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XCOM General - /xcg/
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You can never have enough Interceptors Edition.

Previous Campaign >>125617138

XCOM GENERAL (full information, all links):
>http://pastebin.com/Rd2nfr3n

Retaliation Trailer:
https://www.youtube.com/watch?v=ryOfZv0JjIg

Beagle's First Two Missions Gameplay:
https://www.youtube.com/watch?v=I9vG-N0ILB0
https://www.youtube.com/watch?v=JT_0gsOmsQE
https://www.youtube.com/watch?v=5X1Tfx_TM38

60 Minute Gameplay Video:
https://www.youtube.com/watch?v=PwHPhQXavPA
https://www.youtube.com/watch?v=vblW65PQ9vY
Misc Videos (¡¡NEW!!):
https://youtu.be/HVw-QOU06WU
https://www.youtube.com/watch?v=7-cSh3aPDPw
https://www.youtube.com/watch?v=3tqHWR_J7VU
Other Articles:
>https://xcom.com/news/en-the-aesthetic-of-domination-the-look-of-advent-and-the-archon-in-xcom-2
>http://www.pcgamesn.com/xcom-2/xcom-2-declassified-firaxis-on-the-risky-shot-theyre-taking-with-a-new-strategy-layer
>https://xcom.com/news/en-dont-get-in-the-andromedons-way-in-xcom-2
>https://xcom.com/news/en-the-environments-of-xcom-2-wilderness

Long War download link:
>http://www.nexusmods.com/xcom/mods/88/
Wiki:
>http://ufopaedia.org/index.php?title=Long_War
/xcg/'s Long War FAQ (new players read this shit):
>http://pastebin.com/YmaXBKpN

New Modlist:
>http://pastebin.com/4Hdthmpi
Dreadnought MEC Trooper voicepack:
>http://www.reddit.com/r/Xcom/comments/31wn6m/
Extra perks to add for Training Roulette:
>http://pastebin.com/cUjBbaFM
hugely detailed spreadsheet:
>https://docs.google.com/spreadsheets/d/13CvoSAyapnC2p9a_r9SV5cTA2r3G9UqtsAazTg2_be4/edit#gid=970853268
Namelist generator:
>http://daiz.io/xcom-namegen/
MGS-themed codename list:
>https://www.dropbox.com/s/plfug9tz86zp56s/DefaultNameList%20(code%20names%20b15).ini?dl=0
Alternate in-game text .inis (AYY LMAO):
>b15f : https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z
/xcg/ Operation Name Generator 0.1 (doesn't take effect until you get a new mission):
>http://pastebin.com/i9KbDkF2
>>
Firebrand a cute.
Cute!
>>
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First for snek
>>
V A N I L L A I S B O R I N G
>>
From lastthread, long dong installation is causing me a headache.

>Can play it offline
>game is stuck running online
>no process to kill
>force closing steam and relaunching it does nothing
>restarting pc does nothing

What the nigger does long dong do to do this?
>>
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>>125782823
Weeb.

>>125782829
Loser.
>>
Anyone play helldivers over tuungle around oceania zone? Thinking about pirating it and trying before I buy. Need more stuff to distract until XCOM2.
>>
>>125783342
sheeit
>>
Guys, what's the ideal research / upgrade / base construction build for EU Vanilla?

I always get fucked b/c idk what's going the eff on and don't know what research / construction priorities
>>
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I had a support on overwatch and he killed a unit.
now every turn since that he claims to see a unit that nobody else can see, but cant fire at it, just has the icon.
Did he just get ptsd?
>>
>>124896617
BREAK LOS
>>
>>125784418
Give video
>>
>>125784404
2spooky4me
>>
>>125783327
>Playing online

There is your problem.
>>
so is the science bitch supposed to be german?
because she occasionally has british accents on her words.
>>
>>125783327

>no process to kill

I straight up don't believe you.

Like I don't even see how this is possible or that Long War could cause this.

Reinstall it or some shit. Maybe I'm being a cunt but it feels like you're missing something that's in your face.
>>
>>125784404
it's a bug

I see it usually when floaters become dicky with LOS
>>
>>125785132
Her surname is German but her accent kind of switches between french and german. A few fan theories are that she's swiss or from the rhineland. In reality her voice actor probably just couldn't keep her accent consistent.
>>
>>125783327
Try looking up PEBKAC, that should solve your problem.
>>
Customization video when

please ;_;
>>
>>125785574
Never.
Jamball ate it.
>>
>>125785574
Delayed another week due to this comment.
>>
>>125783327
uninstall avast, that shitty antivirus fucks up so many installations Im surprised its still in business
>>
>>125785574
in april ;^)
>>
>>125786498
Anyone who still uses avast is a fucking kekasaurus. Avira and malwarebytes are good enough as the free versions and work together.
>>
>>125786025
Well at this point its set to release in 18.3.2371?

Sorry Beagle but I dont think cryosleep will be invented during out life, so why dont you just release it and be done with it?
>>
Any other loreshit besides the book?
>>
NEW BAGELS!
https://youtu.be/8p0hsjS_zHs
>>
FRESH BAGELS
>>
>>125787313
Really makes me wonder what kind of person thinks to do this and put it on the internet. Also reminded me to freeze my Youtube watch history, so thanks I guess.
>>
>>125783342
Nigger.
>>
would it be particularly bad if i just removed the tactical sense perk from the game?

it's legitimately the most useless fucking perk in the game but it's stupid bullshit in the right situations

there's no reason for it to be in the game at all
>>
In long war is there a steam screenshot option?
>>
https://www.youtube.com/watch?v=GCh3JdMMwY0
>>
Do we know if soldier classes are still assigned randomly on first promotion in 2?
>>
>>125788709
Probably F12, like most other Steam games.

>>125789123
I've heard in the Firaxis streams that you choose them when "training" your rookie for promotion in the base.
>>
>>125789123
Yes and no. If they get promoted in the field it will be random. However you can train a rookie in the avenger and choose what class they will be.
>>
After visist the official Xcom 2 website and look what the aliens could do i found a big commonality:

ALL aliens (not ADVENT) have some sort of melee combat.

Viper - Binding attack
Berserker - Yeah, the meleeunit itself, can melee even if a unit stand around it
Muton - Have a Bayonett and counter melee with an meleeattack
Chryssalid - It's all about melee, poison and breeding...can even bury to bring on it's melee attacks better
Archon - If it's wounded it get frenzy and melee attack your soldiers
Faceless - Melee unit what is disguised to hit your soldiers better with his claws
Andromedon - Have powerful melee-strikes and can tear down wall with them

I wonder why they did this descision to bring so much melee into the game, maybe to make players play more cautious ?
>>
>>125789997
Ah i forgot the sectiod... heck even he have a melee option: The PSI-reanimate rise a zombie.... what have can only have a melee attack. So the sectiod have his own bodyguard and don't need to go into melee by itself
>>
>>125789997
Well I imagine the reason would be this:
Enemies having really strong ranged attacks gets frustrating since often you have to roll the dice when sitting in heavy cover, and getting hit by a oneshot ranged attack feels annoying.

Melee attacks on the other hand rely on player mistake in letting the enemy get close to a soldier that isnt specced for it. Thus the player is more likely to blame himself for it.

Or something along those lines.
>>
>>125789997
>>125790146
Probably to keep you from sending your ranger at everything. If we can melee, it only makes sense the aliens have ways to counter it.
>>
>>125785574
This video goes pretty in depth with the customization

https://www.youtube.com/watch?v=Kacg5SKJy_4
>>
>>125790567

Good idea. There must be a reason why a viper make only 3-5 damage with the plasmarifle, instead of the much higher plasmadamage in Xcom:EW.
I wonder how this will effect the real gameplay, the videos we know had only tons of ADVENT units and snek, not the real strong melee units.

>>125790721
That could be a good reason too, because on paper Ranger feels like the strongest class, dashing + sword (what make more damage than a gun), than you can shoot or move again with the right abilities.
>>
>>125791262
It could be that the Thin-formerly-Man is holding a light plasma rifle, and that the aliens' weaponry will become stronger as you progress?
>>
>>125791262
Enemy equipment progresses. They have made the game with the ayys playing their own game alongside your own. You can disrupt some of their research, but they will eventually get better weapons and armor too.
>>
>>125792019
>>125792264

Maybe. Other plasma weapons are modified, like the Bayonet-rifle from the muton, or the the acid-launcher of the Andromedon. The Viper her plasmarifle looks longer, maybe it have a build in +aim, like the light-plasma-rifle in EU/EW.

And maybe the plasma weapons can get stronger, ADVENT troops can get poison-ammo, it would be fair if the aliens get something better too.
>>
>>125792385
>Maybe
No, it is confirmed. Dark events have been revealed for a very long time and they have talked about how they are the enemy progressing their own troops.
>>
>>125792495

Yes, but we only saw two things what affcted their troops, and both are for ADVENT troops only: Poison ammo (aliens don't use projectiles) and alloy plating (it is mentioned to ADVENT troops), no damage upgrade for alienplasma or something. So maybe they get a some upgrades too, but yet i didn't saw any upgrade for aliens only.
>>
>>125792795
>poison ammo
FUCK THIS SHIT!

Remove ADVENT
>>
>>125792795
>unless it has been explicitly stated it can not happen
>>
>>125792795
Look mate are you suggesting that Dark Events only upgrade Advent throughout the game?
From the get go it has been established that the aliens will upgrade all their units over time, and they can be disrupted in the Dark Events. Its a very, very safe bet to make that the alien species get upgrades as well.
The only footage we've seen has been from the early game where Advent is the main antagonist, of course the Dark Events are related to them.
>>
>play some magnificence dot com
>turn off computer in order to break los
>turn on again bit later
>can't launch xcom because something bugged and it think i was playing it for whole time

from one council two commanders were born
>>
>>125793464
You broke los so hard you created another reality.
>>
>>125793215
But you can have poison ammo too, so it's fair

>>125793321
I wrote the MAYBE for a reason ( •ᴗ•)

>>125793373
No i suggest nothing, but people here said it's fact that alien get upgrades, i think this will be true, but it isn't an absolute fact. I heard Xcom 2 will have alot of more aliens, to give everyone of them an Dark-Event upgrade is maybe too much.
>>
>>125792795
>>125793710
They have already confirmed upgrades for the faceless, so i don't get why you are hedging your bets this much. The advent upgrade is also for all advent troopers, just not one flavor. So it is safe to say that they could do the same thing for aliens.
>>
>>125794010
Really ? I never heard about that, have a source ? Would be nice if it's true.
>>
>poison now deals damage as soon as the enemy turn ends /your turn begins
Oh fugg
>>
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>>125794308
>ADVENT can also negatively affect XCOM supply drops and, in a far more chilling Dark Event, hide extra Faceless amongst the populace of each mission.

Gives Faceless a more prevalent spawn rate for missions. It was announced in a news article, it is where we got this nice picture.
>>
>>125794525
Ah ok, nice Dark Event, but it don't affect the Faceless itself. So no more damage or new abilities or other upgrades.

But anyway, nice find, i bet people will kill civilians as a precaution if this Dark event kicks in.
>>
>>125785574
https://www.youtube.com/watch?v=7-cSh3aPDPw
>>
>>125794940
I hope someone goes through and previews all the voices WITHOUT commentary, as much as I love to hear about how many possibilities there are with customization,
>>
>>125794932
>XCOM gunning down civilians just to be safe
This is dark alright.
>>
>>125790146
>PSI-reanimate rise a zombie.... what have can only have a melee attack

Actually what makes Psi-reanimate so dangerous is that those aren't shambling zombies, they act just like they did while alive. Don't let a sectoid reanimate stunlancers or a berserker while you stand next to it's corpse, it might just put you into a bad position.
>>
>>125794932
>>125795382
have we got any info on killing civs having an impact on our game?
>>
>>125785132
Vahlen is a name from the netherlands.
>>
>>125795618
if it isn't a core mechanic, I imagine someone might mod it that gunning down civilians causes a permanent Will drop for each person, and when it hits a certain threshold you have to decide whether to dismiss them from the resistance or arranging for them to panic a little too close to that berserker
>>
>>125794940

>no Russian, Asian, Middle-Eastern or African accents

Disappoint.
>>
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>see pirate overhaul mentioned a few threads ago
>download it
>lol pirate speak so wacky in all of the menus
>oh well at least everything looks different, lore is kinda interesting
>spend 2 months waiting for anything to happen
>supply ships keep outrunning my ship
>finally get a landed ship to raid
>kit out the squad with pirate weapons
>some of them are so weak they can't carry anything into battle but a length of rope without being overencumbered
>find first enemy
>takes 3 turns to kill
>find the UFO
>cluster of 5 enemies spread out far enough that a frag wouldn't do shit
>entire squad dumps magazine after magazine with regular hit chances (12%-40%)
>after an eternity of spending over 250 bullets from assaults rifles, only 4-5 hit, no enemies dead, down to 3/10 pirates
>try to go back to the skyranger
>grey ethereal sprints across the map and kills the remaining pirates
>Not enough money to buy a new ship, don't have any materials to build a new one
what an awful fucking mod. How does a crew where 9/10 have shooting accuracy over 60 miss 99% of their shots? That's not even x-com level difficulty. It's like a gag item in NetHack that forces all of your attacks to miss, except every fucking item is that gag item.

It's not even like it uses rulesets, so I can't just go in there and make the guns actually shoot for shit.
>>
>>125795574
I'm guessing the shamble zombie only applies to low level AYYDVENT grunts then?
Because it is totally a shamble in the Beag's Legendary video
>>
>>125796104
if i heard well on the latest firaxis stream, some of the english accents have foreign bits in it
>>
Consider the situation that after XCOM defeats the alien threat the council considers them too much of a liability and decides to just 'liquidate assets' and stabs XCOM in the back and assaults their main base.

The council, only caring about results doesn't actually have up-to-date info on the makeup of XCOM's forces, just that they're super powerful.

So imagine being a conventional black operations battlegroup sent in to remove XCOM, just expecting a much smaller conventional force.

but then the fighting starts and you're up against genetically engineered super soldiers with plasma cannons and blaster launchers. Soldiers who can quite literally come back from death, never falter or panic, can leap to the height of two stories and heal from wounds in seconds.

On top of that, half of these guys can tear your mind apart and the other half can mind control your buddy next to you. All whilst you're pounded with plasma fire and anyone who sticks their head up gets BTFO from god knows where.

Then you've got MECs launching artillery from afar and punching people to death and spraying flaming napalm all over the place and little hovering drones flying overhead suppressing you with hot plasma.

XCOM is some dangerous shit without the aliens to compete against by the end of the campaign
>>
>>125796290
>Council nukes base
wew
>>
>>125795574

In Beagles video, the zombie don't move in it's revive-turn, so it's easy to react against it, so they are not very dangerous, but cost action from your soldiers to kill it.

>>125795618
I think not, in Xcom: EW you get a bit better rating if too many civilians died in terror missions. In Xcom 2 it seems you can't target them with your soldiers, you you must explode them away, but this would be a waste of ammo. And if you shoot an explosive against the ayys and a civilian died too, it's only calles"collateral damage"...
>>
>>125796217

Well, they'd better. I found that central-African accent in the Unification Day video seriously pleasant.
>>
>>125796496

XCOM is supposed to be secretive.

Nuking a base isn't too secretive.
>>
>Sniper on roof
>In full cover
>In smoke
>Gets one shooted by a sectoid from the ground at maximum distance
Fuck this game
>>
>>125797012
>Yes we were testing a new nuclear device based on the technology we collected from the aliens.

It's not like the world is ignorant to the alien threat after the first terror mission.
>>
>>125797012
They could just say its an alien holdout, Done. Don't get salty that one base can't fight the whole world.
>>
>>125796496
idk man it's an impenetrable underground bunker base
they'd probably get rekt in a siege but people build bunkers to withstand nukes
>>
Would XCOM have been able to stop the Combine?
>>
>>125797227
The Xcom base is pretty close to the surface, did you forget the jet launching sequence?
>>
>>125797431
easy
>>
>>125797431
we don't know enough about the combine to get an answer, but I'd wager "no".

A small squad of special forces was enough to eliminate the Alien threat over the course of a year. The Combine beat the shit out of every part of every military in 7 hours.
>>
>>125797431
Hunters are basically just robochryssalid without the zombies and with a ranged attack.
>>
>>125797451
I've always wondered why the Ayys never just bombard the base from the air or orbit.
it would be so easy to track the interceptors that just shot down another UFO back to the base and you just fire nonstop plasma at it.
I'm sure plasma would be a good mining tool actually...
>>
>>125797431
You can shoot a sectopod to death with a pistol, and it can take several hits from it's main cannon to kill a soldier.

A strider is immune to small arms fire and can disintegrate any number of hard targets with it's penis, along with mowing down soft targets with it's coaxial machine gun.
>>
>>125797431
Ahhh, i forgot how the Xcom:2 scenario is so similar with Half-Life 2.

The combines aren't dangerous, a single man alone in an amorsuit can handle hundreds of them...
Jokes aside, they are easy to handle, because there units look less powerful than ADVENT units. The biomechanical aliens on the other side feel much more powerful.
>>
>>125797662
>robochrissalid
There's nothing robo about them.
>>
Van Doorn and Bradford both gonna kick Gordon Freeman's ass though
>>
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>>125798274
well yeah, it's not fair if he has all the fun
>>
>>125798169
You do know the overwatch soldiers aren't the combine right? They are the cheap soldiers the combine manufacture from the local species.

Daily reminder Valve purposefully nerfed the Combine AI to shoot much worse than the rebel AI.

>>125798274
Gordon could and would solo an endgame X-COM squad, though.
>>
>>125797750
Its not like the Ayys were coming full force, we know why they didn't do "Insert more tactical option"
>>
>>125798490
You mean the same Gordon which gets his shit slapped and captured by a couple of marine grunts?
>>
>>125798798
Who then goes on and kills an entire battalion of the same grunts without having any combat training, on top of killing a few black ops squads, oh and the scores of aliens that the HECU got their shit pushed in by.

Not counting the fact that he single handedly killed an eldritch abomination in it's own dimension.

Gordon is faster, more accurate, can take a lot more abuse than even a Commander rank soldier, and some of his weapons are leagues above anything in the X-COM arsenal.

Also his benefactor is the illuminati, not the UN. X-COM would get fucking wrecked.

>Okay I got all my soldiers with enough TU left over for a few autoshots, I got this
>Freeman sprints out, tanks every single shot that hits, lobs a few grenades from his MP5, gibs a few soldiers with his gauss gun, and mows the rest down with his MP5
>>
>>125798169

>>125798490
This. Pretty much everything in Half Life 2 is just an auxiliary security force made up of shit that was already on Earth with some Combine restructuring.

They're probably more like a neighbourhood watch compared to the actual Combine military.

The only actual Combine we've ever specifically seen was the Advisors. We don't know where they fall on the power scale, but they seem a lot more potent than Ethereals just by themselves.
>>
For a damage infantry do you think Executioner or Steadfast is a better pick? I like steadfast when beserkers show up and executioner can be added when I get the illuminator gunsight. But by the same token I could get a mind shield for steadfast and to counter the neural gunlink will penalty.
>>
at what point in the timeline should i feel comfortable assaulting the underground alien base?

last time I did my team got full wiped and I started over because I lost a lot of good units.
>>
>>125799383
You need some lube there? Gordon can die pretty easily even in terms of pure gameplay mechanics which you are stroking yourself raw to.
>>
Is there a mod for OpenXCOM that removes the random weapon damage?

It's the absolute worst RNG mechanic in the entire game and it's inclusion makes 0 sense.
>Okay so on top of having an RNG chance to hit, weapons can either do no damage all the way up to double damage
>Wow great feature Jim, I love it.
>Also lets include armor that is also chance based
>Holy shit give this guy a promotion
>>
What about father-daugther round?
Shen family versus Vance family
>>
>>125799459
I would take Steadfast, can't always get an Alien Trophy in a load out and like you said, against a Berserker, that's going to be insanely useful.
>>
>>125799816
Gordon takes about an entire mag from a pistol to die, without HEV charge.

At the best, a soldier from the X-COM project can take 5 shots from a pistol, usually it's closer to 3.
>>
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Is Laser Squad welcome here?
>>
>>125800151
in LW that's two pistol mags

even in vanilla they shoot 4-5 times for what you count as a single shot
>>
47 days
>>
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>>125800603
>Using NuCOM for any kind of comparison when no feats are given and there's a huge disconnect between the mechanics and the visuals
>Using mods in your examples, on top of using NuCOM
>>
>>125800853
well Im sure even freeman will die in less than a hundredth of a vanilla pistol magazine
>>
>try and change my snipers rifle out
>dialog box wont close
>am forced to head to the mission
>try to drop in
>game crash
>autosaved at the beginning of the mission

well....that happened
>>
>>125799950
If it bothers you so much, just check around the options/mod built into openxcom. You can change it to 50%-150% weapon damage which is the multipliers for terror from the deep.
>>
>>125800964
NuCOM doesn't have nearly as much abstraction in it to be used for any kind of comparison, m80. It turned what was a PnP strat game into a boardgame.

It's like asking if the mice in Mousetrap would be able to beat Doomguy.

But what we can do, is look at the lore feats. Gordon Freeman single handedly cut his way through an alien invasion, several battalions of a government deathsquad, and then later blew through an interdimensional empire's peacekeeping force like a hot knife through melted butter. All in a hazmat suit. Wherein that very same empire was so powerful it conquered every single army on earth in 7 hours. 7 hours. With it's expeditionary force.

Meanwhile the aliens X-COM faced up against got their shit pushed in by around 20 soldiers in OldCOM on their home turf, and 6 soldiers in NuCOM, both in about a years time all the while the aliens had the number advantage. If all of earth mobilized their militaries the Aliens would have gotten their shit pushed in and the day would have been saved.

The X-COM aliens are piss weak as a military force. If your entire army gets rekt by a force smaller than a fucking regiment, you have no business waging war.
>>
>>125799559
Vanilla or long dong?
>>
>>125801640
Yeah I know that. That's still a really retarded implementation of RNG, though. I want hits to always do 100% of their given damage, minus the points taken off for armor.
>>
>>125802004
50-150 gives pretty consistant results since all advanced weapons do so much damage compared to health. Even new xcom has damage variables. If things always hit for 100% then almost everything would always go down in one hit consistently, including your own guys (read always).

I would at least give the 50-150 a shot before you throw an entire mechanic from x-com out the window.

Personally, after having used the 50-150 alot, I think 0-200 is actually more fun, because then your guys have an actually chance to survive a shot and armor is useful beyond explosives.
>>
>>125801992
vanilla
>>
>>125801992
Start vanilla, then move to long dong or go pack and pick up og x-com (use openxcom, you need a copy of the game first though)
>>
>>125801683
>Wherein that very same empire was so powerful it conquered every single army on earth in 7 hours. 7 hours. With it's expeditionary force.
because valve thought this would make the combine seem menacing but failed to actually follow through on making this threat legitimate except for the very end of episode 2

but it's okay when valve does it so
>>
>>125802475
I don't care if my soldiers die though. Veterancy means nothing when there's very little difference in combat effectiveness between rookies, colonels, and even a commander.

Soldiers are cheap, send them in by the truckload.

Honestly, the whole damage formula and armor system is fucked up. I don't know why all of these games need their own special snowflake damage systems.

XD10 where X = how many dice your weapon throws minus the armor of the enemy you are attacking is a simple and effective abstraction on the effectiveness of armor. More so than:

Damage * X * armor

where X is a random real number from 0 to 2
>>
which file do I have to edit to give everyone sleeves on all armor? I remember what to change, I just have no idea where it is.
>>
>>125802824
We haven't seen shit from the combine, really.

You fight humans who had themselves modified to be brainless soldiers who ate by attaching a tube to their stomach hole.

The only combine we've seen are Advisor, which from their name sound like they act as commissars, not soldiers. And their combat effectiveness despite this is intense.
>>
>>125802961
DefaultContent.ini, I believe.
>>
Do you guys recommend downloading and playing that long war mod as a new player or is it advisable to play enemy unknown without mods initially?
>>
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my second run in with ghosts
>>
>>125803302
long war a shit, don't believe the thread

just play it vanilla, it's fine.
>>
>>125803302
Play Enemy Within once, then decide. Do you want your balls busted because EW is too easy? If yes, move to LW. Some people here say that LW is for when you've decided that Impossible EW isn't much of a challenge anymore, but if you're persistent I think it's fine to move before you reach that point.
>>
>>125802871
The damage formula and armor system works fine and as intended. It apparently just doesn't meet your exact preferences.

I find your lack of attachment to your soldiers disturbing

>>125803302
Play enemy within first
>>
>>125803497
The problem with the formula is that it's inconsistent. Why should my soldiers be able to survive a load of hot plasma?

Why should a sectoid be able to tank 5 bullets from an assault rifle because you rolled unlucky and were doing ~2 damage most of those shots?

The UN gives me millions of dollars, so we lost a few soldiers, there are thousands more where they came from. Lost enough of them between now and 1999 when I first got UFO to it's all down to stats now. Buy new soldiers, bravery below 50? Firing accuracy below 50?
Couldn't kill a single alien in the first 2 missions you got sent on?
https://www.youtube.com/watch?v=gqQQ9_p02o0
>>
>>125803108

The original post is sort of a dumb question considering the two settings aren't engineered to portray the same sort of story. X-COM is about kicking ayys off earth through strategy and tactics of a small secret international military org. This necessitates a slow buildup for an invasion. Any alien race who has mastered interstellar travel could easily wipe out our race in a day. Understand that the resources involved in traveling from one star system to another, let alone another galaxy, is immense. And they own multiple planets. So if the ayys of X-COM wanted to win the war, they could do so before it started. They don't, because video games.

Half-life is a first person shooter where you control one guy, and because of that, it's about one nerd in power armor powerfucking an occupying force that destroyed the entire military complex of earth within seven hours because video games.

So obviously one setting's ayys seem more impressive than the other. But then again, one setting's ayys get destroyed by one dude who has never seen a vagina, whose arsenal primarily consists of traditional firearms. So that makes the combine definitely seem less powerful than they actually are, within their setting.

The thing that sucks the most about this discussion is that it reminds me the Combine won't ever be iterated upon since Half Life 3 will never exist, because Valve is too busy making safe money off Steam, DotA2 and CS:GO to give a fuck about single player titles anymore.
>>
>>125795618
Considering civilian opinion is actually important this time, probably.
>>
>>125797431
Combine were overrated and almost pathetically overhyped. The game seemed to want you to think they're super scary/cool but really with each absurd factoid it let at me I felt less interested and more like the developers wanted to try out a new, terrifying supervillain but thought that they needed to stick with Freeman.


They're also almost absurdly generic in their evil. I like XCOM 2's aliens better both because of the more interesting, colorful designs and also because they're not idiots about an occupation, instead making it work for them. But since the combine are unstoppable interdimensional superbeings they don't need to care about that, or some shit.

No idea why people even WANT a half life 3. It'll just disappoint you.
>>
>>125803925
>Get moved from spetsnaz to western pigdog UN special forces unit because commander like my shooting
>have to shoot dirty space kebab
>new commander places eye on me very close
>hands me peestol
>shoot like I taught Ivan to, 100% accuracy, commander doesn't look impress
>get sent on mission, immediately after disembarking from pigshit carrier all senior troops get exploded by big alien gun
>shoot at dirty space kebab, but these sheety western weapons are awkward to hold, not like 100% borsch klashnikov of glory
>gun is shape like fisher price toy of west baby
>can't hit shit because no ergonomics, no iron sights
>armor is built for big american belly, superior russian frame of muscle slide around inside because is accommodating for fat pigfat american, not russia
>get back to base
>commander face redder than radish of old country
>tell him mission accomplish sir
>am now fired
>cyka blyat
>>
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>>125804724
>snake with tits
>pale, lanky hairless ape with grey skin
>literally just humans in box armor
>more interesting designs
lmao

>>125804829
>mfw
>>
>>125803925
Its designed to be inconsistent. Its not a problem, its a game mechanic that they implemented so firefights would play out differently.

The system is actually built to reflect the fact that a hit to a unit could be a grazing shot, or hit them in the leg, or the chest, or the head, without showing a visual.

The sectoid that survived those five rifle shots probably got hit by a combination of grazing shots, hits to the legs and arms, or just non-vital areas. Its not like people in real life haven't survived similar situations.

If you want to cirumvent the games original design, because it doesn't fit your preferences, that's your choice. No one will stop you, even if you don't have a valid justification for it.

As I already have said, the 50-150% will probably give you exactly what you want.

>>125804021
I'd imagine that a XCOM squad would be like one of those boss-battles where the player has to reload over and over again before they finally clear it because those damn power armored dudes can take so many hits and are flinging plasma and explosive around that can nearly one shot you and if you try to sit behind cover you get bombarded by explosives and weird psionic powers start messing with you.

Its hard to compare a game that you can clear without ever saving and reloading and control a squad vs. one where you are the superhero who generally clears the game by having complete control over time.
>>
>>125803302
Play Enemy Within at least twice before even thinking about LW.
LW was made by people who had figured out everything about vanilla, to people who were bored of playing Ironman Impossible. The only way for a shitter to not get his ass handed is to play on the easiest and go to the files to edit values, otherwise they get stomped since LW requires in-depth understanding of the game.
>>
>>125796104
The E3 trailer had a rookies with male russian and female african accents. I think they were just omitted for this demo.
>>
>>125805114
>Combine
>Men in gas mask armor
>Tripods from war of the worlds
God, at least be a little self aware. The literally only "unique" design there was the hunter, and even then it was a smaller tripod. And I wasn't referring to the snakes and X Files sectoids, I was referring to things like the Andromedon (which is based off an old russian hard-body cosmonaut suit) and the Faceless.
>>
>>125804829
I do not understand the Americans comrade what is so hard to grasp about superior Kalashnikov rifle. It's like they don't want to win war.
>>
While the rest of you assbandits rage on about alien designs and what they may or may not have ripped off during their designs I have one question -

Ethereals, what the fuck has happened to them during the 20 year interim? Because so far all we have seen is the propaganda images based off of Xcom Ethereals and I am damn well sure that's not what we will see in the full game?

How about a little /tg/ style creative brainstorming? I know my fellow elegan/tg/entlemen are out there
>>
>>125805195
> Its not a problem, its a game mechanic that they implemented so firefights would play out differently.
>It's not poor game design, it's a FEATURE.

>The sectoid that survived those five rifle shots probably got hit by a combination of grazing shots, hits to the legs and arms, or just non-vital areas. Its not like people in real life haven't survived similar situations.
Which would make more sense if it actually determined where a bullet hit based on spread, and depending on where it calculates that it lands, it applies modifiers to multiple things. And it would certainly make more sense than a point blank burst from a laser rifle being "grazing shots"

Instead it doesn't matter because it will arbitrarily scale it to 0%-200%

Why 200%? Why not 100%?

That's nevermind the fact that you can never know just how much damage you are doing. Did that bullet do 5%? 20%? 0%? There's not enough information to convey what's happening graphically, and it isn't like the game has text output. It's even fucking applied to explosives and turfs. When facing point blank at some drywall and hitting it with heavy plasma, it has a chance to NOT be destroyed. Am I seriously supposed to believe there was even a sliver of a chance of a grazing shot being made? Or how one turn a muton can survive a plasma grenade that blew up at his feet and the next his buddy doesn't even give a shit?

This isn't Dwarf Fortress, the combat isn't complex enough to warrant the retardedly designed damage formula. The Laser Squad one was fine, but Jullian Gallop is a massive faggot and can't go 5 minutes without shitting the bed with new "ideas"
>>
>>125805949
Personally I believe they literally are exactly the same. They have reached the pinnacle of their psionic powers and their bodies are to frail and the only reason they don't rapidly experience deterioration or critical organ failure is literally raw psionic will.

Too me, with all the aliens changing so much, that will be part of the twist. We will have expected them to evolve and grow stronger, but when we finally find them, they will completely the same.

The real threat will be the new super human psionics crossed with alien dna that the ethereals are attempting to create and then transfer their consciousness to them so that they can grow in psionic strength and perhaps ascend, and have new physically capable/hardy physical bodies.
>>
>>125805949
Ethereals uploaded into human bodies.

Ethereals that have been upgraded.

Ethereals in fancier robes, maybe with color variance instead of being blank red and gold.

Alterantively, maybe instead of possessing us, they used our super genes to upgrade themselves like the sectoids, and now they're Ultra Buff too.

We do know they will appear in the game, though, int he propaganda center concept art one is talking on a screen.
>>
>>125803124
muchas gracias
>>
jesus christ still no reveal on the fifth class?
>>
>>125806785
Odds are they'll reveal it in January.
>>
>>125806351
The only thing I will concede it that an indication of damage would be nice, and still fit into the current gameplay swimmingly. A visual representation would be the coolest, though obviously text would be clearer.

Its not some new revolutionary damage model. 0% is a grazing no damage shot. 200% is a critical hit.

Everything else about this post is just you crying over a perfectly serviceable combat system.

>>125806785
Nope
>>
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first time getting this far.
but stunning this guy seems like an insurmountable task.
should i just murder him and wait to encounter another on the world map?
>>
>>125806785
It has to be something good for them to keep it this under wraps

It's probably one of the following

>Dedicated psionics class
>Dedicated gene mod class
>Alien defectors because Jake Solomen smells the waifubait money
>>
>>125807718
This is the most controlled situation you will get him in, so if you have no risk of losing anyone, go for it.

Otherwise just waste him and pick up another later.

>>125807725
>Alien defectors
Not a chance. A hybrid like an advent soldier on the other hand...
>>
>>125807725
I hate all three of those. I want to be able to mix and match gene mods/psionics with the rest of my classes.

And don't even talk to me about letting xenos on the Avenger.
>>
>>125807718
try and get him, I can't imagine an easier opportunity will come along and you have two charges.
>>
>>125807948
I think the concept is "dedicated" psionic or gene soldier. So the core of the class would revolve around these mechanics, while they would just be secondary additions for other soldiers.
>>
>>125795836
Dutchfag here
Literally never heard the name nor does it sound dutch
>>
>>125807937
>hybrid
isn't that what gene mod soldiers are already though?
>>
>>125807948
>And don't even talk to me about letting xenos on the Avenger.

Those snakes are getting on my damn plane
>>
>>125808225
Not really, go look up x-com apocalypse, you could hire sectoid/human hybrids. Also, it looks like advent troops are some sort of sectoid (the xcom1 variants) human hybrid.

Genemods were just straight up enhancements that kept the subject still 100% human, or at least something closer to 95% human. Physically they look exactly the same.
>>
>>125808367
Mine too, but only in restraints and body bags.
>>
>>125808478
>Restraints
>Bodybags

You into that vacuum sealed bag fetish?
>>
>>125807725
>Alien defectors
keep dreaming, you won't get it.
>>
Vanilla EU here. When should I assault the Ayy base? My main squad is 1 sniper, 1 heavy, 1 support and 2 assaults, mostly lts and captains
>>
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>>125807937
I had forgotten that I had supressing fire on two units

apparently the units are dumb enough to not kill themselves to my supression
>>
>>125808823

You can easily do it with laser weapons and upgraded armor on those soldiers, but you can just wait on the base assault forever and research plasma and ram your dick so far up the ayy's collective rectums the autopsy will show an outline of your wang where their pituitary gland would be.
>>
>>125808870
Good job.

Don't forget about the imminent ayyy rave party about to happen in your house
>>
>>125808870
for what it's worth, I've had the opposite happen.
>>
>>125809015
Your very evocative imagery made me laugh.
>>
>>125808693
It's certainly a possibility considering how much Fireaxis posted really weird Viper fanart on their Twitter page for like a good month after the game was announced.
>>
>>125809210
Yeah except you can't customize a viper :P
They've already said it's a customizable character class, so it has to draw from the rookie pool.
>>
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>>125809210
>>
I'm beginning to wonder if the fifth class is all secret because it's still buggy as hell and they can't be sure they're even going to get it working in time for February.
>>
>>125809438
Not really, you could customize MECs which had several unique parts not available to any other class thanks to their suits.
>>
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>>125809210
Sorry, Commander. The only good alien is a dead alien.
>>
>>125809667
Such as? The only unique customization MECs had were patterns for their suits.
>>
>>125802540
Whenever you get lasers and carapace
>>
>>125809667
MECs just had pattern customizatiom. Viper is an entirely different rig, and its abilities are overpowered.

Not gonna happen.
>>
Even if there's an alien defector class it won't be a viper. Waifufags are just desperate.
>>
>>125810054
>>125810223
Three different suit designs + entirely different weaponry such as shoulder mounted gear counts as customization in my eyes.

Their rigs were completely different barring the soldier's head when inside the power suits and they were overpowered as fuck which is why people chose them over gene mods nearly every time.
>>
>>125810402
Vipers ain't gonna happen, dude.
Wait for your shitty, broken mods. The fifth class was announced immediately after the trailer, so it was already done by then. Your idea that they saw the waifufagging and want to exploit it is gonna be wrong by default.
>>
damn you snek worshippers disgust me

just fucking mod it in if you want to fap to scales you sick fucks
>>
>>125810641
I'm not saying Vipers will happen and I don't care if they're in or not, I'm counter-arguing the points being used against them when we've already seen completely unique units in XCOM EU/EW.

The units are already controllable in multiplayer, if Fireaxis wanted controllable Vipers in the SP there's not much stopping them.
>>
>>125810825
Aside from balance, duh. Your unit will be too powerful early game and completely useless late game.

No doubt there's gonna be a modder that doesn't realize this, though, and will cry when their generic snakes die every late-game mission.
>>
>>125810812
+1
>>
>>125810962
>>125810962
>Your unit will be too powerful early game and completely useless late game.

Isn't XCOM 2 being balanced so that you simply get more abilities instead of your soldiers power creeping in damage?
>>
>>125811312
Yeah, except the person I was replying to was saying that if Firaxis wanted they could just paste the normal viper in.
>>
>>125811312
I haven't seen any evidence that suggests that. There still are the weapon tiers, we know one class ability adds +2 to sword damage, heavies can be upgraded so their explosives can crit.

I mean, its possible, but I haven't heard that discussed by the developers, nor do I see a clear pattern to support your assertion.
>>
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>ted always was a showoff
>>
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>long war deluge

i'm getting sick of jonnylump's super EPIC heavy floater meme

lel let's surround the LZ with heavy floaters :^)))) and then have mechtoid pods drop behind you meaning you literally have no choice but to retreat

I know the mechtoid pod isn't random but everything else is. you literally CANNOT deal with 4 heavy floaters, a beserker, 2 mutons in 2 turns

fuck off, epic DLC mate, fucking dank meme, no FUCK YOU
>>
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absolute madman
>>
>>125811921

>bothering with DLC missions

they're a pain in the fucking ass, you can get by fine without them

realistically speaking on impossible, you're better off not doing them just to avoid it inevitably fucking up your roster. you get pretty mediocre rewards from them in my experience but maybe i just tend to get lucky
>>
>>125812140
DUDE
>>
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>>125809536
>>
>>125812820
They knew damn well the fat snake was fetish art, yet they still shared it
>>
>>125813069
they're absolute fucking madmen
>>
>ufo landing
>unknown size
well how bad could it b-
>lose major 5 minutes into fight

....shit
>>
>open door to room
>see sectoid
Well this can go all that poorly, I'll move in and shoot the assface from a better postiion
>walk in
>2 more
Fuck. Might be able to save this support if I shoot the first dude with the support and nade the other two with my assault
>take 70~ shot
>miss
>game crashes
>>
>>125813947
>>125813691
That's xcom, baby.
>>
>>125811921

you ok bro?
>>
>Picked xcom up for 5 bucks because I thought it's going to be shit but a good possibility to waste an afternoon or two
>After 11 hours gameplay the first day and 80 hours within 2 weeks it slowly became my favorite game
>Meanwhile I'm ashamed I didn't spent more money for xcom to support the development of xcom2

Sorry guys, part of those new incoming bugs are my fault.
>>
>>125805332
>LW requires in depth understanding of the game

Rotate squads
Don't keep more than one dead alium in sight at a time
Throw grenades

Honestly vanilla I/I seems more difficult because you have to play many more turns ahead in the tactical game in order to avoid ever using half cover at all, whereas in LW as long as you have a smoke and a suppress up half cover is not going to actively kill your tank.
>>
>>125817358
Lategame, LW requires way way more than that though. Sure, it's mostly arbitrary bullshit you have to learn but technically you have to learn it.
>>
>>125817358
>Honestly vanilla I/I seems more difficult because you have to play many more turns ahead in the tactical game in order to avoid ever using half cover at all

Only the first 2 months
>>
>>125818056
I always forget that alien research just wasn't a thing in vanilla.
>>
>>125818056
this, as someone who's beaten vanilla I/I

you're probably going to lose at least 20 games in the first mission/month, very likely more. once i had a game make it to june missions got a lot easier and exalt was still training missions for lower ranked soldiers like always
>>
>>125818447
>Tfw I got out of the second month a few times
>Tfw I forget always to build my satellite uplinks

Fuck.
>>
>>125818447
Armor or laser first?
>>
>>125818447
>No problems with i/i vanilla but the first mission because I want to play with MECs and getting Meld without triggering ayyliums is a pain in the ass
>>
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Literally x-com hell
>>
Beagle confirmed for actually working instead of playing video games.
>>
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>>125819329
Four stories of "find the alien"
>>
>>125819443
Traitor.
>>
>>125819443
Btw, did you guys see the BREAK LOS screenshot in his legendary gameplay?
>>
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>>125819713
Yes
>>
>>125818919
i went armor but seems to be a preference thing
>>
should i keep stingrays when i already have laser cannon?
>>
>>125820916
No, just mass produce laser cannons.
>>
>>125819485
I don't usually have that much trouble with terror missions but when I see that fucking building I immediately prepare to demolish every floor. Them and those 2x2 beach condo buildings or hotels or whatever.
>>
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:^)

https://www.youtube.com/watch?v=HVw-QOU06WU
>>
>>125822449
It's interesting that his char killed all the commando units.
>>
>>125819329
>>125819485
That's way you bring high explosives and rockets.
>>
>>125821297
thanks anon
>>
I know you guys have watched all of beagle but this part is bretty funny.

https://youtu.be/c7OFKCx2Cnc?t=1309
(timestamp is 21:50)
>>
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rip in peace literal cow
>>
Is Long War at its final version yet or should I wait some more?
>>
>>125827240
Final release is pending but with XCOM 2 less than 2 months out...
>>
>>125819443
>Beagle
>actually working
>ever
Who are you trying to fool, cunt? Release the video.
>>
>car explodes after taking no damage
>squaddie panicks.
>squaddie kills major
ffs rng, who pissed in your cereal?
>>
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F U C K
L
O
A
T
E
R
S
>>
>>125783260
It's not boring, you're just bad at it. :)
>>
>>125827678
>Being bad at vanilla
Is such a thing even possible?
>>
>>125827828
well i just lost 3 majors in the span of 5 missions
but i only have 20 hours total played
>>
Holy shit quai d'orsay is actually really good.

I normally do roscosmos or cheyenne, and satspam, and I was really skeptical of that one anon praising quai from time to time.

But now I'm trying it and it's a major increase in the amount of requests. Much faster turnover of sectoid corpses early on, I'm not even halfway through April and I've already fulfilled 3 requests for meld/elerium to scientists, and I had like 8 countries to choose from to sat up in march, which let me just get South America right before my thermo.

I love this, it is better for satspamming than direct money bonuses because the bottleneck is always engineers and those come from requests. On top of that the shield bonus from all those requests is hard to quantify but probably really good.
>>
>>125828309
that's not appropriate for this board, anon
>>
>>125829873
fuck off brony
I disliked the mod for inflicting his tyranny on wowsg yesterday but he's cool now
>>
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>oh exalt time to level up
this shit is giving me ptsd
>>
>>125830046
explain how the fuck this happened
>>
>>125829873
why does talk of RNG trigger pone posting?
>>
>>125830176
their first turn they rocketed my cover and oneshot 2 of my other guys who still had their full cover. when i had repositioned their backup arrived. my guys wouldn't hit shit and more of them came and i just got overwhelmed.
>>
>>125830461
>clumping up against people with explosives
>ever
>>
>>125828309
>>125829873
can I get a sauce of that Vinyl?
>>
>>125819485
>actually breaching a large building instead of demolishing it
enjoy your squadwipe
>>
>>125801683

>It's like asking if the mice in Mousetrap would be able to beat Doomguy

They would though.
>>
>>125830620
I know, right? If Fallujah taught us anything, it's that blowing up a building is the best way to clear it.
>>
Can someone direct me to some tactic videos on Impossible difficulty or give me some tips on how to do it?

Half the time I can make it to the first council mission, but I'm still getting my ass kicked hard.
>>
>>125831298
Beagle's channel. All of it.
>>
>>125831365
>Implying he'll be able to harness the power of Beagleluck.
>>
>>125831365
I'll look into it, thank you.

I'm just tired of actually having a decent flanking position and shooting chance above 75%, only for the shot to go haywire and go for the moon instead of the fucker that's 2 feet in front of my soldier.

Mind telling me where I should start or should I just go for his first run through of Impossible Ironman?
>>
>>125831864
That is his edited series of videos, you are better off watching his Live and Impossible video series.
>>
>>125832005
Great, thanks for the heads up. Any other videos or tips you could pass along that could help me out?

I know it's a bit of a joke here, but I've been practicing staying out of line of sight to set up ambushes and that usually helps me out somewhat, though I'm trying to get to the first council mission without any soldiers dying and it's being a bit of a hassle.
>>
>>125832437
Activating pods is the most important thing. If you activate more than one pod at a time you are going to have a bad time.
>>
>>125833087
Yep, and I've been trying to set up soldiers by moving them around from where I believe the pods are to be, ambush them by throwing in one soldier, letting them go into defensive position from that one guy, then clean house from the sides and back.

But I can only remember about half of the pods are in most maps, and I usually restart my game because I forgot where the second pod was and got either almost all of my soldiers killed or one killed and the rest in panic. Is there something that lists where the pods are so I can set up accordingly or should I just fail and try again to remember where all of the pods are?
>>
>beagle didn't monetize 2/3 of his xcom2 videos on accident

Ouch, that is a lot of money
>>
I got an A grade in the first month on ironman classic, first time really playing this game past a few missions, does it only get harder from here?
>>
>>125834750
If you keep it up, it'll get at around month 3 or 4.
>>
>>125833823
>But I can only remember about half of the pods are in most maps,
pods aren't in set positions, they move around a fuckton

it's easier to know where they tend not to go; rooftops, and within vision of the starting point

>>125831298
Break LOS
>>
>>125828004
Sounds like tactics games aren't for you, buddy.
>>
File: its over.jpg (1 MB, 5000x5000) Image search: [Google]
its over.jpg
1 MB, 5000x5000
>researching gauss
>Confounding Light council mission appears
>fuck.png
>get through it
>know that gangplank is just around the corner
>start having flashbacks to 2 cyberdiscs pods and futbol teams in last playthrough
>remember laser weapons doing fuck all to cyberdiscs
>slowly losing control of the situation
>don't think i'll get gauss weapons before gangplank
>mfw it's probably over
What do /xcg/?
>>
>>125835241
>it'll get at
Oops. It'll get easier.
>>
>alt-tab out of XCOM to switch up my music playlist
>XCOM crashes
i guess this was my own fault for not breaking LOS
>>
>>125797074
fucking kek
Thread replies: 255
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