Still the Best XCOM game Edition
Previous Campaign >>131030945
XCOM GENERAL (full information, all links):
>http://pastebin.com/Rd2nfr3n
Beagle's Live & Legendary:
https://www.youtube.com/watch?v=K-qpBV9U9FE
https://www.youtube.com/watch?v=ni9yZHKBGDY
https://www.youtube.com/watch?v=mjZkyb-gdhM
https://www.youtube.com/watch?v=AlbzFtX3Gtc
https://www.youtube.com/watch?v=tubIofm1rpU
XCOM Operatives videos:
https://www.youtube.com/watch?v=GjE_JSqLt0Y
https://www.youtube.com/watch?v=jWtntHx74qA
https://www.youtube.com/watch?v=RW8wVFR-fgE
https://www.youtube.com/watch?v=FGh0DECDWB0
https://www.youtube.com/watch?v=7RyNRJg65cI
Other Articles:
>https://xcom.com/news/en-long-war-studios-preparing-xcom-2-content-for-launch
>http://www.nowgamer.com/interview-with-xcom-creator-julian-gollop/
>http://www.pcinvasion.com/xcom-long-war-mod-creators-working-with-2k-on-xcom-2-mods
>http://www.engadget.com/2016/01/15/qanda-with-jake-soloman/
>https://xcom.com/news/en-recruit-the-developers-of-xcom-2-in-the-character-pool
Long War download link:
>http://www.nexusmods.com/xcom/mods/88/
Wiki:
>http://ufopaedia.org/index.php?title=Long_War
/xcg/'s Long War FAQ (new players read this shit):
>http://pastebin.com/YmaXBKpN
New Modlist:
>http://pastebin.com/4Hdthmpi
Dreadnought MEC Trooper voicepack:
>http://www.reddit.com/r/Xcom/comments/31wn6m/
Extra perks to add for Training Roulette:
>http://pastebin.com/cUjBbaFM
hugely detailed spreadsheet:
>https://docs.google.com/spreadsheets/d/13CvoSAyapnC2p9a_r9SV5cTA2r3G9UqtsAazTg2_be4/edit#gid=970853268
Namelist generator:
>http://daiz.io/xcom-namegen/
Alternate in-game text .inis (AYY LMAO):
>b15f : https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z
/xcg/ Operation Name Generator 0.1 (doesn't take effect until you get a new mission):
>http://pastebin.com/i9KbDkF2
turn limits were a mistake
xth for speaker
>>131049541
So, no funny business, was Interceptor any good? It sure sounds cool. I don't mind the genre change.
xth for bring back MECs
>>131049690
God no.
So what's the difference between executing a dark vip and taking one alive?other than him being ded
>>131049675
That's what pistols are for, silly.
>>131049803
You get intel from a vip being taken alive.
I never ever shot a zombie once in 15h of gameplay
Balls deep into pectoids 24/7
>>131049710
ADVENT already has mecs though what are you talking about :^)
>>131049690
You have to understand that OP maker is a big fan of air games in xcom.So its a joke
Any fix for crash on startup?I'm a filthy pirate, if that helps
RAMEN IN PIECES MY BEST RANGER SMIRNOVA
>>131049903
Advent has robots.
I want robutts.
>>131050016
>tfw you lose your mission 1 sharpshooter
>>131050012
MSVCR120.dll error too? You got the 3DM right? I installed MSVCR120.dll and it didn't work, it gave me a new error.
>stun lancers
>Trying to advance research/scan stuff for resources.
>Literally every day someone has a new super important mission for me to do.
>Literally can't do anything or let my soldiers heal because they keep getting stuck doing more missions.
I keep having to send Rookies in because I can't even get my Guerrilla Warfare up and running. Can't they fucking give me a break? I haven't even opened up the next area because I'm just constantly spammed.
At least pic related happened.
What rank would you say a Soldier earns a weapon color at? Pattern?
What rank do they earn an armor pattern/color?
Psi is versatile.
>; FallbackExclusionList includes all character template names that will never fallback to the mission objective location.
>FallbackExclusionList="Berserker"
>FallbackExclusionList="Chryssalid"
>FallbackExclusionList="PsiZombie"
>FallbackExclusionList="PsiZombieHuman"
>FallbackExclusionList="Sectopod"
>FallbackExclusionList="AdvStunLancerM1"
>FallbackExclusionList="AdvStunLancerM2"
>FallbackExclusionList="AdvStunLancerM3"
>FallbackExclusionList="Faceless"
>FallbackExclusionList="Chryssalid"
>FallbackExclusionList="PsiZombie"
>FallbackExclusionList="PsiZombieHuman"
>FallbackExclusionList="Sectopod"
>FallbackExclusionList="AdvStunLancerM1"
>FallbackExclusionList="AdvStunLancerM2"
>FallbackExclusionList="AdvStunLancerM3"
>FallbackExclusionList="Faceless"
Just digging through the ini to see if there is some interesting stuff to note. I think this just means that these units will always chase you to the ends of the earth once they see you.
>>131050142
poison counters them pretty hard, they won't move if you hit them with a gas nade
but they don't seem to give a shit about flashbangs for whatever reason, guess bangs don't limit mobility any more?
>>131050012
First of all fuck you for being incompetent.
As far as cracked games go... Did you put it in program files (x86)? Did you run as administrator? Did you apply crack? Did you turn off false positive anti virus software during install?
>>131050192
What was your research order to get them without fucking your other guys' progression?
>>131045329
Sure it is
https://www.youtube.com/watch?v=HCKPnLv9GzE
>>131049690
No is not really good. Passable maybe but that's an stretch.
>>131049931
I still want to see what the Firestorm will look like in XCOM 2.
Plus, I want to do more than just running away from UFOs.
>mfw faceless
>>131050227
>this implies that enemies won't run into you and will stay back at the objective
woah
>Berserkers can turn on their own allies
>>131050482
I haven't seen that happen, but then again, I've always aimed to kill them turn 1.
>LastResortTargetEffects: Targets that have any of these effects will not be considered as valid target unless no other targets are available.
>EffectName="Bind"
>EffectName="Panicked"
>EffectName="MindControl", ApplyToAlliesOnly=1
So apparently aliens don't consider your panicked troops as valid targets if they can shoot anyone else? Can any confirm this, just seems odd that aliens wouldn't target a panicked soldier who flanks themselves.
>>131050443
>FallbackChance=0.5f ; Chance to fall back to mission objective when unit is the last remaining unit in a multi-unit group
Didn't read further. This is what it means. These aliens will never retreat.
>>131050281
Yes, yes, yes, yes and also turned off firewall, tried restarting computer, and all the other misc suggestions.
>>131050089
No, the game starts and immediately crashes. Doesn't give an error.
>tfw you didn't join XCOM to save the world
>you're just in it to kill the ayys and defile their women
>welcome to earf
>>131050631
Nice.
>>131050590
I noticed this, yeah. It's not too ridiculous because the enemy basically just sees them as out of the fight and focuses on actual threats.
>>131050590
Current threat vs later threat. Though I have had Panicked and a MC soldier gunned down before while I sat around unable to help.
I missed most of the day. Did Beagle had a stream today? Any Highlights worth mentioning?
Hey it's me, a fellow Advent who loves the alien overlords
Let me in
>>131050597
Can your hardware run it? Do you have latest Microsoft redist? Is there a crack fix?
Have you downloaded any mods yet?
>>131050631
hahahaha awesome.
So, do I only need to equip the skulljack?
How do I use it?
>>131050864
SMG,leader class and no timers
Any way to respec my skillpoints? I fucked up
>>131050864
The camera mod and the top hat mod
I mean what else is there?
There's those, the 3 LW guys did and the rest are for shitters who can't deal with timers
>Chryssalid overwatch lets them attack whoever the fuck they want to attack so long as they are in movement range
What kind of bullshit is this. I moved a grenadier with three armor and hazmat near where a chryssalid was burrowed and the fucker popped out IGNORED THE GRENADIER and made a huge fucking move to attack my gunslinger.
Fuck I don't think bladestorm even works.
>>131050940
Run up to a dude and ram it through their skull. Honestly, I don't really see the point to it besides story requirement.
wghosts 45 degree camera rotation
>>131051031
Hallelujah
FUCKING CODEXES REEEEEEEEEEEEE
>>131051031
wghat?
>>131050063
The thumbnail makes those Gremlins look like Interceptors flying by, protecting the Avenger from possible UFO counter-attacks during the recovery maneuvers.;_;
>mfw now have 2 badass fem rangers with deadeye
that shit is just nuts on a shard gun with
>>131050940
it's an arc thrower. equip it on a soldier and get into melee range
however DO NOT use that shit until you're ready. Because after you use it fucking codexs will start spawning 2+ times for every goddamn mission and codexs are easily the most bullshit enemy in xcom 2
also complete the proving ground project for skull mining, it gives skulljacks +25 hack skill which is godlike for specialists
How do I into XCOM Apocalypse? This interface is kind of a clusterfuck.
>>131050965
How does it feel to be shit at XCOM?
>>131050991
I think you can do that in the Advanced Warfare Center.
There should be an achievement for katanaing a fucking gatekeeper to death then promptly letting its death kill your entire team.
>>131051085
play a real game like xcom 2
not a grandpa game -.-
>>131051138
What the fuck was your entire team doing that close to one?
>>131051095
WHY do those things make 'em shit
>>131051095
I also modified my INI files so my gunslinger can get an SMG
>>131051195
Katanaing it to death.
Machetes and shotguns need to be on separate classes and rebalanced completely.
Should I remove one Ranger for a Pistol Sharpshooter? They seem fun.
>>131051021
>+25 hack not useful
>>131051179
>Play a real game like XCOM 2
You're right, Terror from the Deep could be fun right about now :^)
>When you land all the shots just right
>>131050263
>but they don't seem to give a shit about flashbangs for whatever reason, guess bangs don't limit mobility any more?
its a video game champ
Is it worth buying this at launch in its current state?
Or would it be wiser to wait for patches and price drops?
>>131051308
wat is that?
oh yeah another grandpa game -.-
fuck off kid
>>131051085
Patience
why does the power armor make the colours look shit reeeeeeeeeeeee
greens come out looking bronze
>>131051308
So did you just find out about 4chan? Because that bait is so fucking obvious that it may as well have a big fucking neon sign.
>>131050991
yes. need to build a facility for it though. Forget which, but you can.
>Play XCOM2 on the difficulty under Legendary
>Do the tutorial just to see cutscenes
>First mission has the mandatory rookie deaths
>Second mission starts
>Ok this is a long tutorial as I haven't started base building and scanning yet
>It's not a tutorial
>Two weeks in 3 Guerrilla ops, Retaliation and one VIP misison
>Lose four rookies and one squaddie by then
Holy fuck this game is kicking my ass and I love it. At May now and I feel like I'm ahead but I'm expecting the game to fuck me at any moment.
>Base Generic Enemy
>even if flanked at the start of your turn, don't immediately back off - instead, try to see if a normal move, which automatically attempts to not be flanked has a valid destination.
; if it does, great, take that move. If it doesn't (i.e. returns false), and you're flanked, then you can go to a fall back move to get out of being flanked, though by all means... KEEP LINE OF SIGHT if possible!Don't break LOS?
>will also try to shoot, even if flanked, if the hit chance is over 66% or the target target is wounded / likely to be killed on a hit and the hit chance is at least 50%.
Flanked enemies will take good shots, they won't automatically run away.
<snort>
Steam reviews going nuts over optimisation and timers.
I'm about to do my first Blacksite!Legendary/Ironman
>>131051570
Good, maybe if they're loud enough, Firaxis will patch the issues.
Warming up to the timers, though.
>>131051570
Considering there's literally already 3 fucking mods to either change or completely removed them, shitters should fuck off
>second mission with jake
>activate a muton, 2 viper pod
>kill the muton, but the vipers are alive
>viper 1 pulls and binds jake while the second one poisons him.
>Combat protocol the viper off, heal jake, and have him finish it off.
>Second viper wants a piece of that fine ass too and pulls and binds him.
>Sniper with a stock knocks her off jake.
>Jake puts down the second viper too.
>>131051589
I've heard people have had real issues with the game as far as performance. I'm waiting for patches and sales because I'm a cheap miserable cunt.
Any disadvantages to killing aliens with bombs in XCOM 2? I remember getting yelled at for blowing up bitches in EU.
>>131051631
I just got my ass kicked on one on Commander, but I made a string of stupid mistakes trying to save a downed trooper.
Take your time, you do literally have all the time in the world on blacksite missions. Also pepper your angus for a MEC in close quarters.
>>131051719
yes there are
>>131051589
Im running on high textures with AA off, Vsync is a must, and shawdows option turned down to directional only. The rest is medium or off.
7870
i5 3570k
8GB RAM
The game is playable.
>>131051719
Loot (elerium cores and weapon mods) don't drop if you kill them with explosives. you still get their corpses however.
>>131051778
Ah good. Been avoiding it as a force of habit but when I had to resort to it I wasn't warned about anything so I wasn't sure.
>>131051709
I cant even play the damn thing right now, and apparently I'm not alone.
>>131051339
>>131051589
I think its worth it. I was hype as fuck for it this week waiting on it and all.
The game's difficulty is definitely higher compared to Xcom1, its like long war's difficulty was taken as the baseline. Youll get your shit pushed in by the starting enemies, especially the sectoids which can just cuck your shit up if not taken out asap.
So I feel that its worth it, the only legit complaint is stuttering, but i think thats because of the game loading and there is also some weird frame rate drops occasionally at odd times like when using a battle scanner in certain locations, but they havent taken away from me absolutely loving the game.
>>131051864
But anon I didn't tell you what kind of damage they do
>>131051752
>1st Blacksite
>Reach the MEC
>Previous mission my offesnive hacker got Haywire
>mfw making it Allah ackbar the pod it spawned with then tank the 2nd pod thatw as in the roomI would edit it to be xcom/advent, but I'm too lazy
>>131051709
Well, you could buy it now if you want, give it a try for the 90-120 minutes Steam allows then refund if you get unplayable performance then just keep an eye on it until it gets any patches or improvements.
For what it's worth, my performance while below what it should be hasn't stopped me from playing at all. I get full 60fps when playing, it's just made me dial it down to medium instead of high settings. I don't regret buying it.
Do not sell advent trooper corpses, apparently they're balls to get once you go past a certain threshhold.
So do Chrysalid pods spawn on your side if you mind-control them? I killed an advent with poison but the Chrysalid died right before and the pod spawned as an enemy.
>have to destroy a transmission relay
It's stationed in a small building in the middle of a parking lot with zero cover in it's proximity
>there's a pod of mutons inside it
>if I blow the walls to shoot the relay the pod gets activated and I have to kill them and waste turns
>if I try to push my squad up to destroy it they get caught in half cover and proceed to get anally penetrated by muton grenades and bayonets
>pretty much half to sacrifice two people to destroy the relay in the 1 turn I have remaining
RIPIP Guldayev and Adamson
>Mind control on the first mission
I wasn't ready for this
>>131052076
Should've moved faster, or have a different team setup.
>>131051661
Jake likes his snakes with Extreme Prejudice.
>>131052076
Man all these stories that come out of playing xcom 2 are pretty great
I guess there's just a ton more variety in missions meaning a ton more shit can go wrong
>ADVENT MEC
>; MicroMissiles is an Active(2)
ADVENT MEC Mk2
>; MEC Mk 2 can target only a sinlge enemy with its micro missiles.
MEC1 only uses Micro Missiles when they can hit more than one soldier
The MEC2 will target a single soldier with Micro Missiles
>>131052129
>'oh its just a scarier looking sectoid with a pipboy and more life'
>'ill ignore it and take out the dude with the scarf'
>sectoid mind controls 1
>then reanimates the dude you just killed
>goes around and flanks you afterward
Shit is worse than fighting thinmen at times.
>>131051932
It's harder than Long War imo because of the timers. LW team didnt want timers but I XCOM2 made them work and it feels good blowing holes in a wall and going loud to get to a goal in time.
>>131052076
That is why you bring a sharpshooter, they can reliably one shot the relay early game. All you have to do is get another soldier in range of it. You could have even had him run up to provide the squadsight then fall back
Can you recruit sneks or not?
>>131052076
When I had this problem I put 3 guys in charge of stalling the trayytors and one sniper taking potshot at the computer
>>131052247
Hell yea
You can't be an overwatch bitch and take forever
You gotta improvise
Feels so great and tense
Fags complanining about it should fuck off and stop being shit
>>131052223
>-------------------- Codex (Formerly 'Cyberus') ----------------------------
Straight from the AI ini.
>>131051570
the timers are not a big deal. desu i haven't been punished for being too slow yet at all, and it makes me wonder how these shitters are fucking up so bad they're losing entire squads because they couldn't uphold the time limit.
also, the idea that seems to be going around that "timers aren't tactical" is absolutely fucking retarded. no, you're not allowed to move 2 tiles per turn until every situation is in your favor. but to claim there aren't multiple routes to objectives, multiple angles/terrains to work, multiple ways to deal with multiple types of packs is fucking absurd
How long do hacked turrets stay on your side?
>>131051072
I wonder why X-COM would use Vaygr ships instead of Hiigaran.
>>131052332
>; Updated Suppression for mutons to have a chance of 10% per visible ally.
and
>; 66% chance to PsiReanimate, 33% chance to Mind Spin ( if both are available ). Otherwise use whatever is available.
So traveling on the map seems to spend time on the clock in the corner but doesn't seem to advance research or anything, what's up with that? Does avatar progress or anything bad actually advance while I'm flying around?
>>131052245
You know what the worst part is? If they run out of psychic bullshit to pull on you or get flashbanged, they suddenly remember they have a gun. Every time I've seen a sectoid shoot something it's hit and 4/5 times it's critted.
>>131051328
>that guy with the aviators on the left
He just looks so fucking smug, it's glorious. Like he took on a squad of ADVENT on his own as if it was nothing.
>>131052449
traveling does speed up research etc. but you have to realize it only takes a couple hours at most to get anywhere
>>131052446
That's pretty cool how ini's have flavor text in them :o
>>131052352
They are all used to beagle strats, blue moving and overwatching but desu I got used to sprinting once to three times straight away on timed mission while concealment is up.
>>131052513
Yes it is, otherwise a scrub like me could never decipher any of it.
>>131052247
I agree, you can always just say fuck the meld and retreat then let the niggers come to you. Cant really do that with timed missions and they are definitely done right, I agree that it feels incredible when you just go loud and fast, blowing shit up to get the objective on the final turn.
I dont really understand why people cry about it so much and I feel that those who do cry about it just are too used to overwatch turtling and playing ultra safe or get cucked because they think they will have extra moves after reaching the VIP or whatever.
lmao
the stun lancer is worse than chrysalids
im nerfing their health down to 3 in the ini. Fucking bullshit enemy.
If you dont kill them in the first turn they appear SOMEONE is getting fucked.
>>131051074
So it has to be used when the soldier is alive then?
Am I forced to use it? I'm not the best Xcom player, and I'm not that far in right now, so I don't really want to forcefully complicate the game for myself right now, not until I get some better shit.
>>131052324
not mention the timers aren't even legitimate ticking clocks. they're turn counters.
god forbid you have to actually plan ahead your moves in a fucking tactics game
the camera is frozen looking at a berserker who isnt moving
whyyyy
>>131052245
I don't get why people underestimate them.
>Pectoid with 2 troopers
>Has a plasma weapon and can do Psi shit while the troopers suck ass
What one is more likely to fuck your ozone?
I've never had much trouble with them though, so. They always seem to prioritize making zombies in my game, which is nice.
>>131052625
shhh its time for her closeup.
>>131052392
Because they look better. Plus the battlecruisers are fucking 100x better as Vaygr because they shoot that big fucking red plasma or whatever then launch a bunch of missiles from the top, where Hiigaran just sweep laser beams over and over.
>>131052564
I looked into the ini and I believe I figured out stun lancers. If I read the ini correctly: if your unit has 4 health or less, they can be knocked out.
>pirate xcom2 cause no money
>extract it into program file x86
>the folder puts a lock on it and disappears
ADVENT is doing this
>>131052550
exactly.
the game isn't perfect, but imo the design decisions regarding the dynamics between the concealment system and the timed missions is really smart and works really well. makes you actually have to plan your moves, and actually try to set up advantageous situations
>>131052731
>extract it into program file x86
Literal brain damage.
>Still on my first playthrough
>Survived through the power of savescum and frag grenade
Mix of guilt and fun, it's an abstract kind of feeling
>>131052682
The Vaygr just wanna do some Itano Circus.Hiigaran Pulsar Corvettes/Vaygr Lance Fighters a best. Fite me.
>Sectoid runs through everyone's line of sight
>Slow motion montage of six different soldiers all missing their shots ensues
okay fuck off
>>131052636
Because of Beagle
He said sectoids are useless
People here actually complained for 5 threads how easy the game is even on legend
And now everyone is getting literally squad wiped on vet and coming here to bitch
It's glorious
>>131052778
At least you'll never know the pain of having to carry your xcom waifu's corpse back to the avenger.
>>131052773
I got the idea from here >>131050281, the first time I extracted XCOM2 to a folder on my desktop and I couldn't even launch it.
>>131051301
pls respond.
>>131052697
is this for real? are you implying lancers won't bumrush anyone with over 4 health?
>>131052846
I'm on commander and having heaps of fun, but I ran out of intel to do the redzone thing contact, I think I'm fucked. Might be first time ever I successfully finish XCOM with no restarts. Long War taught me well.
>>131052564
They are just the knew thinman.
New version of pic related with "STUNS" when?
>>131052941
No, they will still bumrush you. That's unavoidable. What IS avoidable is the chance for knocking your dudes out. If you have over 4 health, stun lancers cannot knock you out, only disorient or stun you.
>>131052636
Because if you come from xcom 1, directly to 2, you dont think much of them. You just think they got some visual upgrade and thats it. Its more of a 1st time surprise when theyll fuck you up.
>>131052784
I dont know what it is, but seeing those missiles slowly fly from one ship to another gives me such a fucking boner. Its the reason I started playing Vaygr over Hiigaran
>>131052913
Dude make a folder though don't just extract it straight into it fucks sake I'm never giving advice again.
Reposting from the last thread.
IF YOUR GAME IS RUNNING LIKE SHIT:
http://steamcommunity.com/app/200510/discussions/0/846960628563773260
Follow the tweaks here; yes, they're from EU/EW. They still work, the Engine file is more-or-less the same.
This won't fix everything, but it definitely has a marked improvement on your quality of play.
>>131052846
Oh.
I don't really watch other people playing vidya aside for some background noise.
At least not ones I haven't played/beat already.
Had no trouble adjusting.Fuck Vipers tho.
>Dodge - Grazed
Eat shit
>>131052802
>It Ayyn't Me plays
>>131053015
>>131052941
I've found aiding your foremost guy who's hopefully a front lines class helps a lot. It baits them and then it's only a matter of blowing them up.
Just finished first mission, going to bed, please tell me once the game gets going all the cutscenes go away , they are a nice touch but defeat one of my favorite parts of EU/EW which was the emergent stories that could arise ,
I don't think I've ever gotten a likelihood of of success above 40 when trying to hack a comm tower with a gremlin
What's even the point of trying
>>131053053
I don't see how extracting it into a folder fucks things up. I'll just extract the xcom2 to the desktop. Whatever
>>131052778
First playthrough, especially if its your first xcom game ever I dont mind people savescumming.
Afterwards though, you got literally no fucking excuse as to why not play Ironman. If you just savescum to beat the game, your actions literally have no consequence because youll merely reset after making a bad decision and youll never get better.
>>131052905
Does corpse carry actually do anything? Ive carried an unconcious soldier before but I was even wondering if leaving them on the field would have any negative consequences, the obvious answer would be that you lose them, but just want to be 100% sure.
>>131052846
People forgot about beagleluck. According to the AI files, they have only a 66% chance of psizombie if a corpse is available. For beagle, they did it all the time, which made them predictable to him.
>; 66% chance to PsiReanimate, 33% chance to Mind Spin ( if both are available ). Otherwise use whatever is available.
That's sectoid AI
Figures
Would any of you guys be able to figure out how to give them a chance to simply shoot?
Like 33% to shoot if they have someone flanked or whatever
So annoying to see them use their shit abilities while they have people flanked
There it is
Behaviors=(BehaviorName=TryPsiReanimationOrMindSpinOption, NodeType=RandSelector, Child[0]=TryPsiReanimation, Param[0]=66, Child[1]=TryMindSpinOption, Param[1]=34)
Behaviors=(BehaviorName=TryMindSpinOption, NodeType=Sequence, Child[0]=IsAbilityAvailable-MindSpin, Child[1]=SelectTargetForMindSpin, Child[2]=SelectAbility-MindSpin)
Behaviors=(BehaviorName=SectoidNoEnemySightedMove, NodeType=Selector, Child[0]=GenericOrangeMovement, Child[1]=SectoidYellowAlert, Child[2]=GenericGreenMovement)
Behaviors=(BehaviorName=SectoidYellowAlert, NodeType=Sequence, Child[0]=IsYellowAlert, Child[1]=SectoidYellowAbilitySelector)
Behaviors=(BehaviorName=SectoidYellowAbilitySelector, NodeType=Selector, Child[0]=TryPsiReanimation, Child[1]=GenericAlertHandler)
>>131053036
Well, I played ufo defense first. You don't underestimate those fuckers, ever.
Even the nu XCOM ones could score those lucky crits across the map...Hiigaran Torp frigates without the upgrade are better. That splitting warhead.
>>131052913
Where did you get yourfilthy piratedcopy from?
mine is downloading slow as balls.
Reminder. Faceless are the original Mutant Chias from Neopets.
>>131053285
3DM, it downloaded quite well tonight.
>>131053193
Are you playing with the tutorial on?
>>131053250
If you leave a corpse, you leave all the consumable equipment you had on them
>>131053193
All the cutscenes are packed pretty much at the beginning, so the answer is yes, but eventually. After youre rolling, they are pretty scarce, but not completely gone.
>>131053250
If you complete a mission where you get auto-extracted at the end, usually the "kill all aliums" type mission objectives, then everyone is picked up in the skyranger.
If you complete a mission where you have to make it to an extraction point, and a soldier is left behind, they get captured. If you leave a dead body behind then you lose whatever custom mods/equipment they had.
>>131053250
>Does corpse carry actually do anything?
On missions where you have to extract to finish, yes. If you don't take back an unconscious dude, they get captured. If you don't take back a dead dude, you lose whatever equipment they had.
Oh god.
What happens to CAPTURED soldiers?
>>131053234
steam cracks wont work unless installed properly but if you can't work it out on your own fuck it then
>>131053015
That is only partially true. At least from my own observations.
From what I've seen, if an attack takes you below 4 health you can be knocked out. Final health after the attack, rather than actual health is what is important.
So, is the avatar project another minigame, another time counter?
I'm only a few hours in, nothing special has happened, and I've defended 1-2 retaliation strikes, but the avatar project started at around 4-5 blips in... it's just increased again and I'm heading to a retaliation site, so how do you freeze or revert the process?
>>131053432
There's a chance they're gonna be a VIP you rescue later on
I didn't immediately rush armor OR weapons.
Should I just quit the game now and restart the campaign now that advent is popping up with advanced troopers and codexes every mission.
>>131053432
They're POWs that you can eventually rescue
>>131053461
That sounds plausible. I knew I read the 4 health part right.
>>131053432
They're not on the memorial... That means they're fine, right?
>>131053432
dunno. I am waiting for them to show up as named officers of advent
>>131053476
If you actually followed the story line and skulljacked an officer with only ballistics and kevlar, how the fuck did you win against the codex when it appeared?
>>131053467
Blacksites
>>131053476
What DID you research?
I had nothing to research but [story advancing item] or weapons and armour, and EU/EW told me the former is bad if unprepared
>>131053467
Attacking blacksites will set it back. When it fills up you have 2-3 weeks before game over.
>>131053467
Do a black site mission, which is pretty difficult so dont attempt it without having your A squad ready to go, but that will make it go down.
>>131053432
Don't worry
They did nothing to him
Just go ahead and take him back to your base
>attempting to disable a Mec
>78% chance
>fail
>save scum
>fail
>save scum
>fail L I T E R A L L Y 9 more times
DUDE LMAO
>>131053557
I did that. It wasn't hard since I just took out a patrol and had nothing else around. Got to unload a full round into it. Sniper shot took it under half, it split, then grenades and sword on the last ones
>>131053645
>What is a seed.
>>131053623
I find black site missions to be the easiest in the gameBecause no timer
>>131053276
>Child[0]=TryPsiReanimation
Does that mean they resurrect dead kids?
Did mai Dr Mengle knock off waifu turn Quisling?
>>131053645
>has no idea how the game determines chances
Get fuck savescum grognard.
How do I get all them alloys required for tier 2 weaponry? I did the research but I don't even have alloys for one pistol.
>>131053645
>Pick a card of a deck
>Shit card so I go back in time
>Pick same card off the top of the deck
>Do this 9 times because I'm retarded as fuck
>>131053434
Guess I'm fudged then, the directions are in Chinese. I can wait till summer to play it when it is dirt cheap and the dlc is out.
>>131053557
Through hacking it to pieces, disorienting it, and focusing fire.
>>131053569
I researched the corpses and the comm array. Only recently did I research the guns.
>>131053171
>>131053723
it means they have no "child" unit, aka no reanimated unit or mind controlled unit
>>131053645
I'm going to give you the (You) you're after
lol.
>>131053728
There's various easter eggs about her
Sometimes Bradford mentions faint broadcasts in German
Man the AI ini is crazy detailed
The first part of it is the list of all AI commands and what they do
Incredible
The Bull Moose has died. A faceless came and ripped his head off.
>Faceless uncloaks unprovoked, moves halfway across the map and instantly explodes a vehicle, killing my soldier in cover
incredible
>>131053927
>sex kitten
ALL MY RESOURCES ARE SO SPARSE WHAT DO?
>>131054030
What, you don't give female soldiers lewd nick names?
>>131053807
>Sectoids consider the corpses they reanimate their children
>>131053686
>activate a pod with a snake in it
>kill the dudes and fail at killing the snake
>snake retreats into the fog and goes into another pod
this shit is the worst. Also I managed to activate the pod with a snake and the mec one time. If it wasnt for no turn timer, I wouldve been so fucked. Literally backing up and firing/overwatch/reloading was enough to handle it but took like 10 fucking turns.
>he doesn't have black squad member
>>131054053
any time an advent supply raid comes up you fucking take the opportunity.
>Enemy VIP capture mission
>Sneaking to the VIP so I can grab and run
>Scanner thing blocks my path
>Hack it to trun it off
>60% Disorent or 5% Intel Lead
Eh fuck it Ill go loud and take the mind control, Im almost to the VIP
>VIP group lights up as I take over someone right ontop of the VIP
wait why are all the enemies still red?
>Fucking realize it randomly mind controlled the FUCKING VIP
>No chance to move the VIP
>Killed by the Viper that was guarding him at the start of the next turn
WHY
>>131053557
Are you kidding me? I'm still in ballistics and kevlar and I'm fighting fucking mutons and berserkers. Only because the game doesn't seem to want to give me any advent troopers.
Where is the soundtrack located exactly?
>>131053927
>The Bull Moose has died. A faceless came and ripped his head off.
It takes more than that to kill a bull moose.
>>131054017
It means he was the last alien on the map.
>>131054142
He died first
they always die first...
>>131054173
TRAITOR!
>>131054142
>Black South African squad-mate
>Accent sounds like Crocodile Dundee doing an impersonation of Leonardo DiCaprio from Blood Diamond
I appreciate they tried but, holy shit, that is the absolute worst
>>131054224
\Steam\steamapps\common\XCOM 2\XCOM 2 (Original Soundtrack from the Video Game)\
>>131054121
>Not taking a Haywire Specialist on every mission
Shig.jpg
Fuck Vipers and their dodge shit though.
>>131054094
I would have made her Monica "white stain" Lewinsky.
>>131054224
E:\SteamLibrary\steamapps\common\XCOM 2\XCOM 2 (Original Soundtrack from the Video Game)
Hope someone makes a nice gore mod. I want to see a Pectoid get sliced in half by an overhead sword swing or a squaddie explode from a faceless hit.
HOLY SHIT I just realized ADVENTS ARE LITREAL ROBOCOP CLONE
>>131054142
>get a black squad member
>white-ify him immediately
Feels almost as good as changing the majority of my women to men.
>>131054094
Actually....she is modelled after a friendI didn't want to put her real last name in and couldn't come up with a decent name so I just remembered how much I'd like to put my dick in her mouth.
>>131054238
No, he wasn't. I was engaging an ADVENT officer at that exact same time.
so civs just chill at the playground with mutons?
>>131054319
Dude don't you remember what Monica looked like? She was a dog. Bill could have (and has) done a lot better.
When people say to rush weapons, do they mean I should immediately go for mag weapons? 28 days seems like way to much time
>>131054235
Also, FDR.
>>131054142
>tfw I cant make my black guy with sunglasses+beret and mutton chops like I could in xcom1
I always had one and made him assault because thats why he wears the beret.
>>131054173
Mission complete commander, get to the evac zone.
>>131052590
>Am I forced to use it?
what do you mean?
It's an objective for the main story, just like capturing ayys in EU/EW
this thread needs more sexy vipers
>>131054310
>>131054319
I am fucking retarded, thank you.
Is there any news for a patch on XCOM 2?
Game's unplayable at the moment. Runs and looks like garbage, the fuck firaxis.
HOLY FUCK
The ability ini has advent abilities listed as well
Looks like it's so easy to change even I could do it
>>131054352
Cockgobbler should be the nickname, not the last name.
You had 1 job, anon.
>>131054365
>If you come to the city center then your child will have an even better playground citizen.
>>131054335
>Feels almost as good as changing the majority of my women to men.
>>131054371
she weren't awful
If I get a russian key does it mean I have to use a VPN only when I activate or every time I play it too?
Time for a poll now that the game is released. Curious if opinions changed.
http://strawpoll.me/6740150
http://strawpoll.me/6740150
http://strawpoll.me/6740150
>(AbilityName="InTheZone", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)
I'm going to try adding that to the Ranger to see if it procs on sword kills. Which tier has the worst abilities?
>>131054335
careful anon you'll trigger someone
Amazing how much enemy design has improved. Mutons are actually pretty intimidating now, they used to be goofy as fuck. Not to mention Faceless nightmare fuel.
>>131054592
Fuck ayys
>>131054589
It means you need to change your steam account to russian and have a russian VPN up all the time you have steam open.
Post clusters.
>>131054142
I did. He was killed by a stun lancer at full health while everyone else was almost dead.
Even in the future cops hate blacks.
>>131054142
>random soldier looks just like ride
>awesome
>he gets fucking rapid fire from AWC
>awesome
he got pretty NOIDED by some advent shitter last mission though
>>131054627
codexs are bullshit on a level never before seen, they are honestly worse than late game LW heavy floaters
>>131054592
I'll be honest, I've always wanted to be a tin-pot dictator ruling my own island nation with an iron fist, and I've always wanted to orchestrate my own guerilla campaign against evil overlords.
Between Tropico and XCOM, my life has meaning.
>>131053728
Holy fuck she has a name. I always assumed her name was just Doctor.
>>131054486
But she is actually nicknamed "myu".
I figured it's kinda like how some people are called "shufflebottom" or somesuch.
>>131054373
Please respond
>>131054428