[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/emugen/ - Emulation General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 129
File: RetroArch-0130-194417.png (76 KB, 1357x1018) Image search: [Google]
RetroArch-0130-194417.png
76 KB, 1357x1018
Emulation is dead edition

http://emulation.gametechwiki.com/

Read the General problems FAQ before posting. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

http://emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
>>
>>124710785
Just gonna link to my question.

On another note, what have you guys been emulating lately?
>>
>>124711115
>Just gonna link to my question.

Probably a good idea to check through the drivers settings in case they changed something around

>On another note, what have you guys been emulating lately?

Advance Wars Dual Strike, broken as fuck but fun
>>
File: ocarina.png (156 KB, 1423x1340) Image search: [Google]
ocarina.png
156 KB, 1423x1340
how does this make you feel?
>>
>>124719673
>Muh radiant silvergun when?

Arcade version runs fine in MAME
>>
>>124719064
It's true, though. Nostalgia is what makes OoT good. You played it as a kid and loved it, now can't shut the hell up about it.

Try playing it as an adult, when things don't mystify you so much.
>>
>>124722442
I've played all other 3D Zelda games as an adult and still think OOT is the best (not the best game of all time though).

Zelda just gets worse with each sequel.
>>
>>124719064
>zelda killed terahertz n64 emulation
im ok with that
>>
>>124711115
Am i the only amd nigger that use all amd and able to get 60fps on ps2 emulation?

One of the laggiest game i had were godhand, raidou 1 whith its dozens of fucking people in a single screen. But once i gotten a 8350 from a 6300, it all so fucking smooth now. I didnt think that an a 280x would do that since i bought the 8350 for newer games.
>>
>>124722442
I never played OOT as a kid. First picked it up when I was 15 and I still enjoyed it quite a bit. The game had a slower pace and was confusing at times, but still an excellent game. Maybe not the best game ever, but highly memorable and well-designed.
>>
>>124723123
>15
>not a kid
anon pls
>>
http://wololo.net/2015/12/07/cobra-black-fin-an-upcoming-dongle-to-play-ps-vita-isos/

What the fuck?
>>
File: 5.jpg (25 KB, 445x553) Image search: [Google]
5.jpg
25 KB, 445x553
https://github.com/MoochMcGee/PCem-X-libretro
>>
File: yiah.jpg (10 KB, 158x191) Image search: [Google]
yiah.jpg
10 KB, 158x191
>>124724061
>>
File: 1449247539178.png (616 KB, 572x674) Image search: [Google]
1449247539178.png
616 KB, 572x674
>>124719064
I never got what the problem was with keyboards. I mean, yeah, a controller is always better for these games. But if you are poor, prefer kb+m, or whatever reason, they're still playable and even enjoyable on keyboard, especially with a numpad. I think the problem is that people use the default mappings, which are usually absolute shit and make no sense.

This is how it should be mapped:
>WASD = Left Stick / Main D-Pad
>Q = Left analog modifier
Whoever uses arrow keys for these is a nigger
>Left Shift = L / L1
>Spacebar = Z / R1
>CTRL = L2
>E = L3
>TAB = Select
>ENTER = Start
>Arrow Keys = Right Stick / N64 D-Pad
>TRFG = DualStick D-Pad

For the Numpad
>+ = R / R2
>0 = R3
>7 = A(ccept)
>8 = B(ack)
>9 = C-Down / GC X / PS Square equivalent
>/ = C-Left / GC Y / PS Triangle equivalent
>* = C-Up
>- = C-Right
>>
>>124726551
If you are poor you buy a $5 ds3 clone.
disclaimer: I'm a poor dude living in a third world country.
>>
>>124723634
Whoa
>>
https://github.com/libretro/mupen64plus-libretro

Looks like that one dude is finally getting his wish.
>>
>>124734658
Refactorpusher does it again.
>>
>page10
>>
https://youtu.be/i_fWOkrCO70

>yfw squenix continues to rape FF even on PC now with these shit graphics

Emulation is the only way.
>>
>>124738391
>two threads
sage
>>
>>124740562
What's wrong with it? Everything looks much clearer since it's in HD, shitty CRT filters won't to the trick
>>
File: muh HD.jpg (126 KB, 1080x720) Image search: [Google]
muh HD.jpg
126 KB, 1080x720
>>124741358
>>
>>124740562
that's some next-gen shit right there.
>>
>>124740562
You don't like your FF games looking like they were built in RPGmaker?
>>
>>124742858
>You don't like your RPGs looking like they were running in a RPG engine?
>>
>>124722903
>>124745606
>arguing over the hot mess known as 3D Zelda

how cute, reminds me of when I was 13
>>
>>124745869
>>124745606
skyward sword>all other zeldas
>>
>>124746136
Zelda should've never been 3D
>>
>>124747137
actually, i wouldn't mind a high resolution remake/remaster/reimagining of zelda II
>>
>>124747227
We need more side scrolling RPGs in general
>>
Another dead thread inbound
>>
>>124749134
Thank you based random faggot making a second thread for no fucking reason.
>>
File: 1358603796219.jpg (35 KB, 180x200) Image search: [Google]
1358603796219.jpg
35 KB, 180x200
Am I getting this right?

Perfect emulation: NES, SNES, SMS, Genesis, GB/GBC

Near perfect: GCN, Wii, PSX, GBA, DS

Pretty good: PSP, PS2

Bad: N64, Saturn, Dreamcast

Never Ever: Xbox, PS3/360, Current gen
>>
>>124719064
Indifferent. I love OoT and MM, but others can have different opinions.
>>
>>124749660
Maybe after we get an infinite supply of fast storage with processors pushing the limits of physics will we get playable 360. Most were boasting how current gen would be easy since both the PS4 and XBone are basically potato PCs but we have no progress.
>>
>>124749973
Fuck off
>>
>>124749660
>GCN
>Wii
>near perfet
Dolphin is in the same spot as PCSX2 and PSP if not a bit worse because it has lower compatibility overall with it's console library, good PR (inb4 pull request) doesn't make a good emulator.

>xbox
>x360
>never ever
Nope maybe in a couple years but we'll get there.

>>124749973
>/ksg/ fags in charge of being cancer
>>
>>124750019
there are already playable titles for xenia. by the end of 2016 there will be LOTS.
>>
>>124749973

> tfw /ksg/ is more alive than /emugen/
> tfw out-autismed
>>
>>124740562
Truly the way the developers intended.
>>
>>124749660
GC, Wii, DS belong in pretty good.

PS2 in bad

I don't think Saturn/Dreamcast are quite as bad as N64, but I don't have too much experience with them.

PS3, PS4, 360, 3DS, and WiiU emus are all being worked on. OG XBOX is still never ever though.
>>
File: 4124124.jpg (48 KB, 540x360) Image search: [Google]
4124124.jpg
48 KB, 540x360
There's seemingly no reason to downsample from 4k for CRT shaders. The image quality is degraded on a 1080p monitor, and the positive effects are only visible in screenshots. Integer scaling also gets all sorts of fucked up. I played for the longest time using downsampling for shaders, deluding myself into thinking the image quality had improved.
>>
>>124750373
/ksg is always alive it's fucking blogposting general.
>>
>>124741776

That's not real right? Nobody can release shit like that.

I sure am optimistic for the FF7 remake!
>>
when can we expect 3ds emulation to be fully playable with all games?
>>
>>124751760
2020.
>>
>>124751760
With ALL games? I wouldn't hold your breath, but I expect most of the popular shit to run well by 2017
>>
>>124751760
Soon.
>>
>>124751760
the New 3DSiXL is planned to have a real n64 in there, but overclocked to around 8x the speed. That should emulate perfectly by around 2011.
>>
Is it generally preferred to burn your games to your hard drive instead of actually using the disc? There's one PS2 game I'd like to play but I no longer have a PS2.
>>
File: RetroArch-1209-020027.png (999 KB, 1280x960) Image search: [Google]
RetroArch-1209-020027.png
999 KB, 1280x960
>draws internally
>>
File: MUHHD-BEHOLD.jpg (150 KB, 959x719) Image search: [Google]
MUHHD-BEHOLD.jpg
150 KB, 959x719
>>124755859
epsxe master race reporting in
>>
>>124755993
Beautiful.
>>
>>124755993
Plugin based emulators, seriously?
>>
>>124749689
Exactly, I don't see the big deal in byuu having an opinion. Come to think of it, once you look past the nostalgia, the game is pretty mediocre.
>>
File: cwwood4_01.png (1 MB, 1280x1280) Image search: [Google]
cwwood4_01.png
1 MB, 1280x1280
>>124755859
>>124755993
>not playing the PC version using the "dramatically improved" backgrounds mod
Amazing.
>>
>>124724061
why. why not contribute back to the original pcem?
>>
File: filter comparison.jpg (935 KB, 1280x2000) Image search: [Google]
filter comparison.jpg
935 KB, 1280x2000
>>124756753
>>
File: vaseline-450x450_tcm72-298021.jpg (26 KB, 450x450) Image search: [Google]
vaseline-450x450_tcm72-298021.jpg
26 KB, 450x450
>>124756885
>>
>>124756885
Right is better.

Muh HD: Always better(TM)
>>
File: RetroArch-1018-154208.png (623 KB, 1920x1080) Image search: [Google]
RetroArch-1018-154208.png
623 KB, 1920x1080
>page 10
>>
File: RetroArch-0807-001329.png (1 MB, 1920x1080) Image search: [Google]
RetroArch-0807-001329.png
1 MB, 1920x1080
>Page 8
>>
Linking to question because /twg/ is a shit
>>124766381
>>
>>124722442
OOT's a great game and all, I enjoyed it, but I grew to prefer MM. The "OOT IS BEST GAME EVER AYYYYYY" meme needs to end.
>>
>>124768939
Then what IS the best game ever?
>>
>>124756857
It's probably someone's personal fork with code the original author isn't satisfied with and now because all libretro forks are dedicated forks, of course this has to be too.

It would make more sense to have a configuration path that would build a libretro core from upstream and to contribute that...
>>
>>124769702
There quite simply isn't one. One game alone cannot speak for all of video games alone. That's why it is only fair to consider it ONE OF the greatest games of all time.

>>124769907
Did I agitate you?
>>
>>124756885
The left shots were taken with Xebra, which used to overdither the shit out of backgrounds for some reason, so it's not wholly accurate.
>>
>>124749660
Xenia (http://xenia.jp/) is coming along well.
>>
Shit, thread's dying again, uhhh...
How's PS2 emulation doing? Heard something about it not really going forward anymore or something.
>>
>>124772521
>Windows 8 only

It needs to die so a real emulator can live.
>>
>>124772564
Wasn't the only reason why it only worked on 8 and up because the person making it has a Win8 PC or something? I can't remember if having Windows 8 really was absolutely necessary or not.
>>
>>124772564
It can be built for linux too, but it'll probably have errors. It's not non-portable code, it's just >>124772787, and no one currently cares to get it building on other platforms yet as it's not really usable.
>>
File: 1444890319968.png (147 KB, 285x271) Image search: [Google]
1444890319968.png
147 KB, 285x271
>>>2843051
>>
File: 1445008717737-1.jpg (73 KB, 625x475) Image search: [Google]
1445008717737-1.jpg
73 KB, 625x475
>>124775297
>>124775694
Jesus Christ, either something changed or I forgot how to crosspost
>>
>>124775919
You forgot how to crosspost. Here's an example:

>>>/vr/2843051
>>
>>124765596
That looks so awful
>>
>download a bunch of old roms to play
>Crash Bandicoot 1 is 400-ish MB
>2 and 3 are 70-ish each
what
>>
is there a MAME build that doesn't look like complete trash?

I just got 6000 games and the UI looks like a old text based game
>>
>>124787762
MAMEUI is probably what you want.
>>
>>124787762
if you're getting mameui get mameuifx, better than the plain one in several ways, most important one is performance
>>
Why do MuhHDfags ruin everything?
https://www.youtube.com/watch?v=NfqtOXZoyVo
>>
>>124787558
Bad compression maybe?
>>
>>124787558
When they made crash 2 they redid everything and used a way more efficient way to store game data.
>>
>>124777023
Well, so did the actual GBA. Wasn't until the micros they got it looking really decent.
>>
>>124735015
>That's because those glorious motherfuckers have implemented a progressive mode hack that isn't documented anywhere and that nobody talks about when it's the motherfucking thing is the greatest improvement they've done to PCSX2 in a long long time, I mean there's not even a fucking list of which games have it so I try stuff randomly and sometimes I get surprises like this.
>MGS2 has it too and it runs well even with 6x res, EE OC and MSAA it fucking looks better than the goddamn PC port
Details please.
>>
>>124796690
Simple, some games runs in progressive mode instead of interlaced which reduce the bluriness considerably which makes native tolerable and upscaled it way better.

Some games have it but there's no list I could find and the games that have it don't match the ones that supported it on the real console.

Right I can confirm that
>Okami
>Metal Gear Solid 2; Substance
>Zone of the Enders 2nd Runner
>Ape Escape 3
>R-type Final
>Rayman Revolution
>Kya; Dark Lineage
have it

I know there's also a couple SMT games that have that
https://www.reddit.com/r/Megaten/comments/35ixub/pcsx2_progressive_scan_mode_patches_for_nocturne/
>>
>>124772564
whats wrong with win8?
>>
>>124798331
It's not Win7
I assume it's something to that effect.
>>
>>124798331
>whats wrong with win8?

Jesus Christ, can you seriously just not stop shitposting?
>>
>>124798331
Strictly for emulation, performance, and gaming, compared to 8? I only remember two hard issues.
Inability to disable desktop composition while explorer.exe is running, and in some cases, forced mouse acceleration.
The latter is extremely annoying, but easy to patch out.
>>
>>124798331
I Never liked the split user interface. Other than that, the spyware and >>124798596 It's fine.
>>
>>124799009
The spyware is present in Win7 now too, if you use Windows Update without blocking it.
>>
>>124798331
Isn't DDRAW worse on win 8? Sucks because I like Angrylion's plugin.
>>
>>124799058
Honestly Windows 7 is shit too for a whole slew of minor annoyances that will never get fixed.

2000 Was my favourite.
>>
i'm emulating persona 4 on PCSX2, and i'm getting weird fucking random skips. like the game runs at full speed, and without the frame limiter, at 130fps or so, without speedhacks. but it just suddenly skips and the FPS drops. it's not triggered by anything, i can leave the game with framelimiter off on a bit of dialogue, the characters just standing there in their idle animations, and i'll hear the music grind to a halt for about a second.

i can't find a single setting to fuck with that even affects this. HW hacks on and off, all the graphics settings on and off, tried changing to software, DX9 and 11... nothing. any ideas?
>>
>>124756384
>Plugin based emulators, seriously?
There is nothing wrong with plugins
>>
>>124799452
Try async mix
>>
>>124799818
Inherently, I agree, there is nothing wrong with the concept of modulating things.
But to say there's nothing wrong with plugins in the case of PS1 specifically as it is, is just wrong.
It's quite a fragmented mess.
The spec's requirement to use the registry for settings on Windows is asinine, half the shit is closed source, all of it is designed around older systems.
>>
>>124799124
yeah, ddraw.dll on win8 is complete garbage, you can use something like dgVoodoo 2 to wrap it to DX11, since that supports DirectDraw/D3D1-8 emulation now.
>>
>>124800704
meant for
>>124799696
>>
File: spyro-0.5x.png (547 KB, 1024x768) Image search: [Google]
spyro-0.5x.png
547 KB, 1024x768
>>
File: spyro-gbc.png (550 KB, 1024x768) Image search: [Google]
spyro-gbc.png
550 KB, 1024x768
GameBoy Color edition
>>
>>124804115
>>124804242
heh
>>
>>124804242
Yo, Game Boy has always been two words.
>>
>>124806687

I got used to writing "PlayStation".
>>
File: gsdx_20151209155329.png (2 MB, 3072x2688) Image search: [Google]
gsdx_20151209155329.png
2 MB, 3072x2688
>>124796690
>>124797281
Looks good, shame no one mentions that progressive scan now is automatically activated on some games, I even asked and nobody has answered yet.
>>
>>124812062
why the fuck does snake's crotch bulge like that
>>
>>124812395
There's a bulge? I mean, there is shadowing on the textures. But I just don't see any physical bulge. If there is one it's small.
Consider also that the belt is on the middle of the stomach, not hanging on the hips. So there's no vertical bulge either.
>>
>>124724061
>MoochMcGee

You should consider this project dead on arrival.
>>
>>124812395
He's called Solid Snake for a reason :^)
>>
>>124755859

Need to double the resolution at least and try again. Dots are too big and noticeable.
>>
So I haven't touched PS1 emulation in a while, apparently ePSXe is back? How does it compare to PCSX-R?
>>
File: 1443705494761.jpg (25 KB, 540x540) Image search: [Google]
1443705494761.jpg
25 KB, 540x540
>>>/vr/2843304
>>
So what are you refactoring /emugen/?
>>
File: spyro.png (637 KB, 1024x768) Image search: [Google]
spyro.png
637 KB, 1024x768
I think I broke something.
>>
Yo
>>
>>124818714
I don't "need" to do anything. It looks perfectly fine 2ft+ away from the monitor/TV, and the dots aren't visible. Nice and sharp, yet non-pixelated and filtered backgrounds. I usually play at 4k, but the screenshots are anywhere from 8 to 20mb in size with this shader preset. I'm not using external sources to shitpost.
>>
File: dithering.png (693 KB, 1024x768) Image search: [Google]
dithering.png
693 KB, 1024x768
>>
>>124796317
Then people shouldn't be trying to emulate GBA's look :)
>>
File: 1449687431062.png (56 KB, 1024x768) Image search: [Google]
1449687431062.png
56 KB, 1024x768
>>124829628
>>
>>124830378
Well meme'd.
>>
File: dithering.png (765 KB, 1024x768) Image search: [Google]
dithering.png
765 KB, 1024x768
>>124830378

I fixed it.
>>
File: dithering-2x.png (756 KB, 1024x768) Image search: [Google]
dithering-2x.png
756 KB, 1024x768
Not sure how I should handle the dithering pattern when I increase the resolution. Should I increase the size of the pattern as well?

Normally it wouldn't really matter, after all I can just increase the color depth and get rid of the dithering altogether but on the PSX the dithering noise helps making the simple graphics look less plain.
>>
>>124832278
No, that looks good. I recall gpuBladeSoft could increase internal res while keeping dithering, but the dithering would stay the exact same regardless of internal res, which IMO looked odd on anything higher than native. I like how the dithering patterns get smaller when you increase res.
>>
File: dithering-2x-scaled.png (670 KB, 1024x768) Image search: [Google]
dithering-2x-scaled.png
670 KB, 1024x768
>>124832497

I think I agree. Pic related is scaling the pattern with the internal res. It becomes a bit too obvious (not that it was very subtle to begin with).
>>
>>124832807
Worst comes to worst, you could make it an option. Maybe some people might prefer the obvious dithering? The options might look as such:

- 32-bit color depth (no dithering)
- 16-bit color depth (with unscaled dithering)
- 16 bit color depth (with scaled dithering)

Or maybe just have a toggle between 32-bit and 16-bit depth, with the option between scaled and unscaled dithering not doing anything if 32-bit color is enabled. This might be better if we're assuming it's run through RetroArch's core options.
>>
File: spyro-24bpp.png (554 KB, 1024x768) Image search: [Google]
spyro-24bpp.png
554 KB, 1024x768
Yeah I think I prefer most PSX graphics dithered. There are too many untextured polys that look too "smooth" without it and they stand out.

The untextured enemies in this scene are a good exemple.
>>
>>124833365
Hell, I'd argue even textured polygons look better with dithering.

Speaking of which, will you have options for texture filtering? Not that I'd use it since it looks bad most of the time to me.
>>
>>124833271
> Maybe some people might prefer the obvious dithering?
But most of those people would likely use the native res, although having more option is always better for the user unless it's not a problem for the dev having the pattern scale with your internal res might be better.
>>
>>124833271

It's pretty easy to support all the modes, I just need to pass the upscaling ratio in an uniform to my fragment shader if I want to upscale the pattern. Not a big deal.

>>124833579

I can't say I'm a big fan of texture dithering but why not. I'm just not sure how this type of "plugin" is generally handled in OpenGL world since it would have to be done in the fragment shader and mine is completely monolithic at the moment.
>>
>>124833916

s/texture dithering/texture filtering/
>>
>>124833916
The PEOpS OpenGL plugin is fixed function and still handles texture filtering.
>>
File: crash-dithered.png (1 MB, 1024x768) Image search: [Google]
crash-dithered.png
1 MB, 1024x768
>>124834140

Its architecture is vastly different from mine, it uses a texture cache and I don't. I handle everything in the fragment shader, for better or worse.
>>
>>124833365
Plox nodithering option for Muh HD
>>
>>124834332
I see. Well, I wouldn't worry about it too much, since even a lot of MUH HD fags don't care for it. I'd focus on more pressing issues first.
>>
File: crash-dithered.png (930 KB, 1024x768) Image search: [Google]
crash-dithered.png
930 KB, 1024x768
>>
>>124836548
completelyerect.jpg
>>
File: ldTGZsx[1].jpg (39 KB, 574x351) Image search: [Google]
ldTGZsx[1].jpg
39 KB, 574x351
https://github.com/project64/project64/issues/811#issuecomment-162985914

>it does not work for Android. But all my changes lately is so that it will run on android in the future, which is why the project64-core was made so the UI can be windows based but the core will be able to run on other OS's, mac, android, linux, etc. Still a lot more to do tho
>>
File: specs.png (48 KB, 658x514) Image search: [Google]
specs.png
48 KB, 658x514
Are my specs good enough for Shadow of the Colossus? Even on native. I know they're not the best, but I was able to get MGS3 running on it at 3x native.
>>
>>124839916
>single channel ddr3
>>
>>124839916
Might be, don't expect to run it with the new OC'ed EE option though (it reduces console slowdown which is pretty fucking sweet on a game that dips in the 15fps on the real console).
http://wiki.pcsx2.net/index.php/Shadow_of_the_Colossus
>>
>>124841102
It was $500 for this build, and I wanted to get into PC gaming. So, even if it's not the best, least I didn't pay like $3000 for it like alienwares.
>>
File: 1eml6wF.jpg (96 KB, 400x400) Image search: [Google]
1eml6wF.jpg
96 KB, 400x400
>>124838102
>all the work done on frankenmupen has been a waste of time
>>
>>124841508
i'm on a 2008 vaio, so
>>
>>124841508
Doesn't changes much anyways, you gain maybe 3-5% in RAM intensive tasks.
>>
>>124841158
Well, I got it working, stable 60 FPS on PCSX2, but how the fuck do I control the horse? It's so awkward.
>>
>>124841587
Except Project64 is inferior to Mupen because it uses scamware in its installer. Anyone who condones that is not on the side of free software.
>>
>>124841587
Nah, it's made Mupen64plus better than it was.
>>
>>124847369
But it's still nowhere near as good as PJ64
>>
Are those 8bitdo NES and SNES controllers any good?
>>
>>124846062
fucking zealot. there is nothing wrong with toolbars.
>>
>>124847505
PJ64 has only been better in the past year since development started again. For a long time, it was shit and unstable aside from the ancient 1.6 release, it was closed source and the 1.7 beta was closed to the public. Mupen64plus was the only relevant N64 emulator still in development during this time, and until this refactor for PJ64 to have its core seperated from the frontend code to allow crossplatform compilation happens, Mupen64plus will remain the only relevant N64 emulator on non-Windows platforms.
>>
>>124841587
I wouldn't say so. Some of the things they did, like porting Glide64 to OpenGL and the 3-point texture filter code, are commendable, and even caught the attention of a couple of N64 emudevs. Not to mention it was the first serious foray into Libretro GL, which is what laid the groundwork for future GL-enabled cores like PPSSPP and soon Reicast and Dolphin.

Once a portable Project64 core happens, you can be sure Project64-libretro will be soon to follow, and SP should be able to reuse much of the work he already invested into frankenmupen.
>>
>>124849040
The Glide2GL and 3-point filtering would apply to PJ64 easily since Glide64 is a plugin that could simply be dropped in. It would probably be statically linked in the binary like it is now with M64p, since it's generally not wanted for libretro cores to need external dependencies and dynamic libraries loaded to work.
>>
File: controls.jpg (273 KB, 659x626) Image search: [Google]
controls.jpg
273 KB, 659x626
Hey guys, I'm using DS4 on my PCSX2 which is working great... aside from the fact that it randomly seems to be switching up which Pad I'm using randomly and I can't seem to find out the reason. I feel like its something extremely obvious but its pretty annoying.

Thanks /emugen/.
>>
>>124850182
If you're using DS4Windows, open it and go Settings > 'Hide DS4 Controller'
>>
>>124848247
>there is nothing wrong with toolbars.
Have you installed some?
>>
>>124850282
That's what I thought was the issue too. I already have it checked and started remapping the controls thinking that would be the fix. But then as soon as I started mapping it switched back and forth between XInput Pad 1 and DX Controller again.
>>
>>124850369
fuck no. i'm not fucking retarded.
>>
File: toolbar[1].jpg (260 KB, 600x452) Image search: [Google]
toolbar[1].jpg
260 KB, 600x452
>>124850483
>not downloading cool toolbars

It's like you don't want to be productive.
>>
File: ds4popup.png (6 KB, 352x110) Image search: [Google]
ds4popup.png
6 KB, 352x110
>>124850472
Unplug/replug your controller in and make you you don't get this popup.
>>
>>124850831

> Click here to win a FREE LOBSTER Dinner

Wow thanks Project64!
>>
File: almosthere.png (48 KB, 1024x768) Image search: [Google]
almosthere.png
48 KB, 1024x768
Which toolbars should I bundle with rustation when it's done?
>>
>>124851602
Just Bonzai Buddy.
>>
>>124851602
anything that hijacks your browser would be fine.
>>
>>124849040
>and soon(TM) Reicast and Dolphin

ftfy
>>
>>124851602
AVG, make it a tradition for PlayStation emulators
>>
>>124851020
Looks like a really bad driver. Just Werk. That's what drivers should do.
>>
At least the server crash kept this thread from death for a little while
>>
>>124852436
It's the fact that the DS4 is recognized as a DInput device. Then something is using that protocol so it can't just stop it.
>>
>>124851020
What's the value of that limited DS4 only hack over the more robust ScpServer fork?
https://github.com/nefarius/ScpServer
>>
>>124851602
I want a free lobster dinner, so put that one in.
>>
>>124851020
Looks like a really bad driver. Just Werk. That's what drivers should do.
>>
Any way to enable dithering in Mednafen or Beetle using RetroArch?
>>
>>124856945
Uh, it already has it?

You mean disable it? At one point you could, but it resulted in ugly-ass banding, and Rypheca changed the code that allowed you to do so.
>>
>>124848819
>PJ64 has only been better in the past year since development started again. For a long time, it was shit and unstable aside from the ancient 1.6 release, it was closed source and the 1.7 beta was closed to the public.
You seem to place too much judgement on default settings. 2.1 was clearly better than 1.6 after changing the settings. M64p is trash compared to Project64 and 1964.

>Mupen64plus will remain the only relevant N64 emulator on non-Windows platforms.
Considering Mupen64Plus has regressions, I have to disagree. Even now, Kirby 64 is broken.
>>
>>124841587
>all the work done on frankenmupen has been a waste of time
So true. Lol these people who think otherwise have no idea what it's like, maintaining inferior software :) .
>>
File: yY4GIjd.png (14 KB, 702x215) Image search: [Google]
yY4GIjd.png
14 KB, 702x215
>>
>>124857571
>I have to disagree.

Then you're simply wrong, because there's nothing else that compiles on non-Windows platforms. PJ64 or 1964 can't be relevant on Android or iOS when you can't compile them on it.
>>
>>124856945
turn up the resolution.
>>
>>124858359
see
>>124850181
>>
>>124859112
>Then you're simply wrong, because there's nothing else that compiles on non-Windows platforms.
Mupen64 0.5 compiles on Windows, Mac, and Linux. It also has a decent gui :) .
>>
>>124859757
Same emulator, dipshit. The GUI toolkit shit removed in plus because it is non-portable beyond desktop OSs. The plugins being tied to the GUI is why they forked the plugin spec
>>
>>124859757
>decent gui
go fuck yourself
>>
>>124859723
They wasted their time dealing with Mupen64Plus. Inferior plugin spec, worse performance, worse game compatibility, etc. If they are to switch to PJ64, they have to port their code over. Also their angrylion fork was a waste too, since it's bugged and not even up to date. You could argue that it wasn't entirely a waste, but they did waste a significant amount of time.

Copying bad code = waste of time.
>>
>>124860118
>Same emulator, dipshit.
No it isn't, rofl. I guess you need to look up what regression means in the dictionary.

>>124860164
>go fuck yourself
why?
>>
>>124860508
Oh hey, it's Mr. I'd-like-mupen-to-be-viable-but-i won't-lift-a-single-finger-or-file-a-pull-request-or-even-create-an-issue-in-the-tracker-but--will-gladly-spend-months-shitposting-about-how-bad-mupen-is-and-how-many-regressions-libretro-version-has-on-a-4chan-general-thread-:).
>>
>>124857407
Disable, yes. Full 3D games are headache inducing in Mednafen PSX. I literally cannot see anything in Silent Hill, and can barely make out walls from the ground in Dino Crisis.
>>
>>124861356
>I literally cannot see anything in Silent Hill

That's the point :^)

Anyway, no way to do so. Just use ePSXe with either gpuBladeSoft or Pete's OpenGL2.
>>
>>124860508

Mupen64plus was used because it was open source and crossplatform. libretro targets as many platforms as possible, therefore it was the only reasonable option. PJ64 wasn't open source at the time the initial port was done either.

So, no, it wasn't a waste of time at all when it provided Android and iOS with N64 emulation years before PJ64 even began to try. When PJ64 can actually compile and run on these platforms, then deprecating Mupen64plus in favor of it could be considered. Also, improving Glide64 performance could hardly be considered a waste of time.
>>
>>124860662
A few regressions or improvements don't make it a completely different emulator. Fundamentally, Mupen64plus is still mostly Mupen64 code, the main difference being the plugin system.
>>
>>124861068
>Oh hey, it's Mr. I'd-like-mupen-to-be-viable-but-i won't-lift-a-single-finger-or-file-a-pull-request-or-even-create-an-issue-in-the-tracker
You're right about this though. I would not lift a finger for such a hopeless group of people. It's not like they are very helpful either.

>but--will-gladly-spend-months-shitposting-about-how-bad-mupen-is-and-how-many-regressions-libretro-version-has-on-a-4chan-general-thread-:).
Lets set the record straight. What you call "shitposting" is actually me just raising awareness of issues, while everyone else sucks up to these devs and pretend the flaws don't exist. Guess what? My "shitposting" has resulted in them actually fixing some of the problems.
>>
>>124862638
So shitpost more then! I'm sure all your problems as a gamer will be fucking solved and who gives the fuck if devs are your slaves.

....jeez....people these days >_>
>>
>>124862638
And more problems might actually be fixed if you actually spent the minute out of your day to file an issue report. Not even asking for a pull request or direct contribution. Just raising awareness through the PROPER CHANNELS would be a lot more effective.

The question I asked a week ago or so stands. Why do you refuse to do this, despite stating you would like to see the situation improve and the problems fixed?

I'm beginning to think, assuming what you said was sincere, it's because you don't want your name out in the open.
>>
File: Capture (5).jpg (111 KB, 529x618) Image search: [Google]
Capture (5).jpg
111 KB, 529x618
>mfw there will never be an emulation for the kingdom under fire the crusade nor heroes sequel because it only for xbox
Why live?
>>
>>124863426
>it's because you don't want your name out in the open.

>not having multiple separate names/identities on the internet
>>
>>124861491
The shader options are limited in ePSXe/PCSX:R and I'm too used to 4k CRT Royale. The option to disable dithering in Mednafen PSX should be reinstated. I'll take color banding (which can be reduced/eliminated by external shaders in any case) over literal eye cancer any day.
>>
>>124864775
It would have to be reimplemented because the gpu code changed since then.
>>
When did emulation die, /emugen/?
>>
>>124800728
>what's wrong with X?
>yeah, Y on X is garbage

Please, stop fishing for validation. Just stop posting altogether.
>>
>>124862828
>So shitpost more then! I'm sure all your problems as a gamer will be fucking solved and who gives the fuck if devs are your slaves.
>....jeez....people these days >_>

Would you rather me suck up to you guys instead? And perhaps even resort to lying / being delusional about progress just to make you guys happier.

My mission isn't to pester devs into fixing their code. It's simply to bring awareness. There's too many end users sucking up to certain groups of developers and I really do not like when people attribute false positive traits to other groups / software.

I'm not too concerned about whether or not you guys actually follow through with my advice because at the end of the day, NIH ftw. I don't have to deal with the inadequacy of other people's work.

>>124861648
>Mupen64plus was used because it was open source and crossplatform. libretro targets as many platforms as possible, therefore it was the only reasonable option.
I know why they chose M64p. It's because they want to do as little work as possible.

>PJ64 wasn't open source at the time the initial port was done either.
Interesting. I actually did not know this. I'd still prefer PJ64 1.6 as a base. It's written in C anyway, which is a good thing.

>So, no, it wasn't a waste of time at all when it provided Android and iOS with N64 emulation years before PJ64 even began to try. When PJ64 can actually compile and run on these platforms, then deprecating Mupen64plus in favor of it could be considered.
I think patience and efficiency is more important than getting results asap. It's not efficient to prioritize the speed of results over achieving the main goal (quality). It's better to do it right the first time.

>Also, improving Glide64 performance could hardly be considered a waste of time.
Did they really improve the performance, significantly?
>>
>>124866452
but i like it when mudlord posts. I get to fap with him to how slow CEN64 is.
>>
>>124863426
>And more problems might actually be fixed if you actually spent the minute out of your day to file an issue report. Not even asking for a pull request or direct contribution. Just raising awareness through the PROPER CHANNELS would be a lot more effective.
I'm honestly not convinced that more issues would get fixed if I went to their IRC or w/e. I can only think of maybe one issue that they might actually fix, had I mentioned it there (outdated msvc project configuration). Sure maybe if they fixed it, I'd actually consider lifting a finger for once :) , but sometimes I prefer just observing. Other than that, I already know I've directly talked to some of the devs, on here. The easy-to-solve issues that they are willing to fix, get fixed.

>>124866665
lol MoochMcGee
>>
>>124864775
You can always downgrade the core for now, its not like there have been too many serious fixes since then. This is the good thing about libretro.
>>
>>124866628
>Would you rather me suck up to you guys instead?

I would rather you post by the proper channels than here of all places. At least then if you post in the proper places like on a github issue list, it can be logged and such.

And, no, I prefer if you are brutal. Fuck being nice, just post in a proper place, thats all.
>>
>>124866452
And go back to being a troll instead of trying to be pleasant, yeah I get it. If it makes you happy, fine, I'll go back to being a braindead psychotic ratfucking inbred hack.
>>
>>124868026
> but sometimes I prefer just observing

And being a fucking cunt about it hiding behind anonymity.
>>
>>124868026
Except you know damn well the devs consider this place a cesspool of trolls who abuse their anonymity to talk shit, so they rarely take anything said here seriously. Doesn't matter whether it's true or not. They are far more likely to react to an actual post on an issue tracker than to some random post made on some random thread on an unofficial channel. You know all this, and still carry on passive-aggresively.

But we've had this discussion before and we're back at square one, so needless to say I give up. I really do think at this point you're being deliberately roundabout for giggles, and couldn't actually seriously care.
>>
>>124866628
Why must you be such a mindless PJ64 fanboy?

We get it, it's the better emulator now, but it doesn't make everyone else's efforts useless. Especially when it still hasn't crawled out of the Win32 mudhole yet.
>>
>>124868969
>but it doesn't make everyone else's efforts useless.

You are fucking wrong. Anything new trumps anything old, haven't you got the message yet?
>>
>>124866628
>It's because they want to do as little work as possible.

Doesn't everyone? Especially when you are focused on much more than just N64...
>>
>>124869095
So it's the Trump of emulators?
>>
>>124868374
>And go back to being a troll
I never said that. I said "stop posting altogether". Nothing about what I said implied that you should post differently, just don't post.
>>
>>124868374
> I'll go back to being a braindead psychotic ratfucking inbred hack.

Please don't, mudlord-san
>>
>>124869994
And why the fuck should I stop posting? Do I really trigger the fuck out of you people or something?
>>
>>124870435
If you ever stop posting I'll commit mahjong
>>
>>124870691
Thats a good enough reason to stop I suppose.
>>
File: 1302903344805.jpg (22 KB, 278x418) Image search: [Google]
1302903344805.jpg
22 KB, 278x418
>N64 emulation
>>
So playing N64 games through Dolphin is far better than playing them on any normal N64 emulator, like mupen64plus or Project64. It runs the games perfectly and accurately.

From what I understand, Dolphin emulates a Wii, and the N64 wad files from the Virtual Console store contain code to emulate the N64 games on a Wii. So you're running an emulator in an emulator, but it's still far more accurate than any "real" N64 emulator like mp64/pj64.

The main downside is I don't know how this would work for any games that weren't released on the Wii Virtual Console store. Apparently some people talk about "injected wads", where you replace the N64 rom in the wad with another. Does anyone have any info on this?

For anyone curious to see for themselves, you can just download the wad files here and play them in Dolphin, it's that simple. https://thepiratebay.bid/torrent/7026737/WiiWare_and_Virtual_Console_Complete_Collection_NTSC-U
>>
>>124871476
Nintendo's emu's aren't accurate at all, they are just custom made per game to play that one game as transparently as possible.

That and save incompatibility means that injecting wads doesn't work at all for the vast majority of games.
>>
>>124868226
>I would rather you post by the proper channels than here of all places. At least then if you post in the proper places like on a github issue list, it can be logged and such.
>And, no, I prefer if you are brutal. Fuck being nice, just post in a proper place, thats all.
Ok fair enough. Github is whack though.

>>124868612
>Except you know damn well the devs consider this place a cesspool of trolls who abuse their anonymity to talk shit, so they rarely take anything said here seriously. Doesn't matter whether it's true or not. They are far more likely to react to an actual post on an issue tracker than to some random post made on some random thread on an unofficial channel. You know all this, and still carry on passive-aggresively.
Yet these devs still visit here and participate too. I doubt it's a coincidence that SP has the same mentality as some random anon. https://4ch.be/vg/thread/123700314/#q124083743
>But we've had this discussion before and we're back at square one, so needless to say I give up. I really do think at this point you're being deliberately roundabout for giggles, and couldn't actually seriously care.
I have multiple reasons and I've said a few of them. I don't like when people overly praise certain things, is one of my reasons for bringing awareness.

>>124869428
>Doesn't everyone? Especially when you are focused on much more than just N64...
Not me. I care more about quality than quantity.

>>124868969
>Why must you be such a mindless PJ64 fanboy?
>We get it, it's the better emulator now
It has been better..
>but it doesn't make everyone else's efforts useless.
Kinda does when you end up just scraping the old code.
>Especially when it still hasn't crawled out of the Win32 mudhole yet.
If portability is such a big deal, then port it.
>>
>>124872315
yeah, for instance, mooch and mudlord post here. in fact, mooch may even be here right now... lurking...
>>
>>124871476
>Shilling an inferior emulator
Please go.
>>
>>124872315
>Github is whack though.

Opinion invalidated.

>If portability is such a big deal, then port it.

Sometimes porting a piece of software means re-writing huge portions of it. I'm not aware of just how deeply Project64 is based around win32/Direct* crap, but it might be a better effort to just spend that time improving mupen64plus, rather than trying to not make Project64 rely off Windows-only crap.
>>
>>124870435
>And why the fuck should I stop posting?
Because you contribute nothing to the topic that's supposed to be discussed. You treat this general like your personal blog and throw a whiny fit when people like me so much as imply that your posts are trash.
You do nothing but attention whore and post like a preteen from Reddit, and the fact that you need to use a tripcode is proof enough of that.

The question you should be asking is
>And why the fuck should I keep posting?
Because I honestly can't think of an answer that isn't "You shouldn't."
>>
>>124872315
>If portability is such a big deal, then port it.

That's what cxd4 is trying to do right now. It would have helped if Project64 wasn't written in such platform specific code (i.e. bad code) in the first place...
>>
Hopefully this will get fleshed out some more

https://twitter.com/libretro/status/650752425553494018
>>
>>124750273
>Dolphin is in the same spot as PCSX2

Dolphin is light years ahead of PCSX2. I consider it to be "near perfect". I've never even seen any incompatibility/glitches except the Mario Sunshine cut-scenes looking like crap.

PCSX2 is complete shit on anything except Windows too.
>>
>>124873418
>That's what cxd4 is trying to do right now. It would have helped if Project64 wasn't written in such platform specific code (i.e. bad code) in the first place...
platform specific code is good when you don't care about portability.

>>124873028
>Sometimes porting a piece of software means re-writing huge portions of it. I'm not aware of just how deeply Project64 is based around win32/Direct* crap, but it might be a better effort to just spend that time improving mupen64plus, rather than trying to not make Project64 rely off Windows-only crap.
I'm well aware of what it would take to make it portable. If it was a better effort to just improve Mupen64plus, then WDC would certainly work on m64p/ frankenmupen already. The worst thing about Project64 is the Cpisspiss code, not win32 code.
>>
Does anybody know how to write a script for Webm for Retards that will make it take a source video and make short webms out of the whole thing?

/g/ was pretty useless since they expect everyone to know how to write code.
>>
why is mednafen psx on buildbot over a month old?
>>
>>124887581
Because Mednafen has not been updated since October.
>>
>>124871476

Dude, any N64 emu runs waverace just fine.
>>
All of the sudden loading padpokopom.dll crashes PCSX2, even on older builds. What gives?

Wouldn't be as much of a problem if lilypad-scp didn't refuse to read my analog stick inputs, even though they work on everything else on my computer
>>
File: pcsx2.png (286 KB, 986x763) Image search: [Google]
pcsx2.png
286 KB, 986x763
>>124891549
Forgot pic
>>
>>124876335
>Golphin
>almost perfect

bSNES is almsot perefect, Mednafen is almost perfect, Dolphin is painfully mediocre when it comes to emulation.

Dolphin is more useable and the HW renderer is actually good but other than that it's just as shit at emulating the GC/Wii than PCSX2 is at emulating the PS2.
>>
>>124850182
Well, for LilyPad in particular, you could just deselect directinput in the General tab. Since you're only using XInput anyway.
>>
>tfw dotemu is still a thing
https://twitter.com/Foxhack/status/674371627103096832
>>
Will we be getting an updated RetroArch PS3 this Christmas or is Santa going to shit down the chimney once again?
>>
>>124889242

There's nothing to update, the shit is not going anywhere. It's just Mednafen PSX. Ryphecha doesn'tt have the technical skills to do the kind of stuff simias is now doing with HD upscaling, perspective correct hacks, GL rendering, etc.
>>
>>124898447

> Ryphecha doesn'tt have the technical skills to do the kind of stuff simias is now doing with HD upscaling, perspective correct hacks, GL rendering, etc.

I doubt that, different priorities that's all. Ryphecha is all about accuracy.
>>
ppsspp-libretro doesn't support online or ad hoc multiplayer, does it?

If not, does anyone know if the linux port of ppsspp has gotten any less dogshit over the last year or so?

I want to set up my laptop to play monhun, but I don't want to have to install Windows.
>>
>>124896462
So, they bought the emu, but they still stole the universe bios, didn't they?
>>
>>124719064

what a casual
>>
>>124900221
Technically not, since SNK playmore owns SNK and by extension NEOGEO and dotemu has permission from them.
>>
does anybody know why scpservice polls the cpu every 5-10 seconds?
>>
>>124900765
Which version and what CPU?
>>
>>124900825
nevermind looks like version 1.6.133.15324 doesn't do it but it has an annoying as shit start up sound
>>
>>124901197
I guess you can disable the sound nm
>>
File: crash-wf.png (548 KB, 1024x768) Image search: [Google]
crash-wf.png
548 KB, 1024x768
>>
>>124898674
>I doubt that, different priorities that's all. Ryphecha is all about accuracy.

He/she has never written a single line of GL code other than frontend code, and there is no sourcecode to prove otherwise, so still going with yes, not skilled enough.

Making an accurate PSX emu is not a hard thing to do, anybody can do it given enough time and resources. What matters is creating something that people want to use. Nobody wants to run native res PSX games.
>>
>>124902182
The way the original developer intended.
>>
>>124900221

I doubt GameTap ever purchased Nebula, seems more like one scummy company (GameTap) got morphed into another one and its assets liquidated.

https://en.wikipedia.org/wiki/GameTap#Reception

Seems like all these companies (Hyperkin, GameTap) are all equally as scummy. Just steal what you can, consider the consequences later.
Thread replies: 255
Thread images: 129

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.