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/egg/ - Engineering Games General - Formerly /svgg/
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Keengineering dition

Previous jej
>>122083668

The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Garry's mod:
>garrysmod.com

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org

Robocraft:
>robocraftgame.com

From the Depths:
>fromthedepthsgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: [YouTube] Machinecraft Basic Intro Tutorial (embed) [Embed]

Besiege:
>store.steampowered.com/app/346010/
>Trailer: [YouTube] Besiege Alpha Trailer

StarMade Steam Trailer
>[YouTube] Official Starmade Trailer

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

GearBlocks:
>http://www.moddb.com/games/gearblocks

Factorio:
>http://www.factorio.com/

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
Silky smooth 32GB of RAM consumption.
>>
>>122161961
first for planets run like shit
>>
third for get better computers
>>
>>122161434

They start providing thrust once you reach the point atmo thrusters stop providing thrust. So you use the atmos till they reach their limit then you use the ions.
>>
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found one of the problems.
silky smooth 5gb of vram usage
>>
Even though the PC power needed is fucking crazy, planets are sweet.
>>
>>122162835
if gravity is high enough, there is a middle section where both ions and atmosphere thrusters lack a lot of power. 1g+ planets look good for hydrogen thruster use.
has anyone tried building a space elevator? (giant pole for a wheeled robot to climb)
>>
>>122163178
they should make PCI-e add on cards that are just filled with VRAM modules, for use in cases like this.
>>
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Now I just need to actually get on the server to actually build it.
>>
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>tfw didn't notice that warp drives measure in kilometers
>>
>>122160123
Auto turret from Aliens when.
>sitting in your bunker watching the ammo counter tick inexorably toward zero
>the mounting fear as it gets ever lower
>400
>300
>200
>100
>50
>[scritching intensifies]
>>
given how Sabroids are fuckers, is Skytown Elysia now an actually viable thing that we have reason to do?
>>
>>122161961
I love it how clean the unused stairs are.
>>
>>122164835
From what I've observed of the Saberoids the best defense against them is to just dig a moat around your base and line the walls with turrets.
>>
>>122164835
you'd need to have some nice power setup to hold the town up. Solar and batteries are best, reactors if you're lazy.
>>
>Try to make a station on a planet
>Press B
>Block just spins all over not aligning to planets gravity
Thanks Keen
>>
>>122165252
Someone a few threads ago did the math for staying under the sun constantly. Somewhere around 30 m/s for a 4 hour day.

I'll redo it for an exact figure.
>>
>>122165252
How much do atmos thrusters eat, anyways?

It could work.
>>
>>122165671
they're pretty efficient from what I see. Don't know specs but they look as good as ions in space, if not better.
>>
>there is people who don't have a directx 11 card complaining on the forums their ancient hardware didn't get planets
they wouldn't run planets to begin with.
>>
>>122165767
CubeBlocks.sbc says:


>Largeship Large Ion Thruster:

<ForceMagnitude>3600000</ForceMagnitude>
<MaxPowerConsumption>33.6</MaxPowerConsumption>


>Largeship Large Atmos Thruster:
<ForceMagnitude>4500000</ForceMagnitude>
<MaxPowerConsumption>16.36</MaxPowerConsumption>

Several times more efficient.
>>
I get crazy distant shadow flicker with my crossfire and cards. Has anyone found a way to mitigate this?
>>
>>122166660
Switch to Nvidia
>>
>>122166918
switch to Matrox
>>
>laptop
>i3
>4gig ram
>630M
Gonna try to load blanids this aftetnoon, wish me luck i may not make it back
>>
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>>122168291
> i7
> 8gig ram
> Stuck on dx10.1 because of HD 4890
> Can't blaneds
> Can't most new releases
>>
>>122168615
>spare 6970 sitting in a box for the past year
>using a 290x
>system held back by Bulldozer CPU
we have a badass machine when we combine them
>>
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so tell me eggy, how much of a disappointment is the latest spengies update?
>>
>>122169743
not much, blanets combined with having a machine that can run it at 30fps+ is good enough for me
>>
>>122169743
I'm enjoying it quite a bit, though that's because it runs well on my machine and I've been looking forward to any kind of game with such a huge scale.
It's like Space Engine but with something to do.
>>
>>122169743
I don't have a shitter computer so pretty great. Crashes a bunch when I tried playing multiplayer though. Been running fine with no issues in single.

Currently dismantling my lander and building my base at the base of a plateau in the dark but I set up some comfy as fuck lighting.

If you clip solar panels intro the ground, by placing the on the edge of a station block embedded in the ground, they'll get LoS to the sun during the night.
>>
>>122169743
I didn't thought it would run that bad.
>>
How the fuck do you land the planetary lander without crashing?
I hold spacebar parallel to the ground and still crash and die
>>
>>122170893
Then you don't have enough thrust-to-weight. Build more engines or decrease the mass.
>>
>>122170893
Fly it like a plane; pull up to slow down until you're at a hover, then slowly descend.

Also, if you gotta go fast, face the ground and hold spacebar so your large thrusters are going the direction you want.
>>
>>122170171
>not building a big solar farm that tracks the sun during the day
Do you even /egg/?

I don't actually know how hard that would be to make work. Just that it would involved rotors and by extension invoke CLANG
>>
>>122171595
there's already a workshop script that points solars at the sun
don't see why it wouldn't work on the surface
>>
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One thing led to another, made a coffin nail 2.0.

Tomorrow I'll be adding spinny armor and making it not look like a turd cut in half with things sticking out.
>>
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soon
>>
someone drill a diametric hole, and see if you come out at relatively the same altitude on the opposite side
>>
>>122171791
what game
>>
>>122172220
That'd be FtD
>>
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I regret everything.
>>
>>122172341
mine a ton of rock and drop it in one chunk. then jump on the chunk to get on the ramp
>>
>>122171595
>>not building a big solar farm that tracks the sun during the day
>Do you even /egg/?

not him but nigger, we are followers of clang, we thrive on the clangyness. and often die horribly likewise, but hey, high risk high reward

>>122172341
either drill, get stone, drop stone, jump on stone and then on ramp
or
grind the leg, not even sure but I think it looses the grip/lock if it's below X completion
>>
>10 minutes to load the game
>below 10 fps in game
>system requirements suddenly doubled
>can't even ask for a refund
I expected it to be bad but this is so much worse, and seeing how shit keen is at optimizing i don't think planets will ever improve without just buying a new computer.
I'm done with spengies, and mengies. Goodbye /egg/. Goodbye robokeks. Suck a dick khrizto.
>>
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>>122168615
my rig is running at around 45fps @1920x1080 regardless of whether my graphical settings are set to high or low at 15km view distance.

the only thing I found by twiddling with settings in game tanking my frame rate was foliage density increased to retarded levels but setting it to a low value doesn't affect frame rate that much.

using
>i7 4790 non k
>GTX 980
>12GB DDR3 @1600MHz

one of the CPU cores hits 57% usage rest use around 15~30%, the GPU usage fluctuates often hitting 99% but mostly just sits around 65~70% usage often dipping to 44%.

It looks pretty cool so far but needs to be optimized. The game keeps freezing and crashing in the load screen unless I tab out while it is loading, weird.
>>
>>122173047
no-one cares sperglord

why does anyone expect anything from early access gaems I don't get it
>>
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>>122171796
Now when I think about it, 9 meters of solid armor might be an overkill...
>>
>>122173047
>why cant muh 32 bit 4gb i3 run the newest optional feature
>i must complain
>>
>>122173146
Seems to be using 99% GPU constantly now, must be because I loaded up a custom world with higher settings than the default asteroid density, foliage setting and all that.
>>
>>122173195
Marek pls. Go optimize the fucking planets.
>>
>>122173312
they're basically big asteroids with some gravity and paint
>>
>make car
>can't steer for shit, flips at the slightest provocation
>fuck cars
>make skimmer thingy
>fast as fuck
>still can't turn for shit
>at least I now get a lot further before I die horribly

why are ground vehicles so shit?
>>
>>122173445
contact
>>
Why isn't KSP mentioned? KSP is more about engineering and hard science than any of the games the OP mentioned.
>>
>>122173879
it has its own general.
they also threw in a few gimmicks and slapped 1.0 release on it
>>
>>122173879
fuck off
>>
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anyone else trying to achieve an orbit?

Theoretically it should be entirely possible with a speed mod even if space engineers physics aren't the most realistic

I just don't even know where to start without any kind of degree/orbit indicators.
>>
>>122173879
1. It has it's own general that degraded to complete shitposting.
2. Get out.
3. CLANG
>>
Okay who was the autist who linked all the game sites in the OP? What a complete waste of space.
lel get it, space.
>>
>>122173963
>>122174003
Valid points.

>>122173969
I like it here, so I think I'll stay.
>>
>>122174107
are you the shitposter that's plaguing egg, agdg and kspg?
>>
>>122174282
No, I almost never shitpost. Tonight I've been feeling particularly bored, so these last few posts are pretty much the least productive posts I've made on VG.
>>
>>122162835
this makes for a really cool actual need for carriers now since a ion power carrier can dip into the gravity well enough to dump atmo fighters and then burn out.

or if you do it wrong then you got a giant carrier lawn dart.
>>
>load up spengies
>turn on DX11
>close game to restart
>game crashes on startup now
Fucking 10/10 update KEEN. Before you fags say it's my hardware, I used DX11 just fine when they first implemented it and turned it off because the lighting was retarded.
>>
>make a land rover
>the things is always rolling down hill
how can i stop this?
where is the god damn parking break?
>>
>>122174438
delete your ini and verify files and try again
>>
>>122174507
step 1. build a plane
>>
>>122174507
P is the break.

But steering rovers is next to impossible. Mine always flip over.
>>
>>122174509
Already verifying.
>>
>>122174407
It would only have to dip to recover them, they can just freefall after launch until their atmo thrusters start working. Getting them back is trickier. The fighters could be fitted with the bare minimum ion thrusters needed to get back to the carrier, but trans-atmospheric capability compromises their effectiveness. Making the carrier capable of dipping into the gravity well is probably the better option.
>>
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mistakes were made
>>
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Heeeere we go.
>>
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>>122175048

Fuck.
>>
>>122174591
i got steering down pretty well, but fuck me the thing wont stop rolling downhill
P doesnt even work
>>
>>122175161
what is your wheel friction set at?
>>
>>122173445
You need to adjust friction on wheels
>>
>>122175197
maximum
>>
>>122175161
Make a parking brake with landing gears
>>
>>122175374
it's time to just give up and work on something else until keen fixes wheels
>>
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>Get hype for my first planetary landing
>It takes so long to land I almost fall asleep and smash into the ground
how riveting.
>>
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who /prepared/ here?
>>
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>>122175030
namely, not building this earlier
>>
>>122175585
CLANGCLANGCLANGCLANG
>>
>>122175585
>wheels
>>
>>122173991
with my probably completely wrong calculations you'd need to be going about 20k m/s at 30 km altitude to orbit the starter planet
>>
Anyone gotten to the centre of a planet yet? Is there anything there?
>>
>>122175048
Does this game incorporate Newtonian physics? Or is pointing at that planet and firing your engine the only way to get there?
>>
>>122175585
You're not thinking big enough, anon
>>
>>122175738
Yes it always had newtonian physics
>>
>>122175738
It does use Newtonian.
You can fire your engine to max speed then switch off your inertia dampeners and just allow your ship to float into the planet's gravitational pull.
There are also jump drives available.
>>
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>dat mass
>dat armor
>dat non-existent shielding
>still have to put the "Git off mah ship!" pulse between sections
B-but it has tough armor right? 9 meters of solid armor holy shit Does armor affect anything in skubmade anyway?
Wasted 3 days of my life building this thing.
send help
>>
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>>122175693
>>122175690
just a fine bit of tuning lads

>>122175751
well the little lads gotta prepare for the larger landing parties first
>>
>>122175738
Well, there are newtonian physics, but when you're in space you're not actually orbiting anything, you're just in space
and the speed limit imposed by the engine and the tiny spheres of influence on planets mean that slingshots and such are not really a thing
so in the end you just have to point at it and fire your thrusters till you hit max speed then turn off dampeners and drift there.
>>
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>>
>4gb ram
How fucked am i?
>>
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>>122176404
game is using slightly over 9GB of system RAM for me.
>>
>>122176404
In every single hole
>>
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When trying to build a huge turret on this ugly thing I noticed that it's not possible for it to hold altitude. That's pretty annoying.
>>
>>122176404
don't expect to be running any planets
>>
>see pirate drone heading towards me
>suddenly just drops out of the sky and crashes
are the drones they put on planets not able to fly on planets?
>>
>>122176729
Might've run out of power
>>
>>122176443
>>122176447
>>122176532
What if i disable pirate bases and shit? I am only really interested in building comfy stuff with a friend
>>
>>122176831
Give it a go. Try disabling loads of stuff and setting everything to low, it's worth it just to see if it helps.
Hopefully there'll be a hotfix for the people with smaller RAM.
>>
>>122176831
The minimum requirement is 8GB, you might be able run a small world, but not a planet. I don't know what kind of GPU you're running but planets also require DX11
>>
>>122176831
Might work, give it a try
>>
>>122176831
RAM is cheap and easy to setup if you are on a desktop.
What setup you got?
>>
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Gravity is a bit stronger than i thought.

Thought parking it up at 0.25 the ion engines would hold the ship.

It seems to be best to exploit the speed limit and burn torwards the horizon as soon as you realize that way the falling speed caps out since the rest of your speed is forwards.
>>
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So, how deep is /egg/? Currently at 1500m. How big is a planet again?
>>
>>122177259
Up to 60km to the core.
>>
>>122177331

Somebody please drill to the core, and begin packing out the planet with warheads.

Then shoot one.
>>
>planets are added
>jetpack is empty extremely fast on them
>jumping height is low
>no ladder blocks

How am I supposed to get inside my shit again?
>>
>>122178121
Spoilt kids these days

Back in my day you couldn't just get off Earth whenever the fuck you wanted
>>
>>122178121
Build a ramp ye cunt
>>
>>122178121

Build stairs, or even a pile of fucking dirt to walk on you filthy mongoloid.

This is space engineers. Start thinking up solutions to problems you retard.
>>
>>122178121
maybe stairs? spider accessable stairs
>>
>>122178382
>skittering sounds intensify
>>
>>122178316
>This is space engineers. Start thinking up solutions to problems you retard.

Dumbest shit I ever heard. SE has as much to do with engineering as Lego. Upjumped retards like you that think they are hot shit because they play Space ENGINEERS are the most pathetic.
>>
so is it possible to land on of the default respawn ships on a planet without crash landing?

I succeeded once trying that trick were you speed up towards the horizon and tilt up a bit survived the crash with 15% health.
>>
>>122178567
>implying LEGO is not what brings up the engineer in all the children
>>
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>>122178567

>Dumbest shit I ever heard. SE has as much to do with engineering as Lego. Upjumped retards like you that think they are hot shit because they play Space ENGINEERS are the most pathetic.

Did I touch a nerve?

Even building things out of blocks requires basic problem solving skills. faget.
>>
>>122178732
>Even building things out of blocks requires basic problem solving skills. faget.

Not him but actual engineer here: Basic problem solving doesn't make you an engineer, neither does making ships in SE.

It's like saying "I flip burgers at McDonalds so I'm a Michelin Star chef".
>>
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>>122178813
Not him but an actual engineer too. You're wrong.
>>
>>122178929
No I'm not, and I bet my wrench is bigger than yours too.

How many people in here are actual engineers?
>>
>>122179117
I'm an EMT.

My gf has a BS in Bio-Med Engineering though.
>>
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>>122178813

>if you dont have a degree or paper saying you are (insert profession here) you are not (insert profession here)

Buuuullllllshit.

Ive seen people make and design shit in starmade, spengies and FTD that shits all over what most actual engineers would come up with. Id certify some of the people in here as an honorary engineer.

Engineers biggest problem is that almost all of them have no actual experience using the things they are designing out in the field. Its why so many mechanics and other trades use a certain tool or system and can call it shit right away because it doesnt work nearly as good as an engineer who made it thought it would.
>>
>>122175608
>over 2k damage in a 14m blast
I'll give you that it'll evaporate wooden vessels, but how good is it against metal? What's the reload time?
>>
>>122179290

There's fuckers all over the likes of Tumblr who are like "I'm an engineer" and all they've done is a uni degree which they have then gone on to do fuck all with.
>>
You are an engineer if your job is engineering.

You are not an engineer if you have studied engineering.
>>
>>122179527
>doing fuck all with an engineering degree
I could understand this if it were, say, software engineering, but how the fuck does one get through something like a civil or mechanical engineering course without the desire to actually DO that kind of work?
>>
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>>122173445
it is like you don't want to go fast
>>
>>122179290
Not even that guy but this must be bait.

>Ive seen people make and design shit in starmade, spengies and FTD that shits all over what most actual engineers would come up with. Id certify some of the people in here as an honorary engineer.

I don't know what kind of shit McDonalds-tier engineers you've seen, but if you think anything in any of these games comes close to real engineering work you're massively deluded. You're not an engineer for building digital Legos in an extremely limited and arbitrary simulation, holy shit. You're an engineer if you got a degree in an engineering field and work in the field, you are not an engineer because you designed a clangy mech in SE. First year courses in engineering shit all over whatever shit people have made in any /egg/ games.

>Engineers biggest problem is that almost all of them have no actual experience using the things they are designing out in the field

This happens, though it is hardly as common as you make it out to be. Also not sure what you are hinting, at, I am hoping you aren't hinting at playing /egg/ games = real life experience.
>>
>>122179682
You'd be surprised.
A mate of mine did Microbiology and then just went and worked for a graphic design company.
>>
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>MFW robocraft won the 2015 TIGA award for "Best debut game of 2015"

http://awards.tiga.org/awards_categories.php

>award qualifications were...
>A strong debut game that demonstrates the skills and creativity of the new company at producing games
>Strong visual design and identity
>Fitting use of platform functionality to support gameplay
>Exciting game design

But to be fair, every other game in the running for best "Debut Game" was absolute trash, even worse than Robocraft.

>Acid Nerve: Titan Souls
>Failbetter Games: Sunless Sea
>Freejam: Robocraft Unleashed
>Mad Fellows: SineWave
>Tammeka Games: Radial-G : Racing Revolved
>Milky Tea: Coffin Dodgers
>Sam Barlow: Her Story
>Team17 Digital Ltd / Mouldy Toof Studios: The Escapists
>Team17 Digital Ltd / Unicube: Sheltered
>Team Junkfish: Monstrum
>>
>play space engineers
>want to build station on planet
>grids 'n' shit
>station is wonky
Why can't I rotate the first station block? It's not right, man.
>>
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>>122179881

Anon, plz. Contain your power level.
>>
>>122180182
Press B
>>
>>122180235
>Thread about engineering games
>Actual engineers in the thread
>Not expecting spergouts
>>
>>122175818
really nice vehicles mate
>>
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For the guy that ask last night, I went to bed.
The reason why I have a 13 year old system and that I can't upgrade is because I have caner.
I have had cancer for the past 7 years.
I'm living on a social pension, spend all my money on medicin and painkillers. SO ye fuck you buddy, probably going to die before I have money for a new system.
>>
Migth this work??
http://spaceengineerssurgestionbox.ideascale.com/a/dtd/Multiplayer-war-maps/204961-26587
>>
>>122177258
Marek, pls
>>
>>122180304
I love you, anon.
>>
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>>122180730
>>
>you will never sit on the bridge of your carrier as dozens of dropships make their way out of your hangar to do battle with the space spider menace

https://www.youtube.com/watch?v=0ts1DB6hFcQ
>>
>>122180975
>never

Get a server full of willing people and it's perfectly possible.
>>
>>122181092
I think he means without it being a slideshow, anon.
>>
I told you plants would be shit
>>
>>122181163
Start collecting dem RAMs son
>>
Is it possible to automate landing on a planet?

If you already know the mass of your ship and the force the thrusters are capable of delivering in one particular direction.

The gravitational acceleration increases as you get closer, luckily you don't have to worry about reading it since you have inertial dampening which opposes it automatically.

So you could switch inertial dampening on and off the moment you are in gravity's pull.

I have no clue how to read current altitude and speed however. Without an altitude reading it is possible to land if you know the speed at which your craft doesn't get damaged but it could take ages to land.

maybe there exists some exploit with antennas, lazer antenas, GPS coordinates, beacons and what have you for positional tracking but that could get too complicated.
>>
Why the fuck are planets 120km?
52km was fine and much easier on the frame rate
>>
>>122181227
Just pretend and use autopilot with a generous enough coordinates, and maybe sensors if you want it smooth at the landing.
>>
>>122181238
Because people cried they wanted it bigger. 52km would have been more than enough, yes.
>>
>>122181092
Yea if by "possible" you mean it would take 2 hours to make planetfall because the sim speed and frames would be less than 1.
>>
WHY DOES IT SAY MY WORLD FILE IS CORRUPTED IF I TRY TO CREATE A NEW GAME WITHOUT MODS ENABLED REEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
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>build small turrent
>transfer to me

>build a little base next to it on a different grid
>my turrets attack the things I place
Okay, I'll transfer the things I just build to me and repair it.
>turret still attacks it
O-okay, I'll transfer the turrent to nobody, so it stops attacking until I'm done building.
>turrets still attacks the things I place
>mfw
>>
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>>122182323
>putting an 'n' in 'turret'
>>
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>>122182323
>turrent
>>
>>122182323
I think you need to turn the turret off and on to reset it.
>>
Do planets orbit around the sun or can i build a tower from one to the next?
>>
>>122182614
Yes, you can build a bridge between one planet and another. Have fun trying to do that in survival, though.
>>
>go to medbay to change suit color
>can change my model to a space spider

wat
>>
>>122182669
>build fucklong corridor in space
>put a merge block near the end
>land it on a station merge block
Unless you're referring to the implied resource cost considering how large and far apart planets are
>>
>>122178121

There is a stairs mod that can extend staircases. There's another which can extend what amount to gang-planks.

Either way anon, you'll find a way
>>
>>122182669
I was thinking some kind of wheeled railway cart with a projector that builds the line by itself
>>
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Warbros Server here, copying from least ded.

Current server status: Up, but occasionally shaky.

To join up with us when planets, there's some prep work to be done. First of all, you need to get into the group. To do so, message Ced23Ric on Steam. This guy: http://steamcommunity.com/id/ced23ric

Also, to save yourself some loadtime, preload our mods.
You can subscribe the to collection here: http://steamcommunity.com/sharedfiles/filedetails/?id=375603526
There is a preload world (offline, creative) which you should start once to prod all mods to download: http://steamcommunity.com/sharedfiles/filedetails/?id=529237944
You can also use that for offline building, blueprinting and then building on the serbian later. I don't care if you want this server to be vanila, it won't be. It's a shitload of mods, but they have been weighted and tested and they work. Half of them are tweaks and visual shit (no beacon glare, for example) anyway.

You will be invited to a group called "Warbros Space Engineers". That group works as a whitelist. Only people in that group will be able to join the server. That is so I can control better who has access and we don't get unwashed pubbies.

Quick rule overview:
- Don't be a dick.
- No megalomanic superbuilds, use offine creative for that.
- No grid spam, every ship/thing you build is a calculated physics object that eats performance. So, no drone swarms, eh?
- PvP is opt-in between two (or more) consenting parties. No ifs, no butts.
- Only one drill per player. Take the Large Ship Earthbreaker, it's a good drill. Why? Drilling kills the game for everyone. Simu speed drops like a white city girl taking a moonshine shot down South.
- Talk to me if you have issues. Don't just shitpost on /egg/, talk to me. I'll see what I can do.

1/2
>>
Another quality landing
>>
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>>122183050
Some general stuff:
- You are encouraged to make your own faction. Warbros will have one, auto-accepting peace treaties. You can apply to join us, but if you're not into building shit together and sperging out on TS3, this might not be for you. Buddy up with someone, make things happen.
- Warbros faction will not hold your hand. We'll hep if you are conveniently close and can spare the time/resources, though.
- The server will have some QoL addons, such as the helmet mod. Read the description and understand it. Protip: Turn of the glass reflection, set the shadow scale so there is no shadow and deactivate delayed movement.
- Another is Chat History. Type /ch to see the last 50 messages typed in /global. Might help with catching up.
- Also, Build Info, which gives you information about blocks you're placng. Turn it on/off with /buildinfo in /global chat.
- There's only one respawn ship, the Sparky. It has all you need to survive, some mats, beacon, solars, nuke reactor, refinery/assembler. Spawn in one of those and set out to meet the cold void. Keep in mind that Sparkies cannot land on planets because lol thrust.
- There will not be a Starter Zone for new players, unless you make and maintain one. We won't.
- Every time I log off, I will make a copy of the server save. The server is set to autosave every 30 minutes. Recovery of items might be tricky. Make blueprints of your shit - Ctrl+B.

You might want to grab the Warbros UI, too. See through menus and generally improved visibility and an increased G Menu size.
http://steamcommunity.com/sharedfiles/filedetails/?id=375575227
I run it with the yellow font pack.

Wish you were here.

Last word: Offline raidfags, pls go. You are butts.
>>
>>122182729
>try out the same
>Spiders have no idle animation and are frozen when not walking
I guess so you can hide from other players as spiders?
>>
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>>122182426
>>122182525
>not embracing the eletric current turret
>>
>31mb update
Do patchnotes exist in that game? Can't find any for the hotfixes.
>>
>>122178813
>>122178929
>>122179117
Unemployed Marine vet here, pls hire for ship protection, pest control, etc.

Skills: Boarding ships, running out of ships, yelling, hip-firing

Likes: Witty locker room banter, playful insults
Dislikes: Insects, aliens, science guys
>>
>>122183698
Kek, another hotfix. This time 48mb. What's going on? I really want to see the notes.
>>
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>paste your last THREE digits into google images

>first thing with wings (yes, helicopters have wings too) will be your vehicle to cleanse the sabiroid threat

would you like to know more?
>>
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>>122184467
BRING IT ON
>>
>>122184467
roll
>>
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>>122184467
ALL RIGHT LET'S DO IT SON
>>
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>>122184467
What wonders await?!
>>
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very soon
>>
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>>122184540
Let's do it! I just need to build a huge ass plane.

Gonna put a few bombs on it.
>>
>>122184467
poasting
>>122184621
ebin
>>
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>>122184608
>A Kiowa
Oh boy my body is ready.
>>
>>122184467
rollin
>>
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>>122184572
welp
>>
>>122184467
Rolling
>>
>>122185247
>boeing 247
>>
>>122184467
Rolling.
>>
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>>122185348
Oh boy.
>>
>>122184467
Rawlins.
>>
tfw planets are shit
not even talking about the performance
>>
>>122186014
Rerolling, got nothing.
>>
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>>122184467
OH BOY HERE WE FUCKING GO
>>
>>122186210
I'm having fun destroying drones in creative. Still waiting for the multiplayer fixes so I can play with a friend without lagging.
>>
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>>122186254
fuck
>>
>>122171595
>Do you even /egg/?
I had set the day rotation to two hours and happened to land in a spot that was 10 minutes from sundown.
>>
>>122184467
rollan

>>122186325
GOTTA GO FAST
>>
>>122184467

im scared
>>
How do you toggle symmetry mode on Spengies?
>>
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>>122186602
This'll do.

>>122186629
M to select modes N to toggle on/off.
>>
>>122186629
M for setting symmetry up.
N for toggling it on and off.
>>
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>>122186584
>not a single winged machine
>this is the only winged result
I guess that works?
>>
>>122186741
Cheers man
>>
>>122184467
LETS DO THIS
>>
>>122176831
>disable pirate bases
You can't unfortunately. Someone thought that was a good idea for some reason. It'll likely be changed by next week.

The good news is though that if you use the solar system start instead of the easy start the pirates never find you.
>>
>>122186931
OH FUCK YES
>>
>>122178595
With the lander? Yes. Level out and don't hit a mountain. It's not that fucking hard.
>>
>>122182729
People were swapping their models to spiders for videos. They decided to support that instead of requiring people to restart the game every time.
>>
>>122186529
I set the day rotation to 2 hours and landed in pitch black night time
It was awful but I enjoyed it
>>
>>122184467
alrighty then
>>
>>122184467

But anon I JUST finished building my Orca.
>>
Fucking Keen.

>set to 40 max float objects
>serb is running slower
>have to update anyway
>check serb
>1334 floating rocks

Great. Good think we got that setting. Thanks Keen.

#RemoveMarkel2015
>>
So atmo thrusters dont seem to cause block damage?
Am I missing something or did building jets just become a hundreg times more awesome
>>
>>122187867
THEY DONT SPIN RRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
>>
>>122184756
REEEEErolling
>>
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>>122188184
well...at least it flies
>>
>>122184467
>Three
Ah, to avoid just getting trains out the ass, I guess? Rolling
>>
>>122189597
Wait, wings. How annoying, I keep getting a neat little jeep design. Also there aren't any winged things at all.
Reroll.
>>
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>>122189692
>Mosquito
Much better.
>>
>>122184467
I would like to know more.....
>>
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>>122190408
>>122184467
Nothing with wings. I'll get make this instead....
>>
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>>122184467
lets go
>>
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>>122190641
>>
Rolling in the name of Clang
>>
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>>122184467
kek, okay. le roll
>>
>>122180113
Sunless Sea has a somewhat interesting setting, at least. Fucking annoys me that it's tethered to a shite X-number-of-actions-per-day Facebook-tier game.
>>
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>>122190874
This should be fun.
>>
>>122184467
rolling for something radical
>>
>>122184467
>>paste your last THREE digits into google images
rolling
>>
>>122190924
of all the shit this is the shittiest. and like 10 military things right after

RREEEE
>>
>>122184467
Rolling for exterminatus of the xeno homeworld
>>
>>122191262
fuck yes
>>
>>122184467
yes please
>>
>>122184467
>459
>>122191459
dards
>>
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>>122191535
>535
>>
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>>122191587
neat
>>
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>>122191553
>>
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>>122168596
here, i tried and went better than any expectation
>>
>>122191806
poo poo pee pee spitfires stay away from me
>>
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>>122184467
rolled
>>122192326

neat
>>
>>122164576
Lol, I did the same thing anon.
>>
>>122184467

Rawhide.
>>
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>>122175807
>>122175813
>These guys have never kerbal'd before.
>>
Is it even possible to play this game without speed mods now that planets are in? You can't even orbit a planet with this 104 m/s limit.
>>
Is there any atmosphere physics in game?
>>
>>122192908
we have. kerbal shitposting program fucks up when you make ships too complex, crashes, freezes, low frame rate and so on

if the only worked on the code, now back to kspg you go. and keep the shitposting there
>>
>>122192908
ksp doesn't have a 104.2m/s speed limit
>>
>>122192917
>tfw 400/180

It's not too much of an increase, but it's nice.
>>
>Dicking around, load up a planet easy start
>Close enough to pirates from the get go, gatling turret takes out the drones well enough
>Get in the starting fighter, go to take out the drone site
>Strafing run, take out the turret
>But it took out a few of my engines in return
>Come down hard, survive the landing but the fighter is a write off
>It was an alien planet
Skitter skitter skitter
>>
>>122193052
I haven't shitposted at kspg in months. dedgaem.
>>
>>122193175
Cockpits seem to survive more often in planet crashes for some reason. Instead of just dying I get to watch as I tumble down mountains. It's great.
>>
>dogfight pirate mine base, land to plunder, get turreted onfoot
>run 4km back, get turreted through thick treeline
>respawn, ship beacon disappears
please tell me this is clever coding and they scrapped it, because I swear if my ship despawned from cleanup yet the 50 ship corpses around my area haven't.
>>
>>122193039
No.
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