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/sg/ - S.T.A.L.K.E.R. General
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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 138
File: 1441938637481.jpg (780 KB, 876x1016) Image search: [Google]
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slav edition

>BugTrap, crash to desktop, freeze/lockup?? Find your crash log.
Check your Documents or game install directories for the xray_[your name].log file. If you can't find it, look in the location specified at the top of fsgame.ltx. Copy the last few lines from the log and paste them here if you want any help.

Remember to switch to "Viewing" mode on the Google docs.
>Start guide, beginner tips, and much much more
http://pastebin.com/FUPEbLiv
>HUD Guide, How to Mod, Reducing/Removing Headbob, and More
https://docs.google.com/document/d/1DEbJvFWS3L4LY8OPMG5m9pw2FnJpegwjDFTN0BmM8uk
>Why Complete is bad and you shouldn't play it
http://pastebin.com/6AtetpMM
>Performance Guides, Steam settings
http://pastebin.com/nzXEevG7
>Mod lists and reviews
https://docs.google.com/document/d/1zlWA6xTRYTbf8WgvxjBX1fo2LshPo6okHkNY1Ojgg9g
>AMK Mod Guide
https://docs.google.com/document/d/15-o_97gjEQRGO6QhUehY7LdqD3FJy84Pz_sWTTV46as

>The Zone Manual: Every Mod You'll Ever Need for the True Ukrainian Experience
http://steamcommunity.com/sharedfiles/filedetails/?id=121125400
>Pasta summaries, streamer listing and more
http://cheeki.violates.me/
>STALKER General Steam Group - Join chat and ask for an invite!
http://steamcommunity.com/groups/BroZone
>STALK-IRC - a universally compatible game-integrated chat client
https://github.com/TKGP/STALK-IRC/releases

Reminder that MS Update KB2670838 breaks your DX10/11 games including Clear Sky and Call of Pripyat. You can safely uninstall it.
>>
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Mods and Repositories | Often out of date; use only as a last resort!

>Shadow of Chernobyl
https://mega.co.nz/#F!R5tnxQab!u1LS76bEVBuIrAZw6Py_3A
>Clear Sky
https://mega.co.nz/#F!NoVzUJLZ!g4Qdy88rL3BG7WTlNXsGOw
>Call of Pripyat
https://mega.co.nz/#F!58lwDISQ!P-UNABvTEA7km2fLUIAU7A
>Game Repacks + Modding Tools
https://mega.co.nz/#F!Ql5CSLxb!gNkfqg-xAUfYezLuMaFtYQ
>Downgrading Patches (drag-and-drop)
https://mega.co.nz/#F!M4BmDRCL!vfze70GSJDyv-HzWn7Dwww
>Unpacked Gamedata + GSC Backup HDD assets
https://mega.co.nz/#F!V5hBzKab!wF7fgX6m5Tq29B_m5EX69g
>Old Builds (dated from June 1st, 2002)
https://mega.co.nz/#F!kFtnBTSb!K-RlA1TVxlJGl86yE1c6fw

>Call of Chernobyl
https://mega.co.nz/#F!UpIFQAaS!azP78S8xIqsmRoZV3BOHkg
>Lost Alpha
https://mega.co.nz/#F!nJEUgaKS!UdZXAwzMWmtjwfn_dFM3dg
>Oblivion Lost Remake
http://pastebin.com/HnBtDUuQ
***Warning the OLR2.5 english patch is for "pure" OLR_2.5, so if you are going to use it, only use the text folder at gamedata\config\text\*** a Fix 15+ compatible version is being worked on
>Warfare 0.6
https://mega.nz/#!DkhGkTyS!mwpxJUg2M7KFdnhGRe0JsbdxqTPtJC_lK2DKxiRUwao
http://pastebin.com/h66FgcDU
>fixes for STCSWP
https://mega.nz/#!ipgS2Zpa!yEq-yOtjuJgXCVwytIUt1euHWU3lryrvIPYjhTkS0QM
>Ammo Drop Fix/tweak+Lootable faction patches+Arm Meshes+Fixes_V2.2 for CoC+AO_3.1
https://mega.nz/#!5ZZHRK6Y!gEK8nfS-trFmuatYlLFOemdkNp2njOVK_f_ABydjPTQ


>Codebro's 1.0008 Patch for SoC - enter "menu_fps_cap 0" in the console to prevent crashes.
http://www.mediafire.com/download/6644yv6xekn73rr/Codebro's+1.0008b+Fix+1.zip
http://pastebin.com/CtQ7zfkA
>Xetrill's Modified LuaJIT for CS/CoP - improves performance, especially in script-heavy mods.
https://mega.co.nz/#F!BIISmQgK!KHZR01ljznUqJlcHUax-aQ
http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_id=23321&sec_id=22

Last dead: >>128360580
>>
Xth for gunslinger never ever
>>
Xth for OGSE 0.9.6.3 by end of February
>>
>>128648579
More like 3rd for OGSE never ever.
>xth
Kill yourself you lazy nigger.
>>
FATAL ERROR

[error]Expression : false
[error]Function : CXml::Load
[error]File : xrXMLParser.cpp
[error]Line : 87
[error]Description : XML file:ui\map_spots.xml value: errDescr:Error reading end tag.


stack trace:

0023:005670A1 xrCore.dll, xrDebug::fail()
0023:058169E0 xrXMLParser.dll, CXml::Load()
0023:6DC43551 MSVCR120.dll, wsetlocale()
0023:6DC43BC3 MSVCR120.dll, _uncaught_exception()
0023:6DC43ECA MSVCR120.dll, _uncaught_exception()
0023:6DCB4BC0 MSVCR120.dll, vsnprintf_s_l()
0023:6DCB4B42 MSVCR120.dll, vsnprintf_s()
0023:058129AD xrXMLParser.dll, CXml::correct_file_name()
0023:05816A79 xrXMLParser.dll, CXml::Load()
0023:0055607A xrCore.dll, CLocatorAPI::file_find_it()
0023:6E34C1E7 lua51.dll, lua_loadx()
0023:6E31E6E9 lua51.dll, lua_yield()
0023:6E3175EE lua51.dll, lua_rawget()
0023:6E317F1F lua51.dll, lua_type()
0023:0512AEA5 xrGame.dll, CDialogHolder::UseIndicators()
0023:0512AEF5 xrGame.dll, CDialogHolder::UseIndicators()
0023:6E31EF3F lua51.dll, lua_yield()
0023:058138DE xrXMLParser.dll, CXml::correct_file_name()
0023:05816DA8 xrXMLParser.dll, CXml::CXml()
0023:0542667E xrGame.dll, CDialogHolder::IgnorePause()
0023:0055A1C2 xrCore.dll, CLocatorAPI::get_path()
0023:0055A262 xrCore.dll, CLocatorAPI::exist()
0023:05104F02 xrGame.dll, CDialogHolder::UseIndicators()
0023:6E317DC1 lua51.dll, lua_tolstring()
0023:6E35BC5F lua51.dll, luaopen_string()
0023:0056909B xrCore.dll, CInifile::r_section()
0023:00567C82 xrCore.dll, xrMemory::mem_alloc()
0023:052AE98B xrGame.dll, CDialogHolder::IgnorePause()
0023:0542AF35 xrGame.dll, CDialogHolder::IgnorePause()
0023:00552F2C xrCore.dll, doug_lea_allocator::malloc_impl()
0023:0512B47F xrGame.dll, CDialogHolder::UseIndicators()

warfare 0.6.0.3 with fixed spawns and zombies
happens every time i start a new game
>>
>>128649396
Stop spamming the fucking thread with stack traces, you dumb niggers.
>>
>>128649459
> >BugTrap, crash to desktop, freeze/lockup?? Find your crash log.
Check your Documents or game install directories for the xray_[your name].log file. If you can't find it, look in the location specified at the top of fsgame.ltx. Copy the last few lines from the log and paste them here if you want any help
Shut up subhuman
>>
>>128649540
I should have removed it from the OP. Well, maybe next time.
/sg/ must be kept racially pure, no matter the costs.
>>
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>>128649653
> /sg/ must be kept racially pure, no matter the costs
>>
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>>128649653
>thread is mostly Slavs
>racially pure
>>
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I'm currently removing kebabs from Dark Valley.
What are you fine upstanding gentlemen doing today?
>>
>>128649741
Lad, you're calling me an autist and at the same time you're asking the same autists for help with your game crashing. I sense some flaws in your logic.
>>128649778
That's why I said at all costs.
>>
>>128649808
Waiting for a bus so I can get home and play some stalker.
>>
>>128649865
I called you a autist but i don't see where did i ask for YOUR help specifically.
>>
>>128649808
she has hamster cheeks
>>
>>128649808
Eating dinner currently.
>>128649968
No, I'm saying that pretty much only autists here can fix your problem. Everyone else is just playing the game.
>>
>>128649808
Trying to find Snag
>>
>>128644365
Cool! Will add it to the next patch. Will you also update the 1.4.1 translation in the repo?

>>128645237
I didn't change anything to do with the mouse - mouse_sens should still be at 0.12 in your user.ltx.
>>
>>128650808
>Will you also update the 1.4.1 translation in the repo?

Already done.
>>
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>>128649808
Trying to find something to do for about an hour and then I'm off to bed.
Fuck staying awake for more than ten hours.
>>
Xnd for rude, mean, /sg/anons
Xnd+1 for based Werejew and Radio-anon kun
>>
>>128649459
>>128649653
>>128649865
>>128650070
On top of being an useless faggot, you're trying to stop people from asking for help here. This general is slow as fuck, why the fuck do you care about people posting fucking stack traces you autistic piece of shit?

Fuck off.
>>
>>128651396
Eh, kill yourself. Being dead is better than rotting in the filth that is spam.
>>
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>>128649808
Setting up DMX 1.3.2 dkz02 so I can take another whack at going further than agropom in a soup, OGSE being so far out.

Just finished porting AA2's weather and the bloody fences are showing up through fog. See pic related. How does one fix that?
>>
>>128651505
stack traces are more interesting than u
>>
>>128651975
Yet you keep replying to me. Something must be wrong with your reasoning then.
>>
>>128651872
You're not on static lighting are you?
>>
>>128652086
Nope, full dynamic lighting.
>>
The OLR pastebin in the OP should point to the one in >>128490894 which contains a fixed patch.

Also drop the message about keeping just config/text, it's not accurate and the fixed 0.9.1 patch corrects all that anyway.
>>
>>128651505
You're the worst kind of filth in this world, just so you know. I suggest you fellate a loaded shotgun.
>>
>>128652454
I love you too, Anon.
>>
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>>128651872
>>
>>128652832
Haha, perfect
>>
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>>128653062
>>
>>128648579
>End of january
That's what it says on the page. Dunno where you spergs got february from
>>
>>128648029
What happened to the warfare mega link?
>>
>>128653238
Yeah, I saw the similarity immediately. I saw a lot of the Astrologer today while merging weather.

I remember seeing a reference to fixing the fences being visible from too far away somewhere and cannot remember where. Annoying.
>>
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>>128653357
>>
>>128653357
http://www.moddb.com/mods/old-good-stalker-evolution/news/news-about-translation
>>
>>128653397
It died.
>>
>>128653397
Check moddb

>>128653540
>>128653554
I could have sworn it said the end of January when I read that article before
>>
>>128654086
thanks, didn't realise werejew had put anything past 0.5 on there
>>
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This is just all kinds of wrong.
>>
>>128654803
The wrist bothers me more 2bh.
>>
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>>128654942
You get used to the broken wrists after some time.
It's everywhere.
>>
>>128654337
He posted the links for the latest one in the comments if you didn't find it already
>>
>>128655358
>You get used to the broken wrists after some time.
Not me, anon. My autism will not let me deal with the broken wrists. I've tried.
>>
>>128654803
looks fine to me (^:
>>
I don't know guys. He looks dead inside. So worn out, so tired.
>>
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>>128655453
Well that makes it rather hard to use one of the biggest weapon compilations out there.

>>128656318
Shaking my head, family.
>>
When are they going to fix the companions in CoC? Once they start engaging an enemy I don't want them to engage they won't stop moving around trying to fight them. I can't go through the change of tactics option to make them stop shooting altogether because they move away too fast.
>>
>>128656890
Did you keep their secret, Anon?
>>
>>128657028
Yes.
>>
>>128656912
>Well that makes it rather hard to use one of the biggest weapon compilations out there.
I know, that's why I don't use most of them. OWR 2.1 is fine enough for me.
>>
>>128657127
Then he's happy, at least he gets to finally leave the zone without remorse of leaving something behind.
>>
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>>128657164
Fair deal.
Now comes the obligatory question about Gunslinger when.
>>
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Hello anons, I'm doing something useful and I'm reworking the icons in the game, because I personally find them too pixelated. AO3 only.

Requests are welcome.

> OLD ICONS LINK
> http://i.imgur.com/Lhu1dEo.jpg
> Switch between the 2 to notice a difference
>>
>>128657665
Seems like imgur uploaded my .png as .jpg.

Anyway, left side is 80% done. A few tweaks to the exos and helmet and I call it a day, right side only has shadowing and highlights, nothing done to the icons themselves yet.

I won't do the weapon icons, as those are too modular (goes per mod). I might work on the UI icons and HUD icons next. I'll see where I go with this.
>>
>>128657637
They said "sometime 2016" in the middle of the fall, and seeing the way that some of the weapon animations have just become rips from other games, I'm inclined to believe that they're rushing to make it happen.
>>
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>>128658038
Guess they realized the community is losing is losing their patience, since the mod has been considered vaporware for a while now.
Bit of a shame though since I'd rather have the mod a decade later if it meant it'd be more polished. Quality over quantity and stuff.
>>
Warfare links have been disappearing because I've been updating them and didn't want people to download bugged versions.

Warfare 0.6.0.4 - https://mega.nz/#!HhwVgKTa!vImi5tsL_4ji4ZeQhtndnPlPMSOd6e9882zUVK5w_nw

Should fix the map spots error that a few people were having, and spawns and zombies should still be fixed.
>>
>>128657665
Looks good. Are the faction variants for the armors available to the player already?
>>
>>128659209
That I don't know. I've only just started my official CoC play. I just went outside of the cordon, but I played the leak a while ago.

Probably, if you join your faction or if you trade with another faction. Can't say for sure. I can always make them available if the answer is "no", though. Modding them in is really easy
>>
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Which weapon addon are you guys using for CoC? I'm currently using AO but it's boring as fuck.
>>
>>128658705
Broke my saved games.
>>
>>128660804
STCSWP. I'd go with OWR 2.1 if it existed for CoC, though. OWR3 is boring as piss.
>>
>>128658705
Does this require a new game if updating from 0.6.0.3?
>>
>>128661116
>STCSWP
I'll try this out. Did you get it from Mega?
>>
>>128661554
Yeah, from the repo.
It's just a Slav weapon soup by the way. If you didn't like AO you might not like this one either.
>>
>>128661813
Okay, thanks.
>>
Every time I install Warfare, my game doesn't start anymore. I honestly can't be doing something wrong.

Every time I wanna start a new game, "error_handler_is_invoked!"

Sigh :( I'm on 1.2.3 of CoC
>>
>CoC
>Walk into an anomaly field full of radiation with an Echo detector
>Get artifact
>Go to trader
>Artifact is barely worth 400 rubles

The fuck is this shit? Things like silencers and scopes are worth 1000-2000 rubles but artifacts are as worth as a few boxes of pistol ammo?
>>
>>128662639
Such, life, zone, etc, etc
>>
>>128662639
The ShoC artifacts are all utterly worthless as far as prices go for some reason.
>>
>>128662791
>>128662903

Artifacts are the sole reason why 80% of people are in the Zone, what the fuck.
>>
>>128662978
Well hey, blame the dolphin fiddler, not me.
>>
Anyone using the latest warfare on CoC 1.2.30 + AO3.1? If yes, can you PLEASE upload your config / scripts and spawn folders for me?
>>
>>128661554
>>128661813
i heard about a merge of OWR and STCSWP but no idea which versions they are nor if they are still compatible with current CoC. More info would be appreciated if any is known
>>
>>128665927
They're both compatible with the latest version of CoC, and OWR is especially designed to be compatible with all versions of CoC with the simple value of adding little while improving what little there is.
>>
>update coc to 1.2.3
>breaks everything

Bravo alun
>>
>>128651384
The names yoface720, but i guess thats fine too.
>>
>>128663420
https://mega.nz/#!3lBhzQTb!Savd-UIYCeuN3rtwsD_agWGaf98GB0xFsSuRuat1WMc

If you are werejew, game crashes on level load currently with the latest everything, also your ui_mm_faction_select.script isn't compat with AO3 in that it's not using the character_desc_general_AO3.xml
>>
Also, before i forget, here's Radios Galore V3.3:

- Custom tracks now correctly fade out over distances,

- you can now still hear ALL songs anywhere from 55 to 75 meters (the default for oldschool was like 35, which is nothing)

- Also about 50MB or so smaller (yay!)

Still up for requests or wanting to make the radios heard from longer distances or whatever.

https://mega.nz/#!VsNzWS4Y!DAl47dmxJDUDzTDiHsecytKp9oNrAF5Oh9731B9DPwI
>>
>>128666446
I guess switch back to 0.6.0.3 right now. I'm at work and can't actually test it; someone said that the ui fix worked for them so I packed it up with 0.6.0.3. I get home in a couple hours and I'll have a real fix then.

Install this (0.6.0.3): https://mega.nz/#!ylR23RbY!d5FJ2K446onxSoUeZfxb7NeeAiDhyqAPMtbdSFSujDA

And this (ui fix):
https://mega.nz/#!ugQjURpZ!VZKnGTpNusr9yk82SnNp08jWjU-BEEsnsUaF4W78SWE

and let me know if it works if you don't mind.

I didn't even know AO3 had that, so I'll make a patch shortly.
>>
>>128667132
Also whenever Warfare 0.6.1. or 0.7 that will implement fully-done sim squad traders and mechanics is released ill have to merge it optionally with radio mod (werejew wanted me building it around vanilla warfare, not Radio Mod)

>>128667361
The Official AO3.1 port taken over by Alun does, he did it so CoCDater wouldnt force an update everytime you ran it to overwrite the char_desc_general.xml
>>
>>128667361
No longer crashing for me, thanks.
>>
>>128668269
Alright, cool. I guess I fucked up zipping 0.6.0.4 and used a wrong file somewhere. 0.6.0.3 + the ui fix = 0.6.0.4 so you're not missing anything.
>>
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Post your favorite gun, regardless if there are better options.

Can't stop thinking about Eru-chan when I find an L85A1. I always upgrade it to surpass my other weapons regardless of how better they are statistically.
>>
>>128669679
wish it had a better scope
>>
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>>128669679
Simple.
Accurate.
Deadly.
>>
>>128666332
rtfm
>>
>>128670102
that thing with slugs is GOAT for hobo mode
>>
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>>128669679
Steyr AUG by far. It just has that elder god-tier scope reticle, mang.
>>
>>128670102
is that the OWR texture? It's quite pretty
>>
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>>128670784
That's what A3 and rails are for.
>>
>>128671024
Thats the one Millenia made for LURK. IIRC OWR doesn't have the spec that does it justice
>>
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>>128669679
>>
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>>128671076
Nigga you don't get it. The Swarovski scope that the A1/A2 has, has an amazing reticle and it's basically the perfect combination of rapid target acquisition and overall precision.
That's how it is in the mod I'm playing, anyway. Pic related.
>>
>>128671716
>not even illuminated
No thanks, f︂︂a︂m.
>>
>>128671892
>operating at night
enjoy your chimeras
>>
>>128671985
Can't argue with that, Chimeras are spoopy.
>that feel when you one-shot a Chimera jumping at you
Thank G-d dead bodies in Stalker can't hurt you, no matter how fast they're moving.
>>
>>128671892
The mod I'm using doesn't have illuminated sights, so that doesn't bother me :^)
Really though, does SGM 2.2 Lost Soul use a badly-outdated version of Shoker or something? All the optical sights are horrendous.

>>128671985
Or bloodsuckers for that matter.
>>
>>128671081
I haven't tried LURK yet, how is it?
>>
>>128669679
Groza. Accurate, strong and bootyful textures
>>
>>128672970
shit irons though
>>
>>128672556
Bad, sadly. The new LURK would've been AMAZING. But they just had to disband and abandon it.
>>
>>128672556
*the one Millenia made for the version of LURK that never came out
1.05 is thoroughly mediocre, 1.1 is garbage, 1.2 is rip in kill.
>>
>>128673216
>>128673313
that's fucking sad, is there another way to use his textures though because, fuck me, that TOZ makes me wet
>>
>>128673575
He released the model for Fallout: NV. But, due to the nature of the shitray engine, not yet.

If my team manages to implant the new maps (real gloss, spec, proper normals etc.) we might see such quality in-game. Luckily, I've seen a few workarounds for this that further improve the 1st person models by quite a bit, specularity wise, a courtesy of SHOKER.

More to follow .. I guess
>>
>>128674028
>implant the new maps (real gloss, spec, proper normals etc.)
exciting news, man. Besides the basic artistry of the TOZ texture (the filigree) I was very impressed by the specular map on the trigger guard.
Wishing you god's speed in your endeavors
>>
>>128674436
Luckily, PBR isn't very complicated of a technology.

I just wish for the day Real Time SSR (Screen Space Reflections) make their way into stalker without any hacked methods. It's a taxing tech, but well worth the FPS loss, especially with already the next line of GPU inbound.
>>
>>128674851
>well worth the FPS loss
90% of stalker players are lucky to even hit 30fps on 1024x768 with minimum settings as it is.
>>
>>128674851
this might be a little off topic, but I've been struggling to get ENB to inject in COP, do you know if its possible?
>>
>>128675126
90%? Far fetched. And even if that's true, well then the mod is for the remaining 10%.

So what, it's not a modding teams responsibility to cope to 100% of the playerbase, right? I vow for not downgrading an innovative mod if someone can't play it because of hardware related issues. I'm not a developer that has to take market share into account.

>>128675224
COP has pre-compiled shaders, so I don't think ENB is going to work. Stuff like SweetFX and ReShade however do work, but are more taxing (as you may know).
>>
>>128676490
>then the mod is for the remaining 10%

Good.
Never cater to plebs.
>>
>>128676884
To be fair, it's 2016, not 2007. I have 3 GPU at home, of which 2 are 970's in my current PC. It's the lowest series card I have in my home which is operational and I frankly can't be arsed to take something like a GTX400 or AMD equivalent card into account any more. The sheer difference in power between the latest 900 series / AMD R9 3XX series and their predecessors is "too much". Vanilla stalker soc at DX9 runs well over 400FPS at times, CoP at least 250 on DX10 (because 11 is a broken pos in vanilla CoP). For example; CoC gets me even more than 200 FPS, just because of the optimization done to both the engine as the scripts (Hats off to the devs).

Go along with the times ... or don't. I'm not responsible for others financial situations.

/rant

With that being said, I hope we'll deliver a splendid product. But don't expect it any time soon. We haven't even made the announcement yet. Too many mods (I'm looking at you, LURK) announce their existence way before actual work was done. We want to present an almost polished product online, before we'll make our big debut. I'm old enough to know we're not going to please the community with yet another project full of loose promises and a few pretty or technical screenshots.
>>
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Let's say I wanted a slightly more than vanilla experience for my first playthrough of CoP, and I tried Misery and didn't like it much. What would be another good mod to try out that wouldn't take away from the story?
>>
>>128677702
MISERY for your first play through? Are you trying to be an idiot or are you in fact, an idiot?

Play it vanilla first, maybe slap Pripyat Reclamation Project on top (It's been updated), then try other stuff like SGM or Road To Pripyat. Get a feel for the game.
>>
>>128677963
PRP is pretty shit, CoP is bug-free enough that most of its changes are value judgments and affect gameplay.
Way to Pripyat is fucking garbage, why would you even.
>>
>>128678776
PRP got updated you fucking pleb. Time to get your head out of the dream that CoP is glory itself. Bugfree doesn't mean that a mod cant fix what is gameplay wise broken about it
>>
>>128677702
Arsenal overhaul
>>
>>128679254
I don't even like CoP, period, but making a mod that names itself after the famous bugfixing ones and then just stomps all over everything with entirely subjective gameplay changes is full retard tier. If you actually want to change the game significantly a full overhaul is a much better choice and if you want a vanilla-like experience it's far too much.
PRP a worst.
>>
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>>128679818
>Hey guys i tried misery for the first time
>Play PRP instead
>No it changes too much for it to be true vanilla "+" man
>tfw PRP actually got decent but you didn't check it out because you're lingering to the old image it had

whatislogic

Go fucking kill yourself, fucking tosser.
>>
>>128679818
Also

http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr3&thm_page=1&thm_id=3829&page=17&sort=ASC&sec_id=18#118805

Eat a shit
>>
>>128680565
I'm not sure why you think I'm the OP, but I'm not. Yes, great point, PRP isn't as abysmally horrible as Misery. What an accomplishment.
>>
>>128681076
>I have nothing more to say
>>
STCoP for CoC has been released.

http://www.moddb.com/mods/call-of-chernobyl/addons/stcoc-wp-28-for-call-of-chernobyl-131

Funny how it says for CoC 1.3.1. This version doesnt exist, but whatever. Should work with latest version
>>
>>128682308
>Funny how it says for CoC 1.3.1
it does if you use the autoupdater. Not every new update gets published on Moddb
>>
>>128682621
Oh damn :L The auto updater doesnt work for me, sadly. But that's because of my own decisions
>>
>>128682774
Awesome news about STCoP for CoC though. Do you know if I can just merge it with my game date if I'm already running AO3.1?
>>
>>128682938
Bruh.
>>
>>128683018
sorry if that was a stupid question. I don't really know what ST does even
>>
>>128682938
STCoC (STCoP) is much like AO a variation mod. I personally favor STCoC, though. Better quality models overall from what I've seen, with better animations, too. Russian contacts > English ripped models from other games.

I could be wrong, havent checked out AO in a while
>>
>>128683456
Shoker Team.
>>
>>128683769
What the fuck are you smoking? He meant STCoP.

Also, what the hell is up with Moddb and it's retarded community. This is literally a comment on the CoC page:
Weapon, FN_2000 (one of the best assault rifles for medium range), doesn't use the right kind of ammo.
The correct kind of ammo should be listed as this on the ammo line for the file fn_2000.ltx
ammo_class = ammo_9x39_pab9, ammo_9x39_ap

This will allow it to use the more powerful ammo, with a bit more stopping power, it's a great balance between an assault rifle and a good medium-range sniper when souped up nicely. This is now the same type of ammo it used in original SHoC. Was wondering why it wasn't the same - just didn't have the Oomph it used to. Overall, mod is great, do enjoy it quite a bit, and put out the word on STEAM forums (gave you guys a shout-out in the Call of Pripyat forums) to send them your way.
>>
>>128684024
Well fuck my hangover isn't exactly looking good seeing as I've lost the ability to read. Excuse me.

And well, seeing as ModDB is full of retards who praise Misery like it's Literally God(tm), it's not that surprising.
>>
>>128684474
>How does one survive in LITERALLY GOD (tm)?
>>
>>128684024
I really wish I believed you were joking. Top lol.
>>
>>128684024
Who the fuck breeds this kind of fuckheadedness?
>>
Some issues with warfare 0.6.0.4:
Enemy squads show up as green dots on minimap

Faction Control Hotkey doesn't work (tried to change it to Numpad 8 but no use either)
>>
>>128683608
link to STCoC?
>>
>>128656913
USE KEYPRESS YOU MORON.
>>
>>128662639
Which trader? Scientists always offer me better prices
>>
>Start up CoC
>Clear Sky faction
>Trader asks me to deliver a PDA to Nimble
>Recruit a buddy and walk all the way from the swamps to the cordon
>Check map to see where I'm going
>Green dots and circles all over the swamps, it's all ours
>Reach cordon, deliver PDA
>Come back home with all the riches and vodka for everyone, they'll love it
>Even brought a brand new gunsmith kit for the mechanic bro
>Check map to find my base
>Map is completely devoid of any green, no allies, no capture camps, nothing
>What the fuck is this
>Spend 10 minutes trying to find my base again walking through the swamps
>Come across the church camp
>The same camp we fought to defend form the military on our way to the Cordon
>Only one beep in the nearby stalkers display
>It's a disgusting milfag, nobody else
>Remove milfag from premises with my buddy, move on
>>
>>128677702
Kill yourself
>>
>>128666332
>>
>>128678776
That isn't true. PRP fixes 3 common issues with broken quests and not much else. Kolvasky cutscene fix, strelok cutscene fix and the immortal bloodsucker in bloodsucker lair.
>>
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>>128689580
>All the Clear Sky bros I met in outposts in during my journey are gone
>This can't be happening
>Come across another camp, the one built over a lake
>Only sign of life is yet another milfag
>Kill him, go up to the highest spot in the camp and do a 360 scan around the area
>Nobody, anywhere
>Nononono
>Sprint all the way back to my base
>Counter beeps starts to ramp up
>Oh God, they're safe! They're still alive!
>Dots start appearing
>They're all red
>They kill my buddy during the fight
>After a long arduous battle, I achieve an empty victory

This is Captain Dimka Operator, requesting immediate evacuation of the Swamps. Survivors... one too many.

Why the fuck does 4chan's system think greentext stories are spam? Fucking Hiroshima
>>
Can someone with the latest warfare version and AO3 upload their config / scripts / spawn folders for me, please. I cant get this shit to work
>>
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>>128690197
>>
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>>128690197
Revive best faction to its former glory.
>>
>>128690197
>>128689580
jesus

Milfags are no joke since 1 in 5 spawns with a SVD (at least with STCSWP) and they all have decent armor

the only thing keeping them from taking over the army warehouses during my current Merc run is that the Mercs, Bandits and Freedom teamed up against them
>>
>>128690197
Rainy Day for Clear Skies.txt
>>
>>128690197
>>128691464
https://www.youtube.com/watch?v=-pVT_mvvZLo
>>
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>>128690375
>>128690616
>>128690661
>>128691464
>>128692098

The camp was littered with bodies, some were lying right by the camp fire in the middle of the base, probably shot from a distance before they knew what was going on. Even my buddy, who I had just gifted my AK-101 in mint condition in favor to getting an L85, died shortly after we engaged the invaders. I ran out of ammo for my primary and had to rely on my Fort-15 with PB ammo to finish off the last remaining mifags. Almost bled out after killing the last one, as I too ran out of bandages.

Morning arrived, a quiet one. No sound of cackling fire, no laugher between friends, no guitar songs to be heard. It's just me now. I don't think I have enough ammo to survive a counterattack, I don't know if I should remain here or move on.
>>
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>>128682308
No PP-91 Kedr in this one either? Am I the only one that actually likes this gun?
>>
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>>128693339
just keep on keepin' on
>>
>>128693339
There's nothing left for you in the Swamps. Go to Cordon, there's Loners there, they like CS

they should be there, if they haven't been wiped out by military
>>
>>128693339
Seek out the other Clear Sky, they ARE out there, and take back you past.
>>
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>>128694060
>>128694130
>>128694582

I scavenged whatever I could find from the milfags' bodies and dragged them out of the base, but I had one last thing to do before I moved on.

I gathered their patches, they may be gone but they won't be forgotten. Wherever I go, I'll take them into battle with me. I won't scatter their sorrow to the heartless swamp. They're all in the skies now, watching over me, until my time comes to see them again, someday, somewhere.

This Captain Dimka Operator, Clear Sky. End of log.
>>
>>128693705
After poking around a bit, I found that the PP-91 Kedr that I've seen used in CoP mods before is ported from Contract Wars, and animated by r_populik. I guess it was removed from AO 3.1 and STCoP WP because of copyrights? Well, that answers my question...
>>
>>128694680
godspeed
>>
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>>128694680
>>
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>>128694680
RIP ClearSky
>>
>>128690341
Damn son. Just drop the latest warfare on top of AO3.1 .
>>
>>128694684
>Russians
>copyrights
l o l
>>
>>128694680
clear sky had a hard life

I feel like I'm cheating somewhat since I have the relations tweak which makes the military and CS neutral to each other, so they don't attack the swamps at all.
>>
>>128682308
what exactly is the difference between this and the stuff in the repo
>>
>>128696384
less memes?
>>
>>128695642
>clear sky had a hard life

Thread theme

https://www.youtube.com/watch?v=8ATzz3AhyH4
>>
>>128670102

I like you. You can come over to my base and finger fuck my TOZ's sister


fucking nvidia overlay
>>
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>>128694680
Fuck me, Dimka had a hard life. God be with you my man.
>>
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>>128695574
Well, yeah, I could just get it from some Russian mod. I did find a shitty low quality screenshot of it. But I'd have to merge it into a CoC mod myself.
>>
Is there a way to get rid of support squads in CoCk warfare?
>>
I liked Lost Alpha
>>
>>128697773
yeah, kill them
>>
>>128697936
top banter
>>
cool, they fixed the broken geometry
>>
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CoCK WARFARE FACTION POWER RANKING
>1: MONOLITH
>2: MILITARY
>[empty space]
>9999: LITERALLY EVERYONE ELSE
>>
>>128698331
>Clearsky not number one
in my monolith game they are raping everyone but monolith
>>
>>128698525
Well they aren't raping Monolith, so they technically aren't number one :^)
>>
>>128698525
PTRS when?
>>
>>128698651
Nice to know that you're not dead, PTRS-Anon.
>>
>>128698650
Only because im the one barely defending Pripyat outskirts, sniping them before they can even assault anything
>>
>>128698756
you too, neighborhood shitposter
>>
Reminder that clear sky are the best faction
>>
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>>128699028
Damn right.
www.youtube.com/watch?v=qY725AQDLZg
>>
wormwood 2 release when?
>>
>>128699983
You already know the answer to that question, lad.
>>
>>128699983
when it's done
>>
Gunslinger mod release when?
Best gun mod that is never out ;-;
>>
Been watching a few Western movies tonight boys.
>tfw there's only one revolver in AO3.1
>>
>>128700931
>tfw no Nagant in Stalker
>>
>tfw the only mosin is in AO3

Why?
>>
>>128700931
What western movies did you watch mayne? I watched The Good The Bad and The Ugly for the first time recently.
>>
>>128701546
What's wrong with AO3?
>>
>>128701546
>implying slavshit is good
>>
>>128701703
i just like STCOP better, AO3 feels unpolished
>>
>>128701787
>Implying the Mosin-Nagant isnt good
>>
>>128701826
link to STCOP?
>>
>>128701992
http://www.moddb.com/mods/call-of-chernobyl/addons/stcoc-wp-28-for-call-of-chernobyl-131
>>
>>128701620
I watched "Unforgiven". It's good, written, directed and starring Clint Eastwood. It plays with the idea of 'the good guy' pretty well. Also, "Wyatt Earp".

Isn't it weird how there are so many FPShooters but so few of then do the guns justice?
>>
>>128701992
http://www.moddb.com/mods/call-of-chernobyl/addons/stcoc-wp-28-for-call-of-chernobyl-131

Just released one for COC
>>
Is STCOP for COC different from STCSWP that is on the repo ? I'm a bit lost between those two and Arsenal Overhaul, from the screenshots they all seems to have more or less the same weapons. I like the gunshot sounds from AO 3.1 better though.
>>
>>128702830
the read me in the new COC one has a list of all the weapons, compare that to the readme that comes with the STCS one
>>
>>128702830
stcswp: more guns
ao3: more memes
owr: more polish
>>
>>128703016
Good idea.
>>
>>128703016
my pc can't into the Cyrillic Alphabet:
Weapon List:
Ïèñòîëåòû:
1. ÏÌ (Model - SAM61, Textures - lafugix, Alexandr_I, animations - r_populik, KingFriday)
2. ÏÌÌ (Model - SAM61, Textures - Alexandr_I, animations - r_populik, KingFriday)
3. ÏÁ (Model - GR3B3N, Textures - Alexandr_I, Millenia, animations - r_populik, KingFriday)
4. Ôîðò-12 (Model/Textures - H.U.N.T.E.R_7.62, animations - Lancew, r_populik, KingFriday)
5. Ôîðò-17 (Model/Textures - Vostok Games, animations - Lancew, r_populik, KingFriday)
>>
>>128704191
Open it in notepad++
>>
>>128704191
I think that's PM, PMM, PB, Fort-12, Fort-17.
>>
>>128704191
Notepad ++ nigga
>>
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sleep tight stalkerbros
>>
>>128704191
>>128704313
This anon is right
>>
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>>128661116

is STCSWP the same as Shoker's Weapon Mod?

I can't into figuring it out what it stands for
>>
>>128706192
every thread
>>
>>128706048
Goodnight, Anon.
>>
>>128706048
Sleep well anon, Dream of many artefacts
>>
Is werejew around?
>>
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>>128669679

m1911

really its pic related, but good look finding it in the zone
>>
>>128706342
yeah im here
>>
>>128679293
Alright. Got Arsenal Overhaul. I don't really like HUD in my game. Guess I can just disable it, but then I won't know if I'm bleeding.
>>
>>128706342
si
>>
>>128706210

help me I'm retarded
>>
>>128706342
Don't trust these two, I am the real werejew.
>>
>>128706629

STCSWP

STalker
Clear
Sky
Weapon
Pack

STCoC / STCoP

STalker
Call
of
Chernobyl / Pripyat
Weapon
Pack

Learn it, love it, life it.
>>
And now to haul all that shit back to dead city

fuck my life
>>
>>128707096
>using a pistol as your secondary
>not using another rifle
Dude
>>
>>128707426
Stop picking on Kevin, Werejew. Or I won't download your mod.
>>
>>128707426
I run pistol/sniper rifle/sawn off and you can't stop me
>>
>>128706342
Now werejew, but its yoface720/Radio anon-kun/Nimble of /sg/, and I might be able to help you, whatcha need?
>>
>>128707772
did the latest coc update break warfare?
>>
>>128707582
>>128707705
>>128707772
kyses
:v)
>>
>>128695572
>Damn son

I get the following:


FATAL ERROR

[error]Expression : error handler is invoked!
[error]Function : invalid_parameter_handler
[error]File : xrDebugNew.cpp
[error]Line : 984
[error]Description :


stack trace:
>>
>>128707873
I dont know, im still running Enigma's AO3.1, 1.2.26 CoC, and 0.5.01 Warfare hah (I dont update anything when im doing projects like sim squad mechanics and traders), but give me a bit and ill find out for you. It could be becuase of the new way that Alundaio did offline squads (theyre deleted except squad leader when on not online levels).
>>
>tfw you will never hang out with your slav buddies fucking around drinking and smoking cigarettes
>>
>>128708628
>tfw you will never hang out with your buddies
>>
>>128708628
slav here. slavs are not fun to hang around, they are fucking retarded. they are worse when they're drunk.
>>
>>128708782
>tfw no friends ever
>>
>>128647735

>>128490894
I've updated the pastebin so this wont keep happening
please use this version when making a new thread
thanks for the help

http://pastebin.com/pkLaA0ye (embed)
>>
>>128709058
i see someone already mentioned it, thats what i get for not reading a bit further
>>
>>128708806
Maybe you're just hanging with the wrong slavs? Russians and the Balkan fucking shits are indeed "white" niggers.
>>
>>128709272
yeah they were russian. the ukrainian ones are probably better.
>>
>>128709401
No lad, I was talking about western slavs.
t. pure aryan wend
>>
>>128708208
1. Delete everything from gamedata
2. Update CoC using the updater
3. Install AO3
4. Install warfare
>>
>>128709863
Which AO3 do you use?
>>
>>128709958
> CoC
1.2.24

> AO3
3.1

> Warfare
0.6.0.3 with fixes

and make sure that you installed CoC on its own folder (Not inside CoP's folder)
>>
>>128709958
not the one in the repo
use the one from moddb
http://www.moddb.com/mods/call-of-chernobyl/addons/ao-31-for-coc-1226

or this one, its the same thing i re-uploaded to my mega
https://mega.nz/#!ZNgmhKaI!VOnTXAA8x-iaZZw5l7mBACueua9RBup2v7jILaiavxY
>>
>>128710184
You can't get 1.2.24, it's at 1.3.1 or something
>>
>>128707096
What weapon pack?
>>
>>128710335

these
>>128710324
work with coc 1.2.31

so should the patches,loadoutfix,armmeshes+fixes posted in the last thread

new version coming soon with minor changes
>>
>>128710442
STCSWP
>>
>>128710632
STCOCWP
every thing is in russian how to fix?
>>
>>128711202
did not mean to reply to you
>>
>>128711202
learn russian
>>
>>128711380
fugg XD
Thread replies: 255
Thread images: 138

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