Let's get a concept art thread goin.
Startin' off with a dump of stuff from Evolve.
>>345243576
>>345243732
>>345243872
>>345243996
Dumping some Skullgirls I have lying around
>>345244117
>>345244218
>>345244313
I'll dump some random stuff too.
>>345244429
>>345244443
>>345244538
>>345244559
>>345244656
>>345244735
>>345244614
That would've been fucking awesome if they stuck with the skeleton motif
>>345244792
>>345244903
>>345244854
>>345245027
>>345245061
>>345245149
>>345245173
>>345245251
>>345245371
>>345245510
>>345245605
>>345245698
>>345245898
>>345244429
what is this type of concept art called?
semi-silluette?
>>345246141
>>345246271
>>345246486
>>345246708
>>345246837
>Evolve
>Monster hunter
Why do games with large monsters have the best concept art
>>345247135
Whoops
I have more, but I gotta head out now. If the thread's still up later I'll post the rest of my stuff.
>>345245538
>bandit design
>just your average slav
>>345244505
>>345244505
WTF is tthat shittt
>>345247336
I wonder how much design documents go straight to the trash bin when the higher ups, especially marketing, start deciding what the game should be like.
>>345244505
>>345247629
It reminds me of Halloween 3.
Here is some concept art for a unannounced Sony game that leaked recently-ish
>>345248831
>>345248230
honestly though a lot of things are just a matter of direction. While this tear merging cocept sounds cool it would be touching a horror tone and a you-can't-control-nature tone, it wouldn't fit with the you're-basically-god-if-you-work-hard-enough tone of what bioshock infinite ended up being.
>>345248959