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/domg/ - Dominions General
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MA Mictlan edition

Previous Thread: >>127175910

Dominions is a fantasy turn-based strategy game created by two dudes. One of them is a teacher.

The game combines a simple presentation with an extremely wide array of strategic options, including over 2800 units, 800 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them.

It has simplistic graphics but is easily moddable and extremely deep.

Basically, it's an autist’s wet dream of a strategy game.


>Steamgroup
Join the steamgroup for multiplayer
http://steamcommunity.com/groups/vanheimageofvidya

>Group chatroom
steam://friends/joinchat/103582791434709795

>Our work-in-progress wiki
http://dom4.wikia.com/wiki/Dominions_4_Wiki

>Dom4 Manual
http://jaffa.illwinter.com/dom4/manual_dom4.pdf

>Dom4 Inspector
This is a community resource that has every unit, spell, and item in the game in an accessible database.
http://larzm42.github.io/dom4inspector/

>Play by email guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=202096551

>Pastebin
http://pastebin.com/JMmSrpdE

>Debug Mod:
For testing battle formations and spells
http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/debug-mod

>Where do I get it?
It is available on Gamersgate and Steam. Desura is ded.


>THE BASICS
>Read the manual
>Read the pastebin
>Read the memes


Submit completed games here:
https://docs.google.com/forms/d/1jHX_ZoJi6zIvDq6ANdp-W1Y89W5_fmShuDyHmAj5qC4/viewform

Results Here:
https://docs.google.com/spreadsheets/d/1dlrvyEqLFYIaXRc49TheMmfdoP8jEh1m5rZJHJAzDWQ/edit?usp=sharing
>>
>>127455931
http://dom4.wikia.com/wiki/Dominions_4_Wiki

first for get involved with the wiki.
>>
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First for the Ulm Reich.
>>
Is there a loli nation? Like from a mod?
>>
>>127456157
I'm relatively new, and only know one nation well (which I have written the page for). How can I help?
>>
>>127457093
>wanting lolis to suffer
out.
>>
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Major battles won by Ermor: 5
Major battles lost by Ermor: 0
Total Lictors lost: 20
Total Mages lost: 1
Castles lost: 0

>M-muh crusade w-we're winning t-take that Ermor!
>>
>>127456157
Is there any easy way to grab data from the inspector
A lot of the pages need basically database entry (the sprite table and whatnot), but that's like the most boring shit to do

Kind of makes me wonder if the "units" subsection should just link to a permalink to the inspector of the nation in question.
>>
>>127454520

'as intricate', fuckface.

'Can be as intricate'.

Fucking strawman harder.

>>127454206

Basically it comes down to this.

You're demanding screenshots and turn files of games I don't have, and you're denying the anecdotal (and in some cases, video recorded and uploaded to youtube, although fuck you i'm not trawling through a million lps to find where) evidence that rushes can be defeated by non-rush nations.

You're also saying that any amount of back and forth, to and fro, tactic and countertactic, is all just 'a rush' in a 1v1. So back and forth and earlygame and midgame mean literally nothing to you - you've redefined any and all strategy and tactics that occur during the game to 'rushing'.

None of this is an argument. An argument involves a point of view that isn't just a puerile attempt to win by redefining the goalposts, meaning of words, asking your opponent to produce reams of evidence to back up commonly known facts.

None of these are arguments. They're logical fallacies. They are not an idea with some kind of evidence or reasoning behind it. Your argument, the sole one you've put, that I answered fucking posts ago, is 'rushing wins 1v1'. I countered that with 'well, rushing can be defeated, so it doesn't automatically win 1v1, and most good players won't just mindlessly rush, so there's a lot actual gameplay there, of the same type as in regular dominions games', and yet to hear any kind of reply to that. Just posturing, ad hominem, straw men, goalpost shifting, word redefining, and yet more bullshit from someone with a shitty argument who doesn't want to admit it.
>>
>>127457398
but they wouldnt be suffering
>>
>>127457093
Some guy is making a touhou mod.
>>
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>>127458638
it wouldnt be very fun unless all the sprites kind of looked like this in sprite form
>>
>>127459229
Nah
>>
So what's the Opinion of Conquest of elysium dudes? Worth getting it?
I liked the first even when it had lots of faults.
>>
>>127459578
I didn't like it, but if you liked the first one, you'll probably like this one too since it's more of the same with mildly better polish and more options/content.
>>
>>127459578
It was fun for a few games, but it's too flawed for me to really like.

Gathering resources is too slow, everything is too expensive, moving around is slow as well, the balance is awful, you're spending more time trying to stop constant indie raids than fighting your opponents, the AI is shit and more often than not kills itself 6 turns into the game, and for multiplayer it really doesn't scratch any itches Dominions doesn't scratch far better.
>>
>>127459578
I kinda like it, but feel that the AI is pants on head retarded, which due to how area claim mechanics work makes fighting them irratating.
>>
>>127460195
>Gathering resources is too slow, everything is too expensive,
That 2x resource .exe hack-mod that a guy made fixed that pretty nicely, and now that modding tools are out it should be a lot easier to change, no?

The other things - yeah you don't get a lot done per-turn, roaming indies are still annoying, and the AI is unsurprisingly trash.

It's a lot more casual than doms though, and if you liked the earlier ones you'll like this one. Solid improvements in it, especially the battle system change to be on a gridded map where units move, like in Doms. The 25 bucks or whatever though is still pretty ehhh
>>
>>127457338
Data entry/transcribing, mostly. You don't need to know a nation to make a sprite table, or read the manual and put the info on the wikia.
Maybe just general tips where you can, fill in game mechanic pages, whatever.

If the nation of the page you wrote has any mechanics that are important/unique to it (glamour, various terrain survivals, spy, whatever), make sure those pages exist and are correct.
>>
>>127458418
>killed in gory combat
>set afire/ frozen solid/ whatever
>killed by some horror
>not suffering
Are you kind of extreme masochist?
>>
>>127462092
No, they are
>>
>>127462314
do you enjoy your loli waifu getting killed over and over?
>>
>>127462823
N-no
I just enjoy watching.
>>
>>127460675
Cool, any site for mods or too early?
>>
>>127462938
I'm a cuckold too. Wanna ERP?
>>
>>127463191
The only one I know of is the modding 'discussion' area on steam
https://steamcommunity.com/app/403950/discussions/1/
Desura won't get any forum cause desura is dead, so this is all illwinter has as far as I know.
>>
>>127463349
>>127462938
Good now go find a private skype room
>>
>>127463448
there is also this : http://z7.invisionfree.com/Dom3mods/index.php?act=idx
>>
>>127463601
oh wait nvm you wanted coe
>>
if a horrormarked unit gets assassinated (horrors), what happens to his items?
>>
>>127463448
Bless your soul anon.
>>
>>127463849
Dropped in province and any character in said province will "find" it
>>
>>127463849
If there are other commanders in that province, they will find the items. If not, the items will be lost.
>>
ded
>>
>tfw have ingenious idea to use immortal mages (worm mage and Wraith lords) to circumvent the horrors and be able to spend gems again
>lose god to a Horror forging a Treelord staff
>first Worm mage dies to soul renders and gets dickloads of afflictions
Fuck me in the ass this game sucks
>>
Is there a standard on how you calculate the overall magical diversity of a nation?
Do you count randoms? Priest/Holy levels?
Is there any sort of compilation anywhere for all the nations?

Is EA Mictlan
3B 2F 2S 2W 2N 3H -> 14
or do I include 1D in there because the Nahualli has a 1/4 * .1 of getting it?
>>
>>127469147
I don't think there is, but it would be interesting.
>>
>>127468735
the good news is that at least immortal mages are considered to have recup. So it should all heal back . . . eventually.
>>
>>127469147
http://dom4.wikia.com/wiki/Magical_Paths
>>
>>127469505
I know, just the fact that everything bad that could happen has happened is starting to bug me.
Also worm mages have actual recup, dunno if that stacks with Immortality though.
>>
>>127471076
Amazing. The wikia comes through, and in a nice sortable table.
Thanks, anon.
Also thanks to whoever put this table together - if you're here, how did you do it? Just manually?
>>
>>127471076
>No Therodos
Come on guys, do I have to sort through every page and add them in?
>>
>>127471547
Yes. You're on dedicated Therodos duty.
>>
>>127471734
Good to know. I also have started SCing Telkhines so that's going to be on the wiki when it fails horribly
>>
>>127472264
Why SC a Telkhine? It's like using a nuclear aircraft carrier like a ramming galley.
>>
>>127473591
Because I want to see if they can be tailored to destroy unaware armies. And to see the
pretty explosion when it goes wrong.
>>
>>127473882
It's not if they can, it's if it's an economically feasible idea
>>
>>127474839
Eh, I've done weirder things in endgame scenarios.
>>
>>127474839
That'll need even more testing, but I'm sure more people will try it if it's not just a waste of gems, but maybe inefficient.
>>
How often do you guys see nations played basically the same between games?
I mean obviously each nation has its strengths so people go for them (Elf thugging, ctis skelespam/poison-spam, etc) but I wonder how much variety in strategy individual nations end up with.
>>
I don't suppose anyone is willing to risk a high astral caster on dispelling Astral Corruption, are they?
>>
Sent some messages out selling random event items that have no use to me at a discount of usually 1/2 price, or under. On the board are:

Cure All Elixer (selling for 15 gems/30 slaves)
Wraith Crown (selling for 20 gems/40 slaves)
Ice Sword (selling for 1 gem/2 slaves)

Sent my turn in already, and not changing, so just message me if interested in the thread, or give me a message in game, and I'll send them out on turn 38.
>>
Also, what have you guys been doing over the holidays? It looks like literally nothing has changed since I left except that now there are some provinces owned by special monsters but seem to not have any units present.

And there are bats in my cap ring, which is rude as fuck to be honest.
>>
>>127479431
I'm 99% sure there are a couple of players that play the same nation in every game, but on the whole there are at least minor variations in how people play certiain nations, skill level differences aside.

For example, of the last two Yomi players I've seen one was very much focused on Dai Oni thugs and heavy Sorcerer use in combat with those litte fire Oni for troops, while the other was way more focused on using summons like Tengu and mostly used buffed bandits for troops.
>>
Hey Admin, I'll be away for a couple of days without access to a computer so I could use an extension. Thanks in advance.
>>
What crazy bastard made that huge Therodos wiki page?
Nice one.
>>
>>127482505
Me, the only guy whom ever plays Therodos
>>
>>127482574
Pretty sure there are two of you.

Either way, good work.
>>
>>127482658
One other guy played them as a disciple, and someone lost as them, but asside from one - offs I haven't seen anyone else playing as them
>>
R P I
W A S
G N H

T
>>
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>>127483050
>>
>>127481317
well, we were all starving and you were the closest nation to me. Sorry friend, it was nothing personal

Also I honestly thought you weren't going to come back. If you are mad we can just have a fight or whatever
>>
>>127483050
This is getting to be our Loss isn't it?
>>
Can I empower a feebleminded pretender? I want to get to blood 2.
>>
>>127483376
>Can I empower a feebleminded pretender?
Yes, but it won't actually do anything.

Empowering adds to your base number, and feebleminded is a -100% modifier applied to your base number. So adding +1 Blood won't change the fact that you're feebleminded and thus can't cast anything.
>>
>Pan was actually right

Someone start a new fukhueg game so we can have more memes
>>
>>127483376
You can, but they will look like they had no magic paths. If you somehow heal the feebleminded some turns after that, they will have that magic paths you empowered
>>
>>127483259
>If you are mad we can just have a fight or whatever
Toppest diplomacy.
>>
>>127483703
Being than newb who missed the last one, i second this.
>>
Domg, quick competence quiz:

Easy research settings: Are magic scales more or less important? How about Very Hard research setting?
>>
>>127483259
>we were all starving
You have access to your blood magic. You are the least starving person in this game. I've got 1200 earth gems just sitting here and nothing I can do with them besides call down a horror on my own head.

>I honestly thought you weren't going to come back.
I said I was, didn't I?

>we can just have a fight
If you think my capring is a cool place to stay, I'm afraid that's inevitable.
>>
>>127484919
stop picking a fight with Xibalba, nerd.
>>
>>127483703
Right about what?
>>
>>127484919
>>127485034
Xibalba has AC up, right?

Why aren't you guys already fighting him?

>>127484619
>easy
Less

>very hard
More
>>
>>127484919
Helheim said he'd come back too.
>>
>>127484619
>easy
More important - or at least magic scales are a better pick, and drain scales a worse pick
>veryhard
Drain is basically free points.
>>
>Someone posted in the thread about shooting this in the head and starting a new one with hoockers and blow, please engage in an argument or whatever in the thread.
Would another one honestly really be better? I kinda want to ride this one out.
>>
>>127484067
yeah, well.
i bet you aren't playing in stalewarriors. I literally fight to not get bored
>>
>>127485125
Xibalba is toppest, the only one that stands a chance against him, if they were to fight one on one, is TĂ­en ChĂ­, and he's apparently a coward and a faggot or something, I don't know. If there's a new war going on, it'll hopefully light a fire under people's asses.
>>
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This is what happens when you stale for a month without adequately planning ahead for it.
>>
>>127486253
Why did you stale for a month
>>
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http://www.llamaserver.net/gameinfo.cgi?game=domgdomgdomgdomg
>>
Can we just cast more 999 blood slave globals in the hopes that we get rid of astral corruption?
>>
>>127486810
Score Graphs are on. Just a warning, I don't actually care since I'm not joining, but some games (NewYearNails) it was just the admin forgetting.
>>
>>127486584
I'm going back to school for a professional credential, and one of my other businesses involves shipping mistletoe (on demand, because it's fresh) all over the US. Between those two things, I had basically no time in the day, and if I were a wiser man I'd have dropped out of the game another month before I did.
>>
>>127487350
bro do you want to sub into mistletoe?
>>
>>127482892

I'm playing Therodos in a meme game, if that counts.

I really like them, certainly enough to play them again, though I always force myself to play a nation I've never played before due to autism.

I once had the idea to play MA Pythium in every PBEM until I won with them, and luckily I won my first game with them because I don't think I would've been able to handle several games of that shit.

But yea, Therodos is fun.
>>
>>127488336
>>I once had the idea to play MA Pythium in every PBEM until I won with them
why would you do this
>>
>>127486810
Thanks
>>
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Also, I'm fine with whatever when it comes to Stalewarriors. I've been using the slow pace and mindless turns to take advantage of clearing out my backlog, as I'm not going to make the mistake of joining multiple games on a whim again.

If you kill Stalewarriors and remake as another huge game, I'll join it. I don't care if it becomes another ultra meme game since there is not enough cancerous globals in the game to overcome my autism. I exist as a machine for turning Mountain Dew into Dominions turns, and no dank memer can ever change that.

So do whatever you want; I'm happy either way.
>>
>>127486810
>Valanis
Literally what
>>
>>127489173
>mountain dew
how awful. stop that immediately, anon.
>>
Reminder: If you delete Stalewarriors, it will be the new FLatus.
>>
>>127476572
Telchines are expensive super mages. Sure, they're giant but they don't have a bunch of crazy resists as well as being lifeless like Golems. It's like using an AC 130 like a WW1 fighter plane.
>>
>>127486810
sent ;)
>>
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>>127488885

>why would you do this

I have no idea, I hadn't been playing Dom4 that long at the time and I thought Pythium was tons of fun. I was incorrect.

>>127489340

As a rural Appalachian hillbilly, Mountain Dew is the drink of my people. It can't be helped; it calls to my redneck genes and I find its taste to be among the greatest sensations in life. Nectar of the gods, mayne.
>>
>>127468735
I've actually been doing good summoning tons of immortals with my demilich and what blood slaves I can scrounge. Stuff with Summon Allies is really helpful when you have no money.
>>
>>127468735
You are using wrong immortals.
>>
>>127486810
Ermor banned?
>>
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What the hell are these meese
Is this based in some mythology somewhere
>>
>>127492382
no, but my sister was really fucked up by them once.
>>
>>127492382
I don't know why it has venemous fangs, but the rest is accurate to the real life animal.
>>
>>127492616
Did she get better
>>
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Are you ready for memegames? I hope so, because

IT
LIVES
AGAIN

http://www.llamaserver.net/gameinfo.cgi?game=RevengeOfFlatus
>>
>>127492786
They forgot to floss
>>
>>127492829
>http://www.llamaserver.net/gameinfo.cgi?game=RevengeOfFlatus
>UNLIMITED PLAYERS
>>
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>>127493071
I have no idea how many people would actually be willing to join this shitshow again.
>>
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>>127492829
>>
So what's the story of Flatus?
>>
>>127493516
Once upon a time, somebody made a game with everybody. Then it broke repeatedly, then it started working, and then he got salty and ended it early.
>>
>>127493590
What a tale.
>>
>>127493516
Big memegame that took a while to get started, had a ton of nations in a hilariously awful map that makes Oeridia look good, and ended 20~ turns after the admin got conned out of some pearls.
>>
>>127484619
It actually depends on map size to a degree. Magic scales in value based on how many mages you have. On a small map with very hard research, mages are basically irrelevant.

Easy research or small map - you will have fewer mages needed to get the research you need, so magic/drain is less useful.
Very hard research on a large map - you will need more mages to get the same research levels, so magic will give more over time.
>>
>ending stalewarrios

What's wrong with you? If you think next memegame is going to be better I'm just going to slam enchanted forrests and astral corruption there anyway.
I've been trying to do that since original flatus (Ragha there).
>>
>>127491034
Well if I could summon vampires don't you think I would?
If I could summon vampires I would have a blood income and wouldn't need to worry about summoning shit.
>>127490662
I know it's a good idea and such, it was just funny that everything went wrong at once.
>>
I get the feeling I've made a terrible mistake, but I can't quite place my finger on it.
>>
>>127494757
Is it actually ending? I thought it was just more bitching.
>>
>>127494989
>Unexpected Nation
why is this still a thing
>>
>>127494929
Liches are better than wrath lords and worms that walk for the purporses of casting through astral corruption.

Worms that walk literally don't work because of their decent hp plus built in resists to damage types - they don't die instantly, amass horrormarks and become useless negating the benefit of immortality. Wraith lords have the same issue for the same reason - too much survivabilty, they actually have a chance to survive one or two horror hits and that means horro marks. More horrormarks - more attacks - useless.


Liches are the most brittle out of the bunch and only really get horrormarks if they get limb hits, which doesn't happen all that super often. They still can become useless but the chances less. Demilich is ideal because he's got no hp or limbs.

I'm just giving batman more firepower, don't i

I made a big post about casting through astral corruption for Monster Mash, I probably should have saved it.

>>127495097
Admin is asking for opinions in email
>>
>>127495435
Oh, I think my email's busted right now or something.

Anyways, ending Stalewarriors would be stupid. You're all as bad as Pan was, bitching over a few Armageddons.
>>
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Also tienchi national immortals are pretty good for the same reason - low hp no special resists. They get hit by horror and except for limb hit they are guaranteed to tdie, so no horrormarks. They work really well for empowering.


The way horrorattack/horrormarking works in my experience is you get hit by an attack - if you live there's a second (1hp i think) attack that has the actual horrormark effect aplied to it.

I'm not too sure, it's kind of hard to grasp what's actually happening in combat logs, but it's a working theory.
>>
>>127495097
Admin considered ending it because he's a fag.
>>
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meme bump
>>
>>127502471
https://youtu.be/dLyWKkAZn2w?t=10
>>
Anyone know a standard MP game video just so ican see how a typical game goes?
>>
>>127496256
It was more an issue of gem availibilty and path access than anything else.
Also Wraith lords summon Ghosts.
>>
Is it just me or is Stalewarriors, despite being fucking terrible, still somehow quite fun?
>>
Are there any stalewarriors maps
>>
>>127506395
>summoning the occasional vampire
>doing nothing else
>fun
>>
>>127506653
Blogging is no longer on a delay, so yes. The map released this upcoming Sunday will be current. Nothing important has changed except that Mictlan has been partitioned into Jews in the south and Chinamen in the north.
>>
>>127506395
I honestly can't remember the last time I actually did anything with a turn.
>>
>>127492829
I'll join when I get off work.
>>
Nations joined so far:
Bogarus
Unexpected Nation
Gath
R'lyeh
>>
What are some good water spells to cast if you have only one level 4 water mage aside from resistance buffs?
>>
>>127509152
It
De
Pe
En
Ds
>>
>>127509398
Ok then. What would be good against MA Caelum with a mixed corpse construct and wingless front line and standard lightning spam?
>>
>>127509398
I was mostly asking if there were good battlefield spells in Water, since it doesn't look like there's anything game changing like fog warriors or marble warriors etc.
>>
>>127509746
Quagmire would be helpful if you're fielding undead or units with swamp survival, quickness is (almost) always a good buff, warriors of nefielheim, cold resist, living water, flames of neifel will target his wingless and mages since they have less cold resist, same with falling frost.
Wave warriors is situationally useful, but not really great.
>>
>>127509878
Quagmire is great, resists are great, and breath of winter is damn good if you can get cold resist on your important shit at the least.
>>
>>127510673
Cool, thanks. I'll use the offensive ice spells then, since being able to shoot over his undead sounds really useful.
>>
For EA Agartha, when should you be able to cast Unleash Imprisoned Ones. Whats a good time to be hitting that research goal?

Is turn 50ish too slow?
>>
Why does MA Man have a 4(?) under S? Man does not have S.
>>
>>127511784
It's not the kind of thing to have on a timer. Even when you have access to it, there's no point in casting it if you're not right about to go on the offensive.
>>
>>127511784
It's not all that great, certainly not an actual research goal unless you really need half your cap pop to die and hundreds of umbrals. And the chance of releasing angry god vessels everywhere.
>>
>>127511784
It's not something you desperately need.
It's just a wonderful FUCK-YOU button in a pinch.
>>
Any UR worth trying to get to know?
>>
>>127512256
>half your cap pop
It's not half, your population gets reduced to 5 thousand or so.


Also I'm fairly sure the number of umbrals you get depends on the population you lose. 45 thousand loss being roughlly 450 umbrals/penumbrals
>>
The conflict between C'tis and the allied forces of Machaka and Shinuyama continues to mostly be defined by raiders rather than actual armies. A small cadre of Marshmasters and a Bane Lord that was given everything he needed except for regeneration lost to a slightly larger force of Sorcerers. A different group of sorcerers managed to finish bringing down the walls of one of C'tis's fortresses and captured it. Yet another sorcerer on his own perished when attacking a province alone.

Shinuyama has thus far not sent an additional force to resume the capture of C'tis itself in spite of having killed many of the marshmasters in their last siege. Instead, they simply traded a handful of provinces with raiding parties.

Abysia has lost several provinces to Ulm, but Sceleria more than made up for the fire mans' losses with the capture of one of Asphodel's forts (executing several mages in the process) and a few additional provinces. Ulm's gain in provinces was nowhere near as great as their loss of the Earth Blood Deep Well, which had dropped them from second place in gem income all the way down to 5th.

Jotunheim continues to be first at just about everything, thanks to their peaceful nature and benign rule. Life under Jotunheim is entirely pleasant, and soldiers and young women alike flock to volunteer for national service.
>>
Oh, and the Steel Ovens are on 35.
>>
Some of you are alright, don't got to Shinuyama tommorow.

Joking aside, please say where you're planning to expand so that we don't run into each others expansion parties again.
>>
Agartha do you need a longer turn timer or something?
>>
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>>127516650
Shit, did I forget to mention you? I let C'tis know in the last thread.
>>
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>>127517676
And now that I check the turn, C'tis didn't listen to me. And Jotunheim's almost in my cap circle too.

C'tis, I'll be taking 28 because it's adjacent to my capital. Jotunheim, please don't move into 25.

Shinu's expansion is suffering ;_;
>>
So what are the current general feels on /domg/balance mod aka cronemod 1.08 and why
>>
>>127518472
better than vanilla overall.
>>
>>127518472
Iron Warrior Iron Warriors Iron Warriors

I'm so top tier
>>
>tfw stale with minutes to go
>tfw I was going to pull out
>tfw lost the army and a turn of production
I mean it was only one mage but still, fifteen minutes.
>>
>>127492829
>Lemuria already picked
Way to start, faggots.

I just wanted that sweet BoT + Foul Air combo ;_;
>>
>>127520259
Lemuria is in the cap circle of like two nations, so it's gonna die.
>>
>>127520462
I didn't die in the last game.
>>
>>127512256
>>127514803

It is 90 percent of your pop, and the amount of umbrals/etc you get is a function of that. I want to say a tenth of the population lost, but then i also want yall to sort of stew in your "being wrong"-ness.
>>
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Also Sauro, I was going to withdraw my forces and offer you a truce. I only attacked because I thought you were coming at me, but as it turns out you actually do have indie water mages.

If you agree to nonaggression for 20 turns and to keep your forces out of #57, I'll withdraw and offer reparations for the lost gold and production, minus my casualties of course. As a gesture of goodwill I have withdrawn my birdpeople.
>>
>>127521659
20 turns of not having to clean burd shit off my lizards? I'll think about it and let you know in about 20 hours.
>>
>>127522165
he's showing weakness. hit him harder.
>>
>>127522165
It's up to you. If you legitimately didn't want to fight, like you said, I'm giving you a chance to show that right now.
>>
Does anyone know how to remove the recruitment limit from the sirrush? It's set to 1 per month, how do i remove that limit entirely? I can change it to another number, but i want to remove it...
>>
>>127522875
>#noslowrec
>Changes a monster that takes two turns to recruit
>to require only one turn to recruit.
>>
>>127522275
Who wins: W9 Sauro with skelly spam, or Lightning spamming birds?
>>127522387
I'm in bed already, so I want to look at the game tomorrow before I decide. Though I've had very few losses, I'm pretty annoyed by all this. Right now I'm leaning towards peace, because I want to build the Sauromantian Palisade Peninsula and rule the narrow sea, which was my original plan. It seems like a properly scrub thing to do. Like I said, ill have to determine how feasible it all is tomorrow.
>>
>>127523041
Fuck, I can't read.

>>127522875
I think you might need to clear the unit and remake everything then copy sprite over.

Try setting the limit to 0 first though, that might clear it.
>>
>>127523091
It depends on your blockers. Sauro wins with proper evo catchers (and wins pretty hard, at that) but if Caelum can clear your line to make the T strikes hit your mages blob, you'll lose it quickly if you can't give them all lightning resistance buffs with indy E or A mages.
>>
>>127523091
Well here's your problem - when Sauro wins, it's because your skeletons overrun their frontline and their birds ran away. When Caelum wins, it's because they killed your mages with their evo. They risk a lot less in fights than you do unless you can cut off their retreat.
>>
>>127510820
>breath of winter

the shit with no range?
>>
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>>127523501
Seems a challenging proposition, considering I has caught unprepared and only have cavalry, mages and archers at the moment.
>>127523621
Right, not only are battles much riskier for me, but I don't even get to fight battles unless Caelum wants (or fucks up and stales a third time).

This is approximately a third of my army vs what I estimate to be a quarter to fifth of his.
>>
>>127524395
so you're saying that neither of you have real armies. Okay. That makes it kinda a crapshoot based on who lost more during expansion and fighting bird raiders will be dicks. Ask a friend to help you remove the bird threat and hope they don't roll over you next.
>>
>>127524371
Probably meant Grip of Winter.
>>
>>127518472
terribly unfinished. tons of spells are still useless for example.
>>
Bliiitz
>>
>>127526101
I'm down for it on Wednesday-Friday. Come back then and we'll work something out.
>>
So is NoWeebs Skeleton losing or winning?
>>
>>127529053
He's doing p well for how many people he's fighting. It's less of an extermination and more of a containment.
>>
>>127529053
Jotunheim is the only player that's winning, given that he's by far the largest, sure to be the furthest ahead on research given his cash + magic 3 scales, and just put up Well of Misery
>>
>>127492829
We'll need to establish a defenders of the globe anti-armageddon league
>>
>>127517967

We are? This map is tight as fuck.
>>
>>127518472

Makes some spells that never get cast worth casting in extremely niche circumstances, most of the time you just use the stuff that was good before.

Iron warriors.

If there are any other changes I literally haven't noticed them, which is not a good sign. Like playing vanilla, but everyone spams iron warriors.
>>
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I finished everyone important today for the mod. Now I just have coding left to do.
>>
>>127532563
The kappa needs a bigger hat.
>>
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>>127532853
Will do
>>
>>127492829
Okay, what do my Arco Heart Brothers want more
N9E4, or W9E4?
>>
>>127532958
They aren't really good for a bless.
>>
>>127533013
I can afford it with scales I swear
>>
Just a heads up for people, I may be unable to take turns for a few days, so the next turn will have a longer hosting interval than usual.
If I can take my turns, it's not going to be a problem. But just so you know in advance if you're wondering why your turns aren't coming in.
>>
>>127533128
Yeah, but it's just not really worth it. If you can't live without N9 golems and being able to add nature in your communions, I guess N9 is acceptable, but even then I don't think it's worth it and it's definitely not for your heart companions.
>>
>>127533386
ah well, I supposed they'd make a decent tarpit with NxEx
>>
>>127533485
They don't bring more HP/gold than a Hoplite even with N9. The only advantage is that you know that they'll be targeted by evo (if you call guaranteeing that your overpriced sacreds are targeted by evo an advantage) so you can do some spread line formation shenanigans, but they're not nearly as good at doing so as stuff like vine ogres.
>>
>>127533676
I feel like the butt companions are getting the raw end of the sarissa
>>
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>>127533801
The Late Age is truly an era of deep dark fantasies
>>
>>127532958

W9 makes them surprisingly killy.

N9 makes them actually live against some non-giant enemies, especially with further buffs.

Overall they aren't worth a bless, but you could take one due to liking their fluff, which is a thing i've done.

The main problem is that Arco has armoured elephants that you can make ethereal and send berserk, which invalidates pretty much any other unit type you could buy in earlygame, and the sacreds will get shot to shit by magic in mid and late.
>>
How do i change a spell like numbness to do damage? Or make it to do damage + have a slowing effect?
>>
>>127481082
I'd like to buy the Wraith Crown. Is 10 Earth gems and 20 girls will suffice? May give Fire instead Earth.
>>
>trying to mod spells

#selectspell "Desiccation"
#aoe 1001
#fatiguecost 20
#end

According to the manual an AOE of 1001 is supposed to give it a range of 1+1 per additional caster level, but ingame it displays as 3+?
>>
>>127535128
1001 means 1 + 1 per caster level, not +1 per ADDITIONAL caster level.

Minimum level to cast desiccation is W2, so minimum AoE is 3.
>>
>>127535292
oh, so how do i change it to 1+ additional caster level?
>>
>>127535450
As far as I know, you can't.
>>
>>127534705
I think this would work.

#newspell
#name "Additional Freeze"
#school -1 //unresearchable
#path 0 -1
#aoe 1
#effect 11 //special damage
#damage 268435456 //freeze damage
#end

#selectspell 532
#effect 2 //normal damage
#damage 10 //set damage to a reasonable number
#nextspell "Additional Freeze" //apply freeze after damage portion
#end

Haven't tried it and I'm not a modder, so there's probably at least one issue that needs fixing.
>>
>>127535560
But if i do 1001, ingame it shows up as 3+ and if i mouse over, it says +1 per additional caster level?
>>
>>127536551
For a W2 spell,
>1 + caster level
is the same as
>3 + additional caster level

The former is how it works inside the game engine, the latter is a more user-friendly way to display it.
>>
>>127532563
>Everyone Important
>>
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>>127540740
>>
>>127540930
>>127540740
What the fuck even are these armies? Like, how does this happen?
>>
>>127541024
Anyways, if this is a "who will win" it depends a little bit on script, but the illithids will all mind blast that behemoth, so they're not going to be a huge factor. Marble skin + fog warriors on the summer lions and green lions will make them extremely hard for anything but the shard guards and mages to kill. It'll depend on what Army 1's mages cast.
>>
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>>127540740
>>127540930
>>
>>127541024
Looks like Cataclysm.

It's absolute shit for balance, but you can get some crazy armies.
>>
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>>127541309
>>
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>>127541809
>>
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>>
Agartha can you do a progress screen shot for me? Or we could talk in chat if yu got time.
>>
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Damn, those Draugs were MVP as fuck. If I had enough gems to get a couple more casts worth of them I could have stalled this shit out pretty much indefinitely.

Anyway, gg Sauro, I never stood a chance to begin with, but I'm glad I managed to do some damage.
>>
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>>127542818
>>127542089
>>127540740
>>127540930
>>
>>127541024

Cataclysm. National units are recruited from magic sites, not from your forts, which only allow generic weak units.

It's not actually as imbalanced as people think, because even if someone lucks out on good units, they can't spam them due to them being only available in one province.

What makes it hard is that you have to develop a strategy based around what the rng gives you, rather than a fairly well known set of national strategies based on national mages/troops.

This battle came down to largely the Wind Guide cast on the Vitriols. Rain of Stone cleared out the communion slaves, but the seithberenders and starspawns/illithids would likely have carried the day if the green lions hadn't been headshotting squares of enemies with every single acid blast. Prec 17, the difference really shows.
>>
>>127542089
>RoS spam

Boring, but effective.
>>
>>127543476
Getting lucky in Cataclysm isn't as much about finding good units as it is about good mages.

Everyone's army is going to be an awful hodge-podge of units with hopefully one or two types that are actually good, but finding just a few sites with good mages makes a massive difference. This makes the early game in Cataclysm even more important than it regular Dominions since finding some good sites and forting them up takes top priority.

With blesses being almost useless because you can't know if you'll get any sacreds worth blessing and even if you do what bless would be good for them, it becomes a matter of taking an awake expander and some good scales and hope you find more useable sites than your neighbours.
>>
>>127543850

This is domgclysm, so everyone gets cap-only magic greatsword longbowmen with 15+ in most stats and plate armour as cap only sacreds for 26g. And Iron Warriors mod, as well.

The only other time i've played Cataclysm - regular cataclysm - the guy who won it had a w9f9 bless. There's /enough/ sacreds that he used the one he found to leverage him into enough power to get more, and it's really hard to counter a variety of sacred units.

As for the mages, unless the magic site settings are really low, it's unlikely you won't find enough that your gold income isn't enough to support buying all of them, and you have to pick which you're going to develop.

For example, this guy has huge amounts of little s mages, with tough mages being the only big ones he's bought, whereas i've gone for high path mages. So it's my few and proud against his hordes. I guarantee that in order to buy so many weenie mages, there are big mages in his lands he isn't buying.
>>
Okay, frogman. I hope you don't want the land provinces around you, because you are way too close to my capital and you already have 8 water provinces for you who no one can contest.
I will be happy if i finish up with 8 provinces for myself after expansion
>>
>>127544932
this one was me, forgot the name
>>
http://www.llamaserver.net/gameinfo.cgi?game=RevengeOfFlatus
>>
What is the biggest, all round best bless LA Ragha can pull off?
>>
>>127546805
>flatus again
lol no thanks
>>
What is the 1 Psychic Damage that mind blast has? Like on Starspawn/Gibodai/Great Olms

The manual doesn't even have the word "psychic" anywhere in it
>>
>>127547145
Probably untyped magic damage.
>>
>>127547087
Double bless (D9W9 on a demilich) is probably the best you'll get. D9N9 might be a smidge better since you'll need your to survive more since you'll have less of them.
But a singular bless nets you more of them, and they're already really fucking killy and really hard to kill.
>>
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WEW LADDEH

TOOK LOTSA PEPPER TA TAKE YE OUT
>>
>>127550598
r u ok
>>
>>127550598
Is there anywhere in this blighted world where peace still remains?

Yes, I didn't help by attacking Ermor.
>>
>>127551168

>attacking rome
>expecting it not to usher in an age of darkness and depravity

THANKS OSTROGOTHS
>>
>>127550598
>>127542893
>>
>>127551327
It'd gone to pot before that, both in the game and with rome in reality.
>>
>>127551168
How are the British Isles doing?
>>
>>127542893
GG to you too. It was fun fighting you.

Indeed, a handful of draugr would have done it, because those mindless skeletons are retarded as well, making it their biggest priority to kill one prot 26 unit and buttplug the entrance instead of marching on and pelting those jarls with their rotting spears.
>>
>>127552501
No clue, the was a bat invasion apparently but given the bats got mugged probably not too bad? Marverni vs Ulm is ongoing on the continent, if either of them could tell me how that's going it'd be appreciated and to help me fulfill the dying wish or Ermor.
>>
>>127529370
Jotun has been set up to win this for a while now
>>
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Is there an actual way to get this silly lich
>>
>>127554195
IIRC he's a unique forged item
>>
>>127554195
Excuse me, I'm retarded.
I took 5s to actually ctrl-f "Grow Lich" in the manual and it's apparently an artifact.
>>
>>127457093
There's a nation called Dalkrin that's all about lolis. You can find it on Desura I think.
>>
>>127552882
we both had primary armies at eachothers caps, I'm pulling mine back just in case what I have at home isn't enough
Overall Ulm is better off, but I've been doing well all things considered.
>>
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>>127554430
Why can't I hold all these qt lolis

Link:
http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/dalkrin-the-plague-empire
>>
>>127534720
actually already sold it to someone this turn for 20 gems. Was a bit higher than I expected it to go for honestly.

Why the hell is that item 40 gems to craft anyway.
>>
>>127552882
Northern Asia is pretty peaceful at the moment, as long as Sauro remains chill with me. Not interested in Europe just yet, I hear that +7 troops per turn for owning Asia is pretty legit.
>>
>>127529370
Jotunheim's got a huge advantage, but isn't in a position where he can win without contest (a gangbang would still probably do him in)

Abysia and Mari look pretty exhausted from fighting skellies, though Agartha doesn't seem to have lost as much. Man and Vanheim seem pretty well off. I'm using Akashic Record on Jotun this turn to see just how far he is ahead.

It'll be a slog either way though, since 10/14 throne points are needed.
>>
>>127555617
I am doing pretty ___well___, though have being paying the bounties and giving some gems to the people fighting Ermor. If there is anything specific people need for the fight do ask.
>>
>>127552501
Peaceful, Fomoria attacked me in the beginning of the game because he thought I wasn't expanding fast enough.
But after he lost his expanding army due to a miss click and losing his pretender as well he wasn't to keen on fighting me any more.
After a few turns of sneaky elf gorilla warfare we made peace which seems to be lasting so far.
>>
Has anything interesting happened in your game recently? Or even a while ago, so long as you haven't posted about it yet.

If so, would you mind capping it, or giving a short synopsis of what happened?
I'm not in any games myself because my schedule doesn't allow it, but I like to read about how other peoples games are going.
>>
This game is all about magic, right? So how do you play deliberately shit-magic nations like Ulm?
>>
>>127559392
Ulm isn't actually shit at magic.
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