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How would you revive it?
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How would you revive it?
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>>337065594
Castlevania 64 2
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>>337065762
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>>337065594
Classic-style game with a decent budget that takes influence from the old games without slavish replication. Something like the recent Shinobi game on 3DS, or Bionic Commando Rearmed, or even Super Castlevania IV (in terms of accessibility/expansion, though hopefully better balanced). The series, should it continue, needs to reaffirm its identity by looking back on what made it good to begin with. The people that point to Dark Souls are dullards. As for the specifics, who knows? But another 3D game probably isn't a good idea right now.

That said, I love Castlevania--the classic games anyway--but I don't know why video game fans as an audience expect series to go on perpetually. Why can't shit just fucking end? Whether you're a fan of the classic games or Igarashi's banal shit either way you got a lot of great games.
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>>337066584
>Classic-style game with a decent budget that takes influence from the old games without slavish replication.
You forgot the part where they make it a Wiiware exclusive, sell it as a remake when its mostly original, and tell no one they made it
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>>337067138
Tell me about this magical game, anon
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>>337067556
He's talking about Castlevania: The Adventure ReBirth.
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>>337065594

Go to Konami and stake the CEO.
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>>337067795
I'm looking at videos. Why the fuck this thing didn't have a wider release
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>>337065762
It's not such a bad idea.
Legacy of Darkness was the closest to a good 3D castlevania game there was
mostly because there was actual platforming in it. It was a whole truer to the spirit of the series than LoS
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>>337067138
I loved ReBirth, but it's actually not what I had in mind. It's the slavish replicating I suggested the series avoid. It has some unique level design ideas and is all around excellent, but I was thinking something more like DKCR/TF or Rayman Origins, or the other games mentioned.
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Give it to From

and make a game that actually looks like this
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>>337068197
like this
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>>337068197
>From
Fuck off.
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>>337068365
please tell me what you look for in a Castlevania game, and how Souls series fails to hit those same notes

They even got the clunky movement down
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>>337065594
Fully 3D action platformer. Have most enemies die in just 1-2 hits so that the emphasis is primarily on the platforming, not on doing "combos" or anything stupid like that, and give the player a variety of different whip techniques so they can cover most angles with their attacks. Instead of bottomless death pits, if the player misses a jump it just drops them down to a lower portion of the environment or lands them in a trap of some kind. Take elements from the classic games and adapt them for a 3D environment (for example, have Medusa heads that go left and right as well as up and down). Make the visuals relatively bright and colorful with gothic architecture. Give it an open, interconnected world. Make the music catchy and high-energy like the classic games. Possibly add light RPG elements. And most importantly, make sure the controls are easily accessible and that the camera doesn't get in the player's way.

Perfect 3D Castlevania.
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>>337068636
>3D
>platformer
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>>337068537
Platforming? The level design of the Classicvanias hinged on how enemies and environmental hazards interacted. Souls requires you to take into account spacing as much as any game does, but aside from requiring some degree of caution and some gloominess the series aren't that similar at all. Castlevania doesn't need to be a Souls skin.
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>>337068537
>tell me what you look for in a Castlevania game
Platforming, and new abilities that expand the player's movement acquired over the course of the game.
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>>337068197
Kill yourself.
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>>337068636
>Give it an open, interconnected world.
Eh, I don't see why that's necessary. Unless you also think the game needs significant moveset expansion as the game goes on (in which case good luck keeping it balanced the way the old games were) exploration of thast scale would be a chore assuming the game sought to maintain the tension of the classic games.
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>>337065594
>Sell to someone else
>have previous Castlevania developers make it
>metroidvania and/or classic

It's fucking easy. That's all you fucking do. They did things right before, they just need to keep doing it. Don't "fix" what isn't broken. But now they idiotically fucked it up and have to legitimately fix their mindset if they want it to come back.

The series died because Konami is fucking stupid. Exclusive to portables is stupid. Judgement was interesting, but a mistake. LoS was the last nail.

Sad, this was my favorite series. I'm still fucking mad.
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Julius
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>>337069482
NEVER
EVER
;-:
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Re-invent Lament of Innocence.

No chronology, no cursed bloodlines, no tragic backstory, no plot twists, none of that shit. LoI hit all of the Castlevania sweet spots while it could have been its own standalone game. It's just a guy storming a cryptic castle, fighting all types of ghouls and ghosts with sick ass combat and platforming skills, and fighting his way up the corporate ladder to slay the badass King of Darkness himself.

And don't forget that brooding 17th Century theme, that's what made Castlevania so delicious in the first place.
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>>337069482
I don't understand the interest in Julius. He was just middle aged and had facial hair. We already know what happens in 1999 anyway.
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>>337068075
This. Very criminally underrated game. Fix the camera, and it's solid.
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>>337069752
Shame LoI had shit level design.
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>>337069826
>I dont want to fight a war against vampires and finally defeat Dracula for good, something my ancestors couldn't do for centuries, and seal his castle away inside an eclipse because I am the ultimate bad ass in a long lineage of bad asses
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>>337065594
Kokoro Belmont game.
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>>337070065
There's no real reason to think any of that would have much bearing on the game itself. Pretty typical Belmont-wrecks-Dracula shit, just with some dumb baloney about summoning the aid of a Japanese goddess because GRORIOUS NIPPON and Dracula actually dies for real. It was just an excuse for a Dracula reincarnation thing.
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>>337065594
Kill Konami.
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Just make a classicvania but have it's own identity that's all I really need. Like the differences between SC4, Bloodines, Rondo of Blood. They are all classicvanias but each have many different elements that distinct themselves from each other. Castlevania was never the biggest hit after SotN and a few before were even unheard of. Only a smaller faithful crowd adores the series so why bother with figuring out how it could to appeal to modern day gamers that results in making a game that doesn't even resemble the series? That's exactly what Lords of Shadow tried but look at where it ended up.

If I were to really wan't to make a groundbreaking entry I guess I would try to revive the PS2 style games being the only 3D Castlevania that were reminiscent of the IGAvanias but make them actually good getting rid of the beat em up mechanics and heavily focus on the platforming/RPG mechanics. The PS2 was too early and incapable of making a fully fledged 3D Casltevania that Lament of Innocence and Curse of Darkness tried to be and be as well produced as SotN was. They had potential and a basis but there were many flaws and dumb decisions.
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Nail the current Konami CEO to the fucking cross

Go back to the classic 2D platformer format. Tight controls. Challenging but fair difficulty. Good music. Branching paths either in the style of CV3 or hidden. Level design that goes back to paying homage to classic horror movies from the 30's and 40's. Not handheld bullshit or a relatively quiet Virtual Console release.

Make it right.
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>>337069313
Because it adds exploration and a sense of discovery. And also maybe to trick Dark Souls fans into buying it. The tension would remain in-tact the first time through an area, but players could easily fly through it on repeat visits due to gaining new abilities. The overall game progression could still be largely linear to maintain the balance, with perhaps a few hidden or optional areas throughout, just in such a way that the areas all connect to each other to form one persistent world.
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>How would you revive it?

Like this.
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>>337070954
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>>337070704
Yeah!
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>>337070881
My point is that it's harder to keep things balanced when new enemies have to account for more and more options at the player's disposal. You can easily end up with a bloated and uncompelling mess. It's not impossible to do right, but it's a lot harder than it sounds. I don't think the games need a lot of exploration or discovery anyway, but that's a matter of preference.
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>>337070954
Look you can't mix anything with JoJo's Bizarre Adventure and call it a day.
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What if we sacrifice a virgin on the night of a blood moon?
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>>337071423
Says you.
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Massive crossover of every game in the series, as well as cameos from Captain N's Simon Belmont
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>>337071423
>playing Aria/Dawn of Sorrow
>protag is a reincarnation of Dracula, i.e. a vampire
>gains ability to summon a spirit ally and/or stop time
It's been Jojo for a long time.
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>>337065594
pachinko
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Make a game twice as big and well-designed as SoTN, but with the soul system from the GBA games
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>>337071717
all of that has been around since Sotn, and if anything shit was more JoJo as fuck when it was all Joestars in the classicvanias but after Ritcher its all Kujos, Higashikatas, Giovannis, etc.
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>>337071316
>>337071589
>>337071761
>>337071858
>>337072015
>>337072124
Did you make a Shanoa one?
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>>337065594
Konami x From software collaboration on a 3d CASTLEVANIA with platforming added .
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>>337065594
Bring Iga team, Hirooka, Kojima and Yamane back.
Make it a sidescroller and give them a budget for use ONLY in that game. No interference from other parties.
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Super Castlevania Maker.
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>>337072234
As well as they go together, a lot of Castlevania art is difficult to Blingee up. Here's one of my shittier attempts.

I'll take another stab at it, expect a new batch soon.
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OK I'm done.
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>>337065594

I thought Lords of Shadow was pretty good they just needed to you know, make it more thematically Castlevania. It was originally supposed to be an original IP but they tacked on the Castlevania elements later to make it sell better. but it was the best transition of the 2D to 3D gameplay that has happened so far.

Otherwise they're stuck in a rut of just pushing more 2D metroidvanias, and after awhile those get stale and don't sell so well anymore.
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>>337069969
No it didn't.
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>>337073491
It really did, bud. It was a pretty bland game.
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>>337073242
>I thought Lords of Shadow was pretty good
It just doesn't fit. It's better to start anew from the 2D ones instead of starting from a mistake.
The problem isn't being stale. The people who like Castlevania buy the games and play them, the fanbase is solid. LoS just appealed to the mass market of casuals and GoW kids who thought it looked cool and badass to see haired kratos with a whip in a gothic setting. Not even the music survived LoS and that's one of the strongest points Castlevania has.

If LoS had another title back then I'm sure we wouldn't be hurting so much.
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>>337073649

like I said, it needed to be more thematically Castlevania, the music and art style and story and settings needed more Castlevania to them, but I thought the gameplay was good.
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>>337073491
Bruh, it was an early PS2 game and the second 3D Castlevania. It's not the game's fault, and LoI was the best 3D Castlevania, but it did have platforming fetal alcohol syndrome.
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Make Loi 2D
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>>337065594
Kill Konami dead
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>>337072404
kill yourself already with this meme
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Souls already took it with next-gen. Only way to revive the great Castlevania series is keep it a platformer, just much more complex and bigger with next gen graphics. SOTN mixed with how Strider and Axiom Verge looked like
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Make the art style similar to the Rondo of Blood remake with the 2.5D perspective, but with better visuals and make it similar to the GBA and DS Castlevanias or SoTN. Also ignore everything that happened with Lords of Shadow and pick off where IGA left off story wise. Release it on 3DS, Vita, and Steam and maybe consoles.

Hell, maybe do a Julius game set in 1999.
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>>337073903
Did you play all three LoS games?
Gamplay was specially bad in the later two, enemy sponges, bad battle music, uninteresting level up, controls and attacks.

It was like Mac of War with Cheese.

Perfect game would be a partnership with something like Vanillaware. Sprites made by Hirooka (OoE artist, cleaner art is better for sprites), overall art would be a Kojima x Hirooka collab, music by Yamane layered scenarios for more depth, IGA Team on gamplay and design with a few ideas from Odin Sphere (they are working with Vanillaware after all) and finally... Julius.

Or just remake CotM with changeable card sets or on fly card swap.
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>>337074445
Although Lord of Shadows was sick as fuck. I like it better than the Souls phenomenon. Fast paced action over tedious bullshit
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>>337074445
Salt and Sanctuary is a pretty good midpoint between Castlevania and the Souls games
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>>337073575
Explain how or fuck off.

>>337074016
>the second 3D Castlevania

Are you retarded?
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>>337068197
is From the new Platinium??
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>>337074561
>partnership with something like Vanillaware
I'm fucking sad now because the game you described will never exist. And I fucking want it!
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>>337074561

no I only played the first one. The second one is in my backlog on Steam (got it last Christmas sale), I haven't gotten around to it. I enjoyed the first Lords of Shadow though, But I think we'll both agree it just didn't feel "castlevania" enough.

I didn't even know there was a 3 yet.
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Why Ninja Gaiden worked so well in 3D? What did it have that Castlevania lacked?
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new pachinko machine
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>>337074678
Platforming and enemy placement are lazily tossed out. A lot of dull and repetitive hallways. The combat isn't really compelling enough to excuse it.
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>>337065594
Release a PC port of Harmony of Despair. I had something like 2000 hours in that shit on 360/PS3.
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>>337074565

yeah, LoS had a gameplay that felt more like castlevania in 3D, with slinging across gaps with your whip and platforming and a clock tower level.

Really you could just tell it was designed by a western developer and originally wasn't intended to be a castlevania game was its problem.
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>>337074903
The XBOX game and the NES games don't have all that much in common, though. The first 3D Ninja Gaiden game just happened to be good an original, whereas the N64 game(s) and the PS2 games weren't.
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>>337068197
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>>337075185
y tho
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>>337075149
The N64 and PS2 Castlevanias, I mean.
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>>337074974
You could say that about nearly every game in the series.

The combat, on the other hand, is pretty good. Don't just play on normal like a pussy.
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>>337073242
>It was originally supposed to be an original IP but they tacked on the Castlevania elements later to make it sell better
thats not really true. It was always castlevania.

It started as a SCIV remake, but Konami got worried that it would upstage Judgement at E3, so they told them to make it a new IP instead, and showed it at E3 as just "Lords of Shadow".

then Kojima got a hold of it and made Konami give it back the Castlevania title. After which it became a reboot because they were already further along the "original dunut steel" route.

and it was fine really. as a hack n slash vania it was alright. had all the right environments. magical forests, ancient ruins, a monastery, a snowy town under seige by vampires nightly, a graveyard, a hedge maze, the castle, a clock(work) tower a frankenstein lab, honestly the only different elements were the land of the dead locations after the castle. but most if it still fell into spooky forest territory before it becomes "hell"

Gabriel's design is basically CV2 Simon, (If you put in the konami code, you get a CV2 simon sprite above your magic bar that mimics your actions)

honestly LoS1 is underrated as a CV game, even with its faults. Mirror of Fate is also somewhat underrated because despite being mostly floaty and shit in the combat, it had great atmosphere, music and design. The characters looked great, and the castle looked fantastic.

its only a shame that LoS2 was such a letdown. all that hype for such a shitty payoff. The castle stuff was God tier, but the modern day stuff was garbage- castle enemies: great. modern enemies: boring and shit. Castle plot? great. modern plot? holy God was it bad.

worst ending ever
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>>337074854
LoS (the firstborn)
LoS Mirror of Fate (3DS halfway point of the story, 3D sidescroller and so fucking bad I can't even recommend it to the most harcore fan)
LoS 2 (development hell the game, also shit)

These three.
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>>337075287
>You could say that about nearly every game in the series
No.
>The combat, on the other hand, is pretty good.
Not really. Not interesting enough given the rest.
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Dark souls Except its an over the shoulder Resident Evil 4/ Gears of war style. You hold the b button down to spin the whip while you walk and then realease to whip. You can pull enemies towards you and stab them. Its all about horizontal progression in the way that the originals were, but its still 3d but a fixed path in the way that re4 was. You play as a hulky belmont so you are big and heavy like gears of war or resident evil 4. its basically emulating the weight of the orginal classic vania.
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>Get whoever composed the music for Dracula's Curse.
>Get the Rondo of Blood sprite artists
>Get the level designer from the first game
>Get Iga to make a non-sensical story and Michiru to make at shitload of extra arranges
>Multiple paths and characters
>No RPG shit, just pure classicvania
>No air control on jumps
>No wrglglgl whip
>No items
>Fox only
>Final destination
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Dont attempt to fix what isnt broke: go back to the 2D platforming with some nice spritework - DONE.
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>>337071423
>>337071717
you can find the stone mask in symphony of the night as well
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>>337074903

Competent developer who picked a game genre that suited the subject matter and ran with it.

Ninja Gaiden went Cuhrayzee.
Metroid went FPS
Kid Icarus went Star Fox

Mario and Zelda and Final Fantasy are of the few franchises that went 2D to 3D 100% faithfully to their past games, just translating a 2D environment to a 3D one.

Mega Man they fucked up by taking an action platformer and trying to turn it into a Zelda with tank controls.

Castlevania they tried the Zelda thing, didn't work, so they tried Cuhrayzee, didn't work. They need the platforming elements.
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>>337074770
Who puts their arm on their shoulder like that? Shit looks uncomfortable as fuck
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>>337075225
you don't like neptunia?
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I've got some ideas for another 3D game, I think it could be pretty good.
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I wouldn't bother. Classicvania is incompatible with the shit tastes of players nowadays.
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>>337075529
>Get Iga to make a non-sensical story
That's definitely not the right man for the job.
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>>337075421
80% hallways.
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Make Dawn of Sorrow's bad end canon
2D downloadable console/PC metroidvania
copy portraits 2 character system, only this time with Julius and Yoko's offspring
Soma as new big bad, tragic ending with implications of Soma being doomed to come back as the dark lord again and again like with Drac.
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>>337075352

ah okay.. yeah I don't do handhelds anymore because I'm not in school or the military anymore and I don't travel as much, so less reason to own a handheld.. what am I supposed to play on a tiny ass screen at home?
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>>337074678
Legacy of Darkness was pretty much an expansion pack.
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JUST GIVE ME HARMONY OF DESPAIR 2

ON PC TOO SO I CAN HAVE ONLINE FOREVER

AND FINALLY MAKE HAMMER PLAYABLE GOD FUCKING DAMMIT

Also, pls nerf Soma.
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>>337075349
>Mirror of Fate is also somewhat underrated
I think it is overrated, it deserved negative scores for failing on basic platforming. Even jumping felt bad.

>great atmosphere, music and design
Castle was pretty meh, it lacked in many ways and some GBA titles had more detail and better atmosphere than MoF, it was quite lacking for a gothic setting, not too bad though. Music however was just plain shit. It wasn't good, it stopped looping at times only to leave you with sound effects, every time you encounter a monster TROMBONES The Music starts playing, all sound effects cover each other creating a mess (if you use the whip all you can hear is either the wind or the hitting sound, plus TROMBONES). In terms of design, it was quite lacking, I'm biased towards previous games but even still I think it felt really small and very restrictive even at the end of the game.

And let's not talk about boss saves, monster sponges, bland character level up and moves and the size of the fucking whip! Also, magic and other moves were also very weak.

The best thing MoF had was the concept art.
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>>337065594
More DS tier Metroidvanias, less action bullshit.
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>>337075736
Yeah, but things like aesthetic variation and enemy placement kept things dynamic enough to make exploration fun.

In any case, I was referring to the Classicvanias more than Symphony of the Night and its ilk.
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>>337075635
Nah. Its pretty bottom of the barrel shit. It belongs in the same pile of the generic stream of rpgs that some from Japan these days equivalent to all the gritty realistic graphics shit of the west.
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>>337075967
>aesthetic variation

This has nothing to do with level design. Even then, LoI has 12+ distinct tile sets.
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>>337076070
But even in terms of platform placement Symphony of the Night was a lot more dynamic. There were a lot of hallways, but many of them actually had shit in them. Lament is a drag.
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>>337075580
>Metroid went FPS
Metroid went FP, it didn't go S. It nailed on everything Metroid was supposed to be though except it wasn't a sidescroller.
While Other M was terrible overall I would love to see the 2.5D style they used on a newer game, more true to the franchise. It could work.

>>337075839
MoF is also on Steam...

>>337075736
Looking at the maps they all look bland but I think it's worth considering what's really inside those halways and how do we travel through them. This should be taken into account for all games because sometimes a single line has plenty of stuff inside it to make you wander back and forth or up and down.
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>>337075543

They tried going back to just 2D games with Mega Man, with 9 and 10, they even went retro style, Mega Man 9 did well because of nostalgia, but Mega Man 10 did so poorly that the franchise is dead. If it had still been doing well they wouldn't let Inafune being fired put a damper on them making new rockman games.

If you have a stale formula that doesn't innovate as time passes, you have a dead franchise.
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Okay dudes, I'm coming from a radical perspective, but if you can learn to walk with this funk, you might be in for a good time

Castlevania: REBOOTED
> first off, fuck transylvania. shit's played out. it takes place in russia
> all whips are cat-o-nine-tails
> vampires have jackal/anubis like heads
> you whip them to travel the snowy wastes of russia

basically, it's a sledding game
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>>337076351

well you said it's shit so.. I probably won't check that out. I already have LoS2 because it was cheap and didn't know it was bad, and I enjoyed LoS.
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>>337076489
Consider yourself saved then. Hope you don't get very disappointed with 2. I'm trying to lower your expectations because you'll need it.
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>>337076351

it's an FPS with lock on aiming and a bit more platforming than pure FPS's, but it still plays like an FPS.
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I non-ironically think that something Souls-like would work. It just needs actual platforming and better subweapons.
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cvhd +1
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It's already been made obsolete.
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>>337077101
ill genrally agree outside of rhythmic melodic music, BB is a perfect 3d CV game
>>
>>337076965
I don't want to have this discussion again but think about it for a second with me, I'll try to make it simple.

Would you say Super Metroid is a sidescrolling shooter or an action adventure game?
>>
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>>337075912
I thought some of the music was good

https://www.youtube.com/watch?v=iE8a9Sb66nQ

https://www.youtube.com/watch?v=e2FFX2YTQDo

though if there's one thing that the LoS games deserve credit for- its for giving us the best Simon Belmont design since the original.
>>
>>337077101
>>337077226
it could be, if it was all like the castle and not victorian lovecraft stuff
>>
>>337065594
I wouldn't.

Castlevania had a good run, let it retire in peace.
>>
>>337076965
its a First person Adventure game. FPA. not FPS.

Doom, is an FPS. Duke Nukem, is an FPS. Halo, is an FPS. Metroid Prime, is not an FPS, as shooting is not the main focus of the gameplay, exploration and puzzle solving is.
>>
>>337077738
>Only 5 good games
>Good run
>>
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>>337077584
is it fair to call trevor's Design good when it's really not so different from his previous CoD design? Because it was pretty nice
>>
>>337065594
Make Rayman but with Castlevania characters
>>
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>>337077906
>>
>>337077584
That's movie music, not game music and specially NOT Castlevania music.

https://www.youtube.com/watch?v=7D9JzR7RjPw

https://www.youtube.com/watch?v=wxFWgilSyAE

https://www.youtube.com/watch?v=tRN4R1QR8v4

It doesn't feel Castlevania, it's bland. It's ok to like it but it just doesn't fit.
>>
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>>337078008
>>
>>337077921
what
>>
>>337077906
Like >>337075912 said, the concept art is the only thing I agree LoS has as a good thing. They fucked up hard on Alucard though.
>>
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Any love for Bloodlines? What a great concept for not only a Castlevania but a game in general

>Sequel to fuckin Bram Stoker of all things
>Liz Bathory
>World War 1 setting
>European chase
>Two entirely different main characters

I'd like to see an attempt at something like this again.
>>
>>337069752
Seriously man. That game was criminally underrated. It legitimately boggles my mind how much people hate that game. I think everything wrong with the game is was just a product of it's time. It just needs some polish
>>
>>337078250
I really loved the WW1 setting, the sick artstyle and it also had top notch music.
Too bad it was overshadowed by the shitty tech demo that was SCIV
>>
>>337078250
We all love Castlevania here, specially good ones. Bloodlines is in the good one's category so there is love for it here.

We've had plenty of good Castlevania games, it's sad that it ended. I only wish it could have ended without the blunder that was LoS. That was shameful.
>>
>>337065762
that already exists it's called Legacy of Darkness and it sucked despite having a playable werewolf
>>
>>337078250
it also has one of the best if not the best OST in the series. made the best use of the genesis soundchip of any game I've played on it.
>>
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>>337078250
>World War 1 setting
>The armies of the world don't band together when faced with a supernatural threat and just shell Dracula into dust

Stupid idea.
>>
>>337078259
This.
Polished LoI has more potential than a fixed LoS. It's weird how, despite a great number of flaws, LoI still feels like Castlevania. It's like you know you're playing the same series despite being quite different.

I didn't feel that way when I played LoS.
>>
>>337078250
Best song coming through
https://www.youtube.com/watch?v=k9KyV4zrdvE
>>
>>337078815
mein negro
>>
>>337065594
Vanillaware
>>
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>>337078815
>>337078970
My double schwarzos!

https://www.youtube.com/watch?v=6RaZtKUt4MA

>>337078973
You're late >>337074561
>>
>>337078973
Vanillaware games play like shit though, only Muramasa and Grim Grimmoire were good.
>>
It already has, see Bloodborne.
>>
>>337079162
They got their shit together with Muramasa, that's why they're remaking Odin Sphere.
>>
>>337079162
DC was gr8 m8 and new odin sphere looks like it plays much better.
>>
>>337079256
Needs more jumping action and a stronger cane.. I mean, whip.
>>
>>337079308
>>337079302
You can download a demo for the new Odin Sphere with a Japanese PSN account. It's amazing.
>>
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>>337078205
I liked Alucard. His origin was dumb, but his design I thought was alright.

I didnt mind the origin either, because I felt Trevor's ending was really well done enough for me to overlook how stupid it was
>>
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>>337079057
god CotM is one of the most underrated games ever.

and it has one of the best CV protags ever.

>young
>inexperienced
>no bullshit magic bloodline
>kmart brand knockoff vampirekiller whip
>still kicks dracula's shit in against all odds
>>
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>>337078815
man I'm going through the Bloodlines soundtrack again, remember when CV games had that faux-organ music to make it sound like an old horror movie?
>>
>>337078815
>>337079057
You guys have excellent taste.

https://www.youtube.com/watch?v=wRrJQiYR5Gw
>>
>>337065594

>2d game
>HD sprites
>layered armor system
>heavier armor effects jump height, movement speed
>switch between one or two hands on any given weapon DS style
>2h gives you faster attack speed with that weapon and/or greater damage
>1h allows you to have offhand item or spell
>light RPG system with skils like sword mastery, necromancy, etc.
>each character has special ability only they possess and can level it up
>vampire characters can feed off of some enemies and even create ghouls
>procedurally generated levels and random diablo style loot table for maximum replay
>each character capable of many different viable builds
>every type of medieval weapon you can imagine
>fighting "styles" that apply different bonuses
>visual representation of your armors or clothing
>co-op and Vs arena
>tons of game modes
>including single player game modes beyond normal campaign and "wave after wave" modes


just some basic ideas that come to mind
>>
>>337079537
>kmart brand knockoff vampirekiller whip
Ok, you got me there, that was a nice laugh.

Most Castlevania fans like CotM and it's usually up there when people think of the best games in the series. It would benefit from a remake like some anons mentioned, stopping the game to change cards all the time was annoying, having no shop was kinda bad too because of all those drops, framerate could have been better... and despite all that and having been made with a shit budget it still is awesome.

Seriously, when devs complain about weak hardware, budgets and other stuff I always think back to games like this. It's like a huge middle finger to all those fuckers who don't put any effort into their games.
>>
>>337079802
Congratulations, you made Dark Souls 2D.
>>
>>337079882
I think not having a shop is what made CotM feel so much more difficult compared to the games that came after it. It's hard for these games to feel challenging when you know that you can always just go buy 9 Potions and 9 High Potions at any point where you're struggling.

Even if you choose not to use healing items, the fact that they're so easily acquired hurts the games.
>>
>>337079882
>framerate
God I'm stupid. I meant the number of frames per animation. Like the running animation, it's quite silly. All other Castlevanias usually have a gorillion frames to make a character turn and run at walking speed. CotM had about 3 frames for the run part. Makes me laugh to this very day.

>>337080139
I understand that and agree with the no shop, but it kinda felt like a waste after a certain point in the game.
>>
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>>337080341
>a gorillion frames to make a character turn and run at walking speed
Ladies and gentlemen, a Castlevania staple right here!
It just works!
>>
>>337065594
Castlevania game similar to Mega Man Legends
>>
>>337080095

I was thinking more like Diablo 2 mixed with the parts of DS I actually like.
>>
>>337080882
That sounded a lot more DS than Diablo, if you hadn't said a thing I wouldn't have guessed there was Diablo in it but I can see where you're going with this.
>>
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>>337065594
FPS, Sandbox, Endless Side-Quests

"There's a village that is plagued by the undead, I will mark it on your scroll"
>>
>>337081023

I think it could be fun.

>start with basic, human characters available to you
>eventually unlock the vampire toons
>maybe even thrown in playable werewolves f
>imagine side scrolling D2 and DS hybrid, jumping around and ripping into enemies as a transformed werewolf, gaining health off of killing living things
>>
>>337081360
Might as well not call it Castlevania anymore.
>>
>>337081628

At this point, I'd say the only way to "revive" the series would be with a complete overhaul.
>>
>>337081810
Then you aren't reviving the series, you're making a new one.
>>
>>337081360
I see what you mean but I don't believe it fits as Castlevania though. It could be fun, I'll give you that.
>>
>>337081976

yeah sure, we could split hairs because you're an annoying little bitch. I'll be heading home now

>>>/fit/
>>
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>>337075896
this
>>
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>>337065594
2D already has a best version.
Any other 2D Castlevania would be comparable at best.

I would have a 3D version that is just Ocarina of Time with a castlevania skin.
>>
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>>337065594
Nathan Motherfuckin' Graves. Ditch all the baggage with the Belmonts and bring the series back to its gothic, brutal roots while still maintaining the metroidvania tradition.
>>
>>337068296
This fucking guy is right.
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