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/AGDG/ - Amateur Game Dev General Real Nigga Hours Edition (smash
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>DEMO DAY 6 SOON
>https://itch.io/jam/agdg-demo-day-6

New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Source: https://developer.valvesoftware.com/w/index.php?
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
>>127419575
I cast anti-shitpost barrier on the next 500 posts in this thread
>>
keep that report button warmed up
>>
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>>127419669
I cast "best devellopers are crossdresser" for the 5 next thread.
>>
Dude, Source, Lmao.
>>
Videogames are cool, let's make videogames.
>>
Why aren't you lifting?
>>
Was there a name for the deep web in the 80s? Did such a thing exist lexiconically?
>>
>>127419871
I prefer just doing level design, since it's an outlet for my interest in architecture, traffic management, user interfaces, and usability in general.
>>
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>shitty simple unity mobile game takes 13 seconds to load
>>
>>127419921
Wanna design some levels for me then?
>>
>>127419921

That's fine too, good level design is the foundation of a lot of games.

Doom wouldn't be half as good without its level design and pacing.
>>
>>127419905
The deep web WAS the internet. Now deep web refers to sites that aren't easily accessible to normies.
>>
>>127419905
the "deep web" refers to a particular set of technologies that didn't exist until fairly recently.
>>
>>127419905
its called onion routing, read about it
>>
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Should I keep my placeholder skellington as is for the final product or should I spend more time on it?
>>
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5rd for Unity
>>
>>127420017
>>127419995
I figured as much. I'm trying to think of a name to call the dangerous areas of cyberspace in my game.
>>
Anyone here a dev? I'm looking for someone to code me a 2d shooter
>>
>>127420069
What is the game actually about? It looks like you're flying now.
>>
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>>127419983
yeah sure lemme just crack open a beer and let's get started
>>
hahahahahahahahahahahaha
>>
>>127420076
"deep web" might create some Unfortunate Implications. Maybe make the "safe" areas various intranets, WANs, and home networks, and then the dangerous area is the wider internet?
>>
>>127420319
This, but unironically.
>>
>>127420234
I made this 3D Balloon Fight clone ages ago: http://gamejolt.com/games/balloonatic/23777

The netcode had some serious problems and I've since discovered a better way to do the world wrapping, so I'm remaking it. This time I'm gonna make it differently, though. To differentiate it from the game it was copying and spice up the gameplay a bit I'm gonna make the players birds and add gliding.
>>
>>127420337
I could structure the levels off of the OSI model. The dangerous layer could be the Transport Layer. It wouldnt really make sense to let the player exist on a layer lower than that.
>>
>>127420474
That sounds pretty cool.
>>
Hammer is pretty easy and fun to use, I don't know how people have so many problems with it
>>
>>127421051
I've adapted my brain to the technology of 2016, that's why.
>>
>>127420065
That does look pretty good, except how the skelleton "disapear"
>>
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Keep up the good work, Anonymous
We'll be Vulkan ready soon enough!
>>
IM FEELING IT

IM GONNA ONE MAN ARMY MY DARK SOULS WOW CLONE

DONT TRY TO STOP ME
>>
>>127421185
Vulkan when?
>>
>>127421125
I miss Firefox 2
>>
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Enginedev code group:

https://gitlab.com/groups/deprecated-by-blueprints
Add the user "agdg" to any repo and you'll be added to the group.

If you want to direct it, please respond.

>>127231683
>>127231683
>>127231683
ping
>>
>>127421285
I'll do it in the morning, litlle anime
>>
>>127421285
what if im just mildly interested in using JS+HTML5 to make a shitty VN at some point
>>
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rolling my own canvas game engine for my little mud-type thing.

Just stress testing shit. This is 600 entities and 300 windows.
Considering I'm simply traversing arrays for mouse->bounding-box collision checking every time the mouse moves, with little optimization, I think it performs very well.
>>
>>127421285
Did you have fun in the snow?
>>
>>127421401
Ya it was steep :3c
>>
Daily reminder to filter, update filters, hide, and ignore shitposters.
>>
Shitposters are your friend, be kind to them
>>
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Is it happening again? Awwwwwww yeah
>>
ckun stop youre triggering him
>>
>>127419575
>RPG Maker XP
>XP
What.
>>
>>127421986
>Quake III
>>
>>127421361
Thanks. I'll give you the agdg account that manages the group.

>>127364013
>>127421401
Please leave the repo open.
>>
Why is this the worst general on the board?
>>
>>127422035
I don't know shit about Quake.

I just know RPGMXP is dated as fuck.
>>
>>127422125
Because you're here.
>>
>>127422125
Its the only one that continuously produces new content
>>
>godot is actually pronounced godo

dead on arrival
>>
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Hey, guys. How do I make game?
>>
>>127422125
Hopes and dreams, crushed. Salty nodevs who still don't have much to show despite being at it for like three years now.

4chan's acidic personality doesn't particularly mesh well, either, when you're putting your little baby (your video game) out for everyone to opine on. Hint: they're going to kneejerk say it's shit.
>>
>>127421250
The only one who can stop you is yourself.

I've let myself stop me so many times.
>>
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>>127422284
First you have to stop being a retarded animeposter.
>>
>>127422284
The easiest way is to pick an engine, watch some youtube videos before downloading it, decide if you like the way it looks what it can do, download it and get completely floored by the UI and spend the next week familiarizing yourself with how everything works and over time you'll just know how to do things and then soon enough you too will be making game. Having some programming knowledge is recommended. good taste
>>
>>127422284
install unity, watch anime, install blender, watch more anime
>>
>>127422180
Woah dog dwarf fortress general produces new content and so does rogue-like general.

Really I feel like almost any general that involves a creative game produces new content, except maybe minecraft general, I been there a few times and it feels like no one actually posts stuff.
>>
>>127422284
First, right an idea somewhere and think about it for a long time.
Then you'll start making it.
>>
>>127422554
Wait they make games in the roguelike general? I'm in the wrong goddamn place.
>>
>>127422406
Where's that pic from?
>>
>>127422585
No, but they produce content by actually playing roguelikes and talking about them.
>>
>>127422284
isn't there some anime explaining how gamedev works? like bakuman but instead it's called gamedevman
>>
>>127422554
Their content is shit
Our content is potentially worth billions
That makes people jealous
>>
>>127422624
http://4chan.org/vg/agdg
>>
>>127422665
>our content is potentially worth billions

you really need to make the distinction between content as in "videogames that people here make" and content as in "neverending shitposting"
>>
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That's nice and all but shouldn't you all be making progress instead?
>>
>>127422635
Hmm well, maybe they'll provide some good insight anyhow. Thanks for reminding me that shit exists. These days I never really wander out of the cesspool that is AGDG.
>>
>>127422406
Jokes on you, I don't even watch anime
>>
ironic animeposting is still animeposting
>>
Why don't people make games with PS1/N64/Saturn era 3D models? I mean, I've seen a few, but most indie games use pixel graphics.
>>
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>>127422406
>Livelyhood Welfare
Every fucking time.
>>
leave cute enginedevs alone!
>>
>>127422835
because lowres textures are just as hard as high res ones

i mean you could make high res and scale them all down but it would be a waste of work
>>
>>127422835
Because that was the most embarrassing period of visuals in gamedev history.
>>
>>127422835
I've thought about it, but I don't want to take the time to model even crude nostalgic 3D shit.
>>
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>>127422406
>>
>>127422965
I live on welfare but I'm not a shitposter...
Is it normal?
>>
can somebody please explain to me the mothdan meme?
>>
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>>127422965
>>
>>127420065
Yeah agreeing with that other dude. The way he gets bonked off the screen is lame as hell. As to the actually quality of the skeleton... well... at least it's consistent with the rest of the graphics.

The skeleton doesn't look terribly menacing. But that may be what you want.
>>
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djfbdsfds
>>
>>127423145
I really like the carpet
>>
>>127423063
its a dev that came here some time ago, he used a trip.
so basically there was someone who was posting his source maps here and got into a wild argument with dan, that's what created the memes
>>
>>127423063
Just some /x/ tripfag who trolled shitposters who were already mentally illl and 1 year later we are still dealing with the consequences.
>>
Hey AGDG, what's a game that does gold pickups in a really cool/satisfying way?
>>
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Off topic, posting anyhow.
>>
>>127423202
mario
>>
>>127422665
...

Is this what Moot was trying to prevent when he spoke against general threads? I guess staying around any one group of people for too long turns you into a delusional faggot.
>>
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>>127423191
He's still here posting in the monday recaps. He showed up in steamchat for a day or two. Most of the shitposters who shitpost about him are from IRC and hate steamchat though in the same way they hate monday recaps
>reeee steamchat demodays and recaps and jams reeeeee
>>
>>127423192
>who trolled shitposters

so he's actually a good guy
>>
>>127423292
Why is she wearing a sweater and a jacket? I like her tits and smile.
>>
>>127423307
Someone said this and it seemed about right. Splitting /v/ into two places causes a bit of "brain drain".

Shitposters are going to be high in count no matter what, but splitting a place up will reduce the amount of quality posters among the two new boards.
>>
>>127423374
No. He's the devil.
>>
>>127423445
Uh oh see this is why they needed women-only cars to begin with.
>>
Some kind of calendar thingy thats completely not stolen.
>>
>>127421250
THIS GUY AND I KINDA WANT TO GIVE UP ALREADY
>>
>>127423374
In the same way that someone who dropkicks a hornets nest is a good guy sure. He's more like an antihero.
>>
>>127423446
surprisingly though when a community gets small enough (like some generals on vg) the shitposting is almost non existent. There's got to be some sort of metric for shitposting to population. I kind of don't want to say examples because I want to leave the generals in their state of peace.
>>
>>127423446
>>127423710
This is a /vg/ general for gamedev. Almost everyone in /vg/ cannot develop games. Some of the worst shitposters here are incapable of creating games. At most they can fake their way into making 10 second webms of something that creates a game. The rest of us are okay but those percentage of fakers and never-weres have psychological issues that dwarf that of any shitposter in any other /vg/.
>>
>>127423710
I think thats an uncorrelated phenomenom. Like, I browse /dng/ and the community got a l lot smaller but its literally just quote chains of shitposting the majority of the time.
>>
>>127423867
Do you really think more people in /v/ could make games, though? I mean, I have no clue.

Perhaps we really should move back there.
>>
>>127423937
Going back to /v/ would mean no general but instead at most weekly threads, just saying.
>>
>>127424003
That sounds fine, if not preferable. Interesting updates come slow, even if you're devving like fucking crazy.
>>
>>127424003
To be honest if you removed all shitposting from these threads, you'd get 500 posts a week at best.
>>
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>>127423867
agdg will always be bad because there's no reason for good developers to hang out here

agdg is mostly adolescents and a lot of them are in school or neets so they just shitpost especially around anyone who's making/trying to make money from games (aka non-amateurs)
>>
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>>127423094
Is there an equivalent of this one but who work everyday?
I'm a shit but I do my best to stop being a shit.
>>
>>127423937
>Do you really think more people in /v/ could make games, though?
No I don't. Gamers are rarely gamedevs. By rarely I mean 1% of the people who play videogames have the mental capacity to actually develop one. 99% of the people posting in /v/ don't have what it takes. The occasional "so how's that game going" thread can survive here but anymore than that we start experiencing the Yanderedev phenomena where they will just hate the fuck out of any dev shilling their game (yes Yanderedev was faggot but /v/ tries to hate Notch too and he acted almost perfectly there). Here we have 90% (at best) nodevs. It's only 10% improvement but we should take it.
>>
>>127424257
Hmm. Indeed.
>>
>>127424052
Thing is, if we only focus on progress posting once a week it would most likely come of as shill posting.

I mean consider recap monday. Thats basically the same thing and yet we have people going around not wanting to be associated with it because they consider it shilling if you only post your update post.

The /v/ community would probably be even more hostile towards this.

Second point is, weekly threads cant provide what generals do. Like helping somebody who is stuck right now at some problem because he sucks at math/coding and that kind of stuff. Though you could argue that these should go to /g/.
>>
>>127423616
reminds me of the Persona 4/3 calendar system.
>>
>>127423145
hi
>>
>>127423710
I'm pretty sure it's a mix of that and how intelligent the general topic is. Look at the electronics general on /diy/. It's pretty active but there's very rarely any shitposting since the barrier to entry is so high.
>>
What if we moved to /diy/?
>>
You also have to take into account that different people have different definitions of shitposting. The worst type of shitposting to me is tripfag/identity drama.

>>127424257
Here we have 90% (at best) nodevs. It's only 10% improvement but we should take it.

You also have to take into account that out of those 90% there's still a pretty significant portion that's actually trying to make a game but just failing at it. I've quit a couple of times and taken breaks to lower my scope even more. But it's not like game dev is easy especially if you aren't coming from a CS degree/job. I'm not trying to pity-party but I'm just pointing out that while I'm still trying to make a game probably the biggest motivator and blockade that I'm struggling with is a desire not to be a nodev shitter.
>>
>>127424554
Then we would just fuck up /diy/. the shitposters would still follow us and I doubt anyone would want to move there.
>>
>>127424554
Please don't move to my home board. It's the only board free from shitposting and I'd like to keep it that way.
>>
is there a good video game about the presidential race yet?
>>
>>127424818
Googum's game.
>>
>>127424818
b a i t
>>
>>127424554
Anyone proposing to move agdg out of agdg deserves to be shot. Going back to /v/ is not as outrageous as trying to drag us to a new board or even worse another website. That's why we still have the occasional and successful /v/ thread.
>>
>>127424669
>>127424475
I'm being completely serious in saying that having zero shitposting would be just as bad if not worse. Shitposting is pretty much the only source of humor as well as everything bad that comes with it. Shitposting is as much a lifeblood of 4chan as anything else. I feel like what most people actually want is a reduction in non-creative shitposting. Sometimes you just get an urge to shitpost but you should put some effort into it instead of spewing mouth diarrhea like I am right now.
>>
>>127424818
Whip the vo-
>good
Nope, sorry.
>>
>>127424360
>Thing is, if we only focus on progress posting once a week it would most likely come of as shill posting.
Well that's rough because that's the point I've been driven to.
>>
do you people even know what a whip does

hint: not important in the presidential race
>>
>>127425054
he beats congressmen up
>>
>>127425054
No but I know what a schlong is.
>>
>>127425054
The Whip essentially rallies party members into voting for the party line on bills in congress even if its against what the party members constituents want.

most people don't even know what the president does and they like to blame everything on him when the countries going shitty. Basically all the president does is fill his cabinet and conduct foreign affairs. Congress has most of the power in actually running the country but people pretend it doesn't exist. Most Americans want/think they have a king/dictator.
>>
>>127424914
I almost agree but when shitposting revolves around one person like it has lately there's just no excuse for it.
>>
>>127423710
problem is something people come from /b/ and /s4s/ and be here until they adjust
>>
>>127425271
yeah tripfag/identity drama is literally the worst. But the nature of AGDG doesn't allow it not to exist. You can't anonymously develop a game.
>>
>>127425236
>>127425271
These two posts have a lot in common regarding the subject matter if you think about it.
>>
>>127425376
>You can't anonymously develop a game.
So true. I like the Monday Recaps now because they allow me to (almost) safely state my name if just through one progress post. I think the most unstable individuals here wanted a name for themselves but thought they thought they were too good to push it onto 4chan until after they became shitposting monsters.
>>
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>listening to awesome music while working on game
>realize I'll never be able to make anything this awesome
I wish I was rich enough to pay for any royalties I wanted. Man it hurts knowing I'm putting this much effort into learning how to make games and will probably never git gud at music composition.
>>
>>127425825
you can commission it instead but music cost alot of money with license
>>
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>>127425825
I have similar problems, and because I don't want to drop my other, more important passions, I will never make a good game.
>>
Take the time, get good. Make an excellent game. There's no need to be prolific and keep shitting out games unless you're badly in need of make money, in which case you're setting yourself up for misery.
>>
>>127426158
>unless you're badly in need of make money
wow I did a shit editing job when I reworded stuff
>>
just like make money
>>
Can a good game be made with rpg/game maker?
>>
>>127426402
yes
>>
>>127426402
Yes. It's more up to the dev than to the tool.
>>
>>127426402
As long as you're not using RPG Maker MV, yeah.
>>
>>127426402
rpg maker, not really because of technical issues. rpg maker games tend to be hilariously buggy and slow for something so simple.
>>
>>127426158
There is a limit to this philosophy. I think if you take more than 2 years to develop a game nowadays you're blowing it. Maybe I'm wrong.
>>
>>127426697
Why does it matter how long the game takes as long as the creator doesn't reveal it years before it's done.

Take as long as you like, just don't try to hype it up until it's in the final stages of development.
>>
>>127426697
Well yeah. Depends on your skill level and the scope of the game, etc.

I'm quite happy with my model, not sure it would work for other types of games though:

Relatively quickly get a game finished and released, and then continually make it better into forever.

Helps that my game is round-based, so there won't be as strong of a "I beat this so I never need to play it again" feeling in players.
>>
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draws a line between 2 points, rod should be a basic cube

can someone make this better?
>>
>>127426772
Heh my post (>>127426808) is almost the opposite from yours, I still agree with you.
>>
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>>127424818
ive seen one or two meme games about Trump.
my game doesnt count since the elections in it are for congress not the presidency. the president in my game is clearly really great at staying in office.

speaking of which gonna try again right now to see if anyone who offered to do translations will actually email me about it.
pigpen(AT)googumproduce(DOT)com
>>
>>127424818
there's a company that makes shitty computer-board-games every time there's an american election, I've forgotten what it's called
>>
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why does anyone care about the opinion of someone who made a 2d platformer and no other relevant games?
>>
WOULD YOU PLAY A GAME
WHICH IS CLASS BASED TEAM DEATHMACH TYPE
BUT
BUT
LISTEN
YOU
CREATE
YOUR OWN CLASSES
>>
>>127427172
He's got glasses.
>>
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~~~* RECAP MONDAY *~~~

game:
dev:
tools:
website:
progress:
>>
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paper's please except it's set during the time of trump's presidency and the location is the newly built wall on the mexico-US border
>>
UNITY or GAME MAKER?
>>
>>127427421
Mostly a preference thing, I have used Unity more so to me the UI and scripting language in Game Maker is just ???, but I imagine the opposite would be true if you've used GM before.
>>
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>>127427172
dunno man, maybe because braid is one of the best 2d platformers of all time? also, the witness looks cool as fuck.
>>
>>127427538
i could find the best looking shit but it's still going to be shit
>>
>>127427172
He has worked in video games for 20 years

I mean even if you'd been a complete failure for all that time you'd probably still have more knowledge than most people about the subject.

And Braid was a pretty exceptional game for being indieshit.
>>
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>>127427538
>braid is one of the best 2d platformers
>>
>>127427612
20 years and a single game to show for it
>>
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>>127427538
>braid is one of the best 2d platformers

>mfw he's serious

Look, Braid was pretty, and had some neat concepts with the time fuckery, but the actual platforming was pretty garbage given the sluggish movespeed and low jump height, it was a puzzle game at heart
>>
>>127427361
thing is it would just be too easy with how perfect Trump will make his border security
>checks for authentic TRUMP skin brand given to every American citizen
>scan for microchip under the brand
>the AMERICA GREAT AGAIN authenticity audio clip plays
then you just let the Trump brand Americans through and hand them their complimentary gun (both ways).
>>
>>127427538
is that a new game? so he got a studio now?
>>
can someone explain how undertale generals get filled up in a few hours?

how do you make a game to attract such an autistic fanbase like that?
>>
>>127427954
Yep, it's releasing at the end of the month.
>>
>>127428043
[Homestuck]
>>
>http://gamasutra.com/view/news/262900/QA_Jonathan_Blow_on_The_Witness_and_the_state_of_indie_games.php
>When Jonathan Blow released, Braid, its critical and commercial success helped to spark the burgeoning indie gaming scene. Since then, Blow has sunk seven years of his life—and millions of dollars—into designing his next release. “I have spent all the Braid money,” he says. “That’s all gone.”
I really hope the game bombs.
>>
>>127428043
Better question

"Katawa Shoujo general #2881"?
>>
>>127428131
waifus
>>
>>127428114
this is probably the biggest reason why "there's no money in gamedev" if you love it youre gonna shit any profit you earn on noscope.
>>
>>127428043
DETERMINATION. or something like that according to the fans.
>>
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>>127428114
>I can't stand other people being successful in gamedev because I am a complete failure
>>
>>127428231
there's no money in gamedev because your games are too expensive
>>
>>127428114
>7 years
>all budget for a game

wow what a bad decision
>>
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>>127427350

Debating whether to post or not since its such a mess

But what the hell, its monday :)

game: mygame
dev: jofer
tools: xna
website: https://www.tumblr.com/blog/jofersgames (I dont update it)
progress: Havent had much time to chuck at it this week, but im trying to procedurally generate houses for the ai thats already living on the planet when you get there. I got the shell in 2d worked out i think, im just laying the decking down so i dont have to keep it on the land (for worlds that dont generate much land but have a decent population).
>>
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>>127427350

game: Apotheosis
dev: Meneer Guus
tools: GameMaker
website: https://twitter.com/apotheosisgame
progress: - Created a twitter account
- Added unlocking system
- Several new enemies for the last stage
- 7 new items
>>
>>127428114

Boy I really hope that guy actually saved some of that money in a savings account or something, otherwise he is the biggest nimrod.
>>
>>127428404
tfw i have no culling for the decking so you can see it rendering in the distance

the shame
>>
>>127428114
>puzzle game

I fucking hate puzzle games.
>>
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>>127428417

>hydra runestone
>spreadgun
>>
>>127428318
just finish your game and sell 13 copies so you can afford my game.
>>
>>127428336
>>127428425
Yup, really bad decision. Even if his game is wildly successful it's an unnecessary risk.
>>
>>127428907
hes good at programming

worst case scenario he goes back to being a wage slave or one man army (depending on finances)
>>
>>127428940
Isn't the point of making games because it's the job you enjoy the most? Why risk throwing all that away after you've made it? You can be sure hopoo is saving all his money away and continues making games with little cost instead of spending all his money.
>>
>>127429065
if i made some money id "blow" it all on trying to do better ;)
>>
>>127427326
Hell yeah I would.
>>
>>127429065
Maybe he wants to make the best game he can and not the safest game he can
>>
>>127429065

That's because Hopoo isn't a dumbass who wants to make "an artistic statement" or something retarded like that.

He just like, made game, secured his future, and continues to do what he wants, Blow scored a lucky break and has decided to squander it because he's one of those skidmarks that lets his artistic vision numb his common sense.

I'm all for passion and giving it your all, but shooting yourself in the foot for the sake of art sounds dumb.
>>
>>127429127
That's because he's an idealist "artist" who wants to use his games to express himself or whatever the fuck, and doesn't look at this like a business at all. So it's basically a guy who got lucky and who's going to fail eventually. He can only take these kinds of risks for so long before one of them costs him everything.

To be honest none of this matters, I don't know his motivations. But it just goes against everything that I would do that I can't help but call it an extremely stupid decision.
>>
why do you care about what other people do with their money, don't you have video games to make
>>
i'm just gonna have to ask all of you:

where is your game?
>>
I'm watching Lupin III instead of devving.
>>
>>127429245
I think blowing all your money on one thing is a retarded decision almost all the time.But I also think going into an art field with an only business perspective is dumb too. I'm not saying you wont be successful with it but you'll never have a game people actually care about.

I think it takes a studio/person with the desire to create something to make a good game and then people can shill the series to death afterwards if the maker wants them to. But the business shills always need something to reference which is why they stick to publishing games and which is also why they inevitably ruin everything they touch.

Video games are an art field and business ruins art.
>>
>>127429757
On Steam.
>>
>>127429757
In my head.
>>
>>127429984
>But I also think going into an art field with an only business perspective is dumb too.

I didn't say this. I'm a very artistic guy and I care about the art part of games in general a lot. But going to the extreme in either way is retarded, and he's doing it to one way.

It even is a good decision to NOT go all out on a single project because a lot of good stuff can come out of limitations, we all know this.

>Video games are an art field and business ruins art.

This is only true when there's communication overhead. When you take care of both the business and art part alone it can work wonderfully. For instance, you can design your game to be marketable from the start by having a really solid hook that gets people to pay attention to it. This is a mixture of art, programming and business that can only be done by 1 person prototyping something fun, but also thinking about how sellable it is. In this instance it doesn't ruin anything at all, it just enhances it.
>>
>>127430257
and you would know this with all your experience?
>>
>>127430465
Someday you'll grow up and stop being a cheeky cunt.
>>
>>127429984
>business ruins art.
Idealistic 20-something at uni detected

Don't worry, you'll grow out of it.
>>
>>127430770
It's true, though.
>>
>>127430919
No, it isn't. Art without business is meaningless. Some business ruin art (there's no art in Call of Duty DLC) but a blanket statement like "business ruins art" is patently false.
>>
>>127430770
while you may not in most cases keep a business afloat with that mentality, a game/art is much nicer when created for it's own sake
>>
>>127430770
>>127431025

>implying I can afford to go to uni or my parents can or my state would pay for it.
>the evidence isn't present in games, movies, books, anime, TV, Radio, Music ect.

The business side of art literally exists to tell the creator not to do something because a piece will sell less, or the creator will fail. Creators need to fail at stuff to get better, they should make stuff that they think is important or that they want to make, they shouldn't make shit to please and audience. The later pretty much always produces a "good work" at best. Masterpieces and innovations pretty much only happen when an artist is cornered, or unnoticed.

Pretty much the only time when business mixes well with art is when artists are kept afloat by patrons where the patrons just want them to make "SOMETHING" because they want to see more of their art.
>>
>>127431068
You have absolutely no way to assess this since you don't have access to the state of minds of the creators of most games. You don't know which ones were created by a dominantly business mindset or which ones were created by a dominantly artsy mindset. Would you say Rogue Legacy is a good game?
>>
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>>127431025
just nitpicking here but
>Art without business is meaningless.

le wild jew appears
>>
>>127431193
>Creators need to fail at stuff to get better
A successful game can have many failures that a creator can learn from.

>they should make stuff that they think is important or that they want to make
What if what they consider important is making a popular game? Why is the art of making something popular frowned down upon by you? Are the masses somehow less important than some other artistic pursuit?
>>
>>127427350
How much time do I have to post my progress and make it in the recap?

I'm working on my game right now.
>>
>>127431193
>>127431068
I bet you can't name one thing not restrained in some way or another by money, and I also bet that you really enjoy movies, books, tv, podcasts, news and games made by or paid for by corporations

Fargo (the movie or the TV show) would not exist if it were conceived by some autistic basement dweller who hates "the man". Even if it did, it wouldn't reach a wide audience.

How often do you go to your local art house or cinema? Didn't think so
>>
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>add collision checks
>frames go from over 1000 to 90
>>
>>127431594
Until tomorrow 11:00 UTC.
>>
>>127431193
>Creators need to fail at stuff to get better, they should make stuff that they think is important or that they want to make
Are you so delusional that you think the people working at Blizzard or Naugty Dog aren't like this? You need to get a grip
>>
so I heard from other anon that developing 2D sucks dicks on Unity. is it a maymay or a fact?
>>
>>127431371
>Are the masses somehow less important than some other artistic pursuit?

Yeah, by definition the masses outnumber the people that actually have a taste for and knowledge of whatever your making, therefore they're insight is inherently less important than the insight of the few in regards to art as a craft.

The masses are the most important opinion when selling stuff.
The dedicated few that are knowledgeable about a craft have the most important opinion when making something good.

If you're building a spaceship do you want the masses opinion or the opinion of a spaceship engineer?
If you're making a chair from wood do you want the masses advice or the advice of a master chair-maker?
If your making a movie do you want the masses opinion or a master cinematographer?

Sure if your goal is to sell something to the masses then you don't give a shit about making something good because it doesn't matter. But if you want to make something good your best source of making it is personal experience and the personal experience of people you view as idols in the craft.

>>127431949
I haven't played any of naughtydog's games but I can tell you that Skyrim < Oblivion < Morrowind, Diablo 2 > Diablo 3, WoW BC > LK > Pandaland > Draenor, Hearthstone, heroes of the storm are both shit, overwatch is pretty fun but it had some major issues last time I played in the alpha. Pretty much all the changes they made to make the games worse in my opinion had the design goal of grabbing a wider audience.
>>
>>127432218
Yes but to say that Heroes of the Storm is not artistic is a bold faced lie. That game looks amazing, and real artistic talent went into making it. What you seem confused by is the difference between production/direction-of-the-company decision making people, and the artists who work on the games themselves.
>>
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>>127432195
no sorry
>>
>>127429245
what you described is basically autism
>>
>>127432218
>by definition the masses outnumber the people that actually have a taste for and knowledge of whatever your making
When was this a requirement? The requirement for something I make is to make people entertained. The masses have a pretty good idea of how much they're entertained or not. You don't need a lot of skill to be able to say "hey I'm having fun with this".

>The dedicated few that are knowledgeable about a craft have the most important opinion when making something good.
Again, you're using your own definition of what good means instead of being open to the definition that other people might have. My definition of good is: "a lot of people had fun with this game". Why is your definition inherently more correct or better than mine?

>If you're building a spaceship do you want the masses opinion or the opinion of a spaceship engineer?
The target audience for the action of building a spaceship are spaceship engineers, so I would want the opinion of a spaceship engineer.

>If you're making a chair from wood do you want the masses advice or the advice of a master chair-maker?
If I'm building a chair from wood I'd want the opinion of the people who can sit on chairs to see if the chair is comfortable.

>If your making a movie do you want the masses opinion or a master cinematographer?
If I'm making a movie I'd want the opinion of people who watch movies to see if they think the movie is good.

>Sure if your goal is to sell something to the masses then you don't give a shit about making something good
Your definition of good is strict and not the only definition that exists.
>>
>>127421285
Done!
>>
>>127431193
>money ruins art
fuck off, you are just defend some autistic fuck that fail to manage himself financially and put it all on the most dangerous field of business which is art/media.

people at his age should look into the future, and im assuming he is a smart person
>>
>>127432873

not him, but money CAN ruin art if it becomes all about it.

It's all about that balance, and most of these fucking yahoos nowadays don't understand that, it's either one extreme or the other
>>
>>127432195
thats not how you do that meme, it's meant to be a believable fail post.
who would bother to try to get others to shill their game to themself? that doesnt even slightly make sense.
>>
>>127424818
I hope there won't be another nigger in charge.. or even worse .. a woman
>>
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Gentlemen.

In regards to an UFO/XCOM clone, all the aerial combat up to and including the newest XCOM is just abysmally dull, with one exception of Xenonauts. How to make it better?

I was thinking i could use something along the lines of a short, quick card game, where you choose cards to use every turn and ships get bonuses or penalties based on what you played, until one of them is destroyed/downed.

Are there any approaches to this? I've been brainstorming for the longer part of the day today and i just can't figure out this one part.
>>
>>127432958
money ruins art if you start bringing in publishers,saleman,marketers and managers involved, everyone wants their cut and maximize profits. when the artist is in control there is no such thing
>>
>mfw i exported my animation in the wrong size and now have to remake it again
killlllllllllllll meeeeeeeeeee
>>
>>127431313
I'm not gonna touch on school or DMV (whatever that is), but
>space shuttle the same as 30 years ago
Nigger you need to get fucking educated on the SLS, Curiosity, New Horizons and Falcon 9 at the VERY LEAST, and this is just about the latest, most viral developments.
>>
>>127433263
Why the fuck are you not keeping a master copy
>>
>>127432782
Thanks, you should be in by now.
>>
>>127433276
>flaunting that you're probably a bad dev that doesn't reflexively google things he doesn't know, so he can learn
>>
>>127433263
stupid animeposter got what he deserved
>>
>>127433487
i copy paste between aseprite and photoshop and it's always newdocument in photoshop, i learned my lesson ...
>>
http://www.theydontwantyouto.win/
>>
>>127433079

I've seen a lot of artists fall prey to getting a successful Patreon and then getting complacent because they're earning money regardless of how much they half-ass their work.

Money CAN ruin art even there's none of those shithead middlemen involved.
>>
>>127433838
>Money CAN ruin art
Money buys art
Money ruins artist's integrity

In fact money ruins anyone's integrity.
>>
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>>127433079
When the artist is in control you get Duke Nukem Forever

>salesmen
>marketers
They don't change a line of code
>>
>>127434207
>we have to release this for the press, comeone work harder! *splish*
>>
>>127434193
>time extended
lol
>>
>>127433582
Not him but learning new things is the worst part of deving so I can understand wanting to avoid it at all costs. I've been watching "Kemono no Souja Erin" and the main character is a little girl who is naturally curious and loves to learn. I'm starting to think I'm a shitty waste of life because I'm pretty much not curious at all and I just like observing things like a sponge. There's a big difference between that and learning, I don't really ask questions or try and break things because its a giant hassle and I don't really care, but I'll watch shit and form an opinion on the result, the more shit I watch the more my opinion changes.

I've found that whenever I give an opinion I think is right I look back after observing more stuff and I think my opinion before was misguided or wrong and I'm pretty confident at this point that this is a truth that will always exist so I should probably just stop talking too because all I'll do at any stage is give shit advice.
>>
Does this make sense?
>generate a square grid of cubes
>on each cube there's a random % that a random tree is spawned
>each tree has randomly determined rotation, height, branch position and model
>every branch has randomly determined leaf mass modes land rotation
>after the map is generated the first time, it's saved for the next time you play
Is this too convoluted?
>>
>>127432195
god damn googum you do this every fucking time
>>
>>127434282
Do you not have any idea of how business works, or are you merely pretending to be retarded?
>>
>>127434193
This game has always been a shitty concept, it only has style going for it.
RIP
>>
>>127434207
>take out this big titted character, it won't sell!
>>
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3 DAYS 18 HOURS
>>
>>127434642
who's going to deflower your bussy
>>
is pixel art really as frustrating and agonizingly slow as it sounds? sitting there and doing dot by dot sounds like it would kill me but i also really want to get into pixel art because i like it and regular drawing is pretty fun
>>
>>127434207
>Alright we're going for a simulationist rpg system for this survivor horror rpg
>this won't be easily understood by the people we plan on buying the game(the widest possible market)
>change it and make it dumbed down/more accessible
>game doesn't achieve its design goal any more
>make this character gay
>make this character black
>make this character a girl
>take out this so we can get a teen rating
>its just a shallow incomplete husk
>>
>>127434406
Huh I wonder why that is.

I know teachers/parents can really rub curiosity out of children by making it all about pleasing them. Children are naturally curious and like to learn, but man the system can really be soul crushing.

Not saying that's what happened to you, nor is that even useful to know for someone who already doesn't feel curious.

Just thinking aloud here, but I wonder if you couldn't still rekindle curiosity by choosing things that at least sort of interest you, and spending some time every day looking up stuff related to it.

Anyhow reflecting on your opinions that turned out to be shit seems like a good way to improve yourself...
>>
>>127434406
Dont feel bad about being wrong or misguided. Most things people tell you are intentionally deceitful.
>>
>>127434826
>>127434527
Are not decisions made by marketing, but by publishers or executive producers.

Jesus christ, have any of you worked anywhere near a real job, ever?
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