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/agdg/ - Amateur Game Development General
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>>CURRENT JAM<<
>https://itch.io/jam/agdg-jam-november-2015

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
First for languagedev.
>>
xth for the most mentally ill general on the chins.
>>
Post shit games
>>
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How buggy is your game AGDG?
>>
Threadly reminder that Unity's 7 year old C# runtime is slower than Java
>>
>>122720969
Nobody wants to GIMP oneself like that.
>>
>>122721095
that looks so boring
cant believe people complained about Deus Ex and its "piss filter"
at least they tried to make it memorable
>>
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nth for working on grafics instead of critique notes
>>
We're on a streak of no anime image OP's. It's beautiful.
>>
>>122721647
Yeah, and the threads are so high quality!
>>
>>122721727
wheres YOUR progress?
>>
>>122721601
Nice
>>
>>122721782
https://www.patreon.com/monstergirlisland?ty=h

:^)
>>
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>>122720934
convert it into a different color space?
>>122720564
use print screen to get your picture


you people are so weak. you can't come up with anything that i can't defeat in 3 seconds and at this point, i didn't even have to write a single line of code.
>>
>>122721727
Shitposters will be here either way, at least the OP isn't a shitpost in itself. You mad?
>>
Resist bait
>>
>>122721857
Where is the game?
>>
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Just started messing with Unity and gamedev in general for the first time. I'm having a hard time searching for some stuff since english isn't my native language.

I want my object to rotate like the object on the right, but on default it rotates like the obejct on the left. What do?
>>
>>122722125
VNdevs are excused from not having games
>>
>>122721857
>https://www.patreon.com/monstergirlisland?ty=h
holy shit this was at 200 or something last i saw it holy fuck
>>
No von neumababies allowed below this line
_____________________________________________________________________
>>
>>122721857
>478.67 per month
>already
You're swimming in money lad, why do you bother posting here?
>>
>>122722125
It's right there, little buddy.
>>
https://www.youtube.com/watch?v=SS362IR-fIo

Reminder to not get comfy in your hugbox and to actively look for proper feedback. Even Louis CK, a famous and successful comedian does this when he needs his work to be top-notch.

https://www.youtube.com/watch?v=2Pn1RVZu-24

Reminder to "be undeniable", as Bill Burr says. When you make content that is consistently good, people will notice and you'll build a following.

We gamedevs can learn a lot from how comedians improve their skills.
>>
>>122722125
If there was a game to speak of there would be a trailer. This is classic panderdev for profit. I think he expects us to be proud of him or something.
>>
>>122722213
Hello Patrick
>>
here comes the rage.
>>
>>122722282
>screenshots are a game
My mistake.
>>
>>122722187
google it you piece of shit
>>
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>>122722447
>>
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Where's the current demo?
Here
http://redamz.itch.io/monstergirlisland

Anything else?
dev blog: http://monstergirlisland.com

Make sure you support this god tier AGDG dev.
>>
>>122721727
>>122721857
>he's an anime shitposter shilling his patreon because we don't want his hentai game here
>he's proud of himself for selling vaporware
lol
>>
Why are you still posting in this shitty general?

I'm talking to you, nigger.
>>
>>122722187
a quick fix is to make the object the child of an empty gameobject and rotate the empty gameobject


learn to google or you'll get nowhere in gamedev
>>
>>122722698
i don't know
>>
>>122722207
>holy shit holy fuck guys are you looking? hello?
>pay attention to meeeee
>fake hype fake hype
i wonder whoooo
>>
>>122722523
>I'm having a hard time searching for some stuff since english isn't my native language.
Are you illiterate or just acting like a complete moron?

>>122722187
I'm not sure if it's the best way to do it, but createing an empty child for the object and placing it at the point you want to rotate around should at least work. Google RotateAround.
>>
>>122722187
From a few seconds of googling anchor point/pivot point it sounds like you can't in Unity. Although you could make your object a child of another game object, such that the parent object is in the position of where you want the pivot point to be, then rotate the parent object instead of the child object
>>
>>122722774
danny do you really want another ban on your portfolio

this is becoming pathological
>>
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>they'll never stop replying
>>
>>122722235
It's called insecurity and he's always had it in spades. At least he has something to focus on now besides crying about other devs on his tumblr.
>>
>>122722791
>unity devs in a nutshell
>>
>suddenly AGDG has a vendetta against MGIdev and false flag shills their patreon
>>
>>122722964
This happens every time someone here makes money
>>
>>122722964
Yanderedev was also liked until he started making the big bucks. And then they doxxed him and the hate began. When they start shitposting you, that's when you know you've made it.
>>
>>122722892
>that's right everyone it's me! prince snaggletooth :^)
>aren't you blown away that i'm selling vaporware hentai now?
>h-hello?
lol
>>
What's the deal with the thread becoming terrible around this time every day

I mean it gets bad throughout the day, but something about this time is consistently just terrible.
>>
>>122723194
its when mothdan starts to post
>>
>>122723194
/agdg/ is never good

never ever
>>
>>122723063
No one shitposts hopoo. If you aren't a retard people have no reason to shitpost about you. Although they did shitpost hopoo before RoR was released so I guess...
>>
>>122723194
Normally the scapegoat for time-dependent shitposting is Australia, but after spending a lot of time on /int/ I can say with confidence that these retards are way too unfunny to be Australian.
>>
>>122723278
Late at night can be good when the only NEETs are awake
>>
>>122723294
>No one shitposts hopoo.
Are you serious?
>>
>>122723264
really? all this explosion of success and wealth and you're still going to cry to us about the same old shit you did on your tumblr?
inb4 a full thread of
>yall are just jealous that i got a few people to donate 1$ a month while stuffing the rest in myself
if your game progress isn't posted here it's not an agdg game kiddo
nice con artist routine though we are all very happy for you
>>
Time to work on my game. Making a lot of solid progress.
>>
>>122723593
Why the FUCK are you posting then you piece of shit
>>
>>122723593
post game
>>
>>122721601
Hell yeah, man, you're still at it! I remember playing a demo of yours a long time ago, even though I gave up 10 minutes in, since I could barely understand anything. I'm not sure if it's still a valid complain at this point, but a little bit of hand holding would be nice.

The premise is great, though, keep it coming, man.
>>
>>122723534
daniel do you really think me, MGIdev, rotatedev and sourcefam are all the same person

im certain im missing some other boogeymen though
>>
How many graphics settings does your game have?

It better not be 0
>>
>>122723510
Yea?
>>
>>122722617
>god tier AGDG dev
If he can't even put together a trailer of gameplay footage how is he god tier? Where is the game? I'm not going to install 200mb of weebshit just to see bits and pieces of webms that were already posted here fullscreen.
Someone else do it.
>>
>>122723697
About tree fiddy
>>
>>122723673
hes pretty much completely broken, he seems to think everyone is rotatedev somehow, I dont really understand it but you wouldnt expect to understand the workings of an insane mind
>>
>>122723697
one
>>
>>122723697
>Graphics
>yes / no
>>
>>122723673
>literally everyone is mothdan
you sure you're not the one who has lost their mind?
back to tumblr to cry about the mean dev who called you names you go
>>
>>122723697
you can disable shaders after somebody complained it was distracting
they're right but I spent like a day making it
>>
delete aggy daggy
>>
>>122723981
>you can disable shaders
But that would result in no rendering at all.
>>
>>122723745
why can't the dev just do it themself?
>>
>this thing (I hesitate to call it a person) has been spamming rotate's tumblr with death threats and hate mail for literally months

wew lad
>>
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>>122723697
thats what im working on right now
>>
>>122724023
my game has fixed function code
no, I don't care
>>
>>122724053
>Gamma
Is this actually a thing in 2015?

Games seem to include it but every monitor from this decade looks roughly the same.
>>
>>122724206
Fair enough
>>
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I think it's time to throw in the towel, Danny. Go and live your life.
>>
>>122724332
why would you spend your time here obsessing about another dev with all your newfound success?
you must not be the actual dev
that's too bad
>>
Hey guys, how's going tonigh...

>people shitposting with my game and patreon non stop
>again

L-later then.
>>
who the fuck is danny?
>>
>>122724842
see
>>122724904
It's been a point of obsession for the shitposters for a long time. Best to leave it alone.
>>
>>122723697
fullscreen and vsync
>>
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Where are the mecha games, anonymous?
>>
>>122723745
I played it. It's got nice titty physics and you fuck a slime girl. What the fuck else could you want?
>>
>>122725520
>What the fuck else could you want?
You to stop replying to shitposting
>>
>responding to danny

here comes another 12 hour fly-off-the-handle session
>>
>>122723668
Thanks anon, will do
Is there anything specific you're hoping to see?
>>
>>122722191
>VNdevs
What's that?
>>
>>122726250
Visual novel
>>
>>122726697
Is that another term for walking simulator?
>>
>>122724040
coolstorybro
>>
>>122726250
Sorry, VN writers :^)
>>
what was that term being used by another anon?
>slavish devotion
?
i think i see what you meant
it's either that or this kid literally resets his ip and reports the same posts over and over until he gets his way
he was always a massive faggot like this but now he doesn't even post progress lol
>>
>>122727358
>he was always a massive faggot
Why do you think all he ever did was cry about agdg drama on his tumblr? It's where he belongs. 4chan is too scurry for him.
>>
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ugh
>>
>>122727491
yeah and then he cries about his tumblr drama on agdg
prince snaggletooth you are hereby knighted sir maximum faggot
>>
How would you guys recommend doing collision and hit detection? Working in Pygame, and trying to maintain a pretty strict MVC pattern if it makes any difference.
>>
>>122727927
By checking if/when two shapes overlap.
>>
>>122727927
whats mvc
>>
>>122728148
marvel vs capcom.
>>
>>122728148
model-view-controller?
>>
>>122727927
>>122727968
By the way, this happens entirely within the model.
>>
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I still want all weebs to leave
>>
>>122728523
you can go
>>
>>122727968
yeah but like, when should I check?

I dunno, the way I've got it now just feels really hacked together. Any time a character moves, I check the desired new position against every hitbox, and if it doesn't collide, I update the hitbox, otherwise I don't do anything. I feel like I ought to be using event handling to handle collisions instead, but then I can't think of a good way to do so.

I'm probably just gonna go read the Wikipedia article on the topic and see what I learn.
>>
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I am using plasma weapons in my third person shooter.

What sounds better: gun recoil, no recoil, or a crosshair (circular) that expands the more you shoot
>>
>>122728661
Typically you separate collision detection and response into its own stage, completely decoupled from the movement logic.

So the logic might just tell the character to move without caring about collisions, and the collision stage would handle everything automatically.
>>
>>122723371
I can confirm. When only the neets are awake people have fun and talk about games.
>>
>>122728661
Read the book real time collision detection and then check out the bullet source code and look through it starting from dynamicworld

What you want to do is put all of your objects into some kind of enclosing convex hull then put all those hulls into a spatial partitioning system. Then each frame you're running your physics you check if each object collides with anything else and if it does, you call a callback somewhere that handles the logic related to collisions with that specific object.
>>
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>>122728743
it's the distant future
why is there recoil
>>
>wah im not getting my way
>better bitch about it for the rest of my day
errtime
>>
If you are making a game that offers nothing unique or original you should probably reconsider your project.
>>
>>122729258
Unless you're doing it to learn
>>
Why are you posting here if you don't have a game?
>>
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unity ballroll dev here
installed gamemaker studio, what do?
>>
>>122729456
Go back to Unity.
>>
Is it sexist to give a female character a Seduction ability?
>>
>>122729434
where is your game?
>>
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>>122729494
but i want to learn and BROADEN MY HORIZONS
plus unity 2d is dumb
>>
>>122729314
You can learn by making something that's not a bad copy paste of another game.
>>
>>122728962
Why not just stay in r9k? You seem to require a safe space that agdg can't provide.
>>
>>122726745
It's more of a clicker game.
>>
>>122728743
Depends on the type of game. No recoil is fun for just stupid arcadey games that rely on lots of dakka, cone of fire recoil is basically CoD (so, still arcadey, but more "muh realism"), and gun recoil makes things play slower.
>>
>>122729786
So where are your unique and original games?
Surely you must have a few that you made while learning?
>>
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Started a papers, please clone set in hell. Working title "Papers, Damnit"
>>
>>122728743
Depends on what you're trying to do with it..?!
>>
>>122730443
How do you decide which sin to punish them for?
>>
Has anyone else noticed how much less progress there is since so many devs moved away from 2D and started making 3D?
>>
>>122730609
I've noticed how much less progress there is since so many devs moved away from AGDG.
>>
>>122729536
Yes.
>>
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enter me into the jam senpai
>>
>>122729536
Not if the male characters also have the same ability
>>
>>122730535
They'll give you their "papers" when they walk up which contain a list of their sins. Can't decide if it should actually be paper that you can manipulate with the physics or just a boring old computer that loads a file for them or something else. Regardless you'll be able to interrogate them if something doesn't add up
>>
>>122730870
A sin passport...
>>
>>122730609
Survival of the fittest.
Indie games are borderline dead, that's not news to anyone. When the renaissance of indiegames occurs, only the best devs that were able to adapt and git gud will be standing, while everyone else will be flipping burgers.
>>
>>122730609
Who said I moved to 3d? I just don't post because I'm depressed and making no progress and nodev shitposters are kinda ruining the mood.
>>
I'm honestly retarded and useless
>>
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working on some UI stuff
the circle will contain a sprite of the item asked for

im gonna juice it up and have it respond to environmental things but i am worried the assets are too simple
>>
>>122731478
yep
>>
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https://www.youtube.com/watch?v=cS0J2NMurGQ
>>
>>122725208
All a nigga need
>>
>>122728743
No recoil
No ironsights
2nd fire mode is blowing up the gun or something really stupid, if you don't get creative
>>
>>122732232
That look's really good anon! It reminds me of the good ole days of Paper Mario! What have you used to develop this, language specifically? I am new to this and have been lurking but I am impressed by this screencap.
>>
>>122724235
have you been to any store that keeps most of their monitors playing some random shit? It's noticeable different in almost all of them. Makes me kinda mad, actually.
>>
>>122732795
thanks! im using unity/c#
>>
I'm using C++
>>
>>122732232
I love the colors, anon.
>>
Is there any place for functional languages in making video games?

I just love the way Lisp looks.
>>
>that creeping feeling when you make progress
>at any moment you could die and it would all go to waste
>>
>>122733778
thanks!
>>
>>122732909
Since I am starting small and wanting to work my way up to a "better" language, would you say that the unity free trial is good enough with c# or would it be best to learn c++ and go with ue4 since it is all 100% free now. I'm just concerned about having features missing and needing them.
>>
>>122734337
Don't even trip dawg. Just get something made, and worry about how "proper" or what features you're missing later. Otherwise you'll fall into the trap of every other amateur, where you worry more about the nitty gritty details that don't even concern you yet instead of actually making something.
>>
just played the monster girl island demo
all I can say is... WOW.. someone from agdg really made this?!
>>
>>122733827
Sure, why not? Naughty Dog did it.
>>
>>122734337
unity has a lot more tutorials and is therefore a better tool for beginners imo

but >>122734478 i think he's right
>>
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Starting a new game, "Brake Failure." I started it for One Tap Jam but I'm not going to participate. There's only 1 control: hold the screen to turn right, let go to turn left. The goal of the game is to avoid obstacles, walls, and whatever else, and of course your car doesn't have brakes so it won't be as easy as it sounds. What are your opinions on this? My goal is to release for iOS first and foremost.
>>
>>122728783
Okay I think I'm understanding. So a given frame might look like:

Receive movement request -> move all characters -> loop through all moved hitboxes to see if collisions occured -> perform appropriate actions (take damage, move actors out of a wall, etc) -> send final locations of any moved hitboxes

is that the idea?
>>
>>122735721
>IOS

I hope you at least have fun with your game anon.
>>
>>122735815
Pretty much, although I'm a bit concerned about
>Receive movement request
and
>send final locations of any moved hitboxes
>>
>>122735838
I'm will, lol. I'm not expecting much exposure or profit, it's mostly for fun and to build up my portfolio
>>
>>122735894
The last one is so the View knows what to update. The first one would be what the Controller is inputting.

Regardless, I think I get it
>>
>>122735379
>>122734478
Appreciate the responses! For now I'm starting with pygame just to have something I can call my own piece of shit game. I really only want to move up to 2d games(for now) since they seem to be the most enticing for me personally. I've just been looking at all of these more technical engines and figured to get info now rather than later. At least now I can start to think about which I want to do. I know unity has the 2d function and that might be the biggest seller along with tutorials. I'll have to see if they have plugins for any other languages in the near future.
>>
>>122735721
>THE MOST BULLSHIT NEWS SOURCE ON THE FUCKING PL-
Made me smile
>>
>battle royale multiplayer game not based around combat

There, I just gave you a million dollar idea guys.
>>
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>play as a hobo
>goal is to get a job but to do that you need money to buy nice clothes among other things
>2d sidescroller with procgenned city
>your hobo has stats like age, ethnicity, drug additions, etc
>do hobo things like panhandle, steal money, or shank other people
>if you get arrested you're fucked
>>
>>122736753
>Difficulty levels:
>White (easy)
>Latino (medium)
>Black (hard)
>>
>>122729856
I've never been to /r9k/ before, I kind of just assume its a board for normies that spout meemes all day after they get home from work. I only browse /a/, /vg/, and /tg/.

I don't think /agdg/ is as bad as some of the really normie boards like /soc/ and /sp/ but its not as cool as like, dwarf fortress general, or some /tg/ threads. But I think a good rule of thumb is the more something requires you to ignore real life the more interesting the people are that partake in it.

Normalfags shitpost all the time because they just don't care about anything "its just the internet so it doesn't matter".
>>
>play as a nodev
>goal is to make a game but you cant
>>
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kek seems like someones release didnt go well
>>
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>>122737135

> /a/

Confirmed nodev shitposter
>>
>>122736405
I'm interested in that concept, but I can't find an any to go with it
>>
looks like shitfam is awake and stalking devs again
>>
>>122738041
Wait wut who is shitfam, I'm third person shooter dev
>>
>>
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>>122725321
dropped, like everything else
>>
http://strawpoll.me/6040695
>>
>>122732496
N I C E !!
>>
>>122737785
me too thanks

doot doot
>>
>>122730870
If you go the physical route, I think it should be a stone tablet instead of a paper document.
>>
>>122723194
>What's the deal with the thread becoming terrible around this time every day
oddly enough, whenever I think to check aggy daggy, danny is already in the middle of a meltdown

I'm the original Source poster and I'm still not sure why there's such a mad-on for me or why psychopaths tend to make me the object of their ire so consistently, this kind of autistic psychopathy happened in SS13 general tootwice over, once on 4chan and once on goonstation years back
>>
cant do it
>>
>>122739157
DON'T LET YOUR MEMES BE DREAMS
>>
>>122738496
you motherfucker
i thought we were already having a new thread
>>
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>>122739157
>>122739189
honestly, danny's weirdness ITT isn't that strange. You're better off not trying. Most people in the market of people willing to buy indie games are coddled little shits who can't handle the slightest difficulty, and will flip the fuck out when faced with anything even slightly unfamiliar.
>>
>>122739508
And yet difficult games can still make decent sales. Just look at Dustforce.
>>
>>122739667
i think most sales are steam keys from 1 dollar on the humble indie bundle that had it
>>
>>122739746
I wish Steam analytics allowed you to see the total money paid for a game instead of just total sales.
>>
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>>122739667
It's not about difficulty. It's about unfamiliarity. It's about not already being popular.

Anyone will play some shit like HuniePop or PanzerMadels gladly, but I've seen the opening sequence of Forza Horizon turn people off for being "too hard" even though it's on the easiest difficulty possible with all the assists that can be turned on before the game plays itself. And even then, it's on an easy course that's fairly straight while still demonstrating the core features of the game (there are dirt tracks, different materials behave differently to your tires, there are varying classes of vehicle, the GPS barks your route, etc) in a situation where you literally cannot lose (nothing is kept from the starting race and there isn't even a canon that dicates who won, it's just a celebration of speed to go over the basic controls and main "villain" of the game who isn't even a real bad guy)

https://www.youtube.com/watch?v=njQ9J4DA1Lo
>>
>>122740117
> it's just a celebration of speed
Sounds comfy
>>
>>122740117
>It's about not already being popular.
How then does any new game rise to popularity?
It does happen. It's not like we're ignoring all games released within the last few years, just because they wouldn't have been popular when they first came out.
>>
>>122721107
jokes on you they are saying for 4 years now that they will update it to the latest c# soon
>>
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How much coffee is too much while making a game?
>>
>>122740850
Not enough.
>>
>>122740850
If you are capable of devving, keep devving
>>
I'm putting just as much effort into my game as the monstergrill dev does yet i have zero attention and zero money because my game isn't about fucking grills ;_;
feels pretty demotivating man
>>
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>>122740308
you'd be shocked how many people meet the forza Celebration of Speed with actual rage.

I've met people who actually took to literal violence over it.

>>122740605
>How then does any new game rise to popularity?
Pre-existing cults of personality. For all the poeple that go on about furry games being goldmies, I say, what of Dust: Elysian Tail? that made nothing. Meanwhile, TobyFox's shitty gamemaker game made millions because he's a bigwig of the homestuck fandom.

>>122740850
if you're not in a legit combat high off of caffeine overdose alone, you're not drinking enough coffee
the most productive times I've ever had, my heart legit hurt and I was short of breath

>>122741087
welcome to the new age bruv
no one wants actual content, just titties and memes
such is the age of plenty, homie
>>
>>122741087
It's this little thing called marketing. You're clearly not pandering to the correct audience.

Either that or you should stop being an attention whore and make a game because you want to have fun instead.
>>
>>122720986
Fucker you have clearly not been to /utg/
>>
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>>122741189
>games
>fun
I should have learned back in the marathon days that games aren't about fun, but just about memes. even before the phrase "meme" was itself a meme, games were not about fun; just about surviving tokens of generational information transfer. momentos of cultural violence. not about fun, not about training; just garbage that never got taken out
>>
>>122740850
Protip: The more you drink in general, the less useful coffee is.

If you want to use coffee, drink it like once a week.

If you like the taste, a cup or two a day is decent!
>>
>>122741189
>because you want to have fun instead.
i do... but the fun is much smaller when you sacrifice all your free time for something and get no recognition for it. even stamp collectors get jellyd upon by other collectors
>>
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>>122741321
tbqh i find coffee the best when you have several pots of it in the same hour

>>122741087
oh man just wait until you have psychopaths reposting your work just to complain about it, and your intended audiences taking your prototype(s) and shitting on every part of it they can even accurately perceive
>>
>>122741087
Well, what is your game, anon? I'd take a look at it.
>>
>>122739508
>>122740117
>>122741172
>>122741291
please kill yourself before you kill someone else and someone has to kill you first
>>
>>122741339
Show me your game. I might get jealous.
>>
>>122741553
>, and your intended audiences taking your prototype(s) and shitting on every part of it
god i hate what stupid cunts people are
>release early demo
>THIS IS EARLY DEMO MODELS AND SHIT ARE PLACEHOLDERS AND LOOK TERRIBLE OK?
>people download the demo
>"LOL UR MODELS LOOK LIKE SHIT AND THE GAME IS UNFINISHED AS FUCK. GAME DROPPED XDD"
>>
>>122741087
Believe in yourself anon.

Though if your making something that isn't a strategy/simulation game or an rpg the reason I'm not commenting on it is I have nothing to say. I don't really find action games that interesting.
>>
>>122741172
>that made nothing
Steamdb says that a million people have bought it. That's nothing to sneeze at.
Just because a game doesn't make billions and billions of dollars doesn't mean it made nothing.
>>
>>122741773
>Release a piece of shit before it's presentable
>Cry about it
Truly this is the summit of autism
>>
>>122716579
>Scenes are game states.
REEEEEEEEEEEE.gif

>Start by doing the official Unity tutorials as featured in the OP.
Danger: many tutorials, especially official tutorials, tell you to do things that superficially work but are actually fucking awful ideas down to their very core. Read their tutorials, but always remember that you're writing code in a crippled dialect of C# while being asked to discard good design and maintainability for the sake of expedience at every turn.
>>
Can I just color my model in blender and transfer the model in unity with colors
I'm doing some low poly stuff and colors are enough, I don't need textures
>>
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>>122741773
Shit, forget Early Access, I've given prototypes to people that aren't meant as anything more than proof that some concept or another works and an implicit request to go ahead with a full gamemode/standalone title/whatever, and yet they say that the specific feature shown off is impossible to implement or otherwise deal with. Despite having just been given a literal demo of it.

All audiences are just gaggles of autistic psychopaths.

>>122741829
>Steamdb says that a million people have bought it.
over how many years and how many instances of it were just parts of 2 dollar humble bundles
>>
>>122742040
You think you don't need textures, but trust me, you do.
>>
>>122741887
>a crippled dialect of C#
thats not true, after doing hobby games in unity for two years i was able to very easily transfer that c# knowledge into standalone c# applications i made
>official tutorials, tell you to do things that superficially work but are actually fucking awful ideas
this is true, i watched once some official tutorial and did it that way but as soon as i needed to apply it ti several things in game i got down to like 10fps and had to redo the whole thing because it was incredibly expensive. i hate of unity tutorials think all unity users are shitters
>>
>>122742128
>gaggles of autistic psychopaths.
You are taking about people who are your sole chance of leaving your crappy dishwasher minimum wage job and actually being able to live of off making games. You need to adapt to that.
>>
>>122742187
I'm fairly new to 3d modeling and I have tried uv unwarping and texturing, but it's really hard and an overkill
is there any way I can transfer colors?
>>
>>122738210
Man sheep girls make me horny.
>>
>>122742040
I probably don't know what I'm talking about, but I bet that any kind of shaders you use will look a lot better with textures, even if they're just solid color textures
>>
>>122742128
>over how many years and how many instances of it were just parts of 2 dollar humble bundles
Even if every single sale was 2 dollars, that's still two million dollars from all of them combined.
>>
>>122740850
>coffee
>not keeping a bottle of caffeine pills handy
I should probably see a doctor, my toes are starting to feel numb
>>
>>122742292
it gets easier.
it's also almost mandatory.
>>
>>122742040
Just use materials
>>
low tier: game maker
mid tier: unity
high tier: unreal engine
god tier: custom
>>
God tier. Unity
High tier: Gamemaker
No game tier: Unreal, custom.
>>
>>122742798
yeah, I'm gonna do that
>>
God tier: Allah
High tier: Halal games
>>
>>122743190
>>122742991
>arguing about the development environment/tools other people use to make their games.

go dev, your exposing your decomposer senpai.
>>
>updating unity
can't wait to see what will break this time and how much time will i have to spend by fixing shit

it's so annoying, there is at least one huge annoying bug in every release that gets fixed by the next release but that has another big bug
>>
>>122743386
just ignore them
>>
>>122743875
>at least one huge annoying bug in every release that gets fixed by the next release but that has another big bug
welcome to software development
>>
>>122743994
mfw I just thought the exact same thing
>>
>>122743875
What's worse is that they don't have a patcher and you have to redownload the entire thing for a 5mb change
>>
>>122743994
nope. unity is a big company that tier of bugs would be easily detectable by any beta testing. that means they know about those bugs when they release
>>
Remember to profile your code for hotspots!
>>
>>122744069
Its also free
>>
>>122744279
Wow a shitpost of this type that's actually useful and not wrong in some way.
>>
>>122744473
free doesn't give a license to be shit
and it's not free anyway, if you make any money with your game unity gets a large slice you dipshit
>>
>>122744069
They probably did found it, and they would've found it very quickly. Trust me, they know the problem exists, but that's not the problem.
The problem is in fixing it.

Fixing a bug as complex as unity is complicated. One small correction has repercussions, and in any software as big as unity, there will be a domino effect. Even with the presence of techniques that should mitigate this problem (testing), it just cannot be avoided.

Whatever fix they have made a month ago is probably still stuck in the QA, making sure other parts of the program isn't affected.
>>
welp the update went well, but the editor crashing bug is still there, neat.
>>
>>122744681
at least the ui bug is fixed, so it wasn't a complete waste
>>
>>122744520
>free doesn't give a license to be shit
Perhaps you've heard of this multi-billion dollar company called Microsoft, and a product, known as Windows.

Any software this complex that expands and updates regularly, is gonna be full of holes, "free" or not.
>>
Remember to profile posts to figure out who from steamchat is shitposting!
it's vine
>>
>>122744891
unity bugs are extra special, though

i still use it, but the whole thing is a case study in how not to do softeng
>>
>>122744891
Windows is the mos polished piece of software on the planet son.
You can meme all you want but it's true, it runs smoothly on nearly any computer with incredibly high reliability (even army and nasa uses it) and any crashes are 99% 3rd party application fault
>>
>tfw want to implement new features but there are so many small bugs to fix and existing features to finish
this is hell
>>
>>122744520
>any money with your game unity gets a large slice you dipshit
You have to make more than $100,000 before you are charged a dime.

Then it's $1500 per developer.
>>
>>122744520
>1.5%
>large slice
LOL
>>
>>122745234
Maybe he's employing 66 full time developers for a walking sim that made $100,001
>>
>computer BSOD'd hard, no amount of troubleshooting resuscitates it
>choice of either reinstalling windows 7 or just going straight to windows 10
Would any resident win10 users recommend it for dev?
>>
>>122745234
1.5% to unity + 1500 per dev + 30% for steam + 20% taxes totals leaves you with approx 30 cents from every dollar you make
SO if you make 200k you well only get 30k
>>
>>122745392
>Upgrading software if you don't need the new features
I'd still be on XP if it were still supported by most software developers
>>
>>122745434
>1.5% to unity
?????????????????
>>
>>122745392
You should install linux.
>>
>>122745434
>UNITY IS SHIT IT TAKES SO MUCH MONEY
>proceeds to list all the not-unity expenses
what

Also when I said 1.5%, I meant the $1500 in the worst case scenario where you hit exactly $100,000. It doesn't take a percentage.
>>122745502
see
>>
>>122745392
Doesnt really add anything but its not broken, for Unity and VS anyway
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