidentally flooded everything

eh
>>
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If I do this, will it cycle through the list on repeat, or will it infinitely make coats?
>>
>>135200836
>make them into blocks
>30k stones are now 120k blocks
That doesn't sound like a solution.
>>
>>135204210
It cycles. As each job/R is completed it moves to the bottom of the list.
>>
>>135204210
>>135204546
Also, glove, sock, and shoe jobs make pairs (except in a strange mood), so you don't need double jobs for those.
>>
What do you guys always look out for on new embarks?
>>
>>135204546
>>135204707
wow, thanks for literally tripling the efficiency of my clothiers.
>>
>>135205452
>hot
>shallow and deep metal
>flux stone
>no aquifer
>dense trees
>river

boring but reliable.
>>
>32 migrants to my comfy small fort
FUCK OFF NORMIES REEEEE
>>
>>135205452
A good setting for my project
>>
>>135206051
Bridges and burrows exist for reasons
>>
installed the lazy newb pack on arch but the terminal closes the moment i hit play dwarf fortress
>>
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>build bridge over river / canyon / volcano / etc
>send migrants to stand on it
>they're flung on small patches of land around the pit
>>
>>135206630
You need to enbale DfHack, last tab.
>>
>>135206051
iktf. especially happens right after youve finally carved and furnished just enough bedrooms for each dwarf and organized your labors.
i just change the init files to cap the population at like until i have enough rooms/work for more migrants
>>
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>>135204398
Ah but make those 120k blocks into fortifications...

Pic, Charcoaltongs, stands ready to open the furnaces. I have embarked upon a lonely island at the edge of a ridge of "good" mountains.

The island is populated entirely by elves.

I have two squads, one ranged and one melee. I plan to have the hill's fortifications finished by the time the elves are aware of my intent.

Their caravan is due. Wish me luck.
>>
Any insidious designs for anti-siege gates? I've got an abundance of pretty much everything. Give me some ideas.
>>
>>135207508
I don't see where you got those 30k stones from anon
>>
>>135201970
>My animals can only take so much!
>>
>>135208010
Different anon. Was just giving >>135204398
a hint on usage.
>>
>>135207682
>anti seige?

desu aside from basic shit like long hallways with arrow slits on either side the best I've done is a Labyrinth with a Minotaur inside and an artifact door/gate linked to a pressure plate open to my fort.


only issue was massive pathfinding lag as an army of goblins tried to make their way through
>>
>>135207682
I don't know about sieges but my favorite trick is to line my entrances with large predatory felines.
>>
>>135208681
>tfw embarking in the Jungle and training up war-gorrilas
>>
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>>135207682
I hope you can work out the specifics yourself
>>
>>135208814
>gorilla warfare
>>
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>>135209342
>the scientific name for the western lowlands gorilla is "gorilla gorilla gorilla"
>TFW you created Gorilla Gorilla Gorilla Guerillas
>>
>>135188713
>Maces for armoured stuff when you still want to fuck unarmoured stuff up

Really? I always thought war hammers outclassed maces.
>>
>>135210775
I don't know, I'm in adventure mode and my character refuses to equip any of the stuff I picked up, even though it's described as human sized.
>>
I think a thief just stole all the leaves on my bridge/patio entrance.
Plum leaves and some reeds.
>>
>>135205452
Tall sheer cliffs, mostly. If it has a volcano (that isn't the cause of the cliffs) or is resource rich that's a bonus, but cliffs are the main attraction. I kind of hit the jackpot on my current embark.
>>
>>135208310
I think you're talking to more anons than you realize. I'm >>135204398 but not >>135200836 or >>135208010.
Anyway, there's no way anyone is building 120k blocks worth of fortifications. Or even 30k, for that matter. If you have too many stones turning them into 4x as many blocks is the exact opposite of a solution.
>>
How would I make a bridge item destroyer?
>>
>>135215021
http://dwarffortresswiki.org/index.php/DF2014:Dwarven_atom_smasher
>>
>>135210501
Maces are slightly better at pulping. The larger the enemy the more that difference matters.
>>
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>Building small above ground village with 60 pop cap with a tavern and a Rope Reed cloth industry while listening to the Beatles
Couldn't get comfier.
>>
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>>135219134
Don't mind me. Just passing by.
>>
>>135180986
You can track your own adventurer footprints even with another adventurer. As long as they haven't been obliterated by others walking your exact path it shouldn't be too hard unless you're looking at a 257x257 you just started in and aren't even sure what sub-quadrant of what sub-quadrant to start in.

Upside: in legends it will say you got struck down in [region name] and you can check the regions maps to find what that covers.

>>135187889
>glance at it
>Brokenscalded the Eye of Terror is my first instinct
>probably Tar instead

I think you need to discover them, they're less abbreviated in the adventurer mode quest log as I recall but I don't pay tons of attention to river names unless I'm trying to track down a body or something.

>>135188590
>tfw you realize demons often come in forms with wool and are fucking enormous so the presence of these stupidly thick leather and wool clothing means they shear/tan each other and just rename it to not freak people out any more than they already do

>>135191424
>literally nobody else has ever tried this
>anon does it
>dorf walks outside and digs an upstair
>dorf then proceeds to dig updown stairs above it
>dorf digs a hole in reality and pops out beside your screen
>sees a gigantic hairless ape in impossibly thick clothing sitting there
>freaks out and charges you

>>135193240
:O

>>135194715
Spread rumors directly, not boasts.
Tell stories, if the kill was at a site filter for that name, if it was a region filter for it, talk to people who stop to listen to the story, it spreads fame from the feats plus if you're any good it spreads fame for being a storyteller as well.

It gets you free booze, free rooms, more companions, if you're in a town or hamlet with an army and you are a hearthperson you'll see asterisks following you around that will actually be squads of soldiers, you can lead them to nearby spots if you want or just go try to recruit them.

Strangers on the street will stop and thank you.
>>
>>135219134
>building simple water traps for elves
>Jethro Tull: Aqualung
>>
>>135220135
Steven?
>>
>>135220135
>fresh embark
>Led Zeppelin: Over the Hills and Far Away
>>
>>135220135
Nope, Jack.
Hi Anon.
>>
whoops
this:>>135220904
for:>>135220404
>>
>>135220904
It was worth a shot.
Big brother plays from time to time and hes a big Jethro fan.
>>
>>135196912
Was the EMG due to a prior emergency or is it in anticipation of one?

>>135205452
>vertical obsidian at least 9 tiles wide with magma behind it extending 150+ z into the sky
>ice
>flux
>iron
>awful shit raining from the sky

>>135210029
>realize you just said "gorilla gorilla gorilla guerilla" out loud and your mate is looking at you like you're crazier than they thought

Sometimes I wonder how tards like us even manage to meet people willing to put up with our shit?

>>135220646
>adventurer mode
>Led Zeppelin: Achilles Last Stand
https://www.youtube.com/watch?v=nlRjjGc6pJA
>>
>>135221063
He sounds like a great guy.
>>
>>135222572
Nah hes a faggot :)
>>
How do i chnage z level in armok vision
>>
if you have no goblin neighbors will you ever get goblin neighbors or do they just stay wherever they're at
>>
>>135223805
Nope.
That also means no invasion
>>
>>135222912
q and e move view up/down
uh, one of the mouse buttons rotates camera angle and the other slides the camera around (I use a custom mousekeys.xkb so my numpad 0 is context menu, numpad 1 is center click I think, and numpad 5 is normal click, fuck that's confusing, so num 0 to rotate, num 1 to move view) and [ or ] change the time of day.

>>135220646
>some immigrants have arrived, despite the danger
>Led Zeppelin: Immigrant's Song

>well we've come to the land of ice and snow
>with dead wolf packs and elf blood snow
>aaah-aaaaaah-AAAARGH OH GOD GETITOFFGETITOFF
>>
I hit my pop cap but my dwarves keep fucking. I have 64 Dwarven children and counting. send help.
>>
Since we're talking about dad music, i recomend listening to Dr. Strangely Strange and Incredible String Band.
They are English/Irish folk bands and they go great with DF
>>
>>135224084
You using the starter pack?
Thread replies: 255
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