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How hard would it be for Capcom to make DMC5? I mean really-
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How hard would it be for Capcom to make DMC5? I mean really-
>Rehash a bunch of assets from DMC4SE
>Focus on making a good campaign
>Use still-frame cutscenes like Bayonetta if absolutely necessary

Wow, a modestly produced sequel that would probably sell like what, 2 million? None of this "DMC4 sold 2.5 million but that wasn't good enough!." horseshit.
>>
How about we go one step further and replace the campaign with bloody palace and focus on making more characters?
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>Capcom was watching sales of Bayonetta 2 to gauge public interest in cuh-razy action games.
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>>345436424
Didn't it do pretty good?
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>>345436424
Bayonetta 2 sold well though didn't it?

Not at first, but her inclusion in Smash and PewDiePie (?) playing it gave a surge in sales.
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https://www.youtube.com/watch?v=iSOXMi7uXlk
You want prey DMC game? Here mobile fuck you.
>>
>>345436703
That shit is literally a Chinese knockoff.
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>>345435484
DMC is as dead as Clover Studios
give up already
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>>345435484
>>Rehash a bunch of assets from DMC4SE
>>Focus on making a good campaign
these are not compatible
>>
i really like that design senpai
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>>345436597
>>345436665
Nintendo were aiming for about a million sales, and it got to about 750,000 in the 6 months or so following release. Smash and whatnot probably has tipped it over since.
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>>345435484
>mon hun cashing in
>sfv +dlc
meh why bother.
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>>345437331
Thats not too bad, considering what it took for bayo1 to hit 1mil
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DMC is Capcom's 4/5th biggest franchise.
Having already done the sequel rotation to Street Fighter, Dead Rising, Ace Attorney, Monster Hunter and of late Resident Evil 7... it's inevitable that it would go into production sooner than later.
>>
Dante only, focus on making fun enemies, improve the camera, make a fun campaign with no repeating content.
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>>345437418
Yeah, people often seem to forget that it took quite a long time for Bayo 1 to get its butt into gear, and that was after it had been given a price cut and was a budget title in most Western countries.

It's not really surprising that practically no one was interested in funding a sequel to begin with.
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>>345437503
nah, series is dead with a glorified tech demo that is a less than half finished as its swan song. nothing left for DMC except to milk it harder with Pachinko
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>>345437208
>these are not compatible

Use DMC4SE combat as groundwork.
Build on existing combat with new weapons, moves and enemies.
Focus most of the new work on making better levels.

I don't see the problem, DMC4 Dante is almost only just refitted DMC3 moves. Practically identical animations.
>>
>>345437707
>nothing left for DMC except to milk it harder with Pachinko.

Mate older DMC games got pachinko machines aswell. If anything a Pachinko game shows there is still value in DMC as an IP.

It's like with Star Wars, just because they make most of there money on stupid merchandise shit doesn't mean that the movies are less valuable, the movies is what creates fans to buy the merch in the first place.
>>
Wouldn't really care if they just reused enemies from DMC4 and touched up their models for new gen consoles. I just want another Devil May Cry game.

DMC4SE left a really sour taste in my mouth and wasn't enough to hold me over.
>>
>>345435484
It's not hard at all, that's why they're doing it.
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>>345437018
It's not even a DMC knockoff, it's some sidescrolling MMO or whatever.
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>tfw DMC5 is the only video game I'm waiting for
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>>345438139
>If anything a Pachinko game shows there is still value in DMC as an IP.
just like Metal Gear Solid
oh wait
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>>345437707
I just find it hard to believe that Capcom would just drop one of their biggest franchises.
I mean what are they going to work on after Resi 7? Keep on pushing Monster Hunter rehashes?
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>>345438408
Not him, but you've basically doomed this discussion to arguing in circles. Just a head's up.
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>>345438513
>work on after Resi 7?
do what Team Ninja is doing
milk SF fans hard with costume DLC
make and release their own version of Dark Souls (Deep Down)
occaisionally make musous (sengoku basara)
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>>345438605
>team ninja
>capcom
?
>>
>>345438678
He's using Dead or Alive and Nioh as comparisons of what Capcom should be doing.
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>>345438678
>>345438720
I'm retarded, sorry.
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>>345438720
>of what Capcom should be doing.
no, that is what Capcom WILL do
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>>345438408
>just like Metal Gear Solid
>oh wait

You think you're being clever here but Konami started hiring for a new AAA console/PC Metal Gear pretty much directly after Kojima stepped out the door.
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>>345438605
Brilliant
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>>345438773
Well, if Deep Down ever actually appears

;_;

I know that Ono and Yoshida insists that Capcom and Japan Studio are still working on it, but it's been what, 18 months since we last even heard official mention of it? Pray that they decided to scrap the F2P aspect if they were telling the truth.
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What I want is a crazy Vergil/Nero DMCV with character switching on an adventure through hell, is that too much to ask?
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I'm still confused at the lack of Devil May Cry 5 when DMC4 was massively successful moneywise for Capcom.
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>>345439029
>DMC4 was massively successful moneywise for Capcom
why waste money on making a game when you could make money by reusing shit for a pachinko?
https://www.youtube.com/watch?v=qt4DIs4vXEw
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>>345439029
I wouldn't be capcom if they don't repack shit with vergil
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>>345439029
>I'm still confused at the lack of Devil May Cry 5 when DMC4 was massively successful moneywise for Capcom.
Because DMC4 was a fucking massive project.

State of the art graphics
Insane optimisation
Crazy production values.

DMC4 was one of the best looking games back in 2008, AND it ran at 60fps. It was a massive project that was planned to be even bigger. Hence why 2.5 mil wasn't good enough.

Also some say Inafune convinced Capcom DMC was too weebshit and needed a western spin.
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>>345439406
Really it still locks fucking good today. Probably holds up the best out of anything in that generation, especially considering the time it came out.

I think in the long term it made back the investment (At this point it's closer to 4+M than 2.5), but at the time it was a little sour.
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>>345438918
>What I want is a crazy Vergil/Nero DMCV with character switching on an adventure through hell, is that too much to ask?
Well they already put a ton of work into DMC4SE Vergil. Can't imagine all that work was for nothing.

Going back and working on a 8 year old game for no other reason than a special re-release seems weird to me.
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>>345435484
It's not about how hard it would be, it's about having money, having the team, and having the time. It's also about wanting to do it at all, and as we do not work at Capcom, it's fairly impossible for us to actually know if anyone there wants to make it more than something else.
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>>345438918
>Dante, Vergil, Nero, Lady, and Trish playable
>style switching with cuhrazee combos
>Vergil has style-switching
>Dante has 5 devil arms and 5 firearms; all the other characters have 3 devil arms and 3 firearms except for Lady, who is pure firepower
>21 missions, but each mission has different branching paths with different bosses and enemies that all connect for the finale
>level design is set in a city, yet invokes gothic atmosphere and architecture
>most lesser demons that aren't scarecrow tier are on par with Shadows and Blitz
>bosses that aren't tedious and two cuhrazee Vergil/Credo tier fights
>Nero's revving mechanic applies to his devil arms
>>
>>345439825
>It's about having money, having the team, and having the time.
The guy who made DMC3, 4, DD and now DMC4SE is working on something. So the right team and right time is there.

Money is the only thing that worries me, and that SFV's launch might have fucked with DMC5.
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So you mean to tell me the "Itsuno project" announced earlier this year was just that P.Machine!?!?
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>>345439951
You forgot character switching. All 5 at once.
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>>345440214
It wasn't. Pachinko is an entirely different thing.
>>
"Sorry, we can't make another DMC, but we can continue to make shitty Warriors game call Sengoku Basara. Please understand." - Capcom.
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>>345440214
No one actually knows. People have been arguing over whether or not there actually is a DMC5 in the works, he's doing a Dragon's Dogma sequel, or Itsuno is helming a resurrected Deep Down (Which never actually had a director officially announced, iirc).
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>>345439951
I'd be fine with just Nero and Vergil. Get a Dante special edition for once or something.

I think the one above all of boss fights would be Vergil versus Nelo Angelo.
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>>345440379
>>345440405
Then who was the director of those new cut scenes and stuff?
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>>345440391
Hey fuck you dude Basara is the only good musou game
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>>345440654
Just some choreography guy?
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>>345435484

>rehash a bunch of assets

They already rehashed the content in the second half of DMC4. They can't do it again.

>>345436141

Get out
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>>345440776
I think he means combat assets, not level assets.
>>
>>345440654
>>345440728
>>345440405
>>345440379

It was for the mobile game announced during E3.

https://www.youtube.com/watch?v=iSOXMi7uXlk
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>>345440661
>DMC fans defending musou trash
All whole different meta here. We are at the breaking point.
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>>345440929
Nobody was dumb enough to fall for this then, definitely not now.
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>>345440776
>They already rehashed the content in the second half of DMC4. They can't do it again.

That's bad rehashing, good rehashing feels natural, like the backtracking in DMC1.
>>
>>345440929
Oh, you.

Looks like a 2.5D Vanillaware game.
https://www.youtube.com/watch?v=mUnqW7wA9fg
>>
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>>345441027
>Nobody was dumb enough to fall for this
>50,000+ views
>Tons of dislikes

Ahem.
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>>345441123
>when she sees your dick
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>>345440938
He's right though.
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>>345435484
Since DMC4SE didn't break sales records, no, I don't think that DMC is a high priority.

I'd rather a new IP with DMC's general mechanics, though.
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>>345441123
The dislikes are obviously from people who hated the hoax.

Anyone who viewed the video and didn't know it was fake based on the guy's design alone would be a fucking retard.
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>>345441027
>>345441123
Forgot, IGN, Destructiod, GameInformer, and Gamespot made an article on that game then deleted the post once they found out it was fake. Best E3 troll ever? I can't even think of something better.
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>>345441249
>Expecting a remaster to break sales records

Did you hit your head often as a child?
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>>345440938
>musou trash
spot the guy who has no style
https://youtu.be/3P9d51OB8NY
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>>345439406
Inafune literally convinced Capcom that if Western developers made games with Capcom IPs, it would sell really great in the West. He's not wrong in that America is literally the best market to aim at, but he gave the IPs to a group of literally who developers with little to no experience under their belt and we got the worst game in every franchise and he helped kill Lost Planet in the process.

I also know for a fact that he only pretends to be a westaboo because he thinks he knows what the American audience wants
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>>345441440
Capcom expected a remaster to break sales records. They don't do niche products.
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>>345439406
Dude they released DMC4 after one year of dev, it wasn't massive at all. The engine was made earlier and not related to DMC at all.
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>>345441570
Hmm... now why are you pulling shit like that out of your ass huh? Post source of your retarded claim.
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>>345441249
>Since DMC4SE didn't break sales records

Dude, it's a 8 year old game.
http://www.gamespot.com/articles/capcom-profit-jumps-100-thanks-in-part-to-devil-ma/1100-6429308/

Also Reuben Langdon said it sold way better than they anticipated.
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>>345441514
>I also know for a fact that he only pretends to be a westaboo because he thinks he knows what the American audience wants

Did you find out he publishes a nationalist newsletter under a pseudonym or something
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>>345441503
We are at an all time low gentlemen. You know, I don't care how many hours that guy put into making those combos, that shit has no flare at all and these combo last longer than combos in BlazBlue which isn't a good thing at all.
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>>345441570
Didn't it result in like a 100% increase in profits for that quarter?

They at least said it "sold well" in their financial report, which is more than DmC DE got.

http://www.capcom.co.jp/ir/english/data/pdf/result/2015/1st/result_2015_1st_01.pdf
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>>345441440
>>345441649

You don't know capcom at all, do you?
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>>345441895
You have a big imagination don't you? Post the source that suggest that Capcom expected DMC4:SE to break "sales records" or be outed as the lying shitposting deranged whoreson you are.
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>>345441895
>You don't know capcom at all, do you?

If you haven't noticed; Capcom being greedy with sales has almost led down the company into ruin.

Meanwhile look at From Software, another Japanese company. Modest titles, knows their audience, and as a result they have been rewarded handsomely.

Capcom tried to play the big boy western game, Capcom failed. They go back and re-release old favourites like REmake, Dragon's Dogma and DMC4, and they notice they actually have a lot of loyal fans who put up with a lot of bullshit because they like their games so much.
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COME ON SAY IT WITH ME BOYS!

/v/ SHALL NEVER SURRENDER

https://www.youtube.com/watch?v=cye6HOJ36Qo
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>>345442223
>Capcom tried to play the big boy western game, Capcom failed.

Not him. They're still continuing to Westernized their games anon. Where have you been?
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>>345442473
lol, there isn't much western memes in RE7. It's very similar to the first games.
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>>345442473
That title is clever enough to make me think they won't pass up the opportunity to make DMCV the Vergil game.
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>>345442471
Damn... DMC4's operatic metal soundtrack is absolutely majestic.

Blows the fuck out of DmC's wubstep nu-metal that barely passes for fitting background music.
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>>345442473
>Not him. They're still continuing to Westernized their games anon. Where have you been?

Resident Evil 7 is the perfect example of how Capcom changed in the last 4 years though.

RE6
>Big blockbuster action game
>Insane production values
>4 campaigns
>Over 200 man team.

RE7
>Small-scale horror game
>Much more modest scope
>Much smaller team

Capcom can't afford games like RE6 anymore, too huge and too risky. It sold 4 million on launch and was still considered a disappointment.
>>
>>345442764
But it's still westernized anon. I can 999.99% guarantee you that there will be no Jill sandwiches or anime matrix men in this one. And from the looks of it it wants to be a F.E.A.R reboot more than anything.
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>>345442946
>anime
This meme is the worst.
>>
>>345442946
>F.E.A.R.
>not Condemned
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>>345442991
You're the worst meme.
>>
>>345442946
I wasn't talking about westernization in terms of style, I was talking about it in terms of budget and scope. Huge AAA western games like Destiny, GTA etc etc.
>>
>>345443196
Try to get some inspiration for your life from somewhere other than anime. It tells more about you than what you're saying.
>>
Do you guys want to know my perfect DMC game?

DMC3 remade with DMC4's engine and gameplay improvements.

Add in MGR cutting mechanic and there you have it. The ultimate cuhrazy game.
>>
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>>345443251
You replied to me and I was talking about westernization you fucking idiot.
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>>345443257
I'm not that anon.
But of course you couldn't imagine it. Or maybe you're too used to reddit.
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>>345443309
>MGR cutting mechanic and there you have it. The ultimate cuhrazy game
replace MGR with Ninja Gaiden (sigma) 2 and I'm on board.
DMC needs some gore
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>>345442764
In truth that's probably why they're pushing DMC further back than even series that sell less like Dead Rising, because DMC has a high production value barrier. Most of what people like about it comes down to both tightly tuned gameplay and combat, and crazy extravagant cutscenes with a lot of choreography. It's also expected to look great and run at 60 FPS.

On top of all that, the medium has changed a lot since DMC4. They might not be sure action titles are still very viable sellers. Even the best like Bayonetta do sort of middlingly, and also added a lot of high impact shock and awe moments in gameplay that must be tough to pull off for developers. Can you imagine them doing a dull, static fight like the Savior after everyone's already seen shit like the Cardinal Virtues? It was already seen as embarrassing back then, but you could tell they were trying, these days it just wouldn't be acceptable.

Currently they're probably in a fix of figuring out if it's even viable with any type of budget, and what they need to focus on or cut down on.
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>>345443257
>Try to get some inspiration for your life from somewhere other than anime.
That's what DmC did. Such a good idea
>>
>>345443330
>You replied to me and I was talking about westernization you fucking idiot.

And you replied to me before that, so clearly you misunderstood from the start.
>>
>>345443492
>sigma 2
Why would specify the version with worse gore? It had less blood, removed a bunch of dismemberment and couldn't even run properly on PS3 so enemies would just vanish when they died instead of remaining on the floor. Replaced blood with purple mist, a lot of the time.
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>>345443390
>reading comprehension
Pretty much everything aside from big spiky hair and train rapists have been done in western fantasy for fucking ever. Especially tentacle rape, thank 40k for that one.
Saying it's 'anime' is ignorant as fuck.

>>345443518
That's a different situation and you know it. Andonlades dug his own grave in his own image and laid in it.
>>
>>345442471
https://www.youtube.com/watch?v=gKFPbhV8Cqc
wish this remix for the pachinko was used in 4SE for the extra characters or something
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>>345443634
>Andonlades
wrong
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>>345443675
>tfw best DMC ost goes unnoticed

https://www.youtube.com/watch?v=o4CDS6ZDTDw
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>>345443309
I wouldn't mind this, but I would prefer to just have a proper DMC5 and have it be good. Admittedly, I'm pretty bad at DMC, but even still I've never enjoyed playing Dante every much in DMC4 because I've always felt like the game wasn't made with him in mind. It can be fun to just style on a scarecrow for fun, but when actually playing through the game, it's not that enjoyable because every enemy feels like they're made for Nero. I also preferred it when Dante could do Dopplegnager, Quicksilver and crazy combos. If they remade DMC3 with DMC4's engine and improvements, it would be the perfect blend between the two, but I would still rather they just make a new game that's both great and original. I love fighting Vergil as much as the next guy, maybe even more than the next guy, but if they could somehow surpass the Vergil fights I'd have to choose that over what I've already experienced.
>>
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>>345443675
Th-Thanks... I guess.
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>>345443675
I should really upload the versions in actual quality at some point.
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>>345443730
I can't see this without remembering all the jizz shops.
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What they need to do is remake DMC2.

That way we basically get a completely new game because it would basically need to be remade from scratch, the worst black mark on the original series gets redeemed, and DmC fans get tricked into buying it because they're fucking stupid and think it's DmC2.
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Is it just me bros or is the Cerberus battle song of DMC3 totally devil-tier?

Seems to me like the musicians here unintentionally made one of the greatest boss battle songs in vidya to date. It's so good that it almost feels like a fluke or something.

https://www.youtube.com/watch?v=QE1ScwL4Jmo
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>>345443514
>Currently they're probably in a fix of figuring out if it's even viable with any type of budget, and what they need to focus on or cut down on.

OP here. I realize DMC5 would be a much smaller project, which is why I suggested the corner cuts in the OP.

If they simply take DMC4SE, they already have a strong foundation.
>>
>>345444347
>recycle animations but redo sound effects
>recycle the RE engine or Phanta Rhei and even NPCs/textures from RE7 and Deep Down
And there, Capcom just saved $50,000
>>
>>345444467
They should just use MT Frameworks again.
>>
>it's a DMC5 thread
https://www.youtube.com/watch?v=cK_PG0Dv3lc
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>>345444467
Wouldn't even mind if DMC5 barely had any cutscenes.

I know that would probably piss a lot of people off but I really only need a set up and ending like DMC1.
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Judging by this budget, sorry PC fags, but you're most likely not getting a DMC5 unless it sells well on console. I know that's hard to believe, but it's the reality we live in. DMC5 won't have the same budget as DMC4 so they we try and cut cost without hurting the core gameplay as much as possible.
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>>345446114
>DMC5 won't have the same budget as DMC4 so they we try and cut cost without hurting the core gameplay as much as possible.
kek
DMC5 is not happening.
Period.
Hurt to burst your bubble but after two failures DMC4, DmC DMC (including their SE and DE), Capcom knows that this series isn't profitable at all
>>
>>345446245
>DMC4
>Failure
>DMC4SE
>Failure
Both those sold really fucking well, DMC4 simply had a bloated budget originally.

Not even DmC ended up being a complete disaster, selling 1.7 million. And DMCHD sold a million, which is pretty fantastic for a re-release.

DMC is far from officially dead yet. Nice meme though.
>>
>>345446245
It can release on one console (PS4) and then branch depending on if the game sells well. That's believable.

Hell, this is all made up garbage. No one at Capcom ever said DMC isn't Triple AAA budget material anymore. DMC5 could be in development for all platforms as we speak. People just got all excited about nothing recent we all hit a new depression low.
>>
>>345446114
Why would a lower budget mean they wouldn't have a PC port? Every game since 3 has had a port.
>>
>>345446973
Then I guess they'll cut out stuff from the game so we can have it on PC.

If possible maybe they can get Ubisoft to publish it.
>>
>>345447136
or Capcom could just not bother with console release and just get fucked up the ass by GabeN
>>
>>345447136
I don't think a port would actually be that intensive, especially if it was nativity made on the PC and then ported to consoles, like many games are these days.
>>
>>345447387
DMC5 would probably be PS4/PC like SFV.

I don't think there was ever much of an Xbox fanbase.
>>
>>345435484
Itsuno already said he's working on a new unannounced project. It's either DMC5 or Dragon's Dogma 2, good enough either way
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>>345448536
>Xbox fanbase
>play Dante using the xbox 360 controller in DMC4
true annoyance
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>>345448642
Pachinko.
>>
>>345448642
Doubt it's DD.

DMC was mentioned in Capcom's pipeline, but only Dragon's Dogma online was mentioned.
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>>345448667
PS3 wanted to be "different" is why this happened and Xbox being the most compatible. PS4 controllers work fine on Steam though.
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>>345448818
>DMC was mentioned in Capcom's pipeline,
Pachinko.
>>
>>345448956
>Planned for early 2018.
>DMC: Last Judgement was a few months ago

Oops, sorry, you're retarded.
>>
>>345448956
No it specifically said Devil May Cry "series"
>>
>>345449091
>DMC Last Judgement 2 in 2018

Pachinko
>>
>>345448735
Pachinko isn't handled by their gaming department.
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>>345435484
Itsuno has been working on an unnanounced game since January, and all the voice actors have come out of the woodwork to start teasing people. Also every franchise on this list EXCEPT DMC has already been announced.
>>
>>345449360
Do you think a TGS reveal is likely? The last DMC was announced there.
>>
>>345447136
>Then I guess they'll cut out stuff from the game so we can have it on PC.
Stop talking nonsense. The only reason we even have Legendary Dark Knight mode in the first place is because DMC4 was developed for the PC first using the MT framework engine. It was then ported to consoles, where those features were cut.
>>
>>345449530
No. The last DMC game was announced a few months ago via Pachinko.
>>
>>345449360
>DMC5
>January-March 2018.

Yup, if you look at the release of DMC4SE and Dan Southworth "They're bringing us back!" late 2015 (implying mocap hadn't started yet.)

It checks out.
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>>345449647
>"They're bringing us back!"
>>
>>345448956
>>345449204
>>345449641
Don't spread misinformation faggot.

http://www.capcom.co.jp/ir/english/data/pdf/annual/2015/annual_2015_01.pdf

Pachinko falls under Capcom's amusement equipments business. Their actual games, which this pipeline is referencing >>345449360 are handled by their digital contents department.

>>345449530
Leak was for PSX.
>>
>>345449641
We get it LEL HAHA PACHINKO XD

You can stop with the shitposting now fagtron.
>>
>>345449749
If it's not PSX, I'm going to kill myself
>>
>>345449749
I heard they recently had a merger, so it's possible the Last Judgement 2 is apart of the "pipeline".
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>>345449892
When are PSX and TGS anyway?

>>345449995
>>
>>345449995
Who and when? I know Capcom did a merger thing either last year or 2014 and it was with a chinese company for mobile shit and money
>>
>>345449995
I heard you're a cringe-worthy faggot trying to spread misinformation but failing hard. Stop reply to this pachinko shitposter boys.
>>
capcom is pretty good at breaking beloved franchises, although, they do rarely create some masterpieces.

See: Resident evil Remake
DMC:3 SE
Marvel Vs. Capcom 2
Street Fighter 3rd Strike
>>
>>345450197
TGS is next month and PSX is December
>>
>>345450331
>tfw TGS will be Final fantasy

and we'll finally have a good idea of how much SE has managed to hamfist some VR into every aspect of our being
>>
>>345442471
This song is pretty decent but god damn I wish DMC games had more than one battle theme. Shit gets so repetitive.
>>
>>345450301
The problem is the actual creator's their franchises being dropped or just leaving because Capcom is just such a shitty company. We're fucking lucky DMC3 turned gold the way it did after their collossal fuck up of DMC2. Itsuno is one of the only talented devs even left at the company.
>>
>>345450331
I thought TGS was September, not August?
>>
>>345449995
You're not clever dipshit.

Right now there is reason to believe DMC5 might be happening, the biggest hints being >>345449360 and >>345449742

People have a reason to be cautiously hyped.
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>>345450496
DMC3 had two. Four technically.
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>>345450496
At least DmC got that part right.

It had several battle themes it cycled through, instead of just 1.
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>>345450586
Whoops, you're right, it's Sept 15-18
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I'm torn between wanting Kyrie to fuck off so Nero isn't an emotional faggot, and wanting her to come back for those sweet hips and ass.
>>
>>345451150
All she has to do is not get kidnapped.
>>
>>345451150
I hope that Kyrie wears more revealing clothes next time. Want to have a better look at this gorgeous woman in all her splendour.
>>
>>345452071
That would ruin it, it's all about what you don't see.
>>
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>>345452225
B-But.... those tits.....
>>
>>345450197
>>345450206
>>345450282
>>345450592

you guys act like Devil May Cry series means vanilla DMC and doesn't mean it could be DMC DmC or something that isn't Action Combat, liek Pachinko or another genre. Real Time Strat DMC let's GO!
>>
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>>345452573
0/10

Try harder next time wanker
>>
>>345451150
I can't imagine her sitting around and being useless for another game, she seems likely to get killed off or something for Nero progression.
>>
>>345452403
are lies
>>
>>345452403
They're already perfectly framed.
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>>345452698
what? so they confirmed that pipeline is next gen consoles only and DMC means vanilla DMC with no bullshit? show me your source.
>>
>>345439772
A lot of animations for DMC4:SE's new characters were taken from Dante and the new looking moves from Sengoku Basara.

Vergil's combo C (The multi-slash one) is from Kenshin.
A lot of Lady's moves from Magoichi and Trish has Kasuga's spinning kicks.

I mean, there was work there. It was low budget, but it's not as much work as you'd think.
>>
>>345452845
No one wants your stale-ass b8 m8, move on.
>>
>>345453074
no is baiting. show me your source or bust.

>Devil May Cry series
>Doesn't mean it could be DmC

SHow me your source.
>>
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>>345453176
>show me your source or bust

I'll go with bust
>>
>>345453176
>DmC performed poorly compare to past series
>caused massive shitstorm with the fans
>shit-ja theory is working on their new shitty game
>IT COULD BE DmC GUIZE!!!

How to spot uninformed retard who feel the need to make their uneducated opinions known on /v/
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>>345453590
Don't, just post more bust
>>
>>345453176
>SHow me your source
Not him but we do know that-

A new DMC is most likely happening.
The old cast is involved
Itsuno is also involved.

DMC5 might not be DMC5 at all, it could be a soft reboot or whatever, but with these three pillars present most old fans are content.
>>
>>345452967
>A lot of Lady's moves from Magoichi
>never played Sengoku Basara
>mfw barely 2 minutes in and I recognize those moves
https://www.youtube.com/watch?v=OZthfAChIho
>>
>>345451150
You can masturbate to something else, faggot, that's not a good reason to add her.
>>
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>>345453649
>That shirt rip
I'm amazed that button is even holding on.
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>>345453590
>DmC performed poorly
>Makes DmC DE

Was that because of a contract or did they really waste more money on DmC?
>>
>>345454205
Remaster market is a great way to make back funds since it's basically just the PC version
>>
>>345453649
Best lady cosplay I've seen. Who is she? Got moar?
>>
>>345454018
Well I wouldn't mind her as a support character. Like a codec or something.
>>
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>>345435484
Merge Lost Planet and DMC, have akrids rain from the skies and give donte a big new gun or the burning gun sword that runs on T-ENG. Also there's still demons everywhere because why wouldn't there be.

Donte interacting with the Baranchos would be the best thing capcom could possibly do.
>>
>>345435484
How about capcom ditches shit franchises like dmc and puts more heart into something with potential, like RE? Fuck I would take another bionic commando, and sfv needs a TON of work.
>>
Lady > Trish
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>>345454881
>tfw no spinoff shoot 'em up with Lady
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>>345454498
Don't know her name
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>>345454335
How did they make back the funds? Explain DmCs budget.
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>>345454835
>ditches shit franchises

>franchise that up until the reboot, continually set standards that action games today even fail to meet
>>
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>DMC4SE was the perfect opportunity for them to actually complete the damn game
>they just wasted it on extra characters in an already cramped game
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Why is everyone pretending that DMC4SE is any good? It's fucking atrocious and slap in the face.

1. Unnecessary post processing weighing down the optimization. The added motion blur is a death sentence for action game of DMC's pace. Thankfully there's a week 1 mod to fix that.

2. Moves locked behind dial-a-combo. This shows the lack of understanding on dev's part. I understand the budget limitation and they're cut-pasting animations but DMC is about instantaneously pulling and chaining command moves with different properties through directional command. For a concrete example, look at Vergil's Rising Sun. In DMC3, it's a launcher command using Beowulf, but in DMC4SE you have to do Kick13 first, it's literally dial-a-combo locked. Same deal with Trish's uppercut. For Dante you can pull it instantaneously but as Trish you have to dial some combo before using the uppercut as finisher. This makes sense for showy moves like Dante's baseball swing or Trish's golf swing, but moves like Agni Rudra's firestorm (practically another stinger), which is copy pasted into Vergil's Force Edge shouldn't be locked behind dial-a-combo string. If anything this terrifies me because it shows that DMC4 Dante were a fluke and the dev team didn't know what they're doing.

3. To further emphasis that the dev team might not know what they're doing, look at Trish the supposed "easy-mode" character. Hell no she's not easy mode at all. She has no defensive air moves unlike Dante, Nero, or Vergil, so once you're committed in the air you're a sitting duck. Most of her best moves are locked behind intricate setup and dial-a-combo strings. Also her guns require a directional command and her best move, pandora laser is a back fw command which normies find difficult to pull off. Finally the inherent design of the campaign. Trish is supposed to be noob friendly character, but you're forced to play 11 missions as Lady before you unlock her.

Add to this on-disc DLC that is Gloria costume
>>
>>345455656
>Copy paste PC version of DMC
>Pay fee for UE and Certification on consoles
>???
>Profit
It's literally the underpants gnomes profit plan
>>
>>345456453
>Trish the supposedly easy-mode character actually requires some effort and set up to do stuff with
>dev team might not know what they're doing
does not compute. If anything, Lady is easy-modo. Charge shotgun and kill everything in sight.
>>
>>345456209
Fixing the backtracking for real would be a huge undertaking.
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DMC5 NEVER EVER
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>>345435484
Because making a game requires massive amount of dosh to pay for 3D Modelers, Texture Artists, Programmers, Creative Directors, Quality Assurance, Playtesters, Software Licensing, Legal Team, Marketers, and so on for a project that's going to take years with no real assurance that there's even a niche market for the genre anymore. Even if it did exist there's the easy chance that the dedicated members of the niche will find some flaw or just different direction of mechanics, if ever so slight, to leave a preference to older products that results in no sale of the new one, and that anyone who wishes to play a game of the genre could simply buy into the low priced previous installments of the franchise instead of dropping 60USD on a new one, as many of the dedicated members of the niche market will recommend.

Basically, games cost millions and you can't say there's a real market for it even on here considering the fact that the CUHRAYZEE game general got wiped out sometime after the Style Tournament was finished.
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>>345456453
>For a concrete example, look at Vergil's Rising Sun. In DMC3, it's a launcher command using Beowulf, but in DMC4SE you have to do Kick13 first, it's literally dial-a-combo locked.
That's not what dial a combo means. Your Trish example makes sense and that's what the devs wanted to try with her (her divekick has inviniciblity too). Vergil doesn't have a traditional Rising Sun anymore, it's the DT version of Kick13 (same as DMC4 Dante). DMC4 has a bunch of moves whose properties change in DT: Dante's stinger, Devil Buster, Rapid Slash, and Vergil's basic four hit combo.
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>>345457094
>If anything, Lady is easy-modo. Charge shotgun and kill everything in sight.

Yeah but if you look at the early interviews and how the game were designed, Trish was the one who's supposed to be easy mode because they take away weapon and gun switching. For example how do you unlock the EX color for Trish? You need to botched Mission 20 as Lady and get below B rank, then play as Trish during ending credits.

This shows that the supposedly easy characters ends up being fairly complex and have limited tool, the supposedly mid tier character like Lady ends up being brainless easy mode and the supposedly high tier character like Vergil ends up being nothing but absolutely broken to the point of annoyance. It is impossible to style with Vergil on anything below Sons of Sparda because he simply hits too hard and too fast. Vergil hit faster than Dante and harder than Nero
>>
>>345457493
>no real assurance that there's even a niche market for the genre anymore
b-but what about the platinum-make-game-about-my-favorite-franchise-plox-faggots?
>CUHRAYZEE game general
they just ditched 4chan altogether, holed up in a discord server
>>
>>345457885
>devs fucked up balancing
I blame the casual crowd that just wanted to tear shit up in musou mode.
>>
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>>345451150
>>
>>345457826
My point stills stands. I'm fine with fancy moves copy pasted into combo finishers, but there are moves with special properties that should never be locked behind a string of combo.

For example, Drive has projectile properties. So as Dante you jump back and lay Drive onto enemy from fair distance. Trish's version of Drive is locked behind a string of combo, so if you want to do what Dante did, you jump back and then do bunch of kicks in the air first wasting time before doing your projectile attack.

Same with Rising Sun. The point of Rising sun is that it is an alternate launcher, or if you have sword demon enemies floating above you you can nail them. It doesn't make sense to lock said move behind DT Kick13.

There are reason why Rising Sun, Beast Uppercut, Drive, etc are originally not a combo finisher. They have special properties that you need to pull off instantaneosly, whether it is launcher, distorable, projectile, or gap closing. Locking these moves behind a combo string defeats the purpose of the moves in the first place and just a bad design from DMC point of view.

Like in Bayo, we all managed to live with stomp being locked behind PPKK, but DMC shouldn't follow that route IMO
>>
>>345457826
Why does this gif not gif.
>>
>>345458464
pretty sure most of Vergil's moves aren't locked behind strings like DmC or something.
they are pulled off via shtity two button presses, though
>>
>>345458718
I think they were using 4SE as an experiment to see what might work to map new moves.
>>
>>345458718
Yeah it's more of a Trish problem than Vergil, but he still has say Firestorm locked under a string of combo and some other more.

Also Dante's all 3 weapons are very unique and have special properties to them, forcing you to continuously cycle between them - showing a clear clinic on how to subtly force people to vary their gameplay.

Vergil's 3 weapons all overlaps. Each have launcher, stinger, air combos, projectile etc because they try to jam as many moves as they can whether it makes sense or not. Well this is literally DmC's Rebellion Osiris and Arbiter problem - you have illusion of choice while in fact the weapons are doing the same thing
>>
>>345459068
>Vergil's 3 weapons all overlaps. Each have launcher, stinger, air combos, projectile etc because they try to jam as many moves as they can whether it makes sense or not. Well this is literally DmC's Rebellion Osiris and Arbiter problem - you have illusion of choice while in fact the weapons are doing the same thing

I don't agree with everything you say but I agree with this.

Vergil has too many moves that do the same thing. DmC had the same problem.
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>>345458464
>or example, Drive has projectile properties. So as Dante you jump back and lay Drive onto enemy from fair distance. Trish's version of Drive is locked behind a string of combo, so if you want to do what Dante did, you jump back and then do bunch of kicks in the air first wasting time before doing your projectile attack.
I'm also not a fan of this, but that is what the devs wanted to try with Trish's gameplay. She was supposed to be an easier character, so they put Dante's specials and Swordmaster moves at the end of her combos and to access the different specials you either need to hold Sparda or do roundtrip. It's kinda inconvenient, but it was a way for newbies to easily do a bunch of different specials without styles or command inputs.

>Same with Rising Sun. The point of Rising sun is that it is an alternate launcher, or if you have sword demon enemies floating above you you can nail them. It doesn't make sense to lock said move behind DT Kick13.
You should consider Rising Sun gone in DMC4. Vergil uses Beast Uppercut for his Beowolf launcher. Vergil's Beowolf was really broken in 3, because he didn't have any charges with his normals and specials, so those moves were always at full power, unlike Dante who had to charge his moves. So DMC4 beowulf kinda addresses the balance issues in 3, since Vergil needs to charge his launcher and normals.
They also just wanted to make DT Kick13 unique, kinda like DMC1 had Kick13 and Super Kick13 in DT mode. Good players will manage their DT meter, to use the kinds of moves they want, when they want. Like Vergil's aerial stinger is a dashing air attack.
To me, the real bummer is Down Trick being locked behind DT. That really sucks.
>>
>>345459068
That philosophy is still there with some of Vergil's moves, like Yamato has a rising stinger while Force Edge has an aerial stinger, and lunar phase and starfall are basically completely unique to Beowulf.
>>
>>345456209
That's not how it's fucking done. It's not easy or cheap, and would likely not even pay off in sales much.
>>
>>345459581
>To me, the real bummer is Down Trick being locked behind DT. That really sucks.

That's intentional though, Vergil's number one weakness in DMC4 is that he can't put distance between himself and the enemy without DT.

This is really obvious in fights like Berial, Vergil can easily get close to him, but to get away from his body flame he needs DT. So you have to manage it carefully.
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