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Anonymous
2016-07-16 21:29:43 Post No. 345246204
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Anonymous
2016-07-16 21:29:43
Post No. 345246204
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Anybody willing to try a little Vulkan vs OpenGL benchmark in DOOM?
Download PresentMon:
https://github.com/GameTechDev/PresentMon/releases/download/105/PresentMon64_Build105.zip
Run command prompt with admin privileges, navigate to the folder where you saved the file.
Then type in:
>PresentMon64.exe -process_name DOOMx64vk.exe
for the Vulkan executable
>PresentMon64.exe -process_name DOOMx64.exe
for the OpenGL executable
Run DOOM, select the API, load into the level, alt-tab and run whichever of the preceding commands corresponds to the API you're running under.
I've benchmarked at the battle where I'm looking in pic related, where the gore nest is.
You'll get a CSV for both OpenGL and Vulkan.
Import them into Excel, you'll be interested in the MsBetweenPresents column, which is your frametime.
For average use =ROUND(1000/AVG(x:y);0) and for 99th percentile =ROUND(1000/PERCENTILE(x:y;0.99);0)
Post results.