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/egg/ - Engineering Games General - Formerly /svgg/
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Kickstarted Proto-Pre-Alpha Greenlight Edition

Previous jej : >>126220165

The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Garry's mod:
>garrysmod.com

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org

Robocraft:
>robocraftgame.com

From the Depths:
>fromthedepthsgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q
Besiege:
>store.steampowered.com/app/346010/
>https://www.youtube.com/watch?v=n-aG7E9gTNI
StarMade Steam Trailer
>https://www.youtube.com/watch?v=7YyxsW_2xmo

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

GearBlocks:
>http://www.moddb.com/games/gearblocks

Factorio:
>http://www.factorio.com/
>http://steamcommunity.com/groups/eggtorio

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
FIRST FOR SPACE JUDAISM
>>
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>>126500770
MAGICAL
SPACE
HEBREWS
>>
>Just installed Space Engineers
>Play tutorial

WHAT THE FUCK DO I DO GUYS?!
>>
>>126501045
fuck around on creative

download ships from workshop and play with them
>>
Whats that RP glitch for robocraft? I know youre know what i'm talking about anon, explain how to use pls.
>>
>>126501045
Join warbros steam group
Join server
Join faction
Respawn at base
Take lessons on faction vehicles
Become disposable pilot
>>
>>126501042
>Spirit Science
no
>>
>Mfw this is literally how our first attempt to purge xenos went on this map

we incurred massive losses
>>
>>126501042
Happy Birthday Jesus

>>126501045
I took the medium difficulty/least available supplies route and decided well shit, I need supplies. So I built a nice craft to dig shit up with. Then I built a refinery to refine with. Then I built a bigger craft. Then a LOT BIGGER REFINERY. Then I built a base, and played around making silly crafts with my hard earned minerals, and generally fucked around till I got bored and stopped playing.
>>
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>>126501449
Come on, you know you love it. You're just jealous that it wasn't you who found the giant conscience-powered, 3-atom-thick spaceship under the pyramids and saved the Earth with it by making the ayylmaos sick.
>>
>>126502652
yello boolet a shit
>>
I just got factorio what am I in for
>>
>>126503493
Conveyors
>>
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>>126503493
autism
>>
>>126503493
Pollution that'll make the Russian fires of 2010 look like a breeze of fresh air.
>>
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>>126503493
Pollution
>>
>>126503804
Also drones but drones are not fun.
If your definition of fun includes designing perfectly balanced sub-factories consisting of dozens of assemblers each.
>>
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>>126500473

> getting rid of the extra arrows

You monster.
>>
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>page 10
>>
Needs more ayys
>>
>working 8am boxing day
>management haven't bothered to send anyone in to unlock the doors
Great
Fucking great
I'll just sit outside in the cold
Thanks domestic and general
Don't buy a warranty from us, we are shit.
>>
>>126512064
>CLANG waits for the wingtips to break before unleashing his wrath upon plane
>>
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>>126512451
Nice blog friend. Where's the like button on 4chan? I want to show my affirmation to your post about /egg/ stuff.
>>
>>126513067
Subscribe on patreon :^)
>>
>>126503493
Factorio is a super duper awesome game where we use conveyor belts to shoot aliens.
>>
When I turn on local resources in FtD all the resources start ticking down. I can understand oil going down because of fuel processing but why everything else that was going up constantly with global resources?
>>
Factorio confirmed to be released on steam on Feb. 25

get hype
>>
>>126513379
Do you have scrap smelters? Are they turned on?
>>
>>126513596
No and no. Anyways I think I know what's happening, the flatlining numbers are the global resources, which are draining into local stores. When I mouse over a fleet I see the total global amount, which is increasing slowly.
>>
I NEED SCREENSHOTS

OLD TIMEY PC GAME SCREENSHOTS OF SPACESHIPS

http://c64.superdefault.com/
>>
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>>126514613
>>
>>126501045
Same here
I made small creative world to fuck around. Managed to leave planet but realized it takes HOURS to travel without jump drive
So far I love the game
>>
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>>126517445
Small time.
>>
>>126504936
>claims you're in for autism in factorio
>conveyor that both sides are assigned to stone
>sets the output for two mines to only one side making a blockage
>not being able to process the stone at a sufficient rate

minimal autism detected
>>
>>126501416
Rebel and become a pirate
>>
>>126517838
jet beam cant melt steal fuels
>>
>>126520163
How do you know
>>
>>126522737
Go home CIA, you're drunk.
>>
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>>126500473
TIS is fun!
>>
>>126523134
Has there been an update recently?
>>
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>>126523302
don't know.
got it some time ago on sale and just started.
>>
So I just got space engieners on sale, and what's up with random blocks of my stations and ships being compeltely damaged and destroyed everytime I load a game? I Can't keep anything withh air in this game
>>
>>126523134
>>126523635
What gaem?
>>
>>126525143
It's in the first post you linked.
>>
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>>126525143
>What gaem?
>>126525143
>TIS
TIS-100
http://www.zachtronics.com/tis-100/
>>
How far did you guys get on the eggtorio serb last night?

Did you get that iron?
>>
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>download factorio
>don't watch / read any tutorial or guide, just dive in
>one hour later
>have a question about something specific, message a friend who plays with a screenshot
>"I can't answer that question, I need to go to the emergency room because you've given me brain cancer."

Is it really that bad, /egg/?

Note that I reworked it, so this screenshot is about an hour or two of remodelling out of date.
>>
>>126525080
Are they behind a thruster? Thrusters damage shit.
>>
>>126525080
Thruster damage?
>>
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>>126525920
Oh shit nigger what are you doing
>>
>>126525920
you really really dont want to mix different products on the same belt
>>
>>126525920
Don't fucking mix outputs to belts
Different outputs on each side is fine

Look at this like this for inspiration >>126495998
>>
>>126525987
>>126525920
Okay, let me be a bit more serious.

Each conveyor belt has two 'lanes' on it. As long as you're careful with how you wire it up you can keep one item on each lane, e.g. two different items on one conveyor belt.
Inserters, for example, place items on the far side of a conveyor belt.

If you have more than one item in a lane then if that item starts building up in excess it'll stop other items getting through. If you have only one item per lane then a build-up of one item will not stop other items getting through.
>>
>>126525920
>copper and iron randomly mixed on the same belt lane
>add in conveyor belts and science packs
>five different objects in one conveyor lane
I want to see you make blue science and modules with this factory.

>>126519838
You're clueless.
Note that the brick output is at a complete standstill, indicating that downstream consumption is minimal (due to bricks not reaching concrete assemblers, shortage of other resources or a multitude of other reasons).
With the output blocked, the input will quickly follow suit. This means the stone input "blockage" isn't related to the input belt or the stone smelting rate.
Only thing that really bugs me is the idle stone drills. A splitter would make sure the drills at least start filling up the other side of the belt.
>>
>>126525920
Also, the "campaign" or whatever have some basic set ups you can expand upon if you want to work shit out yourself
>>
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>>126525920
And here's a current screenshot, it's somehow both far better yet also far worse, I think.
>>
>>126526380
Man, thats much better. Pretty good even for a first time player. It might run into trouble when trying to expand though.
>>
>>126526380
>main bus for iron and copper, butonly half of belt used for some reason
>solved the issue of interracial belt lanes
>belt spaghetti to rival that of /b/-tards approaching a qt grill
>production a mess to expand

I think you should apply for QA at Keen.
You've fixed the previous issues and replaced them with a fresh batch.
>implying keen fixes anything
>>
>>126526380
Put at long arm inserter where the yellow input inserter is at the green bottle production

You want the other side of the research empty for blue/purple later
>>
>>126526726
>I think you should apply for QA at Keen.
>You've fixed the previous issues and replaced them with a fresh batch.

Incremental improvements!

Keen's strategy is more of a:
>who fixed what?
>I can't write code in the english language.
>what do you mean you did all your work on a three month old branch? Well, just merge it all into production I guess.
>we have no changelog because nobody actually told anyone else what bugs they were working on.
>we also have no bug database.

kind of arrangement.
>>
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I'm actually enjoying Robocraft again now.
It's kinda surprising, after months of the devs making pants-on-head decisions.
>>
>>126527102
Kill yourself
It's the only way
>>
>>126527102
I wish competitive build-and-destroy games were more common. Flood game mode in Gmod is probably the most fun I ever had in that game.
>>
Did anyone else lose motivation for making stuff in FtD ever since the engine update? I don't really like the idea of having to make massive fuel engines just to have enough power to be competitive with the other facctions.
>>
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>>126527102
>>
>>126527668
>not simply using MORE engines
This is not fucking hard. Build a series of general purpose engines and choose the ones you need. I'm gonna be using four JUST to drive custom driveshaft screws once that's in, the generators for power won't even be on the same deck.
>>
>>126527668
No, because making engines is trivial and because sensible people use prefabs.
>>
Should I get infinifactory? It looks fun but nobody posts about it here which makes me think it might be shit after all.
>>
>>126525898
We got the iron and set up the mine, then called it a night.
That means we're no longer minutes from starvation, but the mine is basically encircled by spawners, and the factory is still an awful mess.

Things we can and probably want to get done today include:
>setting up a better means of transferring ore (train or multiple belts)
>pushing further west to acquire more iron and oil
>setting up petrochemistry properly and making the switch to solid fuel
>get blue science and all that it entails (tonk stronk)
>set up the first laser turrets, capacitors and maybe even a roboport

Things we don't want to happen, but probably will:
>aliens chewing through undefended power plant
>coal depleting due to reckless industry
>several eggmen run over by various vehicles
>kicking evolution into overdrive due to rampant removal

That is of course if Muchi doesn't boot up another world, given that the iron starvation has seemingly left some ill will.
>>
>>126523134
It is cheap as fuck on sale right now, but I'm not sure I have enough autism to enjoy it.
Where does it stand on Spacechem - KONSTRUCTOR scale?
>>
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>>126531115
>empty spaces in both are the same.
>>
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help
>>
>>126531772
>0.10.0
>ricemeter
>>
>>126527012
>We had to disable the player instancing to fix tutorials.
>Why, Pavel?
>I dunno, but when I killed that module it worked
>Was it important?
>Who needs a server to survive a second player joining anyway?
>Ship it.

With that being said, the server is crashing harder than Dianna anytime another player joins, decided at random. Unless Keen pushes a hotfix, we're fucked.

Merry Christmas.
>>
>>126527662
>>126527102
This. What I enjoy most about Robocraft is this element of it.

The other engineering games here don't really have that and until we get something that has that I'd ask people stop shitting all over it, even if it isn't quite what we want it to be yet.

I'm still begging for them to add heavy cannons with limited firing arcs and light/heavy armour. They'd be too heavy for annoying bomber drones to fire correctly and would give more reasons to use things like helicopters which can line up a shot.
>>
>>126531926
And here we go

Sandbox.Game.Replication.MyStreamingEntityStateGroup`1.WriteIncompletePacket(StreamClientData clientData, Byte packetId, BitStream& stream)

What this means, is, when someone joins, they get a data package from the server, containing the grid they are looking at in the spawn screen. The problem is, that "grid streaming" is currently broken.

As a result, the server cannot run without crashing.

I am taking the server offline until we get a hotfix, to preserve game states. Sorry, guys. Keen gave us a timeout for Christmas.
>>
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>>126531772
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>>126532653
Im going to fucking lose it one of these days.
How can a company be so retarded?

I am tempted to make a twatter account to just spam marek with angry bug reports.
>>
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>>126531772
>>
Sweet, I got into the crossout beta, check your emails if you signed up.
>>
>>126532653
top lel these guys are worse than Toady, the bugs aren't even funny
>>
>only play warbros
>dont bother with mods myself
>2.5gb of mods shitting up my already full hdd
Holy shit ced, sort this shit out, I don't think we need 5,000000 door replacements.
>>
>>126533919
At least Toady gets shit done and fixes it. Eventually. Keen doesn't even improve the game anymore.
>>
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>>126532653
>Keen gave us a timeout for Christmas.
I'm fucking livid
>>
I don't play spengies, but it seems like if I wanted to it would be impossible anyway, as the game is continuously fucked. Oh well, back to FTD which generally doesn't have game breaking bugs.
>>
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>>126534168
>I don't think we need 5,000000 door replacements.
>>
We have a twatter now: https://twitter.com/WrbrsSrv

I'll use it to post updates on the serbian and be angry at Marek.

>>126534168
>>126534554
Interesting, considering we only have 1.5GB of mods and ... 3 door mods, I think. Two packs and a hatch. But I will look them over, bb.
>>
>>126534526
Just bought it for christmas after selling useless tf2 junk. It's a nice and poorly optmized game. It's so bad that I didn't even try multiplayer because that+brazil being far far away from every server will cause too much lag for me to play.
>>
>>126534587
It's all the previous mods.
Seriously though, the mods really could be cut down, it adds to the load time.
>>
>>126531772
Did something explode?
>>
>>126534837
Agreed.

At least cull all the purely cosmetic ones.
>>
Since we have downtime anyway, I'll go over the mods and see what I can comfortably cull.

>>126534837
There had been a discussion about what mods to put on the server. I presented a list, and explained what we had. People had time to chime in. You weren't around, I guess.

>>126534962
>At least cull all the purely cosmetic ones.
You can forget about that. This isn't a creative-make-things work server, it's a survival server where people are encouraged and enabled to make shit comfy. I am sorry if that's not your cup of tea, but, that's how it goes.
>>
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i like how, with the new engines, you don't have to route your exhaust anywhere, but if you feel you haven't sperged out hard enough on a particular engine design, you can
>>
>>126535389
Pester the FUCK out of the guy doing the camera LCD mod to release it to you, and go through the workshop and grab whatever you see that makes grid to grid communication easier. See if that event trigger mod fucks up anything too.
>>
>>126536223
>camera LCD
Currently uses Server Essentials, and both client and server side mods. Absolutely not ready for use. It works on his rig because he is the dev of SESE.
>event trigger mod
We don't even have that. I am comfus. Do you want me to add it, test it, and then push it to the serbian?
>>
>>126501775
But was it fun?
>>
What does /egg/ listen to while designing?
>>
>>126536464
https://www.youtube.com/watch?v=__slDSr_KK0&list=PL3E6771FF0420996A&index=25
>>
>>126535389
>This isn't a creative-make-things work server, it's a survival server
I would've thought Creative was focused on pretty things and survival on functionality
>sorry if that's not your cup of tea
Eh, it's still the best server I'm aware of. I just see visual aesthetics as wasteful bloat. I'm an engineer, not an artist. But yeah, I understand not everyone will see eye-to-eye with me on this.
>>
>>126536385
If you can find the time. Few days ago I crawled the workshop looking for scripts and mods I could easily combine to get AI or drone units to use on Arrakis as forces, that was one of the things I saw that could be used. I'd also like to let Tumbles and anyone else who haets C# that Easy Automation is a thing and the syntax is practically BASIC.
>>
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Aww man, just worked up pic related, wanted to Tokyo drift that bitch at 300+kph while blasting cheeki breeki at the moon base guys...
>>
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So I removed some mods. 11 in total. That saved about 60MB, if you are curious.

The big hitters are:
- 375MB are the modded planets and moons.
- 190MB for all the weapons (it's 60 weapons, ish, so that's quite a good deal there)
- ~250MB for astronaut suit variants. This is probably up to the highest debate.
- ~85MB for the Hammermann deco pack, which is scarcely used but a major tool in keeping block count of small-grid large ships down
- The folding/sliding cockpit only I seem to use (;_;) is another 50MB because Tantalising Turnip is a fagent with textures. I would be okay with dropping it.

The rest is sub 30MB.
>>
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>>126537308
>250mb of skins
>that don't actually work
>>
>>126537608
>That don't actually work

Demonstrably untrue fellow anon...
>>
>>126537308
Man, if we would have tyrsis' multi-server systems, I could drop the modload (per server) down to less than a GB easy.

If we drop all variant suits. Or if I find a way to make these less performance intensive. Mhmm. Maybe I can make a colourable suit, that has some more details to it than the vanilla one, which would allow us to have three variants (vanilla, variant 1, variant 2), that would drop about 200MB right there.

And then each server only has the planets it has, such which would drop the load by ~200 to 250 MB on each server.

Needless to say, multi-servering would also help with load-sharing. Sadly, tyrsis has not released this yet either, as Keen keeps shitting in his biscuits.

>>126537608
>that don't actually work
But they do, anon. I dunno where you get your info from, but those skins work perfectly fine.
>>
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Mountain climbing made easy, just add hydrogen fueled afterburners!
>>
>>126537308
>Advanced Life Support
Good riddance. No longer extra work just to keep refineries from eating ice.

As for the astronaut suits, how much time do we even spend looking at each other? And even then it's not something to proudly present like a ship you built, it's just something you chose from a dropdown list. I see little reason not to toss it.
>>
>>126537308
>suit variants
I'd like to see stillsuits because Arrakis but I'd gladly go without for the sake of space or performance.

I'm pretty sure dim uses that cockpit mod, too.
>>
>>126531115

I like how they actually put the hood of the green convertible up to hide the excess yellow.
>>
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speeder races when?
>>
>>126534962

pls no
>>
>>126537132

But C# is literally babby tier coding.
>>
>>126537308

Holy shit why did you remove my space coffee and gummy bears, Ced? That was literally my favorite mod.
>>
>>126537308
Whatever mod keeps turning my ice into fucking water remove that shit.
>>
>>126539062

Fuck you just add a sorter.

Advanced Life Support forever. Please bring it back, Ced. It wasn't even that heavy.
>>
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>>126538458
I love that cockpit mod, so fucking comfy, but I'm not completely married to it, would just have to re-build the cockpits on pretty much all my small ship designs. Wish more people would use them, they're slick as shit.
>>
>>126538815
I've been coding and scripting since I was 7 and I can't fucking be arsed to learn it. It doesn't look like C, Lua, or TI-BASIC to me so it must not be babby mode.
>>
>>126539402

> doesn't look like C

u fockin wot m8

I bet you refuse to use C++ because of Linus Torvald.
>>
>>126539402
holy fucking shit fuck off you bullshitter
>hurr i can do it easy but i cant be bothered
>no really, i can do it
>but i wont
>>
>>126539551
No, I love C++.
I hate C# because it forces me to type 68 fucking characters through obscure OOP bullshit to return a rotor angle. If I can't type in rotorAngle(rotor1) and get back a float its a shit language.
>>
>>126539551
But it does look more like java than C.
>>
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Also, finally colored my new Battlecruiser, Frigate next to it for scale, it's big and flat, first time I've made a design like it.

Also switched to white/green from white/blue.
>>
Time to play "What do I build in Spengies?!?" Station edition!
In two digit rolls
First is aesthetic, second is purpose
1X = Abandoned
2X = USA
3X = Soviet
4X = Nazis
5X = In-construction
6X = Faux Earth
7X = Halo Covenant
8X = Irken Empire
9X = Space Castle
0X = You decide

X1 = Military base
X2 = Military hangar
X3 = Mining Installation
X4 = Military outpost
X5 = Civilian colony
X6 = Arena
X7 = Civilian hangar
X8 = Factory
X9 = All-purpose
X0 = You decide
>>
>>126539627

C# is literally the language they're pushing the current wave of cringetastic idea guy game devs in community college to learn, too. It's piss easy.

If you're comfortable using pointers and dynamic memory allocation in C, there's no excuse to claim that C# is difficult unless you literally can't into classes.
>>
>>126539181
Sorry. Maybe one day the food items can restore health, then I'll turn off auto-heal and they will serve a purpose.

>>126539270
You can probably just use vanilla fighter cockpits or Azimuth fighter cockpits. I feel your lots.
>>
>>126536464
Sum A.I.M. Artificial Intelligence Machine aka Meхaнoиды ost, namely this one:
http://www.youtube.com/watch?v=T_SNkSUGJIY
Slav games are good! GOOD!
>>
>>126539897
Rollan for my actual base. I have a mother ship and a supply depot that are totally sufficient, and I can never decide on what to actually build as the WSA HQ.
>>
>>126539897
... I am not gona build a Nazi arena. >>126540046
>>
>>126539943

But now I'll have to remove all my vending machines. And how can I make a comfy space diner without comfy space food? Also that 1x1 airtight oxygen generator was fantastic.

Was the server load time really that bad? Five to eight minutes seems pretty good to me.
>>
>>126540046
Reminder that posting a roll is absolute cancer.
While the table itself is fine, the act of rolling should be done without shitting up the thread.
>>
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>>126539402
>I've been coding and scripting since I was 7...
This must be bait.
>>
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>>126539796
Why the fuck would you ever use a language that runs in a VM anyway
>>126539627
>C#
>easy
Fuck the hell off. I wrote a raycasting engine on My TI-84 in high-school in BASIC. Stop forcing me to write industry standard code and LET ME DO IT THE FUCKING EASY WAY
REEEEEEEEEEEEEEEEEEEEE
>>
>>126539943
Yeah, they're the same form factor, may need to re-hook up some O2 lines, but, I can wrangle with that easily enough.

OR: Say fuck it and use the Azimuth version that is one block thinner vertically, and still looks sexy.
>>
>>126539904
>it's piss easy
>can't be bothered
>coding at 7
I bet your dad works for Nintendo.
>>
>>126540209

Sure sounds like it. I didn't teach myself how to program until highschool, and the language I taught myself with was C#.
>>
people use cockpits that aren't tiny seats?
>>
>>126539904
>unless you literally can't into classes.
Yes, exactly. Finally somebody gets it.
>>
I'm really afraid of stepping onto the modding slope. In every game I mod, I go fucking crazy with it.

But on the other hand, there's really no excuse for lack of hinges in Space Engineers.
>>
>>126540371
Not that I was aware of.
>>
>>126540313
That's not me dickbreath.
>>
>>126537828
>which would allow us to have three variants (vanilla, variant 1, variant 2)

Vanilla
More inventory variant
More oxygen/hydrogen variant
>>
>>126540473
There is already a hinge mod.
>>
>>126540278

But you're not righting a math library, anon. You're more or less scripting in spengies with a handful of programming features available, for which C# is a very good language. Python would be an alternative, but Python is absolute turboshit.

>>126540313
I'm not the coding at 7 anon, friendo. I'm saying if he's aa good as he claims, C# should be piss easy to pick up unless he's just saying "wah it's unfamiliar."
>>
>>126540630
No its not. It forces you to go through inane bullshit through the rediculous API that is a massive pain to even reference and there's no reason to force me to use class garbage.

FTD did it right.
>>
>>126540630
if someone's been coding since he was 7, you'd think that learning a new language really wouldn't be a big deal, unless it's based on some paradigm that you're completely unfamiliar with

so i'd buy "i don't get lisp/haskell/whatever" but not "i just can't wrap my head around C#"
>>
>>126540620
No shit, that's exactly what I'm saying, But if I start installing mods I'll probably end up with 10+ weapon mods and 2 packs of furniture items or some shit.
>>
>>126536414
Indeed
>>
Okay, so.

The new mod pack total is 1.25GB, down from 1.65GB. In total, we have so far removed over 900MB in mod data and added about 150MB. This should increase load-in times. I cannot push these changes to the workshop yet, as that's fucked, too.

What a time to be a vidyagamur.

>>126540620
He's talking about adding mods to his game, not ... making mods.
>>
>>126540824

Wait, wait.

You're complaining that a language is bad because of the API?

What the fuck.
>>
>>126540829
Why don't you? Put any C, Lua or BASIC source next to C# and the difference should be immediately obvious to anyone used to the former three. I can't even read C# at all, its too complicated. Too much meta stuff going on just handling shit like container types when all I want is something that returns a number.
>>
>>126540991

What did we add?

I hope it was ALS
>>
>>126539795
Anon, that is easily doable in an Object Oriented Language. I know it's weird at first, but when you figure it out everything will become easy as pie
>>
>>126540991
http://steamcommunity.com/sharedfiles/filedetails/?id=584171928

Hey ced

How about removing the shitty player models and replacing them with non-shit ones

>tfw calibrations
>>
>>126541239
But why would I when I can literally click the box, slam my hamhands on they keys to write three lines averaging 8 to 20 characters long, and be done with it in less than a minute in Lua or BASIC?
>>
>>126541218
>Put any C, Lua or BASIC source next to C#
okay, so it is a new paradigm to you, then. it's called OOP, look it up. it's the wave of the future, or at least it was in the 1980s
>>
>>126541218

> I love C++
> too much meta stuff going on just handling shit like container types

It sounds like you're complaining about particular programming patterns certain developers have implemented rather than anything intrinsic C# as a language.
Most anything done in C# could be directly translated into C++, you just don't see it in C++ because C# programmers are often taught habits that would be bad if used in a lower level language.
>>
>>126541474
Are you guys triggered by GOTOs
>>
>>126541648
A jump instruction is how my mother died, Anon.
>>
>>126541648
no way

in fact, my CS thesis is entitled: "goto considered awesome"
>>
>>126541648

GOTO is literally how loops are implemented. There's a few, rare cases where I'll use a goto in C or C++, but for most purposes why would I add the extra lines that using a goto would require?
>>
>>126541724
I see what you did and I like it.
>>
>>126541791
>why would I add the extra lines that using a goto would require?
Sanity.
Your colleagues will thank you.
>>
>>126541463

You said you like C++. I'll assume you're comfortable with at least C++11. Here's a quick primer on how to make your knowledge easily-transferable from C++ to C#.

1.) Objects in C# are smart pointers in C++, but with direct access to members, inheritance and reflection.
2.) In C#, an"int" is a scalar, while an "Int" (note the capitalization) is an object containing an int that can be operated on as though it was an int. The same goes for other scalars like Singles (floats) and Doubles.
3.) Generics in C# are templates in C++, for most purposes.
4.) The keyword "var" in C# is the keyword "auto" in C++.
5.) The keyword "ref" in C# is the & operator in C++ when the variable is guaranteed to be initialized. The keyword "out" in C# is the & operator in C++ when the variable is not necessarily initialized.
6.) The keyword "as" is used for implicit conversions based on inheritance. Yes, I know. It's an explicit implicit conversion. I'm sorry about that. Use it as follows: var a = x as Y, where Y is a type that inherits from or is inherited by the type of X.
7.) Don't expect to be able to convert a List <X> into a List <Y> in C#, even if X inherits from Y. You'll often need to convert them on an individual basis when accessing the items.
8.) Likewise, don't rely on autoconversions of scalars and scalar objects (ie. Int, Double) to other scalars/scalar objects. There are are usually static class methods (X.FromY(y)) or regular methods (x.ToY ()) to accomplish this.

I hope that helps.
>>
>>126533169
do it
>>
How long till the server be fine? I'm going through withdrawal.
>>
>>126543468
No, not really. I program microcontrollers these days. 80% of that is static to me.
>>
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>>126543468
Not him, but this is actually compact and helpful. Thanks!
>>
>>126543468
newfag to coding here. I understand very basic java/c++ syntax (loops, if, switch etc)

How would I go about learning spengies coding? I'd like to improve my skills in programming and making my shit do cool things would be good motivation.
>>
>>126544259
The dead easy way is to plop Easy Automation down in a PB and then follow the instructions for the scripts you write with it. You don't have to worry about anything like what the above eggman posted about C++ to C#. Just write what you want to happen.

The hard way is to go to codeacademy and study the spengies API.
>>
>>126544582
>codeacademy
Alright.

Wh-what is an API exactly?
>>
>>126543950

So you don't love C++ or have your muscles in that area just atrophied? Because at a certain point it stops being about the flaws of the language and starts being about a refusal to delve into unfamiliar territory.

C#'s far from perfect, but I still advocate it as a good learning language. It's a lot more newbie-friendly than Java while lacking a lot of its flaws (the JVM, unnecessary runtime generics instead of compile-time generics, being able to make 2 == 3) and having syntax more easily-relatable to C++ and C. It's kludgey in certain areas and the extremely-strict type safety (relatively speaking) can be a pain at times, while the temptation to indulge in bad habits is great given some of the redundancy, the lessened emphasis on performance standards and the speed with which those bad habits can let you get something up and running.

That said, it's what we have for Spengies, so if you want to program there you might as well learn it.

P.S. Easy Automation a shit unless you legitimately can't get into programming
>>
>>126544861
It just seems like such an absurd level of overkill. Lua really would be far more appropriate.
>>
>>126544259
The easiest way to make a functional script is to use the the Easy Automation script on the workshop to essentially let you program in BASIC (I think?). The best way to learn how to actually program is to take someone else's script from the workshop and open it up to see how it works - obviously, I'd recommend grabbing a simple one. Keep the documentation open (see below) for reference and also find the basic programming guide on the workshop, which should provide basic explanations of the fundamentals. A good first step would be making a program that prints something to a text panel, as that will get you familiar with the essentials of accessing specific blocks within a grid and using block methods.

Also, make sure everything that the programming block interacts with, and the programming block itself, are owned by you to avoid any problems.

>>126544683

The API refers to the Application Programming Interface. Basically, it's the list of functions and classes that a developer lets you access as a third party. The up-to-date documentation for the Spengies API is located in .../Steam/SteamApps/Space Engineers/Tools and is labeled clearly. Accessible namespaces include most (if not all) of ModAPI, all of ModAPI.InGame, and mst of the VRage math functionality.
>>
>>126545227

Well, I'll agree that they probably didn't need to use C# for ingame programming. My guesses are that they didn't want to go through the effort of linking the in-game API to another language, that they wanted to keep the Modding and In-Game Programming similar, that they're accounting for future programming capability by keeping it as C#, or that they are, in fact, Keen Software House.
>>
To anyone wondering when we go live again: As soon as a hotfix undoes the fuckery Keen did to us. A server crashing as soon as another player joins is unplayable.

That being said, I am gonna use the downtime to make performance improvements and continue on the mod projects we have. If anyone wants to help with that stuff, let me know.

On my list:
>implementing arrakis with spice as an ore
>economy system using spice as currency
>weapon package for balanced PvP

That being said, I finally managed to implement ranges, speeds and general behaviour for all weapons (except for some of the compact weapons) and adjusted the general trails of them. Just doing my final test here, to make sure it works without errors.

This means, you can use all weapons freely now, and you can make tests considering ranges and velocities. The next pass I'll do will probably be damage, accuracy and RoF. Once that pass is through, you can use all weapons and expect them to work properly.

Some icons, sounds, trails, projectiles, ammo boxes can and will change. Same goes for costs and sizes of ammo boxes.
>>
>>126545895
Thanks senpai
>>
>>126544861
>being able to make 2 == 3
As someone who never coded anything other than shitty basic like 7 years ago, fucking what?
>>
>>126543393

I assume you aren't implying

for (int i =0; i < list.length (); ++i) {
//code goes here
}

is any less intelligible than

int i = 0;
loop_start:
//code goes here
++i;
if (i < list.length ()) { goto loop_start; }

for cases where you just need to iterate through a list.

I realize the goto loop isn't safe but I'm on a phone and don't want to bother fixing it right now
>>
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>>126547479
That being said, I added the suits in pic related to the server. They take up a total of ~70MB, in place of 250MB of skins, and also offer a choice in different performance stats.

Links to the modded suits:

Fire Suit: http://steamcommunity.com/sharedfiles/filedetails/?id=583679687
Grid Suit: http://steamcommunity.com/sharedfiles/filedetails/?id=583691712
Heavy Suit: http://steamcommunity.com/sharedfiles/filedetails/?id=583703943
Medic Suit: http://steamcommunity.com/sharedfiles/filedetails/?id=583760603
Security Suit: http://steamcommunity.com/sharedfiles/filedetails/?id=583750536
>>
>ship at 60 m/s
>leave seat
>die
What the fuck keen doesn't know what relative speed is?
And
>survival
>finally make a large enough drill head to strip mine some asteroid
>make big hole
>get sum ore
>while retracting the ship it touches the hole wall very lightly
>whole drill head explodes
>no more resources to make another drill
>die
Is there something to stop this from happening? I'm playing vanilla
>>
>keen "fixes" one decent thing
>they also fix about 6 things nobody gives two shits about
>in turn breaking the entire fucking game
BRAVO, KEEN. BRA. VO.
>>
>>126548072
Embrace Him. One day He will smile upon you.
>>
>>126548178
Embrace who? I just got the game
>>
>>126547479
How much spice is there going to be? Is it going to be on the surface like in the Dune rts games or will you need dig for it? Is there a risk of it running out?

Did the planetary modding update actually bring new stuff to the table or is it just recoloring etc. stuff? Can caves be added now?
>>
>>126548072
Moving grids are literally one of the most dangerous things, just behind pistons, rotors, and landing gear in ascending order of danger. Seriously, try catching a moving ship in multiplayer to witness CLANG's wrath.
>>
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>the influx of players for planets didn't even beat the bump from oxygen
Fucking lol

>>126548281
C̴̸̟̟̙͕̦̲̝͕ͥͨ̊̐̇ͯͣ̅͂L͇̦͙͂͗̈́̃͗̌̿̌̓͘͟͟A̶͔͇̮͍͈͍͇̽͂͒ͭ̑͌̇̚̕͟ͅṆ̙̺ͫͬ̀͝G̻̎̈͐̑ͪ
>>
>>126547869
ced plz add turian suit

no shitty skins blz
>>
>>126548403
>>126548438
And about dem drills exploding? What do
>>
>>126548554
Legend says you must sacrifice a virgin goat every morning at 05:32, and then coat the drill in the blood as an offering.

In practice just go really really fucking slow, or continue going forward and just drill through the entire thing.
>>
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>>126548554
Embrace CLANG.
>>
>>126548554
Don't touch the walls next time.
Don't touch anything. In fact, it'd probably be safer to not even move.
Just play creative, or save yourself the suffering every Thursday and get out while you can.
>>
>>126548818
Ok going to start another world or fix the clang in creative then go survival.
>>
>>126548887
"When this baby hits 88mph you're going to see some serious CLANG"
>>
>>126547748

I'm not 100% on my understanding, since I don't do Java. The boyfriend, who does (poor baby), explained it as Java doing some funky shit regarding storing integer literals. You couldn't modify them directly, but because Java didn't really put any restrictions on what was possible via reflection*, you could obliquely edit those literals (which were supposed to have a fixed value at runtime) to effectively make 2 == 3 return true. They might have fixed this by now, but apparently it was possible for a long time.

*For those unfamiliar, Reflection is a means of accessing the members (methods and data) of an object without knowing what the object is - often used by serialization (program objects -> data file) libraries, for example, so that they can automatically find all the properties of an object without knowing (or, really, caring) what kind of object it is.
>>
>>126547869
>>126548501

> complain about bloat from cosmetics
> add more skins

no, add als pls
>>
>>126547869
What about the CLANG suit
>>
>>126548438

To be fair, planets offered nothing to anyone using a toaster with DX9.
>>
>>126549339
God, no. It's not enough that ALS was taken out from the server. That monstrosity should never have existed in the first place. Even if it's deleted and forgotten, our universe has been forever tainted by it.
>>
>>126547479
So it probably won't be until next Thursday? Fuck.
>>
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Weapon's pack has been updated. Down from 175MB to 143MB. After every modder under the sun has agreed to me using assets in the pack, he disallowed his guns to be used.

His reason was, that he needs to update all these mods, and if he gives it away, he can no longer update it. The mod in question hasn't been touched by him in ages, and uses assets mostly from "free model" sites or Section 8, so none of it is his original work.

Sadly, since Sektan has a myriad of drones, I cannot ignore his pathetic whining, and need to comply with his "sorry dont rip my mods", lest the pack be flagged and banned.

>>126548290
I will put spice from the surface down. There will be desposits spread out around the planet, but probably in relativley low-count, large fields so there is a point to a) establish a temporary base there and b) defend them for a prolonged time.

Once they run out, which may happen sooner or later, I will adjust the surface rendering maps, moving new fields into previously un-spiced areas. Just sandworm things.

Caves cannot be added. The update was no update except for the minor fixes and breaking multiplayer. The modding guides are explaining things we have known for a while, or had access to for a while. Once again, Keen has done little to nothing, and called it an update. Welcome to week #3 of nothing.

>>126548281
CLANG. Our lord. He giveth, he taketh. He mostly taketh, though. He is fickle, chaotic, and merciless.
>>
>>126547479
But swords when?
>>
>>126549586

I really don't get the problem. Use the inventory management script or a single sorter and you don't have to worry about ice turning into gray water.

The blocks were really pretty, fit in well with vanilla stylistically and offered a lot of comfy for a relatively small data footprint. The oxygen generator and resupply panel in particular were great.
>>
>>126549672
If it's not his original work, any chance you could get the models from his sources rather than from his mod?

Also, is there going to be resources besides spice on Arrakis? A single large oasis should pull in players wanting to claim or trap it. Same for a rich source of uranium.
>>
>>126549672
Why don't you pull models from other sources?
Or be a cheeky cunt and pull models from the same sources he did?
>>
>>126550007
>I can't see the issue with this mod that adds nothing of value and adds extra effort to normal gameplay
>>
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>>126549672
>Sektan drama
I admire your patience.
>>
>>126549672
what were sektan's guns?
>>
>>126551049
The hand guns. He snatched his gear from Section 8, mostly.

>>126550278
>>126550349
I might. His textures are shit anyway. :^) I will look into how much energy implementing different handguns is.
>>
>>126550605

> nothing of value

Mechanically, it offered us a 1x1 airtight oxygen generator and a 1x1 wall-mounted medical panel for large ships and stations which also connects to a conveyor system for hydrogen/oxygen. None of the current mods provide either of those, unless I'm horribly mistaken.

And that's ignoring the comfy.
>>
>>126537207
>>126537979
That thing has a lot of thrusters on it, possibly enough to hover on its own? Why so many? Do you drive with them turned on?
>>
>>126551464
>section 8
Isn't that that FPS that has you drop from orbit to spawn? I remember that being a cool idea stuck into a mediocre game with especially poor writing.
>>
>>126551464
Oh. Hand guns. Those don't seem very important, anyway.
>>
>>126550278
>Also, is there going to be resources besides spice on Arrakis?

To expand on this: There will be more than just spice. I will be able to place ores errywere, if I recall correctly. That being said, I will place urine, magnesium and some other shit here and there. Spice will be the main export, though.
>>
>>126551741
I used to frequent /3/, last I recall they had a few guys working on replicating firearms. Maybe you could ask permission for some of their older source files, lower the polycount on them and slap that into the game?
>>
>>126549672
Sektan's mods are small time anyway, fuck him.
>>
>>126549672
>asking to use the same assets someone else just ripped from elsewhere and has no ownership over whatsoever
¿Por qué?
>>
>>126552536
His name carries weight. It's a sad thing, really.
>>
>>126551668
I might salvage that mod and rip those blocks out. The original creator is dead anyway.

>>126551719
Yeah. I actually played that quite extensively. It was my first and last time I ever entered a "srs bzns" clan.
>mfw I got a "thank you for your service" badge for doing civil service in my country
>mfw they appointed my Staff Sergeant and Platoon Leader EU #1

>>126552048
/3/ ? Please explain.

>>126552536
Ease of use. It saves me grabbing the models, running them through Blender, texturing the cunts, and exporting them.
>>
Here we go, fully quantified error report by someone on the keen forums.

>Platform: Dedicated Server
>Severity: Critical
>Problem: Server crashes when existing player joins the server. This crash is associated with inventory change. If the inventory is not the same when the player logs in as it was when he logged out (if they don't log out in a cryo pod), upon trying to log in, the DS WILL crash.
>Replication: Have a new player join the server, mine stone, log out, log in, crash.
>>
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Speeder races when?
>>
>>126553404
You could just use the models and say you did the converting yourself.

He has no ownership whatsoever.

Its like saving a jpg as png and denying people use of it because you saved it that way.
>>
>>126553404

If you decide to rip those blocks out, any chance you could also grab the hydroponics from ALS and just turn it into an oxygen generator? It would let us drop the 2x1 Hydroponics mod, since they follow a similar design of cylindrical UV greenhouse and the ALS one is both more compact and better-looking (even if it's not technically a hydroponics unit).
>>
So what is the best power/efficiency compromise engine in FtD now? It seems with the reduction in crazy amounts of power spamming shields is pretty much dead because you need huge batteries to sustain them, which makes your ship incredibly heavy and not buoyant.
>>
>>126553619

So we went from cryopods crashing the game to cryopods being required to not crash the game?
>>
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>>126554925
tfw I can run a fully shielded tiny ass wooden ship with three of these in a slightly modified configuration
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=584579956

holy shit now he added a krogan playermodel
this modder is on fire
>>
>>126555226
You know, I'd fuck a Krogan.
>>
>>126554819
The problem is not what I would do. The problem is what the sektan drones will do. They see the S8 machinegun in another mod, they will flag it as a ripped mod. Logic dictates that original models and files count. Not so much on the workshop. Reports are read by moderators, and as every moderator anywhere, they are fallible and become increasingly sloppy with an increase of data to be processed.

It will end up being banned. I need to avoid those models or get his blessings. Great thing that, isn't it?

>>126554996
Yes. Which explains why I was fine. I always log out from a cryopod, if I can help it.

>>126555226
He will probably end up doing all races. Sadly, he doesn't offer anything beyond that. If he would add the data from the suit variant mod to his models, now that would be something.
>>
>>126555470
Suit variant mod? Add data? blz explain
>>
>>126555068
>tiny
How about one that's double layer 10 strength and 211 meters long.
>>
>>126555627
Combine the ME models with these >>126547869. Models ME, data suits.
>>
>>126554925
There isn't one. You build for the application. Engines for drive fraction will be built differently from shield generators.
>>
>>126555667
One of those is 3x4x3, 3x3x3 if you can tetris it in, and pumps a 700 a pop at ridiculously high efficiency. 10 strength isn't economical anymore, but it could theoretically be doable in a reasonable space.
>>
>>126555627

The suit variant mods adjusts your hydrogen/oxygen capacity, running speed and health depending on the suit you equip.

>>126555470
Since the server is down and we're adjusting mods anyway, can we swap out the various individual Kolt16 mods for the combined Kolt16 DX11 pack from SEModder? Will cut down on the total mod count and also get us those nice grates.

Also maybe these cosmetic cargo bits:

http://steamcommunity.com/sharedfiles/filedetails/?id=516577160
>>
>>126556105

From TheWitch, not SEModder. Sorry.
>>
>>126556105
Ohh I see, neat
>>
>>126556105
>Kolt16
We can't. The pack would only add the grated floors. The cockpit isn't much to write home about. The wires we got. The consoles are not in the pack.

>those barrels
I used those a lot back in the day. Love 'em. Sadly, they add nothing. We do have Deadtech Logistix 2, which work as conveyorable carge crate. See if those work for your purposes.
>>
>pretty much complete my basic ship and cargo airship
Maybe I'll improve the sub and the fighter next.
>>
>>126557112
>tfw can't make airplanes because the AI always retards on me
>>
>>126556821

Oh, the Deadtech stuff I do like, saving perhaps the detonator strapped to all his doors. He's got nice quality stuff: textures, sounds, models. I just happen to like barrels, too - maybe I can convince him to make some barrel versions of his cargo crates.

What's the average load time for people, and what load time are we aiming for, that merits putting all these mods on the chopping block? Not that I'm disagreeing with most of them - wasn't a fan of the smooth textures on the Advanced Doors, while a lot of Sektan's stuff has untintable bits that make them unsuitable for most color schemes. But muh ALS ;-;
>>
Can someone make a fists mod?
I want to punch aliens, spaceships and planets.

Or handheld sword mod.
>>
>>126557312
>maybe I can convince him to make some barrel versions of his cargo crates.

I'll try to reach out to him.

>>126557312
The problem is what it does to ice. But I think I can make a workaround to that. I will grab the ALS mod and rework it. Add a new block, that turns ice into water, rather than having a refinery doing that job. You see, ALS was way, way before ice was a resource. It added ice to the game, and it made sense to run it through refineries.

I'll see if I can fix this.
>>
>>126557312
Fuck off with your silly food mod.
Its fucking pointless and makes refineries eat all ice to shit out gray water. If it used a different block to melt the ice then fine, but it doesn't.
>>
>>126557690
Calm down there, buster. The problem is clear. Currently, the mod is not opt-in. I can change that. No need to bust a vein.
>>
>>126557810
Why not make the refinery eat uranium and poop out gummybears?
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is there an /egg/torio server up?
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>Robocucks

>all these retarded absolute garbage robots in the shop people have made that have literal hundreds of sales

>actual good designs go totally unnoticed and are lucky to get 1 or 2 sales

Wow, its just like real life!
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>>126557935
Right now, I have the quite simple idea of skipping a step. The water purifier is looking for grey water to produce water. Why not feed it ice directly? That would stop refineries from eating ice (since it is no longer a refineable resource) and if I recall correctly, grey water has no other use.
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>back from christmas with the family
>have been looking forward to some spengies on serb
>oh what a shock, keen broke multiplayer AGAIN
Fucking hell.
>>
>>126500473
In the left half of the image what is wrong? I feel like it is staring me in the face but it looks relatively normal.
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>>126558608
same here :^(
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There has been a severe lack of qt little ships and stuff recently.

Also does autopilot work now? They said it was fixed in the latest update but as if that actually means anything.
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