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/rpgmg/ - RPG Maker General 115
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RPG Maker MV is out.

Trial Download: http://www.rpgmakerweb.com/download/free-trials/trial-rpg-maker-mv
Trial Mirror: https://mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs
RPGMMV Crack: http://s000.tinyupload.com/index.php?file_id=94706179999319730759

[MV] Base Resources:
https://www.mediafire.com/?ndx431biclng833
[MV] Cover Art DLC:
https://mega.nz/#!NhlnyZhS!VOOR6OvkVZYG6el9dzU8mELBBblqc8iSdthZNNMZK94
https://www.mediafire.com/?ndx431biclng833
[MV] Essentials DLC:
https://mega.nz/#!h1snEB7C!u89Cv_duppE6QBUC1N1ZKWxnccUfPK-1Fu8TAySj6ic
https://www.mediafire.com/?ndx431biclng833
[MV] Pre-order Plugins:
http://www.mediafire.com/download/afcef53z4d2retv/RPGmakerWeb_plugins.zip
[VX/Ace] Humble Bundle DLC:
https://mega.co.nz/#F!eJQEWLiC!Y66_MZgvuwB2ZUn2m6GzSQ

/rpgmg/ Wikia
http://rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
Getting started
https://docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/
Art Resources
http://pastebin.com/FgVGxTqW
Updated DLC Pastebin:
http://pastebin.com/D1Nr8Zwd

[MV] Plugin Releases
http://mvplugins.com/
[VX/Ace] Master Script List
http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List

Collection of old RPGM games
https://drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

/rpgmg/ Chain/Collaboration Game!
Status: Part 12 is in development.

Done with their part:
- RPG Maker Maker !!nHmJbtdk7T2
- Cortop !QqL8nX9URE
- Duwang !yP15zzo8dA
- MEands !!sbyw5zs4GtT
- Alexander Guy !swIUti/LTA
- salt !AOUYhrDYgU
- Double Anon !WAnon.pOpQ
- Crunch !I1tYcLS8Ts
- Comp !MEJ8qE/3h
- Silent Maid
- Joakim Morgen !!4elh6dhvavq
- W.T.Dinner !LTqeha3bQk

Currently working:
- Firgof !aFqhsxkECQ

Queue:
-Silent Maid again

MIA:
- !YakshaO2qs
- Anonymous PhD !!QqXzW/bDL5y

Version 12: http://www.mediafire.com/download/4fgjv2fucr51c3r/rpgmgcollab_v12.exe
>>
You're actually working on your game and not being a lazy dev, right?
>>
>>126941361
Usually I'm either working or making sure to bump the thread so it doesn't die off.
If that answers your question.
>>
>>126941361
Yep.. I have some progress if you want to see
>>
>>126941593
That's good to hear. What's your game about?

>>126941726
Nice. Please share.
>>
>>126942003
Ah, yknow, coming to terms with death while also turning in to Aang from ATLA.
>>
>>126941361
I'm in fact, streaming my working on it at twitch dot tv slash CombatJazz0

so I guess, yeah, I am working on it. It's a practice before I start the REAL game though.
>>
>>126941361

Trying to draw character portraits but realized I have no idea what I want the MC to look like.
>>
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Hey everyone (and you >>126941361
), this is the shitty game I managed to put together in a couple months.
It's still under development but I'd like you to take a look.
I even made a blog to talk about it, I'm that melomaniac: towerkc.blogspot''dot''it
>>
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>>126942003
>>
>>126943790
You should finish coding your game and then finish the presentation of it, in my opinion.
>>
>>126944669
Is it a sidescroller that you're working on there? Looks pretty spooky.
>>
Forgot to bump?
>>
I'm assuming somebody already made Tales Skit system for VX/A, right?
>>
>>126941361
Yeah... trying to at least. Animation is tiring.
>>
>>126950307
Are you trying to script animations or are you just drawing animations?
I've been having a bit of trouble scripting them.
>>
thinking about start learning pixel art to make some tiles. what do you guys recommend?
>>
>>126950307
Animating sprites is the hardest thing you could possibly do. But keep at it, it won't get easier but you'll get faster... I think.
>>
>>126951096
Both. Though I already finished the scripting thankfully.

>>126951342
Forest stuff, grass and rocks are a good way to start.

>>126951376
Sprites it's easy now so you're right about that, the problem is animating battlers...
>>
>>126946747
Nah not a sidescroller.. Just a very horizontal street.
>>
>>126951562
>Though I already finished the scripting thankfully.
Nice. Are you animating map events or just onscreen stuff, like in the battlescene?
I'd really love to get a bit of help on how to properly animate map events, like characters and stuff.
>>
How difficult is it to add online components to a game in MV? Not like full on multiplayer or anything, but something to add a sense of other people playing alongside you, kind of like a Souls game or One Way Heroics.
>>
>>126952172
I'm trying to animate as much as possible but my focus is on battles yeah.

What kind of animation do you want for your maps? Characters blinking, dancing or looking like they're in a conversation while you walk around?
>>
>>126952484
>I'm trying to animate as much as possible but my focus is on battles yeah.
Oh, I see. Yeah, I also recently got that working, but I also quickly found out that it doesn't work for me all the way I'd want it to. So I have to use event animations.
>What kind of animation do you want for your maps?
Usage of weapons, usage of skills and alike. Like, when I punch I want the character to change their stance stretch out the arm. Whe using a skill, for instance like a heal skill, I want there to shine some light above or on top of the character and then for it to disappear.
As far as I know I have to use the change graphic method, that's in Game_CharacterBase, but I'm not sure how to properly do it, so that it reads the sprite sheet the way I want for it to.
>>
>>126953210
Are you using MV?
>>
>>126953824
VX Ace, but I mostly just need some guiding points as to where to look, so MV code could still be helpful.
>>
>>126941361
I said to myself that I'd finish my game before 2016, so I'm not slacking off anymore.
Well, I'm slacking off RIGHT NOW because I'm trying to make a puzzle and I'm out of ideas but I haven't closed the program yet.
>>
>>126953965
You can easily play the heal animation with animation events. You can even animate it in the balloon icon sheet. Extend the number of animations for the balloon sheet, make the healing or any other spell animations you want there and when you call that balloon common event when healing it will play on top of the character like you wanted.

The punching and weapon use can be done with a common event for the player: Change actor graphic -> set move route (use the chest event template). The sprite sheet is done the same way you organize the chest sprite sheet but with the punch animation or weapon use animation instead.

At least that's how I would do it.
>>
>>126957009
Wouldn't that constrain these animations to specific events/places on the map though?
>>
Would anyone be willing to edit Galv's animated battler script so that it only uses 3 poses (one for being hurt, one for death, and one for everything else)? I'm too autistic to figure this shit out.
>>
>>126957876
That's why you use common events so they can be called anytime.
>>
>>126958564
Technically, I guess I need the same thing, but I need to access it from the scripts, because then I wouldn't have to manually copy it from map to map and could more easily edit it all for it to more easily work with what scripts I already have. I'll look into that. Thanks, anon!
>>
>>126944669
thats pretty kawaii!
>>
I'm kinda torn on the right balance of easy for me and fun for the player.
What's better, a Sonic Adventure 2 kind of system where you pick good or evil from the start (far easier but less fun) or more of a Shadow the Hedgehog type thing where the choices you make gradually branch out in to a myraid (much harder for me but allows more depth to the game)?
>>
Is it possible to run RPGM on Mac with out doing too much shit?
>>
How long does it take to git gud at drawing/spriting? Is 19 too old to learn? It's so frustrating.
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>>126965112
I started this year and I'm over 20. I think I have a little over 10 months spriting, anyway pic related is what I do.

You can do it too anon.
>>
>>126965469
Give her some feel and a megatron arm cannon.
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>>126965469
Damn, I'm jealous. Could you draw before? It looks really nice.
>>
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>>126965112
I fiddled with sprites when I was 17. It's never too late to learn. Andy Warhol was doing things on Apple II's right before his death, and he was a lot older than you are now.
>>
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>>126965112
Take a quick look at how hideous Toby's sprites are. You don't need fantastic visuals to make a great game, anon.
>>
>>126941361
busy nodeving after making a, truthfully speaking, couple hours of progress.

sorry :<
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For all three of you that have been keeping track I am still making this game. Working on a demo now
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>>126965937
No, I always wanted to learn but I was too scared about sucking at it. Once I started I did sprites almost everyday.

It really doesn't matter how old you are but rather that you practice constantly, preferably everyday.

>>126965623
Oh the megatron arm cannon is in for a future upgrade of her, don't worry about that.
>>
>>126964167
get mv... its for mac
>>
>>126967191
What tutorial(s) did you find most helpful?
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>>126966991
Also, got 4 more character slots so feel free to give me suggestions.
>>
>>126965112
I'm 29 and I am learning new things every day. Don't try to use age as an excuse. A 90 year old can be the best sprite artist the world has ever seen, it's all about how much effort you want to put in.

>>126964081
Definitely the harder to make way. You said so yourself that the alternative was "less fun".
>>
>>126967331
Fucking Knuckles, man.
>>
>>126967331
Neku Sakuraba
>>
>>126967331
I see Geno. Why not Mallow?
>>
>>126967275
Shading, anti-aliasing and how to make your own palettes. You will expend most of your time with shitty palettes and fucking up the color count testing things so reading on those is important.

Until you're comfortable with it you should stick to editing existing palettes from other games and understanding how they handle shading.

http://2dwillneverdie.com/tutorial/picking-the-best-colors-for-your-sprite/

http://2dwillneverdie.com/tutorial/spriting-basics-anti-aliasing/
>>
I'm one of the guys making a game about the afterlife and I could use some advice, since I might be overthinking things.

Since my game is set in the afterlife, obviously everything there is dead, but everything can also die again in which case it perishes forever. Also every character is a skeleton just to push the emphasis on "everything is fucking dead". The thing is the player character is a human with actual flesh who later begins to rot and turn in to a skeleton himself as part of a plot point where one of the dead guys finally decides to touch him.

What I'm wondering is should I make it so that while you still have flesh you can't die during battle? I'm having a hard time wrapping my head around my own concepts. Technically if he's still a "human" then if he died he'd end up where he started, but that would also kind of ruin the plot, but if he can't die during battles then battles get kind of pointless right?

Is there any way I could make that work or should I give the character the ability to die anyway and just give an "a wizard did it" explanation for why that can happen?
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>>126965112
I'm 22. I've been learning to draw for a bit more than a year and a half.

>>126965469
>>126967191
That looks really nice.
>>
>>126968742
I think I'm just Toby Foxing too hard here and thinking too much about the ramifications of death but I'm making more questions for myself than I can answer.

When you get skeleton characters on your party and they die during battle do they die for real or should I give an explanation as to why they can't? Should I just plan to make every character expendable and have death be permanent? Should I just take a crowbar, pull up my entire concept and start over because it doesn't even make sense to the guy who wrote it?
>>
>>126968515
>Shading, anti-aliasing and those insanely anal color pallettes

Maybe I'll just trade music-making for sprites, this seems really daunting. Thanks anyhow.
>>
>>126967191
=) glad to hear it!
>>
>>126968790
>22
>drawing naked children
jail awaits.
>>
>>126968742
>>126969019
>the player character is a human with actual flesh who later begins to rot and turn in to a skeleton himself as part of a plot point where one of the dead guys finally decides to touch him.

If the PC is fighting all these battles, how did they ONLY get touched during a cutscene later in the game? Figuring that out would surely help with the rest of the plot
>>
>>126969453
Not him, but that could make an interesting gimmick. "Don't get touched once" as a game. It'd be hard as balls and anyone who loves a challenge would dig it.
>>
>>126969175
If you just want to start immediately and learn in a more hands on way, pick two Pokemon and edit their (pre gen 6) sprites in to one. That's pretty much how I learned about shit like anti-aliasing and selout and color limitations and dithering.
>>
>>126969019
Have a few characters if they're actual main characters be able to come back, Like a cool skeleton bro or demon, even if you're in the afterlife. Might as well keep some or people aren't going to care for your characters and then not much for your story if everyone's expendable there's no attachment.
Have an item like a pheonix down-- but rename it something else to allow them to come back. If you don't have one then they can't come back until you get another or pay to revive them from someone or something.
>>
>>126969709
I did that when I was young, actually. That's why it's so hard to believe I can't do it now. Maybe it's just the terms that are daunting, I did it on intuition as a child. Wordy tutorials and fancy jargon always get me in a tizzy. I'll try it from scratch. One neat rule I found was the "6-3-2-1" rule, do you use that?
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>>126969429
>Drawings
>Age
Pick one. Also, I'm not a Brit.
>>
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>>126969453
Who the fuck let me make a video game? I have no fucking idea how to answer that. Holy shit I am stuck.
>>
>>126969947
Yeah, but not those specific numbers each time. Knowing how to make a smooth curve is just fairly essential to making good pixels. To be fair to everyone who sucks at it, spriting is fucking difficult. It's like trying to paint a Mona Lisa on a 1"x1" canvas. You really have to be smart to know just where the fuck to put what color to make such little detail look like something complex.
Anyway, you reminded me of something.

>>126969175
http://makegames.tumblr.com/post/42648699708/pixel-art-tutorial
http://yarrninja.com/pixeltutorial/
See if these do anything for you.
>>
>>126970683
You can rework your concept, don't get stuck keep moving forward! Maybe just not worry so much about explaining things. Players can gather and infer a lot of information from small hints.
>>
>>126965469
>>126968790
I'm 22 too and have been wanting to learn pixel art for so long but I always give up because I think it's too hard and I don't have talent for it. Of course when you get older, it's even more hard to get motivation. The problem I have is more laziness, I actually never did a exercise or tried something.
>>
>>126952437
Not too difficult. Look up AJAX, you'll probably want to use JQuery to make it easier.
>>
>>126968515
>good palettes always have cool shadows and warm highlights
This is untrue. Be cautious of any advice that tells you there is a rule that must always be followed.
>>
>>126972089
There is no rule, there are basics for palettes that you must follow to understand how colors work and to make your start easier, everything else falls into your own experimentation to make your own style after you get some experience.
>>
Yeah now that I'm starting to write my plot out it makes no fucking sense. How do you guys do it?
>>
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>>126973587
>Writing for useful skills

I'll trade you.
>>
>>126973587
The best way to do game plots (and book plots) is using the snowflake method.
>Write a one-sentence synopsis of your game start-to-finish
>Expand that to a paragraph.
>Expand each sentence into a paragraph of its own
>Take your skeletal plot and fill in the meat

It really helps to avoid writing yourself into a corner and make sure things are fluid throughout because you're writing it all at once, rather than bit-by-bit.
>>
>>126973587
I'm actually writing out the main plot for my game right now. Technically, my game is 100% free-roam and you can completely skip the main plot, but I want at least SOMETHING that's considered a main plot so people can speed run my game if they want to.
>>
does anybody here have made a tileset?
I'm looking for some examples of grass, mountains, trees, water...
should i start making a pallete, right?
>>
>>126974635
I feel ya. Funny how people have weird little things they find important, huh?
I dedicated a large part of my game's ending to making sure there are characters people can cosplay and draw since a solid 95% of the characters are non-human.
>>
>>126973587
My movie-writing idol Syd Field advocates a system of 3" x 5" cards. You write down your major scenes on the cards, and then string them together later. You work out the big beats, and then get down to nitty-gritty details.

This method ENSURES that your plot works, because the major beats are spelled out in plain English on the cards. If your 5-20 major beats don't gel, then obviously the details won't, either. This saves you from having to re-write on the fly.
>>
>>126976437
hmm
>>
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bump
>>
Working on a character shop.
Is there a way to hide a choice in the "Show Choices" function based on a variable being a certain value?
>>
>>126981492
If it's not a pain, you could use a conditional branch that displays different shop screens depending on the value of the variable.
>>
>>126982017
That was what I was hoping to avoid doing. However I got lucky and just found out that Himeworks actually put out a plugin for hiding choices.
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>>126982350
good job
>>
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This one didn't turn out so good.
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>>126984612
Maybe just raise and/or shrink the head a little?
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>>126985014
Like this?
I was thinking more about adding fangs or something.
>>
>>126986560
Is it supposed to look a LOT like a pig? I think its the ears/nose rounded head that throws it off the most.
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>>126986797
It is a monster that gives you smoked bacon when you beat it.

So, yes.
>>
>>126984612
>>126986560
It doesn't look very menacing, to be honest, family.

I wish you luck in getting the bottom jaw and underbelly to stop blending.
>>
Firgof?
>>
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>>126988180
Maybe this? Looks a bit more adult.
>>
Is there any way to make an enemy summon more enemies in MV? Looking to do it for a boss that revolves around managing adds.
>>
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>>126989592
Ok. No. That one looks afraid. How about this?
>>
>>126989626
Isn't what Enemy Appear does?
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>>126989836
I like it
>>126990228
I was told that that just makes invisible enemies visible, which would be a pain to do in this particular boss battle but *shrug*
>>
>>126989836
much better, looks great
>>
Bumping with random battle music from my game.

https://soundcloud.com/jowey-342490524/a-time-for-pawing/s-kqlpS

What kind of music do ya'll like in your RPGs? What kind of music are you hoping to make for your game?
>>
>>126992604
Honestly, I like any music that's good. I prefer some more classical stuff mixed with rock but anything's good. I'd like it if I could one day make music like Yoko Shimomura, her stuff is honestly amazing.
>>
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I could use some feedback, which of these looks best?
First is black outline, second is colored outline, third is no outline.

>>126992604
>What kind of music do ya'll like in your RPGs?
If I can listen to the music for fun and still enjoy it and not be bored, it's good music.
I also really did whatever genre Dummy! from Undertale and pretty much all of the music from OFF is.

>What kind of music are you hoping to make for your game?
>What kind of music are you hoping to make
lemme stop you right there because i can't into music for shit. I'm either going to ask a friend, or if they're not willing, get some from that other music anon who lurks in these threads.
>>
>>126992604
>What kind of music are you hoping to make for your game?

Well, I got a digital keyboard for Christmas, so I'm going to make really simple amateur piano music for my game. It plays other instruments too, but I'm still figuring out the keyboard.
>>
>>126990558
>>126990316
Thanks.
>>
>>126993921
personally like second if it fits with everything else
>>
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>>126941361
I'm searching for SFX. Walking on a rainy floor with occasional puddles to be more precise.
Just realized my game uses 60 plugins, dayum
>>
>>126999440
http://www.freesound.org/browse/
>>
>>126993921
Probably the middle one, as others have pointed out. If you don't use a lot of outlines in your graphics than go with the one with no outlines.

>>126993961
Awesome! I'd love to hear some when you get it going.

>>126994026
YW!

>>126999440
I made all of my own sound effects using SFXR:

http://www.drpetter.se/project_sfxr.html
>>
>>126999575
I was just browsing that site. Thanks
>>127000060
>http://www.drpetter.se/project_sfxr.html
Seems interesting, will try. Thanks
>>
>>126999440
those shadows bother me desu
>>
>>126999440
Where exactly is your light source coming from?
>>
Any advice on how to give players an 'off' feeling around a certain character? He's meant to give off a very subtle serial killer-esque vibe.
>>
>>127005276
Your question is really "How do I write a serial killer character". Because if you write the character and make them behave like a serial killer would when incognito, the players will generally pick up on it.

My advice? Have them be extremely intelligent and not say much.
>>
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>>127004109
>>127004161
I know the lighs do not make sense. It's a thing of mine. For some reason I can't see the "everything is inside this room" perspective if I don't have both side borders of the room with shadows.
>>
>>127009050
I think what you need to wrap your head around is the fact that much of the RTP already has lighting decided for you.

Look at the top of your book case, notice how it looks like there is a light shining from above on the back center of the wood. That is how shadows should be used on the walls.

It is most jarring where your walls meet other walls and the shadows blend together to make a dark block.
>>
lets add eachother on kik and start a group.
candybubblegum23
>>
>>127013739
whats kik?
>>
Firgof, you alive bro?
>>
>>126992604
>what kind of music do you like in your rpgs
final fantasy rock with the organs and shit.
>what kind of music are you making for your game
mostly drone metal for out of battle, and then noise metal for battle themes.
>>
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Just released a more stable version of The Long Road for my alpha testers. If you are interested in joining the testing team please email me:

[email protected]

Happy New Year's Eve!
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>>126941361
most of the day is used for working in it, but now in the morning is my time of playing with fl studio
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>>126967191
what programm do you use?
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>>127018118
Photoshop and sometimes Graphics gale.
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>>126965112
I've been spriting for... 5/6 years at this point? Don't feel I was all that great at it until about 2 years ago, when I got my tablet and started to draw a lot.
As >>126967191 says, it's largely a question of just practicing a ton, and making sure your practicing goes in the right direction. Didn't really do the second for ages, and therefore my stuff took ages to become decent in my eyes.
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What color should I make the floor?
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>>127025240
wife says something purple/maroonish. To match but also stand out some.
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>>127025240
I kind of like that green actually.
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>>127025793
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I made a spooky ghost monster. Took over 100 hours in Paint. Is it really scary looking?
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>>127026289
Looks like a sewer with that water thing, I like it.

>>127026350
Boo/10
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>>127026507
yeah a sewer =)
>>127026350
i like!
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>>127026289
Got the piss to animate =) woot.
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Is there a plugin I can use to set the exact X and Y coordinates of enemy sideview battlers in a fight? Seperate from party battlers.
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Up you go.
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>>127034397
if you aim for the look of a sewer then it was better before
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>>127034806
not sure what I am aiming for yet. having fun with the tilesets 8)
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>>127035636
How are you doing that? Is it a plugin of some kind that I could perhaps use?
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>>127036287
Its a script for VX Ace. I forgot where i got it from though. was a japanese site.
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How the fuck can i make a door event?
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Finally! I managed to make a custom animation work for a skill and with sound effects.
And I've still got some time before New Years.
Happy New Year, everyone!
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>>127038146
when im talking about a door i mean one with a key,
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>>127040575
Key turns on a switch, switch makes the door event open.
Alternatively, conditional branch if the key is present.
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>>127040575
Using event pages. One page is when you first see the door (Door is locked). On a second event page put an "if player has item thing" for the key that opens the door. Then if the player has the key to the open they can open it.
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>>127038519
>herslef

In all honesty though that's really neat. Happy new years to you too anon
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>>127038519
THE FUCK? ITS NEW YEARS EVE?
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>>127040913
>>127040661
>Just discovered quick events.
Holy shit this makes everything easier now.
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>>127038519
Well done!
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how can i make a level system?
like, when you lvl up you get some points and then you decide in what to use them, maybe in more Hp or attack idk, how can i make this?
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>>127044808
Here's one particular way to do it with Yanfly plugins

https://www.youtube.com/watch?v=LBT05GTDKa4
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>>127045819
ty bro
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>>127041450
Damn, I never noticed it before. Fix'd it. Thanks!

>>127042348
Time sure flies, doesn't it?

>>127043724
Thanks!

>>127044808
What I did for that was make my own stats for my character, since I couldn't find the specific method that would alter stats per level, so what I did was just create my own stats, still using the original exp though, and upon leveling up, I have a public variable where you get new points per level.
I know it's not exactly the best or prettiest way to do it, but it works for me and I didn't have to use 3rd party scripts.
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>>127046750
Oh I like that. How did you do that?
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>>127047915
Well, like I said, all I had to do was basically create my own character stats and use those instead of the default ones. Then I had to make an additional variable, where points for distribution are being saved, and then I had to fiddle around with the status scene and windows to make it interactive. Honestly it was a pain to make the status scene work with buttons.
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>>127048712
thats really nice but for vxa, im using mv and looking at the plugin of>>127045819
it's far more easy and doesn't really take much time
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>>127048712
The method for level up is found on Game_Actor: level_up.

You can change the actors stats with the method add_param(param_id, value) which is on Game_BattlerBase, and Game_Actor inherits it, so you can use actor.add_param(...)
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>It's 2016 for me already
Nice!

>>127049137
Technically it's the same thing in both cases, but I guess it's more easy to use an already existing script, if you're no really willing to script and fiddle around on your own. Anyways, I'm off to go drinking, cheers!

>>127049393
Welp, I feel stupid now. I honestly couldn't find it on my own. Thanks a lot, anon!
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Please don't die.
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Any plugins to make the player sprite very small on the world map?
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How do you store variables in MV, if its even possible?

Could I call that variable when determining weapon/armor stats or calculating damage?
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Why does the MC of my game only have 4 Hp? how can i fix this? this is not what it should be
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When working on all the background parts (scripts and items and all the things that aren't 'fun') how the hell do you stay inspired? I've been doing this for days.

Worst part is I can't really do much else at the moment because of the system I'm using so this groundwork needs to be lain first but I'm so burnt out.
Maybe I"ll wait til next year.
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>>127055061
i just found out the problem, it seems my shields dont add armor, they just delete it, need to fix that soon
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>>127055758
nope i was wrong, how did this happen holy shit, i was so happy until now.
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>>127055987
>>127055758
welp didn't mean to post the last one kek, at least i found how to fix it.
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>>127055987
Check the stats on his class and make sure there are no parameters on him or his equipment that alter his maximum HP
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>>127057265
yeah i found it but thanks anyway, i was playing around while adding armours and shit, now everything is back to normal.
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>>127055310
>When working on all the background parts (scripts and items and all the things that aren't 'fun') how the hell do you stay inspired?
I would ordinarily tell you to work on another part of your game, but since you can't do that...
When I have a bit that I HAVE to do and it's draining me, I do something else for an hour then I work on it for an hour. Reward yourself. Are you playing a video game at the moment? Take a break and play it for an hour. Recorded a tv show? Watch an episode.
Otherwise, sometimes you just have to grin and bear it. Think about all the fun stuff you get to do afterwards. The feeling of satisfaction you'll get when all this groundwork is complete is the best feeling in the world. It'll be worth it.
Keep at it! I know you can do it!
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>>127059765
I should do this too, been making the game for two days and i was hyped and i also like to do this not so fun things but holy shit, now that its time for testing and fix the problems its has gotten so heavy
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>>127055310
Break it down into manageable chunks. You move the mountain by moving one rock at a time.
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>>127059765
Yeah that's what I'm trying to do at the moment. Runs of Darkest Dungeon between working on it. I can see the light at the end of the tunnel (for this particular part anyway) but I appreciate the encouragement.

>The feeling of satisfaction you'll get when all this groundwork is complete is the best feeling in the world. It'll be worth it.

I hope so.

>>127060164
I haven't even gotten to testing and fixing. I'm not looking forward to it, desu.
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>>127060257
maybe its just me cause i always expect something different from what i get while playing but today after half an hour i decided to give up for today, maybe tomorrow il continue but atm im gonna git gud at music.
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>>126965469
I've been drawing since I was 12. I'm 29 now and still only this good. People learn at different speeds - and how quickly you learn is strongly influenced by what you're choosing to learn from and how often you practice.
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>>127060591
I would fuck that robot cyclops
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>>127060591
>ve been drawing since I was 12. I'm 29 now and still only this good
FUCK YOU!, you make it sound as if it was easy, you are too good to make it sound humble.
happy new year /rpgmg/
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>>127060591
Whoops, wrong anon. Was replying to >>126965112

(Also, to that anon: I'm currently streaming if you'd like to drop by and watch me art. Maybe I can try to help you out with something)

Also, after I finish this pic I'll be back on the collab game fulltime; promise. I just am seizing the opportunity to push myself to new limits after having had a decently good week with drawing.

>>127060676
Well, she does visit people in their dreams. https://silverline.obsidianportal.com/wikis/vaharano
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So did anyone figure out what this meant? It's in WTDinner's chapter.
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>>127061095
Post link of the stream
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>>127054021
Anyone? iirc there's a script that does this for Ace. I'm trying to think of games that do this and I can't but basically when you're on the world map your character sprite is much smaller.
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>>127061379
I'm Firgof on Twitch. 4chan won't allow me to post a direct link because it considers it spam.

I'll be back on-stream in a few seconds. Have to log on and off occassionally because this tablet bugs Wintab out ever so often (which makes me lose pressure sensitivity).
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>>127061313
You're in luck! I did most of a crypto activity book at my old job.

Clump the letters:

GG TT P A O V M III NN EE

Enough vowels to be a word jumble. Let's see what we can get with what we have:

GIVE TO ME

Which leaves

G T P A II NN

PAINTING?

GIVE PAINTING TO ME?

What painting?
And what do I win?
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>>127061507
Could you just change the hero sprite before a teleport event to your world map? Have a separate sprite which is smaller than your standard, and then perhaps reduce the walking speed to give the illusion of slower travel?

I don't think a script is necessary here unless I"m not understanding.
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>>127062513
Smaller sprites forced to walk on tiles would probably look super awkward, since their steps would be huge.

>>127061507
Suikoden 1
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>>127062159
When you're in Crab Nicholson's room you can obtain a painting.

Apparently if you talk to this guy he takes the painting away and turns on a switch. I don't know what the switch does but I'm guessing dinner had a secret in his chapter that no one found out about yet.
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>>127063147
That's a fair point. I don't know if a pixel movement script would work at all, if only activated on the world map. I know the first Millenium game did it in RPGmaker. I don't recall it being that jarring but it's been a long time since I played it.
>>
Happy New Year!
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Is there a way to make basic, unarmed attacks do elemental damage? It's kind of a plot point for a certain character.
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>>127067565
You can set the actor or class to do element damage. Go to Database > Actors or Classes > Features
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>>127067331
QUICK! EVERYONE POST YOUR NEW YEARS RESOLUTIONS!

I WANT TO MAKE A GAME BETTER THAN UNDERTALE. YOU HEAR THAT TOBY? I'M COMING TO GET YA.
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>>127068646
I wont be the same useless shit i was last year, i will learn how to draw in pixel art, how to make music and make a game.
Optional: Learn 3d modeling too and finish my book.
Not so important: Get better grades!
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>>127068646
new year's resolution: don't be shit
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>>127068884
>Not so important: Get better grades!

That should be very important you card.
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>>127068646
Make better art than this shit.
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>>127068562
Oh, okay. That's what I did earlier, but it was still using the basic physical attack animation.
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>>127069330
Oh yeah. Changing the basic attack animation for specific characters is a pain
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>>127068646
get a job
buy tablet
learn 2 art
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>>127068646
Stop being shit at animation and pixel art.
Stop being a lazy fuck.
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>>127068646
Actually finish a game.
>>
Clothing is an important part of my game, and there will probably be a lot of slots for clothing.
Instead of RM's default equipment system, I thought about a system closer to (for example) Cataclysm DDA. Instead of navigating a long list full of empty slots, you just have a list of worn clothing and each piece has flags for what slot(s) they cover. Do you think this would be bad/confusing?
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>>127062513
I am so proud of myself now. Thanks, anon.
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>>127069070
not really, im still young and what im studying now its not what im really aiming for so i can be relaxed atm
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>>127070965
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>>127073987
Good job brah!, any problems with it like >>127063147 said?
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>>127068646
to actually finish a game
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>>127074154
Not really, no. Only thing is that since the sprite is just resized there's a sort of invisible wall between the player and any impassable tiles.
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>>127074154
Awesome! I'm glad that worked for you! It looks good, too. Just remember to switch back the proper size (and speed if you change that) when you enter areas
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>>127068646
In 2014 my goal was to marry the love of my life. Done
In 2015 my goal was to quit smoking. Done.
In 2016 my goal is to have released 3 games. Almost Done with 1.
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>>127061093
Oh, sorry. Missed your post, anon.

Maybe my sarcasm detector's broken but I wasn't trying to make it sound easy. It's taken me 16 years to get where I am. Most people get here, from what I've seen, inside 10 years - some even manage it in two to three or less.

Other artists my age who've been also working on it since they were 13 tend to blow me away completely - at least from what I've seen looking around.

Besides, if I'm so good - why don't people commission me for paid work? I've gotten like 2 paid commissions in the last year.
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>>127077403
Congrats on all that, dude.
meanwhile i've been struggling just to stay alive, my goal for every year is basically to not kill myself.
HAPPY NEW YEAR EVERYONE
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>>127078898
I've been there. I almost killed myself about 8 years ago. So glad I didn't. Life is an adventure and it can change. The situation you are in will change, that's the only inevitability.
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>>127078009
holy shit dude, you just need to be more open to the world, also if you want money then draw porn, most of these fuckers get cas in patreon even tho their art is bad.
>>
Could anyone point me to good tiles to use for the inside of a pirate ship?

The pirate tiles from the humble bundle are annoying to work with and not all that great, and all the resources linked on vxace forums are dead, google gives me shit too.

Would appriciate it!
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>>127079036
I guess it's worth considering.

How would I be more 'open to the world' though? I don't keep my art or availability for commissions and how much a commission might cost a secret.
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>>127068646
>POST YOUR NEW YEARS RESOLUTIONS!
Release a demo of my game.
>>
>>127081767
Do you have a deviantart account? instagram or something like that, the rest its just posting, following and such.
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>>127081986
same. I'm still working on a proof-of-concept for now.
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>>127073987
Okay last question about this, I only want pixel movement for the world map so how do I toggle plugins on and off mid-game?
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>>127082265
I do, as well as a Tumblr and a Twitter account.
Never really get much activity on any of my pieces. Most of the activity I get is on my crappy pieces rather than the ones I spent the most effort on.
>>
>>127083609
Show one of those crappy ones.
Also a question for anyone.
How can i make an event so that the MC can buy a house and add some upgrades to it later on?
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>>127084751
All handled through events, anon. A lot of switches or variables as well. There's unfortunately not an easy answer but effectively if you want just straight 'upgrades' you can use a variable for 'House' and set it to 0 initially. When the hero buys it, increase it to 1. Then have this house available and have a switch so that it only opens when the variable is 1 or higher.
As the upgrades happen, whenever the hero moves to their house (either by road or spell or whatever you've got) then you'll have multiple maps with the different upgrades, and increase that variable by 1 each time an upgrade is purchased, and it will take the player to the other maps, depending on how many upgrades are purchased.

Also I'm a little drunk at the moment so hopefully that made sense.
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>>127085628
yes it did, and this is what i had in mind first
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>>127068646
Get a game released. I've been making good progress i just need it to keep up.
>>
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>>127083564
I swear every time I look up something MV related I get everything but what I'm looking for.
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>>127083609
I hate to constantly bother you about this, but how's the collab game part going? I know you're probably busy and stuff but a notice that you're still working on it would be good enough. I just need to make sure it's still alive.
>>
Happy New Year, young masters.

Please work hard.
>>
new years bump
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Happy New Years from the East Coast!
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>2016
>firgof is still not finished

You're a trooper!

Anyway, Happy New Years guys, may the rest of you finally finish a game!
>>
>>127092042
>>127086667
It's still being worked on - it will be finished.
>>
>>127092740
Take your time. Just.. hurry up and finish it!
>>
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I want to edit something very simple if anyone can help me.

I want to edit the enemy appearing text.
Y'know
>[X] emerged!

Where would I do that?

I want to make it say something like
>[X] appears!
instead.
>>
>>127094976
You're not serious right?
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>>127095052
No I am.
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>>127094976
for VX Ace it's here in pic

sorry if you use anything else
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>>127095198
Database then Terms for MV.
>>
>>127092740
Alright, that's all I wanted to know. Keep on doing good man.
>>
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Any idea on how to do a "Start weak, grow huge" character while remaining Balanced.
I have not messed with parameter curves at all but just did preset B then set the curve to be super slow.Obviously it depends on the skills but this should work correct?
>>
So I have a dilemma! How do you make an Event trigger another event using touch? I already know about X and Y coordinates but that's using stationary objects. I want to be able to do it with moving events.
>>
There was some hubbub a while ago about the Japanese MV release and more importantly, the commercial assets.

So, where do we purchase/pirate those assets?
>>
>>127098530
Ur mum lel
>>
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Took forever. But now I'm off to a good pace with the battle related things.
>>
>>127098637
i'll fucking rek you, faggot
>>
>>127098769
Everything looks good, very good. Your spritework is impressive. There is something about the adventuress that looks a little strange though, she almost looks too smoothed out. The lack of varying colors with the extremely smooth use of pixles is strange, I almost except everything to be slightly more pixalted.

It looks great, just my opinion.
>>
>>127098769
Loving the art style.
>>
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I used to think you all were exaggerating but this guy really is insufferable.
>>
>>127068646
Finish my fucking game
>>
>>127100227
He's the worst.
>>
>>127100227
who is this guy?
>>
>>127100227
I've found that the worst in the RPGMaker community are those that attach their ego to their work. You have to be able to poke fun at yourself and your work.
>>
>>127104098
generally how it goes in all the scene
>>
live
>>
Who else can't sleep, filled with the passion for making games tonight?
>>
>>127111743
aye
>>
>>127112107
Whatcha working on anon? I'm just making another save point (an old snail named Sam).
>>
>>127098279
if he starts weak and grows huge he'll be balanced at exactly one point.
>>
>>127112517
replayable boss fights
>>
Is it dickish if I make the first fight a boss battle the player is almost certainly going to lose? It won't result in a game over, but still.
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