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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 186
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medieval cannons when edition

previously on /egg/: >>123186390

The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Garry's mod:
>garrysmod.com

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org

Robocraft:
>robocraftgame.com

From the Depths:
>fromthedepthsgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q [Embed] [Embed] [Embed] [Embed] [Embed]

Besiege:
>store.steampowered.com/app/346010/
>Trailer: [YouTube] Besiege Alpha Trailer

StarMade Steam Trailer
>[YouTube] Official Starmade Trailer

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

GearBlocks:
>http://www.moddb.com/games/gearblocks

Factorio:
>http://www.factorio.com/

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
AUTIMS
>>
FROM THE DEPTHS IS CURRENTLY ON SALE

8 BUCKS

YOU HAVE NO EXCUSE
>>
>server still down
Can't you just remove the azimuth mod?
Only scrubs rely on mods.
>>
>>123381796
I'm tempted, but heard awful things about the controls.

How bad is it?
>>
>join eggstation
>remember I can't into ss13
>leave
>>
>>123381796
My excuse is literally no dosh
>>
>>123382684
the keyboard building is godlike, it will have you addicted

what's shitty is the grafics and UI, they will make you vomit before you get addicted
>>
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>create a new world in spengies
>custom world, asteroids
>takes 10 minutes to create the world
>mfw it's fucking easy start earth
>mfw this is the 6th time this happened today
>>
>>123382697
how join?
>>
>>123383278
Download byond
Open byond
ctrl+O
insert ip (byond://92.110.225.29:5555)
join
>>
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>fucking around in creative while serb is kill
>building a bridge for my ship, get a layout I like
>add lights
>go outside, see this
God fucking dammit. I don't want to use full blocks on top but all the interior lights stick up far enough that they show through armor plates.
>>
>>123383391
thanks ℉am
>>
>>123383391
alternatively:

Download byond
insert byond://92.110.225.29:5555 into web browser
>>
>>123383569
>glass
>>
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>>123383070
>it happened again
>>
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>>123384086
>putting your bridge at an exposed location
>>
>>123384086
>>123384563
>not having a primary bridge for aesthetics and a secondary armored bridge for dangerous situations
C'mon now.
>>
>>123384713
>>123383569
post more
>>
How's medieval engineers?
>>
>>123384713
>not just having viewing platforms for half the glass
>>
>>123385148
Pretty nice as long as you have a good computer
>>
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uuuuh does anyone know whats wrong with my spengies
>>
>>123385148
Judging by the level of attention it garners in this thread, it's uninteresting and mediocre.
>>
>>123385569
textures
>>
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>there will never be good jump drive animations
>>
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>>123385569
Looks normal to me.
What's a lot more concerning than the fucked up textures is that there appears to be a platinum vein at the top of your refinery.
>>
>>123385882
>keen
>capable of that
>>
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>>123384818
B-but it's not done!

>>123385351
I don't follow

>>123385994
That says 'platform', anon. Not platinum.
>>
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>>123383070
>>123384270
Okay how the FUCK do I fix this shit?
>>
>>123385882
It looked cool until the giant purple shit.
>>
>>123386143
view platforms where you can look outside, and check shit out
>>
How many of you are also playing DCS

I wonder if there's an intersection between combat flightsims and engineering games
>>
>>123386352
Did you choose the correct start on the left side? Earth-like planet is the default selection.
Asteroids only are at the bottom half of the list.
>>
>>123386972
I did, that's why I'm so mad.
>>
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Warbros Server here.

Current server status: WE MOVED TO A NEW SERVER. SIMU SHOULD BE TITTIES.

To join up with us, follow these instructions.

First of all, you need to get into the access group. To do so, add/msg this guy:
> http://steamcommunity.com/id/ced23ric

To save yourself some loadtime, preload our mods. Subscribe the to collection here:
> http://steamcommunity.com/sharedfiles/filedetails/?id=375603526

There is a preload world which is also part of the collection (offline, creative) which you should start once to prod all mods to download: > http://steamcommunity.com/sharedfiles/filedetails/?id=529237944
You can also use that for offline building, blueprinting and then building on the serbian later. I don't care if you want this server to be vanila, it won't be. It's a shitload of mods, but they have been weighted and tested and they work. Half of them are tweaks and visual shit (no beacon glare, for example) anyway.

WARNING. 1.5GB OF DATA. COURIER PIDGEON INTERNET BEWARE.

You will be invited to a group called "Warbros Space Engineers". That group works as a whitelist. Only people in that group will be able to join the server. That is so I can control better who has access and we don't get unwashed pubbies. Not a circlejerk, you jerks.

Quick rule overview:
- Don't be a dick.
- No megalomanic superbuilds. It's bad for performance and FPS.
- No grid spam, every ship/thing you build is a calculated physics object that eats performance. So, no drone swarms, eh?
- PvP is opt-in between two (or more) consenting parties. No ifs, no butts.
- Only one drill per player. Take the Large Ship Earthbreaker, it's a good drill. Why? Drilling kills the game for everyone. Simu speed drops like a white city girl taking a moonshine shot down South.
- Keep Welders/Grinders to a minimum. Not talking about your average welder with 8 Compacts, but avoid grind platforms.
- Talk to me if you have issues. Don't just shitpost on /egg/, talk to me. I'll see what I can do.

1/2
>>
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>>123387094
Some general stuff:

READ THE FAQ (pic related) AND SAVE EVERYONE SOME TIME.

- Server is running in Survival-10-10-10 game mode.
- You are encouraged to make your own faction. Warbros will auto-accept peace. Buddy up with someone, make things happen.
- Warbros faction will not hold your hand. We'll hep if you are conveniently close and can spare the time/resources, though.
- The server will have some QoL addons, such as the helmet mod. Read the description and understand it. Protip: Turn of the glass reflection, set the shadow scale so there is no shadow and deactivate delayed movement.
- Another is Chat History. Type /ch to see the last 50 messages typed in /global. Might help with catching up.
- Also, Build Info, which gives you information about blocks you're placing. Turn it on/off with /buildinfo in /global chat.
- There's three respawn ships, the Sparkies. It has all you need to survive, some mats, beacon, solars, nuke reactor, refinery/assembler, air. Spawn in one of those and set out to meet the cold void. Keep in mind that Sparkies cannot land on planets because lol thrust. One of them can hover above the Moon and Europa, though.
- There will not be a Starter Zone for new players, unless you make and maintain one. But Conker wants to. Get in contact with Conker and help him rebuild Centrepoint Station.
- The server is set to autosave every 15 minutes. There are no manual saves. Expect crashes and reboots.

You might want to grab the Warbros UI, too. See through menus and generally improved visibility and an increased G Menu size.
http://steamcommunity.com/sharedfiles/filedetails/?id=375575227
I run it with the yellow font pack.

Offline raidfags, pls go. You are butts.
>>
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Alright lads, how well armored is the bridge of your ship? I'm kinda fucked over here
>>
>>123387247
>>123387094
Why the fuck are my medbays gone, Wayne Station, John Drill Ship, John Ship.
>>
>>123388163
Only armor what you expect to fight.

also

>that huge gap just for a hydrogen thruster
>>
How the fuck do I make ore detectors work properly on planets?

>driving around
>"silver detected, 65m down"
>dig a tunnel
>"silver detected, right fucking here"
>no silver here
>dig tunnels in random directions
>no silver anywhere nearby

Someone on reddit said the problem is that it detects two unconnected deposits and shows you the midpoint between their locations. So for the second try:
>drive to the very edge of detection range for the silver
>backing up at all makes the reading disappear
(Now in theory, it should be just barely in range of this one deposit, and no others.)
>set "transmit to antennas" on the ore detector
>dig a tunnel, following the transmitted location
>"silver detected, right fucking here"
>NO SILVER HERE
>NO SILVER ANYWHERE

What the fuck am I supposed to do?
>>
>>123388264
Fuck off John Wayne
>>
>>123388872
why me
>>
>>123388545
Look for the dark patches you moron.
>>
>>123388978
Can you post a pic of what these dark patches look like? I know they're supposed to exist - I've seen advice to land in snowy areas because they're supposedly easier to spot there - but I've either never seen one or I didn't recognize them because I didn't know what I was looking for.
>>
>>123385569
your refinery looks fabulous to me, what's the problem?
>>
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Marek's approach is to push features now and refactor later. Do not expect any serious improvements on game performance soon.

The biggest fuck up is they did not design the gameplay correctly - progression, challenge and rewards.
>>
>>123389624
fucking compound blocks when
fucking ladders when

WHEN
H
E
N
>>
>>123389251
I found them easiest to see in the desert biome, it looks like a star shape darker than the surrounding ground
>>
how do i rotate a backwards ship in ftd????
>>
>>123389624
Well, he did sell the game to us in alpha stage. And. in alpha you add loadsa features, in beta you make the game actually playable. So, what did you expect?
>>
>>123390795
>It's an alpha :^)
>>
>>123390740

Uninstall the game and reinstall backwards.
>>
>>123381242
>[Embed] [Embed] [Embed] [Embed] [Embed] [Embed]
>>
>>123388461
I bet your bases are floating off the ground with a single connection instead of by multiple supports.
>>
>>123390740
>>123391327
well thanks guys, it sure is very helpfull to be in these thread with other people that play engineering games
>>
Never forget the inaugural eggstation.
Rip 1945-2001 ;_;7
>>
>>123389251
They're almost as dark as shadows yet nothing is casting those shadows.

spooky
>>
>>123389979
>>123392081
Kind of hard to tell (it's currently nighttime) but I think I'm already on a dark spot. This does not help my main problem, which is that the silver ore I'm detecting everywhere does not seem to actually exist.
>>
>>123392078
>leave because I can't into building in ss13
>think maybe I was just being an insecure faggot
>see pic
>know I was right all along
Jesus fucking christ the eggstation wasn't even up for that long
>>
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>>123387247
Pic related are the three Sparkies you can pick from.

When the server crashes - as in, "host has left the game", and it wasn't an announced reboot, help out by giving me some sort of summary of what was going. If you were online, please describe in detail what you were doing as it happened.

e.g.:
>Started to grind a 1x5 ramp block
>Crashed my new fighter into my main cargo hold
>Fired 50 gravgun projectiles at Joe, fuck Joe, I am glad he's dead.

This will help to find and hopefully prevent such things in the future. Thanks.

Also don't jump the ATeam bus. Any vehicle with wheels will crash the server on using jump drives.
>>
So Serb is alive, mods are no longer kil?

When I get off work I'll be able to actually play now?
>>
>>123392454
Serb is kill atm and everything works except Azimuth stuff
>>
>>123392454
Quick checkup here.

You will be able to play at 1.00 simu speed, serverside. We moved to an unused, overclocked rig after I complained to the hoster.
>>
>>123392260
It's probably a tiny lil vein.
>>
>>123392583
Yeah the sim speed is great!!!
>>
>>123392583
dick status: >muh
>>
>>123392583
Okay, so, I am sorry for the lots, but after the workshop corruption, we have to roll back to "when it happened". All azimuth shit should be restored. The server is grabbing a fresh mod repository.
>>
>>123392538
My poor little space cop interceptor... I won't be able to raid those lunar faggits for their space weed now :-\
>>
>>123392801
When what happened?
>>
>>123392593
I have followed 6 or 7 different readings at this point (4 in the current mine, 2 or 3 in the previous one). For each one I have mined all the way up to the marker and cleared all the stone around it. If there was any silver at all in that location, the marker should have either moved or disappeared when I mined it out.

Have other people really not been getting these bogus ore detector readings? Or is it just that nobody knows a good solution yet?
>>
>>123391965
http://lmgtfy.com/?q=from+the+depths+built+ship+backwards
>>
>>123391961
I bet you build huge gaps in your ship just to have a hidden hydrogen thruster and because you don't know what to do with the space.
>>
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>>123393028
we can never stop believing bro

just need to up our miner count and obliterate the area
>>
>>123393001
00:43 UTC of the 25th of November, when Steam broke the Workshop.
>>
How goes /eggstation/?
>>
>>123392949
RIP, I had fun fighting it
>>
>>123393083
that doesnt help idiot i already tried that, it only tells you for designer not campaign, fucking people seriously
>>
>>123394461
>replying to autists
>>
>>123394389
Yeah, lil guy has been upgraded since then too, its one block longer, even faster now, has more power and a shield.

I also updated the sexy.
>>
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>>123394461
>Load up vehicle in designer
>Flip it
>Redeploy it in campaign
T H I N K
H
I
N
K
>>
Kind of want to get a engineering game on the steam sales, played a little bit of space engie's when it was free and it seemed okay, I think i'd have to play it for longer to get into it.

Which one should i get? besieged, spengies ?
>>
>>123394461
>designer
Save ship and rotate 90 degrees twice.

>campaign
Save ship and rotate 90 degrees twice.
Scrap old ship and build new one.

I know that figuring out that last step is very challenging, but you're a big gendercreature now.
>>
rip serb
>>
factorio server up when
>>
>tfw fixing warbros gui

will post pic later
>>
>>123396802

>factorio steam group
>nobody notices when anything is posted there

How do we fix this?

Also, never.
>>
>>123396724
I am currently scrambling to fix the issue with the reactors. Everyone asks me whether their ships got deleted - just the reactors. Dead ships still burn.

https://www.youtube.com/watch?v=xPnWOem7jok
>>
>>123396326
>>123396371
i would have done that but i dont know how will that work with the new resources system
>>
>>123396802
I might host in a few hours.
>>
>tfw playing robokek so I can unlock shit so I can autism and break the game
>>
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>>123397761
>I am currently scrambling to fix the issue with the reactors. Everyone asks me whether their ships got deleted - just the reactors.
>having batteries/solars literally save you in this situation

I KNEW IT HAHAHAHAHA
>>
>>123398436
>what are azimuth batteries
>>
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>>123398540
I dunno, I don't use mods
>>
Okay, so, here's the good and the bad.

The good: We're never lost, because backups are made every day.
The bad: In the current save, all azimuth cans, reactors, batteries, thrusters, ore detectors and your moms are gone.
The ugly: We have to roll back to yesterday.

Here we go. Server now runs a modified, cleanup version of the 24th backup. Let's hope this was the last in a long series of painful hits. I am sorry for all this, as far as I can be reponsible, and I am looking forward to the future on our new server.

Server is booting up.
>>
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>>123398610
>he doesn't use mods
>>
>>123398540
all the batteries! do not trust vanilla or mods alone! REDUNDANCY NIGGERRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>123398436
>if you stood with your toes exactly on the line you would have been fine
The
>>
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>>123398691
>some mod shit removed
>nope, can't find a single fuck

No need to apologize ced.
I appreciate the hard work.
>>
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>>123398821
>>
>>123383569
I think it looks cool, leave it like that
>>
I still can't understand or stomach the idea of not using mods and considering yourself superior for it. Congrats, you forced yourself to have to solve problems created by broken and missing features resulting in wasted space and larger grids for no reason. Whine about portability between servers AFTER multiplayer works.
>>
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>>123398754
>He has to fix everything when his crutches break like today
>>
>>123398270
>make save
>attempt suggested solution
>reload save if suggested solution doesn't work, suggest new solution
>repeat until problem solved
Being this retarded, you could manage to start a house fire in an attempt to boil water.
>>
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>>123399317
>He doesn't have backups, like any good ship would have
>>
>>123399307
server stability > mods
>>
Can your ship function if mods need to be removed?
If yes then great.
If no then you are a fool.
>>123399482
also this
>>
>>123399482
Server stability is not a measure of mods. The workshop breaking is Steam's fault. The crashes we have experienced were also not mod related. This entire discussion is moot and tained by half-knowledge. Mods do not affect simulation speed or lag either.

Mods do one thing, and one thing only: They add to load times.
>>
>>123399714
>Mods do not affect simulation speed
False
>>
>>123399714
>accidentally press g instead of f
>5 mins later it loads

Most mods do seem to use high poly models too. I bet a fair few more than vanilla.
>>
>>123399714
>>123399967
>>123400104
>The autismals continue to argue with the guy who actually runs a server
>>
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>>123398321

>tfw Britfag and all the other anons are playing Factorio at 4 AM
>>
>>123400242
>willingly being british
>>
>>123400224
I'm all for mods, but to make a blanket statement that mods don't affect the sim speed is absolutely false. Most mods might not affect it, but there are plenty that do.
>>
>>123399967
But it's not. Take a given world. Leave all grids and floaters, characters, etc. untouched. Run it 100, or, hell, 200 mods. Remove all mods. Load the same world. Same simulation speed. We've tested this extensively on the first Warbros server. The primary loss of simulation speed is the amount of grids present.

>>123400104
Yes. That is a (one time) load time. My statement stays unassailed.

Higher poly models also affect FPS, not simulation speed. Additionally, many mods use simple models or "vanilla style" models. We even have mods that simplify blocks, such as the "low poly conveyor block". And mods like the armor panels or ramp extensions are literally a handful tris. Mods like the hydrogen/oxygen pack reskin existing models, also not adding any tris.

>>123400423
Show me a mod that does.
>>
>>123396348
bumpo
>>
>>123400242
I wish I still had this much enthusiasm for anything nowadays. literally no game offers me this. when I rarely play games in free time I play for the sake of playing.
>>
>>123400357

I tried to leave but I couldn't, I'm stuck here eating fish and chips and drinking warm lager and watching the telly and having bad teeth
>>
Are there start locations random when you pick a ship?
>>
I wanna build a Dropship in Spengies but I'm an uncreative fuck. Could you guys post some pics for inspiration?
>>
>>123400506
Mods that have sensors with increased range
Weapons with faster firing speeds
Cargo auto sorting mods
Anything that makes the server do more than vanilla will of course affect sim speed.
>>
SERVER SIMSPEED AT 1.0 EVERYTHING IS GOAT
>>
>>123397135
h-here i go

-removed noise
-added more transparency
-changed the annoying crosshair
>>
>>123402241
are sensors back? are rotors safe? are pistons safe?
>>
>>123402540
>removed the crosshair, it's one with the stars now
>>
>>123401663
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=561401294

So why the hell are we not using this?
>>
>>123402567
>sensors
>>
>>123402567
no, no, no
>>
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>>123401663
>>
>>123403224
what kinda crosshair you want senpai ?
>>
>>123403930
I thought we were
>>
>>123404415
As much as i absolutely love just single dot simple crosshairs i think it might be a bit unfitting for SE

maybe try a simple small +

the big issue i see with the default SE crosshair is that its impossible to precise line up ships to a point
>>
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>>123404304
>>
>>123404846
also the fact that its fucking misaligned
>>
>>123403224
>>123404415
https://www.youtube.com/watch?v=a70_QmnjhCU
>>
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FACTORIO SERB SAME MAP

68.97.165.226:34197

VERSION 0.12.15

http://steamcommunity.com/groups/eggtorio
>>
>>123404846
i thought about making a T crosshair with a rangefinder
>>
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where do I wanna go start up lads?
>>
>>123405576
>he doesn't ask on the serb
>>
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>>123405218

I would play

But I have to go to bed
>>
>>123404305
>this would be trivial if Meme# weren't a pain to learn and rotors worked right
>neither of these are true
Pisses me the fuck off.
All those directional thrusters are dead weight, planetary shit should be gimballed.
>>
>>123405218
>niggers not joining
>>
Is this crosshair fine senpai ?
>>
>>123411014
>Space before question mark
>>
>>123410414
it's mid week, and 2 AM at my place.

are you seriously surprised?
>>
>>123411014
worse
>>
Okay, I bought FtD since it's on sale.

What should I know/do as a new player?
>>
>>123411149
Tell me what the fuck i should do then.
>>
>>123411521
Ships
>>
>>123411607
minecraft crosshair
>>
>>123411607
a crosshair you dipshit
>>
>>123411790
>>123411823
Look even worse
>>
>>123411896
That up to personal opinion
But your opinion is just wrong
>>
>>123411521
You can go to the vehicle designer and load up enemy ships. Set them to spawn on your team and you can walk around and examine them to see how they work. Then you can try to make them better.
>>
>>123412150
Is 1072 power a lot on an engine?
>>
fug this
>>
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>>123413372
No.
>>
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>Decide to get back into Robocraft
>Start a new account cause my old one was deleted for some reason
>Mechs are cool, the idea of helicopters is cool too
>But everything feels 'off'

I can't place it, but it feels odd.
>>
>>123413479
You seem to want something that is meant to look cool as a flight crosshair
Just go with a fucking simple cross instead of a bunch of useless bullshit
>>
>>123413553
Is it enough for a starter shitship atleast?
>>
>>123413873
Oh, easily.

You only need something like that engine when you start shield stacking
>>
>>123413851
A cross is fucking boring
>>
>>123413372
Depends on what you need, really
>>
>>123413987
It works though, right?
Sometimes boring is effective.
>>
>>123414610
welp
>>
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>>123413851
>>123414610
And why are you complaining that somebody would enjoy a crosshair of a different aesthetic than you? Especially when the plain old cross isn't really the most effective type of reticule anyway?

>pic related, the superior chevron type.
>>
>>123415108
Except we don't need windage and drop adjustment indicators IN SPACE
>>
>>123415106
So you literally removed 1 of the lines to reach this conclusion, and it's shit tier too.

>No texture on the exact center

God I fucking hate those reticles that don't match up where the bullets land in anyway, worst offenders are probably circle crosshairs.
>>
>>123415553
>blaneds :DDDDD
>>
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Ripping of the kerbal indicator would be fine with me
>>
I'd prefer an AoA style indicator for atmosphere
>>
>>123415764
>horizon indicator
>in space
>>
>>123415886
>blaneds :DDDDD
>>
>loves a lot of the things from SE
>hate the UI and GUI's
>hate textures
>hate that you have to mod it just to make it playable

is there no hope for a good space engineering game. not decent or even great, just a good game.

Starmade is... Starmade. It would take years to get anywhere even remotely close to good, and their doing some huge AI Crew push which i foresee being buggy as shit and a quick march to release and forgotten after that.

Got that Empyrion game, but its lacking in a lot of ways. Most of all graphically.

I think that's pretty much it for space engineering games. I just want a workshop station to craft my resource and shits and fly around in space
>>
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>>123413651
plasma has been reduced to shit
nano heals less and does a lot less damage
rails are basically a downgrade to smgs
hovers are more solid now
hover rudder trick does not work since it was unfair to the idiotic masses
triforcing/armor spacing has been basically removed
flight ceiling has been lowered
aerofoils lift less and drag more
helium? those are in every sense of the way useless. lot less lift, lot more drag.
mech legs have insane hp and stability.
thrusters got a nerf if I remember correctly
sanic thruster glitch removed
eplates have been nerfed

and it was a lot worse before, even the cancerous community started the shitstorm against the changes on the official forums
they have the most retarded counter productive counter intuitive self destructive ideas I've seen in my life. do not waste time/money/life on that game. fap then throw it away like an old dirty rag.
>>
>>123415108
I'm not the guy who was complaining every iteration, just saying that sometimes simplicity isn't a bad thing.

Chevron scope is aight, but I prefer mildot.
>>
>>123415764
wew

that's kinda nice
>>
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>halfway to mars
>waiting for jump drive to recharge
>realize i have vanilla ions
>should replace them with modded ones

>a gyro was sitting on top of a thruster I grinded
>clangs
>hole in ship
>kills reactor
>can't move
>can't jump
>[CAN'T WAKE UP]

>ask for help
>ced comes in a rescue ship
>helps repair the damage
>limp back home

>mfw
>>
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RIP first attempt to go fast on Mars. Here lies the remains of the buggy. (Which is literally nothing).
>>
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>disconnect from connector
>this is what's left behind
>>
>>123418835
>Mounting gyros on anything other than heavy armor
>>
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>mfw
>>
>>123418835
>Start fresh in new Warbros
>rush Jump Drive for my sparky
>Get to moon
>Go to land, turn off dampeners at last second
>ship dings ground and I lose my jump drive
>Ced comes in his rescue ship
>tows me to a flat piece of ground
>decide to settle there

And thus Moon Base. God Bless Ced
>>
>>123419542
>starmade
>>
>>123419826
It's super comfortable, anon, you should give it a try. I feel at bliss after a hundred hours of Space Engineers over these past two weeks.
>>
KUCKED BY CEEN
>>
>>123405218
I really want to try factorio but I want to watch more gameplay of it. I was watching this Arumba guy but he abandoned his latest playthrough of it and any others I find are really god damn old or look like shit, any recommendations? Also, I used to play a shit tonne of space engines making neat shit and cool looking ships but nowadays I open up a game like that, dick around in a creative mode for a bit, maybe try survival, get bored and close the game again. How do I get all that fun I had back?
>>
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>>123421060
Autism with the best of be a normie like the rest.

Buy factorio and play with us.
>>
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>>123421268
>tfw your factory becomes the standard for autism
>>
>>123421623
Your oil shit wasn't able to supply enough resources so we had to apply changes to it
>>
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what's wrong with muh game?
>>
Anyone see the new updates scrumbleship is starting to roll out? Dirkson is fucking doing it. And it was fucking dead!
>>
>>123419354
Turn off your connector's strength.
>>
We're going mass production, Ced
>>
>>123422024
Set force-opengl=true in your config.ini
>>
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HE COMES.

And my little planethopper in the background.
>>
Don't forget to visit Moon Base!
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=507705420&searchtext=shipyard

requesting addiction of shipyard welding block to make ship welding 100% less cancer
>>
>>123427827
Does it act as one giant welder or multiple welders?
>>
>>123427827
That mod makes ship welding 100% more cancer. It projects a giant weld bubble which then interacts with all blocks. When buddied up with multipltes, that effect compounds.

Had it, rip simu speed in half, removed it.
>>
How does From the Depths compare to Spengies? Is the vehicle building less tedious?
>>
>>123407676

they're all gimballed.
>>
>>123430778

I find it to be faster, outside of doing aesthetic bits, as you have to constantly rotate the sloped blocks and fit things and.. man that gives me an apathy headache just thinking about it.

It's part of why all of my crafts are ugly wedges and cubes. The other part is 4m metal beams being > every other block, so everything I build is divisible by 4 for maximum beams.

Avoid the mouse-building like the plague, keyboard building is where it's at. Once you internalize the keys it's surprisingly quick and easy to use.
>>
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>>
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Like the first morning, blackbird has spoken...
>>
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>>
>>123432609
>want to kill ayys
>tons show up as soon as I leave the moon
God dammit.
>>
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I'm running out of ways for things to go horribly horribly wrong.
>>
>>123433268
wus that green tower?
>>
>>123433268
>touches the slider
>rover launches in to the sky
>>
In space engineer, what method should I use to run a conveyor from outside to the inside of an airtight pressurized room?
>>
>>123433685
The conveyor block is airtight. Once it's inside just use pipes.
>>
>>123433685
Use a conveyor block at the wall, and pipe everything else.
>>
>>123433685
just pressurize the blanet
>>
Anyone else having issues with the ore detection indicators leading you to nothing but blank rocks? Stuck waiting for the sun to rise on the moon so my one and a half solar panels get things moving again because the only uranium source I found turned out to be just rocks.
>>
>>123433268
I think you basically need to set damping to 100% before messing with the other settings
>>
>>123381242
>removing /svgg/ from OP again
Consider suicide you fucking subhuman.
>>
>>123435290

>http://boards.4chan.org/vg/egg
>>
>>123434908
Best I can tell, the detectors are just completely fucked right now. It's pure random chance whether the detected ore exists or not.
>>
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Spire best ship
>>
>>123436423

Update: got pissed, built a warhead and placed it at that detected location. Put the timer on, let it blow and went back down the tunnel. Found seams of the detected ore in the resulting cavern.

Pretty sure a lot of it got blown away, but it was there, but about 30m off center of the detected location
>>
>>123417238

I cant help but feel like one thing got nerfed, then they nerfed everything in an attempt to make it 'balanced'
>>
>>123417238
And they reduced overall speed period, unless I'm mistaken. Wasn't the new cap 200km/h or something?

And plasma is nerfed to shit, but it just works on anything that doesn't have fucking unkillable mech legs.
>>
How finalized is eggstation?

If the server keeps getting reset to fix bugs people are gonna lose interest really quckly
>>
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>>
reminder that drill ships are abhorrent and should never be used lest ye want years of repair and time wasted

http://www.wsdot.wa.gov/Projects/Viaduct/Contents/Item/Display/2549
>>
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>>123440763
Literally can't wait until they have to bury that thing
>>
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post cute drones
>>
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>tfw no one comes to check out your landing strip despie having it made very neatly trimmed
>>
>>123443420
I saw it.
>>
>>123443420
>A RAMP
>>
>>123443420
Build competition. See who can drive off the ramp the farthest
>>
So I've been fucking about with shields. And I have to say I am not entirely impressed.
I built a ship using 4 large ship shields, no attachments mind you, just the generators. Should have a total of 800,000 points of shielding if I read the mod page right.

Punched straight through by four 230mm cannons. 28800 points of damage total.
Maybe I'm just not reading this right, but something seems off.
>>
>>123444848
Nevermind, I am an idiot, things hadn't charged all the way when I fired.
>>
Serbian was tired. Doing some maintenance then. Also making the daily backup.

>>123444770
The end of the ramp might be too steep, but I could make it better for cars. Actually, I will. Good point.
>>
>>123445137
Maintenance concluded.

Summary:
- Added a couple of Sirens for the Space 5-0.
- Added a new Cockpit - "Tea Industries".
- Finally and for real: THE BUGS ARE HERE. REMEMBER BUENOS AIRES.
- Pirates are back, too.
- Repaired all ships.

Server is booting up.
>>
>>123443420
It looks like a toy, son.

Why did you make a runway out of asphalt and use lines designated for motorvehicles of the 21st century?
>>
>>123446235
Because I want to make atmospheric fliers with wheeled landing gear, anon.
>>
spess turkeys/indians/footballs today?
>>
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pls
>>
>>123444848
Put a : after the shield name and turn on the antenna name show thing, then it will broadcast how many points it has out of total. I use 3 small generators with tons of flux thibgs to speed up recharge.
>>
>>123446534
>POO IN THE SHIP

>DESIGNATED SHITTING SPACE
>>
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>>123446534
>small family hosting a large family
>awkward glee with people my own age
thanksgiving blows many a dick
silently uncomfortable for five hours in my own home
those dingdongs don't even play spengies!
>>
so when are we skycityan?
>>
>>123445737
I hope you fixed the combat sparky medbay :^)
>>
>>123447685
LARGE THINGS ARE ILLEGAL ANON
>>
Comfy levels rising
>>
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>>123448016
tambles
plus
>>123448072
but what about my fun?
also it can be like skytokyo
>>
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>you will never be a part of the H E R E S Y police force
>>
>>123448672
>spessbacon pls go
>>
>>123447032
>3000~ miles away from family
>No one from work wants to come over

Lucked out.
Didn't even get invited anywhere, so I can just like, toaster oven some turkey up, boil some potatoes, and go to town
>>
>>123449204
There is no joy greater than clocking out of work after an 8 hour shift at a liquor store, the day before a major national holiday based on eating and getting drunk in large groups.
>>
>>123448739
>STOP RESISTING
>>
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>>123448672
>>
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>>123449347
moondiscotheque when?
Thread replies: 255
Thread images: 186

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