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AGDG - AGDG Game Dev General
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>DEMO DAY 6 SOON
>https://itch.io/jam/agdg-demo-day-6

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
Your game is going to turn out great!
>>
I'm so lonely.
>>
>>126672406
same
>>
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>tfw want to discuss my fool proof idea that's easy as fuck to do to improve but someone is going to steal it
>>
>>126672406
same
>>
>>126672370
thanks, its taking a lot of work but I'm sure it'll be worth it. it feels incredible to really build something thats entirely my own. I hope all of your games are going well.
>>
>>126672370
I fucking hope so.
>>
hey guys, still working on my text adventure. it's an old-school infocom parser style one, but my main objective is to eliminate all the annoying "you can't do that" stuff that people hate about text adventures before i move on to the story/dialogue.

>progress:
* map layout finished, now i just have to write room descriptions.
* enemy NPC can move around, open unlocked doors/windows, unlock locked doors/windows from the inside, and break down/shatter locked doors/windows from the outside. they can notice sounds made by the player, and the player will be notified of loud sounds made by the NPC if they're in the same building. no pathfinding yet though, just hard scripted movement from one specific room to the next at the moment. not even sure if i want to implement true pathfinding at all since i'm aiming for a horror (or crime thriller if horror is too played out) theme and it's spoopier to just have one false move summon the enemy to the immediate area rather than have the enemy clumsily chase after the player.
* related to the above: the player is treated as sneaking/moving quietly by default, and some rooms have squeaky floors that can't be avoided, but every room has an object that can be hidden inside.
* some basic puzzles: a microwave that can be set to specific times, cook food, and explode when there's metal in it, a safe with a randomly-generated code, a randomly-generated magic word that must be written down on a piece of paper and attached to something, and some other, less-elaborate things. (i have actual ideas for how these will fit together, if anyone is interested.)
* whole game look updated slightly to incorporate color scheme.

>to do:
* bring all the elements of the stealth system together.
* give it an oscar-worthy story.
* maek gaem

also, i make music if anyone wants to hear that too
>>
>>126672406
same
>>
>>126672406

me too thanks
>>
I'm not lonely because I have my best friends on AGDG : )
>>
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>mfw Undertale vote botted to #1 /r/all
>>
What's the easiest way to find all grid squares in range of a point? (Point is not snapped to grid)
>>
>>126673460
Distance to centre?
>>
>>126672370
i'm on my 6th try, it would be cool if it worked out for once and i could finally have a game on steam
>>
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>>126673456
>>
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My love2d level editor now has layers.
>>
>>126673460
How is your grid represented?
>>
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the post @126673619 but repeated in the thread @126672024
>>
>>126673456
wrong
>>
>>126673456
Indeed

>>126673517
Any square even partially contained in a circle formed by the point. Ill pot a pic, hold on

>>126673806
Very weirdly desu.
Quad trees where the smallest child is the size of a chunk, and each successive parent holds exactly 4 children (arranged in a square pattern)
>>
what kind of games are possible in construct?
im not good at programming
>>
>>126673959
video games
>>
made a cube move across a canvas in raw javascript. trying to figure out how to make movements align to a grid.
>>
>>126673931
Here's the pic
>>
>>126673931
>Indeed

Someone didn't get the joke. I would've thought making samefags plural would be enough.
>>
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Reposting because why the fuck not

Currently working on a sword. Gonna post full progress once some coding is done.
>>
>>126672406
A lot of us are
>>
>>126674298
Oh jesus christ i'm autistic

I get it now. Sorry for being such a disgrace anon.
>>
>>126674282
>tfw you can tell this is vine just by the colors and the brush used in this crude diagram

I've been here too long.
>>
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>tfw it works but it works so poorly that you have to start from scratch again
>>
>>126674547
I-i'm not vine

You have been here too long indeed, anon
>>
>>126674547

Everyone with a drawing tablet has the same font.
>>
>>126674605
I remember playing this on the Atari.
>>
heeeey im vine *hugs* <3
>>
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aggydaggy
In SDL, how quickly should I poll my event loop? I'm rendering at 60fps, but I've seen some games poll at different rates compared to rendering

Like for fighting games and stuff, sometimes inputs are sampled faster

Do you have any general advice? Would the polling speed make a huge difference on CPU consumption and battery usage on mobile? I was thinking of polling for events at 8ms (twice as fast as I render)
>>
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>>126674332
I also really like this lamp. I wish i'd have had more time this weekend
>>
>>126674920
There's no sweet spot. Just play around with it and figure out what works.

Just FYI, setting up your game loop so that running the input polling and logic at a higher frequency than rendering is actually meaningful is not trivial.
http://gafferongames.com/game-physics/fix-your-timestep/
>>
>>126674920
while(!quit && SDL_PollEvent(&e) != 0) {
}
>>
>Trying to make vertex and edge graph
>Every resource on making graphs is talking about pie charts and bar graphs
>>
>>126675094
i remember this building
>>
>>126675180
https://en.wikipedia.org/wiki/Graph_%28abstract_data_type%29
>>
>>126675180
Just pirate a book on basic data structures
>>
why dont you guys just make porn games
>>
maybe im retarded but im having a hard time figuring out how to do screenshake in gms in an autoscrolling level
>>
>>126675364

i don't have the art skills to make it enjoyable visually
>>
>>126675364
Some of us are. Not me, but some.
>>
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>>126675225
It was part of a bigger castle. Then i got my hands on UE4 and needed something finished to test materials with.
>>
>>126674920
>sometimes inputs are sampled faster
How would polling for input twice in the same frame have any benefit?

I'd just make sure the polling comes immediately before the drawing, then the sleepForFPS to get the quickest feeling
>>
>>126675285
>>126675354
I know what they are. I'm just lazy and keep hoping someone else did the leg work for me.
>>
>>126674836
Why are you pretending to be me
>>
>>126675364
I want to, but that takes effort
>>
>>126675409
viewPosition = autoScrollVector + screenShakeVector
>>
>>126675364
Can't write for shit, can't animate.
>>
>>126675416
some furry made a fetish text only dogshit game and hes rolling in dosh
>>
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>tfw dev so much it's starting to affect my health and well being

and nodevs think they have it bad
>>
>>126675660
thats what i figured but let me see if i understand correctly: i keep the "actual" coordinates somewhere and iterate those every tick on their own and also set the x/y viewport coords to the "actual" x/y + screenshake shit every tick
>>
>>126675831
Exactly.
>>
>>126675710
it's not like good animators and writers were born good famm just practice
>>
>>126675814
You'll die doing what you love
but you'll be judged very harshly for your lifestyle when they find your body
>>
>>126674818
I'll make some sprites. Eventually..
>>
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So, help me out here, anon, what should be on this levels. The game is first person racing, score-attack, speedrun thingy on space station. There would be no enemies but different kinds of turrets, enviroinment hazards and traps.
>>
>>126674332
model looks ace. good job
>>
Any simple step by step tutorial to making a 4X in unity?
>>
>>126676362
Do you have a prototype? If you don't, level planning is rather premature I would think.
>>
>>126676171
they can turn my mortal remains into a furry sexdoll for all I care
>>
>>126676476
here it is

https://en.wikipedia.org/wiki/Suicide_bag
>>
>>126676660

thanks I appreciate it
>>
>>126676476
Whats a 4X
>>
>>126672567
Nah your idea's shit, and no one would bother with it because they've got their own ideas they're super excited about.
>>
>>126676476
a 4x is basically a standard strategy game with a few added bells and whistles.
>>
>>126676512
Yes, i do, but it's barebones, i have speeding platforms, pick-up system, speed meter and well, running and jumping, got to implement turrets and shooting.. (also menus, saving, death state and power-ups, oh god) but it's a day's work, i've already done this before.
>>
>>126676878
Its like XXX but even dirtier.
>>
Is Clickteam Fusion any good? It's only $15 on the steam store right now.
>>
>>126672406
Look at all those (you)s you got!

Come over here to this dark alley and I'll give you a secret.

Yeah ok you can get a LOT more (you)s if you make a logical fallacy on purpose. You can really fucking start racking them up if you reply to the responses with even more fallacies. Naturally I'll expect a cut of your (you)s since I gave you this hot tip.
>>
>>126676878
slang for Forex, which itself is FOReign EXchange, so a currency trading simulator
>>
>>126676878

https://en.wikipedia.org/wiki/4X
>>
>>126676878
>outing yourself as a shit gamedev, because only shitters don't reflexively google everything first
>>
>>126672370
Of course it will! I'm an alpha male stud using the #1 winning game development engine for winners, how could it not turn out great?
>>
>>126677301
hes in good company here
>>
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Christmas is over, time to work on my game full force!!!
>>
leave it. let him rot.
>>
>tfw you're too old and its hopeless
>>
>>126677939
how old are you?
>>
>>126677939
>too old
You can't be that old. Some devs here have multiple children.
>>
>>126677078
A really good way to get (You)s, is mention d*nny in a bad way, because he'll keep responding to you aggressively like a maniac!
>>
>>126677701
Who?
>>
>>126677605
>>126677701
where is your game?
>>
aviary attorney dev literally did nothing wrong
>>
>>126678118
27 and a NEET for the past year so getting another job is impossible because of the gap

All I have are 3 failed games no one downloads
>>
>>126677939
if youre like 45+ then yea it's already over
>>
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>>126677701
>>126678162
>>
hahahahahahahahaha
>>
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I think the left one looks even better even though it's like 4 times smaller and this isn't just my laziness talking.

Or maybe I should go even smaller with 1 pixel wide arms and legs.
>>
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>>126678351
>mfw a guy posted that he's 18 and afraid he's too old for gamedev
>>
God damn it. If Game Maker just had static typing and the IDE kept track of your variable names the amount of bugs I experience would be almost zero.

It's annoying that the whole thing falls apart at runtime because I accidentally write "platfrom" instead of "platform". Any other IDE would pick that up.
>>
>>126678538
>tfw can't learn Piano because already 14 years old
>>
>>126678528
I agree, it looks a lot more fluid.
>>
>>126678538
I'm 22 and I've felt like shit cos I feel I'm old. Thankfully it goes away after a few days, and even when I'm old then who cares
>>
>>126677061
Pls respond
>>
>>126678719
>tfw can't learn to talk because you're already 6 years old
>>
>>126678772
I'm 23 but I've been talking shit since agdg was on /v/. Still no progress.
>>
>>126678351
>be 50
>sell everything you own
>buy property in a busy area that's recently legalized recreational marijuana
>make 100k a month

don't tell anyone, this is only for agdg
>>
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>>126678372
>>126678468
>exactly 1 minute apart
>>
pls respond
>>126676362
>>
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>>
>>126672817
> my main objective is to eliminate all the annoying "you can't do that" stuff that people hate about text adventures
You mean a point-and-click adventure game?
>>
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This is a goldmine.
>>
Who are some successful indie devs who were NEETs living at home with their parents before becoming a success?
>>
wheres your game
>>
>>126679162
fuck mobile games
>>
am i gonna get sued if i use a game model from an existing game and charge for my game?
>>
>>126679348
Good question I better go check on it.
>>
>tfw spent 4 hours reading documentation and googling frantically only to find the bug was caused by me declaring the variable in two different places

J U S T
U
S
T
>>
>>126679348
this question is rude, stop posting it.
>>
>>126678926
the profit is not that good, in netherland it's over regular bars but not 10x only 2x or 3x the income

thanks competition
>>
When talking about rock bands, is it
>X was a rock band
or
>X were a rock band
??
>>
>>126679174
no, like the kind where you type in "open door" or "push bookcase", etc.
>>
>>126680054
Depends on the name.
If it's a standard title, was. If it's ____ and the ____s or anything else that could be taken as plural, were.
>>
>>126679591
-Wall
>>
>>126680054
depends on if X is plural or not.
(George and Smith were a rock band. The Fighters was a rockband.)
>>
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I'm not going to make Demo Day 6
>>
>>126680054
Tricky part of English there. I think it can be both depending on context.
I'd say, if you're talking about the band's brand, use "was", but if you're talking about the band's members use "were".
>>
>>126680278
>>126680379
>>126680417
Thanks for the replies. I'm a bit confused with >>126680379's example. Aren't both of those plurals?

If I were to use a generic one, given that I'll allow the player to name his band, should I use was or were?
>>
>>126680651
If it's just that sentence, I'd use "X was a rock band".
>>
>>126680396
Whenever a dog looks out a closed car window it looks so contemplative.

Don't worry though anon, just keep working on that game. You'll make DDay 7, or 8 or 9 or 10
>>
>>126680651
They aren't both plurals.
"The Fighters" is a proper noun -- the name of ONE band.
"George and Smith" is a set of two names -- plural.

Take another example: There's a family with the last name of "Smith".

"The Smiths were a rock band" -- because "The Smiths" is multiple people.

"The Smith family was a rock band" -- because "The Smith family" is ONE family.
>>
So uhhh.... are you going to post progress? Yeah I'm talking to you. You got any progress this week or are you just a big fat phony?
>>
reminder that if you dont know whats cache locality you'll never make it
>>
>>126681369
I don't know what that is and I guarantee I have more game than you do.
>>
>>126678528
left is a more casual light walk while the right is more stompy, may also indicate higher weight

both are okay depending on what you use them for. variety is good if it has a purpose (ex light leather armor vs heavy metal armor)
>>
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>>
>>126681282
These posts are more embarrassing than anything now.
>>
>>126677061
Please respond.
>>
>>126681552
BTFO
>>
>>126678772
> Thankfully it goes away after a few days

I've felt old since 18, it only got worse and more depressing with each added year.
>>
>>126681539
>83 backers
How many people care about your game enough to give even $1?
How many people care that you even exist?
>>
>realize i need to learn art to 1MA
>start taking classes at a local school
>constant life drawing and perspective throughout
>after about a year or so of drawing everyday become the best in my classes, teachers start recommending i go to an actual art school and make a portfolio
>have no money for that
>reality is i'm still shit and i know it
>start trying to draw things for my games
>looks bad, year wasn't enough
>can't animate or paint anyways
>tfw that year feels wasted
>>
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>>126679162
>>
>>126681539
>tfw i can single handedly fund this game

i'm a jelly no talent nodev though
>>
>>126681539

>$6,000 goal

$6,000 for what?
>>
>>126681731
I've gone through the struggles of trying to make money from games. We all go through the same hazing here and it's all good fun in the end.
>>
>trying to make non-porn game in rpg-maker
>end up adding sex scenes anyway
i just can't stop branching
send help
>>
>>126681753
And the worst part is, art is the easy part of 1MA. Wait until you need to learn music and how to make good sound effects for your game.
>>
>>126681539
something tells me life shouldnt be this horrible
>>
>>126681901
I think he needs food and accommodation or something gay like that.
>>
>>126681908
No. This is serious.
>>
>>126681918
Shit scope limiting will bury your game.
>>
>>126681539
It's sad to see his Kickstarter might fail. But at the end of the day he's still going to have a successful game. It just wont have as many tracks as it could with the KS money.
Maybe he can make a DLC one day with more tracks.
>>
>>126681539
this game would actually be fun to me if it had a nice story mode with cute characters
>>
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>>126682038

How did he survive thus far without kickstarter gold then?

Why try to disguise pre-order packages as crowd funding?
>>
>>126681753
if you honestly think you can get to game industry tier art or /ic/ good/god tier in an year, you are simply delusional.

took me 6 intense months from 0 practice to good enough to pass into an art centered highschool, and another 4 to get even decent.
some move faster/are more determined/have a higher affinity/skill, some enter highschool with already god tier art, but I moved slow.

stay determined, get into artschool, find a big fandom, draw lewd for money, you'll get practice and money or at least part of the money for college, maybe your parents/grandparents/uncles can pitch in as well. stay determined anon

>lewd futa/furry/pony porn, ew that's below me

you have already failed. whatever you draw you need to draw instantly. just keep drawing, just keep devving, stay determined.
>>
>>126681473
haha okay. show me pls :)
>>
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>>126679536
pls respodn
>>
>>126679536
Not necessarily, but, probably.
>>
>>126681369
>reminder that [total bullshit]
every goddamn time
>>
>>126682367
in some countries 6k is enough for p okay living style for 6 months (ex: eastern yurop)
>>
>>126682460
yes if they find out you lazy faggot
>>
>>126682367
lovin this good natured light hearted hazing :) all good fun
>>
>>126682410
yea you're right about my expectations, i probably am where i should be for the amount of time i put in.

but i don't want to get so carried away with art that i go to college again for it. i'm already a computer science graduate so it's kind of strange for me to do it again. i think i just got lost in it due to being an autistic fuck and before i knew it a year past
>>
>>126682838
Agreed.
>>
>>126681539
you guys are savages

almost D E V I L I S H
>>
So you are a big fat phony? Can't say I'm surprised.
>>
>>126682782
Slipstream dev is BRzil. So you're probably right.
>>
>tfw mixels in my low poly model
>>
>>126682661
wheres your game?
>>
>>126683461
Quite a few old low poly games do use mixels in their textures. They will use a larger area for faces and a smaller area for other clothes/body. So it allows the face to have pretty good detail while still keeping a small texture size.
>>
>>126683730
It's on here www.homph.com/games
>>
>>126683730
Where is your progress? You're seriously letting everyone down.
>>
>>126683775
>The requested URL /games was not found on this server.

sounds about right
>>
>>126681539
>$5 slots sold out
not paying more than $5 baka desu senpai
>>
>>126683461
Keeping a uniform texel density is important, but >>126683764 is also right. Just make sure you are conscious about when you are increasing it and only do it in important detail areas or things you will see from a closer view than normal.
>>
>>126683730
Ahem I mean www.homph.com/steam
>>
reminder that if you're a virgin you'll never be successfull
>>
>>126682360
It will have a story mode if the kickstarter succeeds.
maybe it'l even have if it doesn't succeed.
>>
>>126681941
yeah but you can just buy it from art/music plebs since they're basically peasants, that's why they do art
then you turn it into a good game and make fat stacc$$$
>>
>>126683868
Having a limited number of $5's is what killed it I think. Now when people look at it, they just get disappointed that they missed out on the deal, so they end up spending nothing.
>>
>>126683954
Will it be about lolis?
This is important.
>>
>>126683891
but, like, wheres YOUR game?
>>
>>126684051
It's right there.
>>
>>126683891
>AA's on there
Maybe he didn't hate us as much as we thought.
>>
>>126684048
I dunno. Ask the dev.
>>
>>126684169
Didn't ask permission. Strawpoll poll proved -we- don't hate him as much as we thought.
>>
>>126684074
i don't believe you
>>
>>126684238
That's fine, really. Better you don't believe me than launch a shitposting campaign against me for a perceived slight.
>>
>>126684223
Damn, he probably still hates us.
>>
>>126683891
>www.homph.com/steam
>Vagante
literally who
>>
>>126683954
story mode with an all female cast, add VN elements where you can also interact with them and unlock their cars

day 1 full price buy
>>
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I'm gonna dev tomorrow
What should I dev?
>>
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Well fuck that shit. Can't solve it. And Unity answers are as usual useless as fuck. Dropping that game.
>>
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>>126684223
http://strawpoll.me/6373045/r
You commies sure love trying to dictate public opinion with your mouth
>>
>>126684395
Ekun posted here a few months before he launched his kickstarter for Vagante. It failed, but he was still able to release on early access.
>>
>>126684395
It's ok to admit you came to AGDG late, Anon.
>>
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the skill wont be this fast when it is "formally" added haha
>>
>>126683941
surprisingly this is true

most successful devs are normies
>>
>>126684567
*teleports behind you*
PSH
NOTHING PERSONNEL, KID
>>
>>126684498
I guess you missed the memo that the "unfinished" content was coming in literally two days. Not the worst of slights.

I guess you missed the poll I was referring to ( http://www.strawpoll.me/6335270/r )

I mean sure if you're going to ask some bullshit that doesn't reflect reality you can kind-of-sort-of skew it to make it look like it goes along with your point.
>>
>>126684498
>implying 33 of those votes arent mothdan
>>
>>126684567
Make the camera lerp to you instead of teleporting with you. i got confused for a while.
>>
>>126684681
>I guess you missed the poll I was referring to
More like the people who voted in that poll missed the poll I just linked
Commie
Yeah i never saw that one
>>
>>126684567
anon, I love you but you ignore all ym feedback
fuck the steam cocksuckers who don't point out the flaws in your game
>>
gaygum asking the hard questions
>>
>>126684681
31 > 44
>"we"

Besides, AA isn't agdg. They left a long time ago. They stopped posting progress, never submitted a demo, etc. Trying to claim AA as agdg is like a beta obsessing over an ex who only went out with them once then stopped talking to them
>>
>>126684989
lmao
>>
>>126684681
>I guess you missed the memo that the "unfinished" content was coming in literally two days
You mean like AAdev missed the memo not to sell an unfinished game outside of early access? Memo as in the clearly outlined rules on steam.
>>
>>126684989
Googum is a complete faggot, but he's our complete faggot
>>
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>>126678528
right one is not walking, it is strutting
see this educational video on strutting
https://www.youtube.com/watch?v=V1e5h9YSe_k
>>
>>126684989
based googs
>>
>>126684989
>publicly attacking other devs while outside of anonymity
This is why I hate googem and rotate yet love them at the same time. Entertaining as fuck.
>>
>>126685035
>>126685070
Ok.
>>
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>>126684470
>found the solution by doing a last desperate "fuck it all" attempt at maths
JUST
>>
>>126684989
Googs fucking poached that egghead.
>>
>>126684989
early access is literally there for that
>>
>>126684982
Wtf kind of feedback is this?
>>
>>126684989
he does realize that early access exists right
>>
>>126685035
>Trying to claim AA as agdg is like a beta obsessing over an ex who only went out with them once then stopped talking to them
This, but every AGDG game.
>>
>>126684989
It's good to know that when you fuck up, you're going to have someone to tell you.
>>
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>>126684989
lol
>>
>>126685339
He takes offense that you didn't blindly put in his particular feedback regardless of other major considerations.
>>
>>126685137
man I hate how much I enjoyed that movie. if only the effects where a bit better
>>
>>126685332
>b-but its just a bug!
>>
>>126685339
There's no feedback there. I'm tired of telling you stuff you completely ignore, and I see why. There's nothing but praise in most steam reviews. But seriously, there's a lot of stuff to fix
>>
>>126685452
He's really letting him have it.
>>
>>126685332
>>126685341
https://www.youtube.com/user/JimSterling/about
Send Message
>>
>>126685452
He's right though. I bet the "dev" spent it all on soylent. Fucking retard.
>>
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>>126685509
>>
>>126685452
Everyone patting googum on the back even though literally no one played his game.

What a tremendous waste of space.
>>
>>126685772
googum is a gigantic fag and a hypocrite seeing that he's abandoned his game in early access but he's right
>>
>>126685556
>this post has proper capitalization and the first was all lowercase
Oh. It's you. I'm not that dev you asshole I'm just pointing out that you're being a douche. A douche who changes his writing style in between posts because he's a psychopath at that.
>>
>>126685452
>27k
What?
>>
>>126685849
Uppercase is for having actual vidya discussion.
lowercase is for faux opinion youbait
>>
>>126685831
>abandoned
He didn't.
>>
>>126685137
Daily reminder that the Beegees started recording in 1958 and Stayin Alive didn't come out until 1977.

It was nearly 20 years until they had their big success.

You can make it, devs.
>>
>>126685849
>A douche who changes his writing style in between posts because he's a psychopath at that.
lolwut
>>
>>126684982
>>126685556
What the fuck are you doing changing your posting style and thinking nobody will notice?
>people like this actually post here
>>
>>126685979
But it's just so clear that the guy's mad as hell and going on the attack because a game that was in thread got more attention than his piece of shit game did.

Not saying that he's wrong for calling aviary attorney devs out, but fuck, he's such a little butthurt faggot it's unreal.
>>
>>126685976
>it's a meme you dip
Oh okay. Sounds familiar.
>>
is it just me or does smooth shading look kinda crappy. do any normal looking medium-high poly looking games skip smooth shading on their models?
>>
>>126686338
Normal maps senpai.
>>
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ive been focusing on adding core content right now before UI stuff

i have changed a lot due to feedback, but that's mainly menu stuff

like ive recently redone a lot of the skills and skill visuals to make them more clear

id like to focus more on UI stuff soon but i want to get the skills done
>>
>>126686139
>>126686276
That's some serious autism.
>>
>>126686234
>But it's just so clear that the guy's mad as hell and going on the attack because a game that was in thread got more attention than his piece of shit game did.
This is why it's a mistake to go on political campaigns outside of anonymity but googs has always done that. Might as well sit back and enjoy the show. Either way he's right just like everyone here is right >>126684498 it's just plain wrong to push a broken game out into the market and claim it's a bug. Do you think all the people who left negative reviews because they knew they had been lied to were just jealous?
>>
>>126686586
>my shitposting is just a meme you guys ugh
>you're all autistic just shutup ugh
Also sounds familiar.
>>
>>126672937
>botted
It's actually pretty popular.
>>
>>126686583
Game lacks soul
>>
how do you advertise mobile games? i'm not asking how you get a million downloads but how you get those first few hundred
>>
>>126686949
dude don't tell him this shit now, he's been working for years lol
>>
>>126686982
first few hundred are easy.
I did no marketing outside of my friend circle and managed to get about 800 downloads total.
>>
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i just want to make my game, but can't, because i am currently in mandatory military service

wat do?
>>
>>126686778
I think you're mistaking me for someone else; I had nothing to do with the earlier conversation, I'm just pointing out how autistic it is.
>>
>>126687060
what if you have no friends?
>>
>>126687073
Move to canada
alternately make a card game instead
I'm sure you have coworkers that would like to play a round of secret hitler or two
>>
>>126687073
My great grandfather shot himself in the foot to get out of WW1, you could try that.
>>
>>126687073
1. Make a game about how bullshit Mandatory military service is

2. Put it on itch.io

3. Artsy Indie Game of the Year award
Thread replies: 255
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