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AGDG - amateur game dev general
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Helpful Links: http://alloyed.github.io/agdg-links/
New Threads:
>>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
First for shitty mobile games with only 30 downloads
>>
>>122113147
is that vine?
>>
>tumblr
>>
>>122113147
>https://itch.io/jam/agdg-jam-november-2015
>>2 HOURS<<
>>
A material is what something is made out of
A shader is an umbrella term for anything stopping light from hitting the material
>>
material is the properties of the object
shader is how light interact with said properties

did i get it right
>>
A shader is synonymous with a normal map
A material is the the refractance frequency
>>
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>>122113319
Speaking of - how do I get more downloads for my mobile game?
>>
>>122113612
No. A shader is just a program that runs on the GPU. The material is the parameters and data that the shader needs.
>>
>>122113384
tbqh tumblr is kinda shit since they disabled comments, i can't comment on anyone's progress any more. were shitlords triggering strong genderfluidqueer poc too hard?
>>
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>>122113506
these are getting funnier with every post, please don't stop
>>
>>122113694
ok but what the shader does??
>>
>>122113689
Pay for ads.
>>
>>122113780
Anything~
>>
>>122113384
It's also where OP has his greatest public meltdowns and declared for the 20th time he was leaving agdg. But then again he was always known to be a pathological liar.
>>
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>>122113787
where?
>>
>>122113876
super bowl
>>
Today I will actually try recursively hiding posts about e-drama.
>>
>>122113717
These are getting cuter with every post, please don't stop!~
>>
>>122113876
nice rolling ball game, so original, ur going to get so rich...
>>
>This level of shitposting.
>Constant arguing
>Faggots thinking its funny to pretend to be retard.
>Faggots actually being retards.
>Everything is a meme.
I get it now, this is like a joke general, none of you actually have any skills or knowledge, you just come here to circlejerk.

I would seriously have no qualms about going to prison if it meant murdering you by strangling each one of you motherfuckers to death with some kind of a strangulation object.
>>
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>>122113876
Half joking. Paying for ads generally leaves you with a shitty retention rate in my experience. I paid like $50 for ads to see how it goes, and it got me a lot of downloads, but half of them were russian and didn't actually keep the game on their phone.
>>
>>122114092
>but half of them were russian and didn't actually keep the game on their phone.
Do you get paid if they do?
>>
Is it possible to have FMV sequences in gamemaker? Like you'd see in lunar silver star story complete, or other games of the ps1 era?
>>
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>>122114083
here is a tutorial:
>post progress
>get feedback (ignore feedback with anime/frog pictures)
>shill your game on /v/

also don't read post with no progress pictures, it's generic worthless 4chan shitposts 90% of the time
>>
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>>122114083
>I would seriously have no qualms about going to prison if it meant murdering you by strangling each one of you motherfuckers to death with some kind of a strangulation object
Go on
>>
>>122114083
>this is like an amateur general
>>
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>>122114243
The free version was supported by ads, so if they actually played it then yeah, I'd get paid. Unfortunately that just wasn't the way it turned out. It was quite a learning experience overall.
>>
>>122114083
If you lurked long enough you'd know by now who is behind it all and not to get upset at the other 100+ posters. We have a couple resident shitbags who take bullying and trolling and garbage posting here seriously like it's their fulltime job. Now our good buddy rotard is making it his mission to start OP's with his pathetic anime gifs and "memes" that he invented himself, after already claiming he was going to leave agdg alone. Ignore him. Everyone else does.
>>
SEA COOOOOOOOOON
>>
>>122114563
ur so meta danny boy
>>
>>122113384
Most successful devs of agdg have a tumblr so what's your point?
>>
>>122114371
>post progress
Done
>get feedback
;_;
>>
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>>122114563
>>
>>122114563
>Ignore him
>Not reporting him
U for cereal?
>>
>>122114759
You literally just replied to him
>>
It's not your fault
>>
>>122114759
Why would you report a known ban dodger? He will always be here. He literally has nothing else to do with his day except shitpost, falseflag, bully, stalk, etc. Next to suckfam he's one of the most heinous trolls on 4chan. He's also fueled by prescription meth salts, weed, and a horribly inept and spoiled upbringing by his family who leaves him to rot alone in his own house being an internet shitter 24/7.
>>
Look in the archives.
It's all there.
>>
this is what happens when you go to /x/
>>
>>122115018
>He literally has nothing else to do with his day except shitpost, falseflag, bully, stalk, etc.
Big talk coming from the guy who keeps on shitposting about him everyfucking thread.
You can ignore him like everyone else, but no, you have to make complain about him all the fucking time.

Frankly I don't care about the guy but you on the other hand are fucking pissing me off.
>>
>>122114450
you won 50 plus those 2 or just the 2
>>
Don't forget to visit the dentist at least twice a year, agdg!
>>
>>122115472
We didn't deserve this.
>>
>>122115472
go look at srg and then talk
>>
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>>122115472
>>
>>122115563
I paid $50 to put out ads for the game, got a lot of downloads, then all those downloads got me about $2 in ad revenue.
>>
>>122116310
so basically it was awful and you got keked
>>
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>>122115472
Our general is a good place full of nice people!
>>
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>>122115472
>>
>>122116381
I thought the game was good, but it's hard to make money in a sea of shit. Especially without jamming microtransactions down users throats. I'm just trying to put out a game on every popular platform there is, so I progressed my goal there.
>>
>>122116604
Thanks for the (You) senpai
>>
guys lets be real tho
you can't produce progress 24/7
can't we have some have
>>
>>122116696
thanks for the info btw
>>
>>122116782
On the internet
>>
>>122116696
I think the shift on that particular hellhole lies in the developer's initiative to make proper games. Look up Swordigo for Android. May not have top notch graphics, but it's a very complete game, and it's free. And if it was paid, I would definitely pay for it. And I pirate all my games :^)
>>
>>122116782
No one person can make progress 24/7, but there's regularly over 100 people posting here daily, there could be progress posted 24/7 by multiple people.

>can't we have some have
I'm gonna assume you mean fun. If you think shitposting epic memes and bullying yesdevs during shitposting hour is fun then you've got problems.
>>
Do people usually make throwaway itch.io accounts for jam entries?
>>
>>122117251
Why not make a proper one?
>>
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>>122117251
You generally make one account and use that.
>>
>>122117198
>bullying scriddos isn't fun
Reevaluate your life baka desu
>>
I want to spawn object at random positions but at a certain distance from one another. how the fuck do I do this in Unity?
>>
>>122117498
Write the code to do it
?
>>
>>122117198
>If you think shitposting epic memes and bullying yesdevs during shitposting hour is fun then you've got problems.
You think? Those problems have already been stated. And we can't fix them for him, unfortunately.
>>
>>122117543
Whoa....so this....is the power......of /agdg/
>>
>>122117543
>Write the code to do it
thanks
>>
>>122117498
Poisson distribution
>>
>>122117774
Right.
Off to google I guess, because I have no idea what that is.
>>
>>122117498
>>122117774
Poisson DISK distribution, to be particular
>>
>>122117498
by using genetic algorithms
>>
what the fuck is this weeb shit
>>
>>122117498
use random.insideUnitCircle

http://docs.unity3d.com/ScriptReference/Random-insideUnitCircle.html

your 'certain distance' would be the radius

so if you have some central location (2, 5) and you want a bunch of shit to spawn around it inside a certain distance of 4, you would do

Vector2 spawnShiftPosition = Random.insideUnitCircle * 4;

GameObject newSpawnedObject = Instantiate(Resources.Load(...) as GameObject);

newSpawnedObject.transform.postion = new Vector2(2 + spawnShiftPosition .x, 5 + spawnShiftPosition .y);

or

newSpawnedObject.transform.postion = new Vector3(2 + spawnShiftPosition .x, 5 + spawnShiftPosition .y, [whatever z you want]);

there is also random.insideunitsphere if you need a random z component, too
>>
>>122117867
good advice

Unityfag here, anyone here have any experience making a multiplayer game? i have all my core mechanics pretty much set up but im completely lost on how to go about multiplayer, anyone know any good tutorials on this or just genuine practices? also should i use photon for hosting, another anon said it was pretty good
>>
A material is what the object is made of.
A shader is a post-processing effect that's applied to the video output.
They have nothing in common.
>>
>>122118219
Thanks a bunch anon. This is exactly what I needed
>>
>>122118219
he said distance from each other, not distance from an arbitrary point
>>
>>122118361
sure thing m8, gl

>>122118371
in that case the centralLocation would change from (2, 5) to the position of thing you want to spawn around.
>>
>>122118219
I was about to say
>Unityfags in charge of reading comprehension

>>122118361
But apparently it's
>Unityfags in charge of communication
>>
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Hey Anonymous, what language did you say you were making your game in?
>>
>>122118595
japanese
I will become animeking
>>
>>122118595
Lua.
>>
>>122118595
Javascript
>>
>>122118595
Ada
>>
>>122118595
GML
>>
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>Didn't go to agdg for 3 days
>Got shit done
>Start sitting in agdg again
>Been coding the same enemy for 6 hours
>Shitposted like 200 times
>>
>>122118307
Same guy, looking at the brackeys tutorial, this method any good? of having one of the players be the host

https://www.youtube.com/watch?v=-m28axeuRNs
>>
>>122118680
Good lad
>>
>>122118595
My own
>>
>>122118620
>>122118629
>/agdg/ in a nutshell
>>
>>122118595
ANSI C
>>
>>122118595
GameMaker, Drag&Drop only
>>
>>122118750
>See new post in agdg
>Start shitposting
>2 hours pass
>Look back at code
>Makes no fucking sense
>Can't remember what I was doing
>Didn't leave comments
Happened to me yesterday for real
>>
>>122118750
Are you literally me?
>>
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I lost all my motivation for the game I wanted. It just doesn't seem good anymore. I trashed the docs and what I had built wasn't much more than nothing anyway.

Now I don't know what to do. Nothing seems like it would be fun to make or play even. I think I just hate video games.
>>
>>122118595

I'm making everything in C++ because I'm not a child.
>>
>>122119050
Are you still working on a shitty halloween memegame?
If so, yes.
>>
>>122119079
motivation is a joke, force yourself, never ever wait for motivation to kick in or you'll die in a hole with nothing done
>>
>>122119118
>object oriented baby thinks he's a big guy
Poetry
>>
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Who already started tram jam here?
>>
>>122119192
Lmao. Where's your game, bud?
>>
Listen to this >>122119160 like if it was the very creed of your soul.
>>
>>122119160
This is some of the best advice I've ever seen, holy shit.
Fucking profound.
That's going on my gravestone.
>>
>>122118595
A rougelike in VB6
>>
>>122119157
halloween is over bruv. better convert everything to turkeys or santa claus
>>
>>122119337
There's always next year.
>>
>>122119219
Can we have a tram jam?

That sounds comfy as fuck
>>
can all of you just stop posting so I can focus on my code
i keep tabbing out and wasting time on reading shitposts
thank you for your attention and i hope your support
>>
>>122119160
I guess I worded that wrong. I lost all reason to force myself. It's just a bad idea, and every time I take an idea and work out the scope and design it just seems bad.
>>
>>122119692
What part of "force yourself" don't you understand?
Go on youtube and click one of the ten thousand funny JUST DO IT edits and take it's advice, you piece of shit.
Once you're committed to it even if you fucking hate it just finish it anyway.
>>
>>122119219
Slam jam when?
>>
>>122119605
my browser actually distracts me a lot from working. I find that I actually need to mute it to get any decent amount of work done.
>>
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>>122119605
Progress is a sin
>>
>>122119805
That's stupid. If it's worthless bullshit I'm not going to waste my time.
>>
>>122113147
please help, working in unity2d, networkmanager doesnt exist, why?
>>
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What way of moving objects inside an inventory is best?
Dragging and dropping
or
Selecting the object and the destination slot
?
>>
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>11th of March 2014
>>
>>122120060
Use photon
>>
hey /agdg/ say I'm making a pixel sidescroller in python, how do I manage a "camera" effect?

As in, how do I have large world with all its platforms and enemies, but only a "window" of sorts shows up on screen and follows the character. Just like a regular platformer like Mario. I'm having trouble wrapping my head around it.

Right now I have two general ideas, I don't know which is more efficient/common practice and I don't know how to implement either, but it's all I can come up with:

1.) Have the entire world stored in some kind of array or image, and it renders only what would show up in the "camera" view at a time as the character moves.
2.)Have the world stored in a separate file, maybe, as an image, and as the character moves the game will access the file and pull out what has to be rendered next.

I'm lost guys
pls no bully
>>
>>122120065
dragging, definitely. If you misclick when trying to change something around, you gotta through another click to undo that mistake. It can get annoying if the player's clumsy.
>>
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hope that progressman wakes up and come shit on the animes shitposters
>>
>>122120065
dragging and dropping looks better.
>>
>>122120065
Second.
Fuck drag and drop, but you can always have both.
>>
>>122120110
i will but the whole using UnityEngine.Networking; is missing, should i just use this

https://www.assetstore.unity3d.com/en/#!/content/1786

will this have everything i need to do multiplayer networking
>>
>>122120065
Why not both?
Just allow drag n drop without explicitly having to hold the mouse button (have the item stick to the mouse even if the button's not held)
>>
>>122120065
This >>122120446

Have a threshold of like 100ms or something (tune it till it feels right)
If the player holds the mouse down longer than the threshold, initiate a drag
If the player just clicks the mouse (holds it down shorter than the threshold), make them click again to drop the item
>>
>>122120360
you need unity 5.1 for the networking stuff i think
>>
>>122114092
>>122114450
>>122116696
Link us to your game. My personal experience is that everyone who talks shit about mobile simply either has 1) no game or 2) a bad game.

Pls link
>>
>>122120672
ever heard of angry birds kid???
>>
>>122120065
diablo3 does both.
>>
>>122113876
Imo you should make a shader that makes stuff turn different colours as they get closer to you. Prob wouldn't get you sales or whatever but I think it'd instantly look a little nicer.
>>
>>122120168
step one is don't use pygame
step two is use a spritebatch
step three is realize you're asking about a world map, not a camera
>>
What music do you listen to while coding, agdg?
>>
Abstract or Virtual? Can't decide.
>>
>>122120168
Closer to the first. Reading constantly from a file is very slow. Though I don't recommend storing everything in a big image; you should use tiles.

Whenever you draw something using a "camera", you're really transforming everything in the opposite manner. So drawing a point at (x, y) with a camera at (cx, cy) is just drawing a point at (x - cx, y - cy).

>>122120868
None of that has anything to do with what he's asking.
>>
>>122121064
https://www.youtube.com/watch?v=KLrY8xDRNPc
https://www.youtube.com/watch?v=bN4AJcZSRt8

Neurofunk/dark DnB for days

>>122121150
Those are two terms for the same thing
>>
>>122120621
if i download the photon package will i need it at all? i heard 5.1 wasnt as good as 5 so i kept it
>>
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>>122113780
Shaders is what makes these rocks in Dear Esther all slimy and shiny and shit.

But depending on how you define them though, they can be rigged up to render any which way.
>>
>>122121289
idk what photon is sry, im another anon
>>
>>122121479
ahh ok, anyone other unityfags know anything about networking?
>>
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>>122120868
>don't use pygame
>>
>>122120672
https://play.google.com/store/apps/details?id=com.Agalsloth.BridgeDefenseLite

The main issues come from the lack of readability. Towards the end of development I started to give up on things like the UI because I was already way past my projected completion date. I just wanted to make something to play while I sat on the toilet, so I did a personal take on the old Castle Defense flash game.
>>
>>122121276
Yes but, abstract forces me to write more code while virtual doesn't but can be prone to errors at runtime I noticed.

.... huh, I think i just answered my own question, I'll go with abstract. Thanks.
>>
>>122120620
>If the player just clicks the mouse (holds it down shorter than the threshold), make them click again to drop the item
Makes more sense to have that happen on the mouseup. Either you're dragging and mouseup should drop, or you're not dragging and mouseup should pick up.
>>
>>122121656
>using a meme language
>>
>>122121576
If you download Photon, you don't need the Unity networking at all. Photon is an all inclusive solution.
>>
>>122121657

See, this is a good example of what I'm talking about. It looks almost indistinguishable from all of the shovel ware available for Android today. Assuming users can even find your game (which they generally can't or won't), most people just pass this kind of thing right up.
>>
>>122121657
>https://play.google.com/store/apps/details?id=com.Agalsloth.BridgeDefenseLite
Brian?
>>
I want to make an anime MMOFPS using Pascal, but I'm not entirely sure what the difference is between a shader and a material, can someone help me out?
>>
>>122121717
>Either you're dragging and mouseup should drop, or you're not dragging and mouseup should pick up.
That doesn't make sense. How is the item already picked up when you're not dragging but not picked up when you're not?

You are right about putting some logic in the mouse up event, though, something like this would do the trick.

on mouse down {
..if not holding item {
....pick up item
....start timer
..} else {
....drop item
..}
}

on mouse up {
..if time >= threshold
....drop item
}
>>
>>122117905
>hasn't heard of a Poisson distribution
>attempts to google it
RIP

Some advice for self-study on math/physics topics in general, stay the hell away from wikipedia as a first source. Wikipedia is not meant to be exposition and is a horrible way to learn math topics.
>>
>>122121975
a shader is a program that runs on the GPU
a material is a combination of a textures+shaders to represent a certain material
>>
>>122121975
A shader is an object that exists solely to block light and provide "shade" which is where it gets it's name from.
A material is simply a smaller piece of an object. A chair is made of the following materials: chair legs(4), butt rest, back rest.
Simple!
>>
>>122121064
https://miguelcintra.bandcamp.com/album/greedy-guns-soundtrack

listen to the prelude. Kicks ass.
>>
>>122121925
>available for Android today
What about the shovelware available for Android over a year ago? It's pretty difficult to come up with something unique enough to stand out against the other thousand apps that were released to the app store that day. Searching for the game by name will put it in the top results.

>>122121935
Anon?
>>
>tfw making good progress on trap game
>can't post progress because I'm a dirty cheater for starting early
>>
>>122122373
>Miguel Cintra
>Lisbon, Portugal

Did you find that at random or és um ptfag?
>>
>>122122503
>What about the shovelware available for Android over a year ago? It's pretty difficult to come up with something unique enough to stand out against the other thousand apps that were released to the app store that day. Searching for the game by name will put it in the top results.

I'm just saying that it's a generic, mediocre game. Can you imagine this getting on Steam for example? Think about the quality of the game, not how it compares to all of the other crap games which you feel you are superior to.
>>
>>122122503
Just name your game "Boobs Butts Naked Chicks Hot Kissing Prank Gone Wrong" and rake in the downloads and ad revenue.
>>
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>>122122373
Did someone say Prelude?
>>
>>122122564
completely random, sorry

gosto do jogo
gosto da música
espero que não haja problema, amigo :^)
>>
>>122122556

just post anyway. literally everyone starts early
>>
>>122122713
le haskell no side effects meme
simply eric xD
>>
>>122122781
A pergunta era se eras pt. Begginer vidya dev ou ja tens alguma coisa feita? E de onde és já agora?
>>
>Code P to spawn thousands of animated sprites every 0.1 seconds to lag the game to shit until it eventually crashes
>In the controls, list P as "just fuck my shit up"
I've been laughing at this for like 10 minutes
Good progress today
>>
>>122122658
>Can you imagine this getting on Steam for example?
No, I can't. Which is why it's on the Play store instead. It's a mobile game designed for play sessions of about 5 minutes while you're taking a shit. Did you actually download and play it? I wasn't aware of many other games out on the store with the same gameplay. Maybe I should have researched harder if you can name some that I missed. It does look a bit generic though, I'll give you that. It's missing a bit of charm. At least there's cheat codes for big head mode.

>>122122663
Fug dude, all I'd need to do is put in some misdirecting thumbnails and I'd be set.
>>
>>122122950
Sou.
Tenho um projecto sério em desenvolvimento, mas acho que ainda seria classificado como beginner.
Porto.

E tu?
>>
>>122123092
Begginer, na fase de breakout ainda.
Porto também, interessante... Não me digas que andaste no ISEP..
>>
>>122123052
>No, I can't. Which is why it's on the Play store instead

and THIS is why mobile gaming sucks
>i-it's supposed to be bad
>>
>>122118595
c
>>
>>122123267
>ISEP
Somos inimigos, então. Sou da FEUP.

...és capaz de me ter visto, no entanto.
>>
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>>122122353
>>122121975
Eh, shaders can be used to lighten as well, so it's bit of a misnomer.

Shaders:
https://developer.valvesoftware.com/wiki/SourceShaderEditor/Basic_usage

Materials:
https://developer.valvesoftware.com/wiki/Materials

In most engines, think of Materials as a combination of texture and bumpmap, coupled with some basic rendering/interaction instructions, and in some cases, which Shader to use on them.

Think of Shaders as active photoshop filters used either on individual Materials, or on the entire scene.

Granted, IDK what FPS engine you found that let you work with Pascal, but I suppose it might be *possible*.

...and if you're making the engine from scratch in Pascal as well, than it doesn't matter, as materials and shaders can mean whatever you damned well want (and lots of luck to you).
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>>122123484
>>
>>122123303
Except that's not what I'm saying? Mobile games aren't meant for the fucking PC. They have different control layouts, they're designed for shorter play times, ect. Mobile games don't belong on Steam.
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>>122122503
I met you briefly at a wedding back in May. You're a handsome young man.
>>
https://clyp.it/uo1vy0e4

enjoy my 1 hour of being bored omos
>>
Anyone here need any assistance in regards to voice-acting and/or casting for a project? I have some decent experience with these things and am just making an appearance to offer my services. They're free/cheap depending on the scale and budget.

To clarify, I can assemble a team of the best budget/free voice actors I can find and direct them to fulfill your voice acting needs, as well as provide my own talents where appropriate.
>>
>>122123875
I'm kinda surprised there's no Steam.Mobile yet.
>>
>>122114332
Bump for an answer, it's needed. Thanks all!
>>
>>122123875

that's exactly what you're saying?
>uh it's not supposed to be good bro it's a mobile game u only play it while taking a shit LMAO
>w-why's my game doing so bad? must be someone else's fault
>>
>>122123897
>Implying anyone I know can gamedev
Which Karbowski are you?

>>122124086
Me either. Please don't give them any ideas though.
>>
Can we stop thinking of "shaders" as the fragment shader?
There are so many posts here talking about how "shaders" do shit with textures and lightning. When in realitiy only the fragment shader does said things.
>>
So, what do you guys use to make original music?
>>
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>>122120065
Remove the need to move objects inside an inventory.
>>
>>122124053
I gotta old GoldSrc mod that I've been keeping on life support for decades now, that could use some more voice acting:

http://www.msremake.com/forums/viewtopic.php?f=38&t=8724

Granted, it's a community built mod - so don't expect pay. I suppose if you want some practice or just something to add to your portfolio - we've had a few of our media donors move onto the professional field over the years. (And one or two of our voice actors are actually professionals, working in toons and retail games.)
>>
>>122123998
not bad, actually.
>>
>>122124259
lmao you haven't even played it nerd. It's not bad, it just doesn't have a AAA art style. where's your game btw? Maybe I can learn something from your work.
>>
>>122124382
tu eres es un niño
>>
>>122123998
Nice
>>
>>122124278
I'm the younger brother
>>
>>122124551

not gonna ruin my reputation by associating myself with the shitposting I do here on 4chan bro

I'm sorry, I'm not trying to offend you, it's just a bad game
>>
>>122120672
https://play.google.com/store/apps/developer?id=Bifrost+Studios

None of these games made any money. They probably don't work now because I haven't updated them in fucking ages 'cause they made no god damn money after years of work.
>>
>>122124679
Epa, fodasse, se eu soubesse disso tinha ido desde ontem. Amanha não sei se vou poder ir...

A que horas vão estar a mostrar jogos desenvolvidos?

Btw, se me vires lá, sou o faggot de cabelo comprido amarrado atrás.
>>
>>122124776
>suruba

Convêm falar português, se queres falar de portugal.
>>
>>122124537
>>122124613
bells do wonders
>>
>>122124937

they're all mediocre games
>>
>planning on using gamemaker for future project
>seems pretty solid on the 2d side
>ask if i should try its 3d counterpart
>I-ITS NOT RECOMMEND, I-ITS FOR ADVANCED USERS JUST STAY AWAY

whats that all about, even the devs suggest to not use it
>>
>>122124817
Don't judge a book by its cover you silly shitposter.

>>122124668
Damnit Jeremy I bet you're one of the animeposters shitting up the thread.

>>122124937
Honestly it looks like a lot of the negative feedback is from the apps not starting or performance issues. The artwork doesn't look too shabby. Shame that all that effort didn't pay off senpai.
>>
>>122125205

A. I am sure you had time to assess them all
B. One of them had over 200k downloads and is currently installed on over 100k devices

Mobile fucking sucks.
>>
>>122125149
>>122124997
>>122124679
>>122124212
>>122124382
>>122122950
don't you think it's rude to speak a foreign language in this forum. why are brazilians and portuguese people so disrespectful
>>
>>122125306
>Don't judge a book by its cover you silly shitposter.

I'm judging it by its cover, contents, sales, and author

>>122125354
>One of them had over 200k downloads and is currently installed on over 100k devices
And you were unable to turn that into ad revenue why…?
>>
>nintendo direct
rip progress
>>
>>122125373
I can translate everything, but it wouldn't matter because I'm not talking to you or about you. Plus, the conversation has ended.

It's quite rare to find someone that lives in my own city and roams these shit ridden threads.
>>
>>122125263
if you're really used to gamemaker and you want to do something in 3d you can but it's a bother
>>
>>122122564
>>122122781
>>122122950
>>122123092
>>122123267
>>122123440
>>122124046
>>122124212
>>122124382
>>122124583
>>122124679
>>122124776
>>122124997
>>122125129
>>122125149
>>122125482
t. Alberto Barbosa
>>
>>122125563
>>122125482
This is why you're called the niggers of Europe
>>
>>122125263
Ostensibly because those features are not mature and well-documented. Generally it's a bad idea to use immature software when there are better and more accessible alternatives available.)

But let's be real, they just know Unity and UE are better at 3D and they can't subject someone in good conscience to their awful 3D support.
>>
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>>122125373
everything >>122125563 and, we couldn't let the huehue's have all the attention.
>>
>>122125643

>brazil
>europe
>>
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>>122125306
>Honestly it looks like a lot of the negative feedback is from the apps not starting or performance issues

Yeah from me not updating it years after releasing them. Motivation dies after a while.

>mfw
>>
Does anyone have 15 minutes to try my demo?
Criticism appreciated.
https://drive.google.com/file/d/0B_uoZ7JEZQZwQXlfMmhkM1ZsVkU/view
>>
>>122125643
Everyone in Europe is called "niggers of Europe". Retards call that to any european they dislike. Stop the offtopic, I was actually speaking about videogames back there.
>>
>>122125728
This is why you're called niggers
>>
>>122125728
>brazil
>>
>>122125781
>no webm
>>
>>122125425
confirmed nodev
>>
>>122125876
Alright, give me a minute.
Just to find out how to make one.
>>
>>122126057
google "webmcam"
>>
>>122125306
I'm not a shitposter I swear :<
I also haven't posted my stuff here in a couple of years now so there's that.

On topic I don't know whether platforming/puzzle stuff is more fun with controls like 3d zelda or 3d mario(closest approximations)
>>
>>122126056

>google's ad api requires literally 30 seconds of work withy our code
>split testing takes a few days tops
>can't turn 200k downloads into ad revenue
yep I'm the idiot here :^)
>>
>>122125781
>100MB
I'm embracing the viruses alright.
>>
i want to make a 2D game, should i learn starling ?

http://gamua.com/starling/
>>
>>122126486
If you want to just like make game, pick any framework and just start making shit. If it's too hard, pick something higher level, and go down from there.
>>
Coding is SO BORING HOLY SHIT
>>
>>122118595
Brainfuck
>>
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>>122125425
>And you were unable to turn that into ad revenue why…?

You tell me, there were multitudes of things ads, IAP in all of them except Hot Tail that's 'premium'.
>>
anyone have female anatomy references
>>
>>122126789
Coding is really boring when you fully understand everything that's happening and you're just putting shit in
That golden time when you don't know what the FUCK you're doing and you keep having epiphanies on really basic shit is the best
>>
>>122126939

what was your budget and how much did you actually bring in on your highest performing month?
>>
>>122125781
Nice intro, but then
>Point and Click
It's nice, anon. It really is. The little I played was good enough, but nothing will ever make me like point and click games.
>>
>>122127025
I prefer the boring parts desu
>>
>>122127025
IMO the best feeling is when you try to code something difficult (for you) and succeed. Then you spend hours just playing with whatever it was, because you're so goddamn proud of yourself.
>>
>>122127414
baka desu senpai
>>
>>122127239
Alright- Thanks for trying though.
>>
>>122127430
And then you share it on tumblr and it gets 0 notes because your view of the thing is warped and it really isn't that impressive at all and then you contemplate suicide because you'll never make it
>>
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>>122126985
Here.
>>
>>122127025
My favourite part of programming is figuring out how to express problems in terms of easier or more generic problems that have already been solved.
>>
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>>122127184
Didn't have a budget but spent 2 million dollars making them with about 10k of that in marketing for Photon and Valkyrie.

Highest performing month?
>pic related
>>
>>122126789
Coding is fun. Learning art is boring.
>>
>>122127756
this desu

>>122127740
wat
>>
>>122127610
I know anatomy's all wrong there, but I would so hit that
>>
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>>122127740
>spent 2 million dollars
>Didn't have a budget
>>
>>122127740

>elaborate troll and/or joke
I like your dedication, anon
>>
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>>122127740
>2 million dollars
>>
>turn autosave off
>forget to save before making big change
>everything breaks
haha xDDD
>>
>>122127756
Art gives out more measurable, visible results, that's why it's easier to progress.

Coding is just a fucking mess until you see something on the screen and feel good about it.
>>
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Just finished more character art.
They're not great but I do feel like I'm improving.
Any critique would be appreciated.
>>
>>122127854
>>122127914
>>122128050
>>122128080

It's not a joke. That's what happens when you think Mobile can make money. Mobile wasn't how I was making that money but I thought it would add to it rather than take away.
>>
>>122128170
Well, you like art, I like coding.

That's all there is to it.
>>
>>122128170
>The core example of someone who doesn't believe in talent

You likely are just more familiar with art and resonate with it better.

I'm much more comfortable with tackling a problem in coding than I am trying to sit down and draw something. If I have to reprogram an entire system then I can do it, if I draw something and it looks like ass and I have to redraw it I close paint and go jerk off.
>>
>>122128170
>have some inexplicable bullshit happening
>can't figure it out for hours
>go to sleep frustrated
>wake up after bad sleep
>thinking about issue in the shower
>ohhhhhhhhh FUCK
>finish showering
>run to PC
>attempt fix
>it works
single
best
feel
in the WORLD

there is no way finishing a picture or sprite or animation can feel anywhere NEAR as good
>>
>>122128385

It's a joke because nobody has 2 million to blow on what are relatively terrible games and doesn't have the sense to even have a budget/basic business model in place beforehand

I know you're just shitposting because nobody is that stupid. It's that simple. I guess you just want attention or something
>>
>>122128484
we both hate the "multi billionaire idea guy" tho
>>
>>122127740
How do you even spend $2million on those games? They all look like ass and couldn't have taken longer than a weekend to develop. Either you were outsourcing work at way over hyped prices or you're joking
>>
>>122128646
>It's a joke because nobody has 2 million to blow on what are relatively terrible games and doesn't have the sense to even have a budget/basic business model in place beforehand

I was 22, a high school drop out with no degree or business smarts. I 'lucked' out into a business model that used my social skills to get government contracts worth millions.

Here is an article about me: http://jacdigital.com.au/2012/09/young-company-director-keeps-studio-ahead-of-the-game/

Feel free to believe or not.
>>
>>122118595
C PLUS PLUS FOURTEEN WITH EXPERIMENTAL FEATURES BECAUSE I LIKE TO LIVE ON THE EDGE
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