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/egg/ - Engineering Games General - Formerly /svgg
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Previous thread: >>121392918

The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Garry's mod:
>garrysmod.com
>GMod Server Info:
>74.63.243.98:27015 (You may need to favorite it)
>Running:* SpaceBuild 3 + EP (custom build that actually works on GMod 14); * PewPew; * Wiremod; * Wiremod Extras; * SProps; * All this crap: http://steamcommunity.com/sharedfiles/filedetails/?id=407516070
>Yell in thread if someone is being a dick or if you need children removed. (HLDJ works, so micspam to your heart's content.)

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org

Robocraft:
>robocraftgame.com

From the Depths:
>fromthedepthsgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: [YouTube] Machinecraft Basic Intro Tutorial (embed) [Embed]

Besiege:
>store.steampowered.com/app/346010/
>Trailer: [YouTube] Besiege Alpha Trailer

StarMade Steam Trailer
>[YouTube] Official Starmade Trailer

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

GearBlocks:
>http://www.moddb.com/games/gearblocks

Factorio:
>http://www.factorio.com/

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
first for robo get out
>>
>functional would be expensive (RP) so users would not to be able to get everything quickly, getting everything would take 1000's of hours
>what took me 120 hours taking 1000's of hours
>our game isn't grindy enough
Rather go grind every champion in fucking LoL, which I don't even play.
Dropped.
>>
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Second for pushing it to 940 kph using only vanilla blocks and physics bugs.

Yes I am still experimenting with this thing
>>
fourth for reposting my shitty ideas in hopes of someone showing it to the schoomer

>jumpdrives for long-range "teleportation"
pros:
instant
pinpoint accuracy
long range that scales with ship mass and jumpdrive size block-wise
cons:
need to be charged before jump
costly
energy-hungry
limited to coordinates grid

>warpdrives for non-instant FTL
pros:
still faster than without it
gotta go fast
adjustable speed
not limited to coordinates grid
not so energy-hungry
cost-efficient - more mass per module unit in scaling
cheaper than jumpdrive modules resource-wise
invisible to real space plebs
at warp factor 3 and higher you stop colliding with anything, including asteroids, stations, ships, stars, black holes and planets
it takes the 1:1 or more inhibitor modules to prevent going FAST

cons:
not instantaneous
no jumps from/into subspace, gates included (duh)
unlike their jumpdrive counterparts, warpdrive inhibitors prevent the usage of warpdrives completely and cannot be negated with charging speed
even jumpdrive inhibitors slow you down
subspace sensors can detect your approach across 2 systems
other ships can chase you in subspace if they're fast enough
suddenly leaving subspace damages your shields/hull
sudden stop at warp 10 can really ruin your day
up to warp factor 2 colliding with anything throws you out of the subspace and damages shields/hull according to speed
>>
If beseige is here why does nobody ever talk about crashtastic

i got it years ago but haven't touched it since
>>
>>121652247
its a nice idea but i doubt even comr4de browses /egg/ anymore
>>
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>nth for dakka
>>
>>121652735
No, I'm still here.
>>
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>>121652115

Although I don't think there's much left to be done with it
>speed using only steam turbines and grip pad wheels: 540 kph
>only steam turbines and armor wheels: 740 kph
>steam turbines, scramjets and armor wheels: 940 kph
>steam turbines and modded wheels: 1300 kph
>steam turbines, modded wheels, scramjets: 1600 kph
>>
>>121652875
fuck you, you're not me
>>
>>121651546
>tfw my good old Z made it to the OP
>tfw just putting on the last touches on the Z24

It has a self-defense gatling now because spiders, a welder/grinder effect box indicator, med station/spawn point, heat sink lights indicating power use, opening/closing cockpit canopy, improved visibility, magnet locking landing gear, redundant power sources, lost/return autopilot and sports full hydrogen thrust with five tanks to supplement the ion thrust.

And the usual features from the previous iterations - welder safety sensors, grind storage, parts storage, dual connector ports, oxygen tank and (multiple) generators, beacon/antenna, 8 welders, 2 grinders, full LCD screens with container readouts for cockpit and rear, grindhold % LCD, all cargo % LCD, alert lights, search lights and jump drives.

All in under 75k kgs of weight.
>>
hosting multi for FTD, room name is /egg/, same save as before
>>
How's gearblocks?
>>
>>121651546
I remember that ship
>>
>>121653172
>when you want to join but have no decent bewt designs yet
>>
Anyone has a good video about walkers?

I'm not looking for any specific game guide, just a general guide on how you build walkers, or more specifically a biped contraption.
>>
>>121653557
its not like we have a fuck ton of resources yet, im just building a light cruiser out of wood and another annon had a OP ship with nucannons on it.
>>
>tfw you will never be as mentally braindead as the Robocraft devs
>>
do AI factions fight with eachother in FtD?
is it possible to build an antenna big and high enough to see most of the world?
>>
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>>121654050
I hope you understand that all the games of this general are about building, and most of them allow walking machines.

If this is not bait leave more clues
>>
How do I make good dakka turrets in Starmade? The recent overhaul made things interesting, but I just want a big, shielded dakka gun on my ship that doesn't collide with the ship itself.
>>
>>121655409
I know? I just want a general guide to build walkers. I'm pretty sure if I get the concept right I can build it in any game(Besiege, SEngie, etc)
>>
>>121655409
METAL GEAR?
>>
>>121655409
>Robokek will die and Machinekek will grow in its wake
NA server soon?
>>
>>121655704
Look up inverse/reverse kinematics. Learn how to take a sum of 3D coordinates (some libraries make this easy in implementation) and use that to find the combined center of mass of a system of variable parts and keep it between the points of contact on the ground. Look up walk cycles.

Go from there.
>>
>>121652805

the only upside to this setup is that you can probably disable anything you can fire on with a single volley.
>>
>>121655704
It's very different for every instance of walkers.

For besiege you first need it to not break under weight
For spengies you need an altar and pray daily to Clang.
Same for Mengies but also pray that it doesn't crash
For machinecraft you know you must not use antigravs, as they are cheating. Maybe programming with LUA can help in the future.
For Robocraft just don't put tank treads above the legs.
For real life I won't tell because I'm trying to make a living out of it, if I finish the career. No general consensus.
>>
>>121656517
>For real life I won't tell because I'm trying to make a living out of it, if I finish the career.
Don't be a faggot. The basics are exactly the same for building a Lua walker in any of the games that support it, IRL just requires you to be stupid creative with terrain mapping. I'm doing this as a self taught hobby.
>>
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What are some fun features I can add to the large version of my cargo cruiser / blockade runner?

Aside from the necessities, the interior is so huge on the big version I'm running out of ideas to fill it up with. The small version was easy because all it needed was an engine room, captain's quarters, cargo, and the "bridge".
>>
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>kinda wanna try FtD for some real proper engineering
>It looks like absolute ass
>I hear its pretty unintuitive

Kinda conflicted.
>>
>>121656517
>need an altar and pray daily to Clang
Fuck, now I really want to play RuneScape but I know that if I start I'll never stop and it will ruin my life.
>>
>>121656940
Large cargo hold. Plenty of storage as well as internal space to tie shit down, and mount more removable large containers.
>>
>>121657063
I just started FtD myself. It is pretty unintuitive at first, but once you get a grasp on how one thing works - engines, for example - you'll have a decent idea of how the other multi-block systems go together before you even start messing with them. Beyond that it's really just learning to optimize your shit through experience and fucking around in the vehicle designer, which is where the fun engineering bit comes in. There are short little tutorials for how shit works that are actually super fucking convenient because you can access them right from the block inventory screens and they take only seconds to page through.

And it doesn't look -that- bad. It's not beautiful, but there are uglier voxel building games.
>>
What the fuck am I doing wrong?
There is no markers that appear.

I'm trying game, but you are not making this easy.
>>
>>121656517
God, that game was a fucking pain in the ass on the later bots.

Just HP sponges, the lot of them
>>
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Been messing with troll physics lately, making steam cars that shoot themselves and move and stuff, and decided to try one with cannons.

It uh...it doesn't work very well. It requires an obscene amount of bracing to hold together under the force of being intentionally shot at hundreds of times per minute, its hard to see while in motion because of the clouds of smoke, and its pretty fucking slow.

The one success here is that I don't have godmode turned on. It really does stand up to this pounding.
>>
>>121659018
Honestly, the wood texture fix made it far easier to look at.

Wood ships aren't a fucking tumor on your screen any more.
>>
>>121659018
>there are uglier voxel building games than FTD

heh, name one
>>
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How does /egg/ build shipfus?
>>
>>121656517
>>121659685
What game is it anyway?
>>
>>121660094
Minetest
And every cashgrab Minecraft clone
>>
>>121660094
Minecraft. It's not /egg/ but it's still a voxel building game. I find the vanilla textures for it pretty terrible, there's a reason it has 22940824814821 texture packs.

I also think Starmade is fucking hideous, but I haven't played it for at least a year so it may have gotten better.
>>
>>121660481
Starmade is hideous.
>>
>>121660265
Pic is from here.
http://www.zachtronics.com/the-bureau-of-steam-engineering/
>>
>>121660239
>lay down length of ship in beams
>slope upwards until hull is formed
>deck and bulkheads, make it float
>put down volatiles in the bulkheads (AI, small ammo groups, adv shell customisers)
>make the main engines and backup engine
>form the turret houses on deck, fit turrets
>buildings, smokestack and bridge, meticulous details, side turrets
>shields, LAMS, missiles, heat decoys, smoke dispensers
>take a look at it
>decide it must fly
>make it fly
>>
>>121660239
I build down from the basic deck shape

It's terrible don't do it
>>
not exactly egg related

madmax is so comfy. wish my rig could run it on ultra

>tfw buzzers come at you in the middle of a storm

when will we have a voxel game this good ;-;
>>
I don't understand the graphics of SE.
Some items look like shit, being solid colours (most functional blocks), but others are fully textured, seemingly at random.
>>
>Built an advanced cannon in FTD
>Even though it fires and turret turns it 360 degrees it only fires when turned forward in a very limited field of view

Any ideas on whats causing this? I can't figure it out.
>>
>>121661523
They said themselves that the plain models are placeholders. That's why newer blocks have better models, and why the small cockpit is fully worked.
They can get with it because alpha state

https://www.youtube.com/watch?v=OJweMz-IXJ8
https://www.youtube.com/watch?v=BHe3hjj_xyY
>>
>>121661575
is your weapon controller connected to the turret spinner itself?

if you control a turret spinner with AI, all weapons mounted to it are also controlled.
>>
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>>121662396
Yeah, even manually it still wont fire when not looking forward, it's wierd.
Pic related, If i turn it any further than this it refuses to fire.
Guess I'll try rebuilding the whole turret.
>>
>>121661474
Driving around GTAV during a heavy rainstorm, especially when it's actually raining outside.
>>
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>>121663231

if you set firing angle restrictions on the firing piece itself, the AI will not fire the turret unless it happens to be pointing at an enemy and you're also looking in an acceptable line of fire. it's a known bug, been around forever with custom cannons and now apparently advanced cannons. something to do with the way barrel movement is coded.

to avoid it, just set the restrictions on the turret itself so it can't rotate to fire on your ship, if there's no firing restrictions on the firing piece it should work fine.

on a mostly unrelated note, i recently made a ship that engages at 2.5km and scores a surprising amount of hits for 0.66 inaccuracy. i'm quite pleased with it.
>>
>>121658550

I'll likely combine that with the bottom hangar so cargo can move in and out.

I uploaded the small version to the workshop if anyone is interested.
>>
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finished the ship i was building in mp; a speedboat armed with 12 inch guns. i'll
retrofit it as soon as i get back on.

it dies crazy fast though, so you guys will need to defend it
>>
>>121659635
Anyone?
I want to play...
>>
>>121659635
you must of deleted the turret when you put down the LWC
>>
>>121667140
There was no turret, what is an lwc? I'm trying to connect the ai mainframe thing. All I have done is put down some 6 way ai connectors.
>>
>find drone
>flyby and hack the reactor
>take control
>disable programs and set waypoint on remote control to my base
>this happens
I feel this isn't my fault.
>>
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man i have to replace the big turret with another iteration of the small turret.

this shit annoys me, the big guns fire both barrels once every 4 seconds, 4 times, then are silent for 16 esconds while the autoloaders are still fucking reloading. the shells do about twice the damage of the small gun's shells, and over a larger aoe, so probably 4x the dps per shell.

the thing is, the small turret fires 4 times a second, nonstop, for 24 seconds, then reloads for 32 seconds, then resumes firing. it's more accurate with a shorter barrel, requires less space, requires a smaller ammo source to supply it and the bullets travel twice as fast.

maybe i'll make the copy of the small turret into a kinetic kill railgun instead, since the smaller rounds also benefit from railguns the most.

why the fuck anyone would use a large gun with the current system is beyond me, it's just always worse in every respect. stupid.
>>
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>>121667669
LWC: Local Weapons Controller, thething you are trying to connect to the AI mainframe.

Find these 2 parts in the AI section: Local Weapons Controller, Wireless transmitter, Wireless Receiver, AI mainframe. Put the AI mainframe down first and then put the transmitter on top of it. Then repeat only with the LWC and receiver.
>>
FtD just crashed and i lost like 2 fucking hours of building no stop, wat do /egg/? im a milimeter away of smashing my desk and throwing my PC from the window to the street
>>
>>121670130

save more often?

it's a fucking pre-alpha what do you expect.
>>
>>121670130
>not saving
Smash your head into the desk dude.
>>
Sever where
>>
Am I able to take over a faction headquarters by blowing it's AI cores?

It says destroy, but I want muh shekels
>>
>>121671164
capturing counts as destroying iirc
>>
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>>121671391
Yeah, I know that tidbit, but can I take over the fucking high command of a faction by shooting the AIs

also, how many AI cores does the DWG HQ have? I found one
>>
>>121671618
I can see 2 in that SS alone
>>
>>121671983
I must be retarded

where are they, and do you know the others
>>
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>>121672130
I marked them, here you go
>>
>>121667947
>one hour ago
teach me how to hack into ships like this senpai. do I need to do someshit with the remote controller or whut?
>>
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>>121672403
WHY DO I NEVER NOTICE THOSE

EVERY TIME ON EVERY SHIP
>>
>>121671618
>>121672403
Wait, is this some sort of 18th/19th century wooden ship version of From the Depths? Because that is my fucking dream game.

In fact, would any of you faggots know of a game besides From the Depths that does sailing, wooden ship making, cannons and shit work well? I find making ships that would be like in Empire Total War or something stupidly fun.

What is your design process anon, for your ships hull? I am fucking awful at making things that work well. http://images.akamai.steamusercontent.com/ugc/23967114429293970/FC9679F0589AB0A5B72E5DDDD8F01D82D337CD5B/
>>
>>121674908
That's just the Deepwater Guard's main fortress, silly head
>>
>>121674990
Fug, I want a fucking got damn sailship building and sailing game, with pirates, procedurally generated port towns, raiding, privateering, forming new nations and shit.
>>
>>121675275
so mount and blade with oceans and procgen maps?
>>
>>121675819
Voxel base ship building, or something that has a very involved customization process. Like ship spine generation, lengthening, shortening, hull warping. Adding various rooms, modules, rows of guns. It would be really cool to design your own ships and have some sort of system auto-calculate what class it would fall under.

But yes, a lot like what you said. Just not like Carribean, Carribean was god awful.
>>
>>121655409
METARU GIA SORIDDO
>>
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Well I finally looked into Spengies coding, and I'm looking forward to seeing what I can get done. I'm a programmer IRL.

First programming test, inspired by what happened to be playing:
https://www.youtube.com/watch?v=Ea9MujOW4tE

In more depressing news, my life has hit rock-bottom and I just made a search so sad that I felt the need to go incognito.
make kraft mac and cheese with no milk
>>
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>>121656940
Why would you make an exact coy of your small ship? Make it a little different at least!
Since it's a blockade runner i think you should add a much bigger engine section, how else are you gonna outrun blockades with out it?
>>
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>>121665221
>12m/s
>"speedboat"
>>
>>121678025

The interior is completely different (for obvious reasons) and I'm retooling parts of it to fit needs.

I redid it as a large because the design on the small seemed like it would be a great large ship design as well.
>>
>>121677856
Yoghurt works instead of milk.
If you know any recent mothers there's that option too.
>>
>>121677856
All you have to do is cook macaroni, dump the cheese mix and you're done dafuq
>>
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>>121678279
duly noted
>>
>>121680705
Your props are sticking out of that water, thats part of the problem, the other part is your bow: it needs to be a 4 long angled block all the way to the bottom this way it creates much less drag against the water.
>>
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>>121680705

bro you made a slow frigate.

angle the front a bit more, and replace those little useless props with the big manly huge variants. they cost the same amount of metal for some reason and produce far more thrust.

speedboats should be moving 35m/s+ at a minimum, 60 if you're using hydrofoils and jets. this light cruiser moves 23.5, despite havinga draught of 8 meters and weighing in at 250k metal.
>>
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>>121677856
I make instant potatoes and other stuff like mac n cheese without milk and just substitute water mane.

Have my first boat sinking all my friends in 'pvp'.
>>
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>>121681015
>>121680878
There's no space to do any of that, its all packed in to be as small and cheap as possible since its a starter ship; it only clocks in 50k metal.

smaller props are stuck in between the larger ones as shown.

As for jets I am open to suggestions
>>
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>hate myself and browsing robojew forums

>find this gem

>Hey FJ just wanted to give you some feedback on the stealth nerf you did to SMGs: it sucks.
>Seems smg has a max range again? Or did you just reduce the accuracy at long range? Either way, you dun broke smg again. Thanks.
>>
>>121681383
I'd remove that keel and use stone as your bottom.
>>
Just woke up, how did FtD MP go? Do you want the old save?
>>
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>>121683439
This is as far as I got before I crashed, we had a core group playing for 1 or 2 hours though, with crashes and restarts every once and a while.

>>121683267
I got it up to 25 m/s and just decided that I don't have the room, it fills it purpose of a fast attack craft with lolzy large caliber guns on a corvette sized craft. Hopefully it'll work well with that only anons ship in MP
>>
>>121654628
Soon
No, there's a limit
>>
>>121684203
that thing on [4,2] is a satellite, isn't it?
>>
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>>121684917
I think, that was one of the other anons doings.

Started the Xylvanian frigate as the next of the Battalion Wars ships. In the meanwhile I'm going to bed.
>>
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MAREK STOP PLAYING AW AND GIB US PLANIDS YOU LAZY FAGGOT
>>
>>121684203
25 is good enough
>>
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>>121685589
FUCK
>>
>>121684203
You cant join a in progress game can you?
>>
>>121685138
that looks like a yacht
>>
>>121686249
No, you can only join before the game starts
>>
>>121668563
Almost totally agree with you, all my ships are outfitted with several small turrets. However they aren't nearly as effective against small ships where you need to hit hard to get through the armor. Therefore I tend to fit "grenade" guns on beltfeeders (1 shot every 2 seconds or so, reload maybe 40 seconds or so if you put enough ammo intakes on), so 0.5x1 (casing+HE) or direct feed (a shot every 90 seconds and uses a lot less space).
>>
>>121668563
Have you tried messing with the max rof setting on the cannon? If you do the math right you can get a consistent stream of fire, not bursts.
>>
>Open besiege
>can't be assed making a weapon
>fancy using the winches
>end up with this
>>
>>121690938
Do the wonders never cease?

Also, didn't explode at the end/10
>>
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>>121690938
>send the webm to someone
>complains it doesn't kill things
>>
>http://steamcommunity.com/sharedfiles/filedetails/?id=548719901

"Mods were a mistake."
- Markel
>>
>>121690938
Dear anon, you are cool as fuck.

Greetings,

Anon.
>>
>>121691405
>you will never blow the shit out of some ponyfags space box
>multiplayer never
>>
>>121691405
>lelcds and sounds
Who cares, I'm just waiting for the pony model mod to actually start working.
>>
>>121691629

We can do it.

Hate finds a a way.
>>
>>121690987
>>121691616
>>
>>121672673
http://steamcommunity.com/sharedfiles/filedetails/?id=543770448
>>
>>121692001
The way knights bop up and down all excited kills me everytime.

kek'd/10
>>
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>Still can't find where to put this
>>
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>>121692864
On this. Hopefully, a few of them.
>>
>wonder what else I can do with cables
>>
>>121693263
>inb4 anon becomes this guy in Besiege

https://www.youtube.com/watch?v=08K_aEajzNA
>>
why no medabutts
>>
>>121692864
>>121692958
Side note, with Adv cannons, an autoloader can have 4 clips attached, which reduces load time by 50%. Two autoloaders with 4 clips reduces it by 75% (but then complexity penalty increases it to 70%) With 4 autoloaders with 4 clips each you can reduce reload time by 90%.
>>
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>>121693560
Then make them.
>>
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>>121693787
I have anon, I want to see other megabutts
>>
>>121672673
step 1. grind below blue line
step 2. weld to full health
>>
Flying around in my atmosphere fighter.
Patroling the planet, feel good.
Just passed the small outpot on the northpol.
Flying towards desert base, almost at the base.
Base looks good in the night.
Getting ready to land, smooth landing time.
SUDDENLY HUGE ROD FROM THE SKY
A rain of warheads.........
Base is oblitirate, in front of me.
FTW XENO engineer are the SCUM of the universe.
Fly towards secret underground base.
Have to pass above enemy territory.
Okay you can do this, 800 meters above the ground and you should be good.
hybrid starfighter intercepts me.
FUCK, fuck FUCK!
Trying to escapde, get hit.
emergency beacon online, stupid script! I'm going to die!!! aaarrrrrrreeeeeeeeeee.
3 enemy antennas infront of me.
I'M SO DEAD!
It's the enemy faction on the planet.
They engage xeno hybrid starfighter.
Air superiority, turn around and help them.
Afterwards we unite to fight the enemy, shoot down enemy mother ship with HUGE ROCKET.
Fall to the ground,
Reverse engineer xeno ship and take the fight to the xeno planet, to conquer it.
enslaved xeno engineer from this red planet.
Say that the bugs made em do it, LIES!
Execute heretics that won't follow clang.

Feels good to be a space engineer, feels bad that there is no planets.
>>
>>121693892
Mechs for planets

YES
>>
>>121694553
I'm posting this from now on in every /egg/ thread.
>>
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>>121693892
others you say?

low quality medabutt here
>>
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It is done.

Thank you, Z3, for being a milestone towards the Z24.
>>
>tfw no serb
>tfw no spiders
>tfw no blaneds
>>
>>121695076
thruster mod name?
>>
>>121695229
Ion:
Azimuth Angled Thruster (part of the Azimuth MegaPak) - http://steamcommunity.com/sharedfiles/filedetails/?id=472832143
Thruster Modular - http://steamcommunity.com/sharedfiles/filedetails/?id=506261505

Hydrogen:
Azimuth Hydrogen Thrusters - http://steamcommunity.com/sharedfiles/filedetails/?id=542634646 (also contained in the megapak, if you want all of that)
>>
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Work in progress light cruiser thing. Might have to scrap it since the CoM is still too high. What kind of guns should I put on it?
>>
>>121696495
Guns on bottom of ship to reduce com
>>
I can't make anything cool.

It all comes out as an uninspired small grey metal brick with guns.

Help me, /egg/. Help me find my inner Bob Ross.
>>
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>>121696551
Only if the ship can transform into airship mode
>>
>>121694737
Fix the typos and formatting first please
>>
>>121696954
>battleship
>transforms into airship

I can't think of a single practice advantage, and yet.... deep down in my heart, the core of my soul tells me to build it.
>>
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>>121694606
>Mechs for planets
You just guessed what I am trying to do for weeks now.
>>
>>121697142
>I can't think of a single practice advantage
Uh, skipping across land?
>>
>>121697142
>I can't think of a single practice advantage,
A naturally low CoM, the ability to no sell torpedoes, and inherent redundancy in case airship mode fails all sound pretty pretty good to me.
>>
>>121674908
You could make a new planet in FtD where every faction has 18th century style ships.
>>
>>121695076
what cockpit is that
>>
>>121697371
>>121697391

If I use Ion thrusters, they'll work in both air and water, right? I mean, I know they will, but they'll work well?
>>
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Do I have enough air defense yet
>>
>>121674908
Funorb was going to do a game of the like before Jagex cut funding to their game development.

Though honestly I doubt it would have been block-by-block and rather some other method of customizability and it'd focus more on PvP combat anyway.

Honestly I can't think of anyone really developing games where you build ships block by block.
>>
>>121696940
>metal brick
they are probably flat, real ships have curves.
>>
I love that robbaz guy someone posted earlier, are there any other similar good ftd youtubers?
>>
>>121697715
>>>/tumblr/
>>
>>121696940
Hey, that's my problem too.
>>
>>
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>>121698093
>Getting triggered
http://4chan.org/pol
>>
I'm new to buildan games except for a bit of gmod what should I get if I wanna just build cool things? Not necessarily anything super specific.
>>
>>121697496
http://steamcommunity.com/sharedfiles/filedetails/?id=549920694

Among other things. It's a compound cockpit.
>>
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>>121698382
>implying /egg/ isn't master race
>>
>>121698351
did you make it fly using recoil?
>>
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>>121698810
>Neo-Nazi
>Nazi

Pick one.
>>
>>121698382
seawhale detected
>>
>>121698351
My dick.
Do you have a bunch of helicopter blades inside or something?
>>
>>121699081
I know one can make recoil-operated speedboats and I'd guess that cannons can be made light enough and with enough recoil to overcome gravity so long as they have ammo, so most likely.
>>
>>121699438
a gorillion, all set to motor drive 10

pitch is stabilized with more spinners
>>
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pol is always right
>>
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Real space suit have curves, pic related.
>>
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>>121698093
Fishing boats in FtD when?
Giant space sharks when?

Someone has to eat.
>>
>>121700172
I'm not sure if it'll still happen, but FTD was planned to have sea monsters and shit at one point.
>>
>>121699834
>No insulation
I know we've already have arguments about surviving in space, but no insulation just means you WILL die after a short while.
>>
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MARKEL FUCKING PLS
>>
>>121701205
https://www.youtube.com/watch?v=DeCmhCs-T7c
>>
>>121701294
>>121701205
as much as the hate for their constant postponement and false hype is valid, it's still pretty cool that we finally have fucking voxel planets

Space engine, Elite, Infinity, No Mans Sky, Star Citizen all simulate planets to different extents but none are voxel planets, they're all heightmaps
>>
>>121702068
>it's still pretty cool that we finally have fucking voxel planets
>we
Marek pls go
>>
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>>121702598
>>
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>>121702068
>we finally have fucking voxel planets
WHAT TIME IS IT
ARE YOU FROM THE FUTURE
I DON'T SEE NO FUGGIN BLANEDS NOWHERE
FUCK
>>
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SOMEONE ASK FOR A MECH
>>
>>121701205
>fully destructible
Didn't they say that mining or damaging planets will crash every computer ever mae?
>>
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>>121704671
Yes. "It would crash your RAM." [sic!]

>>121704231
>>
guys marek is being a fuccboi

https://twitter.com/marek_rosa/status/663371818150006784
>>
>>121704231
I wish you could put spinners on spinners in FtD. I want to make a huge mech that rises from the sea and punches ships in half.
>>
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>>121705954
hes has got to have the smuggest fucking grin right now
>>
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>>121699834
that suit has real time reflections

YOU CAN SEE YOUR SHIPS REFLECT OFF THAT ASS

GOD DAMN
>>
>>121706203
hnnnnnngggg
>>
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>>121706203
>YOU CAN SEE YOUR SHIPS REFLECT OFF THAT ASS
TECHNOLOGICAL PROGRESS
>>
>>121700995
Heating things is trivially easy, though. And if your energy runs out, you do die.
>>
>>121706001
it's nearly impossible to make a mech walk in Spengies though

Even just turning the whole thing using Gyros clangs it apart and rips the legs off.
>>
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>>121706814
mech clanging ground
>>
>>121706814
I made a functional 2-legged walker in Besiege without using invincibility. I know the pain.

I lost it and the webbums I made in a HDD crash. RIP ;_;7
>>
https://www.youtube.com/watch?v=DeCmhCs-T7c

niggers u do not understand!
>>
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>>121706203
>>
>>121707326
dibs on best mountain :3
>>
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>>
>>121708476
no mans sky btfo
>>
How do I place a spin block sideways? I want to make propellers that pull and push forwards.
>>
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Decided to modify my space yamato into a functional sea vessel so I have something reasonably large to fight with as an AI ship.

has a reaction wheel stabiliser and I've added Integral gain to the LUA code, so when the guns are firing to one side, the speed of the wheel increases to keep the ship upright.
>>
Anyone factorio brothers wanna start up a multiplayer game?
>>
>>121701205
>>121701294
>Who has the largest, fully destructible, volumetric and persistent planets in the universe?

Outerra?
>>
>>121690925

i could, but i don't see the merit in doing that with a cannon that just does less dps than a smaller gauge variant.

>>121690837

small ships are irrelevant, as is armor. even the smallest gauge cannons can easily pierce 2-3 metal beams in a single shot, you can use the shaped charges effectively on small gauge cannons too, i don't see the purpose for the big gauges. 500mm/1m shells are almost useless, the explosive damage isn't bad but the cooldown is gross and without belfteds they still take too damn long to do anything. you get a lot more dps by using the same amount of space for a small gauge cannon.

>>121709670

reaction wheel stabilizer? did you make something out of spin blocks and lua?
>>
>>121711805
Empyrion?
>>
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>>121712026
yes, here's a screenshot of an airship I made that did the same. I had to make this for the airship out of necessity as I mounted the helispinners upside-down for survivability, but it meant they couldn't be used as stabilisers.

Can dump some code if anyone is interested in building one.
>>
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excuse me?
>>
>>121712518

would be a nice change of pace from having to manually alter the speed of multiple heliblades all over the ship until you get a good balance. i'm assuming the code just balances their output automatically to maintain level orientation. would like to poke around with it if you don't mind sticking it on pastebin.
>>
>>121712773
there'll be a magma kill field at 100 meter depth :^)

can't have the players crashing too much :^)
>>
>>121712773
so does the gravity lessen as you go deeper or does it increase

or does it stay static until you switch your angle from the center of the planet

>drill hole through planet

>planet is literally a fucking train station from one side to the other
>just jump in the hole
>get head start from gravity freefall
>start thrusters to break gravity
>>
Are we planning on starting up the /egg/ FtD multiplayer serb today?
>>
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blaneds comfirmed
>>
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My first vehicle. The diy tutorials don't seem to cover turrets and the ai tutorial seems to be bugged for me or i'm retarded so no guns or ai.
plz r8
>>
>>121714552
eggenering/10

make the blades longer instead of tandem

>>121668885
this is all you need for AI
>>
>>121715006
but muh redundancy
>>
>>121715117
>base gets shot
>whole pillar falls off
>>
>>121701205
Who has no multiplayer?
>>
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Is it just me or are Advanced Cannons hugely OP? I tested it on a couple of DWG ships and they can't get even get in range with their cannons and missiles.

The simple turret in pic related wrecks the everloving shit out of every DWG craft. Will move on to stronger craft now.
>>
>>121715773
place that on a ship and see how fast you go with recoil
>>
>>121667947
if you pause and unpause the game they stop spinning. it's some bug one of the last few updates caused.
>>
>>121715773
try using it on something that's not a fortress and you'll reach sanik speeds thanks to the recoil
>>
>>121713878
>Drill to magma
>Planet is actually hollow to avoid too much memory use and to prevent you from seeing that, the screen goes completely black until you exit the planet
>>
Besiege 0.20 killed the supersonic steam car ;_;
>>
>>121715272
>two bases needing to be shot instead of one
>double the survivability
>:^)
>>
>>121716187
To be honest the set-up isn't very realistic.
We need paddlers for more surface area for the steam to hit.

Hm, maybe you could try making a large-scale version of that.
>>
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>Finally get some spare cash to get FTD
>The sale is over
Fug
>>
>>121717073
Its worth full price
>>
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>>121717073
just wait until cristmas sales :^)
>>
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>>121717073
>finally buy FTD
>realize i'm a retard
>>
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>>121717224
I don't have enough to pay full price
>>121717316
I probably will
>>121717330
>tfw retarded
>tfw will still get it
Eh, If I can automate my autismcraft base to do basically everything without me moving, then I'm sure I can wrap my head around FTD
>>
>>121716873
>1 pillar blown out
>contraption starts to tip over
>cant retaliate as canon cant aim lower due to tipping
>:^)
>>
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>>121717009

I don't care about realism bro I just want SPEED Half my mods don't work in 0.20 so I'm gonna keep playing based 0.11 anyway
>>
>>121715773

in terms of engaging at range, they're massively OP. you can kill something at 2.5-3km range reliably with an 0.4 or less inaccuracy cannon, and there's nothing it can do to stop you other than moving fast and unpredictably. you can sink most of the enemies in the campaign before they reach engagement range if you set your craft up for low caliber HE railgun rounds with high accuracy.

in a firefight at <400m they're woefully outclassed by missiles, and against unshielded targets regular CC's are absolute rape in terms of straight dps.
>>
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>>121714552

replace all of the long 1 block segments with 4m beams, they've got more health per segment and will reduce your blockcount substantially.

go for less props with less height and longer blades. you should also have ammo, somewhere. if it's a flyer you'll want it along the top with the armor on the bottom so you can, ya know, fire weapons and such.

otherwise engineering/10, better than my first craft which was a wierd trimeran/missileboat/drill craft monstrosity.
>>
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>>121717491
saved
>>
>>121718173
>and against unshielded targets regular CC's are absolute rape in terms of straight dps

Not so sure about that when you can make 6 barrel miniguns firing all kinds of nasty custom projectiles. If it's close range then muzzle velocity isn't a big deal and you can pack the ammunition with all kinds nasty of shit that will BTFO custom cannon rounds.
>>
>>121718623
Also the rate of fire can get fucking ridiculous on these minigun designs.

At close range you can just take control yourself and cut the enemy in half.
>>
>>121718623

yeah but the amount of space required for loaders and shell parts is excessive, the space being used for just a max firerate CC will yield more dps if the rounds aren't bouncing.
>>
>>121718437
>better than my first craft
This was my first one
>>
>>121690938
I wonder if you could combine this with the first person camera mod that lets you walk around. Then maybe you could get on it and ride it up yourself
>>
So, new devtest update next weekend
>>
>>121721896
any notes on what will have?
>>
>>121722458
Not yet.
>>
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>the comments on that planets video
>>
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This is enough guns for a primary armament on a battleship?
>>
>>121723396
>dat recoil
>17m/s
>sideways

11/10
>>
>>121723396
yep, even this little 0,5 HE spam will tear most enemies apart unless they have shields spaced 10 meters away from their hull

what you've done should be able to remove just about anything in one volley
>>
>>121723396
10/10 would use the recoil to strafe again
>>
>>121723715
So enough?
>>
>>121727690
aim them backwards and shoot them in continuous fire to propel forward
>>
>>121723396
show underbelly of ship
>>
>>121726192
note to self: don't worry about making ships too wide
>>
>>121728679
But then they'll be slow as fuck.
Though with hydrofoils and proper design you might actually make a faster bewt.
>>
what exactly is the point to having this weird robot player character in FTD?
>>
>>121728969
hehehehehe

I'll be back with some proof of how wrong you are

In many hours, or maybe tomorrow
>>
>>121729230
one can use it's tail to latch on a vehicle and avoid falling, the other has 2 repair beams
>>
>>121729250
>I'll be back with some proof of how wrong you are
Godspeed.
>hydrofoils and proper design
In the meantime, I'm going to try and build a hydrofoil speedboat just to see how fast such design can go and still be viable.
>>
>>121729827
imo hydrofoils are inferior to downward-pointing propellers.

Propellers allow you to spend a lot of time not even in contact with the water, but you get periodic speed drops as you fall into the water before getting pushed back up again.
>>
>>121729827

about 70m/s is the cap as far as i can tell for bare minimum contact with water, unless you're using a custom jet with millions of thrust, then you're basically making a thrustercraft. i made a few with regular huge jets, they all skip along between 50 and 65m/s. can't do anything except missiles and lasers though, guns can't track fast enough.
>>
>>121705695
IIRC that was the reason given why planets are hollow, there were some people here who qouted it out of context and spread YOU CANT MINE PLANETS
>>
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480p for that authentic guncam feel
>>
>>121729584
interesting, thanks
Thread replies: 255
Thread images: 223

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