[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/agdg/ FINAL HOURS TO DEMODAY EDITION
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 129
File: 1446943899722.jpg (660 KB, 1360x1813) Image search: [Google]
1446943899722.jpg
660 KB, 1360x1813
/!\ ALERT: FINAL HOURS TO DEMO DAY EDITION /!\
https://itch.io/jam/agdg-demo-day-5


Helpful Links: http://alloyed.github.io/agdg-links/
New Threads:
>>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
first for anubis
>>
DELETE THIS
>>
can someone make a proper OP?
>>
How old are you, /agdg/?

https://strawpoll.me/5945409/
>>
I just need a good idea so i can make some money and stop being a wage slave
>>
>>121798669
What do you do after you beat that one boss of Clarent?
Is that it or is there more?
>>
>>121799828
I hope you know this is going to be the same age distribution across pretty much all of 4chan.
>>
>>121800424
I hope you know that that is totally false
/b/ is full of 12-year-olds
/g/ is full of 16-year-olds
that fucking trains board is full of 35-yos
/r9k/ is full of suicidal 22-yos
etc.
>>
>>121800507
and /pol/?
>>
>>121800591
same as /agdg/
>>
> tfw none of my game ideas seem interesting

Could it be a problem if I overthink things? I keep thinking okay. You have to do X, but what's the point? what's the drive? And if you do X to progress towards Y, then I instantly say to myself, why would someone want to progress towards Y. After that I just don't see a point in continuing with my game, since it looks empty and shallow. Then I see the same game being made on agdg, or the same mechanics and concept being released on steam and mostly everyone like it. How do I stop being too hard on myself and doing these self critiques that prevent me from progressing?
>>
File: nocepoal.png (7 KB, 307x295) Image search: [Google]
nocepoal.png
7 KB, 307x295
>>121800561
what is this
and why am i filling this out
>>
>>121800660
what am I your therapist?
>>
File: kung.gif (4 KB, 256x256) Image search: [Google]
kung.gif
4 KB, 256x256
Would you rather have a low-fidelity character sprite which displays equipment or a high-fidelity character sprite which does not?

https://strawpoll.me/5960550
>>
whats the tier list of artist types when it comes to an action game?

ive figured out so far that people who can animate well are way more valuable than people who do can environments/props well. but what other types of artists are there? like...

animatiors > _____ > _______ > environments/props > __________ or something like that?
>>
File: 2015-11-09 14-26-16.webm (133 KB, 806x628) Image search: [Google]
2015-11-09 14-26-16.webm
133 KB, 806x628
If you ever want to use variadic templates: Args &&... is the answer, not Args...
>>
>>121801008
What you're asking is completely subjective
>>
>>121800660
You don't have enough experience to critique yourself. Just get experience making games you tard.
>>
>>121801056
I don't think it is. Someone who can do animations really well is more valuable than someone who can do environments/props really well when you're making an action game. Why would you say that's subjective?
>>
File: durh.png (13 KB, 550x341) Image search: [Google]
durh.png
13 KB, 550x341
>>121801050
...Yes
>>
~~~* RECAP MONDAY *~~~

game:
dev:
tools:
website:
progress:
>>
File: male nurse.jpg (39 KB, 640x640) Image search: [Google]
male nurse.jpg
39 KB, 640x640
>>121800660
literally just like make game and shut up about it
paths to success:
1) be wealthy and market the shit out of your game / basically absorb costs (big companies and even small studios)
2) be genuinely interested in making games and disciplined enough to finish


this is life 101
>>
>>121801116
Because it is. Different projects will have different needs, ergo there is no objective way to say "Animators are always more valuable".
>>
File: blog.png (27 KB, 906x714) Image search: [Google]
blog.png
27 KB, 906x714
>>121800783
that was fun
>>
>>121801116
Because there are so many types of action games, what if my action game is 2d? would you say animations matter more than environmental art 100% of the time?
>>
>>121801359
I'm saying it's an action game. It's a game based around actions of characters. Someone who can do animations of characters well is more valuable than someone who can do environments/props well. What can't you understand about it being an action game?

>>121801398
Show me a 2D action game with poor animations that's fun to play.
>>
>>121801371
>watersports

your taste isn't shit, but its close
>>
>>121801453
nes games
>>
>>121801505
If you release a NES game on Steam today people won't buy it
>>
>>121801536
GUYS I KNOW YOU WANT TO RESPOND TO THIS BUT PLEASE STAY STRONG
>>
>>121801563
It's so fucking hard not to anon, hold me.
>>
>>121801453
I'm not saying poor animations, but I guess you're just putting words at my mouth and at this point it's moot to even argue because you already have your mind made up.

looks like your post's objective isn't even to consider a point of discussion and/or argument.
>>
File: liars.png (23 KB, 988x634) Image search: [Google]
liars.png
23 KB, 988x634
>>121800561
hehehe
>>
File: 1441510145083.gif (27 KB, 158x132) Image search: [Google]
1441510145083.gif
27 KB, 158x132
>>121801563
>>121801607
>>121801604
I bet you're all environment/props artists who didn't bother to learn animating because it's too hard so you're trying to defend yourself. Pathetic really.
>>
clarent dev if you're listening please please fix the stairs controls!
>>
So is there are tier list for day 5 now or what?
>>
>>121801984
Nah it's all subjective and everyone is a winner
>>
>>121800263
You can go kill the miniboss few times to get to lvl6 and get air dash ability.
>>
>>121801984
deadline's still not up yet anon
>>
>>121801715

>121801604 (You)
I'm an animator and an artist, and I still think you're a fucking moron. You could have an action game with bog standard animations but incredible environments, and if its fun, people will still play it.
>>
https://www.patreon.com/posts/wip-build-alpha-3722539
THE
POWER
OF
UNITYYY
>>
>>121801917
Im at work. What would you want me to do with them?
>>
>>121802079
Kek why are you even replying to me you fucking idiot, please go read my posts before you open your mouth.
>>
>>121802079
Show me some of your animations
>>
>>121802141
I'm not sure if it's a bug but I can't seem to jump when on the stairs it's very hard to dodge enemies since it's hard to maneuver.

Also, I hope you will move the stairs that's beside the pit, pressing right will make you fall instead of going up the stairs. I know it's controls nitpicking but it's just a matter of user experience. I can make a solution diagram if you want the problem is kinda hard to explain.
>>
fuck off furfag
>>
>>121802141
And yeah now that,i'm here, feel free to give some feedback.
>>
>>121802334
>>121802391

Also, when falling, the player goes through stairs, not sure if it's intended but there's no reason not to land on the stairs
>>
File: speedometer-wide.jpg (519 KB, 1680x1050) Image search: [Google]
speedometer-wide.jpg
519 KB, 1680x1050
So, today i've made character to speed up properly, on screen speed display (with kind anon's help), and speed up platforms that speed character up only when he's on top of them. That's a lot of speed and progress for today. I am content. My speed run/score attack/FPS is coming along nicely.
>>121802079
Why are you talking to me? I haven't said anything about art.
>>
>>121802459
are you this guy?
>>121801453
>>
>>121802334
My stairs works like in castlevania. It isnt bug. Ill try to improve them.
>>
>>121802562
hmm thought so, however there's absolutely no reason not to make better controls than castlevania! I'm sure you can do it
>>
>>121802559
No.
>>
For the past week I've been writing a GUI system, and for every TODO entry that I complete, I add two more, ugh.
>>
>>121801715
>I bet you're all
Pathetic, really.
>>
>>121802141
>work
Are you russian?
>>
>>121802870
only russians work?
>>
>>121803027
yes
>>
reminder that people will not play indie NES-likes
>>
>>121800950
>equipment doesn't appear on character
>wear helmet
>still bare head
>get cool looking sword
>standard weapon on sprite

this is my trigger
>>
File: bullets.png (41 KB, 1024x768) Image search: [Google]
bullets.png
41 KB, 1024x768
I understand what is sen, cos and tan.

how do I code something like this?

do I simply spawn the bullets using cos-sen?
how do I get the bullets to move in an angle?
>>
>>121803328
>character is 4 pixels total
this is my trigger
>>
>>121803243
reminder that there being one successful nes-like indie game doesnt mean people will play all of them
>>
>>121803542
projectileVelocity = vector2(sin(time),cos(time))
>>
>>121800950
I'm all for dynamic equipment and I'm okay with low-fidelity, but 8 pixels is a bit beyond low-fidelity. You need at least 4x that amount of pixels for a small character sprite.

It seems like this poll is just you looking for a way to excuse your poor art ability so you don't have to actually improve.
>>
>>121803637
It's this linear algebra?

how does sin(time) get me an angle?
>>
File: 18mndsjqnhb1djpg.jpg (21 KB, 800x495) Image search: [Google]
18mndsjqnhb1djpg.jpg
21 KB, 800x495
>>121803696
I disagree
>>
>>121802870
Close, but no, im not russian. 10 hour work days at construction site.
>>
>>121800950
low fidelity, eq shown but only if you have two equipment sets (one visual, one actual) otherwise idgaf
>>
>>121803770
LOL ITS FUTURAMA

I FOUND THIS ON TUMBLR GUYS LOL ISNT IT COOL
>>
>>121803797
literally what the fuck are you on about
>two equipment sets
>>
>>121803768
>I understand sin/cos/tan
>I don't understand
Read up on it some more :)
>>
>>121803816
no you idiot that's the simpsons
>>
>>121803768
because it returns a value in [-1, 1] range so your velocity will be orbiting

>>121803845
like ever played terraria? you have two slots for each equipment type so you can equip different items that your character uses and different items that your characters wears on the sprite
>>
How do you guys record your game to make it into a webm?

OBS is being a bitch and won't record things at a decent quality.
>>
>>121803696
stop psychoanalyzing me based on a simple 4chan post
>>
>>121803959
webmcam but it's a buggy piece of shit, I'd rather use OBS
>>
>>121803846
>>121803907
ok thanks guys.

Do I simply use that formula on the constructor?

So time simply gets me the nice spiral, right?
>>
>>121803959
my solution was to get a better CPU
>>
>>121803907
>Children don't even have to choose between style and stat anymore, they get both.
Gaming is so dead.
>>
>>121804024
assuming you have good understanding of projectile velocity then yes.
>>
>>121798669
holy shit vine is hot
wud fugg
>>
>>121803770
>reminder that the only people who will immediately recognize this are people who have watched the show, which of course wasn't made with 8-pixel characters

show yourself the door, you dumb motherfucker
>>
>>121804134
>>121804009
Disregard me, I was being retarded, OBS was set to the wrong resolution from when I was recording a different project.
>>
>>121804358
Happens. Make sure your bitrate setting is as high as your computer can handle as well, makes a difference.
>>
>>121803816
>>121804304
> these characters contain enough detail to be recognisable and easily distinguished from each other
> you're still wrong though
>>
>>121802106
why would you pay for that
whyyy
why am i downloading
>>
Anyone remembers that unity game about little girl beating up people? it was in 3D and i forgot the name and cant find it
>>
>>121804476
Cheers anon, it looks bootiful.
>>
>>121804136
Because one indie game did it?
>>
>>121804839
yep
>>
File: agdg-loves-kawaii-manga.png (163 KB, 780x500) Image search: [Google]
agdg-loves-kawaii-manga.png
163 KB, 780x500
Is AGDG really this thirsty and beta? I get the impression that there is a lot of fucks here who will praise anything as long as it has cute anime girls in it.

Last thread I reposted an old artwork of an over the top, cliche anime girl from the Russian AGDG that got rightfully criticized there. Sure enough, you fuckers loved it. Pathetic.
>>
Pregnancy Jam when?
>>
>>121804996
>my post is in there
hnnng indeed

Fuck you fag anon.
>>
>>121804996
say it to my face bitch nigger
>>
>>121804996
> people like things I don't like
> fuck those guys they're stupid !!!!!!!!!
>>
>>121804996
>i don't like cute girls
fuck off homo
>>
>>121805049
When ur mum takes the pregnancy test after I fucked her mate
>>
>>121804996
What a faggot. No wonder you use a Mac.
>>
>>121805348
Why would *she* be pregnant if you fucked her mate?
>>
Hopefully future dev here.
Are there any other good engines (3D) besides the ones OP mentioned. Hopefully someone can help.
>>
>>121803907
>like ever played terraria? you have two slots for each equipment type so you can equip different items that your character uses and different items that your characters wears on the sprite
that's dumb
I'm going with this guy >>121804136
>>
>>121805404
I can only recall Ogre, Hero and Irrlicht. Also, CryEngine, I guess.
>>
>>121805404
Tesseract
>>
>>121805404
The ones in the OP have lots of resources to help you learn them and for that reason are the best ones to start with, anon.
>>
>>121805505

Ogre isn't an engine, it doesn't have physics.
>>
File: byetree.gif (2 MB, 294x233) Image search: [Google]
byetree.gif
2 MB, 294x233
bye
>>
>>121805661
there he goes
>>
>>121805404
too cool for them eh? make your own faggot
>>
>>121805686
>he
wow
WOW
>>
Do you guys use any time management software?
Hard mode:
for Mac/iOS

right now I'm using Toggl and it's annoying and shitty
>>
>>121805801
For what purpose?
>>
>>121805801
i've been looking for something too

*monitors topic*
>>
>>121805854
Time management
>>
>>121805854
to help me put in a good work day and optimize my time, with the ultimate goal being to avoid wasting time on bullshit (like I am right now)

>inb4 that one crazy guy spergs out and goes off on a tangent about self control
>>
>>121805801
>>121805903
>>121805906
>>121805923
http://alternativeto.net/software/toggl/ try this
>>
>>121805923
I use alarms
>>
>>121805801
I use it at work to personally track what I do because the in-house software is total crap, still got to input the shit back into it once a week though.

Other than that, I don't have enough diligence for using it on my personal progress, I just forget to check in and out or drift into doing unrelated stuff
>>
>>121805404
There's billions of good 3d engines. What are you looking for?
>>
>>121805923
you should learn self control
>>
>>121805923
Use tomighty. You can't expect yourself to work nonstop for hours at a time.
>>
>>121805801
>>121805903
>>121805923
>>121805967
POMODORO
O
M
O
D
O
R
O
>>
>>121805978
I basically just want to track my hours worked and the time it takes me to do various tasks, and I'd like to be able to easily organize it into workable data. Toggl has support for spreadsheet output so it pretty much does what I want--I guess I'm just looking for something less annoying. Their html is a little buggy and their choice of settings/workflow isn't really optimal IMO. Wish Apple just had one included with OSX like Reminders or something (which I use constantly)
>>
>>121803793
It takes hour to get to work and another to get home so 12 hours goes to work and top of this im also homeless. What's your excuse for not having a game, when even i have one?
>>
>>121805404
Whats literally wrong with you?
Seriously, I don't understand why but there are hundreds of people like you and it makes no sense. I want to know what goes through your head when you people ask that

> hey, i know all this engines are industry standards used by professionals for AAA games to absolute beginers. Thoroughly documented, recommended by every single person in the industry.
> But.. Do you have something more obscure?

Do you hate yourself? Are you unbelievably hipster? What is it? WHAT?
>>
>>121805978
Being a dev you could probably easily make it input these values for you.
>>
>>121805735
No, cause my friend cant run Unity for some reason on his pc, his pc isnt good enough for UE4, and he's checking out the others. Im looking for these just in case.
>>121805505
>>121805539
Thx
>>121805553
We would use Unity but it wont run on my friends pc for some reason, he might fix it tho.
>>121806043
Wanna make an Aoe2-type rts game, but with better graphics.
>>
>>121806207
>I basically just want to track my hours worked and the time it takes me to do various tasks, and I'd like to be able to easily organize it into workable data.
Not to sound like a jerk, but why?
>>
>>121806227
Or well "home". Can you call place with no walls a home?
>>
>>121806236
read
>>121806246
>>
>>121806207
I used to use rescuetime, it automatically tracks what you do so you can see all the time spent working on your game or just dicking on /v/, you just install the client.

It has a mac client
I stopped using it because I didn't want it to track my porn
>>
>>121806246
If you don't have proper equipment you can kiss this project goodbye before its even started.
>>
>>121806237
I could but I don't have the time to, also the in-house tracking system is a shitty and old visual basic application, not touching that shit with a pole
>>
File: colinwhy.jpg (3 MB, 10000x10000) Image search: [Google]
colinwhy.jpg
3 MB, 10000x10000
happy birthday nodev foxman
>>
>>121806246
if he cant run unity that thing must be from before the year 2000 so doom engine i guess?
>>
>>121806246
Keep in mind that, in most cases, you're going to lose ease of use in exchange for performance on lower end machines.

Cube and all the engines that derive from it (light tesseract) are super lightweight, but it's probably going to be hard to make anything that isn't a FPS.
Irrlicht is another super optimized engine, I've made games with it and it's nice.

For a bit more user friendliness you can try Urho3D. I hear it's a bitch to setup on windows though.
>>
>>121806168
>>121806074
is there a completely free pomodoro app on osx/ios? I like Pomodoro One but it has these annoying as shit little ads

[triggered]
>>
>>121806473
>>121806374
He's got GTX670 and AMD A8-5600K APU 3,60 GHz
I dont know why he cant run it, but its not because he cant handle it
>>
File: GIF.gif (860 KB, 630x464) Image search: [Google]
GIF.gif
860 KB, 630x464
>>121801272
>~~~* RECAP MONDAY *~~~
>game: Heist Night
>dev: 1 month
>tools: Unity, Spriter, Krita
>website: http://straterastudio.com/
>progress: Basic multiplayer matchmaking, new demo animations, reworked shaders, fade timer for objects
>>
>>121806615
>osx stuff
>expecting it to be free
got a bad news for ya bud
>>
>>121806615
Make one yourself. Shouldn't take more than 10 minutes max.
>>
>>121806246
to add to >>121806540

You can also take a look at The Pyrogenesis Engine. It's the one used to develop 0AD and it's gorgeous for a FOSS engine.

There's also FIFE, if you can be convinced to iso instead of go 3d, you can probably run it on a toaster
>>
>>121806636
that should be enough
but then you have to wonder if he cant even figure out why unity wont work on his PC how will he program the game
>>
>>121806615
I don't use ios, so I can't help ya there bruh
>>
File: 1443816735167.jpg (6 KB, 150x131) Image search: [Google]
1443816735167.jpg
6 KB, 150x131
On a scale of 1-10, how bad are singletons, honestly?
>>
>>121806947
dumb dumbposter
>>
Give me games ideas that will make lots of money
>>
>>121806947
If you want to test stuff, then they are pretty terrible

If you don't want to test stuff, then they ok-ish
>>
>>121806463
>imagine being an adult and telling people you make money and probabely masturbate to drawing of anthro animals
kek
>>
Does a not-necessarily-unique-but-usually-only-one manager type class count as singleton?
>>
>>121807128
Crazy game with a lot of controversy, like Hatred. Immigrant Killer or something. Fps where ya shoot immigrants.
>>
>>121806947
they're good for managing state
>>
"Are Women Real People?"
Would that get loads of downloads
>>
File: giphy.gif (363 KB, 640x360) Image search: [Google]
giphy.gif
363 KB, 640x360
>>121807229
>manager
I've got some bad, bad news for you, friend.
>>
>>121807371
I use singleton managers extensively and I've made more games than you ;)
>>
>>121807250
are you swedish or german
>>
>>121807549
No, but i give you a hint: i used to remove.
>>
>>121807608
>implying serbs did anything lmao
if by remove kebab you mean make faggy music videos and get rekt then yes
>>
File: 1445473548705.gif (81 KB, 182x249) Image search: [Google]
1445473548705.gif
81 KB, 182x249
reminder that all engines are built entirely on a singleton
>>
File: ishouldjustkillmyself.png (39 KB, 879x735) Image search: [Google]
ishouldjustkillmyself.png
39 KB, 879x735
Will anyone actually play a game that looks like this or should I just kill myself

please be thoughtful and honest with your reply
>>
>>121808043
Zelda-like?
ARPG?
>>
>>121808043
i would
20 years ago
if you payed me for it
with your body
>>
>>121808043
Looks to small
>>
>>121808043
only if you introduced bigger bosses with much more detail later ala titan souls
>>
>>121808043
Personally I really like the colors, but I'd prefer the tiles and sprites to be 16x16, they can still be simple, but I just think it's too small as is.
>>
>>121807747
We fucked shit up, then NATO came.
>>
>>121808317
so youre like 16 maybe 17 right?
>>
>>121808521
close, 18
>>
>>121808101
arpg/hack'n'slash/dungeon crawler with procedurally-generated dungeons interspersed with static dungeons, kinda roguelike

my spells are higiher fidelity and involve particle effects etc
disgusting i know
>>
>>121808973
*wink* *wink*
wanna hang out with an older fat slav?
>>
Who needs their demo critiqued
>>
>>121808995
Keep it simple through, is your gameplay fun?
What are you doing in your game to keep me playing compared to other games?
You got to sell me more anon.
>>
>>121809086
not me
>>
>>121809028
fuck no, you're fat.
>>
>>121809192
>>>/ck/
>>
>>121809086
you :)
>>
>>121809192
first you need to prepare the fields to grown vegetables also you need to have meadows for your animals you cant just make food
>>
>>121808043

If I were you, I'd slightly increase the color contrast between the characters/enemies and the environment. When it's a static screenshot, it takes half a second for my mind to see them pop from the background.

The environment looks fine. I might possibly increase the pixel density of the characters and enemies so you can add more detail, but it's fine as-is.

There's nothing wrong with anything there. Color contrast and increased pixel density (for the characters) are my only recommendations.
>>
File: Sliced-Meats-Platter.png (172 KB, 400x247) Image search: [Google]
Sliced-Meats-Platter.png
172 KB, 400x247
>>121809192
just go to a local butcher or fresh market or something and buy a party plate like this
>>
>>121806615

> Pomodoro app

I just use a free online timer, like the one that comes with my mobile. I don't understand why you'd need to automate that when it takes just a few seconds to go from "25 minutes" to "5 or 10 minutes." That degree of automation borders closer to procrastination than optimization.
>>
File: 1441907261470.png (420 KB, 800x800) Image search: [Google]
1441907261470.png
420 KB, 800x800
how hard is to make fappable waifu 3D?
>>
>>121809628
about a year of practice with 3D modeling
>>
>>121809097
it's multiplayer
did I mention particles?

are games supposed to be fun?
>>
>>121809628
If you're attractive, find an attractive woman and bang her for a 50/50 chance of getting one in ~17 years
>>
>>121809628

Honestly not that hard. Just have a good understanding of how shapes work in visual art, keep the shapes simple, understand how to use smooth shading, and have lots and lots of patience.
>>
>>121809628
Define fappable. Your pic rel is certainly not.
>>
>>121806636

No offense, but I really question how much progress you're going to make if you can't get a surface-level IDE like Unity to work. Despite all the complaints people shovel at it, Unity's highly portable.

I question how you're going to export your project to a playable state using something strangely obscure, instead of something that thousands of other teams are using.
>>
>>121808312
obviously it is scaled when you actually play it anon
>>
Holy shit, before diving into multiplayer gamedev I never realised just how simple it is to "hack" a game and how much protection you actually need to hide the basic stuff.
Also, always had the idea that most of the hack prevention is code based, but it seems even actually big multiplayer games rely on reports and manual banning, based on the data collected.

This is fun.
>>
>>121808043
I think it looks good. I'd just be careful about limiting yourself technically by imposing a restrictive grid size. If your game works well within those restrictions then I don't see anything wrong with the style cosmetically. I think I would try to darken the indoor areas so you can't see everything until you walk inside as that would hold more interest.
>>
>>121810204
>This is fun.
You must have some sort of masochistic autist.
Come work for me once you git gud at it
>>
>>121810254
working on a proper lighting system
>>
>>121810204
Yes, it's as simple as never letting the client decide what to do with the data, client is just merely a representation of the data and input states, the server does everything else. If your mp game employes a different model then it's inherently shit.
>>
>>121809628
If you're naturally artistically talented then you can learn to do it with some practice. If you have no artistic talent then you're going to struggle but may be able to pull it off if you study and practice religiously for 10 years.
>>
>>121810080
I dont know for sure why it doesnt work, but we're going with UE 4 now.
>>
>>121810201
You know that's not what I meant. I mean give it more detail.
>>
>>121810027
I think if I had a game that was sufficiently complete to get translated, I'd probably get it translated into languages spoken by people with money as opposed to a language spoken by South-Americans and the Portuguese.

>>121810352
If your game is anymore computationally complex than something like SS13 this isn't affordable at all, although it is admittedly the only secure tactic.
>>
>>121810204
Authoritative servers.
If you don't care about the server usage and costs, always go for authoritative servers. Clients should only be there for input, everything else should be handled by the server. Depending o nthe scope of the game, it's not practical to use it tho. But that's onyl for mmos (which you are doomed to fail if you even attempt). For arena shooters, coop games, hack and slash or whatever games that have a low amount of concurrent players running around, use authoritative servers and you will be golden. You will instantly prevent most of the common hacking attempts that can screw you over (memory based for example). After that, you can focus on implementing server protections to prevent injection.
>>
>>121810678

BR vidya market is BIG
>>
>>121810678
im just gonna use google translate
>>
>>121810678
> If your game is anymore computationally complex than something like SS13 this isn't affordable at all, although it is admittedly the only secure tactic.

You could use it for shooters easy. Well obviously there will be a hit on the server and on your budget, but unless it's an mmo it's worth it. Otherwise hack prevention is a nuisance and you will spend a loooong time writing faulty protections that are prone to fail, where you can spend almost no time and get better results by throwing everything to server side calculations.
>>
>>121810990

Google translate is inaccurate my friend
>>
>>121810970
Big on piracy and F2P, maybe.

>>121810990
You know that will just end up shit.
>>
>>121811184
i know but idc
first i need to finish my game anyway and since i will have to do the music myself since i cant afford musicians the poor translation is the least of my worries
>>
2D isometric game or lowpoly 3D?

Which will work better with grim aesthetics?
>>
>>121811214

Why do you think big companies like Blizzard, Ubisoft and EA always full localize they games these days?
>>
>>121811358
nice darksouls-lite you got there famy
>>
http://chobit.cc/bd18e/59i0x9p1?utm_campaign=embed&utm_source=dlsite&utm_medium=header&utm_content=video
>>
>>121811419
Because mainstream games are mainstream and they've calculated that the cost gets covered by the profit. 2bad we ain't big companies. If you become large enough for people to care, then you consider it.
>>
>>121811419
Because it's profitable for large games. For indie games, translations have a vastly smaller turnover for a cost that's still more or less the same on top of a hassle that's likely not worth it.
>>
>>121811419
well fuck aerannis should have totally had his game translated to portuguese that would have helped
>>
>>121811425
Actually, it's inspired by Command & Conquer.

Now that I think about it, are there any widespread techniques for converting 3D models into 2D sprites? I want to generate loads for the appearance of 360 degree motion.
>>
>>121811732
you make the camera rotate around the model and render it as series of pngs
>>
>>121811434
I'm not clicking on your virus
>>
>>121811628
>>121811696

its profitable for BOTH small and big devs

the average Brazilian game just buys everything off steam cause our internet is shit
to torrent, and its far more convenient

there's 200 mi HUEHUE in Brazil right now, we are not in 90's anymore
>>
>>121810201
i like it. the detail is fine to me, but because a flower or blade of grass can be the same fidelity as a character, you need to employ better handling of contrast and saturation. so shit like grass/flowers should blend in better, making important stuff like collision objects, enemies..etc "pop" more

this lack of detail gives you room for text like resident evil to describe things and imprint on players imagination. sound also can help.
>>
>>121811696
Unless you have an extremely ridiculous amount of dialogue, translating isn't really that hard. There's plenty of people that would help translate for very cheap.
>>
File: 1440782511493.jpg (42 KB, 500x667) Image search: [Google]
1440782511493.jpg
42 KB, 500x667
i wanna make a platform game where levels are doodles and anyone can draw it. so red = hazard, black = ground, blue = water..etc

i can grab pixel color easily, so blue is just any color within an RGB bounds that resembles blue.

how can i get character collisions? i have an idea that checks each pixel on the outline of a player box, like 32x32 but will that be crazy on performance? im using unity, dunno how expensive get pixel is
>>
>>121812038
>the average Brazilian game just buys everything off steam cause our internet is shit
>to torrent
That doesn't make any sense at all because you have to initially download the game in the first place anyway, no matter the source.
>>
>>121812038
Because it makes your code less comprehensible and barely saves any space to begin with. It's a holdover from the K&R days when being ridiculously terse was the norm, readability be damned.

Declaring a bunch of vars of the same type with commas is fine, though.
>>
spic here.

I have friends who buy stuff and import it from japan.

if you seriously think spanish or portuguese isn't huge markets, you're delude.

Spanish is like 500 million speakers.
there's enough in that to make some sells.
>>
>>121812290
approximate the generated shapes with lines and check collision with those
>>
File: Realm-of-the-Mad-God.jpg (357 KB, 1920x1080) Image search: [Google]
Realm-of-the-Mad-God.jpg
357 KB, 1920x1080
>>121812337
yeah but imagine the smell
>>121812048
was thinking about going with Mad God-style shaders

y/n?
>>
>>121812598
>implying i dont want to smell that
they probably dont even wipe themselves after taking a shit
>>
>>121812598
Those shaders should look good.
holy shit those rixels and mixels
>>
>>121811434
I don't speak Chinese, what's this meant to be?

>>121812218
Even if my game didn't have ridiculous amounts of text I probably still wouldn't have it translated in all too many languages simply because of the hassle that arranging such a translation would be and how little it would ultimately benefit me.

>>121812571
I'm sure they're large markets but not large enough to justify translating a game that probably won't even break ten thousand sales into it.
>>
>>121812697
if they were clean I totally would
but not wiping after a shit is disgusting
>>
So what exactly is wrong with the singleton pattern?

Why is it bad if you only ever need one instance of something?
>>
>>121812753
i know but i was hoping that asshole monster island dev would provide demo so i went nofap and now everything turns me on
>>
>>121804996
We have /vg/ crossposters browsing agdg, they don't make game but yeah the thirst is real.
>>
>>121812598
dude no
fucking christ man, why are you still worrying about this? Your style is fine already, it could use some improvement but you don't need to add shitty shaders. I personally think you could do with making sprites and tiles larger, but I'd perfer your current style over realm of the mad god.
>>
>>121812773
Why do you take programming advice from a dog
>>
File: madgod scorps.jpg (34 KB, 455x246) Image search: [Google]
madgod scorps.jpg
34 KB, 455x246
>>121812710
what's a rixel? rotated pixel?

also I know that the indicator near the top is higher res than the rest but is that the only mixel you're talking about?

is it okay to use off-grid sprites and tiles? like those little shrubs/mushrooms are pretty much randomly placed, is that considered okay (does it look good)?

I'm gonna avoid rixels/mixels but I don't think I can avoid using off-grid details on the upper z layers with such low fidelity graphics
The reason I'm using low fidelity graphics:
1) I'm a shit artist and I want to invest more time in my game engine
2) it looks nice when done right in my humble opinion to be quite honest dear family (pic related)
>>
>>121812598
n
>>
>>121812737
unless you'll make your game 60USD most spics could be able to buy it.

>not large enough
>the third most spoken language is not large enough
is bigger than meme languages like germany or french.

Let's be honest, to cover 95% of humans, you'll only need to hire like 10 translations.
>>
>>121812290
pixel perfect collision are a pain, but here's the "right" algorithm for implementing them
when you load a sprite, generate a pixel bitmap: collidable pixels are 1, uncollidable pixels are 0
then do normal AABB collisions between objects: if two AABBs overlap then AND their two bitmaps together, and if you get any non-zero pixels then they are colliding
it's more expensive than normal AABBs obviously but not prohibitively so, especially if you can use SIMD instructions to do the bitmap intersection
>>
File: 23.jpg (87 KB, 720x960) Image search: [Google]
23.jpg
87 KB, 720x960
>>121812848
>so i went nofap and now everything turns me on
me too

it's actually quite nice
>>
File: screenshot.png (17 KB, 1025x768) Image search: [Google]
screenshot.png
17 KB, 1025x768
>>121801272
game: Welcome to Hell
dev: anon
tools: C++ and SDL
website: none yet
progress:
+added some new curses
+saving and loading now works
+options save to an .ini file so you don't have to change them every time you turn the game on
>>
>>121813175
more like welcome to whoville amirite fellas?
>>
File: 1444486936228.png (334 KB, 515x446) Image search: [Google]
1444486936228.png
334 KB, 515x446
Hey kid, you wanna make an engine?
>>
>>121812943
Dude you're 3 years too late for that, nowadays people shit on graphics like that, just look at the new releases on steam.
If it's a free game you might get some underage shitters to play but other than that I would try to get better at art or find an artist because you're putting yourself at a huge disadvantage in an overcrowded market.
>>
File: 2015-11-08-1327-32.webm (2 MB, 800x600) Image search: [Google]
2015-11-08-1327-32.webm
2 MB, 800x600
>>121801272
game: pending
dev: White
tools: Unity
website: whitepirateskull.tumblr.com
progress:
-Added Idle animation
-You can chain swings pressing the attack button repeatedly (still needs a bit of work)
-Tweaked around her aura/after-image/we a little
>>
>>121813225
He's been posting here for a while. Stop blaming him for your own shitposting and missing progress.
>>
>>121813317
more like ive been posting here for a while amirite
>>
File: mixel rixel.png (47 KB, 157x171) Image search: [Google]
mixel rixel.png
47 KB, 157x171
>>121812943
They can look ok when done right but if you look at the image you can see what I mean.

The red block is one pixel scale. The bush then has a smaller pixel outline which doesn't really make sense and is a cop out of the artist to add definition.

Then the background is rotated at an odd angle which looks awful.

There's nothing wrong with placing things off grid. Too many uniform items can make a game look too artificial.
>>
>>121813317
Don't reply to mentally ill anime shitposters please
>>
>>121813440
why are you talking to yourself danny
>>
File: mad god.jpg (171 KB, 798x598) Image search: [Google]
mad god.jpg
171 KB, 798x598
>>121813287
I'm not trying to get rich, man... I just want to make a good/fun game. I know pixel art is overdone nowadays and I know that low-fi is even tougher to pull off but I want to spend more time making my game and less time jerking off about art. As long as it's fun and looks good on a resume when I apply to a boring dev job I will be happy. I am a simple man with simple desires. Is pic related really not good enough for what I just described?

have a heart
>>
>mfw croteam is hiring programmers
>"interns welcome as well"
i wanna do it but im scared. What is it like working in a serious gamedev company? pun intended
>>
File: tutorial1.png (149 KB, 802x447) Image search: [Google]
tutorial1.png
149 KB, 802x447
>>121801272
game: Spacecraft
dev: J3X
tools: Unity 3D
website: http://itch.io/jam/agdg-demo-day-5/rate/25702
progress:
+ Released Demo Day single player demo
+ Added loading screen
+ More readable cards names.
+ Added analytics on ship componets used.
+ Fixed bug with line renderers and object pools causing visual glitches.
+ Fix bug in tutorial where moving a component does not trigger next tutorial state.
>>
>>121813421
thanks for clarifying. How can I add definition without having a solid black line like they have there? I know I can use contrast and stuff (I can post-process this quite easily with any layer I want) but I really like how they pop in that pic. Can I simply use the same sort of shader (slight gradient/shadow) without the black line, or do you think that'll look like shit, too?
>>
>>121813619
do you like sucking dick? but instead of sucking dick you will do menial boring tasks and will have zero input on anything even if you work there for years
>>
>>121813558
If you think ROTMG looks better than this: >>121808043
You've got fucking problems.
Stop worrying about it, you've already got your answer. MAKE THE FUCKING GAME. If anything you should be worried about the fact that you're making an engine.
>>
>>121813619
Go for it. Its hard fucking work, and you better be prepared to:
A) be everyones bitch
B) have good hygiene/presentation
C) work your ass off, go above what is expected of you
D) stick to very difficult deadlines and work under a lot of pressure
>>
>>121813225
Are you saying that because the player's sprite is really small? I tried making it bigger but it just felt weird.
Thread replies: 255
Thread images: 129

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.