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/mbg/ - Mount & Blade General
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Polearms edition.

(Looted) thread: >>122583106

READ THE PASTEBIN BEFORE ASKING QUESTIONS.

NEW BLOG AND BANNERLORD VIDEOS:
https://www.taleworlds.com/en/Games/Bannerlord/Blog/13
http://www.youtube.com/watch?v=pTbaWgLjN6s
https://www.youtube.com/watch?v=ZpkrdMAyCmo
https://www.youtube.com/watch?v=w66nHR7GTF4

PASTEBIN: http://pastebin.com/6QJ8afq1
M&B Wiki with pretty much all the info you need: http://mountandblade.wikia.com/wiki/Mount_and_Blade_Wiki

Noob guide: http://imgur.com/a/FMAqV

M&B VERSION ARCHIVES
>ftp://ftp.taleworlds.com/

>How to implement upstab, 1h upstab, crouching, pike bracing
>USE THIS ONE, ONE IN PASTEBIN IS OUTDATED
http://pastebin.com/b8KTnB9f

>/mbg/ Steamgroup
http://steamcommunity.com/groups/mountandbladevg

Module Flavor(s) of the Sometimes and Recommendations:
>Swedish Mayonnaise
https://forums.taleworlds.com/index.php?topic=211788.0
>Warwolf
https://mega.co.nz/#!lw0nkThD!Fi1am6YqNGOuWE93ZDzoNiqxqDukFkpRuJzIeuyy9-c
>Warphilia
https://mega.co.nz/#!tEAmwZYS!ZL8IQAvQaM3SE7aubY6TuvVtFhLBZBJI7X3icE4fsT4
>Sayazn - 2.0 out now! NOW WITH ADDED DISAPPOINTMENT
http://forums.taleworlds.com/index.php/topic,325987.0.html

Module system decompiler and PoP/ACoK/1257 AD/CIA source files - https://www.dropbox.com/sh/ucsmvc35ypgz5r8/AAAgGaMWKrD15iH60Mbr8Yyua?dl=0
Warband Co-op Mod - http://forums.taleworlds.com/index.php/topic,322770.0.html
Anon's modded Diplomacy - http://www.mediafire.com/download/7ex3306kg24jjd9/Diplomacy+Modded.7z
Anon's modded Tocan's Calradia - http://www.mediafire.com/download/k597985766ynf8b/Way+of+the+Sword.7z
Anon's Modded 1257 - http://www.mediafire.com/download/v5kz3me75lmgacp/1257AD_modded.7z
Tweakbro's Warsword - https://mega.nz/#!pA5ETB7D!v3FOXElTq-hDToBG6QVtAzeLgO-saWafMlQYP8XFJVE
Flails, upstab, crouching and more for Warsword and Tweakbro's Warsword -
http://www.mediafire.com/download/9k8bkyfmgfuocwc/Warsword+Flails%2C+Upstab%2C+Crouching+and+more.7z
>>
Is nipland adventures for 3.1 savegame compatible?
>>
2nd for His Majesty, King Harlaus, rightful ruler of Calradia and lord of all butter.
>>
>>123046580
mostly, the new portugese troops will be available but their stats won't change from before
>>
>>123041865
>>
I'm new to mbg
what are the mods in the op about?
I need a simply introduction to them
>>
Is there any clan with a higher proportion of matchlocks among skirmisher ashigaru than Oda?

My elites' extremely shit skill with bows make it feel like a waste when a third or more of them spawn with them.
>>
>New blog and Bannerlord videos
>New
>>
So I decided to try Geko 3.0. Dragged the 3.1 patch into the folder, and also added the Nipland Adventure mod. Now, it crashes before it loads. How do I unfuck this?
>>
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reminder
>>
>>123050606
Is there a reason anybody needs to be reminded of this?
>>
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>>123049330
Looks like a full reinstall fixed it.
>>
>>123049330
>>123051759
you might've just fucked up the install
>>
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>>123051956
I am drunk, so that is a distinct possibility.
>>
>>123052120
>>123052120
I have yet to see Euro troops or Mercs in general, so I might have fucked up again. I'll try again tomorrow.
>>
>>123052583
they aren't mercs, you have to get looters and upgrade them to euro troops
only real way to do it, didn't want to replace current mercs
>>
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http://snowbirdgames.com/blog/?p=1632

Hype. As. Fuck.
>>
>>123053643
i wish they'd make blunderbus' act like actual scatterguns
>>
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>>123053829
I remember some old mod for original M&B had that. I think it was the wild west one. Haven't seen it in any other.
>>
>>123054045
1866, it is in other mods but the code is completely different
in 1866 it doesn't work very well
it's in napoleonic wars (the musketoon) which is my favorite gun in any mod
and in l'aigle there's that hidden nock's volley gun that does a similar thing
>>
>>123054173
>page 9 15 replies
>on a Saturday
this is the end of an old dynasty
>>
http://www.mediafire.com/download/1gm41qc12nh2qxh/nipland_adventures_geko3dot1.7z
USE THIS ONE RATHER THAN THE OLD ONE
>added a european longsword which is a middleground between the broadsword and the rapier, but it can be halfsworded
>buffed sturmhaubes so they're better than lobstertail helmets, but are heavier and mroe expensive
>kunai are now thrown like javelins, do pierce, and have a melee mode
>added 2 1h axes
>moved practice weapons around, no more bows in tournaments instead they're practice kunai
>the handgonne with a mounting spike can now be used in melee
>added another morion
>added a lobstertail helmet
>added 2 musketeer uniforms
>added a plate cuirass
>the 4 foreigner followers: william, enrique, francisco, and george now have musketeer uniforms and leather boots
>2 of them get pistols
>the bandits that spawned with muskets now spawn with handgonnes
>the nanban/portugese troop was revised:
(peasant man) > Looter > Nanban Traveller (arquebus) > Nanban Crossbowman > Portugese_Arquebuser (wheelock arquebus) OR Portugese Officer (cavalry pistoleer)
(peasant man) > Looter > Nanban Sailor (melee) > Nanban Irregular > Portugese Halberdier OR Rodelero (sword and buckler man)
>>
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>>123046606

LONG MAY HE REIGN
>>
So has there been any Warsword news yet
>>
>>123047952
>Swedish Mayonnaise
No clue
>Warwolf
Clusterfuck of awesomeness, in regards that you fight with rather big armies. Doesn't work like native so it's kinda hard to learn how to play it properly.
>Warphilia
The same as Warwolf, pretty sure there is a +18 version somewhere.
>Sayazn
Fuck if i know, but they fix elephants.
>>
>>123057224
Nope
>>
>>123056452
I've never thought of using the loiter troop as a base for my troop tree..
I'm reworking my mercenaries to avoid changes on the farmer by creating another troop tier.
>>
>>123047360
Just stay ina town or castle...
>>
>>123047952
>Swedish Mayonnaise.
This is the meme name of Suvarnabhumi Mahayuth. A mod set ine southeast asia around 1600 or so
>Warwolf
Successor of Warphilia. Minus the sex. Sex patch avalaible for warwolf on the blog of Fedora Geronimo
>Sayazn :
Low fantasy gunpowder mod. With a lot of good ideas but mostly unpolished
>>
>>123046359
Working link for Sayazn
https://forums.taleworlds.com/index.php/topic,291695.0.html
>>
>>123056452
>moved practice weapons around, no more bows in tournaments instead they're practice kunai
Why?
>>
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O-okay.
>>
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So I'm trying Sayazn.
The first quest (kill the assassins) apparently ended when I asked the guy for what the fuck I am supposed to do.
I recruited some peasant. And their beards are floating on their faces.
This is gud mod
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>>123064727
recreated a character.
Why is there only blacks to choose though ?
>>
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>>123064892
So this time I chose to go back to bed.
But I still get the option to talk to the merchant. and got the quest.
Let's do this.
>>
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>>123065080
And sice I chose to start in the Sayazzid empire I get ...GAthani troops.
Of course Jacob, of fucking course.
>>
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>>123065198
And here we go
>>
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>>123065508
With the fight done and the quest completed I now head out to explore and recruit a bit.
The fields on he map is a nice touch
>>
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>>123065768
The scenes are pretty nice too.
>>
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>>123065876
So nice that it took me what felt like an hour to find the elder..
>>
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>>123066067
So I agreed to train the peasants.
Indoor apparently.
>>
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>>123066157
Yeahh, apparently they spawn in the wall half the time and get stuck.
>>
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>>123066393
Speaking of spawning : All the bandits and villagers for the final battle spawned in the same area.
Seriously I didn't have time to take a proper screenshot.
Why do this when there a shitton of space outside ?
>>
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>>123066609
With this done. Lets hunt some bandits.
>>
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>>123066943
Trying to track some desert bandits. Time to see if they're as dangerous as in warband.
>>
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>>123067086
T-they're pretty strong.
They took half of us at least.
>>
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>>123067256
We turkish now.
Still fighting peasant while avoiding the enormous rebel parties
>>
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Finally some new tools of war.
>>
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>>123067783
Did Jacob stole that pose from Shogun II ?
>>
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>>123067893
So for a change I tried to do some fighting arena.
This happened.
Seriously Jacob
>>
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>>123068168
After these buggy beginnings lets explore these suspicious monasteries in the mountains.
>>
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>>123068386
Hm, nice scenes jacob.
>>
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>>123068597
Its just like my favorite american rpgees
>>
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>>123068714
A feast is apparently going on in the all-female monastery.
>>
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>>123068918
So the lord hall is the same as the Sayznid ones.
Looks like they need some dosh after that feasr.
Time to beat up some peasant and make easy money.
>>
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>>123069081
Good thing I didn't bother to look for who in the little Swiss-like village you fucker.
Gimme your tax money
>>
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>>123069367
And know I'm back to take out a criminal.
Jesus fuck that spawning ...
>>
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>>123069712
Now that we've stole from peasant and killed them : time to go back to the plains for more bandit fun.
>>
What's the recommended size for a town patrol? Should I take from the garrison or use the preset options?
>>
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>>123070118
The main goal of patrols is to scare bandits. just use the bigger numbers. Presets or garrison is up to you.
Fighting desert bandits is costly
>>
>>123070118
from my experience it's not worth investing resources into patrols. they will get surrounded and captured since the AI is shallow in the decision making department. eventually they will end up joining the capturing party and then you will have a decently large stack of bandits and militia harassing your villagers.
>>
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>>123070334
Still fighting bandits.
Are we saudi now ?
>>
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>>123071417
Oh great, now the Ai is turtle-ing ...
>>
>>123071374
>Enlist a big patrol
>i need you to reinforce a garrison
>tell constable to train in castle
>Your shitters become vets and this increases your garrison by 40

What i do is drop about 40-80 high level troops from my army after I capture a castle. Then i so the patrol trick. Then I tell theconstable to raise 50 peasants, and in a few days theyll be low tier-mid tier troops to defend your castle. Then, I always have 1)enough time to ride to it 2)the resources to defend it when I get there regardless of whether or not my army consists of 100 peasants

Alternatively
>>
>>123074742
*alternatively you could just have one town with hundreds of peasants that you constantly return to in order to restock your castles. This is safer because the recruiter is less likely to die
>>
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>>123073378
With the help of two Sayaznid lords we go against the revolutionaries army.
>>
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>>123075098
Well I got some good troops from their prisoners
now check this hat with built in ponytail
>>
>>123064892
We wuz adventurers and shit
>>
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>still no ACOK 2.1

what is taking that asshole so long?
>>
The Kingdom of Bohemia has a bretty cool coat of arms in 1257, too bad nothing ever happens in that mod
>>
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>>123075695
Nicely done.
>>
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>>123080414
Uuuh... uh.
>>
>>123078473
>nothing ever happens
Why is it that so little happens in 1257?
>>
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Question relating Warsword Conquest.


Does anybody have a troop tree that is up to date? I like going through the entire three and trying all classes before setting out on my own but still. I'd like to know what the classes are.

I felt like doing it myself but forgot to take notes.
>>
>>123082220
it's a shitty forced meme, pay him no mind anon
>>
>>123060775
How the fuck does that solve ANYTHING? The problem is that he stalks me ANYWHERE I go. Fucker will wait outside a castle if I stay in it, and then get me stuck in an endless loop of conversation initiations if he catches up to me.
>>
>>123082471
https://forums.taleworlds.com/index.php?action=search2;params=eJwtzNEKgzAMBdBfGb7sVXF1-DUlpgE7aiNpnQj9eJOxt5tzL4HwhYwU2rP1rWuV94iah5ebx7dCWfn0yNueqJIVaovYfJic9cfyIayec7oUTViqJqFEv9d_8iGKcqCCJgSCq94ZNh2W8jhBJLLcXA43dg..;start=30
>>
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>>123080692
Wonderful
>>
>>123084057
>Forced meme
>Nothing literally happens outside the Papal States for months at a time
>>
>>123084331
You could try leading him into a battle with an enemy lord so that he disappears from the map for a while
>>
>>123062782
sick of getting 360 noscoped across the tournament map as soon as i start
>>
How exactly does one time attacks in this game? I begin my attack a few decades earlier than my enemy yet he somehow manages to sanic speed hit me with the slowest attack and with the slowest weapon.
>>
>>123089257
Acquire Proficiency
>>
>>123089257
there's a small milliseconds window during which you get a bonus to damage. holding your attack for longer than that will reduce the bonus you get.
there are other variables like angle of attack, player velocity, and distance between two agents that affect the damage.
>>
I can't seem to bring up the "view orders" dialogue.

Where can I view a full list of battle commands, online?
>>
>>123091589
So why are spears the worst weapon type? Weak, linear attacks, can't put up a shield and poke from behind it
>>
Any khergit-focused mods out there?
https://www.youtube.com/watch?v=qx8hrhBZJ98
>>
>>123091589
yeah senpai

I don't "display" my attack miles away for the enemy to counter it. I know that much.

Still the bots are fucking masters of super fast attack speed. Do i need 513425334+ points on one handed to be able to outswing the retard with a 2 handed hammer?
>>
My Oda elite skirmishers don't seem to be all that use because they spawn with bows (which they are useless with) so often and even with firearms don't seem too good. Should I get some samurai gunners instead?
>>
>>123093130
They do a lot of damage but only if you hit them at the full length of the thrust, as they get closer your thrust as less force and the spear does less damage.
>>
>>123093683
Yes, only make villagers spearmen.
>>
>>123093309
>Still the bots are fucking masters of super fast attack speed.
no they aren't
>>
>>123093130
spears are effective if you can make use of the speed bonus with the thrust attacks which necessitates a decent distance from the target. it works for the player but not for the ai since it likes to hug things before poking it.

>>123093309
get a weapon with fast swing speed, like the arming sword or the elite scimi. also git gud.
>>
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>>123056039
Just wait till bannerlord and we will be pining for the "good 'ol days".
>>
>>123095208
inb4 we get posts about how 1860s old america was actually a really good mod
>>
>>123094606
>>123094746
try to play on something above 70 diff next time
>>
If I wanted to be a fighter instead of a leader in 1257, what weapon would be best?
>>
>>123096592
I don't think anyone will go as far as to defend GABRILDURO :DDDDDD and his autistic masterpieces.
>>
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>>123097234
maybe you should stop being shit
>>
>>123099809
>open game
>go to options
>tweak stuff so the difficulty increases
>take screenshot
>post it on /vg/
>>
>>123094746
>>123093130
You need to either play a mod that has up thrust by default (like Gekokujo) or implement it manually as the OP instructs.
>>
>>123100016
yeah the game is just too hard right?
>>
>>123100484
Does Anon's Modded 1257 have that feature?
>>
>>123100756
>He doesn't play a mod where you stumble when walking backwards
Fucking casual shit
>>
>>123101606
Stumbling backwards is some of the most ass stupid things. Anything that only makes things harder for the player is stupid.
>>
>>123102160
Go out and run backwards while swinging a stick having no clue what lies behind you.

Hopefully you trip over and land on your dogs dingaling.
>>
>>123102160
in a way i kind of like it, i get why they implemented it in order to prevent infinite kiting but it ends up fucking over polearm users since footwork is really important for reach based weapons
end of the day the way it currently works makes it crap, balance over realism and all that
>Anything that only makes things harder for the player is stupid.
i disagree, but it should always be an option to have it on or off, it should never always be on
i wouldn't mind a stamina option in SP only, but again make it toggleable
>>
Hahahaha, I just knocked king Harlaus unconscious during a tournament with a 3 damage boop on the nose with my lance while we were both nearly stationary on our horses.
>>
>>123102678
Maybe you shouldn't have such a shitty sense of balance.

>>123103248
It'd be fine if it disadvantaged anyone but the player. The AI never backpedals because it just runs up and facehumps people all day. It's just a thing put in to disadvantage the fact only the player is smart enough to run backwards and swing.
>>
>>123103396
Also, that 3 damage hit actually leveled me up.
>>
>>123103534
maybe if it caused you to fall over after 5 or 10 seconds of consistently backpedaling rather than almost instantly
>>
>>123094445
Really? People made me think that Oda ashigaru skirms were good
>>
>>123103586
>be person
>claim yourself king
>host a feast and tournament
>get knocked off by a tickle from a peasant
>it was so disgraceful they level up over your tears
>you can't walk out of the castle and the common folk will laugh at you on a domino effect, as if everyone knew what had to be done
>>
>>123103396
I imagine the lance just slowly sinking into his soft head like a finger into warm butter
>>
>>123105996
>>123103586
That's not how it happened, Harlaus just fell from his saddle reaching for some butter!
>>
Reminder that being bad at Warband combat is akin to being bad at life in general.
>>
The only thing I want from Butterlord is my troops to be able to stand in some sort of formation and use their weapons correctly.
Poke at things from a distance with their polearms and pull out their swords if anyone gets too close.
>>
>>123111998
hoping they have proper primary and secondary flags for weapons
ie spears are flagged as primaries and swords are flagged as secondaries, so a troop will always spawn with a primary and secondary weapon
>>
how do you deal with archers when playing Rhodoks? Obviously Sergeants are fine because they have those bigass board shields, but spearmen get shredded by arrows. I'm playing anon's modded Diplomacy, btw.
>>
>>123115526
Merc Cavalry
>>
>>123047360
>>123084331
Have you tried cheating to dislodge him from following you? I mean ctrl-clicking across the map. You said last thread there was a way to do it but you forgot. I would just try everything humanly possible like joining another faction or something and savescumming to see if it fixed it. Idk man good luck
>>
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>>123101606
>>123102678
Backpedalling while attacking is common IRL combat m8. The only reason for this feature is literally obese out of shape LARPers forcing their uncoordinated fatass fighting styles on everyone else.
>>
>>123116384
Why does no one ride horses on /mbg/?
>>
>>123116505
Most are either bored with lancing people, which is easy mode kills. Screens are from sieges, or are simply too poor to maintain a stable of horses in case one gets lamed. I have a mix of mounted characters and infantry characters.
>>
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>>123116505
Because there is no greater joy than killing horse and rider in one swing.

Best polearms in good mods tend to be infantry only.
You can kill things a lot faster on foot (assuming melee) as well.
>>
>>123116771
Oh alright. I enjoy foot combat, but 90% of the time i'm on a horse to speed things up. Funny that I hate the khergits so much but we're so similar.
>>
>>123116384
A ring is a completely plain and doesn't have obstacles or deformities.

You can't compare it to every battlefield.
>>
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>>123116771
>Most are either bored with lancing people, which is easy mode kills.
By the time you have lanced a single soldier, circled around, and lanced another I could have killed 10-25 troops on foot. Note that while this webm is on peasants with a good melee weapon + high power strike you can do much the same against normal troops as well. Especially if you are flanking them with OHKOs.

Lancing is very low reward for the commitment. High damage doesn't matter as damage higher than DED doesn't mean jack unless your character has weak power strike and low proficiencies. On a warrior build mounted archery >>>> lancers.

Lancers make competent soldiers. But for avatar its pretty weak mid-end game.
>>
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>>123117996
Whoops, forgot the webm
>>
>s key warrior
>>
>>123116771
Lancing is useful for the initial charge, after that is hit&run with cover from our archers until the infantry arrives, then depending on how well goes the battle i'll order the cavalry to fall back and flank the enemy while the infranty have their all-out-melee
>>
>>123117756
I don't need to. Mods like Brytenwalda applies the backpedalling -> tripping to the player regardless of the terrain.
>>
>>123118287
meant for
>>
>>123118626
For you?
>>
>>123118960
For whatever reason I cannot link to this post.
>>123100756
>>
The secret to winning tournaments.
>>
>>123117996
lances are good for killing absurdly good troops like the ones in PoP
>>
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>>123119175
The secret to winning jousting competitions
>>
>>123119490
Not really -- Its actually pretty much exactly the same. Mounted Archery is a much safer way to kill such enemies as Demonic Magnus. Rune Bow is extremely good and enemy Demon Chargers are tough enough to survive a lancing.

If anything it is better to just sit out such fights if you are a Lancer as your troops losing their commander + going out of formation isn't worth some random glory kill.
>>
>>123120052
maybe for a non bow character then, plus lances are unparryable while not requiring ammo
>>
>>123119490
this is how i see it. Once you have a decent force, your role should be taking care of high value targets. In native this would be either individual kniggas or marmadukes, lords, or the entire archer battery.
>>
>>123120475
Fastest way to break a shield, also pretty good with lords that have little cavalry since they're usually out riding ahead of their army. Ragnar I'm lancing at you.
>>
>>123118602
Re-read my post.
>>
>you can couch ranged weapons
what the fug
it can't kill anything since the reach value is always 0 on ranged weapons and you can't change it
>>
>>123123304
I did. Nothing changed.
>>
Fucking finally. It took way too much savescumming to get Harlaus to survive all the way to the final match.
>>
>>123126431
I bet he hates me.

I knocked him out in a single tilt, a few rounds ago, after I waited on one side of the arena for him to finish dispatching the other two opponents. He was thus nearly spent when I finally charged him and smacked him down in one hit. It felt unchivalrous.

In the penultimate round, we were allied, but I knocked out both of our opponents myself. The last one we were both charging at at the same time, from different directions, but I hit him first and took him out. He must have felt like I stole his glory.

Then in the final match, the third time he tilted at me, I did this sort of zig-zag motion as I approached him, then conked him on the head as he missed me with his lance, and ragdolled him from his saddle. He must think I'm a tricky bastard.
>>
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>page 9
>>
1257 lacks weapon variety, so few twohand weapons.
>>
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Post your outfit /mbg/
>>
>>123125240
Kek fatties cant backpedal.
>>
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You feeling alright there lad?
>>
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just updated
http://www.mediafire.com/download/1gm41qc12nh2qxh/nipland_adventures_geko3dot1.7z
cut content edition
>bayoneted matchlocks can now be used with a shield
>the ezo swords are all now unique models
>replaced the bamboo yari with a cut yari, as the bamboo one had this weird glowy shader
>replaced the 3 bows from native (ezo, mongol, and korean) with 3 different colored high quality composite bows
>modelswapped the black matchlock musket and the cherry red one, since the black matched samurai troops much better
>changed arrows, there's 3 colored variants that are statistically identical for +2 damage, war arrows with +4, and ceremonial arrows with +6
>practice weapons now properly represent their real weapon counterparts
>replaced the unused chinese armor from WFAS with a cut high quality samurai set, as well as some gauntlets for it (pic related, full set)
>added 2 more yari
>added 2 more naginata
>added 2 more yumi
>added a samurai maul, better than any tetsubo but can't be used on horseback and is slower (pic related)
>>
>>123133178
Wouldn't go THAT far...
https://www.youtube.com/watch?v=M1rh_Z1xeV0

Love how this scene shows off the superior leverage of a pole weapon as well.
>>
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>>123116505
because if im not the first one to have the warm blood of my enemies spray onto my face as i cleave through their neck then i can't expect my men to do the same
>>
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>>123135783
THIS
>>
>be at war with khergit scum
>some faggot has raided an outer village of mine literally 5 fucking times
>finally find him
>fight him because he won't stop messing with my shit
>"Your relations with Horsefucker Stinkybeard has deteriorated!"

fuck off mount and blade, no shit we're in the middle of a war
>>
>>123134096
Does Nipland work with the Pretty Faces? I didn't know Nipland also added Japanese updates, thought it was all foreigner shit.
>>
>>123136221
>Horsefucker Stinkybeard

Kek
>>
>>123136558
i dunno, as long as none of the files i edited and the ones edited by that submod aren't related then it should
>I didn't know Nipland also added Japanese updates, thought it was all foreigner shit.
there was some good shit in the resource files already for geko that wasn't implemented, so i just shoved it all in a resource file (llew) that was redundant
>>
>>123132380
So /mbg/ am I scum for joining the Holy Roman Empire in 1257? I don't think anyone is going to pick a fight with us.
>>
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>>123118221
BROTHER OF THE WASTES
>>
>>123138017
The HRE is actually kinda shit in 1257ad. They share borders with a lot of big factions and minor ones, and from my experience tend to have their shit kicked in by a simultaneous assault by the English and French. In one of my games Louis and Henry basically brofisted and bit chunks out of Germany like it was WWII.

Best factions to join are England and France. England especially because it has a shitload of lords and an ocean surrounding it to slow down invaders.
>>
>>123138249
Then I will be the hero the HRE needs
>>
>>123138401
Be warned, don't set up castles yourself near the Rhine, when war breaks out they'll be under attack constantly.
>>
>>123138851
or he could do that and hold the fucking rhine.
>>
>>123118221
>>123138092
What mod is this?
>>
>>123134096
Do I just place this in my Gekonew folder and let it overwrite what it wants?
>>
>>123139387
it's for 3.1 not gekonew
>>
>>123139161
I don't have much of a choice besides this, my only fief is on the other side of the Rhine.
>>
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>playing for sarranid bros
>painstakingly conquer castle
>leave to get reinforcements
>swadians re-take it
>as we come back in force to take it again they declare peace

fucking kuffirs
>>
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>>123139241
Grim Age.
>>
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>>123138249
>simultaneous assault by the English and French.
Speak of the devil, but its just the French.
>>
>>123115526
Sharpshooters
>>
>>123139161
>>123139724
you know what to do
https://www.youtube.com/watch?v=zikcHnimsxk
>>
>>123135783
What movie is that from?
>>
>>123140389
Told ya. The Franks are some very rude neighbors who like to poke you with sharp things. Currently dealing with them myself in my campaign, only as the English (and lord are we putting the hurt on them).
>>
>>123141660
not sure, sorry cuzzo
>>
>>123135783
>katana
try to do that on some real armor faggot
>>
>>123144025
i don't like katanas
>>
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>eternally waiting for perisno, ayykek or warsword to update
>>
>>123146302
>waiting for ACOK
why
>>
So Samurai Master Gunners have lower Firearms proficiency and melee skills but marginally better armor and a better sword?

How is that useful?
>>
>>123139387
>still playing gekonew
>>
>>123140005
Is this different from Warsword?
>>
>>123146905
Hatamoto have negoro tempos wich OS everything
>>
>>123101428
Yes
>>
>>123147109
Very.
>>
Don't die /mbg/.
>>
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I told you to put on a fucking helmet Omega.
>>
>>123159690
Hey Page and Deston didn't wear either!
Omega is a hilarious name though.
>>
Page 9.
>>
Any more scans from the Turkish magazine that got to play Bannerlord
>>
would you guys recommend floris? I want to play something close to vanilla - i tried just diplomacy and i found the small troop trees and lack of interesting weapons boring fast

best vanillaish mod?
>>
>>123164883
Nothing on my radar so far except the two we saw, sadly
>>
>>123165167
If you want more weapons and troops I say choose Floris. But it has shitty animations and dark textures.
>>
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>>123159690
>Dying from an arrow to the right shoulder
We playing Mountain Blade: Oregon Trail now?
>>
>>123165167
If you want more content regardless of the quality then go for it.

The mod that I feel has the best gameplay in general is Gekokujo though, give that a shot as well.
>>
>>123167524
I do like when you go to aid an ally in Floris it identifies who is in your faction and who is the enemy, Gekokujo could use that.
>>
>there will never be a M&B mmo with an eve-like ecosystem.

I want to be a mercenary that guards caravans for hours, only to suddenly be ambushed by a group of thieving hedge knights.
>>
>>123168872
What exactly is a hedge knight?
>>
>>123169462
A knight that has no allegiance.
>>
>>123169626
So its like a Black Knight, except less edgy? How does that happen, Edge is like the keyword in Hedge?
>>
>>123146302
>Perisno
Was that the ez mode fantasy setting? I remember I couldn't stand its 5 two steps from hell songs that played all fucking day.
>>
>>123169898
I don't think that's what a black knight is..
And it's called a hedge knight because they don't have an allegiance, the implication is that with no homestead they'll sleep under a hedge.
>>
>>123159690
wuz zat puny man thing
>>
>>123162649
It's page 4 you uneducated fuck.


What's the page 9 meme? I've seen it being spouted earlier a few dozen posts ago.
>>
>>123169898
>>123170220
There any mods with Black Knight armor? I know there's a black knight faction in most Native mods (but you can never join them)
>>
Is there anything similar to the mercenary mod experience?
>>
>>123167784
I think it does in 3.1 don't trust me 100% on that though.
>>
DASSIT M8
DRAW YOUR BLADE
>>
>>123171571
I'M TAKING YOU DOWN
>>
>>123171091
I haven't tried 3.1 since I keep hearing its not complete, or not stable.
>>
>Spear bracing means I have to keep an entire stable of horses now
>Can't even keep ones around with positive modifiers because the risk of injuring them outweighs the investment of buying the best horses
>>
>>123173875
>do not charge on spearmen
>>
Sorry for the dumb question: how do I make Floris play the default music?
>>
okay noob question, i'm playing 1257AD and having some fun but is there a way to get rid of the historical names of the units?
>>
>>123179636
There's an english patch for that. check the forums or the nexus page.
>>
>>123170338
Page 10
>>
Anything happen when I remove kebab from Jerusalem in 1257? Have I done God's will?
>>
>>123183419
>remove kebab
>>>/vg/gsg/
>>
>>123178692
Deleting the music folder from Floris' module folder should work.
>>
>>123186415
you might need the music.txt from native too
>>
>>123146513
Mod elitism honestly is useless at this point, not even trying to start an argument, the game is so far over the ropes any mod would make a difference
>>
>>123120475
lies, you can chamber a couched lance
>>
>>123191135
I thought chambering a couched lance was the only way to deal with it. You have to redirect the point of impact, you cannot directly stop it. It was the most powerful force on the battlefield, steel and wood shattering shit that you either got out of the way of or got fucked up by.
>>
>>123191135
parrying =/= chambering
>>
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!! ALERT PAGE 10 !!
>>
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I like to play solo or command a small unit.
I'm new.
I lvled athletics and wepun master..
..did I fuck up?
>>
>>123196931
Yeah, you did. That's fine though, you can still kill yourself now. Party Skills master race
>>
>>123196931
>I lvled weapon master

I don't think it's necessary to level it up any further than level 2, 140 cap in manual proficiency leveling should be just enough

>I lvled athletics

Are you always on foot? If so, not really, it can help you to a certain extent. If you plan on using horses later on or is already using one, though, then yes.
>>
>>123197403
Even then if you're going to be a frontline fighter at least 2-3 in Athletics helps move you along in sieges so you're eating less arrows.
>>
>>123196931
>..did I fuck up?
not really no, athletics can be good for offsetting heavy armor movement speed penalty and weapon master makes it easier to level proficiencies for weapons you don't normally use
>>
>>123191493
chambering, dodging, using a shield, or killing/stopping the horse or the rider before impact
>>
Are party skill builds as viable in 1257 as they are in Native? I want to make a nun for the Crusader States/Teutonic Knights.
>>
>>123200278
Probably even more viable than in Native desu, what with how xbawks hueg everything is compared to Calradia
>>
>>123200472
Nice, now to find a habit to cover the hideous faces in 1257
>>
We need Bannerlord to inject some life into this place, page fucking 9 lads.

What build is your first character going to be in Butterlord? I'm feeling an Imperial Cataphract is the way to go.
>>
>>123204003
>there are people that won't save the Empire in their first game
>there are barbarians in this thread RIGHT NOW
>>
test
bro
senpai
>>
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thread is slow post webms
>>
>>123205383
>there are people in this thread right now who still play multiplayer
>>
So mounted archery is completely unusable in 1257?
>>
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>>123205678
>there are people in this thread right now that don't
>>
>>123207302
>So mounted archery is completely unusable in 1257?
what
>>
>>123205383
>>
>>123207758
>Unironically being this pro at such a shit game
>>
>>123210180
who called the pleb patrol
>>
>>123210180
xD family that was epic for the win
>>
>>123210297
>>123210316
i was joking, i only posted that to bump us back up from page 10
>>
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/mbg/ on life support
>>
wee
>>
>>123207302
I have fun with it and I find it effective. Also, the horse archer AI is pretty good in 1257.
>>
>>123197403
It's a common misunderstanding that weapon master only affects the number of points you can manually allocate to proficiencies and nothing else. The way it actually works is that along with the soft cap, higher weapon master means less experience in combat is needed to gain extra proficiency. Even if they made the same manual allocations, somebody with 10 weapon master would get much higher proficiencies from just combat than somebody with 2.
>>
>>123207758
>Instead of engaging in huge battles and conquering nations I just want to jump around spastically with a handful of other guys
>>
>>123214071
>implying there weren't over 70 people on the server
>jumping once to get a better hit on a horseman and then getting attacked by some shitter is spastically jumping around
Thread replies: 255
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