[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/egg/ - Engineering Games General - Formerly /svgg/
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 217
File: 1446541860471[1].jpg (575 KB, 1600x900) Image search: [Google]
1446541860471[1].jpg
575 KB, 1600x900
bundle edition

previous ded >>120885836

The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Garry's mod:
>garrysmod.com
>GMod Server Info:
>74.63.243.98:27015 (You may need to favorite it)
>Running:* SpaceBuild 3 + EP (custom build that actually works on GMod 14); * PewPew; * Wiremod; * Wiremod Extras; * SProps; * All this crap: http://steamcommunity.com/sharedfiles/filedetails/?id=407516070
>Yell in thread if someone is being a dick or if you need children removed. (HLDJ works, so micspam to your heart's content.)

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org

Robocraft:
>robocraftgame.com

From the Depths:
>fromthedepthsgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q

Besiege:
>store.steampowered.com/app/346010/
>Trailer: [YouTube] Besiege Alpha Trailer

StarMade Steam Trailer
>[YouTube] Official Starmade Trailer

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

GearBlocks:
>http://www.moddb.com/games/gearblocks

Factorio:
>http://www.factorio.com/

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
Mattress airplane
>>
planets?
>>
Remember, planets for SE are happening never.
You're here forever.,
>>
spiders?
>>
soon!
>>
>>121183781
Only the one that's right behind you.
>>
File: HoffmannClassBattleship.jpg (324 KB, 1920x1080) Image search: [Google]
HoffmannClassBattleship.jpg
324 KB, 1920x1080
>>121183402
Thanks for the copy OP
>>
I didn't want to release planets because we haven't figured out the microtransaction api yet
>>
File: 1402496049568.png (315 KB, 350x350) Image search: [Google]
1402496049568.png
315 KB, 350x350
>Play Robocraft after years of not playing
>Remember that the only things you could really make were cars and hovercrafts
>SUDDENLY, MECHS
>mfw
>>
>>121184142
Mostly everyone makes the same old tanks they would have before and then puts on it on legs.
>>
File: legsoneverything.webm (1 MB, 1680x1050) Image search: [Google]
legsoneverything.webm
1 MB, 1680x1050
>>121184142
it is even more retarded
>>
>>121184142
Everybody's getting fucked by forced metas.
>>
>>121185517
>all that slow
That looks so dull.
>>
>>121184141
>pay per planet
>if you stop paying the planets you already have start crashing
>even more
>>
On a basic ship in FtD, how do you close the hull close to the bottom when you get to the angular front/bow? None of the shapes really work for it.
>>
>>121186115
Post what you got so far.
>>
>>121184142
suck all the fun you can out of that game then toss it in the trash
>>
>>121184117
I only saw it was there and that it seemed to go unnoticed last thread.
Thank >>121127023 for posting it in the first place.
>>
>>121183890
Actually, spiders prefer coming from above

or so i heard, i'm not a spider
>>
>>121188254
>How do you do, fellow engineers?
>>
>Planets soon(tm)
>Spiders will come with them
>Hyped for planets but have a fear of spiders

Time to slap turrets on EVERYTHING.
>>
File: grilled.jpg (3 MB, 3008x2000) Image search: [Google]
grilled.jpg
3 MB, 3008x2000
>>
>>121188672
time to just build doors because they won't be able to destroy blocks

don't say they will because keen will fuck it up somehow and they will disable spiders ability to destroy blocks as a workaround
>>
>>121188889
>tfw they won't crawl inside your ship's conveyors and lay their eggs in your containers, taking up space, clogging conveyor paths and adding weight to ship

NOFUNALLOWED REEEEEEEEEEEEEEEEEE
>>
Tips for a beginner Robocrafter? I thought to just put as many guns as possible and as long as I could still move it would be great. I was horribly, horribly wrong.
>>
File: 2015-10-29_00005.jpg (416 KB, 1920x1080) Image search: [Google]
2015-10-29_00005.jpg
416 KB, 1920x1080
>>121189743
If you make a rail, don't make it paper or all shields.
It's good to be able to frontline with your SMGs and medics.
>>
File: Meh.webm (2 MB, 800x450) Image search: [Google]
Meh.webm
2 MB, 800x450
I briefly thought I was onto something but this thing sucks. It takes forever to turn over properly and its cycles invert every so often for no reason.

I also dunno how the fuck I'd connect it to anything practical.
>>
File: 1441108601684.jpg (92 KB, 300x444) Image search: [Google]
1441108601684.jpg
92 KB, 300x444
>>121189743
here's the best tip you could ever get

Don't play robokek

it's honestly not fucking worth it anymore, years ago, sure. not now, not ever anymore
>>
spherical gravity generators cost an insane amount of power, keen need to fix this.
>>
>>121190578
you jokin?
I think if you want a seriously strong point gravity source it should cost something big for the utility
>>
File: 1442668807810.gif (123 KB, 346x339) Image search: [Google]
1442668807810.gif
123 KB, 346x339
>>121190125
that gets me wet
>>
File: Actually.webm (3 MB, 800x450) Image search: [Google]
Actually.webm
3 MB, 800x450
>>121190125
Well butter my fucking biscuit, I connected it to some shit just to see if it had any potential, and it works better now. That's the only steam design I've made that works better connected to a bunch of stuff it has to power.
>>
>>121190125
Put one more torch behind/next to the current one, so the water cannon is always heated.

Also, try attaching another cannon on the other side, or at 90 degrees to the current one. Bam, V2 engine.
>>
>>121190670
I need atleast 13, so 21 is a good number for a shield, need more then 2 large reactors, place batteries. Can't have my gravity shield online all the time.
>>
File: steam truck carnage 2.webm (2 MB, 680x384) Image search: [Google]
steam truck carnage 2.webm
2 MB, 680x384
>>121190125

With a few of those stacked you could maybe make a huge ass pistong engine. Whether it would have enough power to move anything is another story. I once tried making that same type of engine only with steam cannons pushing piston blocks, but the pistons barely even moved an inch


I don't know what to do with steam engines now that my car has managed to go supersonic. I'm not super imaginative so you won't see me building any crazy-ass machines with a trillion complex gear arrangements or anything.
>>
>>121191512
you are my senpai kek
>>
>>121191296
I thought the idea is that the water cannon is only heated for half of the cycle to make sure it only goes one direction.
>>
>>121191952
baka desu senpai kek
>>
>>121192197
still trying to figure out what those kek kek kek senpai senpai first two are
>>
>>121192119
...no, since the steam is what's pushing the cog around rather than the cannon's force (which is actually far less than the backforce from it, leading to troll physics).
The piston itself isn't what's driving it, which actually makes the thing pointless.
He should really be using something like piston blocks to move it.
>>
>>121192431
In this order
s mh
t bh
f am
c uck
>>
>>121192718
in this order
M echjeb
N aziboo
Roboc uck
R obbflynn
>>
>>121192630
> the steam is what's pushing the cog around rather than the cannon's force

Only partially. If I disconnect the piston from the cog its speed becomes more consistent but slower in general. This design was meant to double-dip on the energy of the steam by making a hybrid piston type and water-wheeel type. Its only kind of a success, since a lot of the power is still coming from the water wheel.
>>
File: Example.webm (3 MB, 800x450) Image search: [Google]
Example.webm
3 MB, 800x450
>>121193191
But yeah, here's a quick and dirty redesign where the steam can't be driving the cog. It works great, and I delete the connection from the piston and the cog to show its not troll physics just pushing the thing. Without the cog connection it doesn't move at all. Its a proper piston driven type.
>>
> Build my first actual ship.
> Guns too big.
> Ship too topheavy because I armored everything.
> Falls flat in the water.

Back to the drawing board. The base of it is excellent for a corvette, but it would only work if I used mostly wood.

On the bright side, I'm much better at building ships than before. My prelimary 'designs' were boxy monstrosities, at least this one looks aesthetically pleasing to an extent.
>>
>>121183402
smá Žh tbá Žh faá Žm
>>
>>121195083
Try using alloy instead of metal?
>>
In FtD can you activate a double axis mirror mode? I.e. not just the X, Y, or Z plane but two of them?
>>
Meh
>>
>>121195854
Holy shit
>>
>>121195728

nope, go suggest it on the forums. would also be lovely if we could get rid of the mirror with less than a billion presses of the N key.
>>
>>121191292
I was about to tell you to just put more on and a bigger flywheel.
>>
File: [scared].jpg (6 KB, 80x115) Image search: [Google]
[scared].jpg
6 KB, 80x115
>>121195854
>>
>>121195854
Can you not make the other propeller spin the other direction?

Also aren't there more effective propeller props?
>>
File: FAKEC-ODESA-REFUN.jpg (265 KB, 1600x900) Image search: [Google]
FAKEC-ODESA-REFUN.jpg
265 KB, 1600x900
>>121187647
Thank you for doing so OP.

Lets just say that, theoretically, I stocked up on codes during the sale, how many here would still like one?
>>
>>121196841

cute sub. why not nucannons with supercavitation bases?
>>
>>121196841
I'd totally take one.
>>
>>121196841
Theoretically, I would love one
>>
File: Impressed.webm (2 MB, 800x450) Image search: [Google]
Impressed.webm
2 MB, 800x450
I can't believe this doesn't light the wooden parts of the cogs on fire but fuck I'll take it.
>>
>>121196841
Got my product activation window and 1 second post fetcher on now 先輩.
>>
>>121196821

There are bigger propeller blades but they won't fit in there if I want to put 4 on each engine.
>>
incase anyone was wondering, the airship gantry has 150k metal, 400k natural and a bit of crystal. it has an AI at the base of the tower at the rear and in the general center of the ship, that's it, pretty easy.
>>
File: my planet needs me.webm (636 KB, 680x384) Image search: [Google]
my planet needs me.webm
636 KB, 680x384
>>121197929

The flame isn't touching the wheels.
>>
is 4chins dying for anyone else?
>>
>>121197405
That's an incredibly old pic of the first vehicle I ever made. I plan on refitting it today.

>>121198000
I'm not just giving them away, they're going to be shittily hidden like the one in the OP.

>>121197929
I think I'm thinking of something similar. My first foray into steam.
>>
>>121199468
Good hiding. Took me a while to see it, but not claiming it because I got one from you last night.
>>
File: 1443720955297.jpg (57 KB, 449x442) Image search: [Google]
1443720955297.jpg
57 KB, 449x442
>>121199468
>what one hidden in op
>look
>keep looking
>keep looking
cheeky
>>
>>121200582
I was wondering earlier what that text was, assumed it was some foreign language and didn't look closer
>>
File: 1405055422829.jpg (281 KB, 1920x1080) Image search: [Google]
1405055422829.jpg
281 KB, 1920x1080
>>121196841
>filename
Nice. Next time, include some numbers to make it more convincing
Also, Nice trips >>121198000
>>
File: 2015-11-03_00001.jpg (722 KB, 1920x1080) Image search: [Google]
2015-11-03_00001.jpg
722 KB, 1920x1080
>tfw railguns are completely nonviable

maybe when the next patch hits they'll provide enough m/s to warrant bringing 169 fucking batteries and 3-4x as many chargers to get a single shot off every 2 minutes with some actual velocity.

the Goliath will have to wait for 8m shells for more gunpowder slots i guess. shame. oh well, might as well build the frame for now.
>>
In FtD, what provides more buoyancy - wood submerged in water, or air per block, and by how much? Obviously, wood has the added boon of acting as armor, and the negative of having weight.
>>
>>121202808
Adv. cannons are literally brand new. Give them time for balancing.
>>
>>121203561
Having not played it, I would assume air pockets for larger builds, wood for smaller ones.
>>
>>121202808
>tfw got like 5 more m/s speed increase with only a dozen batteries
What the fuck
>>
>>121203561
Alloy is more buoyant than wood. Some anon calculated the buoyancy of 1 block of air but I can't remember exactly what it was.
>>
I'm angry... angry about Robokeks!
>>
>>121203561
I was actually about to ask almost the same question. I'm currently building a ship - a very stupid ship - that doesn't have a lot of interior spaces, and it's a bit...sinky currently because it lacks buoyancy.

What's the best way to add buoyancy in FtD with minimal volume increase? Is anything more buoyant than air pockets?

>>121204432
So I should replace my wood with alloy if I don't give a damn about cost and I need something to float better?
>>
>>121206149
>So I should replace my wood with alloy if I don't give a damn about cost and I need something to float better?
Yes.
>>
How hard is it to get into MachineCraft?
From what I've seen, it seems to basically be a slightly more advanced, open-world Robocraft
>>
>>121208803
It can be quite a bit more advanced than that if you want it to be, but check the guide in the OP if you haven't and give it a try
>>
>>121208803
Yes, it is quite difficult. It is a good start in the link tutorial in the OP. Once you become accustomed to it, but, it is the best of the space voxel game hands down.
>>
File: 244850_2015-11-03_00019.png (1 MB, 1920x1080) Image search: [Google]
244850_2015-11-03_00019.png
1 MB, 1920x1080
>>
Can somebody post a pic of a good nucannon that isn't fuck huge. I just got the game and i feel like i'm smacking my head against a brick wall every time i try and make one that doesn't suck or takes up huge amounts of space.
>>
>>121212605
What size are you looking for, and what fire rate?
>>
>Mark

>Hi,

>So, myself and Sergii feel that Rails are frustrating in Robocraft as they have no possible ‘counterplay’. This means that as soon as you see the red laser you pretty much cannot do anything about it. All you can do to prevent getting killed by Rails is to avoid parts of the map where the Rails can see you.

>We feel for a game like Robocraft where the craft are slow moving a ‘hitscan’ style weapon that can kill you in a single shot is always going to cause these issues.

>If you nerf Rail, then they become useless, if they are powerful enough, then they get frustrating.

>Our feeling is that if we converted them to a fast moving projectile, and perhaps buffed them (so allowed them to fire more than 6 shots, or reduced reload time, or something like that) then they would.

>1. Require more skill to fire, having to ‘lead’ your target (Note: the projectile speed would be a fair bit faster than Plasma)
>2. Give players a counter to play when the red laser appears
>3. Be more fun to fire, and more fun to be shot at by them

>Let us know your thoughts on this? We wouldn’t want to make a change like this unless you liked the idea (perhaps we’ll put it to a vote).
>>
File: 1396913399627.jpg (299 KB, 729x760) Image search: [Google]
1396913399627.jpg
299 KB, 729x760
>>121213642
>SMG is still hitscan with unlimited range
>They want to nerf railguns instead
I don't even play Robojej any more and I still think that's 250% retarded
>>
>>121214052

Its a several month old post. Their eventual solution was to nerf Rail damage into uselessness, and to buff SMGs some more.
>>
File: 1390390562034.jpg (72 KB, 683x787) Image search: [Google]
1390390562034.jpg
72 KB, 683x787
>>121213642
>We feel for a game like Robocraft where the craft are slow moving a ‘hitscan’ style weapon that can kill you in a single shot is always going to cause these issues.
>the craft are slow moving
Hmm I wonder why XDD
>thrusters nerfed
>aerofoils and rudders nerfed
>wheels nerfed
>hoverblades nerfed
>helium nerfed
Maybe the robots being slow is an issue?
NAH.
>>
>>121204282

using the biggest shell.

incidentally, i tried to make my heavy bomber with a fast setup, 6 rotors on the sides eventually and 2 custom jets in the back.

then i realized the front of my bomber was the least-fast thing that could ever happen. ah well, i expect with enough custom jet power i can still get to 100m/s without too much trouble, should be fast enough.

>12 50cm/4m shells with 1 inertial fuse and 7 HE

i can't wait to take a dump on a bulwark.
>>
File: 2015-11-03_00002.jpg (383 KB, 1920x1080) Image search: [Google]
2015-11-03_00002.jpg
383 KB, 1920x1080
>>121214479

>forgot image

sigh. too tired for this shit.

it has no other weaponry on it, i'm gonna put a few side-firing flares on the back though
>>
>>121214479
>using the biggest shell.
Oh.

So as they're implemented right now, what do HEAT rounds do? Are they functioning correctly?
>>
>>121213606
i think the max i can fit on my starter ship is 6x6 and a fire rate of at least 60-80 rounds a min
>>
File: 2015-11-03_00004.jpg (230 KB, 1920x1080) Image search: [Google]
2015-11-03_00004.jpg
230 KB, 1920x1080
This is retarded but way too fun to just crush stuff with. Don't be too harsh on it, 90% of the ship is basically an afterthought to making the blade and I just kinda threw jet engines on wherever.
>>
>>121213642
What is it about snipers that makes scrubs so angry in every game?
>>
File: hqdefault.jpg (28 KB, 480x360) Image search: [Google]
hqdefault.jpg
28 KB, 480x360
what shall the shell composition look like for this monster when i get around to making it this weekend?

also were 8m shells ever fixed?
>>
>>121214429
Well, hitscan is objectively shit and >>121214052 is 100% right, but yea, the bots being slow is almost as retarded as the devs.
>>
>>121218771
Hitscan is fine other than there being no bullet drop or wind effects.
>muh dodging
>>
>>121216868
>tfw no 16m shells with 2m gauge
>>
>>121216623
Lack of map awareness and bad positioning
>>
>>121191292
When attempting to increase proper protein folding one method to do so is attaching the protein to a protein that folds very easily. This hybrid protein will allow the desired protein to fold faster.

Your machine does this as the cogs all work properly they just need a power source. The cogs keep the power source in line and help it preform properly.

Now then, when will you make it fold?
>>
File: 244850_2015-11-03_00020.png (1 MB, 1920x1080) Image search: [Google]
244850_2015-11-03_00020.png
1 MB, 1920x1080
1,750,000 kg this encumbered
59l x 49w x 15h
7.5MW in solars
The Deck is finished, now I just need to rip apart the noob centre.
>>
>>121218973
>wind effects get put in place
>random chance for map to have wind in play
>usually a slight breeze on the ground (ocasional heavy winds, maybe a sandstorm), but wind speed increases the higher off the ground you are
>fliers and hovers affected the most by it, for obvious reasons
>wind direction affects shot trajectory
This would make sense, considering that Mars usually has mad sandstorms going on, so some real-world symmetry and physics would be a nice change. What Freejew would end up doing is far less optimistic, assuming they implement it at all.
>anything more than a meter off the ground ends up staying pressed against any nearby walls/slingshotted across the map due to high windspeed
>rails gain a boost in popularity because muh accuracy
>nano duels become commonplace because muh hitscan
>smg and plasma bots will become useless at anything beyond point blank to midrange because kids can't into aiming
>fliers and hovers become even less prevalent due to unpredictable and unwanted movements
>walkers and crawlers can never jump for fear of being completely separated from their team
>Bobda finally gives up playing, and Freejew loses the last bit of free advertisement they have
>>
File: 2015-11-04_00002.jpg (693 KB, 1920x1080) Image search: [Google]
2015-11-04_00002.jpg
693 KB, 1920x1080
>>121214674

DONE.

can't get the fucking guns to fire though. i don't know if it's a bug, they only fire if i'm actually controlling the weapon group and pointing in the general direction of an enemy, and they fire without my input. if i hover right on top of something they can easily shoot, they just ignore it.

it's a rather infuriating problem given i spent like 3 hours on this thing and it is otherwise amazing, though the missiles at the front have to go as they apparently detonate whenever i fire them, despite having a fucking safety fuse on them. gonna make apache-styled missile racks sticking out of the middle instead.

anyone got any ideas on the guns not firing? they're all facing straight down, i tried them with or without fire restrictions and they just don't fire. the firing piece is facing down oriented towards the front of the craft, tried re-placing it a few times, no dice. it's a shame, when i did fire them and got a hit it was basically a small nuke, split a marauder in two with just one of the 14 shells.
>>
I have decided that a more complicated challenge than my previous works would be something that operates like the Spooky or Specter, using ACBs to circle the target.

>>121224525
No idea, but I did have some problems with weapon safeties only attaching from some sides of the LWC, which I've never encountered before. Maybe some of that shit got slightly messed up in a recent patch?
>>
File: 2015-11-04_00003.jpg (876 KB, 1920x1080) Image search: [Google]
2015-11-04_00003.jpg
876 KB, 1920x1080
>>121224924

not using safeties, just regular lwc's with no restrictions, firing pieces with no restrictions and no failsafes.

i wish i could make this happen consistently, this really shouldn't be so damn hard. the building of the thing and figuring out where to put shit, what the optimum gun setup was for space etc, that was hard. this should just work.
>>
>>121225115
why don't you post pics of the part that's fucking up?
>>
File: DragonsTeeth.png (1 MB, 1235x813) Image search: [Google]
DragonsTeeth.png
1 MB, 1235x813
Rate my area defense /egg/men.

I named it Dragons Teeth, had a little inspiration from Total Annihilation from an object of the same name in that game, except this one shoots back.

Tried making it -relatively- cheap, a 66,600 rp.

I'd figure poppin this suckers around early game would be great to stop DWG, but after getting past them they could at least be useful as a temporary slow down until I can make a more advanced version of it.
>>
File: 2015-11-03_00003.jpg (209 KB, 1600x900) Image search: [Google]
2015-11-03_00003.jpg
209 KB, 1600x900
Well, I'm going all in
>>
File: 2015-11-04_00004.jpg (670 KB, 1920x1080) Image search: [Google]
2015-11-04_00004.jpg
670 KB, 1920x1080
>>121225298

not really very informative is it.

I can hover above these guys all day and nothing happens unless i take control of the weapon group, then they'll fire basically indiscriminately, no idea why.
>>
File: garak.png (585 KB, 1008x749) Image search: [Google]
garak.png
585 KB, 1008x749
>>121225739
>people who don't know what dragon's teeth is a reference to are allowed on the internet
>>
>>121226146

> spergin out I made a static defense that doesn't shoot back into a static defense that does shoot back.

I don't see the issue here senpai
>>
>>121226061
can't see lwc/10
>>
>>121226146
Jason and the Argonauts but you're probably retarded enough to think its something else
>>
File: 2015-11-04_00006.jpg (895 KB, 1920x1080) Image search: [Google]
2015-11-04_00006.jpg
895 KB, 1920x1080
>>121226061

and for some reason, on this pass they fired. i don't really get it, i'll play around with it some more tomorrow.

i do really enjoy the whole heliblade jet hybrid ship thing though, very stable, surprisingly fast, can be nice and big.. gonna make me some more airships for sure.
>>
>>121226240
>>121226272
Guy clearly said it was from Total Annihilation, it's from Jason "I will break all my promises and fuck everything up" Nolastname and the Murderhobonauts
>>
File: DragonsTeeth2.png (916 KB, 980x665) Image search: [Google]
DragonsTeeth2.png
916 KB, 980x665
>>121226507

And people here insist there isn't any autism floating around.


Have another picture /egg/ers
>>
Anyone playing on Machinecraft?
I just got done building a(n honestly kinda bad) hovercraft thing.
>>
>>121226759
>And people here insist there isn't any autism floating around.
I don't think anybody insists that.
>>
File: DSCI1459.jpg (4 MB, 3648x2736) Image search: [Google]
DSCI1459.jpg
4 MB, 3648x2736
On the topic of CLANG, this is what happens when HE COMES when you're on the freeway and your exhaust valve decides it's done hanging out with mister cylinder head and thinks Piston-san is going to plow his steel boy pussy.
>>
>>121223298
The atmosphere on Mars is so thin that 300kph winds would barely knock over a paper cup.

>freejew wouldn't do it anyway because the scrub preteens would squeal about not having 100% control over the gameplay.
>>
File: 2015-11-03_00001.jpg (422 KB, 1920x1080) Image search: [Google]
2015-11-03_00001.jpg
422 KB, 1920x1080
>>
>>121228976
You're boat a ship
>>
File: 1391486658034.gif (42 KB, 160x158) Image search: [Google]
1391486658034.gif
42 KB, 160x158
>>121228312
>pigfat reciprocating engine-fu
>>
File: spooky.png (1 MB, 1366x768) Image search: [Google]
spooky.png
1 MB, 1366x768
working on a pylon turn plane, what do you guys think I should use for shells on this fellow?
>>
>>121229216
flak with timed fuses
>>
>>121229342
it's supposed to attack ships, I feel like that's not going to be helpful
>>
File: spooky1.png (2 MB, 1366x768) Image search: [Google]
spooky1.png
2 MB, 1366x768
eh, I'm not sure how much I like this. Figuring out the turn radius and all that will be a pain, but I'll work on it tomorrow. It's 3 in the morning here, I'll be turning in now.
>>
How do I make it to the point where I'm able to field more than one or two shitty cheap ships in FtD? I'm several hours in and running into a baby paddlegunner or similarly armed ship in every encounter now, plus they travel with escorts. Metal is seriously scarce, even though I have three outposts. Missiles are seriously tearing me a new asshole, so do I just need to build ships completely out of wood and spam as many of them as I can?
>>
File: glasspit.png (1 MB, 1366x768) Image search: [Google]
glasspit.png
1 MB, 1366x768
>>121230816
However, I will definitely be modifying this cockpit for greater forward visibility and using it for a fighter of some type.
>>
>>121231014

Wooden boats work fine, especially if you use what metal you do earn to make long range guns for them.

Standoff distance is your friend earlygame.

ALSO

You could start a war with the OW as well.
Capture their southernmost outpost, pay them back in natural or something to get peace again, and scrap the captured outpost
>>
>>121231014
you probably dont have enough resourcecollectors if you are having that much difficulty fielding forces
>>
File: turnidea.png (1 MB, 1366x768) Image search: [Google]
turnidea.png
1 MB, 1366x768
>>121231062
Final thought (posting this more so I remember it in the morning than anything else, though you guys might appreciate this):
Put the cannons in front of the CoM but in line with it vertically and remove all recoil mitigation, perhaps that will push it off course enough for it to circle the target.

I really want it to circle under AI control, and I know I can manage to get that to work if I spend hours and hours fucking around with ACBs but I really don't want to do that.
>>
>>121231135
It's at the point where I'm sending two rapiers off to their death, building two more and repeating. I literally can't afford anything more effective.
>Standoff distance is your friend earlygame.
My bigger ships are armed with slower, longer range advanced cannons, but they get out-DPSed super hard by the ships I'm running into now even when I try keeping them further back. Is there a trick to that that I've missed?
>You could start a war with the OW as well.
This seems viable, but I have no idea where the OW are. I explored up to [?,3] before pulling back and going east from the spawn area, and that's where I'm at now. I have like 30k crystal though, so bribing is definitely an option.
>>121231303
>you probably dont have enough resourcecollectors if you are having that much difficulty fielding forces
Unless the resource collector tooltip that tells you how much stuff is in the area is lying to me, I'm running all of mine at their maximum sustainable capacity. My spawn outpost has natural+metal+scrap but can only support one collector, the second outpost has only crystal with one collector, and my third outpost has natural+metal+crystal and supports two collectors, but all together they still only feel like a trickle. Am I supposed to be getting more?
>>
>>121231835
you can easily run dozens of collectors per zone including the starting zone
>>
>>121231835
the rate at which resources are restored is proportional to the number of gatherers you have there. Slap a ton of resource gatherers in there, leave them out of play and rake in the dough.
>>
File: OW outpost.jpg (367 KB, 1920x1080) Image search: [Google]
OW outpost.jpg
367 KB, 1920x1080
>>121231835
OW is directly to the north of your initial outpost.

?,4

I haven't even touched OW this campaign yet due to
>>121232001
>>121231991
though.

You can stack collectors for days
>>
>>121231991
>>121232001
>>121232095
Huh. I just tried it and now I'm raking in the metal, that's kinda counter-intuitive. Is this working as intended?
>>
>>121232785
probably not but who knows
>>
File: Hornets.jpg (387 KB, 1920x1080) Image search: [Google]
Hornets.jpg
387 KB, 1920x1080
>How to campaign
>>
File: 2015-08-25_06 05 00.png (2 MB, 1920x1080) Image search: [Google]
2015-08-25_06 05 00.png
2 MB, 1920x1080
>>121234460
>185m/s
And here I was feeling impressed my refitted XF04 broke 115... Also I'm glad I'm not the only anon that enjoys jet colour schemes so audacious they look like Decepticons
>>
File: Shimapan Camo.jpg (141 KB, 1920x1080) Image search: [Google]
Shimapan Camo.jpg
141 KB, 1920x1080
>>121235825
>>121234460
post more rad color schemes
>>
File: 244850_2015-11-04_00005.png (2 MB, 1920x1080) Image search: [Google]
244850_2015-11-04_00005.png
2 MB, 1920x1080
>>121223214
I'm not sure this is an improvement visually yet but it'll be easy to make an area with life support now.
>>
File: Full Throttle.jpg (384 KB, 1920x1080) Image search: [Google]
Full Throttle.jpg
384 KB, 1920x1080
>>121235825
That's them at combat speed, anon.

At this speed the missiles tend to hang in the racks and detonate, though.

Especially if it wasn't launched during a turn
>>
File: WorkingFoldingCockpit.webm (947 KB, 1280x720) Image search: [Google]
WorkingFoldingCockpit.webm
947 KB, 1280x720
>SE rotor/pistons fix, can now make all the moving parts I wanted
>FTD nucannons to make, can go full autism on guns
>Besiege steam engines to play with, no longer have to bow to clang in order to generate energy

This has never happened before /egg/, I actually want to play all of them.

>>121237103
What is this going to do? And why is it so flat
>>
>>121228312
That's one impressive clang.
>>
>>121237465
>What is this going to do? And why is it so flat
You LITERALLY posted a space platform in your webm.
>>
File: already dead.jpg (768 KB, 600x2617) Image search: [Google]
already dead.jpg
768 KB, 600x2617
>>121237465
>tfw starmade got new stuff but all desire to play is gone
>>
>>121237103
Could you at least make the roof out of solars so you'd have an excuse for one side to be flat?
>>
In FtD how far can EMP damage propagate? Is there a range it can move before it dissipates or does it go till it hits something?
>>
File: Elevator2.webm (3 MB, 1280x720) Image search: [Google]
Elevator2.webm
3 MB, 1280x720
>>121237465
>>121237959
what is this feeling

we need the arstotzka fags to stop circlejerking on the starmade forums and come back to us
>>
File: AspenSS2.gif (4 MB, 640x360) Image search: [Google]
AspenSS2.gif
4 MB, 640x360
>>121237932
>Space platform
>Has thrusters

Mine is a block with a beacon on it so I don't lose my ships. Your looks like the start of a vehicle rather than a platform.

>>121237959
>>121238179
It's still a favorite, I did like the basic but clang-free logic and motion systems. Haven't had the will to pick it back up since the last server.
>>
How does freejam go about nerfing thruster sticks?

Basically ruins any high tier game. And they are just about the ugliest thing you can build in robocraft.
>>
>>121190048
How do you live with yourself? That thing is the opposite of aesthetic.
>>
File: spess.jpg (76 KB, 600x300) Image search: [Google]
spess.jpg
76 KB, 600x300
>>121238472
robokeks pls go

also blaneds soon fellow friends
>>
File: 50 centimeters per second.jpg (482 KB, 1920x1080) Image search: [Google]
50 centimeters per second.jpg
482 KB, 1920x1080
>make basic metal fighter
>goes 50m/s
>Oh ok, i guess i can put wood on it and make it go faster
>50m/s
>eh, maybe alloy will do the trick
>50m/s
WHAT FUCKING GIVES
>>
>>121238909
you have a huge-ass engine that weighs more than the rest of your plane combined
>>
>>121239123
i feel stupid

the engine stays though, since i was gonna smack shields on it
>>
>>121237282
>Are you building your vehicle backwards? (Most propulsion is facing backwards)
But
That's how propulsion works
Is this just a badly worded way of saying it's SUPPOSED to face backwards?
>>
File: eat this OW.jpg (366 KB, 1920x1080) Image search: [Google]
eat this OW.jpg
366 KB, 1920x1080
>>121239308
>>121238909
hhehhehe

now if only it was faster somehow
>>
>>121240174
I think it means backwards relative to the way it's normally facing.

It also depends on how you interpret that to begin with. Facing forwards could mean the same thing as facing backwards, if by forwards you mean that it's pushing you forward and if by backwards you mean that it's thrust goes outward behind you pushing you forward.

But really, I think it's just trying to say it might be facing the wrong way as opposed to literally "backwards".
>>
>>121240674
this, maybe anon built the machine backwards, so the game thinks it's flying in reverse all the time
>>
File: minrions.jpg (68 KB, 529x529) Image search: [Google]
minrions.jpg
68 KB, 529x529
>medic has to be told to heal other people when hes just focusing the megabot and letting everyone else die around him
>>
>>121241929
>medic
>not just holding down rmb
All my fucking rage
>>
>hit tier ten
>"finally I can enjoy the game and look at everyone's creative bot designs!"
>smg thruster sticks
>lawnmower thruster sticks
>5 medics
>gun stair megabots
guess I'll go back down to tiers 1-7
>>
>>121238178
Different blocks have different conductivity values but I don't really know how far you can expect the damage to reach, would be interested to know if someone has specific information about this.
>>
>>121238416
It has thrusters but it has sat immobile since I left the asteroid I started building it on. It functions exactly as a space platform for building/mining would. But when I run out of resources/planets arrive it will serve as a carrier - until I get to planet, where it will sit immobile again.

>>121238035
Done.
>>
File: 244850_2015-10-28_00016.png (2 MB, 1920x1080) Image search: [Google]
244850_2015-10-28_00016.png
2 MB, 1920x1080
>>121243065
Actually if I had to call it by a nautical ship name it would be a barge.
>>
>>121215493
Well, that 6 barrel autocannon turret posted a few threads ago works great still
>>
Exploding people is fun.
>>
File: Besiege 2015-11-04 13-18-20-46.webm (535 KB, 680x384) Image search: [Google]
Besiege 2015-11-04 13-18-20-46.webm
535 KB, 680x384
Also this thing has some serious vibration issues
>>
File: Besiege 2015-11-04 13-27-50-59.webm (602 KB, 680x384) Image search: [Google]
Besiege 2015-11-04 13-27-50-59.webm
602 KB, 680x384
Not enough power.
>>
>>121245080
That is no vibration.

That machine is angry
https://www.youtube.com/watch?v=QlBsThoCQa0


Also maybe there are better angles than 45°
>>
File: MUSHMOUTHAN.jpg (6 KB, 200x193) Image search: [Google]
MUSHMOUTHAN.jpg
6 KB, 200x193
>played probably 10 matches in a row with my megabot
>lost every match because every time I look around my teams not even fucking shooting anythign, and medics are off doing fuck all

>every time I die I look around and see my team has wandered away from me or is hiding around a corner not doing anything

Fucking NPCs with retarded action wheel to tell them what to do would be more usefull than having actual player sin this fucking game.

Just telling an AI to follow you and target enemys is smarter than these fucking people.
>>
>implosion

Neat


>>121246495
>Also maybe there are better angles than 45°

Yeah probably, but using weird angles is a pain in the dick
>angle a block 30 degrees
>expect the block I'll put on top of it to be at 30 degrees too
>it's placed at like 51 or something
>blocks placed on the side of this one will be 28

Random numbers but you get the idea.
>>
File: Besiege_11_04_2015_02_21_03.png (765 KB, 1366x768) Image search: [Google]
Besiege_11_04_2015_02_21_03.png
765 KB, 1366x768
>firing the laser cannons while flying sets my own plane on fire
>laser beams travel at less speed than the plane so they hit it/the plane intercepts the beams

Disappointing
>>
>>121237465
Core fighter when?
>>
>>121238472
Add collision damage.

This would make the game so much better AND fix the thruster stick problem.
>>
>thruster stick users are complaining about railguns on the forums
Lol
>>
>>121247884

It's a real shame I can't use this on my planes

Then again I probably wouldn't even be able to line up any shots
>>
>>121246694
Post your megabot. I'll tell you how shit/10 it is to determine whether it must be your team's fault or not.
>>
>>121246694
>my team's megabot runs ahead of cover so medics have to stand in the open
>all our medics die within 20 seconds obviously
>get the same megabot next game
>watch him wander out into the open again
>me and the other medics let him die this time
>he whines and rages in chat the rest of the game
What is it about megabots that induces retardation?
>>
>play mega
>I get shredded by everything
>not mega
>our mega just fucks around while we steamroll the other team
Fucking megas
>>
>mega rails aren't a thing
muh toxic antifun sniper wahhh
>>
File: thank you jesus.jpg (62 KB, 504x470) Image search: [Google]
thank you jesus.jpg
62 KB, 504x470
>>121248943

Its not just megabots. Its the robojew playerbase in general thats retarded.

Doesnt matter how good of a player you are in in the game, youll still get dragged down by 90% of your team being complete fucking idiots.

>have to essentially scream into the team chat to kill the flyers that are killing our only two medics whicha re me and one other guy
>thruster stick with plasma fliping aorund like 30ft over top of us and SMG gunbeds right beside of dont even look up to shoot at it as it bombards us all

>team all hiding behind cover expecting the megabot to just walk out by himself and do all the work while they circlejerk behind a wall

>teams that just want to turtle and then get steamrolled the instant the enemy team starts to push closer
>>
Boom
>>
File: RRRRRRRRRRRRRRRRRRRR.gif (841 KB, 255x255) Image search: [Google]
RRRRRRRRRRRRRRRRRRRR.gif
841 KB, 255x255
>>121249380
>there are people who literally want Freejam to keep railguns as a hitscan weapon
>unironically
>>
>>121249448
Spotted the bronze.
>>
>>121249517
Bronze?
>>
i want robokeks to leave
>>
>>121249606
The kinda shitstain scrub who whines about snipers in any gun game with ranking, the lowest skill shit player.
>>
>>121249448

Hitscan railguns and SMGs are literally the only fucking way to even be able to damage thruster sticks.

If they manage to remove thruster sticks from the game, Id be fine with non-hitscan rails.

Hitscan SMGs need to fucking go though, and have their range reduced big time. They should be a close-medium range weapon only. Plasma should be medium range weapon, and rails should be long range.

Rails need more damage, Nanos should be pretty lethal up close because they are super short range, and all movement types should have their CPU amount increased dramatically while also being given built in electroplating like the new legs have.

Then add more weapon types to the game like rockets, missiles, "rifles", shotguns, flame throwers, ramming spikes, big ass gundamu laser beams, grenade launchers with bouncing timed explosives, mine layers, etc.

But too bad because LOL FREEJAM
>>
>>121249871
>Hitscan railguns [...] are literally the only fucking way to even be able to damage thruster sticks.
Why do you think people want them removed? :^)
>>
File: 1436664198127.jpg (600 KB, 1108x1600) Image search: [Google]
1436664198127.jpg
600 KB, 1108x1600
>>121249871
>>121249745
>>121249606
>>121249517
>>121249448
>>121249967

robokeks please leave
>>
>>121249871

Also mixed weapon usage. I fucking want mixed weapons to be allowed.

Make it so you can take 2 weapon types and one sub type like teslas. If you chose Nanos, you cant take an extra weapon type, but can still take a sub weapon.
>>
>>121249745
>>121249871
Over the past year or two Robokek has existed, nobody has ever suggested hitscan is good.

Do you think you HAVE to have hitscan weapons to hit thruster sticks?

I absolutely fucking love to get a rocket launcher
Aim it into the sky
And take down fucking planes

That's my favourite thing in games like Planetside2. That one guy who murdered so many people
You just go up onto the roof
Look that farming motherfucker in the eye and
Boom, you've been taken out by a little man standing on a roof with a slow, unguided rocket.

I love rocket launcher type weapons. There's nothing in the game like it anymore.

You used to be able to have overtiered plasma for that. You fire a big ball of fuck-you at someone every now and again and rip bigs chunks off of them.

Hitscan weapons aren't fun to play with or play against, however.

I made a suggestion since I knew people would complain about thruster sticks, why not add something?

Like, aside from the collision damage idea...
Railguns could disable thrusters or movement types. This means a vehicle like a plane could still fly but a thruster stick will suffer for a moment as it tries to get back on course.

I'm sure there are plenty of better ideas out there, though. If people think for a bit. And Freejam actually does it.
>>
>>121250448
Hitscan is good.
Just deal with it.
It's what most FPS games use for a reason.
>>
>literally the pinnacle of PDW+ weapons engineering due to the sheer speed of the projectile
>babbies can't deal with it
>>
File: hahahahaha.jpg (47 KB, 340x371) Image search: [Google]
hahahahaha.jpg
47 KB, 340x371
>>121250472

>hitscan is good
>>
File: guns.png (883 KB, 1371x852) Image search: [Google]
guns.png
883 KB, 1371x852
>>121250571
Forgot image.

Reminder CS:GO is the second most popular game on Steam, and you have created zero (0) games that come close so you are not qualified to dispute the FPS formula.
>>
>>121250472
>hitscan is good
>hitscan
>good

When I play an FPS game
I avoid using guns
Because they're so incredibly boring
You just walk up to someone, hold the mouse down, win.
Like seriously
I don't understand it.

Also games often use hitscan because they're close-quarters fast projectile weapons. Games with longer ranges and more realism don't use hitscan.
Freejam has always used hitscan 'because it would be laggy otherwise'
>>
>>121250779
Must be tough having shit taste desu ne.
>>
File: only my railgun.png (1 MB, 1367x771) Image search: [Google]
only my railgun.png
1 MB, 1367x771
>>121238567
Improved it. :^)
>>
File: freeman wut.jpg (34 KB, 486x364) Image search: [Google]
freeman wut.jpg
34 KB, 486x364
>infinite range hitscan machine gun that is the best weapon in the game that can fight at close to medium range and shits all over plasmas
>can also snipe better than the fucking sniper rifle

>people think this is okay

Mark plz. Quite being such a fucking hack.
>>
>>121250979
>game is dying
>nothing will change this
Good. :)
>>
>>121250835
I don't think this is the general for you.
>>
File: 1406668682184.png (113 KB, 262x312) Image search: [Google]
1406668682184.png
113 KB, 262x312
>>121251084
Get gud teebeeaitch.
>>
>>121190048
>>121250932
>railgun
>good to be able to frontline with SMGs and medics

But that's completely wrong.

Railguns are TERRIBLE for team play.
Railguns are specifically good at targeting bots isolated from their medics. You can easily shoot out their components and leave them crippled while they can't do shit about it.

In front line combat any damage you do will be easily covered by enemy medics. Your DPS is vastly inferior to SMGs.
>>
How far does the LUA programming go for machinecraft?
Could it make a walking machine? Or is it just movers and cannons?
>>
File: tinyspengies.webm (384 KB, 900x506) Image search: [Google]
tinyspengies.webm
384 KB, 900x506
SEND HELP
>>
>>121251195
>support class that removes guns from fights and is amazing against many megas
>terrible for team play
Lol
>>
File: tinyspengies2.webm (845 KB, 900x506) Image search: [Google]
tinyspengies2.webm
845 KB, 900x506
>>121251546
[can't wake up inside]
>>
>>121251565
Maybe things are different now but back when I was playing that was completely wrong.

If you took out the gun it'd just be healed right back again. Fights were all about balancing DPS and if you didn't outdamage the enemy's shields and medicpower then you didn't do any damage at all.

You know what else also removes guns? SMGs.
>>
>>121251917
Medigun healing rate was significantly nerfed.
If a medic is a target gun removal is now pretty massive.
>>
File: Funky Winkerbean.jpg (122 KB, 237x268) Image search: [Google]
Funky Winkerbean.jpg
122 KB, 237x268
Dont forget the giant red fucking laser beam that rails have when they zoom in that lets anybody being targeted know right away to take cover, making rails even shittier to use!

And dont forget you have to stay totally still and be a huge fucking target sitting in the open firing a bright red laser beam to hit something accurately!
>>
File: Webm test glassbot.webm (3 MB, 1920x1080) Image search: [Google]
Webm test glassbot.webm
3 MB, 1920x1080
>>121252018
That's true.

My viewpoint is as is in the .webm, so it's probably ~7 months out of date.

The railgunner here keeps trying to take out that one gun.
>>
why is the thread suddenly infested with roboshitters again

it was so good when they weren't around
>>
>>121252083
>Poke the railgun over cover to weaken something
>SMG glances in your direction
>Railgun and 2/3s of your blocks are gone
>>
>>121252083
Sniping and burst damage is toxic and antifun.

>>121252245
>having a paper bot
>>
File: I want them all.png (579 KB, 800x785) Image search: [Google]
I want them all.png
579 KB, 800x785
>>121252226

>it was so good when they weren't around

>nonstop KEEEEN WHERES MY PLANEEEETS for 300 posts
>so good

>people talk about something else for once
>FUCKING ROBOSHITTERS RUINING MY THREAD
>>
http://www.fromthedepthsgame.com/forum/showthread.php?tid=8380&pid=85657#pid85657
That dev said that he keeps working on this.
>>
>>121252376

Meanwhile there's still only two people playing Besiege
>>
Warbros server here,

If we blaneds tomorrow, we'll open up slots for people to play on again. For the time being, it'll be limited to 10 active slots at a time, and we'll have to play nice - no megalomanic super structures, sensible drilling, no army of hundreds of small ship grids everywhere, and so on.
PvP is opt-in, but allowed. Offline raiding is douchey but between to consenting parties, I don't give a fuck.
Name your grids. Small Ship 12562562245 is much easier to be mistaken for garbage than "Dick Tracy's Love Yacht 3000".
Make saves when you leave. Even if you did nothing. Distributed backups are our only disaster recovery avenues.

If you have questions, ask away.
>>
>>121252841
I'm not actually playing anything at the moment. I left my gamecomputer behind because I have university stuff to focus on.

I play machinecraft sometimes - it doesn't require a lot of computer power.
>>
File: Besiege 2015-11-04 16-05-38-07.webm (788 KB, 680x384) Image search: [Google]
Besiege 2015-11-04 16-05-38-07.webm
788 KB, 680x384
>>121253385

I only post here if I'm playing an /egg/ game. When I get bored of Besiege I leave the thread

On an unrelated note it's amazing what upgrading from airscrews to rockets can do to a plane.
>>
File: 5J2spBil.jpg (36 KB, 640x427) Image search: [Google]
5J2spBil.jpg
36 KB, 640x427
>>121237959
>>121238179
>>121238416
>>121243065

A-Arstotzka feels the will of her people

enjoy some joke propaganda made for council elections for comr4de
>>
File: Besiege_11_04_2015_04_16_00.png (827 KB, 1366x768) Image search: [Google]
Besiege_11_04_2015_04_16_00.png
827 KB, 1366x768
>cannonballs still don't inherit the velocity of the cannon
>>
File: ProofOfConcept.webm (3 MB, 800x450) Image search: [Google]
ProofOfConcept.webm
3 MB, 800x450
>>121252841
Hey I'm here too. There's at least three of us.
>>
File: ORKS GOT IT MADE.jpg (101 KB, 1503x321) Image search: [Google]
ORKS GOT IT MADE.jpg
101 KB, 1503x321
>>121253754

The Elwyn Eternity server is coming back sometimes soon, with a bunch of custom faction changes so people will actually have to fight over turf, and people who slack off will get their shit taken over and stolen.

Ill start playing again when that server comes up.
>>
>>121218973
Bullet drop and wind shouldn't coexist with infinite projectile velocity.
It's so fundamentally wrong that it doesn't even make sense in a fictional setting.
>>
>>121253602
The airscrews feel so wrong anyway.
>>
>>121231835
>I'm running all of mine at their maximum sustainable capacity
>caring about sustainability
Burn the forests and strip the bare land of anything useful.
Hover your cursor over a resource node in the RTS map to see how many resources are stored in it.
If it's greater than 0, then there's capacity for more harvester.
>>
>play plasma bomber thruster orb in Robokek
>literally invincible without even using t10 shields
>>
>>121246947
Somebody needs to make the Spindly Torque from Wolfenstein: The New Order
>>
So mech legs seem to be incompatible with every other movement block.

I've tried to make a plane with mech legs or copter blades, and it seems like it has asolutely 0 effect on the bot, the mech legs just take over.
>>
Say goodbye to Robodesu.
>>
>infinite cannon ammo + exploding cannonballs

The mod also lets me increase the power of the cannons aka how fast the cannonballs go to a maximum of about 720 kph, which is gonna be great for cannon-armed aircraft.
>>
>>121256498
robokohai has been dead since the dawning of ancient times
this slick torture of senpais and children is just a nightmare
>>
File: Protoman.png (66 KB, 170x236) Image search: [Google]
Protoman.png
66 KB, 170x236
>>121256498
>Its just going to be basic "shoot the thing until its health is gone"
>No strategy of stripping off their weapons
>No hobbling them without movement parts
>>
>>121256498
How does any of that make any sense?

Will bots be invincible and just have a health bar now?

That sounds terrible
>>
>>121256498
>selling point of game is block by block destruction
>okay guys it wasn't fun so we're removing it
????????????

glad that they are at least implying that they are considering reworking weapon rules for redundancy
>>
File: explosive ammo.webm (2 MB, 680x384) Image search: [Google]
explosive ammo.webm
2 MB, 680x384
Neat.
>>
>>121257442
If you can adjust the velocity of the cannonballs you could also make it really low and put them facing down on the rig, allowing you to use them as bombs.
>>
File: 1356576300945.jpg (35 KB, 450x317) Image search: [Google]
1356576300945.jpg
35 KB, 450x317
>>121257442
>ground attack aircraft
>in an engineering game
>>
>>121252847
>care bears
Luv you ced
>>
>>121256498
Holy shit what.
What the fuck?
The devs are actively trying to kill the game.
>>
File: your hope is misplaced.jpg (7 KB, 144x141) Image search: [Google]
your hope is misplaced.jpg
7 KB, 144x141
>>121252847

>If we planets tomorrow, we'll open up slots for people to play on again.
>If we planets
>planets
>>
>>121257854

True.
>>
File: WHATuthin.png (2 MB, 1280x1024) Image search: [Google]
WHATuthin.png
2 MB, 1280x1024
Any tips? Im building kinda a smaller fast boat for maybe using to intercept big boats to seize them, or just have this as an annoying fast bastard. i know i wanna do some smaller cannons but idk if i should add missles or maybe torpedos
>>
>>121258779
>offline raiding shitter
>>
I've sworn I will not play spess engies until planets are in.
How much more do I have to wait, vg? When will my waiting end?
>>
>>121262329
End?
It never ends.
You're here forever.
>>
File: 1414539997693.jpg (299 KB, 1600x1422) Image search: [Google]
1414539997693.jpg
299 KB, 1600x1422
>Starmade literally has star trek transporters now

>tfw not willing to go through 40+ hours of play just to get established on a server again
>>
>>121264295
whatever is wrong with starmade doesn't get talked about and it doesn't get talked about much here at all
robokogal has blatant glaring problems that get complained about constantly and there are very vocal players here

how does this happen
>>
>>121264753
>>121264295
When I tried Starmade it was a little unintuitive. Have they worked on that at all?
Thread replies: 255
Thread images: 217

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.