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Minecraft General /mcg/
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ALL HAIL THE POWER CUBE edition

Previous thread: >>127996549

We discuss mods, resource packs, projects, seeds, building ideas...
Share server stories and keep the screenshots coming, we want to see more builds!
If you develop mods or anything Minecraft related, keep us updated so we can give feedback.
Don't spam your server here; use the list from the link below to advertise it.
Please do not reply to shitposts. Report them instead.
Remmeber, if someone askes what to add to their pack, say "Maids".

>==[Links]==<
OP text (use it to contribute news and info for the next thread!): http://piratepad.net/DWWLxyOdll
General FAQ and resources: http://pastebin.com/3h0T2ZK3
Modding FAQ: http://etherpad.mozilla.org/rj3xCSBmav
Server list and /mcg/'s launcher: http://docs.google.com/spreadsheet/ccc?key=0AiZ4nkhea5nXdERzVXFWVFp1SEN5SjM2WnNwVjZPUEE&usp=sheets_web#gid=0
Bob's server list, intended to replace the old list: www.mcgserbs.com
/mcg/ IRC circlejerk channel: #/mcg/ on Rizon

>==[News]==<
Minecraft for Windows 10 beta released, coded in C++.
FyberOptic ported the modloader "Meddle" to 1.9 snapshots.
1.9 Snapshots! The End revamp, beets, YMMV new combat, witch sounds and other features. Check the wiki for more info.
BluSunrize admits being Jewish https://github.com/BluSunrize/TravellersGear/issues/39
BluSunrise released a new update to IE
Another asie con is slated for Jan-2-16, http://btm.asie.pl/16/
The migration to 1.8(.8) finally started, spearheaded by Asie.
An anon released a "diet" Natura fork.
BetterWithMods 0.6.1 beta released: https://boards.fireden.net/vg/thread/125714872/#125846565
>>
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>>128263787
And before anybody asks, the power cube is Big Reactors Blutonium and Packed Ice used with Immersive Engineering Thermoelectric Generators. This bank of 24 generates 1440 RF/t at all times.
>>
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What is the best mob and why is it this fucker?
>>
3rd for Blightfall Serb now has 10 active players and is looking for more
>>
>>128263787
why would you use more blutonium than packed ice
>>
>>128264347
How does that interaction work? I didn't think anything besides lava would power those.
>>
>>128264506
What is Blightfall?
Would you guys mind someone who just likes to poke around?
Maybe even mine just for you?
>>
>>128265014
It's a fun technic modpack where you are tasked to remove taint from a planet. That's fine, join team Alpha when prompted!
>>
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Post yer screencaps.
>>
>>128264860
plutonium from IC2 works too
RTFM, stupid.
>>
So. any mods in particular work with Essentialcraft 3?
>>
>>128264860
The nuclear fuel blocks and ice blocks are the special cases, with hard coded temperature values. Generally, the thermal generator works with fluids. Because each fluid has a defined temperature, any two fluids will work.

Pyrotheum is the hottest fluid I know about, but at 4000 C it's not any hotter than plutonium/blutonium.
>>
>>128264760
I'm swimming in resources and packed ice is a fucker to make (Merely because fuck botania, there's no ice spikes biomes, and Cryotheum isn't easy to come by) so that was the first one. The second one has them reversed, I believe.

>>128264860
Hot block and Cold block on opposite sides. You get the most from either Blutonium/Packed Ice (30RF/t per pair) or Cryotheum/Pyrotheum (31RF/t per pair). 6 sides, 4 generators, 2 pairs. 6x4x2x30=1440 RF/t, at a constant rate. Bear in mind that three Tier-4 Solar Panels kick out 1536 RF/t during sunlight hours, so take this as it is.
>>
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Would you play a mod that adds this?
>>
>>128266678
>note: neko means cat
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>>128266809
>>
>>128266898
Is there porn of it?
>>
>>128267453

Not do I know of.
>>
>>128267453
probably.
>>
>>128267453

It would probably attack you if you look at it, or teleport away if you try to put your dick in it.
>>
>>128267453
There is not. There are similar looking creatures that have porn made of them, but I don't care enough to find them.
>>
>>128264506
I was on about half an hour ago
I have the research done for Dawn totems, and I can soon do the research for the Dawn Machine
>>
Is thaumcraft worth it on top of tech mods, or is it shit?
>>
>>128268738
It's fun
>>
>>128268738
There's some things that you can do with Thaum. Especially if you have the AE2 addon that makes vis collection incredibly easy and infusion altars almost painless. And I say almost painless in the sense that you need to have a 30x30x30 cube of stabalizers to do half the recipes without your things breaking off randomly and causing flux spills.
>>
http://minecraft.curseforge.com/projects/ftb-utilities

These actually look like really useful utilities. A shame it has the "FTB" brand on it.
>>
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>>128265524
>>
>>128269262
I swear, 95% of that functionality already exists in some form.
>>
>>128269729
Thats because its a bunch of smaller utility mods packaged in the same .jar. Same code for many of them.
>>
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i installed mods from here and now minecraft stutters and has shit fps
why is this and how can I fix it
>>
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>>128269984
Jesus fucking Christ.
>>
>>128270445
You either get a better PC or deal with it.
You can thank Forge for completely fucking everything up, by the way.
>>
http://pastebin.com/sUUvKxrR and now this is happening. any clues anyone? it all basically started when i copy and pasted configs. worked fine before then.
>>
>>128270445
>trying to play modded minecraft on a toaster
>>
>>128270808
>>128271018
my PC is even remotely bad at all. its old-ish but still capable enough to run modern games like the wticher 3 on at least medium standards
>>
>>128270928
ok never mind. deleting the configs seems to have worked
>>
Well Google is not really helping much.
>>
>>128271783
Try updating OptiFine.
>>
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>>128269050
>2016
>still having stability problems
>>
>>128271783
>permishuns
>>
Any magic-oriented mods that are as fun as Thaumcraft?
>>
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>>128271926
>Actually using a magic mod seriously
Where are my fucking nukes. Once I get these Attractors, this thing's going to fucking orbit.

Also, Fucking Particles.
>>
>>128271783
nvm, I figured it out. One of my mods did not like it when I installed buildcraft one .jar at a time, instead of just the big jar. I guess if I don't like the Buildcraft robots I will just have to put up with it.
>>
>>128272897
IIRC, the latest version of buildcraft has them as individual parts.

Search them individually on curse.
>>
>>128273013
Thats what I did initially, installing a slightly older version of Buildcraft fixed the problem. I don't know why that would give me the error I ended up with though.
>>
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SOON.
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>>128274056
that wall needs some detail, man. make it less of a rectangle and put something cool on top (a line of stairs would work, like crenelations). Maybe even make another small rampart somewhere along the middle of the flatter wall there.
>>
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>>128275862
Wasn't originally supposed to be a wall, was the outline of the planned house, then I realized just how much room I had in the building so I cut its size by about half, which you can see by how the wall is flush with the main building.
>>
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>>128276286
>rainbow windows
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>>128276456
>being so insecure with your sexuality that you take offense to pretty colors
>>
>>128263787
>previous thread linked to old one
>OP is actually related to Minecraft
>OP is actually a novel display of MC engineering know-how
I got a good feelin' about this thread.
>>
>>128276621
looks pretty gay senpai
>>
So yeah, apparently Rogue-like dungeons can spawn "nether levels".
I got fucking overrun vs a bunch of bs zombies spawning from an invisible spawner and blazes.
Loots are mediocre at best.
How is this mod so fun
>>
>self-planting trees

Christ.
>>
>>128279042
They're not invisible, they're in the walls.

I fucking hate so many aspects of Roguelike Dungeons, but I just can't stop going down into the bastards.
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>>128279648
that sounds absolutely terrible.
>>
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>take break from 1.8.9 porting to fix some minor things in 1.7.10
>what started as using partial ticks on power generator rendering has spiraled into rendering changes and adding TCon support
>>
>>128281658
The three most dangerous words in the world:

"Might as well"
>>
>>128281995
Doesn't help that I noticed that there wasn't really a use for soulforged steel yet.
>>
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>>128263787

Hey guys I am looking at trying out Chromaticraft and was wondering what mods work well with it. I was thinking of using tinkers construct and maybe open blocks for the glider. Any other ideas?
>>
>>128282443
Journeymap
RFTools/Mystcraft/WarpBook (Any kind of teleport mod that can get you back to base quickly.)

>>128282142
And ExtraTiC doesn't come standard with the casting recipes for their fluids, even though RFTools can generate them.
>>
Do any of you know how to disable Tinkers Constructs bs where it makes you mine 10 stacks of cobble to be able to mine iron? As in, how would I fix the stone picks and make them capable of mining ores.
>>
>>128281658
why not fix some crashes while you're at it?
http://pastebin.com/RUW5xfJC
>>
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Should I build a new base and just pick up shop?

Maybe one more planned out with AE2 wiring and possibly some better Big Reactors support?
>>
>>128285328
Oh wow, I can't believe I missed that glaring error.
>>
>>128285306
That sounds like Iguana's tweaks to me. Rip that mod out and enjoy TiC how it should be.
>>
>Boni takes over TCon in 1.8.9
>completely changes the mod
Not sure how to feel about that, each material having a different effect sounds neat though.
>>
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>>128265524
>>
>>128287282
what is thing
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>>128265524
>>
i've made another world with gregtech.

Again, back to 0. Again grind my way to bronze and steam... again.

I feel like making an utopian city in creative using gregtech. Enormous machinery, daedalic fucks of AE2 and a perfect automation of everything.
>>
>>128287596
waypoint for teleporting
Walls are chisel holy blocks
glowy orbs are some thaum addon
>>
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No one told me treated wood doesn't allow mobs to spawn on it! Holy shit what is the best building material and why is it treated wood?
>>
>>128287917
I forgot there was a waypoints fork, link please?
>>
>>128288130
Never knew that. How about treated wood scaffolds?
>>
>>128282935

Thanks man, do you know if thaumcraft works well with it?
>>
>>128288754
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2347932-waypoints

for 1.7.10
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Um. This is a nice reward?
>>
>>128289242

They can be; Just be careful you don't accidentally roll a hungry node on them, and make sure they're far enough apart so they don't bully each other.
>>
>>128287712
lucky you.
I love that part of the game
hunting for the basic ore veins, carrying around dozens of wrought iron pickaxe heads ready for assembly, hollowing out small and comfy camps in the mountains. slowly working my way up the beginning of the tech tree..
>>
>>128289362

meh. After years, i feel i need to see something cool made from me. Maybe, making a city in creative somewere in the world and going to my "survival place" when i feel i want to play in survival.
>>
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>>128289348
Shit.

Other one isn't bad. Except I've got a dozen nodes close to my base already, so it just saves a few seconds of walking time. Too bad it didn't spawn ignis, the only ignis nodes I have are in the nether.
>>
>>128289732
lmao
>>
>>128289732
>Fading node
If you have a stabalizer, get it in there quick. You might actually change it into a Pale node.

Though what pack is this, Blightfall? See what other options you have for node transfer you have.
>>
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>>128265524
>>
>>128287619
what the fuck does the twilight forest moss do
i want to know
>>
>>128290832
It does nothing.
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>>128265524


>>128290832
It looks nice
>>
>>128290012
Regrowth. Looks like I have Automagy, Arcane Arteries, Apocrypha, Thaumic Esoterica, and Witching Gadgets. I put a stabilizer on it, but I'm not sure what else I can do with the node.
>>
>>128272607

Sprinkles for Vanilla, turn off your potion swirlies
>>
https://www.youtube.com/watch?v=YK2MQapiefQ

Jesus christ
>>
>>128291304
Noted. Potion swirlies are annoying, since I have 24/7 nightvision.
>>
>>128288941
They're pretty neat too, but the climbing is kinda janky. The steel ones look cooler.
>>
>>128292106
...HOW
Also, blightfall folks at Beta dome, please leave that sano/lux at the bottom of your essentia chest, and move the stuff on the infusion table over to it. It's for a totem of dawn, and I need way more essentia to finish it.
>>
>>128292921
There is endless sano in Gamma, check out the milk tank under the rancher
>>
>>128292772
You can climb up power posts too, and use wires and cables as zip-lines. IE is full of little surprises.
>>
>>128293264
I've got sano, it needs fucking AURAM and TUTAMEN and VICTUS
>48 FUCKING VICTUS
>>
>>128292921
This is the guy who was talking about joining in a few and mining just for you.
I'll be on a little later, a friend wants to play vanilla but I'll hop on when I can.
Excited to see what Blightfall is like
>>
>>128294821
Is anyone on the blightfall serb right now? Just joined and not sure what base to hop to.
>>
>>128294821
Kill all the mobs, collect taint goo and tendrils then use the exchange in the paranormalist tab.

>>128295995
Not gonna be on tonight but join Alpha!
>>
>join blightserb
>play for 15 minutes doing nothing
>it crashes
rip
>>
>>128296715
victus is life, you are thinking of vitium
>>
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oh apparently that part of the world is floating ok that's fine.
>>
>>128298337
When? I'm on the console right now and it's still up
>>
>>128298363
Oh, I have infinite eggs we can use. Fucking chickens never stop
>>
>>128298367
Gamer sense tells me that this is where the final boss of the server lives.

Just aim for the glowing part.
>>
>>128298621
Yea timed out, says it's up and with 2 on but can't connect.
>>
>>128298872
Where are you located? I'm hosting is from the midwest US, so that could be a cause.
>>
>>128298997
My ping to it was fine. I'm just on the east coast and had been connected a few minutes ago. I'm also not >>128298337
which was probably the other guy on the server when it went.
>>
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TeeHee
>>
>>128299053
Okay I'm gonna do a quick restart then, try in 2 min
>>
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>>128299115
>>
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>>128299292
The dragon or the vampire girl?
>>
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I love this bitch.
>>
>>128300808
Because you're a 14 year old weeaboo.
It doesn't even do anything does it?
Worthless shitty mod.
>>
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>>128301036
She fucks shit up. I accidentally let her kill all the crimson clerics one time. I had to search for three hours to find more, which she almost killed them all again. Or like the time she took down a giant thaumic slime from accidentally a 1k node.
>>
>>128301289
You might as well be playing creative.
>>
>>128300808
What mod is this?
>>
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>>128301526
Please don't be sad anon, just because I have fun a different way than you doesn't mean you need to cry about it.

>>128301659
It's two mods.
>>
>>128301716
Minecraft isn't about having fun, creativebab.
>>
>>128301289
Is there a way to get rid of the purple slime shit? I just put blocks where it is, but surely there's a better way
>>
>>128301716
>Papi
I'm sold, just tell me the names my good man
>>
>>128301748
I had to place blocks everywhere. and let the goo level out over and over again, it was a huge pain in the ass, NEVER remove a node stabilizer from a node with 1k aspects.

>>128301761
Custom NPC's using Grimoire of Gaia models.
>>
>>128300808
>Back in my homeland a lot of my friends ended up marrying their masters out of lust, it's a common thing among my kind.
I think she wants to fuck.
>>
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>>128301940
4u Adam, Love Nils.
>>
>>128301748
There's a flux cleaner you can research that converts the goo into praecantatio. If you have botania, there's a taint flower that turns it into mana.
>>
>>128302225
So unfunny lol
>>
https://www.youtube.com/watch?v=fz18puCIpeI
Looks like it's some sort of Thaumcraft 3.
>>
>>128304979
you mean 2?
http://technicpack.wikia.com/wiki/Thaumic_Infuser
it looks just like a thaumic infuser
>>
>new infinity server
>doesnt list what pack version other than 1.7.10
oy vey
>>
How long until TiC gets forked due to the changes by the new guy, and then we get two competing versions, both of which buggy as hell?
>>
>>128307321
What did Boni change in particular?
>>
>>128307605
Going by what I saw in Direwolf's videos, the tool station is completely different, but it's more of a cosmetic change than a functional one. Every material has its own effect now (iron magnetizes dropped items when mining, cobble is cheaper to repair and so on) and weapons seem to have ridiculous amounts of damage, but I think there were other changes too. Most feel like improvements but I'm still not sure of what to think.
>>
It's altar-o'clock. Post altars.

Blood, infusion, whatever.
>>
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uuuuUUUUUUUUUGH.
>>
>>128268050
*teleports behind you*
*unzips dick*
nothing personnel, kit
>>
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Well?
Why aren't you hailing?
>>
>>128313098
I question the 'unquestioned' bit
>>
>>128313098
Damn, I didn't know that his taste was so shit that even the UN questioned him.
>>
>>128313098
But thats not DW20, thats a groupie.
>>
>>128313297
that gray rectangle is a flair, it tells you what modpack the person is playing. they are playing the direwolf20 modpack
>>
>>128313098
I almost feel like making a reddit account just to tell this guy to kill himself. What's wrong with me?

>5 points
At least I rest easy knowing whatever's wrong with me is nothing compared to what's wrong with the people who upvoted him.
>>
What furniture mod adds those fancy metal-rimmed glass tables?
>>
>>128314538
buildcraft
>>
>>128298736
AURAM
How the fuck do we get fucking auram
I am not breaking nodes for this shit
>>
>>128317758
kill wisps
>>
>>128318039
Wisps from where? This is blightfall.
>>
>>128318281
There is a wisp spawner near the waterfall.
>>
>>128317758
Euclidaisy ;)
>>
>>128312402
Tip: Never put more than one metal on the smeltery if playing with bloatallurgy
>>
Whew. Finally got rid of all those god-forsaken self-planting fir trees.
>>
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fuck.
>>
>>128323372
Well, it's not going anywhere. Get some cobble, and build around what you can.
>>
>>128323372
If that were a mekanism portable tank it would have picked up the lava instead.
>>
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>>128324159
I know. that's why it got stuck there.

at least its useful when placed
>>
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>go into the nether
>look at minimap
>see a bunch of blotches of green, pink and white that weren't there before
>no visible changes in the actual world
Is this something I should be worried about?
>>
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...what the fuck.
>>
>>128287282
reminds me of that thaumcraft teleporter idea someone posted here a while ago
>>
>>128324159

holy shit, mek portable tanks do that?

I never knew..
>>
>>128324430
maybe they're just glowing shrooms
>>
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Forcing the vis from one node to enter through another node via a hackneyed magical device is a good idea and this isn't going to have any bad consequences at all

The wisps and thaumic slimes are my friends, after all

This purple disgusting goop adds a nice touch to the area, yep!
>>
>played this game long long ago
>was into pistons and redstone mechanics
>see hidden door vids everywhere
>they are all the same
>made some different concepts
>turbo autist arrive
>they make simple doors but with super password and super fast.
>all doors are 2x3 or 3x3
>no way to make em invisible at least on 1 side
>some youtube channel (ded now) make a stairs out of the floor and that was the last thing i saw about hidden doors
>nothing else about hidden doors with different setups.
ill post the vids if someone wants to see them.
and then be forgotten again.

https://www.youtube.com/watch?v=rQE3ZVfJViE
https://www.youtube.com/watch?v=JpMmkIowWsE
it needs to be compacted alot, but, people still do this??
>>
>>128330897
Try checking out Mumbo Jumbo. He usually does hidden entrance videos in Vanilla.

Though we like to play modded, and therefore why not use the SecretRooms mod? One-way glass, Camoflauged doors, buttons, levers, and pressure plates...
>>
>>128330897
those are... hideously impractical.
>>
>>128330897
inb4 >reddit, but the mc redstone scene still exists
https://www.reddit.com/r/redstone/
Might find some junk here, I just looked it up.

>>128331237
For some people, it's not about practicality, but doing it just because they can
>>
>>128331320
>>128331237
>>128331108

the hardest part of all is make em compatct.
i just saw the mambo jumbo vids, and they are all very very compact in design, i never had the patience and the time to work every single timer and make it smaller or more simple.
back then i just wanted to work.

at first i thought it was because cheating that having a secret room or something similar was useless, but now i know its mostly because of mods, dont feel bad though, at least they are arround.
>>
>>128331320
a door whose workings are bigger than the rest of your base is just not worth doing, even "because I can'.
>>
>>128331514
It's not cheating having a secret room. Honestly I used to have my base on DW20 1.6 hidden in the side of a mountain...using AM2 Etheral blocks.
>>
>>128333371
i said it wrong.
i thought the idea of having secret rooms was useless because of cheats that let you see through blocks, like that old sand trick i used back then to find diamonds in caves deep underground, i think it dosent work anymore.
>>
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I used to play Agrarian Skies before on the FTB last year and had fond memories of it. I only just realized there's a beta for Agrarian Skies 2, but there seems to be no progress on it for the last couple of months plus it needs me to make a Curse account or something...

Recommend a modpack to me? Preferably something that doesn't need me to change configs or java versions or whatever.
>>
>>128333783
It does; You have to use Redstone powerblocks or TNT with Fence Posts.

Though Draconic Evolution has a tool where you can see through blocks like this trick, though only through itself.
>>
>>128333938
>mix TNT with fence post
>suddently xray vision
>>
>>128334240
Any Solid Non-Opaque block works; Pistons and Glowstone included. TNT is the easiest to craft.

You find yourself a corner, put down two fence posts on top of each other to box yourself in. Jump and place the block on the side of the fence post facing you. If you did it right, you should be able to look through blocks, though not for forever. If you did it wrong, or did it for too long or moved about, you'll see the inside of the block.

Mojang tried to fix this bug, and they did with the old machines (I think) but this method works most of the time and is easy enough to reset and retry.
>>
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>>128334858
what i wanted was a comfy castle on a mountain, a prision below the castle, and mines down to the bedrock, a nice field to plant shit and a lake nearby with a boat to go to places.
then i looked and got hooked with redstone and pistons, and sticky pistons just came out.
only managed to finnish the prisions when i wanted to test it, even found a slime spawn place to farm some slmeballs, but when i came up, everything was under 5 blocks of snow (dont know if this is a thing today) , after trying to remove half of the snow i abandoned everything and start making shit in creative (the map you see in those vids)
i still want to do it, with a hammer temple and everything like pic related.
>>
>>128324685
Modding is supposed to have gotten so much better, but you never used to see some of these crazy fuckups a few years ago.
>>
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To the anon who posted these last thread - may I ask which mods you used?
>>
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Since the battleship is far too large to sail, and the existing ironclad is ungainy on the open sea, I've gotten to work designing smaller ships to act in the mobile role: like this light armored cruiser, pictured here sailing through a test map.
>>
Is the only way to get controller types for RFtools dimlets by breaking down dimlets of that type? I have a steady supply of Material Gold Block dimlets from a villager, and a few tier 2 control controller circuits, but I really need a desert biome dimlet and a noon dimlet, yet I don't have a time type or biome type. Am I fucked?
>>
>>128348660
I don't think you are. If you need dimlets, make a random flat dimension and run around to the little generated huts. You should be swimming in random dimlets.
>>
>>128337792
That's because a few years ago there was a dozen modders whose mods anyone used, and the barrier to entry with no documentation whatsoever was so high that it generally ensured a minimum quality.
>>
Would Botania be worth adding to a pack with Thaumcraft with horizons/tinker addons? Or should I go with Witchery instead?
>>
>>128351806
If you have Thaumcraft and its addons you already have pretty much every possible feature Shitania recycled and could possibly offer you.

Witchery in the meanwhile actually has unique features you won't find in any other mod.

This shouldn't even be a question.
>>
>>128352080
You know what else shouldn't be a question? Whether or not its wrong to murder furfags that fuck in fursuits in public, but unfortunatly its still required to be a question.
>>
>>128351806
botania adds a lot of altar stabilizing things, but aside from that, it doesn't tie into thaumcraft very much without stuff like forbidden magic (wands that run of mana and flowers that give you research aspects)

witchery doesn't really tie in much with thaumcraft either, but honestly, both are enjoyable mods, dispite what people here will tell you about botania. Botania is more a weird-item-utility bundle + automationist's mod though.
>>
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>>128352312
>weird-item-utility
Outside of a very very very select few things in Botania, it's more or less completely worthless as a mod.

Though Thaumic Tinkerer does open the door to a lot of mana production using a Kek reactor.
>>
>>128352749
Too bad Thaumic Tinkerer is just as shit if not worse. Doesn't help Vazkii also had a hand in developing it and then just gave it away to some furry who - as you would expect from a furry - anally raped what semblance of decency was left. The server-destroying fires are just a drop in the bucket.
>>
>>128329297
What mod is this from, thaum bases?
>>
>>128353413
True, though it does have two of the better things in all of Thaumcraft in it (Dislocation focus and Corporeal Attractor) but that's not saying much.
>>
>>128353864
No, it really isn't. Especially when Dislocation Foci is easily replaced by a JABBA dolly or that other tool mod I forget the name of (especially since moving tile entities, most notably chests, is a must-have feature in any modpack these days), and the attractor is just a fancy conveyor belts/fan.
>>
>>128353728
Yes, it's thaumic bases. it basically transfers vis capacity from one node to another at a pretty bad but very quick rate (if you don't want to wait to have a big node, you can just shred through a bunch of nodes). It generates a shitload of flux, and can cause other problems, but what's magic without a little mess?
>>
>>128329297
the hell are those
>>
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>>128354261
>JABBA Dolly
Can I grab spawners with JABBA dollies? If so, that would just save the hassle of the dislocation foci and the endless nether stars and enderium for PortaSpawners.

And Corporeal Attractors work much faster than conveyors, and multi-directional unlike fans. Unless mobs CAN spawn on conveyor belts naturally (read: not spawners) then I still need the Attractors.
>>
>>128354673
>Can I grab spawners with JABBA dollies?
Yes. That's the whole point of the dolly upgrade that requires diamonds.
>>
>>128354527
They are node linkers. As I said in the post above you, it violently rips vis from one node and forces it into another, causing a shitload of flux. It's not effiecient either, but it's fast. if you have a lot of nodes sitting around that you don't mind sacrificing, it's a good way to go, in my book.
>>
>>128354731
Well fuck me sideways with a razor blade. I thought the diamond dolly was just to reduce the speed debuff. Now I just need to figure out what I'm doing in regards to spawners, if anything.
>>
>>128354793
wait
you mean it gives the node its giving to a permanent vis increase
>>
>>128354261
The dislocation focus wins out in edge cases. The dolly can move certain things, the dislocation focus can move just about any block, so it still has it's uses
>>
>>128354913
it's basically node bullying on crack, so yes, it gives the receiving node a permanant increase. However, it seems like, say, you have an aqua node with 90 points, you might get get 30-40 points out of it on the receiving node before the aqua node is too damaged to give more
>>
Shit.

Okay, I'm torn between playing my magical mods or my tech mods.
Should I go for magic or tech? All this talk of magic is making me want to get back into it, but at the same time I want to get into tech too.
Without mixing the two.
>>
>>128354673
For an alternative to attractors, you can use the Siren's lure from Automagy. It doesn't look as amazing as GET THE FUCK IN HERE magnets, but it's still pretty effective.
>>
>>128355395
magic mods are objectively superior
>>
>>128354946
Most edge cases I've experienced ended up crash the server, one even leaving a corrupted chunk behind.

JABBA's falling out of style anyway, what with Storage Drawers around. The other mod (Inventory Tools, I think it's called?) is what you should be comparing stuff to.
>>
>>128355395
Stop being a lil' faggot and go full magitech.
>>128355619
Yeah, I think IT's dolly can pick up any block with an inventory too.
>>
>>128355568
I think I just might have had more fun with magic mods.
>>
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>>128355395
Tech mods, unless your wiring looks like this.

>>128355554
Hm. I might consider it. Though it does kind of stink that there is no alternative to the Attractors in tech mods, of which EnderIO's Attractor Obelisk just makes them focus on the obelisk instead of actively moving towards it.

>>128355847
We need a Magitek mod, something that can actively go between RF and Mana/Vis/LE for different functions and tools. Like, a pickaxe that requires one of the magic forms...If you power it with Mana, it's Silk Touch (Because nature wants to maintain what it is). Powering with LE gives Fortune (Because you want to take everything it can give). Powering with Vis gives increased speed and allows itself to be powered by something else, just at a little weaker on one of the sides (less fortune with LE, less speed with Mana).

Could work, and really piss off all the magic mod makers.
>>
>>128355395
Does it even matter? Magic is just tech with more sparkles and evil monsters added anyway.
>>
>>128355395
I personally have more fun playing magic modpacks than tech modpacks.

All the tech mods feel very same-y. There's a pulverizer, there's a sawmill, there's an electric furnace, there's something that makes power out of coal, there's pipes for items, liquid and energy... All the mods feel like the same collection of machines with different names and textures. Universally using RF isn't helping that "same-y-ness" either, despite its advantages.

Meanwhile you can bunch up Thaumcraft, Witchery and Blood Magic in the same modpack and even though they might have some features in common they're guaranteed to work completely differently. If you're bored of one, you can progress in another.
>>
>>128356884
>If you're bored of one, you can get stuck and bored in another
FTFY. Although tech mods are also shit. Combat and mob-buffing mods are better.
>>
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>>128357031
Like Tinker's Construct, one of the most balanced mods out there right now?
>>
>>128357031
>Combat and mob-buffing mods are better.
Like what, Recolored Zombies and Skeletons Pack Mod #514622359?
>>
>try blightfall
>download it and run it
>computer shits itself
>continues shitting itself through intervals
>finally blightfall runs

T-this is normal right?
>>
>>128357206
TiCon is a tech mod. I'm talking Battlegear and Zombie Awareness and Balkon's and Flans Mod and stuff like that.
>>
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Anyone need/want a simple recolor for GoG girls? Full custom textures are out of my league for the time being, but recolors are easy enough, though you might onyl see the extra textures if you use custom npcs, since i'm not sure if the GoG spawning algortihms randomly choose maps based on wahts in the files or if its only for what the dev has added himself.

Pic related, made a black haired kobold.
>>
>>128356302
That mod vaguely exists, called technomancy. it's not very polished and doesn't do what you described, it mainly allows for using magic to make rf and rf to make magic in various ways.

>>128356353
Magic mods in general are more about neat items, progression, eventually having a boss to fight, and a unique power source per mod

Tech mods tend to be about processing items and generally using a unified power source (rf these days). There's a lot more interchangeability in tech mods.

I personally don't find "aquire a shitload of resources" as a goal fun, it's a means to an end. Techmods can be good if you are the sort who likes automation for the sake of it or the fun of puzzling out how to make something work, I feel magic mods tend to fit better with the typical video game experience, giving your goals, bosses, powerups, shit like that.
>>
Well, reinstalling my magic mods then.
>>
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>>128358635
>Not using magic and tech

pleb
>>
>>128358925
>botania as only magic mod
>mekanism and thermal expansion in the same pack
nigger what the fuck are you doing
>>
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>>128358925
>Shitania as the only magic mod
>Shitania in the first place
>Tinker's MAWPConstructs
>Bloatallurgy
>ThermalExpanshit
You have no place to call anyone a pleb. You're an embarrassment to magitech, tech and magic alike.
>>
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>>128358925
>Botania and Thermal Expansion as his flagship magic and tech mods
This is bait, right?
Right?
>>
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New Minotaurus'. I kinda like the brunette more than the black and blonde though.
>>
>>128359159
>>128359578
>>128359983
Pic's out of date, I'm running witchery alongside botania. I hate thaumcraft, I don't have the patience to deal with taint or it's boring research.

Mekanism has a few features I like, most of it's stuff is configged off, that's also why you don't see it's generators module, TE and BR are my main powergen.

Anyways, TCon is my main weapon mod, most of the other mods have had their weapons configged off.

>they think I just threw this shit together without editing the configs.
>>
>>128360296
i would
>>
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>>128358925
>Shouldersurfing
Are you giving out maidrides?
>>
>>128360296
Is that as a resourcepack or do I have to edit the mod's assets?

If it's the former, does it support random mobs? If so, sign me up.

>>128360428
Pairs well with Archimede's Ships+. you get a better view of the area around the ship in 3rd person.
>>
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>>128360393
>I don't have the patience to deal with taint or it's boring research.
>>they think I just threw this shit together without editing the configs.
>>
>>128360591
>Is that as a resourcepack or do I have to edit the mod's assets?
if you dont want to use custom npc's to get the textures, you'll have ot add the files to the assest of the mod itself, otherwise just linking to the texture with custom npcs works.

>If it's the former, does it support random mobs?
I have no idea, GoG naturally has random texture picking, but I have no idea if its a natural thing it does or if the author coded it to look fro specific textures only, i'll test it out real quick.
>>
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>>128360393
>hates thaumcraft and blames shit he can turn off in the config
>implying you even touched a single config
>>
>>128360393
>TCon is my main weapon mod, most of the other mods have had their weapons configged off.
What's your point? It's not like you'd even consider touching any kind of tool when TiCon provides a much harder-hitting, ever-lasting, infinitely flexible alternative even if their weapons were present.
Which is exactly why it gets shat on.
>>
>>128358158
>neat items, progression
Are you telling me that tech mods don't have those?
>boss fight
I agree that doesn't really fit. Factorization has a really neat one though.
>unique power source
Go back a few years, all the machine mods had their own power system. I blame FTB for making
piss-easy RF the norm. Even now, there are quite a few mods like IC2/Greg, Flaxbeard, Electrical Age,
and Rotarycraft, which have their own interesting power systems.

I think you're biased towards the thousands of IC clones that do little more than grinder -> furnace
processing. Plus, "magic" mods do that as well, whether or not it's disguised as a ritual or some dark
arcane shit. There are a lot of tech mods that do much more than that; Railcraft, Forestry and
Matter Overdrive to name a few. The fact that most mods or modpacks focus on "hurr durr get all da
ores" thing doesn't mean there aren't fun tech mods.

>magic mods tend to fit better with the typical video game experience
Clearly you've never played games like Simcity, Dwarf Fortress, Factorio and such.
>>
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Well, I tried, I think i'll have to do some more hefty work to get Miia to look right.

>>128360591
>If it's the former, does it support random mobs? If so, sign me up.
No idea, but GoG doesnt Handel extra textures automatically, so you might have to try random mobs.
>>
>>128360862
>>128360296
>Want to fork and add butt loads of content to gog
>Silentine will never go opensauce
>>
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Tried Cerea, and I see exactly what needs improvment, the ears need to have a splash of yellow where they meet the face because it clashes with the current setup, saddle color should be changed to a better scheme that matches her, armor should be removed and replaced with a blouse, and I need to figure out how to add a horse skirt.
>>
>>128362359
>I think you're biased towards the thousands of IC clones that do little more than grinder -> furnace

Probably the case, though some of the other techmods you've listed kinda fit the same too, forestry's farming and bee's just seems like material hoarding, which I kind of put under processing, since it's about having or furthering a source of material, and railcraft, which i've tried to use, mainly to discover that's the whole point. railcraft is about making yourself use railcraft for the sake of using railcraft. I am wholly unfamiliar with matter overdrive, but it seems neat

I do like tech themes, I'll take a rusted dingy scrapheap tower over mystical castle any day it's just most of the popular tech mods don't focus on fun sci-fi themed shit like matter overdrive does, and when they do, it's not to the levels of polish you'd see in magic mods.

And on your latter point, I did say TYPICAL, I don't know if you'd list any of those games you mentioned as typical games.
>>
>>128363723
>I'll take a rusted dingy scrapheap tower over mystical castle any day
Meanwhile I'll just build a 9x9 in the side of a mountain and call it home...

Granted, this playthrough I'm trying to live on the surface, but finding myself with less space and no real ability to "Just hollow out what I need" without some amount of planning...

I either need to move shop or start fresh. I'm getting 20fps in the area with a decent computer, though I suspect that's more because of my endeavors in Myst and RFTools than anything.
>>
>>128364247
I'm still amazed at how common a problem fps lose is in modded mc. Some people just fucking deal with it too. I try to take every precaution I can to not lose fps, try not to use too many particle emitting blocks or blocks with special renders, but no matter what, just being in an area = slow and eventual fps loose. quality game.
>>
>>128364885

I honestly think it's a ram issue; I set MC to only use 3.5 gigs but it's clearly taking upwards of 8.
>>
>>128366378
It's a Mojang issue, with the constant rewrites that do nothing but fuck shit up badly

"But hey! at least it's not Notchcode!" -Dinnerbong
>>
>blightfall is kill
Why must you do this to me
>>
>>128367132
It's actually just a shitton of RFTools and Mystcraft dims not unloading properly.

Which makes me think I should just restart anew with a new pack.
>>
>>128367132
as yes, dinnerbong's desperately pushed "notch's code was bad" meme. it's a shame the 12yr olds actually fell for it, even as the game's performance got worse and worse the more notchcode they removed.
>>
>>128367448
It's on now, sorry. We've got shitty wiring at my house (four rooms on one breaker) so the breaker got flipped while I was away. Shouldn't happen much at all.
>>
>>128372117
>inb4 world got reset
>>
Never played, considering it. Your pastebin is shit and someone needs to make it better. Here are my questions:

1) Anyone play on Oculus Rift? How is it, really? Recently got my GTX 980 Ti, system is now rift-capable, I'm on the fence about preordering a Rift. I've seen the YouTube videos of people freaking out. Reaction videos are a thing. Channels make money off them. What's the actual, un-memed experience like.

2) Can pirated Minecraft be made to work with legit servers? Why don't you guys have download links or instructions on how this is done? Don't really feel like buying it, even for peace of mind

3) Do you absolutely need to play with people? Can you have a fun time by yourself?
>>
>>128369467
...could someone theoretically make a "mod" for Minecraft that redid everything in ways that enhanced performance? Fastcraft is a start, but something on a larger scale would be so nice.
>>
>>128372748
>3) Do you absolutely need to play with people? Can you have a fun time by yourself?
I've never played on a server and I've had a lot of fun for several years with this game
>>
>>128372748
>1
Not worth the 700$ preorder, when it's cheaper, maybe.
>2
No, you can only join "cracked" servers with a pirated account
>3
Fun is subjective, so yes.
>>
>>128372748
Can't answer for the Rift question, but I can answer the other two.

Pirated minecraft can be made to work with servers, but that's on the server side. The way that the login servers work is that when you log in, Mojang hands your client a token. You go to the server, and the server asks for the token during the connection handshake. It takes the token, asks Mojang for the copy of the token they handed your client, and compares. If it's a match, it brings you into the server, no muss no fuss. Pirated MC versions bypass the server authentication, and when the server asks for the token they don't have one to give. So you turn off the asking for the token, and pirated MC works perfectly fine.

And as >>128373106 said, Fun is subjective. You make your own fun, and you can have as much fun on your own as you can with other people, as can other people make things boring as you can be bored.
>>
>>128372748
you should probably wait a few years for the second generation of devices to come out so that the technology can mature and there are more VR compatible games.
>>
>>128372659
It's fine, plus I take backups
>>
deddest
>>
>>128372857
It's too much of a mess for anybody to fix out of charity
>>
>>128378752
there's the off chance someone would do it out of autism
>>
>>128378969
If you are autistic enough to fix that mess, you might as well create your own Minecraft clone
>>
>>128378969
Isn't that fastcraft?

I know the mod author behind BetterFPS is talking about including some TPS improvements, but he's been saying that for months with nothing to show for it.
>>
>>128379267
are there any good minecraft clones? it was my impression that all of them were somehow buggier and had even less content
>>
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Imagine if Infinity did this.
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