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XCOM General - /xcg/
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You are currently reading a thread in /vg/ - Video Game Generals

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Somewhere, somehow an Interceptor bay is waiting to happen Edition

Previous Campaign: >>127045849

XCOM GENERAL (full information, all links):
>http://pastebin.com/Rd2nfr3n

Retaliation Trailer:
https://www.youtube.com/watch?v=ryOfZv0JjIg
Don't forget to check firaxisgames latest vod at Twitch.

Beagle's First Two Missions Gameplay:
https://www.youtube.com/watch?v=I9vG-N0ILB0
https://www.youtube.com/watch?v=JT_0gsOmsQE
https://www.youtube.com/watch?v=5X1Tfx_TM38

60 Minute Gameplay Video:
https://www.youtube.com/watch?v=PwHPhQXavPA
https://www.youtube.com/watch?v=vblW65PQ9vY
Misc Videos:
https://youtu.be/HVw-QOU06WU
https://www.youtube.com/watch?v=7-cSh3aPDPw
https://www.youtube.com/watch?v=3tqHWR_J7VU
Other Articles:
>https://xcom.com/news/en-the-aesthetic-of-domination-the-look-of-advent-and-the-archon-in-xcom-2
>http://www.pcgamesn.com/xcom-2/xcom-2-declassified-firaxis-on-the-risky-shot-theyre-taking-with-a-new-strategy-layer
>https://xcom.com/news/en-dont-get-in-the-andromedons-way-in-xcom-2
>https://xcom.com/news/en-the-environments-of-xcom-2-wilderness

Long War download link:
>http://www.nexusmods.com/xcom/mods/88/
Wiki:
>http://ufopaedia.org/index.php?title=Long_War
/xcg/'s Long War FAQ (new players read this shit):
>http://pastebin.com/YmaXBKpN

New Modlist:
>http://pastebin.com/4Hdthmpi
Dreadnought MEC Trooper voicepack:
>http://www.reddit.com/r/Xcom/comments/31wn6m/
Extra perks to add for Training Roulette:
>http://pastebin.com/cUjBbaFM
hugely detailed spreadsheet:
>https://docs.google.com/spreadsheets/d/13CvoSAyapnC2p9a_r9SV5cTA2r3G9UqtsAazTg2_be4/edit#gid=970853268
Namelist generator:
>http://daiz.io/xcom-namegen/
MGS-themed codename list:
>https://www.dropbox.com/s/plfug9tz86zp56s/DefaultNameList%20(code%20names%20b15).ini?dl=0
Alternate in-game text .inis (AYY LMAO):
>b15f : https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z
/xcg/ Operation Name Generator 0.1 (doesn't take effect until you get a new mission):
>http://pastebin.com/i9KbDkF2
>>
reptilian boobies
>>
>>127181694
Air game is ded. Let it go.
>>
>>127181694
>Linking to ruddit
Mate I think you need to
B R E A K L O S
R
E
A
K
L
O
S
>>
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xth for mimic beacons
>>
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>>127181920
get out
>>
>>127182089
No >:^(
>>
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how do people always get the special council missions so late?
I have never once had Newfoundland or VD missions when I had lasers
>>
>>127180731
>>
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>>127181930

I-It is there! Somewhere around the place! I Know it!
>>
>>127182760
DED!
>>
>>127182660
it works after you taken standard, disabling, double tap or light em up shots and missed until you hit your next shot. you can move, reload etc.

it's weird when it comes to RF

RF miss + hit = wont activate
RF miss + miss = activates
RF hit + miss = sometimes activates sometimes not (i have no idea why)
>>
nth for eggsalt
>>
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>first Cyberdisc along with a Seeker and two Drones in current campaign is literally 2 tiles next to my drop zone with barely any cover around
>scramble a hasty defense
>finish the Cyberdisc with wounds all around
>XCOM Enemy Within has stopped working
>>
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>>127182760
Wasn't it confirmed for dead in an interview?
>>
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Nth for fuck spiders.
>>
>>127183350
I just got Advanced Aerospace Concepts and now I'm left wondering what I should get first. You guys got any suggestions? I'm doing pretty well in my air game but I got it now just so I can keep up the pace with the ayys since my air game caused me to lose my previous campaign.
>>
>>127183630
do you have lasers?
do you have 4 interceptors atleast on every continent that has a satellite?
if you do have lasers, are you using defensive stance with the tracking small item?
if you don't have lasers, are you using aggressive stance?

if the answer is no to any of these, you fuckd up
>>
What kind of loadouts do you guys go for when having captures in mind for missions?
>>
>>127184045
Ghost grenades
>>
>>127183630
#1 priority:
Advanced Beam Lasers [Research]
UFO Countermeasures [Foundry] (unlocked after Seeker Autopsy)

#2 good to have
UFO Scanners [Foundry]
Armored Fighters [Foundry]
Imporved Avionics [Foundry]

#3 buy when you need it
Super Skyranger [Foundry]

#4 buy when you have too many resources, otherwise useless
Penetrator Weapons [Foundry]
Wingtip Sparrowhawks [Foundry]
>>
>>127184045
I always have an assault for close range damage and then a high mobility scout with an arc thrower for when the assault is done weakening the ayy.
>>
>>127183981
What tracking small item?
>>
>>127184045
flashbang/chem + arc thrower, depending on what i want to capture.
smg engineer w/ repair

psi panic is the best and makes captures a cakewalk
>>
>>127184045
I just slap an arc thrower and an smg on the repair engineer. Having my strike rifle sniper with disabling shot or a gunner or an officer for command helps, but those are usually always there in a standard squad anyway..
>>
>>127184353
http://ufopaedia.org/index.php?title=Air_Combat_%28Long_War%29#Modules

Aircraft Boosters from foundry, and then make them in engineering.
>>
>>127183981
>do you have lasers?
Yes.
>>127184310
>UFO Countermeasures
>Increases interceptor dodge chance by +15%.
Fug, if I knew that earlier then I would have gotten it. I'll make that my next priority after Super skyranger. Base assaults soon my fellow commanders.
>>
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>>127184925
green = get it ASAP
yellow = worth it
red = not worth

rest is up to you
>>
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r8 my gunner
>>
>>127185240
>supercapacitors are 800 funbucks
Fukken Christ are you expected to get it during summer.
>>
>>127185454
you need to research adv pulse for it.
you're expected to get it about the time you get firestorms.
>>
>>127185240
>super capacitors $800
Holy mary mother of christ.
>>
>>127185663
>>127185454
i did a test with supercapacitor laser cannon vs plasma cannon.

the supercapacitor laser cannon downed any ufo aside from battleships/assaultcarriers faster whenever the plasma cannon missed once(twice for large ufos)

when the plasma cannon hit 100%, it was faster.
>>
>>127185414
Jolly good.
Makes me green with envy.
>>
>>127185663
the alloys would be more of a pain desu
150 is a lot especially if your airgame is unstable and you also want ground weapons
>>
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>>127185240
stance guide.

if you have a cmdr rank interceptor pilot,you can go bal->def and agg->bal

if your pilot has no rank/1-2 kills you should go def->bal and bal->agg
>>
is there any way to stop ufos from exploding from any hit they take?
fucking plasma cannons wrecking every single one i shoot, and the only battleship i could bring down, got exploded by a fusion lance
even emp cannons are destroying them completely
>>
>>127186432
have an avalanche inteceptor and deal the final blow with that.

the chance for crashland/destroy is the amount of damage you overkill the UFO.

if it has 5/100 hp and you hit it for 60 dmg it will most likely evaporate.
(numbers are just representation)
>>
>>127185414
He's a big guy.
>>
>>127186745
i mean on the ini
im on really late game, almost third year, and im dry on resources cause there hasnt been enough bases for me to assault and get enough resources for more firestorms
i've got almost 4k cash because of this shit

i'll try to keep some fighters with laser cannons, hope they wont get horribly mauled before they can fire the last shot
>>
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>>127181930
>Air game is ded
>>
>>127186976
There's no such thing in the ini.

With overkill damage D, the chance for the UFO to be completely destroyed is

(D/5)% for scouts and fighters
(D/6)% for raiders and destroyers
(D/7)% for harvestors and abductors
(D/8)% for transports and terror ships
(D/15)% for assault carriers and battleships

Ufos in "High" altitude usually get destroyed more often than "Low" or "NOE" ones.

A good way to get crashed ufos is to use phoenix coilguns/avalanche/stingray to deliver the final blow.
>>
>>127182537
I have a mod that guarantees van doorn in march, otherwise I always get him way too late in the campaign for him to ever reach field commander in the officer tree.
>>
>>127187794
Medium raider
HP: 1500
Armor: 5

Interceptor armed with plasma
hits 3 times for 650 damage each.
plasma penetrates all armor

650+650=1300, ufo is at 200 hp
200-650=-450
450/6=75% chance for the ufo to get destroyed.

And critting the ufo on the final blow is not even taken into consideration here.
EMP can crit for 460, plasma for 900, etc.
>>
I'll start my first playthrough of the game, shoud I play it vanilla only or are there some mods to fix/balance/spice the vanilla campaign that I should use?
I don't think I should play with the Long War mod on my first game, right?
>>
>>127188416
Play the base game with the enemy within expansion on normal. If you like it, try classic or jump straight to long war. Long war is a love/hate mod imo so you'll have to see what you think later.
>>
>>127188416
Nope no long war yet.
I'd say just play vanilla. Do you have EW or just EU?
>>
>>127188603
>>127188641
Ok thank you, I won't touch LW for now.
Yes I have the EW addon.
>>
>>127183319

What interview?

>>127187597

Not funny.
>>
>>127188935
Cool
Have fun, anon
>>
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>>127188946
>Air game is ded
>Not funny.
>>
>>127188935
Normal EW
Learn the enemies, what they do.
Learn the game mechanics.
If you're good at strategy games, start on classic. Normal isn't much of a challenge.

Long War gives the game depth.
Play normal first, and keep bumping the difficulty.

Oh and, play on honestman/bronzeman.
Ironman is a meme.

To learn the game you make mistakes, again and again. If you savescum you will fall into the trap of savescumming a shitty move until you get lucky. Restart your mission if you wipe, no shame in that.

Good luck commander.
>>
>>127189739
>To learn the game you make mistakes, again and again. If you savescum you will fall into the trap of savescumming a shitty move until you get lucky. Restart your mission if you wipe, no shame in that.

Can't stress this enough.
Savescumming is an addiction.

You start off by savescumming because a thin mint trickshotted your favourite girl soldier across the map. And then, slowly but surely, you fall into debauchery, and you'll end up savescumming every time your soldiers get hit because of your shitty tactics.

Don't savescum anon.
Don't be like me. It took a long time to break out of it.
>>
>>127189739
>>127190459
>"le dass le xcom" :^) memery

If you lose people, you are bad and have done badly and will probably continue to do badly. Instead of being a defeatist prick and rolling over when anything bad happens like a depressed invalid, restart and try again until you get it right. There is literally nothing wrong with savescumming (or just restarting a campaign entirely) when trying to learn the game, because you will actually be able to identify your mistakes instead of glossing over them figuring it's just a meat grinder like the 1994 X-Com. It's not. If you're losing people, you suck and need to correct it.
>>
>>127190596
>oh golly i just sent my top troop through 5 overwatches and got turned into a cheese grater
>lmao doesn't matter cus i have the magical "load saved game" button and i can shitplay until all 5 overwatches miss :))))))

I don't think I have to tell you what you need to git.
>>
>>127190596
I'm not going to restart a campaign/mission because I made a stupid mistake and got punished for it.
>>
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>stop being a defeatist prick
>if you lose one troop your a scrub who should restart
Fantastic reasoning as usual.
>>
>>127190749
>>oh golly i just sent my top troop through 5 overwatches and got turned into a cheese grater
exactly. you should learn from that mistake and not run that overwatch in the first place instead of just throwing your hands up and going "oh well thats le xcom, le meat grindre is happen, time to hire more rookeyz :--DDD"
>>
>>127190596
People need to learn how to tackle full missions without hiccups.

Yeah you can reload a save before that sectopod that was out of los bombed and murdered 5 of your guys, but thats just correcting multiple mistakes by a move you wouldn't take otherwise.

DO Restart missions as much as possible, until you get them perfectly done without deaths.

DO NOT Reload autosaves right before something disastrous happened, think about how you got into that situation, and prevent it next time.
>>
>>127190979
So, your games are basically like 30 troops, since you never let any of them die?

I'm all in for restarting when you get wiped or 4 of your top tier vital niggers get killed, but there's no sense of loss in the game if you restart every time one of your good troops gets killed.
>>
Late May landed Raider on Normal has
>2 Cyberdics
>1 Muton
>2 Floaters
>2 Outsiders
>3 Drones
>3 Seekers
>1 Thin Man

Aliens also did 2 terror missions in a week just before. They should be pretty resource starved now, right?
>>
>>127191284
They get free handouts every month regardless so don't get too comfy.
>>
>>127191190
not him but the real challenge is impossible or brutal ironman.

You practice by playing non-ironman, and practice until you get the perfect set of moves in your head for every situation.

Employ this practice in an ironman game and beat it.

It's a great feeling to beat it on ironman.
>>
>>127191284
aliens don't spend resources on aliens or their pods

the only thing that drops alien resources is air and ground interdiction of UFO contacts, and the construction of alien bases in conquered countries.
>>
>>127191190
I usually end the game with about 18, including SHIVs, usually a couple of base ones too

in my current Impossible game, I have about 24 and only because I'm trying to train up lots of dudes so I can keep an endgame save file for doing ridiculous bullshit gimmick teams/builds

>>127191434
this game is only hard until you get LPRs, which is doable before mutons even show up
>>
>>127191528
I'd like to see you get plasma carbines by May.
>>
>>127191528
>long war
>lprs before mutons
>>
>>127191693
>long war
>implying anyone was talking about long war
this started with a nigga who is playing vanilla for the first time asking for protips, fuck off with your Megnificenc :^) bullshit faggot
>>
What happens if you fail the DLC mission with the transponders on the train? LW, by the way.
>>
>>127191658
do xenobio first

capture a thin mint on whatever council mission shows up first

research its gun (it's around 24 days depending on your scientist count at that stage of the game)

enjoy free LPRs forever as long as you arc throw dudes

even with really bad luck, you're looking at plasma by mid-may instead of early may, and mutons only show up around then

even if you're slow, all it means is you cap a muton instead, get the plasma weapons credit, and then have LPRs by the end of may instead of in the first week of it. oh no. wah wah wah
>>
>>127192545
You don't get gang plank 2 days later. Confounding light is easy if you focus on the transmitters and push forward fast and with minimal contact. You only need to teach the end
>>
>>127192614
You in eu or ew? Because they jumped the research times a lot in ew
>>
>>127192003
>quote a guy talking about brutal difficulty
>not long war
>>
>>127193091
>quote a guy talking about brutal difficulty
point it out fag

get stabbed in real life please also
>>
>>127193174
>>127191528
>>127191434
:^)
>>
>>127193174
You just got memed on son
>>
>battleship appears
>literally nothing I can do to stop it early game
>shoots down my satellite
>reload save
>battleship doesn't shoot down my satellite
Why exactly is savescumming bad, /xcg/?
>>
>>127193174
>fucktard quotes someone talking about long war
>lmao LPRs before mutons
>gets called out
>who were talking about lw?
>gets btfo
what a shitter
>>
>>127192717
holy fuck, finished with one turn left
FUCK thinmints
>>
>>127193248
>bringing up brutal for L I T E R A L L Y no reason

>>127188935
>Ok thank you, I won't touch LW for now.

:---DDD
>>
>>127193461
Battleships don't spawn early game even in long war. They're only deployed when ayys are planning base assaults and shoot down sats, or really late game high resource bombing runs.
>>
>>127193610
lol he was adding to the discussion

calm down son, stop playing easy mode
>>
>>127193597
>FUCK thinmints
>le thinmints are le hard meme
What A Meme! I give this Five Meme Points out of a Possible Five Meme Points! Ha Ha Ha
>>
>>127193610
>argues like a girl
>can't go out silently accepting that he? got BTFO
Please link me your tumblr, and show pics. Even if you're trans.
>>
>>127193912
They're not hard, just annoying. Acid is probably the most annoying fucking ability ever when you need mobility.
>>
>>127193610
>le epic memer
>le L I T E R A L L Y
>le :-D
>>
>>127194016
Have you considered trying not to get hit in the first place? It's not hard.
>>
>>127193916
>a-anyone who calls me out for failing to follow a conversation must be an SJW
shouldn't you be complaining about Zoe Quinn somewhere or something, buddy

possibly going back to /v/ to do it even
>>
>>127194080
You can't fucking dodge acid you stupid shit
>>
>>127194080
>le sweeping statement without any actual advice meme

this is my favourite meme
>>
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Good god anons do you ever tire of gobbling up bait?
>>
>>127194190
>go back to /v/
>says the guy who posts there 24/7
>>
>>127194347
I don't care if it's bait, I won't stand for it.
>>
>>127194190
Whats an sjw?
>>
>>127194216
You can't get spit at if they can't see you, chum. Maybe you should learn how to play the game before complaining about it.
>>
>>127194516
Confounding light is on a long narrow train map and is a race against time to prevent the battleship from reaching firing position. Breaking line of sight with eight men is a chore in itself, even more so when there is very little full cover.
>>
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Not a bad start.
>>
>>127194670
It's not hard to break LOS. There's plenty of cover on all the EW and DLC maps. You're just being intentionally obtuse because you know you're bad at tactics games and want the game to hand you wins on a silver platter like Call of Duty. That shit isn't going to happen, man. Maybe tactics games aren't for you.
>>
>>127194947
Whatever man, maybe you should pay the fucking game before spouting bullshit. I'm done with your bait.
>>
>>127194947
>maybe tactics games aren't for you
oh the bait you'll see.
>>
>>127195004
>I'm done with your bait.
Too bad you're not done being shit at relatively easy video games. You must live a sad life to be so incompetent. Did your mother and father never teach you anything basic as a child?
>>
>>127195134
Keep trying
>>
>>127195134
>>
>>127195134
Here's a you
>>
Can someone explain something to me? Maybe I'm just a shitter but oh well.

At the start of LW, when you have shit rookies that can barely give 2 steps per turn and their throwing arms are those of an aborted fetus, what the hell do I do when my team is in a firefight?

Say, we're in cover, ayys are in cover, can't really flank them without dashing and getting assraped, and grenades can't reach (and even if they did, they don't always break cover).
>>
>anericunt retard
>autistic
>shit at videogames, so posts on 4chan instead
>whenever someone calls him out, he recites/copypastes things people said to him when he argued with someone
>uses memes in almost every post
>starts shitposting about a subject tht the majority of the players have a good agreement on
>entertains himself by replying to said posts by himself or the occasional person who likes stating their opinion too.
>has no friends to play with
>browses /r9k/
>has family problems
>has mental problems

Guys listen, can we just say
>It's okay, everything will be fine.
To every single one of his posts?
I think he needs our support
>>
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>>127195913
sure why not it sounds like needs some friendly help
>>
>>127195860
Well you can try breaking line of sight.
You can also try getting high ground
You can also yolo rush with flashbangs.
Leaving a guy outside of cover against a flashbanged enemy is the same as full cover vs a normal enemy.
>>
>>127195860
Ultimately the only reliable strategy to win those attrition firefights is to prevent them happening to begin with. Sometimes you can win out with strategy like blowing open walls to get new flanks or angles of attack though.
>>
>>127196205
>Well you can try breaking line of sight.
Please don't meme here.
>>
>>127195860
>>127196205
This is all fine.

Also, if your really having difficulty you could bring a gunner baby sitter, but optimally you want to complete first month abductions with only rookies. For downed ufos, I reccommend always bringing a gunner (or assault) to help deal with the outsider.

>>127196418
He's not wrong though
>>
>>127196418
It's okay everything will be fine.
>>
>>127196418
I'm not memeing.
Simulating retreat is one of the oldest and greatest tactic there is.
You should try it and see the results yourself.
>>
>>127196418
Don't worry anon, everythings gonna be fine.
>>
>>127195860
>Maybe I'm just a shitter
Sounds like it, and sounds like you just have poorly executed activations on your hands. You should have controlled your activations better.
>>
>>127194347
I wanna fug alien food.
>>
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>>127197059
Don't touch my x-waifu alien scum
>>
in the far-flung future of 2016, people still fall for poorly-constructed and obvious bait.
>>
>>127197449
Maybe they should just break LOS on the thread
>>
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>>127197449
>poorly-constructed
>constructed
This implies some effort goes into it.
>>
>>127197449
It's hard sometimes, since a lot of people actually act like that. If someone is willing to stoop to that level then by all means let them have their fun.
>>
>>127197248
So qt, I just wanna rip that bodysuit off her.
>>
>>127196205
I'm gonna try these.
Breaking LOS just consists of hiding like a bitch and waiting for them to come?

I also like the yolo flashbang rush but I'm sure one rookie will die or get gravely wounded and have their will assraped. And I wouldn't care so much if they didn't cost 25 fiddy each.

>Leaving a guy outside of cover against a flashbanged enemy is the same as full cover vs a normal enemy.
huh
cool, I didn't know that
>>
>>127197943
It's a little better actually. -50 aim vs 45 defense. The will penalty for crit wounds was reduced to -5 in exchange for a permanent extra day of fatigue door that soldier.
>>
>>127197943
Yeah flashbangs are awesome, I really recommend them.
>50% aim penalty
>lowers moblity
>Affects everything regardless or distance from center of radius
>removes over-watch

Fantastic for early game and free.
>>
>>127198209
-5 is still a will penalty, and that sucks.
I generally don't even use them anymore.
>>
>>127198209
>>127198307
-40% aim, changed in b13 or b14? idk
>>
>>127198837
Oh really? I thought it was -50 aim -40% mobility.
>>
>>127198979
I thought it was -40 aim and cuts mobility in half (-50%)
>>
>>127199018
I'm any case they're great, use them on anything you can't kill that turn.
>>
>>127199018
>>127198979
>>127198837
Currently ufopedia says:
>Disorient: Units that are Disoriented immediately cancel Overwatch and Suppression. In addition, their mobility is reduced by 40%, they receive a -50 penalty to aim, and the range of their explosives and thrown devices is severely reduced.
>>
>>127199174
link it please, also thanks
>>
>>127199257
Its in the long war equipment section, you'll have to scroll down to the support nade section:http://ufopaedia.org/index.php?title=Equipment_(Long_War)

Also I can't load the page now
>>
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>setting up by ufo door to breach
>run person parrallel to door
>it opens the door
>can see outsider but it doesn't activate
>"Maybe if I don't move it won't activate"
>Set everyone on overwatch
>it immediately makes a dash for the power source
>two rookies hit it but don't kill it
>poor rookie standing out in open
>it takes a shot and misses
>kill it next turn

Don't do this to me Long War, I enjoy not having periodic heart attacks. I think Red Fog saved me
>>
>>127188946
http://www.usgamer.net/articles/interview-the-death-of-interceptors-iron-man-mode-and-xcom-2s-next-step
>>
>>127200397
>clearing first landed large of the campaign
>chasing last enemy thats a disk
>it flies out the top
>assume its going to flank people on the outside of the ufo
>stack up to OW spam it
>it comes back through the hole
>lands right next to VD
>four tile flanked shot
>it misses
>VD cleans it up
closest I came to a heart attack
>>
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>>127197671
>since a lot of people actually act like that.
>>
>>127181920
>tfw want lizard mammaries and XCOM strategy talk to live in harmony
>>
>>127200697
That was an interesting interview, hadn't read it yet.
>>
>>127201306
Hey, break that line of sight, soldier. Her eyes are up here.
>>
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>medium ufo crash mission
>all rooks except one gunner
>gorillionth time restarting because I have a fetish for activating 4 pods with my last move
>actually be doing somewhat okay
>ayy turn
>ayy jumps a log
>game crashes
>>
>>127201404
10/10
>>
>>127201438
one time, XCOM crashed my computer so hard that it actually took longer to boot than usual when I restarted it.

XCOM is shit
>>
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Earth is property of [s4s]
>>
>>127202392
Where are your tits, judge snek
>>
>>127202392
no keksandra, go away.
/xcg/ memes are sacred.
>>
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Every thread until
>>
>>127203667

They guy restarted the mission after that happend, would be nice if the had tried it until the bitter end.
>>
>>127203667
I wonder how soon we'll see shit posters saying they destroyed a building just to have an ayy float in air and not fall
>>
>>127204927
They'll blow up the floor under an Archon
>>
>>127194856
Noice
>>
>>127203667
Source?
>>
Oh god it's started

>uninstall long war because I didn't like the gameplay
>immediately miss being able to choose what class everyone becomes

This is worse than if I just never played it
>>
Guys, I have a crush on Doctor Vahlen, what do I do?
>>
>>127205630
Go read the fabric about vahlen sucking off a berserker.
>>
>>127205609

commander's choice is a vanilla mod as well
>>
>>127205630
Me too, she is mine!

Back off, or I will have to break your nOSe.
>>
>>127205554

https://www.youtube.com/watch?v=Oyfyn5NRG0E

At 13:12
>>
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>>127205821
*dashes at you*

*dashes from right to left so fast that it looks like i'm teleporting*

*grips katana while running*

*turns into a blur and dissapears*

*appears behind you in mid air doing a bunch of flips and stuff*

sorry dude...

she's mine....

*slices you clean in half so that you're dead*

*does a bunch of hand signs*

*slams hand on your body casting a spell that makes sure it wasn't a hologram*

*it wasn't*

Now does anyone else want to come between me and the love of my life, Doctor Vahlen? Didn't think so...
>>
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>>127206026
woah man hold on
you're HARDCORE

its ok you can have her
>>
>>127206096
*unkills you*

Thanks dude, I didn't want to hurt you, I just wanted her and I won't let anyone get in my way.
>>
>>127205751
cheers
>>
>>127205630
write fic about it
>>
>>127206026
>*it wasn't*
kek
>>
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>>127206026
>sanic roll playing
eggsellant

>>127205931
Thank you much.
>>
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Okay /xcg/, what should I name this scout?
>>
>>127206598
what her name is
you wouldn't adopt a child and change their name, would you?
>>
>>127206598
>changing her name
I'm going to have to charge you with attempted murder and put you away before it becomes 1st degree murder.
>>
>>127206598
I rename all my troops when they reach corporal.
>>
plz halp
modding my LW .ini and trying to find the line for how many weapon fragments are dropped. WHAT IS IT?!
>>
>>127206938

FragmentBalance
>>
>>127206986
Okay, part two; what would be a good value to adjust for using both quick and dirty and dynamic war? I think I read that q&d was a 40% lower ayy count.
>>
>>127206840
I always rename my troops to MuvLuv characters.

I even CUSTOMIZE them.
>>
>>127207763
>MuvLuv
Ew
>>
>>
>>127207229
>>127206986
>>127206938
Would I also need to adjust the exp gains if using both so that I don't run into issues? Basically, I want to get my game to play as close to vanilla as possible but with the neat shit that LW adds.
>>
>>127190596
>Beagle loses people even with Beagleluck
>Beagle is therefore bad at the game
No matter how good you are at the game you can still get fucked and lose people for no reason other than bad luck. Bad luck probably won't make you lose the game unless it's some real strategy level RNG bullshit which is rare but it will make you lose some people.

To say otherwise is just insane and delusional. Bad rolls don't make you lose the game, it makes you lose soldiers which while extremely important won't end your game. It takes a series of failures to actually fail the game which I remind you is "Beat the aliens and save the Earth" and not "Keep Colonel Rickshaw alive".

Losing soldiers is an extremely common thing in XCOM and yes there will be times when there is not a goddamned thing you can do about it despite doing everything right. That doesn't mean that every soldier you lost was out of your hands however.

XCOM is not like other games where you can just go "You lost a soldier? HAHA WHAT A SHITTER GIT GUD DUDE" and it be even the slightest bit accurate. The quality of an XCOM player has to be judged through several playthroughs and watching their tactics. Simple stats don't really carry much weight because of the random nature of the game. Averages are really the only way to judge not specific instances and most people don't keep track of that shit and just come here to bitch when a roll doesn't go their way. Which doesn't make them a bad player.

Though they probably are.
>>
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>>127207763
That's it, I'm placing you under arrest.
>>
>>127208778

I agree, losing soldiers to RNG happen, but if you play good you should win often anyway.
>>
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>>127209030
I'm pretty sure that's exactly what he said.
>>
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what am I supposed to do with soldiers like this

I can only make a good recon scout out of the 15 mobility one
>>
>>127209330
engineers, concealment scouts, bullet wizards, medics.
>>
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>>127209030
>>127209294
And I'm an idiot because you were just agreeing with him. I should go to bet.
>>
>>127209330

fire them and hire new people
>>
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>>127207763
going to do the same, though i'll use a Muv Luv TDA theme for XCOM 2 since the settings fit fairly well
>>
>>127209330
pretty much every soldier that gets extra defense is permanently crippled for the heavy minuses to other stats

positive defense can even be a disadvantage since it denies the possibility to run a tank build on the soldier
>>
>>127209554

Yeah, i would write something nice, because he exterted himself to write this good statement.
>>
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One of these guys is not like the other.
>>
>>127210694
gauss gauss gauss gauss gauss laser ballistic

looks fine for me
>>
I forgot how many council missions there are in EW if you have DLC

Fucking Van Dorne, two alien ships and progeny in two in game days
>>
>>127209330
assaults with rapid fire for the low mob ones
medics for the highwill ones
gunners, engineers
>>
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GOD DAMMIT VAHLEN I KNOW ABOUT THE MELD SHUT THE FUCK UP
>>
>>127217062
>turn off beginner VO
>>
Holy fuck the boardgame is a crazed mess

I love it
>>
>>127217062
>soldier misses on ogrewatch and the plasma bolt goes flying into the fog
>Vahlen starts bitching because it hit a meld canister on the other side of the map
>>
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>>127217568
but that L I T E R A L L Y doesn't work

that's le xcum
>>
Are MECs gonna be in xcom 2?

I've not read any press about it. Asking because I kinda want SHIVs to be useful
>>
>>127224005
There are combat exoskeletons but no mec augmentation confirmed yet.
>>
>>127224005

ADVENT has mechs, but XCOM does not have MECs.
>>
>>127224005
advent-yes

xcom- only exosuits
>>
>Bomb mission on murder street
Help
>>
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w-what's inside
>>
>shot down a billion ufos
>denied a crap ton of harvesting missions
>5 meld per canister
>LOL HERE BASE DEFENSE
w o w
>>
>>127225968

was it in march of 2017? that's when a base defense is hard-coded to occur if you haven't had one yet
>>
In EW is it worth giving one Sniper the pistol perks for EXALT stuff?
>>
>>127226076
this is the third one in this campaign, and im almost in 2018

>2 crit infantries, archer, goliath and VAN DOORN gunner
i'd like a medic, but holy shit this is good
>>
>>127227083
Why is your war dragging on so long? On impossible? Mine end late summer 2017 usually.
>>
>>127226485
I like using assaults as covert operatives since they can run n gun and still activate transmitters.
>>
>>127227246
i like the late game, its fun having a lot of different tools and perks, as well as several different leveled troops to experiment with

but this one specifically is dragging on because i've lost 2 countries (3 if you count france, but that was my mistake) and UFOs are not crashing down, they're just evaporating, so my firestorm production is really delayed.
>>
>>127227430
That sucks, emp cannons burning you on crash sites huh?
>>
>>127227364
That makes sense, I'll just make the sniper good then
>>
>>127227491
yep, they're just fusion lances in disguise

>disc got a 26% on one of the critfantries and killed it instantly
my bad for using seraphs instead of archangel, i guess
gonna be my new priority, i guess
>>
What's the actual point of the ranger perk in long war?
>>
>>127225963
SOYLENT GREEN!!!
>>
>>127228430
A nerf to gunslinger from earlier betas.
>>
>>127228430

adds 1 damage for all soldier/MEC primary and secondary weapons, while also eliminating pistol range penalties.

Ranger is useful.
>>
>>127228430
I have an assault with vital point targeting and ranger, she does crazy damage, 10 with scatter laser last time I checked. I only need to give her hit and run or something and she'll be a damage god
>>
>>127229720

how did you get VPT before HnR? Training Roulette?
>>
>>127228430
Used to be that sniper/shotgun classes got a pistol perk and there was a separate straight +1 damage perk, but neither was very useful so they merged them. Now your assaults and infantry can pack an assault rifle in their pocket and get +1 damage on their main weapon for the cost of just one perk.
>>
>>127227246
just checked, its december 2017
ultra late game is fun

also, after my critfantry died, a medic showed up and saved a blueshirt from bleeding out.
it was messy, but we made it
>>
Is the long war option for less missions balanced now? I remember it coming with a huge warning that it was basically broken. Vanilla long war always burns me out around June when you start getting 3 missions a week.
>>
>>127230000
Yeah, training roulette, should have specified. Also, nice quads commander
>>
So is there any way to lower panic in a country i've already got a satellite over?
>>
>>127230098
>Vanilla long war always burns me out around June when you start getting 3 missions a week.
damn, you're barely getting any missions at all then
>>
>>127230938
I don't see the point in having a game that drags on for dozens of missions in between any advancement of tech. If I want more missions I'll just play another game.
>>
Vital point targeting or platform stability for snipers?

Seems they already have a pretty based aim.
>>
>>127232790
VPT
>>
>>127232931
Is the 2 damage that big a deal?
>>
>>127233208
It's the difference between gauss and plasma..
>>
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>xcom2 will be unlimited replayable
>when you get to know the maps you can always add more parcels into the mapmaking sequence through modding
>tfw firaxis will get me hooked on a kind of crack i can't ever get clean of
>>
>>127225963
Might be a genetically modified crocodile despite the name. I would be interested to see modified Earth species being used as enemies.
>>
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>>127234564
>there will be 20 billion different difficulty mods
I'm actually kind of concerned that the plethora of different mods will lead to the fracturing of the playerbase if more than 1 or 2 are any good. That was my biggest worry about multiplayer modding too, since multiplayer's viability is crucially tied to a united playerbase.
>>
>>127234564
If the modding scene ends up being popular, you can count on shit loads of mods of all kinds.

Mods for new weapons, new armor, new customization options, new aliens, new classes, ect.

All with actual models and textures, plus remodels and retextures a plenty for the base assets.

Maybe even custom special missions and complete overhauls and stuff.
>>
>>127225963
van doorn
>>
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>>127235051
It's going to be extremely easy, every single asset is included and the whole source code and all, even a total noob can make his dream game out of it.

It's going to be gold.
>>
So are there optimal ranks to get certain classes to before making them mech troopers for maximum stats?
>>
>>127231287
>Wahh why is the game making me play it
>>
>>127210694
They're all dressed like fags, though.
>>
>>127237375
There's a difference between playing a game and grinding endlessly.
>>
>>127237612
Then don't play it, you whiny little bitch.
>>
>>127237790
I asked if the shorter version of Long War worked, not for your irrelevant bullshit.
>>
>>127237612
>Why can't I just scan for 5 months straight and research everything? Why do I have to play the game?
>>
>>127237902
I don't care, I'm not reading all of your whining.
>>
>>127238157
Well suck it up bitch, because I'm posting it.
>>
>>127238219
Good for you.
>>
>>127238415
>>127238219

i bet you're both autistic snake posters
>>
>>127238516
I'm a neurotypical snek poster.
>>
why did they change the tactics system from original xcom? there was nothing wrong with it

this ridiculous cover system and 2moves is silly. giving guys leftover action points for reaction fire was much superior and didnt encourage this break LOS nonsense as much

original xcom did nothing wrong. so much effort went into this game and this one little design decision has almost ruined it
>>
>>127238693
you go into the degenerate box all the same
>>
>>127218701
What do you mean?
>>
>>127224005
6th class dlc
>>
>>127238878
Please no, not the box.
>>
>>127237589
I want the ayys to fear the neon bright X-COM
>>
How often should i be doing exalt scans?
>>
>>127239529
9-10 days after mission
>>
Commander! You may want to exercise restraint while reading this on my voice.
Thread replies: 255
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