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/agdg/ - Amateur Game Development General
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zelda jam edition

>DEMO DAY 6 SOON
>https://itch.io/jam/agdg-demo-day-6

New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
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The guy who wrote this predicted the 2008 crisis and made 2 billion dollars in profits. /agdg/, there's no luck, only hard work
>>
who even decides on these jams? is it just whoever makes the OP?
>>
I cant draw for shit, who wants me to program their game?
>>
>I found something that works. I'll post an answer. -- 2 years ago
>>
>>127319240
Nah, someone proposed it yesterday and some other anons agreed. A lot of us don't want this Zelda one not me, I love Zelda
>>
>>127319240
a secret council of agdg devs composed of vine, hopoo and progressman
>>
>>127319240
my mom
>>
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i feel like I'm doing too much work for props that's going to be used like once
>>
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>>127319325
Mapped out the first levels collisions.
Now to work on enemy behaviour.
Luckily I know a shit ton about Zelda so I could essentially code them from memory.
>>
>>127319508
Not fair, the Jam starts feb 21th!
>>
>>127319240
It was me. I came up with the idea and asked them to make it after I saw that one anon said he was going to attempt a recreation of the original game for the anniversary.
Sorry.
>>
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a new day of dev wish me luck
>>
>>127319603
What program is that?
>>
>>127319580
I'm the guy making the remake and coincidentally the jam.
Don't worry I'm making a different game jam game for the Zelda Jam.
>>
>>127319190
Saying that luck doesn't exist is stupid. You simply cannot predict most of the consequences your actions will have. But there still needs to be action to facilitate any sort of consequences - lucky or otherwise, so I agree - "luck" is no excuse.
>>
>>127319603
name of program pls
>>
>>127319667
Oh alright then. Keep it up, I'm looking forward to it!
>>
>>127319682
I actually think that literally saying it doesn't exist is an apt mindset to have and not stupid at all. When you're trying to model a plane or what have you, you work on the assumptions of covering all your bases so that the plane absolutely can't fail, you don't leave anything up to luck. The same applies to any other activity. If you're RELYING on unpredictable consequences of your actions to achieve something then you're already going about it the wrong way.
>>
>>127319660
>>127319698
localhostd kanboard
https://github.com/fguillot/kanboard
>>
>>127319886
thank you very much
>>
>>127319886
where's the exe file?
>>
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Back at it. What kind of main character do you envision in this?
>>
>>127320062
a transenvironmental mermaid
>>
>>127319846
Yep, agreed. Luck shouldn't be a factor in your work.
>>
>>127319445
Is that Source? Are you making Left 4 Dead?
>>
>>127320062
Cool stuff. The wild, untamed nature suggests some kind of an animal or primitive creature, to me. Do you have some sort of a prototype going?
>>
>>127320004
not sure if you're joking but you need to install wamp and put kanboard in your www folder, it's web based
>>127319961
you're welcome! post your devtasks with me!
>>
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>>127320062
a cute little girl looking boy going on an adventure hunting monsters in the woods
>>
>>127320314
Soooo

Link?
>>
https://gitlab.com/groups/deprecated-by-blueprints
Add the user "agdg" to any repo and you'll be added to the group.
>>
>>127320347
https://www.youtube.com/watch?v=T6cl2LPm7LE&feature=youtu.be
>>
>>127320062
you will make a girl screencap this
>>
>>127320423
This just a source control site?
>>
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>>127231683
>>127231683
>>127231683
ping
>>
>>127320203
I think is a school shooter
>>
>>127319445
that's fine and good detail, as long as you don't get burned out.
loving the look of it.
>>
>>127320527
>im playing in the snow today
cute
>>
>>127319445
you can do art pretty well so why the pixels?
>>
>>127231335
is it large and secure tho? If it's run by some neckbeard on his home htpc then i don't want it
>>
Are there any downsides to letting people know I browse 4chan? I don't know why but it sounds like a terrible idea.
>>
>>127320523
Yup. A few people wanted to share code so I made a group. I'm hoping >>127231683 can manage it better.
>>
>>127320897
Who cares?
>>
>>127320897
Never ever do it.
You'll either attract autists or have people think you're some kind of criminal.
>>
>>127320928
That's a pretty cool idea. I'd be up for using that when I have something substantial to work with.
>>
>>127320960
I'm just afraid of becoming an unknowing target, 's all. Living a life of lies sounds like a better idea, but maybe I'll still post my throwaway learning projects here.
>>
>>127320062
cute boy on an adventure
>>
>>127320897
Not generally.
>>
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I wonder if I should let enemies stack on top of each other.

>>127320062
A girl of course.
>>
>>127320928
You're doing fine, that guy is a shitposter so rather have you, a neutral person, handle it.
>>
>>127321241
remove this
>>
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Here's the link to the psd for the guy who asked in the last thread
https://mega.nz/#!VMZ3CBLT
>>
>>127320203
nah it's for a game I'm making. it's in blender right now but will be imported to unity

>>127320530
kek

>>127320554
hey thanks bro

>>127320691
you mean the brick wall? it's a placeholder, I already tried replacing it with my own but it just doesn't click. i'll probably revisit it but right now it'll do. overall it's still gonna be pixelshit because I'm partially nostalgic to early 3d games like soul reaver, front mission and metal gear solid. Also I'm probably gonna pander to metal gear solid fans since there could be a market for 'clones'.
>>
I want to add second remote repo to push to from my bit, but i am getting an error that it already exists. What am i fucking up?

git remote add origin urlblahblah
>>
>>127321346
>pander to metal gear solid fans
Go for it. We hungry.
>>
>>127321112
I guess I don't understand because I have like 3 friends and they all have been on 4chan at some point. It's not something I'd go around boasting about, it's just a website. If someone made a big deal about it (positively or negatively), they're not someone I'd want to talk to anyway.
>>
>>127321495
It's not like I'd outright tell people, but if I posted my shit on AGDG it would be easy to trace it back here.

The problem isn't browsing 4chan per se, it's just the people that make a big deal out of it, both the people who hate it and the people from here that just want to ruin other 4channers lives and shit, I've seen it happen too many times to not be wary as fuck, there's a reason we're defaulted to Anonymous here.
>>
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Not so subtle reminder!
>http://itch.io/jam/agdg-zelda-30th-jam
>http://itch.io/jam/agdg-zelda-30th-jam
>http://itch.io/jam/agdg-zelda-30th-jam
>The entire month of February.
>Stream at the end [semi-confirmed]
>>
>>127321635
I've never seen that happen, personally, I don't think there is any real risk. I mean, the Risk of Rain dev used to post here, and even put a little AGDG statue in the game.
>>
>>127320258
>Cool stuff. The wild, untamed nature suggests some kind of an animal or primitive creature, to me.
Hey, thanks. I haven't considered beast protags before, it might be worth looking into. (also applies to >>127320151, but in a different way)
They aren't quite my forte either, however.
>Do you have some sort of a prototype going?
Nah, I've only got art assets that aren't engine prepped yet.

>>127320493
>>127321241
>>127321216
>>127320314
Oh, the /agdg/ norm?
>>
>>127322000
Hopoo is incredibly talented/skilled and an important part of this community, even if you tried making shit up to defame him you'd be shot down almost instantly by the community.

I'm just a nobody, people could make shit up about me and everyone would believe it. I remember people doing it not too long ago to that guy making a 3D platformer about alien slug people living inside rocky bodies or something.

Or it can be something as little as what happened to Arikado, where no matter what he said about the placeholder art people wouldn't stop giving him shit for it, until he left.

I don't know, maybe I'm just naturally a scaredy-cat, but I've already had my share of defamations elsewhere and I'd rather not let it happen again.
>>
>>127320062
An owl-girl!
>>
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>>127322197
don't go for the generic cute shit it doesn't work anymore with a market this saturated, i know it's hard to believe but you have to think about universe consistency instead of throwing autism-bait and praying for it to work
>>
>>127321726
>he's going to use Twitch again
>he wont even upload the vods to Youtube
Honestly worst streamer.
>>
>>127322340
>Hopoo is incredibly talented/skilled
not nowhere near that but he is talented and has a good personality so he is the only good namedev here
>>
>all 2d artists want my money
>look at some random forum
>load of 2d artists looking to collab

lol
>>
>>127322656
>they'll bail on you after a week because they're not getting compensation

lol
>>
>>127322717
well you reserve at least 500 dollarinos for anything to happen, that is if you keep the assets if the project goes down
>>
>>127322656
post link, i'm looking for a 2dartistbro, outside new artists can't find decent ones
>>
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you guys lied vertex skinning is not easy at all
>>
So I keep reading here that multiplayer is really hard, is that even with an engine? I would've thought Unity would handle that shit for the developer.

(I'm making an RTS but I haven't taken a look at the networking part, I've been developing it as singleplayer with the assumption that converting to multiplayer won't unleash all evils)
>>
>>127322340
I miss that 3D rock platformer. I don't really remember what happened. People kept accusing him of using stuff from the unity asset store, right?

I think Arikado overreacted when he left. Maybe he just wanted to leave for real and used that as a final reason to leave.
If someone is accusing you of stealing art just ignore them. It's the dumbest thing to get worked up over, there's been devs that straight up ripped an entire games sprites to use while they were developing, and no one cared.

Truth is most people don't actually care about dev drama and they don't just blindly believe any random bullshit that's posted.
>>
>>127322989
http://forums.indiegamer.com/threads/2d-artist-looking-for-programmer.49452/

here is one but you have to dig deep in the forums OR you can go to wayofthepixel and personally ask some of the artists there
>>
this question is too dumb to ask anywhere else so i'm just gonna ask it here, sorry.

does water ice get harder as it gets colder? as in, is water ice at a temperature close to absolute zero as hard as my dick?
>>
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Hey snow games, want a free Triforce pattern to use for the Jam page?
>>
>>127323159
With an engine it isn't that hard, but if you don't consider it from the start, i.e. make your singleplayer game and then 'add' multiplayer, it can be fucking pain depending on how you have done things.
>>
>>127323149
Is that an N64 Golden Eye clone?
>>
>>127323235
>People kept accusing him of using stuff from the unity asset store, right?
People were trashtalking other devs while impersonating him.
>>
>>127323159
An engine makes it easier, but it's still not the easiest thing.
You should really plan for multiplayer from the very start, you'll only make it harder if you try to add it after the game is finished.
>>
>>127323460
>>127323338
Alright, and thanks for the tip.
>>
>>127323306
tl;dr: No, hardness of ice doesn't change with temperature.

The reason why ice is hard is because Water molecules build H-bridges. It you cool ice further these bridges don't become stronger and the amount can't increase either. So I can't think of a reason why it should get harder.
>>
>>127323324
Thanks, anon! I'm going to use it but I'm going to make the background blue
>>
>>127323562
No problem!
>>
I'm kind of new here so I was wondering what other theme-Jams have we had here?
The only ones I know of are the Winter one and the Halloween one.
>>
>>127323372
> create a meme game based on goldeneye64 body glitches

good idea here :^)
>>
>>127323602
http://itch.io/jam/agdg-zelda-30th-jam
What do you think?

>>127323672
We've had:
>Winter Jam
>Trap Jam
>Halloween Jam
>Waifu Jam
>>
>>127323759
Very cool. Great job!
>>
>>127323680
It ain't bad.
Goat Simulator was basically a havoc physics bugs showcase and became a big success.
>>
>>127323392
Ah I see.
If he had a name on he could have waited until someone using his name posted the trashtalk and then post a nice progress post just seconds after it. That will make it clear that the real dev isn't the one being mean.
>>
>>127323829
Hey, I didn't do anything this time.
You guys came up with the theme for the jam, the banner image and the background.
This is probably the most community driven jam yet.
>>
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>there will never be an AGDG get-together
>>
>>127323983
Steamchat has had several
>>
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>>127323983
>AGDG meetup
>everything goes fine for the first 10 minutes
>suddenly shitposters get in the party
>lots of screaming and shouting
>5 minutes later shots are fired
>everyone are running for their lives
>1 guy gets taken down by a high powered rifle
>>
>>127324047
So his point stands
>>
>>127323983
>tfw you could never go to one since you live in Scotland.
>>
>>127323983
>AGDG get-together
>"hey fag, where's your game?"
>"here it is"
>takes PC, generator, screen, mouse, keyboard out of suitcase and sets up the game
>>
>>127323983
You can come to my house and hang out if you want to
>>
>>127323983
can you imagine meeting dan ashley in real life?

do you think he would bring his high powered rifle?
>>
>>127324127
Where do you live?
>>
>>127324074
>AGDG meetup
>hey danny fuck off
>no you fuck off rotate
>hey vine I love you
>but I'm danny
>no I'm danny
>no you're gogem
>no I am!
>no you're vine
>but I'm a guy
>so?
>fuck off rotate
etc
>>
>>127323983
yeah I don't really wanna get shot by d*
>>
>>127324109
>that one guy dressed as progressman
>vine is a barely passable trap with stubble
>two certain devs start fighting
>googum brings a barbecue and a neck brace
>>
>>127324197
India
>>
>>127324197
Venice
>>
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Drafted some human characters, a boy and his sister. Thoughts?
>>
>>127323983
Good thing there's no girls here as most people have no game
>>
>>127324378
Something about making the boy more feminine and making the sister a real onee-chan type.
>>
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>>127324573
Oh snap hahaha
ha
ha
;_;
>>
>>127324378
>learn 2 anime
>>
>>127324378
Looks too animeish, clashing with the great pixel art background
>>
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>Order this on Friday
>Says it will be delivered on sunday if I order in the next 8 hours
>Order it
>It's sunday
>this


FUCK
>>
>>127321241
Those goblins are pretty freaking cute, mang. The stacking is hilarious and doesn't seem to make them shitter to fight against but it doesn't look very good right now. Maybe you could make their hit box shorter so they look like they're actually standing on each other instead of floating above each other.
Also I hope you give that game some good reasons to have the stamina bar like how dark souls uses it to prevent the game from just being roll roll roll attack attack attack.
>>
>>127324723
There's countless PS1 and SNES games that have anime characters over very detailed / shaded backdrops.

Some people call it the masking effect.
>>
>>127325281
I always loved those
>>
>>127321241
Looks great.I would make some hind of shading on his arm to see it better but I know that's just a placeholder so it doesn't matter.
>>
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>3 days late
>'early delivery'

>can't make music the way I want to for 3 more days
>>
Hi guys. I was wondering which is better: Construct or Clickmedia Fusion?

Also which would be more suitable to make a game like the Gamesoft ones?
>>
>>127325768
don't they use openfl? why don't you use haxeflixel directly instead of having more middleware?
>>
>>127325084
did you even choose one day shipping
>>
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>>127325569
>can't make music the way I want to for 3 more days
v-vulkan

>When all you have is a hammer, everything looks like a nail.
>>
>>127325913
Yes

I'm fucking pissed

canceling my amazon prime subscription right now
>>
>>127326090
you can complain and get a refund at least, happens every now and again
>>
>>127326139
>get a refund
I want the fucking keyboard though
>>
>>127326193
Why you crying so much over a small 2 day delay family
>>
>>127325768
I am always going to recommend Game Maker above those two. All three were considered children's toys last decade and have all tried to establish themselves as professional tools this decade, but Game Maker's definitely the one that put the hard work in.
>>
>>127326193
I meant on the shipping costs
>>
>>127325159
Now that you said it, I might give the goblins a totem mechanic like in Diablo 2, where they stack on top of each other to attack, since their attacks are such short range.

>>127325462
Cheers, I'm not really good at art, that's why the arm is like that sadly.
>>
I'm making a game in SDL2 in c++.
Where do i get sprites and how do i arrange them? I want a grid where there is walk(left, right, ecc). When i download spritesheet they usually are difficult to work with(1st item being attack 2nd being crouch and not in order) how can i do this? There is a program or i have to use photoshop and whatnot?
I'm really struggling with this and can't find a proper answer
>>
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>>127326225
>Why are you complaining that you got fucked over and your time wasted
nodev please go
>>
>>127324665
ore? what's real anime
>>
>>127326347
I guess it's good you have all this free time to shitpost then, to cry about a 2 day delay.
Child.
>>
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>>127326429
>implying I'm some noname musicfag
programmer masterrace
>>
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>>127326427
ore?
>>
a programming question from a newb

I have one instance containing a list of points
I have another separate instance charged with displaying shit on screen

how do I give that list of points to the display instance
>>
>>127326429
you can tell by the pictures he is using that his posts are safe to ignore, replying to mentally ill people is useless
>>
>>127326332
well, you could make your own sprites and format it how you wish
>>
You have 40 words to describe a good mechanic that would discourage grinding
>>
>>127326551
ore no ore
>>
>>127326649
if it's oriented object programming you could do something like this

separateInstance.displayFunction( instance.getPoints() );
>>
>>127326775

weapon and armor degradation
>>
>>127326775
If you grind, the game deletes your save and bricks your system.
>>
>>127326775
enemies dont respawn
easy.
>>
You are a yesdev, no matter what whodevs say
Memes can't bring you down
You are a yesdev, no matter what enginedevs say
So, don't bring AGDG down today
>>
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>>127326775
if you start grinding, katy perry appears under your bed and promises to suck your dick if you stop
>>
>>127326775
enemies level up when they fight you
>>
>>127326775
black man yelling "NIgger, Step it up!"
>>
>>127326775
Enemies don't respawn.

Either individually, or as a species, and if you kill loads too quickly then they become extinct
>>
>>127326936
>>127327014
>Enemies don't respawn.
How does that discourage grinding?

If anything, it completely removes the ability to, which is not discouraging.
>>
>>127326956
Thanks for noticing me senpai.
>>
>>127326972
Stealing that.
>>
>>127326775
no xp system
>>
>>127326972
>enemies level up when they fight you
>keep fighting them
>they keep leveling
>they keep giving more and more exp

0/10 see me after class
>>
>>127327208
>each class of enemy gives the exact same amount of xp
>orc lvl 3 = 150xp
>orc lvl 40 = 150xp
>>
>>127327208
not even that guy, but you added on a bunch of shit he didn't say

what if enemies never gave more exp, for example

always the same experience points, but they get progressively more difficult. hell you could even make them give less as they get stronger
>>
>>127327208
>0/10 see me after class
He never said they'd keep dropping better loot. He just said they'd level up.
>>
>>127327071
people often run past enemies to save time anyways
>>
>>127327369
Depends on the game man. In some games resources are super important and passing up monsters basically ensures you'll get fucked over.
>>
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reminder that ECS is a meme that just fucks your shit up and only hurts you, in exchange for placebo
>>
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>159 posts
>no progress posted
>>
>>127327071
We don't know what kind of game it is
>>
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>>127327108
>>
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ok which you you fucking animeposters did this
>>
>>127327502
You couldn't figure it out, could you.
>>
>>127327559
>2mins ago
probably you shitposter
>>
>>127327502
ECS is not a meme but it's meant for big projects, not for 1MA games.

If you're the only one working on a project structure it however you like best.
>>
>>127327559
Now that's some quality funposting.
>>
>>127327559
>Justine
bruh
>>
>>127326775
Enemies learn your tactics and your weaknesses
If you fight too much, by the end of the game the final boss can predict all your input and kill you without being damaged
>>
>>127327752
I think I may have become markedly less intelligent by reading that post.
>>
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>>127327631
>>127327737
>>127327750
it gets better
>>
>>127327925
>teasing literal children, but back on AGDG
>>
>>127327925
>>
>>127276269
>Not link just make game
>>
>>127327961
>just now
It's him.
>>
>>127327869
I'm so sorry, I don't think you will survive natural selection
>>
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>>127326775
You start the game at max level and lose xp if you win fights but you lose stamina if you run from battle. If you hit 0 stamina you go back to the last stamina recharge place (same as dying). They are so sparsely placed that you have to battle to get between them.
>>
>>127327998
How the hell did I link to that instead of OP?
>>
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>think about making a game
>realize it probably would be so shit nobody would play it
>>
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>>127326775

Make story battles non-level-scaling but make random battles level-scaling.

Then rip and tear.
>>
>>127326936
>>127326964
>>127326972
>>127327003
>>127327014
>>127327173
>>127328215

shit ideas
>>127326891
>>127328063
good ideas

holy fuck AGDG can't even ideaguy properly
>>
>>127327629
I did
sort of
thing is I have dependencies all over the place and everything's a clusterfuck
it works, but the backend is complete shit
>>
>>127328215
... So people would have to grind to beat the story mode, and could grind endlessly because you always have challenge your level available?

FFT is one of the biggest grinding game, man
>>
>>127328232
>katy perry sucks your dick if you don't grind
>bad idea
How gay
>>
>>127328350
enjoy your STDS normie
>>
>>127327501
if killing everything is required to progress, why would you try to discourage grinding though?

i've never played a game like that anyways. the idea behind discouraging grinding is because your game is so stupidly easy that playing it correctly ( fighting every enemy you run into ) removes all challenge.

i can think of more than a few examples of mainstream games attempts at limiting the players grinding potential, or at least giving them the option to opt out of it. the thing to remember with these games is they are trying to appeal to a wide audience, to give people options with how they can play.. which is a good thing i guess.

personally, i think if you are trying to limit grinding, you should just balance your game to make it harder, so cheap tricks like that aren't necessary. you dont need to worry about an 8 year old getting the game for christmas and not being able to beat the first level. mainstream games like this do exist, but are much more rare.
>>
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Who's your indie role model?
>>
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>worrying about how to stop the player from grinding instead of making a game where they shouldn't need to grind in the first place
>caring if the player grinds at all
>>
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neat, i think i got this new animation system in place :)
>>
>>127328350
That mouth sucks off Russel Brand, senpai. You might as well ask for Larkin Love instead, so you get a thicker Perry with certified tongue skills.
>>
>>127328427
>Faggot who abandoned his unfinished game
>role model
>>
>>127328457
Is that 20 fps
>>
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>>127328427
any one hit wonder who got enough money to just do whatever they want for the rest of their life
>>
>>127328262
How do you even manage that?
>>
well looks like you are reddit famous now anon
https://www.reddit.com/r/programming/comments/3z8vrl/programming_2d_visual_effects_downwell_trails/
>>
>>127328414
Makes sense in Dungeon Crawl. They want you to fully explore floors (I imagine), but they don't want you to stick around gaining items/experience by killing monsters over and over on the first floor, as it would both be unfun and also ruin the pacing/balance of the game.
>>
>>127328457
Are you running this on a GBA or something?
>>
>>127328610
He posted that himself pham
>>
>>127328697
it got the upvotes I mean, basically top 5
>>
>>127328610
back2reddit
>>
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>>127328560
>>127328680
sharex obliterated the quality apparently
>>
>>127320062
ok get this
it's a medieval knight, he has bad memory and doesn't know how he got there
you have to get back to the action, only to find out you have no face and the helmet is your face
>>
a maths question i guess.
i have numbers 60 and 30
60 has to be 1 (100%) and 30 - 0 (0%) for one of the bool states
30 has to be 1 and 0 - 0 correspondingly for the other bool state

the idea is i'm trying to create time bars with custom sprites, which decrease overtime for 2 players in GM:S, and i'm stuck with draw_sprite_part function for several hours
i can calculate decimal values, but no fucking idea, how to implement them, i just can't get maths
>>
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>>127328457
>snow level
>that diablo 2 style whirlwind

v-vine pls
>>
>>127328427
Probably the guy who made Banished

Didn't pick a meme genre, just made the game he wanted to and made a game people like.
No twitter drama, no personality, I don't even know what he is called.

I haven't even played the game
I just imagine he's a cool dude
>>
>>127328880
what maths
>>
>>127328956
That's the fate of devs who don't interact with the community
People don't play their games
>>
Why isn't there any dev-fuel better than shitposting?
Shitpost some hours away and you feel like devving for days straight
>>
>>127328880
I have no idea what you're asking.
>>
>>127329128
And the 1.5 million sales were from sockpuppets?
>>
>>127328880
You can get the percentage of progress between two values Min and Max with
>t = (Value - Min) / (Max - Min)
So you do
>t1 = (Value - 30) / (60 - 30) = (Value - 30) / 30 = Value / 30 - 1
>t2 = (Value - 0) / (30 - 0) = Value / 30
>>
>>127325084
>delivering during weekends
haha land of the slaves more like
>>
AGDQ in less than an hour, how hype is this year gonna be?
>>
>>127329380
it's been shit since 2012 tbqh
>>
>>127324109
>hold on I have to debug my keyboard driver
>>
>>127328302
>... So people would have to grind to beat the story mode

>Make story battles non-level-scaling

did you even read it?
>>
>>127329380
Is there any event which has more autists/m^2
>>
>>127329380
AGDG finally has a meet up and all they're doing is playing games fast? where the devs at?
>>
http://strawpoll.me/6437110
>>
>>127327294
thats not how experience works dipshit. defeating harder enemy requres more work and allows learning more experience from the ordeal
>>
>>127329541
minecon might be up there
>>
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What AGDG projects do you miss?
>>
>>127329461
I beat the god damned game

There's no challenge in the main story once you have 2 maxed out Calculators and a bunch of ninja/monks
Meaning that it doesn't not discourage grinding, because grinding is easier than getting good

You really don't understand the initial question
>>
>>127328757
It's really easy to get top 5 for ~1 day on most subreddits and you can tell in advance if something you made/wrote is going to do it or not.
>>
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>>127329380
I thought AGDQ was Ameteur games done quick where people make good games as fast as possible

a lot better than this gay speedrunning shit
>>
>>127329628
skateboarding metroidvania
>>
>>127328457
nice, i love diablo-likes i hope you finish this
>>
>>127329562
>speedrunning others games

mite b fun
>>
>>127329636
doesn't discourage*
>>
>>127329636
>There's no challenge in the main story

There's no challenge to the main story in general if you play intelligently.

But if you spend all day grinding like a retard, you're eventually going to get wrecked by 10 monks or 10 red chocobos on the way to your next roll-over story mission.

Eat shit, grinding faggot.
>>
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>>127329749
>he can't kill 10 monks or 10 red chocobos
>>
>>127329636
>Meaning that it doesn't not discourage grinding,

it seems you haven't played it, because equipment is unlocked by story missions, which means that if you're grinding random battles, the enemies are going to be far better equipped than you

which, you know, is punishing grinding
>>
>>127328579
pretty much this.
i enjoy game dev.. but to be honest i am not sure if i would continue if i made enough money to retire be able to travel and shit. most people dev simply because they can't afford to do anything better
>>
>>127329749
And where did I get wrecked?
Any encounter could be beaten by spamming max level spells on something like CT multiple of 5

>>127329868
That's almost a good point, but once you reach a point where you can't beat random encounters, then you can breeze the story missions, unlock the new gear and keep grinding. It doesn't stop grinding at all
>>
>>127329730
I dream of one day a speedrunner will want to play a game I make and beat it as fast as they can.
>>
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>>127329884
>most people dev simply because they can't afford to do anything better
That's a pretty depressing attitude to have
>>
>>127329868
if you aren't benefiting from the battles it isn't grinding
>>
>>127330010
Those people only think they would, but 90% them wouldn't, they simply haven't soulsearched enough to admit it to themselves.
>>
>>127329703
That guy made an absurd amount of progress way too fast, that's never a good sign.
>>
Goals for this year aggydaggy?

I want to make enough money to hire a competent artist that won't leave me in the middle of my project because I paid him enough money for him to transition from male to female
>>
>>127330016

if you're losing the battles because the enemies are using chapter 4 equipment when you're in chapter 2 of the story, because you spent all of chapter 1 doing retarded shit with Dark Knight or Calculator, yes, that's grinding

it's just that the game penalized you, eventually, for grinding

The Last Remnant does this too if you grind out your battle rating level.
>>
gamepad support fuck yea
>>
>>127330139
Gather up the balls to talk to an artfag I haven't talked to in 4 years and get him on board
>>
>>127330139
I want to learn 3D modeling so I can make my dream game.
>>
>>127330104
I'm sure you know them better than they know themselves.
>>
>>127330143
that's like saying you went to subway and ordered a tuna sub on italian bread and he gave you a BLT on wheat
>>
>>127330139
I want to finish my language so I can use it
>>
>>127330139
post something in here
it's never finished enough
>>
>>127329884
>>127330104
Nah

I dev in my free time because I like devving.

If I had money I'd just dev more, nothing would change.
>>
>>127330143
So what's the solution for player who grinded anyway. Without forcing him to restart the whole game.
>>
>>127330104
You shouldn't live your life with that much negativity. It's not healthy.
>>
>>127330208
It's actually absurd how many devs don't bother with it.

It's free negative reviews on steam.
>>
>>127330139
>not working with rates
wew lad
>>
>>127330343
Wait, including it guarantees negative reviews?
>>
>>127330347
>not working with rates
What is this?

I was paying xir/xer per sprite and then he abandoned me and now I'm left with clashing artstyles
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