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/dfg/- Dwarf Fortress General
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Drinking is now more dangerous than the mind edition

NOTE: The 42.xx update has finally been released after nearly a year. Be prepared for weird shit, broken things, bugs, and crashes galore. If you find a bug, don't bitch about it here, go to http://www.bay12games.com/dwarves/mantisbt and report it.

Previous thread: >>126391838


>Download the basic game here. Current version is Dwarf Fortress 0.42.xx
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist:
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
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First for genning world after world, never being quite satisfied.
>>
>>126544341
>region 48

iktf
>>
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>>126544741
>region 3
>mfw perfect world
>>
>>126544741
My biggest problem is population distribution. I'll get one civ all off in one corner which annoys me.
>>
Just had a human mercenary in my fort become a lord, pretty cool.
>>
>>126546690
Same thing happened to me. Merc I allowed to stay became a lady of somewhere. I took her out of my human wave squad out of politeness but she never did much. You'd think they'd leave.
>>
question: is there a way to dig walls and still have a floor on the upper zlevel, kinda like how when you dig horizontally into a tile it doesnt necesarily destroys the floor on the upper tile?

like, can i construct a wall (which generates a floor on the zlevel above it) and then deconstruct the wall in a way that leaves a floor over it?
>>
>>126546872
you'd be better off just building floors on the z-level you want them, I think
as long as they're attached to something they won't fall
>>
>>126544341
>>126544741
>>126545023
>>126545271
>deleting countless thousands of people just so you can have the perfect world to toy around with

Monsters.
>>
>>126547183
I haven't deleted any worlds. They are all still there, waiting.
>>
>>126547324
>freezing people in time until you want to play with them again
>>
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>there are more kobolds than elves

>>126547183
time to delete more
>>
>>126547547
How do you get it to sort the living/dead civilzations like that? Last time I used legends viewer it was a clusterfuck and I had to select each individual civ to see who was still kicking.
>>
>>126547547
Cultivate kobolds
Remove elf
>>
>>126547618
no idea, this is the first time I've seen this page.
>>
>>126547618
That's how the main screen in legends viewer looks now.
>>
>>126548221
Nice, I've got to update it then. That's a vast improvement.
>>
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I miss the times when this game was so new and exciting, I would just hop in and start making a fort without caring about details.

Now I've become super autistic.

>want to play DF
>well, time to create a world

>open PerfectWorld
>spend several hours creating a nice template
>export it and start generating worlds
>discard those who have shit civilization placement or lack interesting features I can't predetermine, like evil glaciers
>if a world seems nice, i import its legends into legend viewer
>read history of its wars and leaders, check out site and global populations, find myself a dwarven civilization i'd wish to represent, if there isn't one with a male king and a non-retarded sounding name, world goes into trash
>if everything is good, i finally start looking for an embark spot
>if a good spot is found, i blindly embark into it without preparations and start doing exploratory mining
>a lot of sedimentary stone means its good to go
>alt+f4 and choose the same embark spot, this time do advanced preparations
>retry the embark screen until at least 4 dwarves are male
>give the oldest one some qualities for an expedition leader and make him a miner
>make other 3 male dwarves a miner, a mason and a carpenter
>make 3 female dwarves a cook, a brewer and a planter
>choose names for group and fortress, complete the embark preparations, embark, save

>now I can finally play the game
>>
What's the best way to play this game if military/sieges/fortifications/caverns are my main attraction

When it comes to optimizing production or making perfect bedrooms I start to check out.
>>
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Time of war is upon us.
I will make this world to the age of dwarf/human/death no matter what.
>>
>>126549059
DF might not be the game for you. but you could try embarking in an evil biome or near a tower, making sure you're close to a goblin dark fort as well, and just making survival a goal. maybe either leave the caverns open or connect them to the surface, come what may
>>
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>>126548506
Your need to enforce strict gender roles on your dwarves for it to "feel right" shows a special kind of autism, especially considering how fantasy dwarves have next to no sex dimorphism.

Still, you should know that entity positions can be restricted to certain castes in the raws. Restricting the "monarch" position to males will mean that you only get kings.
>>
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>>126549180
There is much work to do.
At least Elves are basically extinct.
>>
>>126549306
I also know that a single string in creature raws can remove homo-/bi-sexual dwarves for good, but I find it more satisfying to leave them in and execute them as they appear. It's just autism things.
>>
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/dfg/, what are your darkest DF related secrets?

Mine? Sometimes, I abuse z-levels.
>>
>>126549864
Sometimes I try to troll /dfg/ with stupidest shit ever
>>
>>126546769
The lord just banned an export, but I can't find out what it is. Oh well.
>>
>>126549864
I use autodump to clear stone out of stockpiles and living areas. Even just hiding the stone doesn't please my autism, and manually dumping takes too long.
>>
>>126549180
>>126549534
Yeah thats not happening man. You would have to kill 1 goblin per second for 9 hours. Straight.
>>
>>126546690
I had that too.
Due to his excellent service in my military, I gave him a nice cozy outside mansion near the fort entrance, complete with barracks for his own human mercenary squad and a small cementary for his fallen human brothers.

It's comfy.
>>
>>126550043
Weird, mine didn't show up on nobles screens or make any mandates/demands
>>
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MY FUCKING MACEDWARVES WONT EQUIP ARMOUR
IVE SET THEIR UNIFORMS SO THEY CAN EQUIP ARMOUR
IVE SET IT TO REPLACE CLOTHING AND IT SHOULD BE EXACT MATCHES
THERE IS ARMOUR IN MY STOCKPILES
THEY EQUIP WEAPONS AND SHIELDS ACCORDING TO THE UNIFORM BUT NOT THE ARMOUR
FUCK
>>
>>126550590
Nice job with that blue line in the white space, Anon. I'm impressed.
>>
>>126549615
That sounds less like autism and more like resentment.
>>
>>126550972
Hey Anon, don't bully him for his autism, that shit's not cool.
>>
>generating worlds with the alpha dfhack running makes all elves die off

weird
>>
>>126550163
With the right fort, even that is no problem.
>>
>>126551654
>fort
they'll just outbreed their losses by a wide margin. You'd have to do it in adventure mode and you'd have to spend like.. several months. At least 3 months killing goblins.
>>
http://www.bay12games.com/lcs/

Don't forget that toady made this gem
>>
>>126549534
What's an "Attendant of War"?
>>
>>126552831
I'm reminded of it everytime I use the "debate system" in DF 0.42. It's surprisingly rich in content, with lots and lots in terms of written material.

Also, Bible Black is referenced at one point in the game, confirming that the Toad has watched at least one anime(and a lewd one to boot!).
>>
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gobbos what the fuck

calm down.

it was still age of myth but if those megabeasts had died it would have been gobbbbbbbbb
>>
>>126553029
Probably an RNG'd angel serving under a deity of war.
>>
>>126553029
HFS, something you'd find in a Vault
>>
>>126552831
>>126553168
The pick-up lines in LCS are a work of art.
>>
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>when you realized the vampire, which you were hunting for, is a lord with 19 men at his command and you are actually talking to him about said vampire
>>
>>126550260
Sounds comfy af.
>>
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Have not played df in a while, Sieges still broken in the sense that a door can just stop an entire goblin army?
>>
How do I make fuck-yeah awesome world in world gen?
>>
>>126557217
no, now you need a drawbridge o a wall, doors will be broken down by their trolls
>>
>>126557639
But drawbridges still make 100% protected?
>>
>>126557226
figure out Perfect World and use that.
>>
>traders arrive
>fps drops from 90 to 50

why

why?

Toddyfrog, why?
>>
>>126557749
yea
>>
>embark for the first time in a year
>carps
Oh boy.
>>
>>126558938
Carp's aren't too bad. Most of the old stories were fabrications. Carps won't eat you.
>>
>>126552831
cool to see it here. Downloaded yesterday just for fun and it is incredibly funny and complete.
It amazes me that toady said he feels uncomfortable around NSFW in games, knowing that he made LCS
>>
>>126559128
I find it kind of hard to believe that innocent old Toady wrote the pick up lines.
>>
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>>126559226
Fucking amazing game too.
just made this
>>
Released Dwarf Fortress 0.42.04

Various fixes and various giant and peopled animals. I held off on common domestic animal people for now, but there are plenty of canine and feline critters that got the treatment.

New stuff

Giant and person versions of many of the older creatures, including the elephant
Vampire purges in world generation to control their overfeeding which was stopping cities from growing

Major bug fixes

Allowed dwarves praying at temple dedicated to no particular god to choose prayer target according to need
Stopped adv mode goblin animals from fighting gobs and each other
Fixed error causing underground sewer dwellers to copy town stockpile, lag-killing certain towns
Stopped crash with goblet trading
Made retire store away merchants and diplomats and not mark visitors and residents as hostile
Made non-military visitors do citizenship petitions properly
Fixed broken merchant-elevated-to-liaison that sits at trade depot for entire life

Other bug fixes/tweaks

Fixed error with building profiles causing underground bandit leaders to roam streets
Vampire guests of various kinds give themselves cover identities (those on-site will still be revealed in old saves)
Stopped some position elevation announcements from giving away vampires
Removed trade goods from retired sites if living merchant is still present
Made animals less afraid of casual relationships
Various animal tweaks that came up during the peopling (see file changes.txt)
Marked visitors correctly in site text export
Fixed a cause of string entry key conflicts
Made it list proper subregion when talking about certain adventurer rumor sites instead of subregion where speaker is standing
>>
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that's it. above ground training is now mandatory.

>>126560150
>can I lick your forehead
>>
>>126557217
>that a door can just stop an entire goblin army?

When has that ever been the case?
>>
>>126560603
>DFHack finally works
>the very next day update

lel
>>
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>>126560603
>lnp just came out with a new release
>>
GIANT FUCKING ELEPHANTS
>>
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>>126560870
Cat people.
>>
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>>126560603
>Fixed error with building profiles causing underground bandit leaders to roam streets
So that's why there's been so much fighting in towns.

>Made animals less afraid of casual relationships
>>
Dwarf Fortress really reminds me of a much more complex Dungeon Keeper
>>
GIANT
ELEPHANTS
>>
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>>126561372
[CHANGE_BODY_SIZE_PERC:800]
>>
>>126561372
GIANT
WAR
ELEPHANTS
>>
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[CREATURE:GIANT_BEAR_GRIZZLY]
[CREATURE:GIANT_MACAQUE_RHESUS]
[CREATURE:GIANT_ALLIGATOR]
>>
>The Rapist bitching about not supporting my DF version while both are 0.42
FUCK
>>
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>mfw a battle-scarred veteran falls in battle against the evils of this harsh world
>>
>>126562485
We have to wait all over again.
>>
What do I lose by going back to 40.24?
>>
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>>126564847
>>
>>126564956

I mean I only know about libraries, taverns, and temples. I haven't messed around with libraries and temples but I understand that dudes will just steal from your library, and taverns only seem to give a few migrants and make it hard to understand how many of your dwarves are idling because it reports "Socializing" as a job.

I can do without those things but I would be nervous going back if it meant making the m screen more complicated.
>>
>>126565191
Sieges is the main thing. In 40.24 sieges would show up rarely or not at all, and when they did show up it would be like 5 goblins.
>>
>>126565191
I'm pretty sure it's been 5+ years since the military screen has been touched. Lazy ass taddy.
>>
>>126565273
Damn son, I know sieges were infrequent in 40.24, but I never had it even close to being that bad.
>>
>>126565305
Didn't he change training? I remember one of the updates of last year or so making squads train way faster
>>
>>126565524
Yes, 40.xx made training much better and sparring actually work well.

It was reverted in 42.xx and it's back to shit. The suspicion is that dwarves are not properly sparring.
>>
I hate not being able to use dorf therapist
>>
>>126566128
You're not the only one. Since I"ll re-gen my world for the vampire changes, I'm in no rush to beat rapist to 42.04.
>>
>>126565587
In .40 it was blatantly overpowered. Lock up some dwarves from a 3rd migrant wave into barracks, by the time first siege comes you have a fully legendary military.
>>
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you fucking wot mate. the game saved and my axedwarf DROPPED DEAD. DFhacks buggier than I thought.

avoid/10
>>
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Wtf, there are people already here??
>>
>>126566436
Are you sure he didn't die of old age?

Did you use fastdwarf?
>>
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There are things dfhack allows those of us willing to cheat at a single player game to do and test which make things more interesting/fun/efficient/pretty/scary/comfy for everyone.

Case in point: using dfhack it was possible to confirm exactly what the difference between masterwork and artifact was (roughly 150% more accuracy) and using the ability to test accuracy some preliminary work has already shown that there is a value which covers need satisfaction, and that there is a cap per need.

Similarly the boost to accuracy (and presumably other less easily tested aspects) stacks from multiple fulfilled needs, while the malus from unmet neds doesn't seem to stack as rapdly.
>>126527095
You could try to edit yourself, but if you want nice looking engravings you will need some tilemagic and you gotta accept that the far side of the wall bumps up against the unrevealed part of the screen.

I need to poke at the new myne/CLA tileset because I do like the engraving trick he used in it.

If you want to see how they work I can dig up the .xcf with the layers but look at the + and wall tiles in the CLA tileset and this one, see the partially transparent tiles? They change when they are inverted for engraving.
>>
>>126553870
What mod is this
>>
>>126566717
Militaries create camps with tents while they travel, and its really possible to embark onto one. They're usually deserted though, never saw anyone embark onto an already existing one.
>>
>>126566718
no, but really yes. there was no combat, no notification. Just that he was found dead in the middle of training after the game auto-saved.
>>
>>126566832
legends viewer
>>
>>126566874
Dwarf max age is 150 before they run the chance of dying of old age. He might have just keeled over naturally.

The most embarrassing possible death for a dwarf of the military profession.
>>
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>>126567038
I can't tell.
>>
>>126567160
Burn him in magma. He doesn't deserve a proper burial if he died naturally.
>>
>>126566867
>onto a populated one
damn
>>
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>I spawned on top of an alligator

Anyways, I installed DfHack into the starter pack for 42.03 and my antivirus is going crazy.
>>
http://bay12games.com/imgs/reddit.png
Aren't you embarrassed?
>>
Whats the fucking point of training to spearmaster or something like that when a lucky goblin bolt shot can kill, pass him out or cripple him so badly he cant fight and kill the dwarf from the other 20 trying to beat on him
>>
>>126567826

Reddit is literally the Antichrist. I bought a rat and named him Reddit and every night I ejaculate into his mouth. Nothing gives me more pleasure then fantasizing about taking those from Reddit and smashing their skulls open with stones.
>>
>>126568225
Did you at least build a reddit-shaped fort and flood it with circus and magma?
>>
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I NEED

HELP

NOW

this fucking dwarf

is going killing other dwarfs but its not against the law, it isnt classed as murder, and my mil dwarfs cant kill him either

WHAT DO I DO HELP
>>
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>>126563061
The same fucking thing just happened. I lost 3 spearmasters, 2 axelords 5 civies and a recruit.
>>
Its not cheating if you would theoretically do it yourself, right?
>>
>>126568328
Post his thoughts. The whole screen, please. I'm thinking of something really interesting that might be taking place.
>>
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>>126568513
>>126568513
>when law breakers are punished

nigga needs to be killed
>>
>>126565587
It wasn't reverted. He made it more balanced. It's not as fast as it was in .40 but it's faster than it was in .34
>>
>>126568382
Yes, you can remove that aquifer.
>>
>>126568584
Crap, that's a big one. Could you scroll down and post the rest? That's what I'm sorta interested in.
>>
>>126568584
>He felt pleasure near a fine Container
>>
>>126550590
Looks like you've got a stockpile problem, because that dwarf doesn't see any of the armor you think you have. Notice the lack of checkmarks next to the armor assignments.
>>126551232
Are you genning small worlds or worlds with low civs? Elves die off in most of the worlds I create in under 100 years, no dfhack involved.
>>
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>>126568776
>>126568776

WAIT

LANE KILLED TRUDY, HIS WIFE, SO HE KILLED LANE, HOW DEEP DOES THIS GO
>>
>>126568654

No that is cheating because I wouldn't delete the aquifer out of existence.

I mean if I use a mod to micromanage my fortress to an extent that seems overpowered, it's still not cheating because I could pause the game every 10 seconds and do everything myself which is what I've been doing
>>
>>126568915
Well, "like others in his culture" part of his values look quite ordinary. I thought that since in the new version civ values are somewhat randomized, you could've had a dwarven civ that doesn't deem murder a crime. Yeah, perhaps its just a vendetta thing, I've had this happen. During one of a small riots, a fortress guard killed my hammerrer's wife, so hammerrer broke a few of his bones, putting him to hospital, then came to his hospital bed and turned him into a bloody mess.
>>
>>126568883
Yes, small worlds (not smaller or pocket)
No, this never happens when I'm not running DFHack and I can side by side show it.
>>
>>126569186
literally same thing happened

he almsot killed pete, pete was taken to the hospital and then i found him finishing off the job

Harry is now disabled though basically lolso serves him right

shame you can assign crimes etc
>>
>>126560603
Oh god the size of giant elephants is 40,000,000 cm3 they're the biggest creatures in the game now, bigger then a roc and a dragon put together.
>>
>>126569415
giant mega-beasts when
>>
>>126569415
Giant sperm whale says hi
>>
>>126569679
Doesn't exist, elf.
>>
>>126560603
Giant elephant men when
>>
>>126569846
Your father is an elf
>>
>>126569679
>>126569846
>Giant sperm whale.
25 mil cm3. Giant 8 times that.

How the fuck could such a thing live?
>>
>>126570193
Imagine how it will be in 2030 when we get multi-tile creatures. If a dwarf is equal to one tile, then a giant whale will be, like, 15 tiles wide
>>
>>126569415
how much meat can you get from slaying one
>>
i actually need migrants

i have 4.8 mil and its almost year 4, 96 population with a cap of 120

any ideas how and when i can expect them?
>>
>>126570719
Meat 5800-7100
Fat 1260-1525
Brain 500-610
Heart 250-300
Intestines 1500-1850

Raw materials
Bones 1450-1770
>>
>>126570780
how many dwarves can live inside one?
>>
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>Creatures upon creatures.
>Giants for almost anything.
>Man for almost anything.
>Giant sponge.

I think its time to reduce the amount of creatures in the game in a nice mod.

>>126570729
Caravan needs to report the wealth, so that happens once a year.
>>
>>126570906
Inside? None.

The wiki estimates that the products from a giant sperm whale could feed 100 dwarves for 10 years, though.
>>
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Vampires get executed now when caught.
>>
Does it say anywhere in the raws how big elephant men are? I looked for myself but I didnt see anything that explicitly said size.
>>
I'm playing 34.11 and you can't stop me
>>
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>>126570959
mid summer, rip, i need migrant asap, all 20 of my fighting force was killed
>>
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>Lost almost all of my weaponmasters in goblin siege
>only have an axelord and 2 spearmasters
ITS OVER
>>
>>126571264
Atom smash that bitch
>>
>>126571176

Whats different?

Also, what was 2d fort like?
>>
I have yet to experience a siege yet. How many goblins usually invade now, I heard there are dozens now instead of a squad of like 7. How many military dwarves do you need because I usually only have 3 squads of 4 each.
>>
>>126560672
Right now, if they didn't bring building destroyers.
>>
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>>126571336
Hes too large, bridge will deconstruct
>dodges his attacks for 4 pages
>Colossus gets 1 punch it
>Flys off a hill 20 tiles away and gets knock out
Metal as FUCK
>>
>>126571351
The updates are all a blur to me, I'll try to remember. I think 34.xx added vampires, werecreatures, and weight. The world wasn't activated so big, frequent sieges and ambushes were still a thing. Trees were only 1 tile. No emotions.
>>126571545
Fucking awesome, I want one
>>
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>>126571545
I did it, the axedwarf managed to knock him off his feet and couldnt attack. It was 12 pages of glances and chipping till this happened.
The guy who got launched 20 tiles? He actually died on impact. RIP
I got mastercrafted bronze statue of bears though.
>>
>>126565435
He's exaggerating, but not by a whole lot. Sieges rarely hit 100, and they rarely came before year 4.
>>
>>126571351
23a was pretty fun.

everything before 40.xx dwarfs won't just use their weapons when fighting they'll attack will attack with any move they can instead of just using the weapon they're holding.
Lots of other things have been fixed since then.

42. does run better then 40. 34 will of course run better then both of them but worse then 31. and 23a.

>>126571606
Theres Alot of places to siege in the world so you could just settle within 40 tiles of goblins that are around nobody else and that might work.
>>
>>126571779
You needed over 80 pop and certain wealth like it is still now, can change it in adv world gen.
Max size of sieges can be set now as well.
>>
>>126565587
Not just suspected, it's a confirmed bug. They just don't spar when the spar job is showing.
>>
What are really good beastmen races to play as an adventurer? I know that insect races are fantastic due to being able to wield three shields and often fly but they seem to be quite fragile when they actually get hit.
>>
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>>126571723
>Forgotten beast I forgot about manages to enter my fort while this is happening
>Lose 6 civvies
>Had poisonous bite, dont know how many more will die.
>>
So I at long last found some magma at about -17. I don't feel like trying to bring it up to about 100 if I'm going to later find some magma at 30 or even 50.
Should I wait for DFHack?
>>
>>126571995
mothman, all points into dodge
then pray
>>
>>126567160
That's an old age death. It always happens at the start of spring, which is why you saw it immediately after autosave. Once they hit the lower limit for max age the game rolls a die for them every spring. His number came up.
>>
>>126572092
Mothman was exactly my last experience.
>legendary fighter, shield user, wrestler
>about to start training dodging
>suddenly there are 4 dwarves that climbed all around me on trees and they get a free hit
>one single fucking bite from a dwarf removes my wing and makes me pass out, fall and die
>>
42.04 bug fix came out this morning
>>
>>126572437
Wow.
This is awkward.
>>
Do you think toady holds onto his bugfixes until dfhack/therapist/other popular mods update just to mess with people?
>>
>>126572917
Only takes a few days for therapist, swear people are retarded when it comes to getting it updated.
>>
Do animals in restraints move less? Putting them in pastures creates a lot of shit jobs
>>
>>126573123
Memory layouts for 42.03 were done a day or 2 after the update.
>>
>>126573180
They only move in a radius of 1 tile around the chain.
>>
>Made animals less afraid of casual relationships
sluts
>>
Did he fix animals getting distracted?
>>
>Evil dust storms that make zombies, contact with zombies makes more zombies because of dust covering

fug

time to make decontamination chambers
>>
Did toady nerf migration rates?

I feel like I'm getting 1 dwarf or 2 at most per migration. Haven't played in a long while so not sure
>>
>forget to make my duke yet-another-bed
>a visiting mercenary gets blamed for violating production?
>he gets put in a wooden cage I didn't even know I had instead of the jails I have set up?
>he's just sittin there in a cage inside a temple while my captain of the guard meditates on coasts in the temple next to him
>>
>>126575628
What's your population cap? How's your wealth looking?
>>
>>126575640
Sounds like a pretty chill fort, to be honest.
>>
>>126575821
Its at a laid back 70 fps which is bullshit, I only have 95 dwarves.

I need to throw some useless item clutter into the magma.
>>
Dolomite is best layer
>>
>>126576073
Throwing it into magma won't do much good. Atom smash it instead.
>>
>>126576283
That's gneiss
>>
>>126575789
I only have 11 dorfs, I think I had 7, then I got 2 very small migrations of 1-2 dwarves. 13108*

Playing 42.04 vanilla here
>>
>>126576667
The first 2 migrant waves are supposed to be small
>>
>>126576283

There is literally nothing wrong with microcline.
>>
>>126577042
inb4 b&
>>
>>126575628
One factor which is known to affect migrant wave size is the total size of your fortress's units list (all 4 categories), which consists of dwarves, invaders, merchants, and animals which either died or currently live at your fortress. As this number increases, the maximum size of migrant waves will be reduced: starting at a local population of 1000, migrant wave sizes are limited to 10, and at subsequent levels of 1300, 1600, 1800, 2000, 2200, 2400, 2600, 2800, and 2900, the limit is decreased by 1, and once you reach a local population of 3000 you will cease to get migrants at all.

Yea you're screwed.
>>
>>126577571
Kurik Amudnil created a DFHack script to prevent the latter from happening, by clearing (and storing, so that it can be restored as wanted) the dead units list of uninteresting creatures.

Seems you have to wait for DF hack.
>>
>>126576981
But I remember getting 12~ migrants after I just started a fort in the very first migrations

>>126577571
Also I just started a fort, aren't those initial migrations supposed to be big in numbers, and then you get less and less?

My fort does have room, I'm trying to establish metal and cloth industries but I'm low on labor I guess.
>>
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...you catty bitch, I will punch your brains right the fuck out of your skull if you keep that shit up.
>>
>>126578039
They can be decently sized sometimes. They're designed to be smaller, though, so they don't ovewhelm you right away or something like that. Wait until the second Spring and you'll get a bunch.
>>
>no mega beasts year 5 with over 6mil wealth

>1 siege

>1 ambush

>1 undead siege

>cavern has elk birds and thats it, nothing else and im over 70z levels down

>cavern has no water

why

why is the only fun at the bottom of the map
>>
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>>126578328
>migrants have arrived despite the danger

THERE IS NO DANGER YOU DUMB FUCKS
>>
>>126578328
Yeah the world activation really ruined the danger aspect of DF in my opinion.
>>
>>126578039
Was the caravan destroyed or your civ supper small?
>>
>>126578328
>1st goblin siege was ez
>2nd goblin siege was 70 trolls, also ez
>3rd goblin siege is 100 goblins with some beak dogs
>somehow kills half my military
>>
>>126569415

whole dwarven civ on the back of these when?
>>
thats it i want fun

whats the best way to make wealth SKYROCKET
>>
>>126579324
dig moar noob
>>
>>126579324
Masterwork iron serrated discs
>>
>>126579324
Platinum statues, and lots of them. If you don't quite have anything in the way of rare earth metals, then encrust a lot of things with a lot of jewels.Smooth and engrave everything.
>>
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>>126578616
Nope, I got a single dorf caravan and it all went well so far. Not sure about civilization, is this small?
>>
>>126579507
>>126579510
what is considered a lot of wealth by year 6 or so?
>>
>>126568225
Reddit sounds more like a bunny's name than a rat's name.
>>
>>126579619
I don't know. But be sure that you know what you want. Have your army prepared. At least ten soldiers decked out in decent armour with a decent level in whatever chosen weapon you have. Axes are good at most levels. Hammers are better for denser materials. Gun for steel.
>>
>>126579612
Checked the caverns yet?
Population 3000 cap takes into account creatures that have died on the map.

Be funny if it did vermin.
>>
>>126549534
I'm still new to the game; what is this? Is this a breakdown of all the creatures in your embark zone across all z-levels, or some fanfiction/dnd type stuff, or what?
>>
>>126579903
Thats just legend viewer, can export the world to xml and there are two that are able to read it.
need to export the map as well.
>>
>>126579829
i already have 20 guys decked out in full steel, most of which is masterwork, they are Talented and higher in most things
>>
>>126580127
You'll be able to handle a ton of things. Get decorating your dining room with platinum, gold and silver.
>>
>>126579903
Theres a lot of utilities, 3rd party out there.
Dwarf Therapist.
DF hack.
Legends Viewer.
World Viewer.

Anything else pretty much needs DF hack.
>>
>>126570634
this i why i'm of the opinion that tiles are coordinates for now.
I really cant imagine a multi-tile creature implementation working with the game as is
>>
so

taverns have no use other than fluff and frames death?
>>
Not happy about toady not fixing the caged prisoner bug
>>
>>126579859
Nope, but nevermind, just got into spring, and I got a 11 dorfs migration
>>
>>126580534
mercs
happiness
and in the new bugfix update you can get non-dwarf migrants from them
>>
>>126580839
implying i want non dwarfs

implying i dont want to remove everything

mercs are useless sacks of shits, literal cannon fodder
>>
What happened to battle messages? I can't see how the fights are going anymore, announcements give me nothing. The weremoose is on the loose fucking my fortress up
>>
>>126578328
If animals are stuck, they won't leave the map and you won't get new animals. If you want to cycle through the available wildlife, either hunt, kill or trap them to extinction.
>>
>>126580901
>not putting elves in work camps
>not using unarmed goblin mercs as decoys so your real military can flank them
>>
>>126580950
[r]eports screen
>>
What's the best dwarf fortress playlist

I'm specifically looking for music that ambient, seems to last forever, medieval-ish, minimalist in terms of instrumentation

basically shit that sounds like what comes with the vanilla build but different
>>
>>126578328
Solution: Lower the population requirement for sieges because you don't have enough dwarves for gobs to give a shit about your little hill.
>>
>>126581643
how can i lower that?
>>
>>126581248
John Fahey's When the Fire and Rose are One
Or anything by John Fahey really
>>
>>126580901
>mercs are useless sacks of shits, literal cannon fodder
But.. cannon fodder is great. Throw those fuckers to the wolves while your legendary dick punchers hit them from the sides while they're fighting your mercs. 9 losses out of 10 it's because my military was fighting 10:1 odds and once their attackers got behind them it was all unblocked and unparried and they got dunked. Shitty shock troops = less meaningful casualties. Plus free armor to melt when they die I guess.

>>126581706
Worldgen I believe.
>>
>>126581881
>worldgen

rip then
>>
>>126581706
entity raws, you can do it after world gen
>>
>>126581936
where is it in the raws? i have no idea where to even look
>>
>>126581936
in particular

http://dwarffortresswiki.org/index.php/DF2014:Entity_token

PROGRESS_TRIGGER_POP_SIEGE level 0 to 5, civ will begin to send sieges against the player civ when this level is reached if it is hostile.
If multiple progress triggers exist for a civ, it will come when any one of them is fulfilled instead of waiting for all of them to be reached. A value of 0 disables the trigger.
PROGRESS_TRIGGER_PROD_SIEGE level 0 to 5, civ will begin to send sieges against the player civ when this level is reached if it is hostile.
PROGRESS_TRIGGER_TRADE_SIEGE level 0 to 5, civ will begin to send sieges against the player civ when this level is reached if it is hostile.
>>
>>126582120
okay thanks, higher or lower on the 0-5 scale? which one will make sieges more common? its 3 at the moment
>>
>>126582341
look at the trade triggers just above in the wiki, they describe the steps.

put everything at 1 if you want the full siege experience
>>
Has today ever fixed the hospital taking too much cloth problem?
>>
So for some reason, my dwarves simply refuse to move food to stockpiles now, and refuse to put new food into pots/barrels even though there are plenty to be had. What's going on?
>>
How do I approach my first cavern?
So far I closed the entrance to it, should I scout it first with a lot of military dwarves? is looking for its exits to the edges of the map and walling them off a good strategy?
>>
>>126560603
>Allowed dwarves praying at temple dedicated to no particular god to choose prayer target according to need

So does anyone know if this addresses the bug where, if you didn't build a temple to every god, some dwarves would get stuck in a 'prayer loop' if they worshipped multiple deities?
>>
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>>126580901
I walked into a hamlet with a bandit asterisk in the middle, I approached out of travel mode to avoid ambush... I am glad I did.

That one asterisk was in fact 60 goddamn weaponlords.

Had I not been decked in steel from tomb raiding, godly buffed, and cautious, that would have been the most unholy buttfucking I've had in a while.

What is my point?

If you can get 60 fucking weaponlords hanging out robbing people in a hamlet, why can't you get weaponlord mercs as well?

This isn't 40.24, all bandits are not created equally.
>>
>>126582871

a while ago.
>>
>>126579903
>in your embark zone
nope. it's in your entire world.
>>
>>126582998
Make sure dwarves arent set to auto gather webs in the orders menu (hotkey: o) so they dont go rushing in to the caverns only to get their head pushed in by a giant toad. Tunnel a corridor and cover it with traps, and probably a drawbridge at the entrance, linked to a lever to stop anything particularly nasty getting in.

No need to block the edges off, do you want to have fun or not? There are lots of creatures that can wander in which are worth hunting for their meat or capturing in a cage trap.

By all means send the military to scout, the first cavern layer has plenty of relatively easy targets for them to train on.
>>
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>made into a duchy in year 5

ayy lmao
>>
>>126583930
>No need to block the edges off, do you want to have fun or not?
I hate fun
>>
>>126579903
>the idea of 43,000 goblins in your fort

my heart says yes
but my cpu says TOADY NO
>>
>>126582998
>>126583930
and you might want to go through the stocks screen and forbid all the dead cave creature bits that are lying around in the cavern. you can always unforbid them if you need to butcher them for bones, but if you have a large refuse stockpile you'll probably find a large number of haulers blundering straight in to pick up crundle horns and other pointless shit
>>
>>126584208
then you're playing the wrong game
>>
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>>126584138
>>
>>126584368
JOB CANCELED COULD NOT REACH FLAYED GIANT OLM ASSHOLE
>JOB CANCELED COULD NOT REACH FLAYED GIANT OLM ASSHOLE
JOB CANCELED COULD NOT REACH FLAYED GIANT OLM ASSHOLE
>JOB CANCELED COULD NOT REACH FLAYED GIANT OLM ASSHOLE
JOB CANCELED COULD NOT REACH FLAYED GIANT OLM ASSHOLE
>>
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>>126547183
>mfw all those goblins in the dark towers just waiting
>>
I thought you could now play Adventure mode as an animal man but alas it seems its not possible without DFHack.
Sadness.
>>
>>126585053
What are you talking about? Of course it's possible. Maybe you simply generated a world that somehow doesn't allow it. What races are available on the adventurer creation page?
>>
>>126585053
no, you definitely can, maybe you generated a world with no living civilised animal people. I don't know how it works exactly
>>
>>126585308
>>126585334
Oh really? I can only play as dwarves, humans and elves.
Maybe because I stopped history at year 150 because I wanted as many megabeasts as possible (and for dragons to not fucking die out for once)?
Ill gen some more worlds then.
Wait so you can also play as goblins right?
>>
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>>126585053
You can always play as an intelligent animal person, the option is down at the bottom, unless you made a world with NONE alive, but you should still be able to make one as an outsider... or did I add that myself, I forget now.
>>
>>126585553
Last time I tried I could only play goblins that came from human civs.
>>
>>
>>126585803
that is simultaneously amusing and cancer-inducing.
>>
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>>126585553
>>
>>126585803
halp, i think i'm autistic. i kinda like it
seems cozy
>>
>>126585803
kill me
>>
How do I grab enemies' weapons in adventure mode, again?
This Forest Titan which is basically a skunk somehow stole my silver axe with its wing and is now blocking my attacks with it. It's embarassing.
>>
>Begin genning world with very specific parameters
>already 30 rejected
>Finally get one in wich hystory begins to flow
>Slowly get to year 200
>Realize I forgot to set megabeast % check year
fml
>>
>>126587045
nvm found it

Can't kill it, grab the axe back or run away and I'm exhausted. I'll die as soon as I pass out.
>>
>>126587197
Speaking of worldgen, how long do you guys leave it runing to get many towers, vampires and werecreatures?
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