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War Games General - /wgg/
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Planeposters Bestposters Edition

>What the fuck is this?
A general for all the realistic wargames out there that don't generate enough traffic to sustain their own generals.

>Old thread
>>125425137

>Attention grabbing search terms go here:
/wgg/, /fsg/, /mowg/, /mowassg/, /rtsg/, /ctag/, /dcsg/
>Example welcome games:
Wargame: Red Dragon
Combat Mission
Call to Arms
Flashpoint Campaigns: Red Storm
Graviteam Tactics
DCS: World
Theatre of War
Men of War
Falcon BMS
Command: Modern Air Naval Operations
Armored Brigade
Close Combat
Steel Beasts
Steel Panthers MBT

>Graviteam DLC:
http://pastebin.com/TwMLZQ6h

>Interesting history links:
Cold War military technology ads:
http://www.vintageadbrowser.com/military-ads-1980s
/wgg/ misc Cold War literature:
http://www.mediafire.com/download/zfm69f0k91pmf0y/wgg-lit-v1.3.rar
The Soviet Army: troops, organization & equipment
http://fas.org/irp/doddir/army/fm100-2-3.pdf
USMC intelligence North Korea handbook:
http://fas.org/nuke/guide/dprk/nkor.pdf

>Steamgroups:
/wgg/ old group
http://steamcommunity.com/groups/VG-Wargamers
/wgg/ new group
http://steamcommunity.com/groups/dedgamededthread
Uralmod official group
http://steamcommunity.com/groups/Uralgraznomod
/wgg/ Men of War / Call to Arms Group
http://steamcommunity.com/groups/ReReaGa
/fsg/ group
http://steamcommunity.com/groups/flightsimgeneral

>Teamspeak server
uralmod.typefrag.com:7495

>Legacy Wargame General pasta and game-info repository:
http://pastebin.com/70Nwcb5m
https://www.dropbox.com/s/lon0cgmjfqwq1oi/WargameRD_Hidden_Knowledge_Spreadsheet.xlsx?dl=0
https://docs.google.com/document/d/1UvBiH3lrCFzLYnRzNzF49yVtaNHYLfi7dgMpNE517RM/
>>
First for banning planefags
>>
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2nd for manufactured drama
>>
So apparently the Javelin has superior range to the Stinger in W:RD? Wtf is that about?
>>
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4th for dutch and polacks
>>
>>125819593
balanse
>>
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Sixth for the BEST flight sim
>>
>>125819776
They are both on the same team according to the guy in the other thread though. Why not just swap it around, so the Stinger has the better range and the Javelin the worse one?
>>
>>125819776
Also, please tell me you can't effectively flare the Javelin.
>>
>>125820319
Stinger already has F&F and 70% acc
>>
>>125820493
So why not make the game use the older A model?

The Javelin is very accurate and requires SEAD to deal with, either that or you send in your CAS to get blown to bits.
>>
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Who /mirage2000/ here?
>>
>>125821415
Both A and C exist.
>>
>>125823247
Then why not model them realistically? Why can't they adjust the pricing to balance them, why are they fucking around with the stats? I thought the game was praised for its accuracy in its military hardware. Seems to be a bit willy nilly from the sounds of it.
>>
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>>125823762
>I thought the game was praised for its accuracy in its military hardware.
>>
how come smoke and fast move infrantry was meta in ALB but not RD
>>
>>125825501
overall higher accuracy
>>
>>125825657
so exposing transports to any fire at all even for a short period gets them killed

so you need more comprehensive breakthroughs or sneaky forests?
>>
>>125825756
yeah, pretty much

it leads to better combined-arms, since you need tanks of your own to keep their units busy
>>
>>125825756
>have armored vehicles for gotta go fast mode
>gets killed the moments someone so much as looks at it
Why not have infantry move around in some cool racecars instead, the armor is clearly doing jackshit.
>>
>>125825471
Isn't it then? I don't play the game, but all I ever hear people harp on about is the games attention to detail when it comes to military hardware. Now however I am getting the impression it is merely a spiritual successor to world in conflict.
>>
>>125826313
It's worse than world in conflict.
At least WiC had fun and balanse.
>>
>>125821435
m(ostly guesswork)2000
>>
>>125827407
>>
>>125825501
Trucks were removed and shock and got plenty of buffs in price, availability, accuracy, and range. The meta is micromanaging SF and shock instead of line inf wars.
>>
>>125827746
>The meta is micromanaging SF and shock instead of line inf wars.

lol
>>
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Here is a little experiment I wanna try.

Gonna play through one of the most basic missions in combat mission (pic related).

But wanna try to let you guys control the platoons. There are 6 "platoons" total.

1 infantry, 1 support and 1 tank and a second of each arrive as reinforcements 5 minutes down the line.

Will continue this post with another picture showing the available troops.
>>
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>>125829002
So pic related are the first 3 platoons, get a trip and pick a platoon, first come first serve, you can also pick one of the reinforcement platoons (4 for 2nd inf, 5 for 2nd support, 6 for 2nd tank).

Will be using a temp trip myself for this as well.
>>
https://www.youtube.com/watch?v=kWC_fcr6V-0
threadly DDR post
>>
>>125829254
Gimme the tank platoon

do I just get two shermans?
>>
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>>125829254
Battlefield overview. Anyone can play, no need to have played the game before, be somewhat clear in what your intentions are and I will do my best to get it done on the battlefield.

We will be playing WEGO, so not realtime. This means there are 45 "rounds/turns". I'll try to post flavour pics as the game goes along with a battlefield overview at the end of each round.

If you want a picture of particular area / squad etc. let me know and I will provide it.
>>
>>125829857
Just the two yes, it is a relatively small mission, but anything larger becomes unwieldy (especially for me :^))
>>
>>125829254
I'll go with support
>>
You will have to excuse me for the resolution, I am playing on my laptop and I refuse to get out of my comfy bed.
>>
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>>125830032
what do the question marks mean?
the enemy will be coming from the east right, or are they already here?

I would like to start with one of my shermans situated between the two buildings in our farm facing east.

And the other sherman (can I get a name for them or something) behind that hedgerow I marked
>>125830032
they can see over the hedgerow right?
>>
>>125830290
Gib me a trip.

Side note: deliberation with your "teammates" is a good idea.

I won't put through orders unless you make it very clear they are the definite orders.
>>
>>125830678
Sure, any idiosyncrasies about support particular to this game I should know about?
>>
>>125830915
Also, am I orange or green?
>>
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>>125830585
The question marks are the suspected positions o mr kraut.

Shermans can see over/through most hedgerows on this map yes.

I forgot to turn on trees on my first overview.
>>
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>>125830915
Mortar fire support is called in by forward observers. So you can't just have me plonk down mortar fire willy nilly whereever you like. Your mortars also have to be near your HQ unit to receive the fire mission. SO having your mortar team in the back while your HQ is at the front will mean your mortars have no way of receiving fire missions (they have no radio themselves).

Other than that it is pretty straightforward.

You have an HQ, a HMG, a mortar team and an MG ammo bearer team. Once HMG runs out of ammo the ammo beares (provided they are near) will give their ammo)

You are the green guys (no 2) in this ->>>125829254 image.

Pic in this post are your units close up.
>>
>>125831898
1 is the HQ+Mortar team, 2 is the HMG+ammo bearer

1 is behind one of the shermans, while 2 takes cover in the house left of the sherman in the middle of town.
>>
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>>125832526
Forgot pic
>>
hahaha turns out I ave to go to a christmas party
sorry man
>>
>>125832526
>>125830585
Gonna wait a bit to see if we can get a third player to take control of the inf platoon. Filled in both your orders, but you can still adjust anything you want while we wait.

If not otherwise specified I will be moving units in "quick" mode. If it is super obvious that a slow/sneak move was implied I will take the liberty and do so even without you telling me to (i.e. taking a leisurely stroll through known MG arc of fire won't happen)
>>
>>125819593
>>125820482
1) Eugen
2) there's no differentiation between [GUID] or [F&F] or [SA] concerning ECM in Wargame
>>
>>125832850
;_; so ronery.

Aight, 2 more players needed.

1 for tank platoon
1 for inf platoon
>>
Is Ural mod still live? Updated for recent patches as well?
>>
>>125833215
How long is this gonna last?
>>
>>125832695

I forgot to mention that on the very first turn you can call in a prep fire bombardment anywhere on the map. It is assumed the engagement was planned (we are attacking after all) so we get a "free" bombardment that doesn't require LOS.
>>
>>125833957
Around this area. I'm hoping I'll get some of their tanks.
>>
>>125833849
Depends on how fast you post orders, and how much "flavour" posting you want me to do.

If you don't want any flavour posting and just the end result of every turn, then a turn is as fast as my laptop can process it (couple of seconds). If you DO want the flavour posts I will have to sit through the 1 minute turn to actually see what happened and take the pictures.

If we go by the first method it is literally limited by your order speed. The latter method will take at least 45 minutes+time of your orders.

TL;DR
Couple of hours most likely.
>>
>>125834293
Alright.

I'll take the Infantry.
>>
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>>125834230
<-
That being said, I will be more than happy to drop it anywhere you like.
>>
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>>125834540
Good thing I forgot the pic, changing the location
>>
>>125834490
>>125834230
Ok, cool, I'll be taking control of the tanks for now for the sake of time. If anyone shows up they can take over.

I have the support orders, I am using the tank orders from the dropout. All I need are the infantry orders. Don't know if you are familiar with the game, if not, and you aren't sure if something is possible in the game just ask away.
>>
>>125834837
Not familiar with the game. But I am familiar with WEGO.

If infantry can use vehicles for cover, then I'd like to keep the infantry behind the Shermans, until/unless heavy AT fire is received.

Otherwise lead the shermans.
I assume I have access to the scouts/recon. Going to need an ORBAT.
>>
Just a heads up, I'll have some errands to run in about an hour, feel free to let someone else take over in the meantime, and if there's still vacancies I'll be back to finish the game.

I'll let you know when I'm going.
>>
>>125833219
Yeah, I'm just too busy to finish the changes to missiles right now. I'll probably have something before the holidays though
>>
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>>125835028
Inf can use vehicles for cover. Vehicles block projectiles and LOS.

You have 3 squads of 12 men each at your disposal, their equipment is shown to the right. You can order a scout team to split of from any of these squads and move ahead, and well, scout.
>>
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>>125835517
aight, this general is slow as fuck anyway, not like we will be flooded out by frogposters anytime soon.
>>
>>125835593
>to the right
HURRR
>>
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>>125835593
Split squad 3 in half. Take the second half and divide it by three to form 3 scout teams: One of the teams has the sniper.

If we have room to make formation, then lay them out like this.

Otherwise, simply have them scout ahead on 3 axis: Farm, Road, and south Fields
>>
>>125836086
Anything you need me to do in particular?
>>
>>125836362
I'll call targets as the scouts identify them.
>>
>>125836409
All right, I'll try to get my HMG to provide covering fire while the mortar teams stay back.
>>
>>125836086
I should have mentioned that the way you can slit them is limited.

The UI in the pic I posted shows your squad split over 3 columns.
There are 4 options to split
Split teams -> columns each 1 team
Antitank -> 2 man antitank
Scout -> 2 man scout, not the sniper
Assault -> 4 man team, includes assault (tommy gun)

Tactical AI takes care of the formations during the turn, no need to micromanage that.
>>
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>>125836771
>>
>>125836771
That's fine if I can't take the sniper.

If I can only make 1 scout team out of a squad, then simply make 1 scout each from them across the board.
>>
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>>125836974
Aight. I took the liberty of making an unrefined first move to get things rolling

Mortar is dropping at requested location.
Scout element is moving forward. 2 sqauds behind sherman on the tight and 1 sqaud on the left. Scout team is set to hold fire.

MG is in the building.

No contacts.
>>
>>125838160
I'm out for now, see you guys in a few
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>>125838647
Aight, keep your trip, I have it saved, you can take over whenever you get back
>>
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Might have to move that MG, he doesn't seem to be able to see shit from up there.
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https://www.youtube.com/watch?v=jEIm3pe5wbA

All ready for next orders here, 2 spots open as well for whoever wants to join.
>>
Is M41 DK1 the blufor version of the type 63?
>>
Going to continue at 6am gmt+1. Anyone can jump in on an open spot at any time, will continue posting here.
>>
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Scouts make first contact.

Thank god they are shooting high, scouts promptly hit the deck.
>>
>>125842159
Mortars: Neutralizing fire on the treeline. Infantry follow tanks.
>>
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Enemy opens up on our Sherman...
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>>125843114
Mortars smoke on, or just ahead of the AT gun.
Infantry take the lead.
>>
>>125843114
...and the shot bounces of, it goes far and the resulting shrapnel unfortunately takes out one of the men of 1st platoon HQ.

Smoke is popped all along the line.

>>125842582
Aah, you are ack, cool. I will wait wit filling in your order seeing as the newest development is an unspotted AT position.
>>
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>>125843360
aight.
>>
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kek does anybody in this general even play wargame anymore
>>
>>125843730
'dude no wargame:RD shitposts in the last 30 minutes, nobody plays WG anymore!!!!"

Get some Adderall, faggot.
>>
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>>125843360
Our mortars seem to not have been properly equipped, no CBE/phosphorus available to us.

Inf has taken the lead, smoke covering their advance.

The HQ tank was taken out immediately at turn start. A well placed shot damaged the optics, crew panicked and let the AT gun finish them off without ever even spotting it. Going by possible lines of fire it looks like it is somewhere near the crossroads with a clear LOS down the road.

Reinforcements have arrived
>>
>>125844587
Remaining tank's role should now be fire support. Infantry advance under suppressive fire support.

Maybe these aren't the right conditions for Soviet tactics, lel
>>
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>>125844750
Tank will give supressive fire on the hedgerow.

How fast do you want the inf to move up? Sprint up to the enemy, or keep on crawling?

Pic related are our reinforcements.

Having to solve 3 captcha's now
>how would you like your 4chan senpai?
>J U S T
>>
>>125845176

>How fast do you want the inf to move up?
If the MGs are sufficiently suppressed, then assault their positions. If not, move deliberately and in cover.

Same organization with the reinforcements (Scouts out of the squads), however send them down the left axis instead.
>>
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>>125845414
aight.
To the left what I believe to be the arc from which the AT fire came from.
>>
>>125845620
Oh. Yikes, that range.
I assume the Shermans match that, however. They should cover the infantry as they enter the area of St. Martin Farm, then advance on the AT positions from there.
>>
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Before...
(squads are delayed by 30 seconds relative to the scouts)
>>
Does anybody want to play MOWAS2 or RD? I prefer not autistic teammates.
>>
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Update:

Completed Dutch Armoured Infantry Battalion.
These YPR-765s represent the first "Autocannon M113" in Flashpoint! Also included is a platoon of YPR-765 PRRDR (Pantser-Rups-Radar) equipped with Ground Search Radars.

Pantserbataljon is also pretty much done. When I've got a usable Brigade, I'll go back to working on poles.
>>
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>>125846716
...and after.

On the right I held back the inf slightly, that hedge is going to be shelled, and even now it is well within danger close lol.

>>125845828
Yes, Sherman match it easily, tricky part is spotting it and then getting a Sherman in position to shoot at it, without it shooting the Sherman first.
>>
>>125847121
>my HMGs in the middle of a field. no cover in sight
Oh shit, what happened?
>>
>>125847250
They couldn't see jack from the house.

This terrain is not very favorable.
>>
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>>125847036
Living in Holland myself, this is going to be great.

Sherman doing its best to scare his friendlies, also very nearly got a full hit on a German squad huddled back there. they are fully suppressed and about to get shrekt by a short and heavy bombardment.
>>
>>125847461
What's you plan now? Get the HMG to pin them down while you circle in from the left through Martin farm?
>>
>>125826313
The units tend to resemble their real world counterparts in terms of stats, but the selection of units and allocation of prices is so retarded that the game doesn't resemble realistic combat at all.

>Soviets get the best air force in the game
>Americans get the best ADN
>>
>>125847250
sweet you are back, I suggest that you take the entire left flank, and hexposter takes the right flank, seeing as we don't have enough people to go with the initial plan of splitting it up 6 ways.
>>
>>125847607
Infantry are advancing in two seperate axis at the moment. One got bogged down attempting to push the first hedge and lost a tank, and the other axis I intend to push towards enemy AT positions where I can hopefully knock out their guns which will allow the Shermans to dominate the map. HMGs are intended to keep the enemy infantry/MGs suppressed.

>>125847601
Once the bombardment is finished, the infantry should charge and take their positions.
>>
>>125847781
Left as in the one with the hedge close to Boutteville? Seems like a lot of Hex's troops are already there.

>>125847808
Should the MG push up? I see a lot of friendlies in the line of fire.
>>
>>125848152
Seeing as they're about to capture enemy positions, I think it's okay to advance them to said positions.
>>
>>125848213
Didn't really get a good look at my mortar team, does the HQ have any sort of worthwhile firepower or should both of them hang back indefinitely?
>>
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>>125848152
Meant left as in the farm, I really should be using N E S W rather than left/right :).

>>125847808
Aight, bombardement ends at the start of the turn, will delay infantry by 20 seconds to ive shells time to land, then take the bocage in front of them.

On the farm's side I will have them take up position in the bocage as well and have some scouts snoop around the farm and down the middle I suppose?
>>
>>125848534
Sounds like a good idea, Sir.
>>
>>125848534
Let's roll
>>
>>125848375
It HAD some firepower, lol. See >>125843114 + >>125843405 + >>125843571.

The mortar on the north flank (south is farm) has 10 shells left.
>>
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Before..
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...after.
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Hans has had enough it seems.
>>
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The Sherman briefly spots a German soldier routing, presumably part of a larger squad.
>>
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Polish armoured doctrine was radically different to that practiced by other Warpac nations, emphasizing fire and manoeuvre by company, with the emphasis for tactical innovation being placed on the shoulders of company and platoon commanders (more like NATO than Warpac, in fact). Consequently the battalion normally operates as distinct Company manoeuvre elements, unlike their Warpac equivalents, which operate as a single, large ME. (Ie. Tank company attached to MRB)

So, uniquely they operate their tank units by-platoon as opposed to the by-company of other Warpac armies.

Below them is a regular old Mech Infantry Battalion. Attached to them are TOPAS mortar carriers. Mistakenly, there are 6 here, although the ORBAT I am using for this has them at 8.

And to the left is the finished Dutch Armour Bataljon. They operate large Squadrons of 16 tanks, subdivided into 4 platoons, themselves subdivided into 2 sections.

>>125849319
>>125849451
>>125849978
Making good progress I see.

>>125850301
>Soon.png
>>
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Through the hedge they go.
>>
>>125850359
>Making good progress I see.
All pics from the same turn, lol, but ya, we have that hedge, just not sure how to tackle the farm without getting aynone killed.
>>
>>125850620
As long as we have suppressive fires and local numerical superiority, we'll be fine. Remember SuppressionCoverConcealmentTeamwork.

Try just lobbing HE into there with the Shermans.
>>
>>125849451
Is this the final overview of the map so far?
>>
>>125850769
Yes. It isn't the fastest of games ). Having to be google's little labourer ID'ng 20 streetsigns everytime I post isn't helping with it either.
>>
>>125850960
No problem, just wondering if which map I was going to have to use.
>>
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Move the MG + ammo supply into the building in X while moving up the mortar + HQ to the circle.
>>
>>125850960
Can we resupply the mortars? Hurts me to realize that I may have wasted all the ammo against the first line of defense.
>>
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>soviets in charge of not losing half their army to disease

the hepatitis isn't even a meme
>>
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>>125851912
allas no, but we get another reinforcement @35 iirc, not a platoon or anywhere near that though this time, I believe just some ragtags and company HQ coming in late.

Right, so after executing all the orders from here, this is the current situation, I played 2 turns at once to spare myself the excessive amount of captchaing.

First part was smoking up exit of bocage to farm, South MG team laying into their defensive line to the north@the wall. 1 squad suppressed the germans@farm while the other 2 moved into the cover of the woods through the smoke.

The northern flank fared less well, the southmost of the squads lost 3 men exiting the bocage, further north managed to breakthrough but are also sustaining heavy fire. The shermans support ends here, as it can not move through the bocage, nor go onto the road covered by the AT. MG managed to salvage alot by opening up at very close range.

The fresher of the two mortars was used to surpress the stonewall german line.
>>
>>125852536
Priority one is locating and knocking out those AT guns. If our infantry get bogged down and unable to move, then we're fucked. If possible, we should find a gap somewhere and send the scouts through.

In hindsight, it was probably a mistake to label the first attack a failure and spread out.
>>
>yfw the Longbow is actually undermodeled
>>
>>125853243
so is most american equipment desu

M1A2 and M1A1HC should have the same armour values, and stepped up by 1 or 2 frontal AV as these tanks were largely immune to Soviet-then Russian weaponry. Also, given it's production date of 1986, the M1A2 really isn't a prototype and should be un-proto'd.
>>
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Playing at a an accelerated pace, sadly I have errands to run later on, so would like to get this wrapped up before then. Srry.
>>
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>>125853243
How is this surprising?
>>
>>125855292
Mistakes were made.
But, now I know better.
>>
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>>125853375
Kornet solves it all
>>
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>>125855516
Ya, I had to drop back from that bocage, they had all their squads magdumping into us the moment we tried to cross.

We used too much ordinance early on. Getting there nonetheless though.
>>
>>125853375
>1986
>M1A2
Tfw USA invented a time machine so M1A2 was produced even before M1A1HA
>>
>>125855736
Yeah, I'm too used to having Soviet levels of numbers and artillery.

I can see we're making good progress in the farm however, if we can get eyes on the AT guns from there and then disable them, that'll give the Shermans free reign.
>>
Alright /wgg/, lets play some word association, I'll start.

meme _
>>
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>>125855930
Have one of the scouts beeline to that bush on the road.
>>
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>>125855864
I'll skip ahead some pictures to give you...
https://www.youtube.com/watch?v=2P5qbcRAXVk
>>
>>125856267
AT gun spotted.

Sick the mortars on that motherfucker.
>>
>>125856267
should have probably circled it, the topmost icon above "crossroads" is the AT gun.
>>
>>125856307
If only I had any left ;_;. been dumping the 3 shermans from the bocage into it at the risk of return fire, but I like the 3:1 odds.
>>
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Does anyone play Men of War 2 around here?
>>
>>125856449
Yes, we certainly do.
>>
>>125856770
Should I just join the ReReaGa group and wait for a call to action?
>>
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>>125856449
Used to, but the performance is arse and unless they changed something the devs are toptier russiaboos, making literally every German tank a wet paper towel do be punched by Rustanks which are all on par with an IS-3 in that game.
>>
>>125856840
nigga you sure you're playing the right game?
>>
>>125856820
You can join RaReaGa and just randomly add us on steam if you like. The most active Mow2 players are Carl Hamilton and Zebra. Carl is euro and Zebra is US, so depends on your time zone, there is a bunch of others i am sure would love to play aswell.
>>
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>>125857575
I assume this means that gun is gone, and now we can clean house
>>
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>>125857705
Not sure if it is gone, but with our entire southern flank emptying everything they have into that little stretch, it is at least not firing back at us.

Getting bit sloppy now, more like playing protoss atm.
>>
>>125858212
So we're just mopping up.

Wait, what's that? Panzershreck?
>>
>>125856449
Yo, I play a bunch of Call to Arms and AS2. I'm not big on large team games, but I'll do 2v2 and the occasional 3v3. I'm mostly a 1v1 guy, though.

http://steamcommunity.com/id/Collazer/
>>
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>>125858275
Ya, lol, but they are so panicky they fired it at like 300 meters and missed.

Won on the turn after my last pic, moved tanks on the crossroad and plowed everything into their little corner 1-A style. All the hands went into the air.

Again, sorry for abandoning half way through, but I fear if we had continued at our initial pace I would have been at my PC for the next 20 hours doing this.
>>
>>125858654
Well, that was a fun experiment. I remember trying to do one with Flashpoint awhile back, but it never caught on.

Now I can drop this trip.
>>
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Scenario 2 will have to be started from a clean campaign file, since the first iteration I played was unfortunately broken.

I'll provide a DAR sometime tomorrow if I can get to it, and likewise allow the thread to influence decisions. An "Overall situation" map will also be created in the meantime.
>>
>>125858654
Support here, that was pretty fun, even if I was away for the most of it.
>>
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Thanks to whoever it was that recommended UoC. Fun times.
>>
Why aren't there any longplays of IL-2 1946 about 1946 planes? All I can find are Me-262 missions, no interesting shit like the Salamander, the Yak-9, etc.
>>
convince me to buy the m2000c

as far as I can tell it's a less capable / boring F16
>>
>>125862003
Spend your money on something else if you don't already want it.
>>
>>125862003
dont
buy the much more interesting viggen when that gets released instead
>>
>>125862072
I'm trying to understand why people are hype for it

It's a slightly more complex su27 with all the fun gimmicks removed
>>
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>>125862145
>I'm trying to understand why people are hype for it
Next you're going to try to understand why some people prefer their waifu instead of yours.
>>
>>125862145
and most of the missiles as well
how does 2 semi active MRAAMs sound?
>>
>>125862221
I'm simply asking for reasons why people are looking forward to it, maybe I just missed some feature about the aircraft
>>
>>125862003
The M(ostly guesswork) 2000C?

I wouldn't bother.
>>
>>125862268
A mig-29.
>>
>>125862281
4th gen fully clickable cockpit fighter.
Also french, which matters to a lot of people for some weird reason.
>>
>>125862437
Atleast with the skillcrum you get R-73s, ETs or even R-77 if you want them.
it is also basically free since you get it in FC3
>>
>>125862608
But there's barely anything to click

Even for a 4th gen fighter it's simple, firing a missile is about as complex as on FC3 aircraft
>>
>>125862725
It doesn't matter.
It's fully clickable. 4th gen. Fighter. There is your reason, take it and go.
>>
>>125858495
>>125856449
http://steamcommunity.com/id/ZebraCakesSteam/

Forgot I updated my url.
>>
>>125862003
It's a fishbed for those of us who hate 3rd Gen shitwagons
>>
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>>125866434
>3rd Gen shitwagons
u fookin wot m8?
>>
>>
Somebody should make a profile for the Su25T for the xbox 360 controller so we can get some new people into this
>>
how do you guys feel about hosting a naval game
since we already have everything here except fifa and 2d hentai games
>>
>>125869225
>2d hentai games
>these faggots are still bitter about it
>>
>>125869225
What naval game?
>>
>>125869225
CMANO includes navy and is a wargame, get fucked.
>>
Does anybody here play warthunder
>>
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>>125870242
We can play this if one of you nerds gets me a copy
>>
>>125860634
>All that out of supply
niggah pls
>Tarnopol
War in the east nightmare flashbacks. No, please make it stop, not tarnopol, go awayREEEEEE
>>
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>>125829705
DDR
D
R
>>
>>125870242
Steel ocean, but we'll most likely make up with /wowsg/ before it comes down to it.

I'm just curious if an attempted movein will resemble more the driving out of coh2 or the sorta grudging tolerance of planeposters.
>>
>>125870720
I thought it would be a problem at the time but I won handily. Which is surprising because I played like shit.
>>
>>125870879
Nobody here talks about CoH2, ever. I don't even think anyone here considers it a good game, or even believe the devs aren't in league with devil.

I actually like the planeposters, one of the defining characteristics of proper wargaming is trying to be realistic, something planeposters are passionate about as well. Same can't be said about Battleship on crack.
>>
>>125871171
>Nobody here talks about CoH2, ever. I don't even think anyone here considers it a good game, or even believe the devs aren't in league with devil.
That's because of the driving out I mentioned earlier, although we still get a couple posts once in a while.
>>
>>125871171
You know on the topic of naval games, if and when Naval Action becomes available again would people think it would be fine to post here?
>>
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>>125870656
Gaijin tried their best to stop me from playing SB so I stopped.
>>
With the new DCS modules on the horizon, it's shaping up to be like the mercs&planes thingy I've always wanted (50's to recent planes mix), only missing a budget-based mercenary dynamic campaign... Any games like that? I'm aware Strike Fighters has a mercenary side, wonder if there's more out there.
>>
>>125870678
What is it about that game? It doesn't look all that special.
>>
>>125871346
Just post it, what are the wargame nerds going to do about it?
>>
>>125871726
It's a combination of grand strategy, 'design your own units', and tactical RTS gameplay with a high level of realism, all in a fairly under-represented time period(late 1800s - early 1900's)
>>
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>>125872031
>(late 1800s - early 1900's)
Ah, sweet dreadnoughts.
>>
>>125872031
The website looks shady as fuck.
>>
>>125872130
Yep, basically. All of those fun times in laborious detail. Great for naval autists.

>>125872236
yahoo stores is an old as fuck back end. If it makes you feel better, several youtubers have series and 'letsplays' of it
>>
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>>125870742
B E S T
G E R M A N Y
>>
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>>125871293
>Driving out
The hubris is hilarious. People don't talk about CoH2 much because the game is just shit and there really isn't anything worth talking about outside of occasionally laughing at it's terrible balance and jewish microtransactions.

You make it sound like you drove off some horde of foreign invaders. The truth is most strategy games, wargame or not, have a huge overlap of players. The genre just isn't very big and there isn't much in the way of active competition. Someone that plays something like CoH2 probably plays their share of Men of War or Red Dragon as well.

Only autists and destitute NEETs play a single fucking game and nothing else.
>>
>>125871171
>Nobody here talks about CoH2, ever.
We had a discussion recently about its "balance" and blunders.
>>
>>125871171
I play CoH2 but it's a very arcade game so its discussion doesn't really belong here.
>>
>>125877760
What's arcadey about 90mm cannons bouncing on tigers and nazi black magic teleportation fallschirmjagers?
>>
>>125878228
>black magic teleportation
>fallschirmjagers

sounds like red dragon to me
>>
>>
>>125862725
>firing a missile is about as complex as on FC3 aircraft
What do you think firing a missile in a modern 4th gen fighter entails?
>>
>>125879056
>Feeling satisfied using an ATACMS.
You must be pretty worthless.
>>
>>125880417
whats wrong with feeling good about sniping the pivonka's that have been battering your allies?
>>
>>125880806
There is nothing wrong with that. There is something wrong with using zero skill units and being proud of it.
>>
>>125879056
Mine would have to be watching a useless little fagot slowly spiral into the side armour of a leo2a4 and seeing the +140 pop.
>>
>>125880928
Honestly, any successful counterbattery requires your opponent to be retarded (leaving his arty sitting on one place). ATACMs just makes it easier because you remove the risk of RNG failing to kill the enemy if your opponent is retarded. There's no skill involved regardless of which piece you use, just a certain level of RNG on whether you hit.
>>
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>>125880928
high accuracy = zero skill
>>
>>125881345
RNG is the true test of skill.
>>
>>125881245
beating retarded opponents isn't satisfying either. But go ahead and find me another game where people think cross-map-one-hit-kill units are high skill and totally satisfying to use against retards.
>>
>>125880806
2S7s are useless.
>>
>>125883534
Why are you so salty
And if you look he has a recon unit in their base that probably spotted them
>>
>>125883534
Nowhere did I mention skill in that Webm post.
Why is this so upsetting for you?
>>
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I guess the RAZBAM Mirage is based off the Falcon BMS Mirage? This is from the manual.

>These are NOT real-life performance charts, but just estimations of the M-2000C used for Falcon 4.0/BMS. Special Thank You to Topolo for the use of these Charts. These charts can help you understand and fly the M-2000C to estimated performance envelopes set forth by the designers.
>>
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>>125858212
get some mods for the unit textures and ui familia
>>
>>125883534
You wouldn't happen to lose arty often to ATACMS would you? That would explain the massive bitch tears.
>>
>>125885771
No, it's based on metal2mesh's FSX Mirage module.
>>
>>125885771
It's based on the depths of someone's butthole.
>>
>>125885929
I only regularly have mortars in my deck.
>>
>>125866570
The MiG-23 IS a third-gen shitwagon:
http://www.dailykos.com/story/2014/2/1/1273970/-Cold-War-Relics-MiG-23
>>
>>125885771
It's based on informed guesswork
>>
>checklist for starting the 2000C is 7 steps

boring desu
>>
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>>125891054
>>checklist for starting the 2000C is 7 steps
>>
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>>125861104
Pls respond
>>
>>125893735
On jewtube the fifth hit for me for IL-2 1946 is a roughly thirty minutes long sortie in a Hellcat.
Are you sure you're looking for it?
>>
So far I've been fairly successful with mapping the Su25T to a 360 gamepad

works surprisingly well
>>
Should I buy War in the East, War in the West, or War in the Pacific
>>
>>125896795
War in Space
>>
>>125896795
Do you prefer Autism, Autism or Daily Autism?
>>
>>125895486
Yes, most if not all of the IL-2 1946 videos that aren't shit* are about stuff that isn't from 1946, such as battle of Britain/north Africa. I managed to find ONE full Me-262 mission (takeoff and landing included, no timeskip from what I recall, https://www.youtube.com/watch?v=JCP4VV-pWhM) from a good player and that was it. There was a run of the mill LPer that did a series on Il-2 Cliffs of Dover and he was actually not bad at all but sadly I forgot his name. The most prolific IL-2 LPer on youtube, tailsomething, is horrendous as a LPer and he sucks at the game too, and he isn't better at Silent Hunter either since he manages to miss even ships that are dead on the water.

*QMB tier missions/""aerobatics"" with arcade settings + shitty music, has some annoying faggot talking over it, utter shit framerate

Can you link that Hellcat sortie anyway?
>>
>>125897223
>Can you link that Hellcat sortie anyway?
https://www.youtube.com/watch?v=OCKPjS5RX4Q
Here, but don't expect anything spectacular. As far as I can tell it's without music or commentary.

Honestly though, just play the game instead of watching others doing it
>>
>>125897557
>As far as I can tell it's without music or commentary.
That's exactly what I want - no commentary if not keeping it at the bare minimum, no music, if possible no timeskips either.

>just play the game instead of watching others doing it
I need to build my headtracker for that first. Facetracking fucks up way too often, and lpaying without headtracking after trying it seems wrong. On top of that there practically are no campaigns for 1946 planes.
>>
>>125864685
Invite sent, sorry for the hold-up, was out drinking
>>
Anyone know of any working cheats for singleplayer Wargame besides that cheathappens trainer you have to pay for?

I'm fucking casual shit at that game and just want to make huge battles with the AI without any thought to tactical depth and strategy etc, just chaotic warfare.

Pretty surprised theres not even a developers console for the game, its like the devs intended it to be multiplayer only but I obviously dont want that.
>>
>>125898112
>On top of that there practically are no campaigns for 1946 planes.
I don't understand, IL-2 1946 has campaigns by default and there are mods extending it back to WW1 and forward to Vietnam.
>>
>>125898543
may want to learn modding. Unit prices are simple tweaks
>>
>>125898543
>its like the devs
The devs can't even edit their own maps aside from shuffling the zones a bit.
>>
>>125899390
Most of the default campaigns are short and shitty, the dynamic campaigns aren't dynamic at all save for the Pacific ones, there are no decent 1946 era campaigns that I know of.
>>
Do touchscreens work in DCS and whould you recommend them?
>>
>>125903165
?
>>
>>125903165
Yes if you have a second monitor for all your touch buttons, look up the software called helios.
>>
>>125903165
Yes, they work.
https://www.youtube.com/watch?v=Mvr0fyg5YK8
If you have the money and patience to set it up (you don't have to get extreme like this video) it will greatly improve your immersion.
Hell, even just having the MFD show up on my shitty tablet is leaps and bounds above the vanilla experience.
>>
>>125900186
Really?

>no hope of map editor or custom maps

Godamnit, Eugen what the fuck.


>>125899957
Guess I'll try that but last I heard of modding the game was that you had to use hex editing, unless there are some game files I can easily modify without it I dont think I can do that.

I would be satisfied with just a mod that removed unit prices or even just made the unit limit unlimited, so you and the AI can spawn new units until the game crashes. But there are no mods for this game with that already done, I checked moddb, and google etc.
>>
>>125904268
http://forums.eugensystems.com/viewtopic.php?p=528433#p528433

what you're after sounds a lot like the sandbox mod
>>
>>125896795
Honestly it really depends on what theatre you are most interested in.

War in the East will have you rushing tanks over large open areas of land trying to cut off and encircle entire armies.

War in the West is a completely different ballgame, a lot more focus on air superiority (which you don't have :)) and trying to halt invasions while you juggle troops, not wanting to go over the top on how many troops you use in the west for fear of losing the eastern theatre because of it. Assuming you are playing axis in both cases btw.

War in the pacific, as you might have guessed, is a lot more naval/air. A lot more.

I would say War in the East gives you "the best" content overal (by an honestly tiny margin), but I am a sucker for the western theatre so WitW takes the cake for me personally.
>>
>>125904268
it takes 10 seconds to make a unit have availability in the hundreds and cost 1 if you know how

it takes one hour to learn how to

get the modtools, open the file with all the things in it, seach for the unit by aliasname, adjust the properties, save the (backed up) file, done
>>
>>125904474
>>125906536
Thanks anons these are the resources and tips I needed, gonna try this now.
>>
Do you play ARMA3 with mods too?
>>
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>>125910137
lots of good mods for Arma 3
Thread replies: 255
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