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/agdg/ - Amateur Game Development General
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>>UPCOMING JAM<<
>http://itch.io/jam/agdg-winter-jam-2015
>14th December to 21st December
>Theme is Winter

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
first for anime and waifu games
>>
We're all friends
>>
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>start making progress
>think about how no ones gonna play my game
>stop
>>
>>123401795
based
>>
maybe you so called yesdevs should focus less on "muh progress" and more on being a decent fucking human being
>>
>>123401843
You're the saddest fuck here desu m8
Even sadder than danny boy
>>
>>123401540
There are boards right now on 4chan that are slower than /agdg/
>>
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PROGRESS STRONK
>>
i will return
>>
Platformer or topdown for animu roguelike pixelshit? Been pondering for too long without being able to decide and make the game.
>>
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>>123401843
>having trouble getting motivated to work on next task because it's boring serialization related shit
>see this post

Time to grit my teeth and just DO IT.
>>
>>123402254
>I don't know what a roguelike is
>>
>>123402254
>platformer
>roguelike
>>
What's the best way to automatically order a set of numbers from least to greatest?
>>
Had a semi-interesting chat with my gamedev module coordinator. You really could just put any prototype on kickstarter and see some money. Or better, a Patreon so you could just see some money come in, and if you don't succeed, nothing to give back.
>>
>>123402404
by sorting
>>
>>123402325
>>123402384
>Roguelike is a subgenre of role-playing video games, characterized by procedural generation of game levels, turn-based gameplay, tile-based graphics, permanent death of the player-character, and typically based on a high fantasy narrative setting. Roguelikes descend from the 1980 game Rogue, particularly mirroring Rogue's character- or sprite-based graphics.

>literally only not tile based
>>
>>123402404
sort()
>>
>>123402384
It's totally doable.
>>
>>123402115
looks like shit
>>
>>123402495
>turn-based gameplay, tile-based graphics
>platformer
>>
>>123402495
>procedurally generated turn based platformer
yeah ok
>>
>>123402115
looked like an n64 game from the thumbnail
>>
why are you all replying as if the animu autist could actually stop being a nodev?

ignore him and he'll go back to jerking it to cartoons
>>
>>123402260
is this image considered spritework?
>>
>>123402480
>>123402506
cheers m8s
>>
>>123402115
>medkits
>in medieval game

Looks cool anon, keep at it.
>>
>>123402254
just get it started and see how it will turn out, anon

I believe in you!
>>
>>123402676
I'm not your boogeyman, sorry anon, the question is serious and it's my first time posting here.
>>
>>123402864
I hope it's the last too.
>>
>>123402530
i'm not an artist

>>123402658
what about the actual image?

>>123402810
b-but quake had knights and medkits
>>
>>123402761
I sure hope you aren't using the term sprite as a synonym of pixel art.
>>
How do you decide on which programming code to use when there's more programming languages than stars?
>>
>>123402864
It's just a shitpost, it's best to ignore him.
>>
>>123402115
Did you make that knight? I like him.
>>
>>123402997
easy
use the right one for the job
>>
>tfw whenever I post my games here I either get no replies or no real feedback
M-My game is shit anyway.
>>
>>123402997
>that whole sentence
what?
>>
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>>123401843
nigga even on game update events your game will be at least playtested and bashed by others. the only reason no one played your game so far is because you keep finding reasons to just give up when you should literally just do it.

Visualize you/yourself/your soul or whatever, visualize all the doubts and fears and self pity as another entity,
literally put a bubble around yourself.
You are now perfectly safe and free to do as you wish, unbound by society/norms/self doubt or need of approval/acceptance. You are quite literally free in every way imaginable.
Now make your fucking game. Not for money, not for fame, not for acceptance, but because you want to/feel like it. (and trust me, you feel like it)
>>
>>123403157
Always give people a question/choice with your progress, ez 6 replies
>>
>>123403117
No, sorry. I found it in a Net Yaroze free content pack.
>>
>>123403157
Did you ask for feedback?
>>
>>123402816
The sprites and the majority of the code will be totally non reusable if I'll decide to switch after trying one of them and I really don't want to waste effort on it, especially considering how long it takes for me to make good looking sprites.
>>
lets see how retarded AGDG really is,

http://strawpoll.me/6102208

hint: there is only one right answer
>>
>>123403156
delete this
>>
>>123403157
I'm sorry anon. Usually when I see good progress I've got nothing to say about it. I don't want to just say "Nice!", even if I like it.
Your game is probably awesome.
>>
What kinda theme would you guys like for a lifesim?
It seems like most games either default to Modern Times or Medieval Fantasy-esque.

Just brainstorming.
>>
>>123403227
I can't make my game because I have to work 58 hours this week
suffering
>>
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>>123403281
>>
>>123403281
How many times are you going to make a strawpoll with the same question?
>>
>>123402967
is this quake?
>>
>>123403281
because of retarded polls like this (and rotatedev and other drama shit) I have finally added strawpoll to my filter list. thanks for improving thread quality.
>>
>>123402997
it's easy, you use C++
>>
>>123403625
>added strawpoll to my filter list
Smart.
>>
>>123403419
Small town farming is the most best and comfiest theme.
>>
>>123403592
It's a love letter to quake
>>
ain't no such thing as gamedev
just stories for the children
>>
>>123403281
>retarded
>another worthless strawpoll intended to get him 2nd hand attention because nobody cares about him
Hey everyone I wonder who this super cool guy is?
>>
>>123403848
>replying to him to give him extra attention
good job anon. Here's a (You) for you too.
>>
>>123403281
it's only logical that programming is the most important because it's not possible to make a game without programming (visual scripting like blueprints are programming too)
>>
>>123402676
>ignore him and he'll go back to jerking it to cartoons
You serious? He can't even leave after making multiple public declarations that he hates agdg and is going to leave forever. He's always going to be here.
>>
>>123403985
lol
>>
>>123401723
>only one person posted progress
what the fug
u guys depress me
>>
>>123403625
>>123403704
>>123403493
you are all salty as fuck because of that poll
>>
Hello everyone!

I've made big improvements in my Sprite Font & handler classes! I abandoned the variables for spacing and kerning, since I will only ever use monospace fonts for dialog/menus and special fonts will only be used for titles so they'll only ever write one line.

The plain black dialogue box and its location/size are just temporary until I design some nice UI components.
>>
>>123403625
>>123403704
>>123403493
art/sound fags spotted
>>
>>123404246
>>123404380
Think again. Stop fake leaving, kid.
>>
>>123404380
yes TECHNICALLY its possible to make a game with programming alone
>>
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>>123404485
>muh boogeyman
why don't you go learn to code instead of being a useless artfag
>>
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>>123404302
jesus christ dude i want to make your art for you so i dont have to look at that picture anymore
>>
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>>123403424
from 8 to 12+ hours a day, from monday to saturday, sometimes sunday too, home awaits and elder family member that I have to wash after/care for.
vaguely dev for half an hour~1hr before going to bed. and sometimes half of sunday.

I would gladly trade all of the above for a solid 12 hour shift 5 days a week (having a clockwork time schedule is so much more important than you can possibly imagine), have 2 free days and no one to care for/clean feces after when I get home.

will my game make money/get me to better jobs/etc? that would be nice. do I care what others think of it/my progress? no. do I listen to all of my self doubt and pity? (trust me here I have more than you can possibly imagine) no. I shove it all away, get in my comfy bubble and dev, be it for fun or passion (or both).

do not believe in God if so you choose, do not believe in others that they will love/hate your game. Believe in your self, in your DETERMINATION.
>>
>tfw greedy jew
>tfw want to make my own engine so I don't have to share royalties
>>
>>123404302
post gameplay
>>
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I dont know what any of this means
>>
>>123404663

Reminder that this guy uses 3 IPs at once to not look like a samefag and get around the posting limits.
>>
>>123404905
or you could use one of many free and open source engines
idiot
>>
>>123404905
youre not favored to make a single dime from game dev. make a game that can support you first before you spend 5000 hours on making an engine
>>
>>123404905
nearly went broke last time i released my game with unity.
>>
>>123405128
>Dev-C++
1998 called, they want their shitty ide back
>>
>>123405128
>Dev-C++
FYI, it's talking about autocomplete.
>>
>>123405286
well I don't see any fucking recommended compilers in the OP
>>
>>123405525
It's not a compiler, it's an IDE.
>>
Anyone here making a multiplayer game with WebSockets?
>>
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>>123404302
>>
>>123405615
it can compile code, does it not make it a compiler?
>>
>>123403253
>Net Yaroze
no way
are you using a custom emulator or something? that looks too high res
>>
>>123405876
Windows isn't a compiler.
>>
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Does this looks like a proper punch?
>>
>>123405865
Saved, thanks for the resource!
>>
>>123406142
looks like an annoying kid punch, the kind where he keeps punching you in the arm like hey hey hey and then you smash his teeth in
>>
>>123406142
looks lazy

pose likewise.

get a well known brawler game.

literally draw over frame by frame walk/jump/punch/kick animations of the most generic character until you get a better sense of pose/proportions/etc
>>
>>123406142
Make him move his torso forward a bit
>>
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>someone compliments my game for its music
>which I took from some guy whose name I don't even remember now
>>
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>>123406254
>>123406372
>>123406538
noted
>>
>>123406726
enjoy your lawsuit :)
>>
Hello again, anime
Your game is looking wonderful :)
>>
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A game where you fly a space ship and you can be a bounty hunter, pirate, trader etc
>>
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progress
>>
Fuck, I've slipped off the progress wagon because of video games. Help me hop back on. I want to make my game.
>>
>>123407297
But seriously No Man's Sky is never coming out is it

Classic enginedev no direction project.
>>
>>123407345
nice anon!!
>>
>>123405876
>you can compile code by using a computer.
Oh, so you're a compiler, then.
>>
>>123407276
agdg has given up on the attempts to suppress anime
>>
>>123407368
list of what you need to do
detailed plan for the day of when you wanna do what
works for me
today I worked more than I ever have
>>
>>123405286
i use dev-c++ too anon, should I be using something else?
>>
>>123407678
you have visual studio, which is great
you have code::blocks
you have eclipse, but it's just... so bad
>>
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>>123407604
Probably because it's not actually a problem
>>
>>123407787
>muh safe space
>>
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>>123407383
>No Man's Sky
>enginedev
>>
>>123407898
The "safe space" movement is about turning communities into things that they aren't

4chan has always been a place for anime-themed discussions of all kinds
>>
>>123407960
not that anon, but is No Man's Sky running on something in particular?
>>
>>123407960
You're right, he actually has a game.
>>
Does anyone here actually dev?
How do you keep yourself focused?

I wanna make game, but I only ever manage to dev for about 5 minutes before I'm back on 4chan
>>
>>123408047
it doesn't matter. it's a game in and of itself
>>
>>123408162
it's actually a whole team consiting of artists and programmers
>>
>>123403708

I agree for the most part.

I guess I'm talking more about the location, the era, fantasy, sci-fi or realism, etc.
>>
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>>123408206
I used to think that the whole "blocking distractions" was nonsense until I started being serious about it, and I've made some serious progress towards actually working and making progress.

Two years ago, I was always never leaving home, stuck in my room, browsing AGDG and doing nothing useful with myself. I had to experiment a lot, but my current progress is as follows:

I have a to-do list, with everything I need to do, however soon or not. I don't make them vague, I make them short and concise. I wouldn't write "make game X", that's not a task. I'd write something like "add position debug text" or something.

I assign these tasks to particular days, and mark at what times I start these tasks and when I plan to finish. Being wrong is ok, it helps you improve on guessing how long a certain task will take you. You just readjust your schedule, try to make as much as you can and move on.

Finally, I started actually blocking fucking distractions. I can have AGDG in a second screen now with no problem, but when I really wanna work with no stopping or distractions I mute my browser, I mute my phone, the only thing there is when I wanna focus is the work I wanna do and some background music that immensely helps me get in flow.

Finally, the hardest thing I had to learn is that all it takes to work and keep going is starting. But that doesn't seem a problem for you, since you only find it hard to keep going.
>>
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>>123408880
now I realize that I said "finally" twice.

It's late here.
>>
>>123408560
Fantasy and current-ish eras are pretty standard. Maybe try sci-fi? A sci-fi harvest moon could be interesting. Maybe it takes place on an alien planet with strange animals and plants to care for.
>>
>>123408880
>Got a new puppy
>Progress has dropped to zero since

Guh
>>
>>123409248
On a scale of 1 to very cute how cute is the puppy?
>>
>>123409460
>>
>>123409710
well shit
>>
>>123409710
looks scrappy, but cute in its own way
I like him
>>
>>123407645
Make a game plan... Makes sense. I'll try it out, thanks anon.
>>
>>123408206
coffee
>>
Someone posted a really good soundtrack for an old game a few days ago but now I can't find it. I think it was for that game where you're in space or something and can pick on some kids and get beat up by their siblings, or harass a clerk and get the police called on you? But I don't know the name either. I need HELP
>>
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>>123401258
How is this?
Like I said, I really have no idea how to be funny.
>>
>he's using multiple threads instead of optimizing what could run easily on one thread
>>
>>123410440
Why not both?
>>
>>123410383
that satan president joke is the unfunniest thing I've ever read
>>
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>>123410383
not very funny but I'd read it
also
>>
>>123410383
I get the intent, but use of the phrase "the heaven" seems really grating.
>>
>>123410568
I just don't like them guys who say "ahh it's too slow let's put it on another thread :^)"
>>
>>123409710
CUTE
>>
>>123409710
love it. cherish it. treat him well. teach him of the dangers of cars
[muffled sobbing]
>>
>>123409710
Border Collies a cute.
>>
>>123410735
Well darn.
>>123410768
>lewd
Is that bad?
>>123410794
I had to look up the word "grating."
Should it be changed?
>>
>>123408206
Deadlines. Also stop playing video games. I love video games but it's hard to find a game I really want to play these days. Developing is a lot more satisfying.
>>
>>123410823
To be fair, making things work on N threads is a better time investment than optimizing for cycles, if you had to pick one or the other. Core counts are just going to keep growing.
>>
>>123411334
"What the heaven" sounds like a fedoracore atheist say "G-d", or a SJW saying "Goobergater" instead of GG. Try to come up with something better
>>
>make progress on platformer
>mess around in it for the next 20 minutes like im some kind of retard who's never seen a platformer before
Lol
>>
>>123411658
Not him, but you're pretty autistic if you think it's being used as some insult against religion. I mean, do you expect demons living in Hell to use the word "Hell" as a curse word?
>>
I wanna make a mother-like quirky rpg while they're still trendy
How much time have I got to get it done?
>>
>>123412571
2 hours
>>
>>123411924
I didn't say that, I'm saying that it breaks the flow of the conversation trying to be witty/funny/assertive and failing. And since he isn't going for serious demons, I'd expect them to say "What the fuck" instead of censoring themselves
>>
>>123411924
He wasn't saying it sounded like an insult, he was saying it sounded tryhard
>>
>>123412571
negative time
Lisa and Ib are both getting "like undertale" bumps and by the time yours comes out everybody will have moved on
>>
>>123412723
>>123413118
Shit
What if mother 3 gets an official English release announcement, will that buy me any time?
>>
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like surgeon simulator but you're a gynecologist
>>
I really want to make a game primarily involving really advanced highspeed mechs


UE4 or gamemaker?
>>
>>123413701
Kek
Unfortunately letsplay bait audience is primarily under 18, so I don't think it'd work
>>
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Which one of these four looks the most motherly?

None is also an acceptable answer :o
>>
>>123413946
B
>>
>>123413802
Is it going to be 3D or 2D? Gamemaker is really only good for 2D, I've seen people make 3D with it, but it's better to just use an engine that is made for 3D to begin with.

Also I can't wait to see the progress, mecha are the besta
>>
>>123413802
You haven't thought about your game enough if you're asking that question
>>
>>123413802
2D or 3D?

>>123411036
Sorry, anon :(
>>
>>123413946
D
>>
>>123413946
A & D
>>
>>123413946
B or D
Also I'd fug those pixels.
>>
What should I make my space game in
Unity, ue4, or I enginedev
>>
>every time I get an idea, something else in my life takes up my time
>every time I get into my IDE I have no ideas
>every time I sit down with a good idea and and have enough free time the moment I boot up a new project I forget how to code

I can only get creative things done if it's failure has real consequence.

How do I make the creation of my video game out of my own control?
>>
>>123414130
>A
Get a load of this fag
B and D are the only suitable answers
>>
>>123413946
B>D>C>>>A

B's bandanna makes her look like she's too busy with housework to do her hair.
D's tied up hair looks mature for similar reasons, but it also makes her look like an office lady.
C is just plain as fuck. Making the hair short would give her japanese milf points though.
That thing tied in A's hair makes her look like an underage.
>>
>>123414037
>>123414042
>>123414069
3d

the gamemaker choice was honestly a bad joke
>>
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>>123413701
lol
>>
>>123413946
If duck 3d b and c desu
>>
>>123407783
>you have visual studio, which is great
but that costs money
>>
>>123414512
Not if you pirate it my friend
>>
>>123414361
I tried to make it look like a beanie h-haha

>>123414027
>>123414101
>>123414130
>>123414157
>>123414342
>>123414361

Thank you for your input :D
>>
>>123414560
how could you steal from fellow programmers?
>>
>>123407678
For Windows, use emacs-win. Compile with cygwin or mingw32.
>>
>>123403281
Sorry guys, you can have good gameplay, but if it doesn't have good art, nobody is even going to look at it.
Only if your gameplay is really amazing or novel will it trump art.
>>
Reminder that
>http://steamspy.com/app/321060
made thousands of dollars and went on to have a kickstarter for another game which also made thousands of dollars

Tons of other low quality games made thousands.
What are you doing with your life?
>>
well boys
2015 is almost over and I have made zero progress
If i don't make progress before 2016 i will kill myself
>>
>>123414223
I plan on making a space game after I complete OpenGL tutorials.
>>
>>123414342
Hey budd, that's quite rude
>>
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>>123414589
You should make it a bandanna for sure. They make girls super cute and motherly
>>
>>123415085
Make a puzzle game entry for winter jam
>>
>>123413802
>>123414037 >>123414042 >>123414069
so no one has a suggestion for HIGHSPEED MECH ACTION engine?
>>
>>123414997
Sometimes I wonder if I should just make a few small cash grab games, then work on my dream games afterwards.
>>
>>123415362
Unity.
>>
>>123414512
um, ever heard of community edition?
>>
>>123415362
UE4 or Unity should work. Choose whichever you're more comfortable with.
>>
So a bunch of people are making mech games. That kinda sucks but hopefully mine will be just different enough to shine through. People like exploran' right?
>>
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>he doesn't dev on a laptop
>>
>>123415362
Either Unity or UE4.
I'd suggest Unity because C# is easier than CPP and I've heard Unity's a lot easier to use than UE4.
>>
>>123415429
Don't wonder, that's what you should be doing
>>
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>>123415979
>he doesn't dev on a Turing machine
>>
>>123415846
Don't worry anon, there's plenty of room for many mecha games. I'd buy any /agdg/ mecha game.

Yours will be about exploring? What kind of exploring?
>>
>>123415979
I don't even own a laptop?
>>
Anyone using Node?
>>
>>123415429
can you make any kind of vector art? if not its probably not possible
>>
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I tried again, what do you think of the new one?
>>
>>123416132
Finding loot and pieces of history. Kinda almost like Diablo meets ZoE.
>>
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I want to work on a game for android (or for PC is fine as well). I'm ok with either a framework, library, or engine, don't care...

I want to work on a Linux machine. I only know Sepples and Python (though I want to learn a functional language like Haskell or Clojure, but that might be best left for a different project. Also want to learn JavaScript, which I know very little of). What do you guys recommend?

Ideally, I wanna get started remaking classics for android like space invaders, tetris and shit, but eventually my goal is to become familiar with whatever library, framework, or engine I might use and get something bigger started. Once I have something to show, I could bring in other people (maybe people from work) and make it a complete game out of it.
>>
>>123416613
>those hips
yes
>>
Sometimes I like to think of ideas for games but I have no technical skill to make them.

My current idea is a Souls-Like Metroidvania with Nidhogg-tier graphics. Or maybe a little better than Nidhogg, more like Duelyst.

Gameplay would be identical to Souls. Up-slot for Spells, down-slot for items, and a left and right equipment slot. Health and Stamina. Fights just like Souls, only you can only move forward and back on a 2D plane.

I think it would be neat.
>>
>>123416737
>Android
LibGDX, Java isn't had to learn if you already know sepples.
>>
>>123416613
JJust go with D and
add a bandana like >>123415272 said
>>
>>123417045
Do this, give that bitch jeans, a sweater, and an apron too. Go all the way.
>>
>>123416870
Except without the extra dimension that 3D gives, combat would be extremely tedious and basic. Go play Dark Souls and fight an enemy in a tight corridor, that's what your game will be like
>>
>>123417037
I'll seriously look into it.

Is SFML a pain to work with on Linux? I just don't want to work with Visual Studio... Not that I have anything personal against it, but it's just that I enjoy developing on Linux far more than I ever have on Windows.

I now SDL 2.0 is another option for sepples, but I remember using 1.2, and it was VERY barebones. I dicked around a little with SFML a couple of years back, and it just seemed like it would be less painful to use.

I also looked into pygame and ignifuga:

http://www.ignifuga.org/

The latter looks promising... can anybody who's played around with it tell me if it's good or bad?
>>
>>123416613
ROFL

I might actually use those eyes in my final game. Thanks for the idea anon, haha.
>>
>>123416613
>png

stolen kiddo, save it as jpeg before posting
>>
>>123417601
I have done a lot of SFML with Visual Studio.

Isn't manual compiling on Linux a pain when a project gets complex?
>>
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Unity's giving me a strange issue. When I punch this bullet, I have it set to do a single 180 degree rotation. It seems to take 2 frames to turn when I want it to do it instantaneously.

Using either transform.Rotate(0f, 0f, 180f) or manually setting the eulerAngles, it seems to go from 0 degrees, to between 230-250 degrees, then to the final 180. Any clue what it may be?
>>
>>123417764
Thats why i post things downscaled, because of dicks like you.
>>
>>123418050
It looks better that way
>>
>>123417909
>Isn't manual compiling on Linux a pain when a project gets complex?

It might be. Yeah, I guess I'll fuck around with it and see how painful it is. Re-making one of the classics might be a good test for these engines, frameworks, and libraries.
>>
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>>123418235
It looks choppy and I don't want to be the type of person to call my bugs features.
>>
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>>123418345
give this anon a medal

Never FUCKING settle
>>
>>123418050
Post code, for hit detection and rotation.
Also what's wrong with your sprites?
>>
Remember to ONLY use free software to develop your game. Do not give up your rights as a developer to some non-free engine like Unity or UE4.
That means LOVE or Ogre3D.
>>
>>123418703
You mean that weird shifting? It's due to Unity's camera and the sprites not being locked to a solid grid.

Here's the relevant section of code and the only thing that rotates the object:

void OnTriggerEnter2D(Collider2D col){
if (col.gameObject.GetComponent<Attacker>() && lastHitObject != col.gameObject){
lastHitObject = col.gameObject;
rb.velocity = -rb.velocity;
transform.Rotate(0f, 0f, -180f);
}
}

Once it hits an object, it can't be hit by it again, meaning the issue can't be that it's doing multiple rotations from multiple collisions. The player is the only object in the scene capable of colliding with the bullet, and there are no other collisions fucking with it.
>>
>>123410383
cringing bud
why make a dialogue heavy game with an emphasis on humor if you lack the skill or know-how to deliver?
>>
I'm just gonna make my game as offensive as possible. I figure if I can piss everyone off then I won't have to worry about offending anyone since everyone will be offended equally, so then it won't look like I was pandering only to SJWs or MRAs.

I'll give the option to play as an SJW where you physically assault males, and then also have an option to play as an MRA where you physically assault females. And by not including transhumans in the equation I will have succeeded in offending them as well.

Fuck this is the worst time to be trying to make it in the video games industry, everyone wants to be pissed at something. I'd prefer if everyone could just shut the fuck up. I'd shut up too, but everyone else is being so loud about their autism too so it's only fair.
>>
>>123419345
Not him, but dialogue takes revision. That's just the first draft of the dialogue. Good dialogue takes about 20 drafts and needs to be beta-read and edited until it's acceptable.
>>
>>123419793
>I'm going to make a game that offends MRAs and SJWs!
You're not even the first one to do that here.
>>
>>123419926
Yes, but were they successful in doing so?
>>
>>123419345
Because I'm not gonna leave out what I think is a crucial part of the game just because I can't do it right now. If I have to spend 20 years figuring out how to be funny, then so be it.
>>
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>>123415272
I like the either one of the two on the bottom left

Thoughts?

I just realized the apron needs to be pushed out a lil more becuase her boobs
>>
>>123420040
Yes.

But a financial failure.
>>
>>123420076
Bottom left, blue shirt is best.
>>
>>123419793
Jokes on you, nothing offends me.
>>
>>123417909
No one compiles manually. You use Make.
>>
>>123420254
>nothing offends me
If nothing offends you, and I release nothing, then you will be offended? Sounds like a plan.
>>
>>123420076
>jpg
Could you save it as a png so we can actually see how it's supposed to look?
I think bottom right white shirt and bottom left white shirt are best.
>>
>>123420506
Shit, you've found my only weakness.
>>
>>123420481
which still requires you to add every single file you're using into it. It's kinda bull.
>>
>>123420162
You mean Aerannis?
>>
>>123420789
That's a single word per file, not really much work.
It also makes adding dependencies much quicker than doing it through some GUI imo.
>>
>>123420523
Third time I get a reply like >>123417764 and shit like that really urks me a lot. Sorry :x
>>
>>123420076
I like bottom left grey shirt
the apron might look better brown though, to go with the bandanna.
>>
>>123421571
It's just a shitposter who's jealous of your art. You don't need to listen to their demands, it just makes them want to rag on you even more.
>>
any libgdx user here?

how do I get the number of frames of an animation?
>>
>>123421571
Come to think of it that's totally fair. I'mma do that from now on If I ever post anything that is.
>>
>>123418050
I think I've fixed this issue.

Interpolation in the rigidbody seemed to be the issue. Disabling it is giving me immediate rotation so far.
>>
>>123420076
I think the right bandana blue shirt is best, but if you're going to have her against a light background then give her the grey shirt or else it'll look weird.
With the left side bandana one it's kinda hard to seperate where the bandana ends and hair begins, making it so it's hard to tell at first glance. This is just my opinion as I am in no way a professional but with small or simple sprites like these it's a must to be able to tell all important aspects of a characters look immediately, and if you think it's not an important part of her look then it doesn't need to be there.
>>
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So I wanted to make sidescroller in Unity 3d and I have a problem with character control, when player jumps while facing a wall and hold move to side button the character just stops like glued to the wall? Anyone else faced this problem or has a better character controller tutorial than this on the unity site?
>>
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>>123420076
She looks pregnant. Tuck in that belly more.
>>
>>123422328
give the collider of the wall a physics material with zero friction.
>>
>>123422634
This or give the player a material with zero friction. Easier to do that than remember to do it for every object in the game.
>>
Fixed some bugs in the collision code causing exploding blocks to explode only very rarely. Now they always explode when they die, even if they get separated from the ship.

Also added a small random delay to block explosions. This makes them staggered, which looks a bit nicer and doesn't slow down any single simulation update as much as it did before.
>>
>>123420076
The shape of the hair mixed with the shape of the eyes makes tied hair mom look a bit angry. it's not necessarily a bad thing thing. It's humorous if you imagine her to be a muscular mom.
>>
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>>123422634
>>123422778
holy shit works as a miracle
thanks anons
>>
>>123421571
i wasn't intending of stealing ur art lol
wouldn't hurt watermarking it tho
>>
>>123423147
It looks very pretty
>>
>>123423147
What game?
>>
What happened /agdg/? I was away from the thread for a few months and this place used to be so fast that I usually couldn't keep up if I was doing other stuff on my pc. Now it's so damn slow that nothing happens. Did all the shitposters leave or something?
>>
>>123423882
>Did all the shitposters leave or something?

hah
>>
>>123423224
I tried to give females eyelashes in someway and this was the best solution I could think of. I think when you look at a lot of other people then it puts it in perspective and it doesn't look like a part of the eye but an extension...?

A little hard to explain. I think if I put a girl sprite next to a dude sprite it will be a lot easier to understand.

>>123423408
come the fuck on

>>123422550
When you see her arm in the bg then it doesn't look like a stomach but more like a side of her body. It's hard becuase it's all blurry. I'll upload a regular png when I have something to show.
>>
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Made grass today and changed the tiles to 64x64

cave story oc will be replaced soon
>>
>>123423796
It's called SpaceDM. We have an old tigsource thread for the game, and some youtube videos that you can find by googling the name if you're interested in seeing some of the older stuff.
>>
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I've decided to drop Delphi and find a real game development language to work on my game.
Does anyone know anything about the game engines that use Pascal? Or have any suggestions for something with a similar language?
Thread replies: 255
Thread images: 108

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