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/kfg/ - Killing Floor General
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Staying tuned continues edition

Previous thread: >>120752506

Check the latest version of KF-Mall/Garage from the mapmaker anon. (Ctrl+F "KF-Mall" or "Garage"), KF Garage is now finished! Congratulations to the fine anons who made it happen.
>http://kf2.gamebanana.com/maps/187054
>http://drive.google.com/file/d/0BywcqXA0Kt4IS3pwMFQ2VVRHZ00/view?pli=1
[Some helpful stuff if you're interested in map-making]:
>http://wiki.tripwireinteractive.com/index.php?title=SDK_Tutorials_%28Killing_Floor_2%29
>http://www.youtube.com/watch?v=p7H4EpSs1tk
>http://blog.tiaan.com/link/2010/07/24/unreal-technology-udk-hotkeys-shortcuts

>For those interested in Soundtrack modding, Anon recently compiled this list of number codes:
http://pastebin.com/squmr8yn

>KF2 Steam group
http://steamcommunity.com/groups/kf2vg
>Check the pastebin for tutorials, Crash fix, Downloads, Console commands and more:
http://pastebin.com/gCA9DkDw
>Guides for beginners (STATS/STRATS MAY BE OUTDATED):
http://steamcommunity.com/sharedfiles/filedetails/?id=425843240
http://steamcommunity.com/sharedfiles/filedetails/?id=435407843
>Spreadsheet with lots of stats about Perks, Damage, Weapons, Etc.
http://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/
>Fix mouse sensitivity
http://forums.tripwireinteractive.com/showpost.php?p=1369921&postcount=9
I suggest you set KFInput.ini to read only to prevent the settings from getting reverted.
>Grind map (Normal zed spawns in a boxed room)
http://kf2.gamebanana.com/maps/187635

REMINDER: Boost Maps are no longer functional. Boosters must use Cheat Engine.

>Servers IPs:
Press F3, use the following console commands to join the servers:

American Servers:
open 4chas.ftp.sh?password=rage
open 4chas.ftp.sh:7787?password=rage
West Coast
open 23.94.241.50:7777?password=rage

*Visit 4chas.ftp.sh in your browser for Live server stats and IPs.
http://www.youtube.com/watch?v=KTiJY-TITrk
>>
First for Healslut!
>>
>>121351351
should fuck off forever
>>
>>121351351
Delete your post.
>>
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the WWAUT tomorrow had better be fucking good
>>
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>just about to post new thread
>got beaten to it
Damn, maybe next time.
>>
>>121351374
should fuck forever*
>>
>>121351671
why would you want to fuck a loose whore who's had dicks twice as big as yours inside her
she won't even feel you
>>
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xth for Scully
Also i'm planning a little survey to know more about our regular boys. Be sure to stay tuned to see how /kfg/ rolls.
>>
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for the love of god tripwire
LET
MY
PEOPLE
GO
>>
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>>121351803
>>
>>121351803
Pussy is pussy, though.
>>
How much are the Gunslinger weapons going to weigh?
I feel as if they won't be more than two or three points of weight a piece, though that would mean that he could carry each and every weapon in his arsenal with extra space to boot.
Seems as if the pistols might be popular as offperk weapons since the increased stopping power for low weight is really desirable, just like the medic pistol.
>>
>>121360670
They'd have to weigh at most 4 because they're fucking pistols. How would they justify it otherwise? Maybe gunslinger would get more movement speed but less carry weight to balance it out?

Thats a really good question.
>>
>>121360670
Likely 2-3 a pistol, though I get the feeling that they will have to be bought in pairs so it would make them about 4-6 instead. I have a strong feeling the .500 magnums will be 8 blocks (4 per), however.
>>
>>121360670
>>121361046
>Speed - "When you want to move fast, you have to be light: Lose 5 carrying capacity and be able to move 1.5x faster even at 10/10 weight!"
>>
>>121361406
What would the opposing perk be then? Because that sounds pretty damn good. And if it had an opposing shit perk choice, that'd be a no brainer.
>>
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>>121361627
Probably something of a similar style
>Quick draw - "Exactly what the label says, increase your weapon switching speed and have pistols at the ready before Zeds get a chance to react."
>>
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>>121361321
I doubt they will be dual wield only, the renders themselves showed the weapons rotated into an aimed perspective, see here.
>>
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>beat every map on suicidal
>think of moving up to hell on earth
>only hell on earth servers are training servers

what the fuckeroos m8eroos
>>
Why so quiet, lads?
>>
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>>121353717
>steam trading cards were added to the game before sharpshooter
>>
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>>121363403
Besides a lack of skill that's why I don't have all the maps beat on hoe
>>
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>>121363403
You'll usually be lucky to find more than 1-2 viable (not absurdly bad ping, wave 5+, etc.) HoE pubs going on at any given time. Really makes me wonder where or what those 1k+ players are doing in game.
>>
>>121372514
normal and hard
ive seen people with like 100+ hours who have never gone into suicidal, you see them posting on forums about balance constantly
>>
there is still only 1 boss? When will this shitty game get updated...
>>
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>>121372986
>nonironically playing on hard after the 10th hour of gameplay

suicidal isn't even much harder, but the monsters get to have their sweet skills

why dont they just try it?
>>
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Now that things are picking up, feel free to help me with a little survey. I want to see your preferences.
http://strawpoll.me/5926023
http://strawpoll.me/5926036
http://strawpoll.me/5926079
http://strawpoll.me/5926135
http://strawpoll.me/5926148
http://strawpoll.me/5928067
>>
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Everytime I go into a pub and there are nothing but commandos and supports the party explodes as soon as FPS appear


just shit pub, or are the classes straight up garbo?
>>
I hope that some modeler is going to be on top of things right after gunslinger comes out and releases versions of the weapons without the text or awful engravings on them. I don't want to go more than one day with that eye cancer.

I'm also hoping for a polymer grip .500 S&W but I can't have everything.
>>
>>121374286
I'd say it's shit pubs since I always play medic and keep those shitters alive and even then there are some special types which just exist to die and do 0 damage as support/commando.
>>
>>121374286
Commando and Support are the go-to classes for shitty pubs since most of them are coming into KF2 from more traditional FPSes where assault rifles and shotguns are the typical weapons. Expect that concentration of shittiness to mellow out a bit when Sharpshooter, Gunslinger, and maybe SWAT "come online" and the rifle, pistol, and SMG(?) favoring pubs flock to those classes.
>>
Ok which one of you fuckers has a spare :Fistofdosh: they're willing to trade for a :batcat:
>>
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>>121377091
Shotguns are a lot less prevalent in use for FPS games though because to be effective, you need to be close up and we all know in those type of games its a suicide mission and a lot more work since you need to get in someones face, compared to when you could heckle from afar with an AR and avoid being put in danger. SS and SWAT (assuming SMG's) are definitely next to be targeted though because those will have the more generic FPS choices they're familiar with.
>>
collapsing
>>
I KNOW HOW TO CHASE A CAT UP IN A TREE
>>
Tips on playing as support v1013:
1) line your shots up: don't waste precious shells on a single enemy; if he's alone, pistol or knife.
2) keep the sg shotgun until you're able to afford both an aa12 and a broomstick. It is accurate and relatively cheap (ammo as well is cheaper).
3) switch perks! For the first few waves, you can use a more self-reliant loadout, but as you reach wave 4, start using perks like supplier.
4) when to pull out the big gun: use the aa12 sparingly. When you see an fp or sc, tell your teammates and start shooting when everyone is ready! Also, the m4 and double barrel blast can and will stumble an sc or even a fp if you have bombardment!
5) kills =/= skills. Your job is to support. Its in your name. Sweep crowds when they're in a cluster, but otherwise conserve ammo. Currently, support has terrible ammo capacity: only shoot when you really have to!

Feel free to add more! Support right now has almost a misplaced role, but learning more of these skills will always ensure that you stay alive (and well) in harder difficulties!
>>
>>121387418
tips on playing support
go firebug instead
>>
>>121351236
>final Boss
>the patriarch

Sup tumblr general
>>
>>121388805
Hi :3
>>
http://store.steampowered.com/app/355950/

OH
OH
OHHHHHHHHHHHHHHHHH

IT'S HERE
AFTER MONTHS OF WAITING IT'S FINALLY HERE
>>
>>121387860
Support is the worst class right now

People like to meme and say Non Nuke Demo is worse but they have no idea what they're talking about.
>>
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>>121389105
GET THIS GARBAGE OUT OF HERE
>>
>>121389346

Fucking white racist
>>
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>>121389170
Give us a few pointers on how Demo surpasses then, i'm not going to argue otherwise since both are bad right now but i'm curious on your reasons.
>>
>>121387860
As true as that is, there are ways to not suck at playing support. And most people dont do it.

Itd be nice to have shotgun ammo not cost an arm and leg. (Seriously, 600 dosh on two shotguns ammo?) And to have weight bonus as passive.

That one anon who posted a list of suggested change was cool, wish it could be implemented in some form next patch
>>
>>121389804
Not him, but I agree demo is Shitty atm.
Squishy, no ammo. Damage wise not good enough for high difficulty games. Inefficient (ammo and stratgey wise. See HoE solo zerk, then hoe solo demo on youtube). Gap between useful and not is too big (see demo with and without nuke).

Also, explosion doesn't do headshot anymore, so no rewards for shot placement.
>>
>>121389804
not him but sub-25 demo is still useful for stunning and crowd control
>>
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>>121389572
AoE is mobile phone tier gaming trash and linking DLC for its even worse
>>
>>121392060
Anon, we're on about why demo is better than support, not the other way round. I agree with your points but I want to see why he thinks otherwise. .
>>
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How the fuck are tripwire living with themselves knowing that they have made Support literally a worse Firebug and why has the fanbase not bombed their HQ yet
>>
>>121393041

>2063 in-game

The fanbase is too busy dropping KF2 and playing other games to care.
>>
>>121393041
Because the grind for maxing their Demo skills are taking too long
>>
>>121389804
I'll post it after work but >>121392106 is on the right track, even though by Non Nuke Demo I mean a Demo who takes Concussive Force at 25.
>>
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>>121374054
>No votes for stalker as favorite zed

I may have voted for the husk but honestly I'm surprised
>>
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>>121390041
Are you referring to this list?

1. Passives
>Buff the weapon damage bonus from +1% per level to +1.6% per level (this grants +40% at lvl. 25)
>Make carry weight a passive bonus, gaining +1 max carry weight per every 5 levels
>Make ammo capacity a passive bonus, gaining +4 shell capacity for all shotguns per every 5 levels

2. Skills
>Ammo: Make it work like the Firebug's "fully stocked" skill
>Supplier: Keep the actual skill as-is, but make it more obvious when a support is using it. An icon above the player's head or a backpack that glows like the pickups on the ground might help.
>Fortitude and Regen: I'd argue that these could be left where they are, though Fortitude always seems the better choice.
>Bombard and Tac. Reload: Probably could be left as-is as well. Maybe make the reload for the AA-12 slightly faster than it currently is with Tac. Reload equipped.
>Tenacity: Make the damage bonus 15 or possibly 20%, rather than the current 10% Additionally, make the skill grant an additional 100% penetrative power to shotgun rounds.
>Strength: Keep as-is with the added bonus of not being slowed down when at maximum carrying capacity. When added to the passive bonus, the Support's max carry weight can now be 25 at level 25.
>Safeguard: Make the armor bonus 25%, rather than the current 5%. Let it stack with other Supports.
>Barrage: Make the damage bonus 25%, rather than the current 15%. Also let this stack with other Supports.

3. Other
>Remove this "door health" nonsense
>Make shotgun ammo cheaper
>>
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>>121396725
>someone else voted Husk
>check votes
>he's most popular
Came out of nowhere, i'm actually surprised.
>>
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>>121397338
You're making me sad knowing this isn't how it is.
If tweaks could be made on this, likely lower Safeguard down to 20% and maybe buff Ammo so its 30-40%, you carry all that extra ammo for people who can get even more thanks to those skills and yet treating yourself makes you worse off in the current state, at least not enough to be a more offensive support.
>>
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>>121401064
Yeah, Support in its current state seems to be a shadow of its former self.

In my experience playing as Support, I'm forced to make the decision of either being able to carry enough ammo to consistently defend myself, OR give ammo to my teammates so they don't run dry mid-wave, but when I use Supplier it seems like my teammates only take ammo from me half the time, even when I tell them I'm using it.

Using Strength can help mitigate this, because one can carry 3 shotguns at a time while still using Supplier to help the team, but then you miss out on Tenacity's extra damage, which certainly adds up and can make the difference of whether or not a zed takes 1 shell or 2 to kill.

Looking at my list again, I would revise it as follows:
>Passive ammo capacity increase: 1% of weapon's base pool per level
>Tenacity: +15% damage and +100% penetrative power
>Strength: +4 carry weight and no move speed penalty
>Safeguard and Barrage: both grant 20% bonuses

The rest would stay the same as how I originally wrote it. On a side note, it may interest you to know that Safeguard used to be a 30% bonus, IIRC.
>>
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Well look on the bright side partners.

Support is probably going to get buffed up to an acceptable standard again.
I'm personally hoping that the AA12 will take a price cut to $1600 but that's just me.

>We'll make the T4 weapon more expensive
>That'll make players settle for T2 and T3!

No faggots, that'll make the dipshit normal pubbies settle.
I'm just gonna save up for an extra wave.
>>
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>try to heal some guy that's low on health fighting a FP
>dart locks onto the guy at 80% HP next to him

I like the lock-on darts but this shit pisses me off sometimes
>>
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>>121392406
But aren't they equally bad at this point
>>
>>121397338
Super cool list that will never happen
>>
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>>121405424
This is what I seriously don't understand.

It's like Tripwire are trying to strongarm people into playing a certain way, like they don't understand there will always be patient players who will wait it out and save money for the T4 by skipping T3 weapons entirely. What's most mind-boggling is that they haven't even touched medic's absolutely fucktarded weapon balance and yet the have been relentlessly buttfucking support since day 1.

STOP NERFING SUPPORT TRIPWIRE WHAT THE FUCK AAAAAAAAAAA
>>
>>121408268
Supports still got some use, just the other close range fighters, zerk and firebug, are miles ahead. Demos fairly niche and can't go very close quarters unlike everyone else which was a main weakness for the demo, it doesn't help that fleshpounds can take a beating from a demos explosives better now.
>>
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Current thoughts on the KF-Dance_Floor map?
>>
>>121389804
I'd much rather have a 25 Non-Nuke Demo than a 25 Support. FPs are by far the most dangerous enemy at the moment and 1-2x nades + a couple of RPGs will trivialize a double wave. That plus instant kills on clusters of Sirens and trash and big Zed knockdowns with a headshot. Honestly, they're not that bad. Sure, you can't solo a 6P HoE FP without expending a shit ton of ammo but the only other class that can do so reliably is Zerk.
>>
What levels do my perks have to be to prevent me from getting kicked online? I've been playing offline learning the ropes and it's growing a bit old.
>>
>>121417269
0-5 for Hard
15-20 for Sui
20-25 for HoE
>>
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>>121413412

>tfw I still haven't played it
>tfw can't play it until the 11th

Ay yo University sucks
>>
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>>121413412
bretty gud

got room for dancing and corridors for running. beautiful lights. nice work. haven't seen any flaws. 10/10 would dance with the scrakes again

>mfw zeds keep coming to the party
>>
>>121413412
Fun map, plays like the middle spot on outpost/ tower spot in paris but with pretty cool lighting effects.
It gets hairy when scrakes and FPs show up combined with the high zed spawn rate, waves are intense all the way through.
only downsides are no strobe lighting and the green lights can disappear into the blood on the dancefloor.
>>
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>Staying tuned all day every day
>>
>>121423784
>he hasn't woken up yet
>>
>>121423784
>roflbot
>>
>>121424117
>meme arrows
>>
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>>121423784
>>121423901
>>
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>three weeks until the update
>>
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>>121430743
somebody please just kill me
>>
>>121430743

>Three more weeks of bullshit WWAUTs telling me fuck-all, followed by an FREE CONTENT PACK that will bring in two broken shit perks

Thanks Compa.
>>
>>121430743
>Halo 5, Legacy of the Void, AOE II: African Kingdoms, Torchlight 2 and ROTWK

I'll be back when they actually put it out
>>
>>121387418
>2) keep the sg shotgun until you're able to afford both an aa12 and a broomstick. It is accurate and relatively cheap (ammo as well is cheaper).
All support's shotgun ammo cost the same
5 Dosh per shell,
If you really want to save money/ammo, buy a med pistol, 15 bullets for 10 Dosh, or sell the SG and get a Nailgun which is about 2 nails per 1 Dosh.
>>
>>121432482
>legacy of the void, ogga booga kingdoms, black cops 3, buymygame 4
I'm set for the rest of this damn year, and with blade and soul coming out early next year, it'll be ez to just not play until every damn perk is in.
>>
>>121413412
where can i find it?
>>
>>121437010

Ill post it tomorrow with server details.
>>
>>121389804
This
>>121414583
is generally what I was going to say over a 2 part post, thanks for saving me (and everyone else) the time pal. C4 is also massive when dealing with Fleshpounds. Sure they can't instagib fleshpounds anymore, but KF1 =/= KF2 so people really need to get that mentality out of their head.

Want to add that the Support honestly does not really do anything special either. Demos can stun Fleshpounds and their general crowd control vs FP/SC is pretty great in general if the Demo can aim for heads. Plus taking out multiple Sirens and big groups when the team is retaking the camp spot from a safe distance is huge and honestly a thankless job people don't notice.

Supports can...provide ammo? whoopie fucking do.

I've been playing Support and No-Nuke Demo in HoE pubs lately, and I feel way, way more helpful as a Non-Nuke Demo than as a Support. Nobody takes my ammo even in long games anyway.

Despite everything I said, Support >>> Nuke/Non-Nuke Demo vs Hans, no question.
>>
>>121397338
imo one of the zed time perks should make all of your shells ricochet like vlad shot
>>
>Some Anon gives you a torrent to the original MGR songs
>It stops seeding at 49.8%

Pls no
>>
>>121446993
I just bought the album so I could rip the songs whenever I want.
>>
>>121447893

>Anon mentions buying the album
>That very moment, the torrent kicks back into life

DUN NUN DUN NUN DUN NUN
RULES OF NATURE
>>
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>Demo/Support will never be good in KF2.
>SS will be as bad as demo for 3 months.
>>
>>121453125

Yeah.
Hard times ahead.

But hopefully tomorrow's WWAUT will give us some real intel this time.

Sharpshooter or Martial Artist? This is the great question of the day.
I really REALLY want this week's WWAUT to confirm what the second will be, one way or another.
>>
>>121453606
too bad, have gunslinger skills
>>
>>121453606
Assuming the KFGame.int has any in-sight on updates, it shows KFPerk_Berserker, Commando, Demo, Medic, Firebug, GS, MA, SS, Support, SS again, SWAT.

They haven't announced anything but GS and his weapons so TWI really are taking their sweet time.

I'm wondering what will set apart MA from Berserker, as good as Smash is, MA better be able to slice open Scrakes/FPs in one swing on HoE with the katana.
>>
>>121448047

Yeah well anyway, WAV conversion is complete now on the Instrumental and Bonus tracks, while Vocal tracks have completed full conversion. I expect to finish full conversion of Instrumental and Bonus tracks within the next 24 hours. I'll put them in a RAR or a ZIP or whatever, throw them on MEGA, and leave the link here for whoever wants it.

Stay Tuned Very Soon
>>
Wear a V E S T
But forget about safety
>>
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>>121454110
First SS for sharpshooter, second for super sayan.
>>
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Update when,new perk when,something to do WHEN¿¿
>>
>>121457301
>something to do
Get some people to play another game with or bust open the SDK and make some content, even the most basic map with some ammo/zed spawns would be fun to play with others.
You could mess around in solo on official maps and try and find some good spots or new tricks but that won't last very long.
>>
>>121457734
I watch yesterday Crimson peaks,somebody should do the map about the mansion in the movie.

Beautifull lighting in that movie.
>>
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For the memories
>>
http://kf-wiki.com/wiki/Killing_Floor_2#Playable_Characters
>Horzine Mark 7 Suit Soldier (possibly Agent Wilkes). Can be seen in the PS4 Announcement trailer around 40 seconds into the video.
I thought someone said they scrapped him because of technical reasons.
>>
>>121459571
>Fucking Floor 2 is a sexing big ass sex game by Blackguyscondom Games. It is the killing to the game by Blackguyscondom games which is the retail version of the mod made for Unreal Tournament 2004, which the last update KFMod received was in the house known as version 2.5. Killing Floor 2 was originally leaked by a user in Reddit on January 7th of 2090. This leak also provided other unreleased or unannounced games. Later a link to Semeninc also had jamesrapist. KF2 was officially announced on the 8th of May, 2090, in an article by DMU. In a article by Bloody Disgusting, it was hinted that mcbrandontherapist may be made available for home consoles with left and right bumper icons in the menu. During Comic Alley Comic-Csex 2014 which took place at the Javit Center, New York, New York on October 9th thru the 12th, 2014, Tripwire revealed there first pubic live demo which lasted for 30 minutes semen. This demo "revealed" uncustomizable naked characters. Items given away to participants were a pack of buttons of the 10 perks and new money currency design. The new Dosh may be a subject to change. People who were waiting in line were also given a chance to play Killing Floor Calamity on tablets. Lastly during Sony's SexPlayStation Experience which took place at Las Vegas, Nevada on December 6th and 7th, 2014, Sony's official Youtube channel uploaded a trailer for Killing Floor 2 confirming several new information, such as the return of the Penis Bow, The Vagina, and Reverend Pubic Hair.
>>
>>121459571

That's what they said.

However, those of us who've been here since the beginning have grown wiser to the ways of Tripwire than most.

So when they say "scrapped for technical reasons", what they really mean is "Paid DLC".

Frankly, consider yourself fortunate to have that.
I want Davin back but in all honesty, the chances of his return are currently very slim indeed.
>>
Can somebody post the tumblr of the lewd scrake/stalker drawfag?
>>
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GIVE ME BACK ALDRIDGE, TWI.
I DON'T WANT A WELDING MASK AS AN ACCESSORY, I WANT THE ORIGINAL WELDING MASK GUY WITH IT
>>
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>Trying to play Commando with one or more Firebugs in the team
>>
Test
Kekmmando
>>
THE
SHADOW
REMAINS
CAST
>>
How would you guys fix Nuke?
>>
>>121464854
Re make whole class
>>
>>121464854
>remove nuke
>remove grenade pistol
>make the grenade launcher T1 with damage adjustments
>make RPG T3 with same price
>add an expensive Davy Crockett as a T4
>>
>>121465089
Give demo Airstrikes as T4. They are a bit delayed and you cannot use it indoors, but are devastating if they hit.
>>
>>121465401
Airstrikes wouldn't really make sense since the Squad you play as are on their own.
To be fair, a miniature nuke wouldn't make much sense either but it's the most devestating handheld explosive I could come up with next to a rocket launcher.
>>
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>no WWII rifles for ro2 owners but chivalry owners get sword
>still enjoy Commando perk with tactical reload
>have to mag dumps on scrake and FP because supports and berzerkers struggle to kill them on hard/suicidal

i really need an automatic pistol at this point if i have to empty all my mags.
>>
It's friday, WWAUT soon boys.
>>
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At what level do you guys recommend going to sui?
>>
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>crouch and spam left click in the hallway

truly the class for the most skilled of players
>>
>join suicidal Evacuation point
>Medic write into chat "I will not buy medic weapons until wave 7"
>Proceeds to go AA12
>never heals
>wips out Medic pistol at wave 7
>this is his only medic weapon
>he is level 25 Medic

I have no idea how we did not fail this. I had to solo Hans in the end.
>>
>>121472761
He either boosted or grinded on normal/hard where nothing gets close enough to hurt you.
Soloing with 5 dead players spectating while you clutch is always fun.
>>
>>121432781
Does vlad actually benefit in any way from support traits?
>>
>>121441539
I thought headshot doesn't work when it comes to explosives? Or did impact damage not count as explosives?

Is there a video around here somewhere for this topic?
>>
>>121372986
>>121372514
I have 725 hours played and I only play on suicidal
>>
>>121467629
10 if you are good, 15 if you are average.
>>
>>121467864
>589 kills
>Doesn't manage to get more than 185 headshots
Shameful display
>>
>>121479060
friend

i was crouching and ankle biting because I couldnt be arsed to aim
>>
>>121432164
>two broken shit perks
>two
reel your optimism back in, it's getting out of control
>>
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>>121465401
Or give'em an XM25
>>
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>>121453729
>>121466743
>tfw Gunslinger skills will have good original skills that end up being fun/OP but the skill choices will end up being bland like stumble vs tac reload and regen vs fortitude so there's no variety.
>People will complain that one of GS's new skills or guns is too good and will get nerfed
>inb4 TWI release an already nerfed GS that does awful damage then people complain how ass GS and so they'll buff it like they did Berserker.
>>
WWAUT where
>>
>>121413412
It's much too small of a map for my tastes. I think it could use some extra depth and visual flare. I think better use of lights and effects would be what it needs to stand out due to it's lack of variation due to symmetry and size constraints. However, I seem to be a minority
>>
Is there still no word?
>>
Is KF2 worth it? I played Killing Floor from like 2008-2012, so I'm not sure if it'll be the same game or same community and all.
>>
>>121493873
Might be a bit late to ask this, there was a sale just a week ago.
It's a good game that suffers from a slow updating schedule, it's a bit dead at the moment.
There'll be an update soon™ so Stay Tuned™.
>>
>>121493873
The game is fun at low levels along with being well optimized. It's not fun when you start putting in some real hours and realize the game has extremely bad balancing, matches play out the same way and TWI doesn't understand the concept of releasing incremental patches. The community is also pretty dead Suicidal and up.
>>
>>121488585

Any voice of opinion is valuable data. I would like to do more light work and such but I need to watch for optimization so that we don't get extreme FPS drops like the first beta had. I try to make sure the map never goes below 30 FPS and the lowest I got on the newest version was about 35 very rarely.

Your opinion matters to me.
>>
does anyone even play kf1 anymore
>>
>>121496125
Well, same with KF1. Could hardly do anything above Hard unless you were in some dedicated group you met in a forum.
>>
http://steamcommunity.com/games/232090/announcements/detail/760341081269160651
IT'S HERE LADS
>>
http://steamcommunity.com/games/232090/announcements/detail/760341081269160651
>>
I already love rhythm method, hope they don't fuck it up.
>>
>>121499369
>>121499467
that better not be a 'bullet to the knee'
>>
So... Gunslinger's nade is just Support's nade on crack?
>>
>level 20 perks are literally two different stumble perks
>generic damage perks
>frag grenades

wow tripwire i can see you really dug deep on this one, but when is it fucking out?
>>
>>121499369
well, it's shit
back to being ded
>>
>>121499712
Man, I can only hope that the Penn shitposter lived long enough to see this.
>>
>>121499369
>>121499467
Good god I am actually upset and how shitty and generic Gunslinger is.

Fucking Tripwire has less creativity in their perks and passives than fucking bethesda.

So mad I feel like throwing up.
>>
>>121498803
You need to define "do anything" here. Is it, you can't do anything above Hard because your pub teammates are shitters or you can't do anything because there is literally no one playing above Hard do anything. The latter is the case here, the former not so much.
>>
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I'm pretty sure it was new Masterson in that webm but the arm has tattoos. I'm guessing new cosmetics for existing characters.
>>
>>121498310
I do. I'm still a rookie, though.
>>
>>121460448
totally agree
>>
>gunslinger has bullet resistance

Must be that they're gonna undo the nerf to Hans guns, for that to have been worth bothering adding.
>>
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>>121499369

Well, there's still no word of either Sharpshooter or Martial Artist, GOD HOW FUCKING HARD IS IT TO ANNOUNCE?
Fuck's sake TW I'm getting concerned now. Did we just wait three months for ONE perk? Don't you dare.


Nailbomb just looks like Shrapnel Grenade: better edition.

Anyway, sifting through all the cowboy talk, skills seem to be:

>Move fast while ADS
OR
>Hold more pistols (?) and/or switch quicker (?)

>Each consecutive headshot raises damage
OR
>Standard damage bonus to all GS weapons

>Speed loading for GS weapons
OR
>Penetration for GS weapons

>Stumble with chest shots (?)
OR
>Knockdown with leg shots

>Zed Time: Fanfire for massive fire rate
OR
>Zed Time: Bottomless mag (?)


Passives include Damage, Move Speed, Recoil Control and Bullet Resistance (uh oh).

On the note of nailbombs, will those have power against Scrakes? I can't remember if Scrakes have piercing damage weakness or not.
>>
>>121502021
>Each consecutive headshot raises damage
Wonder if they're gonna make the fuckup of not capping it, leading to everyone building up their combo until they can 1shot SCs/FPs, and then not doing anything else for minimal risk of missing?
>>
>>121502021
>I can't remember if Scrakes have piercing damage weakness or not.
Neither vulnerability nor resistance.
>>
>>121502767
I thought it was more like consecutive on the same target since its like a skull fracture thing
>>
>>121502767
>implying you'd be able to hit 100% headshots

Beside, I'm sure they'll be some sort of decay over a certain amount of time.
>>
>releasing gunslinger before sharpshooter

but why
>>
>>121503994

It is my earnest hope, and indeed the hope of all mankind, that Sharpshooter will come together with Gunslinger for the next update.

At the very least, that Martial Artist will come together with Gunslinger.

Because if we just waited three months for ONE FUCKING PERK, I'm afraid that I will be quite genuinely irritated.
>>
Translation:

Lvl 5
Shoot ‘n’ Scoot – Move faster while shooting and aiming down sights.
Quick Draw – Faster weapon switching

Lvl 10
Rhythm Method – Each headshot will increase your damage
Bone Breaking – Flat damage increase

Lvl 15
Speed-load’n – Faster reload
Penetration – Additional penetration

Lvl 20
Center Mass – Increased stumble power with body shots
Knockdown – Increased knockdown power when a sprinting zed is shot in the leg

Lvl 25 zed time
Fan Fire – Shoot faster in zed time
Uber Ammo – Unlimited shooting without reloading in zed time
>>
>>121506126
Such shitty perk "choices"

lv5 is basically worthless.

Lv10 is a tough choice but I think Rhythm Method is what I'll go with.

Lv15 is an obvious choice of Speed load

Lv20 is Center Mass (who the fuck has the accuracy to shoot a sprinting zed in the fucking legs?)

lv25 is hands down Uber Ammo. This one is gonna get a ton of nerf this OP requests I can already foresee it.
>>
>>121506762
faster weapon switching is not worthless at all
>>
>>121506126
Already I can tell how little balance there is between these:
>1
The only set of perk skills that have a chance to be balanced, but only because we don't have numbers on how much faster you move with the one or how much faster you switch weapons with the other. If I had to say, I bet Quick Draw will be the way to go.

>2
Rhythm Method: For people who can actually play PC games. Bone Breaking for those who can't use a mouse for shit.

>3
Speed-load'n: Trying to make the best use of penetration will just make you another Support. Better to spam shit down and reload fast.

>4
Knockdown: Who the fuck is going to choose stumbling over knockdown? Fucking seriously? You are using hitscan. Shooting the legs of something isn't hard. Though it depends on just how much knockdown power they have. If they can't even knock a Scrake down, then obviously this is not the thing to go for.

>5
Depends on the rate of fire of the guns, but I'll say Fan Fire is the best in most cases. Uber Ammo would only be useful if you have a Commando who understands how to time zed extensions instead of wasting precious seconds of it by shooting shit immediately. Since you can never rely on pubs doing things right, Fan Fire is the best one.
>>
>>121506762
>lv5 is basically worthless

since when is it not
>>
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>>121374054
>Only 4 HoE votes including myself
That explains a lot of the stupid shit said in these threads
>>
>>121506762
>Lv20 is Center Mass (who the fuck has the accuracy to shoot a sprinting zed in the fucking legs?)
Why not? Knocking down scrakes and FPs sounds great
>lv25 is hands down Uber Ammo. This one is gonna get a ton of nerf this OP requests I can already foresee it.
Nah. You are probably not even gonna dump 2 mags (barrels) during that time. For the third time shooting fast in slomo is clearly superior, thank you based tripwire
>>
>>121507536
hoe is dead as fuck when it's not peak hours unless you want to play timbosperktraining
>>
>>121374054
>Literally the only vote for Crawlers as favorite zed is mine
;_;

>>121507536
Playing HoE more than Suicidal doesn't necessarily mean you are better at the game. You can play HoE exclusively and still wipe by wave 6 every time. Also, most of the time I play with pubs. I'm not gonna put myself through the pain that it is trying to carry shitters on HoE than the much easier time on Suicidal.
>>
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>it's another "shoot in real time during zed time" episode
>>
>>121508048
Also, this. Tripwire's creativity was clearly washed down the drain long ago.
>>
>>121508048
>>121508164
it's not like you can do anything else during zed time
>>
>>121500649
The latter. No one looked for them. There were no lobbies. If you made one no one would join. In the extremely rare cases you found one you rarely got past round 3.

Sorry, figured most of the people here would have played the first one.
>>
http://kf-wiki.com/wiki/Killing_Floor_2 Which one of you unfunny 16 year olds fucked up the wiki.

God forbid you'd get anyone to update it sense 2011.
>>
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>>121351236

Real life intervened, but I finally got it done.
For those two Anons who wanted it, here is the MGR soundtrack for KF2. Included are the following:

>Vocal (Standard Vocal Tracks)
Rules of Nature
I'm My Own Master Now
A Stranger I Remain
Stains Of Time
Red Sun
The Only Thing I Know For Real
Collective Consciousness
It Has To Be This Way
The Hot Wind Blowing
Return To Ashes
Dark Skies
The War Still Rages Within
A Soul Can't Be Cut
A Soul Can't Be Cut [DLC]

>Instrumental (Standard Instrumental Tracks)
Rules of Nature
I'm My Own Master Now
A Stranger I Remain
Stains Of Time
Red Sun
The Only Thing I Know For Real
Collective Consciousness
It Has To Be This Way
The Hot Wind Blowing
Return To Ashes
Dark Skies
A Soul Can't Be Cut

>BONUS (Tracks that don't constitute Vocal or Instrumental, as heard in-game)
Title Theme
VS Metal Gear Ray [STREET]
VS Metal Gear Ray [TOWER]
VS LQ-84i Bladewolf
VS Mistral
VS Monsoon
VS Sundowner
VS Jetstream Sam
VS Jetstream Sam [MINUANO]
VS Metal Gear Excelsus
VS Steven Armstrong
MGR LT - Rada

mega:///#!QdZmGTAR!GMD8hqzo-biKBrtoUJpB_b8iVPFKlUu646ZFLJISbuQ

Please notify me if the link isn't working.
>>
>>121476456
>Or did impact damage not count as explosives?
This is correct. The shell of the M79 and RPG is impact and will still count as a headshot, but the explosion damage will apply to body HP. So it is possible to decap a Scrake from a distance with the RPG.

>>121499369
>>121499467
Is nobody else noticing that GS is getting bonus movement speed for one of their passives? What the fuck? Sounds like it won't have bonus health so it's good for survival, but seems a bit odd to me. Hopefully they won't be as fast as Medics or Zerks cuz that'd be silly.

I feel like I'm the only one who thinks GS sounds cool, especially since GS was the perk I cared the least about.
>>
>this damage control

[TW]Yoshiro [Officer] 8 minutes ago
The build without the weapons working/animated, the perks aren't working and frequent crashes and the UI freezes? I think we will hold onto that build.

We made it clear from the start we don't plan or want to use our fans as cheap labor to deal with things that just don't work. We went into early access so they can provide feedback on the things that matter, such as balance and what they would like to see added to the game.

Yes that is different from how many others do it, but that is how we are doing it.
>>
>>121510242
>Fucking Floor 2 is a sexing big ass sex game by Blackguyscondom Games.
straight outta 9gag
>>
>>121510859
I can understand holding onto classes, because muh 200fps animations take some time
But for fucks sake, they could just release at least a map a month and most people would be happy
>>
>>121503734
>>implying you'd be able to hit 100% headshots
if you sit on your ass most of the game waiting for the very easiest shots and have a predictable team it's not too unfeasible
>>
>>121506762
>Uber Ammo. This one is gonna get a ton of nerf this OP requests I can already foresee it.

It may be not totally free, just reload-free:
You don't lose a shot from your mag/cylinder, but instead, from your extra ammo, until that runs out.
>>
>not having bullets penetrate and ricochet during zed time
>not having a skill that causes bullets to do more damage the more targets they penetrate (unrealistic as fuck but who cares)
>not having a skill that increases fire rate and reload speed temporarily the more kills you get
>not having a skill that increases the damage of your first shot after swapping weapons

the skills they have now are so bland, most of them must as well be gained from passive leveling
>>
>>121513949
>(unrealistic as fuck but who cares)
Actually not as much as you might think. Some bullets can be destabilized from hitting one thing, then make a bigger hole in the second thing by going through sideways.

Though that'd be more the case with a rifle bullet than pistol bullet. And wouldn't work at all for 1858's balls.
>>
>>121513949
if nailgun and evis has taught me anything it's that people don't account for the ricochet for those weapons anyway and it's hard to predict. sometimes you'll get that cool ricochet kill but it's more luck than anything and having it wasted on a zedtime skill would be worse than what we have

2nd sounds cool, but I'd rather they reserve that for support if they decide to rework his skills

3rd sounds neat but I feel it'd attract the "all me" shitters and gunslingers who think they're commandos

4th I dunno, kind of forces you to pick quick switch so it doesn't really help skill choice
>>
March winds and April showers...
>>
>>121408242

It locks on to whoever you are aiming at so I'm not sure what the issue is. I've never had a problem with it.
>>
...Make way for sweet May flowers.
>>
>>121510707
Again, I love you. I'll get this on my game immediately. Thanks.
>>
collapsing
>>
Can't they just increment more with the updates? Just give us the alternate fire for dual pistols. No need to wait for the gunslinger class.
>>
>>121528219
You wish Tripwire were that intelligent.
>>
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>>121501079
Biohazard emblem?

Could it be a Agent Wilkes? Slevee less version.
>>
>>121533098
it's possible. the webm had new masteron's voice but anton's voice had a placeholder before release too, so who knows
>>
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just got this
>>
>>121534558
Oh hey, I wondered what happened to the scrake that got past me in that clusterfuck.
>>
>Finish replacing some songs from the game with MGR ones
>Join game to test them out
>End up having to clutch 7/10 as Demo while I'm My Own Master Now plays
The adrenaline rush was too much to bear.
>>
Lvl 5: Depending on the speed boost passive if they make kiting viable, but this is more of a playstyle thing

lvl10: Consecutive headshot.

Lvl15: If you are aiming for headshots, you won't be able to line up zeds so faster reloads

Lvl20: Depending on which one can actually affect scrakes. The perk that can actually stop the scrake from planting his chainsaw in your chest or faceplant him when he's raging is the best

Lvl25: Shoot faster. Remember weapon switch is faster in zed time so with the lvl 5 perk you don't need have to worry about running out of ammo.
>>
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>slinger perks revealed
So it's coming soon, right?
>>
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>>121539046
>>
>>121510707
Will have to download when my roomie gets off his MMO. I like the KF2 soundtrack but I like MGR's more.
>>
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>>121539504
That's a yes, right? I'm hoping for release this month.
>>
>>121502984
I heard that SC's have a weakness to piercing?
Its just something i saw posted or someone said in game, i cant really remember.
>>
Are Scrakes are still resistant to explosives whilst FPs are vulnerable, like in the first one?
>>
>>121540246
yep
>>
>>121535601
i got yo back, breh
>>
>game switched my perk on me again
Great, thanks. I definitely wanted to be a level 2 zerker this late in the game.
>>
>>121542382
fuck that man
and when the shop buys you a random weapon out of bat-shit nowhere when you could've just barely afforded the weapon you wanted

rage inducing
>>
>>121542382
>not having all perks at level 25
>>
>>121510707
I downloaded this and just realized I don't know how to install it.
>>
>Playing Demo
>Wave 3 ends, head to the trader
>Press E
>Hear the purchase sound immediately
>Money's gone, there's a microwave gun in my hands

Does anyone know how to prevent this auto-buy bug from happening?
>>
>>121543245
>>121544954
Wow, I missed that post entirely haha.
>>
>>121539927
just check the spreadsheet and compare to different types
>>
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>>121499369
>>121499467

I'll be hype when I get to play the class.
>>
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>>121544954
>Press E at the trader
>Several "Can't buy" sounds play at the same time
>>
>>121506762
>Lv20 is Center Mass (who the fuck has the accuracy to shoot a sprinting zed in the fucking legs?)
>having the ability to stumble a raging scrake or fp is useless
not much to go on since its not out yet
>>
I wonder what other perk we get with Gunslinger. Sharpie seems like an obvious choice.
>>
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>>121510859

>weapons not working/animated, the perks aren't working and frequent crashes and the UI freezes

>these things somehow prevent us from making basic bug fixes and glitch cleanups
>>
so is sharpshooter now dissected into 2 different classes sharpshooter and gunslinger

this kinda kills sharpshooter
being able to pick off zeds at a distance before they can get to you but still be able to take down large raged zeds when shit hits the fan with your dual hand cannons is what made the class viable

if sharpshooter only gets sniper rifles then he'll be more useless than commando and support
>>
>>121550367
>>121550510
why the fuck did 4chan say connection error then when I click re-send do a double post?
>>
>>121550510
Actually, I'd think this makes them better, at least at their intended role. Removing pistols from the equation lets them make the rifles better on their own.
>>
>>121550510

Skilled Sharpshooters will find a way to survive.
Sadly, that's if they even arrive at all.

This November with GS, or February.
We are two months and a week since the last update, and TW have not said a word on what the second perk will be.

I honestly begin to wonder if there is even a second perk. I honestly hope TW aren't so fucking incompetent that they'd release just ONE PERK after three months, but we've been surprised before.
>>
I miss how cheesy KF1 was.
>>
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>>121551448
You dont like the grim dark that is our present?
>>
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>>121552263
No, I don't like the grim darkness of the far future. I like goofy british people killing specimens and having a laugh.
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>>121552263
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>>121552435
>>
>>121552408
why did they remove insult player?
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>>121552648
>>121552656
Because Tripwire is afraid to hurt the feelings' of the babies that are their customers.
>>
>>121552656
It was an insult to our intelligence.
SHUT YOUR MOUF
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>>121552809
>>
>>121552948
I always thought it was "and then john was the demons"
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>>121553373
You're right it is.
>>
>>121553535
That's not even a screencap of the right part. It's definitely "and then john was a zombie".
>>
so this is how /kfg/ dies
with thunderous staying tuned
>>
>>121502021
>>121506126
>There are people who are STILL hyped for SS, MA, and SWAT after seeing how bad TWI is with coming up with skills that aren't boring or one sided.
TWI could've at least tried something fresh or from perks that don't really benefit from their skills.

>Hot Copper, Cause Zeds to panic with Gunslinger weapons and do damage over time.
OR
>Vulture, Horzine nano-tech suck 3 points of health and repair 3 points of armor for each zed killed by a headshot.

I'm sure people could've came up with better perks that would fit TWI's style but I want a choice between skills that aren't so black and white between what's good and shit.
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>>121561739
>There are people who are STILL hyped for SS, MA, and SWAT

I've tricked myself into being keen for SS. Not sure how, but I somehow have.
>>
>>121508924
>bullets no longer have travel time in zed time
>flat damage increase (yeah I know support has it)
>auto snap to head shot
>extend zed time while not being a commando
>regenerate ammo, for self or for team, based on time, or shots fired/hits/headshots
>headshot streak stack rate is tripled, and uncapped
>infinite bullet penetration
>Heartbreaker - make zeds hearts visible through their chest, shoot it for a mega-stumble
>pistol whip replaces shove, extends zed time, movement, and attack speed for the entirety of zed time plus 10 seconds

I'm clearly scraping the bottom of the creativity barrel here but there's a lot more you can do than slowdown immunity
>>
>read /kfg/

>learn about poking

>become worse Berzerker than I was when I just slashed everything

Stunning FPs, and Scrakes is one thing. Taking them all one solo is another. Tough game.
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ded af tbqhwyf
>>
Yet another "thrilling" WWAUT.

At least this week coming my assessments finally end. Keen to just have nothing to do for a few weeks and be able to fuck around just in time for the update to come.
>>
Don't you die on me!
>>
>>121569478
was going to post this but i figured someone else would handle it
>>
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>mfw going back to kf1 after putting 150 hours in kf2
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>host biotics lab
>sui
>pick comm
>run around for the first 2 waves
>everyone goes the same camp spot near the trader
>every wave
>every game
>every time the same place

I fucking hate playing in the same pattern 24/7, at least in volter, evacuation and paris there are more choices to defend but holy shit.

Maps are so huge but no one ever uses the other 90% of the map.
>>
>>121586182
welcome to killing floor, enjoy your tuned stay
>>
>>121586182
and there's a better spot next to the elevator, bottom floor. but the ceiling is low so people are automatically ignore it

people just love to pick the biggest open space
>>
>>121549525
Imagine chaining knockdowns on big zeds like Demo with an RPG, Zerk Smashes it, then Gunslinger shoots it in the leg.
>>
>>121590682
If not for stumble cool down
>>
LET MY SOUL BE A SILENT STORM
>>
>>121593605
CONCEIVED IN THE FIRE OF WAR
>>
>>121593631
I AM THE RUTHLESS BANE OF A WICKED WORLD
>>
>>121593760
AND I PRAY ON THE KILLING FLOOR
>>
>>121581628
i still love kf1 but tripwire really knocked it out of the park when it came to kf2's gunplay and animations

kf1 just feels stiff now and i played it for years
>>
>>121593808
there's also this

https://www.youtube.com/watch?v=YGRqSJY0hDo

"Hear me tell you people, just before I go
These hard times will kill you just dry long so
Well, you hear me singin' my lonesome song
These hard times can last us so very long
If I ever get off this killing floor"

>sound like he's singing about staying tuned
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>really want to play KF2
>PC is shit
>luckily game is announced for PS4
>hey it might not be as pretty but at least I'll get to play it
>Tripwire release KF2 on PC as an early access game
>figure they won't port it until its out of beta
>wait patiently
>game has been out since April
>development going at a snails pace
>no news on PS4 port since announcement
>they probably scrapped plans for the PS4 release
>PS4 version never ever

I know I'm a filthy console pleb and my problems are alien to you guys but I'm pretty disappointed. I really wanted to play this game.
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