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/domg/ - Dominions general
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Victory edition
Previous Thread: >>126117612

Dominions is a fantasy turn-based strategy game created by two dudes. One of them is a teacher.

The game combines a simple presentation with an extremely wide array of strategic options, including over 2800 units, 800 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them.

It has simplistic graphics but is easily moddable and extremely deep.

Basically, it's an autist’s wet dream of a strategy game.


>Steamgroup
Join the steamgroup for multiplayer
http://steamcommunity.com/groups/vanheimageofvidya

>Group chatroom
steam://friends/joinchat/103582791434709795

>Our work-in-progress wiki
http://dom4.wikia.com/wiki/Dominions_4_Wiki

>Dom4 Manual
http://jaffa.illwinter.com/dom4/manual_dom4.pdf

>Dom4 Inspector
This is a community resource that has every unit, spell, and item in the game in an accessible database.
http://larzm42.github.io/dom4inspector/

>Play by email guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=202096551

>Pastebin
http://pastebin.com/JMmSrpdE

>Debug Mod:
For testing battle formations and spells
http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/debug-mod

>Where do I get it?
It is available on Gamersgate and Steam. Desura is ded.


>THE BASICS
>Read the manual
>Read the pastebin
>Read the memes


Submit completed games here:
https://docs.google.com/forms/d/1jHX_ZoJi6zIvDq6ANdp-W1Y89W5_fmShuDyHmAj5qC4/viewform

Results Here:
https://docs.google.com/spreadsheets/d/1dlrvyEqLFYIaXRc49TheMmfdoP8jEh1m5rZJHJAzDWQ/edit?usp=sharing
>>
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>>126506085
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any games currently open?
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Steamfags BTFO yet again
>>
>>126507185
little late there friend. nobody actually lost anything really.

not that im defending the piece of shit that is steam. even though i use it myself im perfectly happy to see that thing crash. hate all these "epic win valve XD" gamer dudes.
>>
>>126505336

I like /domg/ balance mod, but 5 players isn't worth joining imo. Ends in early-mid game.
>>
>>126507678
am i a pleb if i dont want to bother with this email stuff.
>>
>>126507870
Yeah pretty much

there are two groups that use directconnect servers, though, Clockwork Forest/hounds and Something Awful.
>>
>>126507870
it's worth it.
and if you really don't like it use this:
http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/play-by-email-now-easier
>>
>>126508009
ty senpai
>>
>>126481979

I disagree, D9 is incredibly useful, is available on the cheap as shit demilich, and gives you a definite armor negating attack instead of an AP 6 magic attack
>>
>>126508817
???
I said D9 would (probably) be really good, the minor goes well with the 2 shapes and the major is pretty damned good, though MR negates in the era of astral might be an issue.
I was questioning the usefulness of a D9 caster.
>>
>>126509156
If you can get the death gems D9 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> F9 caster. Death summons are so much better than anything fire can do with their gems that it isn't worth mentioning.

But can you get access to a steady supply of death gems is the question?
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>>126509524
exactly I had 3 D per turn (almost all of my provinces searched at D2+) versus 16 pre Eternal pyre (36 post).
F9 has a very steady supply of gems for Ragha, especially since they want ench anyways for flaming arrows, and ench6 has eternal pyre.
>>
>>126508009
ended up just doin it the regular way. still seems strange actual hosted servers arent a thing here. I guess it makes sense though that people wouldn't want to host something where for the most part nothing is going on.
>>
Do your turns, contribute to the wiki, have a very merry Christmas.
>>
>>126514104
That's not how we say kurisumasu 'round these parts senpai
>>
ded
>>
Is there any way to make conserve magic gems active by default for my mages?
>>
>>126520343
Nope. It barely works even if you do turn it on though, so whatever.
>>
>>126520489
It prevents them from wasting tons of gems off-script, which is mainly what I want.

I guess I'll just keep turning it on manually.
>>
well done on winning you gryphon bastard

if I hadn't been being raped on all sides maybe i'd have had enough galdermen to shoot your god-damn gryphons to death

nice work with the f9 bless, by the way, the extra killy-ness really seemed to work well for the gryphs - a lot better than the e9 and n9 blesses i've seen.
>>
>>126509773

It's mostly that a server needs an actual admin as occasionally someone will give it a turn that doesn't work and the thing will choke on it and crash hard. A big part of the reason that llamaserver is so popular is that llama reliably fixes it when it goes down.
>>
Out of curiosity, what do people think is the best physical god form for early caelum? If anyone cares about roleplay, they can pick base on that or what is the best option mechanically. Honestly, I have no freaking clue. A blue dragon?
>>
>>126522990
The answer is always Earth Snake.

Earth Snake is love, Earth Snake is life.
>>
>>126523287
They don't get that option!
>>
I postponed 24h to cover the rest of holidays.
>>
>>126522990
Demilich for access to powerful death magic and their national death summons.
>>
It's kind of lame that gold producing sites aren't producing any gold
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>>126524417
A 60 gold bonus is more than many provinces give, especially in EA. So it's almost like having an extra province for free.
>>
>>126524687
currently it's almost like having absolutely nothing for absolutely free
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>>126524778
Gold sites aren't affected by shit like Burden of Time or Armageddon spam, so it's definitely better than having nothing.
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>>126524852
it doesn't seem to be giving me any gold is what I'm saying
I guess all the miners are dead
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>>126506085
What does that screen says if you're playing as a disciple?
>>
>>126525041
>Congratulations on being a bitch. Your master now takes control of the universe while you're locked in Tartarus. Have a nice day.
>>
>>126525612
That wouldn't surprise me, given all previous pantokrators are huge faggots.
>one fed victims to his carp
>other locked all opposition in tartarus to be tortured forever, forced to argue with trolls and SJWs all day
>other imprisoned the bodhisavata of mercy because she dared to show mercy
>>
>>126524975
Gold sites modify province income, so it should be higher than the population would suggest. Naturally, they are also affected by scales, fort admin and unrest.
>>
Does unrest affects population?
Does population even affects stuff like supplies and taxes?
>>
>>126527014
No, but decreasing it does reduce population
More population = more taxes and supplies
It's why your capital has 30,000 pop at the start, so that it makes a lot of money.
>>
>>126527073
Ha. So I can't abuse that so make unlimited undead.
I was asking because I once got two provinces with different population but same income.
>>
>>126527170
There could be a variety of reasons for that.

Unrest affects income, as do scales. Having a fort in a province increases income, and there are some magic sites which can increase income too.
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>>126527170
Well, if you have priests that can reanimate you can make unlimited longdead anyway. Different provinces might have hidden sites that generate income or scales as well.
>>
>>126527491
Yeah, but the fresh dead (soulless) are a little better than the longdead.
>>
>>126527765
The armored ones are okay, but the naked soulless you get from patrolling unrest are pretty bad. You have to reanimate on a province with a recent battle to get the good soulless.
>>
>>126528157
You mean the soulless depends from the corpse? I though that was just cosmetic.
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>>126529224
>cosmetic
HAHAHAHAHAHAHA

Look at at that fucking casual. Do you realize that different longdeads have different stats too?
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>>126529315
>different longdeads have different stats

>No_way_that's_impossible.png
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>>126529369
You'll never be good at Dom4 unless you learn how to position different types of longdeads. psshhh... kidd....
>>
>>126529430
Given having more than 2 groups results in negative morale, that's a given.
>>
>>126528157
Even the 'good' soulless are shit for anything besides catching evocations.

Their attack and defense are awful and they barely hit harder than longdead. All they have going for them is a lot of hp.

I think they're relatively quick to raise compared to longdead which is a point in their favor, but that's more than balanced out by them needing corpses to raise.
>>
>>126529489
Thats only when lead by a mediocre leader. Not that it matters for undead - they have great morale.

>>126529686
Soulless are mostly used for sieging. Higher strength + numbers are a big help.
>>
>free postponement for holydays

based BADMIN i love you.
>>
On what turn do you guys usually capture your first province. It seems like sending the starting army turn 1 is always a failure, but on turn 2 if your nation has expensive mages/researchers you cant recruit that many things a turn and also recruit a mage.

Also is morale or positioning more important. Is it worth it to go negative to get a good position if you must? And how bad is bad.
>>
>>126536820
Turn 1 is super risky, but if you've got very strong units (like good sacreds with a heavy bless) or a strong awake expander (like an Erf Snek) you can do it. Even then it's still risky, but you'll be alright 90% of the time.

Turn 2 is the norm. If your mages are too expensive to get a decent expansion party by turn 2, just don't buy a mage on turn 1. At that point you'll lose more by not expanding quickly enough than by missing a few turns of research.

In really bad situations it can be justifiable to wait longer, like if the only place you can expand to is filled with lots of strong indies, but that puts you at a very big disadvantage. Not only will you start expanding later than everyone else, but the chance that your expansion will get cut off by a neighbour rises significantly. Unless you have a VERY good reason not to, you will always want to start expanding on turn 2.
>>
>>126536820
I don't blind attack unless I am playing one of the few nations that can handle it or have a pretender that can handle it. Turn 2 I attack. I won't buy an expensive mage early if it would restrict expansion.
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>>126537146
>(like good sacreds with a heavy bless)
Wait, ignore me I suck dicks. Nobody gets sacreds on turn 1.
>>
>>126536820
>On what turn do you guys usually capture your first province

i issue attack order on second turn.

> It seems like sending the starting army turn 1 is always a failure

some starting armies are decent but by starting turn 1 you get no prohpet and you can't see the enemy's armies you will battle with, which can be suicidal. you should never do it honestly.

>Also is morale or positioning more important

generally positioning, but it depends. a morale check will happen only if a big number of units will get damaged, so it can be completely irrelevant if your strategy works really well and you have little chance to get seriously damaged. i avoid ending up with units with less than 10 morale, especially for the main meele troops.
some nations can include small meele squads that are made for getting damaged and run away (small monkeys for catching arrows or cavalry lances). please remember that if your entire army lose 75% of total hp you route no matter what so the coward squad can't be too big.
a single holding arrow catcher armored unit in the front is another typical squad-that-will-route.
i always place archers in a line too.
>>
>>126536820
Factions like Abysia can try blind expanding without having to worry too much, for most factions you should wait until you can see what you're about to face. If you are a playing a faction with particularly weak expansion or if you think you'll lose too much, be prepared to wait one more turn depending on the strength of opposition. It's not fun to be forced to wait for an extra turn, but that's FAR preferable to losing your expansion force and might be worth it in the long run: when you engage with an overwhelming force, you kill enemies quicker and their damage is spread over a larger number of your units so your losses will be far smaller and the expansion party can sustain itself for far longer, resulting in better expansion in the long run.
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>>126537350
>you get no prohpet
>not propheting your scout
>>
>>126536820
>>126537350
i also forgot to say that not buying mages for the first turns is a decent idea especially if they cost more than 90 gold.

gold spent on troops will give you more provinces conquered. it's an investment with a good and fast return, so it gets higher priority than mages on the first 4-5 turns.
more so saving for the first fortress will end up with you being able to recruit for 2 mages faster.
>>
>>126536820
Generally you'll send an army out second turn after you get a chance to see what's in the provinces around you, with the initial party you start with and the units you've just recruited most nations will be fine. Some nations have shit expansion and might want to wait an additional turn, though.

Negative morale is manageable depending on your troop's base morale, so if your units have 12+ morale they should be fine taking a hit, but really you shouldn't be recruiting enough different types of units to justify splitting your parties up in more than 2 or 3 groups.

As far as positioning goes, the goal is to have the enemy's troops stop just short of your troops so you get the first blow on them. Do a bit of testing to get an idea of where you want to place your troops on the battle map, but you don't have to worry too much about it.
>>
>>126537412
>not prophetizing your commander
>not getting that sweet +1 morale for extra reliability
>not smiting heavy cavalry
>not wanting a place in the hall of fame
>>
hi guys, any tips on choosing popular multiplayer setting?
>>
>>126537765
12-20 provinces/player, 6+ players, common events, 40-60 site frequency, easy-medium research, renaming on.
>>
So what's with the Earth Snake meme? I've seen people mention it in the last few threads.
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>>126538249
Its a very cheap way to improve expansion and develop earth magic access, so it's a popular pretender chassis. It's become slightly less so as weaknesses have become more obvious.
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>>126537765
most people like EA and games for 5-10 players.start with 72h for the first turn then 24 hours until you reach lategame.
increase magic sites by 5 for MA and LA. add worthy heroes 1.23 as mod ( domg balance mod is another good one but not popular enough).
choosing the map after you get to see how many player and how many water nations are there is better, but you can rule out a number and forbid water nations, or ask for at most 1.
your map should have about 12-16 provinces/player, if there is a water nation then you need to think about it too and have a similar amount of w. provinces in a single body of water.
if it's a noob game meant for first-second time player clarify it. experienced players will stomp new players even if playing bad nations.
all the graphs should be off, otherwise every other setting is on standard.
i stronlgy suggest you to open a thread in the steam community , /v/anheim group and have people post there, because it is a popular opinion that anonymous players are more likely to stale and disappear, while you can still message a named player on steam.
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>>126537765
You starting a game? I want in
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>>126538346
>I saw him massing troops on his borders, but I was thinking "oh he just is patrolling so I can't sneak in, smart guy this marveni!"
>>
>>126537765
Use one of the handful of (relatively) balanced maps, fantomagoria, grigonia aqua (fixed), or Peliwyr.
>>
>>126540792
>fantomagoria
No.
>>
>>126540792
>Peliwyr
>fantomagoria
Wow, m8, what a way to shit the bad.
>>
How do i join a online game?

i see these weird links tossed out here
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>>126540792
>Peliwyr
>balanced
I want this meme to die.
>>
>>126541969
>http://pastebin.com/JMmSrpdE
inside the pastebin is everything you need to know.
>http://steamcommunity.com/sharedfiles/filedetails/?id=202096551
PBEM guide.
>>
>>126542060
Oh wait, I forgot 3 waste provinces near mountains.
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>>126542076

Thank you
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>>126542174
Oh wait, I forgot some more wastes.

Enjoy your completely balanced game, anon.

It looks really beautiful though, so it's a shame that good artists are shitty mapmakers. I'm looking at you mr. "Let's put 200 mummies in a waste province without anything valuable whatsoever".
>>
>>126541068
>>126541349
>telling me something is bad without offering alternatives.
Your mother is awful in bed, try your cousin shelly instead.
>>
>>126542408
Fantomagoria has 2 starting locations that only have one possible province to expand into unless you have flying units. It's crap.
>>
>>126542408
The most balanced maps are, quite surprisingly, random maps. They have an exact number of provinces per player, and all players start at equal distance from each other.

Dom4 is not about balance, anon. It's about silly fun. Have fun.
>>
Has anybody had event 360 in a recent version?

Some ancient Power has been disturbed, turning everyone in the province into mindless plant beings!

Effects:
kill pop: 95%
add equipment: Unknown
commander: “Intor Vadul“ - Ancient Mandragora
units: Mandragora x 10d6
units: Manikin x 16d6
>>
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Tengus are ___
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>>126544507
shitposting.
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>>126544507
Incredibly cost effective sacreds that can also shoot lightning.
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>>126544507
Not N3 mages with great randoms
>>
How do you defeat an ethereal golem with elemental resists, bone armor, vine shield, and a fire brand if I don't have earth magic?
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>>126546928

Counter thug. With two golems. Or whatever you have on hand that can teleport/trapeze onto him.

Or bane fire.
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>>126547973
>bane fire
M8...

I had a game where I hit a golem with Wind of Death 3 times and it was still on on 1500/2000 age.
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>>126546928
Teleport on top of him and drop a couple oppositions. Or drop "summon air elemental" a bunch of times and watch trample do its thing.

Or one guy with a lifelong protection.
>>
>>126546928
Blood banishment spells always work.
>>
>>126548409

M8....

Banefire does 55+ AP AoE damage at 40+5 range. It's untyped, magic damage with no dodge or resist. You kill the golem with pure damage. The decay effect does not come into play and is not what he was referring to.
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dank new meme inbound lads
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>>126548510
>trample
Is it that effective? This golem also has boots of stone.
>>
>>126546928

counter thugs will stab it to death

magic weapon/hard hitting troops will stab it to death

pen-boosted opposition

banefire, incinerate

cut it's retreats and drown it in skeletons

mass crossbows

Life for a Life (no idea if LfaL works on lifeless, find out!)

prec-boosted thunderstrike!

earth/air elementals, full size ones, trample-ho!
>>
>>126548685
Ah, I thought you meant Banefire Dart. Arcane Bolt spam can work too, if you can mass S mages, as Banefire can be a bitch to aim. Gifts from Heaven can get a lucky hit, especially if your mages can't get close for shatter/opposition (range 10? come the fuck on, Illwinter), and it spends 5 turns buffing in the opposite corner. Some poorly equipped golems can die to skelespam (especially without N9 shroud), but that's just counting on your opponent's stupidity.
>>
>>126549129
>Crossbows
It's ethereal and high prot
>Life for a Life
It doesn't, it says so in the description
>>
>>126548547

Go straight to hell, do not pass tartarus, do not collect thrones.
>>
>>126549268
That being said, I don't think I've actually seen anyone use those spells in a game yet. Can they fight their way out of it? Also, Pazuzu has an escape from hell property, I guess that means it doesn't care about being banished?
>>
>>126549179
>Gifts from Heaven

No earth magic, says poster.

For range issues, try scripting your mages to attack x 3 [short range spell] x 2. You can even give them speed boots (longstride) if they are slow. Make sure fast chaff is in front so they don't actually reach melee range.

The skelespam is as defender, to hit the autorout limit (which it will), and then it routs, into cut retreats - and therefore, into death. Ethereal, Bone Armor, and Vine Shield might die to skelespam, eventually. Not the best loadout for fighting skellingtons.

>>126549210

Bone armour has super low prot. Golems have base prot 6, but that golem is going to still have super low prot. Weirdly, bone armour's prot isn't listed on mod inspector, no idea why. I remember it being low, but maybe it's 0? Hm. Anyway, crossbows are going to do more than tickle. 3/4 will miss due to ethereal, but vine shield has shit for parry, so the 25% that do hit are going to likely do damage. With Wind Guide to ensure a lot more hits, you wouldn't even need a huge number of xbows to take the golem down.
>>
>>126549524

Yeah, they have a bunch of solo battles with devils and things, and then if they win those, they get out. It takes a while, though. A variable number of turns. The best part about a SC you sent to hell coming back from hell is sending them to hell again.
>>
>>126542359
How the hell am I good artist?

It has sites, sites I tells ya!
>>
>>126550245

I'm enjoying the sites.

I'm enjoying the lack of gem income and huge cluster of swamps and all the crazy water connections slightly less.
>>
>>126546928
you can always stall it with some summons and then add any strategy than can deal damage to him ( such as many shitty thugs, many MR negate but strong spells with some reinvigoration)
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>be Baron
>have a hard time assembling a 30 soldier expedition group
>finally expand from my backwater castle and take over some farms
>suddenly a fucking demonologist comes out of the shadows with 40 troops and 20 demons
>wipes out my knights and levies behind castle walls

Why are CoE AI's are so fucking nasty?
>>
>>126549092
Trample does 20 AP damage per trample that connects. The golem in question has an effective defense of 4 vs trample, so almost every trample will hit. The ~23 prot the golem has isn't going to be enough against 20 AP damage.
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>>126551560
They cheat
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>>126551817
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>>126551742

No it does not do that much damage, reread the relevant manual paragraph.
>>
>>126551742

23 prot? From where? Boots of stone only give stoneskin base prot, they don't stack with existing base prot.
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>>126554276
Sorry, had assumed that there was another source of prot, like armor or helmet.

>>126553356
>Trample doesn't do that much damage read the relevant manual paragraph
Page 60
If they fail this check, they take 8 + 2xSize trample damage
Size 6X2+8 =20

you come at the king, you best not miss.
>>
>>126544213
Yeah, two times. Fucking mandragoras.
>>
>>126554546

Golems are size 5 dude.
>>
>>126555407
You can only trample things smaller than you, and as the golem is the tramplee not the trampler (I think he said large air elemental?) the trampler must be size 6.
>>
>>126555407
Doesn't matter. Trample damage is a function of trampler size, not the difference in size. Reread the relevant manual paragraph.
>>
>>126551560

Well every great hero needs a villaine to utterly crush to progress their plot

>you are the villain
>>
Any new games recruiting
>>
Fomoria and Kailasa, will you guys be needing an extension?
>>
>and then Illwinter was casted

T-thanks

AC + utterdark + illwinter :^)
>>
>>126563047
MERRY CHRISTMAS
>>
>>126561398
If a new games start I'll play Ulm just so that there's at least one game where it doesn't stale or go AI prematurely.
>>
>>126563218
HO HO HO MERRY KURISUMASU!
>>
>>126564084
This is just asking to have some kind of real life trouble that prevents you from playing just sort of . . . pop up.
Do not underestimate the curse of Ulm.

Though EA Ulm seems somewhat not effected by the curse like MA/LA Ulms are.
>>
>>126562337
I got distracted by sailing the zee, doing the turn now.
>>
>>126561398
you should make a MA game, i'm totally joining
>>
>>126563047
P
A
N

W
A
S

R
I
G
H
T
>>
>>126566351
Pan was a pathetic faggot.
>>
>>126565783
but that's rude, niefel.
>>
>>126564084
No stales! Only ever last every once in a while etc.
>>
>>126566827
Who?
>>
anyone willing to set someone AI for me?
>>
>>126567718
What game?
>>
>>126568363
mastersofMoM
>>
>>126568448
Ah, I'm playing in that game, so I can't help.
>>
>>126567718
Send it to MrSkeltal at yandex.com
>>
>>126568448
>>126567718
Sure.

[email protected]
>>
>>126569076
sent thank you.
>>126569114
thank you anyways.
>>
>>126569201
Should I hit resend? Which nation?
>>
>>126569626
it's ulm and it should be resent already.
>>
>>126569743
>ulm
WHAHAHAHAHAHA

Seriously, this nation should be banned.
>>
>>126569743
Didn't you get a sub for Ulm?
>>
>>126570290
he never responded after posting interest, I've just been forcehosting when I notice Ulm is last.
>>
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>>126569928
Who else is going to subdue the priestfag nations when skellies fail?
>>
>>126571387

everyone besides the ulm AI
>>
>>126567718
Still not in. Are you sure you changed the correct e-mail address? I'll try hitting resend again in the morning.
>>
Are Gath sacreds worth a bless or should I just go scales? What kind of bless?
>>
>>126573885
I tried changing it again.
>>
>>126576967
Done. Enjoy your staleless game.
>>
>>126575175
>Is the nation with rec-everywhere sacreds, sacred giants, sacred mage-priest giants, and sacred summons worth a bless?
Yes.

>>126554546
this pic
>>
>>126577720
thank you ever so much.
>>
>>126580342
to be fair their sacred unit summons and their rec-anywhere want W9, while their Giants/Mages and commander summons want N9E(x)
>>
>>126582048
While this is true wrt which bless is ideal, it's not like either is particularly disadvantaged by the other bless. 24 hp regenerating infantry is a pretty good deal for 15 gold, and w9 giants may not be as resilient, but are still a righteous pain in the ass.

also their pearl angel summons enjoy an n9 bless too.
>>
so I've started getting into Dom4. I really like the game so far, especially since most of the actual difficulty to it is just managing the UI, which is something I can handle, rather than something like Aurora or whatever. I have a few questions though. Is Asphodel any good? I've been playing a few games with them against the AI (yeah, I know, but I'm still just kicking around) and while I like their aesthetic and I like the whole carrion thing, their satyrs and shit seem kinda lame and I usually end up underestimating a threat and get decimated.

Another question, are there any like general strategy tips you guys can give me? I'm putting together an end of turn checklist to make sure I don't miss anything important and so far I have recruiting units, putting idle mages on research, and generally just making sure nobody's idle unless they can literally do nothing. Anything else I should add?

Also, I hear 'you should buy a commander every turn' a lot but is that actually true? Like, every single turn should I be hiring one or just at the start of the game and then later once I've lost one or two or when I know I'll need one? Any hiring tips in general? Is it better to spam cheap units or save up for expensive ones, or should I do a mix of both? Or does it just depend on race and age or whatever?
>>
>>126587785
there's a setting to make newly recruited mages research automatically.

Asphodel is reasonably good, but you shouldn't play with them until you understand the game better, their mechanics are weird given they need gold but also kill population.

cheap vs expensive units depends on the nation.

you should be hiring mages EVERY turn from EVERY fort. there are exceptions, like needing a new fort so you turn off a few mages, or needing a large army soon, but mages are always better.
>>
just noticed Berry has 2 stalls in a row . . . wonder if they'll be the new chain-staller?

No clue whats actually happening to them though? Did Machaka eat them or something?
>>
http://steamcommunity.com/groups/vanheimageofvidya/discussions/0/458604254427631110/

8 players already, looking for 2-6 more.
>>
>>126588702
Atlantis might have. The Mediterranean had a lot of competitors
>>
>>126587785
>especially since most of the actual difficulty to it is just managing the UI
That might be true in singleplayer, but it's definitely not true in multiplayer.

>their satyrs and shit seem kinda lame and I usually end up underestimating a threat and get decimated.
Their satyrs are pretty poor troops, I'd try to avoid using them.

>Anything else I should add?
There's a hotkey which cycles through idle units. I think it's 'n'.

I don't use it but you might find it helpful.

>Is it better to spam cheap units or save up for expensive ones, or should I do a mix of both? Or does it just depend on race and age or whatever?
Depends on a ton of things.

As a general rule, cheap are better when you just want to keep the enemy troops away from your mages and expensive are better when you want to actually kill enemy troops with your units.

>Also, I hear 'you should buy a commander every turn' a lot but is that actually true?
It's not true in literally every situation, but it's a good general rule.

If you have gold to spend and a fort which isn't recruiting mages you should have a very good reason for it.

>>126588387
Aren't popkill nations very effective against the AI?

Asphodel might be hard to play against actual people but it should be relatively easy in singleplayer.
>>
>>126588945
>Steam

Fuck off
>>
>>126590529
They are incredibely good vs AI but they use different tactics and have different problems than a standard nation.
>>
>>126588945

How do you even sign up?
>>
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Umm....domtards?
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>>126596120
Madoka fucking cheated. You can't wish to become Pankoman
>>
>>126596120
>disabling adblock on 4chan
>after moot cucked himself and sold us all out
>>
>>126590857
>Hating steam for no reason
>90% the exact same crowd as here
>>
Does the latest 4.22 version of the game has working direct connect multiplayer?
Me and my bro tried to play, but client's are getting blank screen, and server with -d (debug) mode shows something like:
received packet 1
received packet 25
connection terminated
Instantly after either of us try to connect and play our nation... We are on same LAN, no firewalls. Tried either linux/windows version of the game.
Might as well share our cdkeys, it's useless if the game itself is broken, lol.
>>
>>126605389
Everyone in the steam group is here, many of the active posters are in the steam group, and just about all of the people who are genuinely helpful in thread are on steam as well.
>>
>>126606687
Are you forwarding the port that you are connecting on?
>>
>>126606816
We are on same network. 192.168.1.X. Any port is visible from another machine. Also both of us are getting same "blank screen", if we host and try to connect to ourselfs, too. It's like this:
1) I host game on port 11100.
2) I connect to 192.168.1.100 or 127.0.0.1 and port 11100. I select nation and god.
3) Bro connects to my IP and port, he selects nation and god, so far so good.
4) I press start (in my server host window or client window, either of them).
5) We wait 4 or 15 seconds and it generates map and all seems good, and bam, once we are supposed to see the map, we are both disconnected. Clients have blank screen, only music plays. Server shows "0 active connections" and debug log has "connection terminated" from both of us. Why this happens...
>>
>>126606687
>>126607030
I've had issues connecting via LAN (to myself, wanted to check the server had been set up fine).

Try forwarding ports and using your internet address rather than LAN.
>>
>>126607294

Well, I just tried to host one of my single games against AI and with external IP. Same thing, blank screen, immediate disconnect from server.
>>
>>126566930

but you bullying burnmans while plant skeletons eat

bad steel mans
>>
>>126607536

a) you have to forward the port you are using for the game, on the router

b) you have to use your external IP to connect

Sounds like you didn't forward the port. If you have any kind of complexity in connecting to the internet, direct connect won't work.

The above is why most people use a third party play by email server, the llamaserver.
>>
>>126610957
See
>>126607030
>3) Bro connects to my IP and port, he selects nation and god, so far so good.
It sounds like he connected to the server but it kicked everyone out when he tried to start the game.
>>
>>126611126
And it kicks him out, too. Because on host window it always shows "0 active connections" and trying to connect results it's blank screen on client. Weird ass bug.
>>
>>126612263
Wipe and reinstall? Does the map successfully generate?
>>
>>126614337
I can load that MP save in single player, it works and we tried either generated maps and premade maps.
>>
Kombawa minnasan!

I'm buying death and air gems, paying 30g for one or 1 to 1 for N/F gems. Contact me in the steam chat or via ingame om for details or just send in the gems - disclaimer: depending on the number of gems sent I may pay in few turns, but probably not.

Vanheim - I want to discuss my message, I'm in the steam chat.
>>
>>126614430
What about loading the save in the server client?
>>
>>126614590
Possible too. It's just that server will disconnect any client as soon as clients connect for reason I have no idea why.

Also nevermind, I give up this game as multiplayer game. At least singleplayer works.
>>
>>126614990
There's always the ghetto way of doing multiplayer, make a single player with two human players and put the save in a shared area.
>>
How are you supposed to beat N9B9 ozelotls anyway?
>>
>>126615685
W9N9 Raghan Griffons
>>
>>126615685
But seriously, stellar cascades + chaff, skellyspam, and if enough of them are in one place RoS might be worth it if you have cheap mages that can do it.
>>
>>126615685

Demon cleansing plus evos from high hp high mr mages.
>>
>>126616070
So putting them to sleep is my only real option? Will skeletons be able to kill them without getting popped by blood vengeance first?

>>126616110
>>
>>126616215

I also think trample doesnt trigger BV so several good size 5-6 tramplers could work.
>>
>>126616215
Depends if you can afford a war of attrition between your mage corps and their blood summons.
At very least you don't want to be chucking damage spells. Then there's the whole mage support >no mage support so you need to cast everything that isn't direct damage.
>>
>>126616307
Tramplers also don't trigger repel, so if you can charge a blob of pikes with elephants it's a great ideas asside from mages shrecking elephants and them being pricey as fuck.
>>
>>126616307
When there's over a hundred ozelotls on the field that becomes a little difficult

>>126616330
Eh, I don't know. Antimagic reduces the chance of getting popped by blood vengeance, but you're still going to die eventually if you're using any kind of aoe spells.
>>
>>126590857
Hi, you must be new here.
>>126592897
Post in that thread, or in the desura/dom4mods thread.
>>
>>126616919

First of all, Storm/Perpetual Storm. Put the ozelotls on the ground, where they belong.

Second of all, chaff. Skeletons are the best for this, but Swarm/Creeping Doom works, so does infantry. Individual ozelotl attacks don't do huge damage even with b9, so if you put Marble Warriors on some guys in good armour they will crumple and die much more slowly than otherwise, similarly if you use statues etc.

Third of all, removing. Multiple options here.
1. Amulets of antimagic + other antimagic items + Resist Magic/Iron Will = high MR. Proceed to burninate.
2. Communion = weak mages (again MR buffed) tossing big spells. They die, shrug. Proceed to burninate.
3. Summon mass elementals to do the murdering. Ozzies cut them apart quick, so you'll need lots, but if you have chaff blockers holding up the ozelotls and keep them on the ground, they'll eventually murderize all the ozelotls.
4. Let your chaff do the murdering. Debuffs like tangle vines, numbness, prison of fire, false fetters, doom, etc will let your chaff slowly kill ozelotls.
5. Let your chaff do the murdering 2 electric boogaloo. Archers do good damage to ozelotls, especially unbuffed ones, if they're on the ground and not flying around the place. Flaming arrows also works. Shoot them to death, watch some of your archers explode, never care.
6. Set up a SC. If it can not die to ozelotl claws (harder than it sounds), it can just slowly chop through ozzies while humming a jaunty tune. Tarts work great for this, with the right buff paths.
7. Do any of the above with fatigue causing battlefield effects up, which help make ozzies die by making them fall asleep etc.
8. Buff a guy's MR, like, a lot. Preferably he's a tough bastard, too. He casts Firestorm. Stuff slows down the ozelotls, a storm is up, etc. They die. He hopefully tanks the damage reversal with his 25 MR or whatever. Acid Storm/other damaging battlefield enchants.
>>
>>126619735

9. Grip of Winter, Curse of Stones, Quagmire, Foul Vapours, Rigor Mortis. They get fatigued, and slowly fall unconscious. Works best with undead skelespammers but in a pinch works with anything you don't particularly care about.
10. Communion Master->Body Ethereal->Bone Grinding. blurgh, the bunch of guys you had cast that explode, but the ozzie horde is dead or limping, as are their controlling mages. Similar things with Rain of Stones, Earthquake, Wind of Death, etc. Drop a bunch, lose your mages, it sucks, but the double bless ozelotls are dead.
11. Master Enslave/Regular Enslave. Enslaving is not damage.
12. Cascades.
13. Buff some high tier summons and have an ol' monster fight, like vine ogres or vitriols or something. Strength of giants, marble warriors, quickness, wave warriors, and then go TOE TO TOE.
>>
Chucking you two hours Neifelheim
>>
>>126614990

Multiplayer is literally the point of the game, though. Also i've run direct connect games with friends, on varieties of computers, via varieties of routers/modems, many many times and not run into this problem. Not sure what's causing it for you, but if you figure that out, likely you won't have issues henceforth.
>>
Just picked up Dom4, read the manual and I really dig Ermor in middle age. Undead armies have always tickled me in the right way and I love that you get free undead along with being able to reanimate with mages. I've only played one game so far and I have a few questions: what should I be recruiting to lead my armies? Censors seem like good commanders, but I look at the elder unit and he's just better at everything and a mage to boot. What's the point of bishops and acolytes? With undead, should I even care about the morale penalties for too many squads? What kind of good general purpose formations for battle are there? Does pop do anything for Ermor other than tax income and number of potential corpses?
>>
>>126621564
Bishops and acolytes can toss down some interesting buff spells, they can bless your sacred units if you took a strong bless, and they can create certain undead units.

No, don't care about morale penalties with your mindless undead. Just use moundkings, dusk elders, and maybe a bishop/archbishop or two.

Pop does nothing for ermor.
>>
>>126620067
14. Don't let mictlan get to the point where he can throw 100 ozelotls at you.
15. Demoncleansing + rain of stone
>>
>>126621564
>what should I be recruiting to lead my armies?
Don't you get freespawn mound kings? Use them.

>What's the point of bishops and acolytes?
As far as I know, there really isn't much point to getting them. Just grab Arch Bishops for holy spells and/or lictor reanimation.

>With undead, should I even care about the morale penalties for too many squads?
It matters for some undead (lictors, ghouls, possibly a few more), since they're not mindless. Check their morale value. If it's 50 you're fine, otherwise avoid morale penalties.

>Does pop do anything for Ermor other than tax income and number of potential corpses?
Tax income is still nice (until your population all dies), since you get better freespawn from forts (and maybe from temples/labs, not sure on that). Forts also provide additional protection for your lands.
>>
>>126619735
>>126620067
Alright, good advice.

tfw I may just have to use winds of death on them and hope that they die with their 1000 maxage
>>
>>126621564

ma ermor has two main strats.

1. take b9 + other high blesses, use lictors and knights of the sepulchre to kill people. Use your D gems to get more lictors and things to lead lictors, hope you win or get huge before this stops being viable.

2. Take a semi rainbow mage, use lots of gems to summon other mages and not just D gems, use magical strats in addition to huge hordes of free chaff. Lots of battlefield kill style stuff.

your scales for both are turmoil3sloth3cold3death3luck3magic3.

generic ermor tips

ghouls eat mind blasts, take ghouls so enemy mages don't just kill your commanders with mind bullets

forts make slightly better longdead, and controlling temple placement can give you some high-income provinces in other people's dominion, ensuring a gold supply

if a spell isn't battlefield wide, odds are ermor doesn't really care about it. Your first stop is generally Ench for Rigor Mortis and Grip of Winter. After that you get your hands on more summons or some more battlefield kill like wind of death or whatever. Darkness buffs your longdead but mostly you don't care as they'll eventually swamp most things and the things they can't swamp you need specific stuff to kill like rigor mortis or whatever, and no amount of darkness will help
>>
>>126624624
>Ench for Rigor Mortis and Grip of Winter
You forgot to add that Ench 5 gives you Horde of Skellingtons, which, if you have a rainbow build (or stumble upon serious death gem trove with tribless build), can be used by tons of your stealthy spectators to raid enemy provinces or even win sieges without losing a single unit.
>>
>>126625331

MA Ermor using horde of skeletons is awful. Your mages are desperately precious and you have shit-tons of longdead already. Risk them by taking them out of the lab and putting them in battles to get... some more longdead? The actual worst advice.
>>
Does a ring of regeneration stack with natural limited regeneration?

Casting regeneration in combat raised it to 20% but using the ring doesn't seem to have an immediate effect on the effect's tooltip.
>>
Do units in garrison help with castle defence or do they need to be lead?
>>
>>126628160
They spawn like PD, in the center and with "attack closest" order. If it's undead units with no undead commander then they will start to dissipate at the start of the batle though.
>>
>>126628395
No, I mean siege defence
>>
>>126628621
It doesn't matter. As long as there are units in the province they will participate in the battle even without commanders. I'm not sure what happens to magical creatures without magic leadership though.
>>
>>126628770
No. SIEGE defence. The DEFENCE number of the fortress going down.
>>
>>126629049
AHHH. Well, yes, they do participate. Just tested it a turn ago with tons of militia and ghouls.
>>
>>126629146
Thanks.
>>
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One down, two to go.
>>
ded
>>
ermor
>>
>>126614520
Email me. I won't be home at all today.
>>
>>
I want to play Dominions but I'm stuck with analysis paralysis and can't make any decisions. What drugs should I be taking to get over this terminal indecision?
>>
>>126638595
>analysis paralysis and can't make any decisions
Play an easy nation like MA Ulm and then you'll get better at playing harder nations later
>>
>>126638673
>MA Ulm
Congrats, /domg/, got us another staler.
>>
>>126638718
Don't be mean to me or I really will join your games and fuck them up. I'm also not really interested in Ulm anymore after playing a few games as EA Ulm to learn the game.
>>
Does MA ermor need an awake/dormant pretender, or can you go imprisoned and survive the blob?
>>
>>126640650
You can go imprisoned, but you'll need to empower one of your mages to summon the good stuff.
>>
Hey, Admin, someone has a turn problem.

Not sure who, check dom4mods for asking them and so such.
>>
>>126641030
Yeah, That's sort of the plan.

There's also the 1% chance that you get Emmimi the wraith lord join your party before you do so, saving you 45 gems
>>
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>>126630212
I'm not sure who you're trying to convince, but the battle was basically "why you don't use box formation vs Ermor", with a bunch of your knights getting round due to bogging down the soldiers with longdead.

7 territories and 2 undersiege forts left, bye-bye skeletons.
>>
>>126642823
>120 sacred knights

dang yo
>>
Agartha can we talk in the steam chat sometime before the next turn?

And TC whats up man, speak to me.
>>
>>126642823
Why is nobody using Wind of Death against him? It's basically the ultimate skellington/blood bless wipeout spell. Just don't forget eye of the void, rune smasher, and spell focus.
>>
>>126643068
That's all he has put into a single stack.
>>
>>126642823
I'm afraid I won't be going down that easily. That small, artillery-less expeditionary force was just to get those redskins out of my back yard. Besides, I have a few friends in places you might not suspect. Places close to you. I'd buff up on province defence if I were you.
>>
>>126644043
s-spooky
>>
>>126644043
>Buff province defense
Yeah, wasting all that money does tonnes for fighting people?

Also, I love you're scared by my meagre bounty and posting battle-data.
>>
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>>126644140
Places INSIDE OF YOU

>>126644385
I'm not scared at all. In fact, the real SPOOKINESS is about to begin. Marignon shall be my first victim.
>>
>>126644581
Even if you have discovered his one weakness, I'm not sure how you'd get bloodvines.
>>
>>126643092
Not much going on. My army made it a few provinces in before getting obliterated. Most of my important mages survived and I've summoned more troops, but I don't think there's much I can do considering my god awful gem income and lack of gold.
>>
>The admin for the game Stalewarriors has sent you a message:

Rest in peace, anon.

The funniest part is that he probably didn't see Illwinter yet. :'^)
>>
>>126646241
Shouldn't have licked those frozen poles.

Also, I don't mind the extension. It's called Stalewarriors, come the fuck on.
>>
>>126620071
Just a problem with a new computer, not knowing where this thread was, and not realizing that I didn't have the map (just that the game was crashing).

Should be fixed now. Thank you, and please have a wonderful day.
>>
>>126646241
I'm minorly unwell and in Wales, not dead.

And yes, I know of Illwinter being cast.
>>126646364
I also can't do shit till AC or Utterdark goes down, and I messed people up enough with the week postponement, I won't be the, uh, seventh armageddon or equivalent?
>>
Admin, i dont mind another delay since i wont be able to take a turn until wed.

Ultimately im fine with whatever since it doesnt really matter
>>
>>126622115
>>126622275
>>126624624

Thanks guys, I might start a new game against the AI and see how I do with this advice. Would anyone interested in a multiplayer game with a noob soon? Should I just go to the steam group?
>>
>>126647975
Ermor has a certain stigma, rightly so, and can turn into a micro clusterfuck. Ask the NoStalers Admin how it went for him.
But yeah, jump in whenever, newbs are always welcome and the steam group is kinda subsidery but usefull for info.
>>
>>126647975
If you want a noob only game you should probably go to the steam group.

Being in an anonymous game might be an advantage since people won't know who you are. You probably shouldn't play Ermor or Lemuria in a first game, they're always public enemy number 1.
>>
>>126647975
You should totally make a new game, since there is some interest for it (the last MA game, the EarthSnake meme died before starting).

But as some people told you, it's not a good idea to play ermor in your first multiplayer game. It's not about it being hard or something, just people tend to gangbang popkill nations asap.
>>
>>126650556
Aside from MA Eramor, what other nations are pop kill ones?
>>
>>126650813

>Eramor

It's Emor
>>
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>>126650813
>>126651061
No, no, it's Erasmus.
>>
>>126645630
It's true
>>
>>126641030
>>126642470
With a tribless, you can also rush Cons to get a skull staff (since cons lets you build the laurels to summon more lictors, it's not putting you behind on short term power) but if you are running drain (or even neutral magic scales) then your researchers are less efficient than dusk elders in addition to being less generally scary combat mages (dusk elders are pretty fantastic mages against anyone without astral)

Also, two of Ermor's heroes have D3+, not just one. Putrescator or whatever his name is has D4
>>
>>126642823
Did he not just summon a bunch of fire elementals and then collect his free victory? Fire elementals completely fuck masses of longdead.
>>
>>126626190
It's specifically for stealthy raiding parties. One or two spectators spamming Horde, depending on the amount of PD, will take a province. For raiding along your border, groups of 80 longdead lead by a mound king work, of course, but the stealth option is nice to have.
>>
Was there a turn rollback or something? Today's turn is the same as the last turn.
>>
>>126654029
Nope.

Try requesting a turn resend and see if that fixes it.
>>
>>126656383
Ah, chalk that problem up to user error
>>
>>126650556
>>126648524

Why don't people like pop kill factions? I'm guessing because it makes their provinces useless? Or am I missing something?
>>
>>126659720
it's because you're fucking cancer you undead piece of shit fuck

i'd tell you to kill yourself but I guess you're already dead so just please stop existing fuck
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