[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
When was the last time a new game really impressed you? I feel
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 31
Thread images: 8
File: 4Gzls2l.jpg (81 KB, 640x427) Image search: [Google]
4Gzls2l.jpg
81 KB, 640x427
When was the last time a new game really impressed you? I feel like I've become hopelessly jaded in my old age.
>>
The Last of Us maybe? Or Skyrim. Playing Dragon's Dogma for the first time when it came to PC was pretty amazing, but that wasn't really a new release.
>>
>>344810189
What the fuckemon is that?
>>
Age of Wonders 3 for a little bit until I started to realize how the game plays out.
>>
>>344810531
A Pokemon porn parody
>>
Bayonetta 2
>>
File: Shieldboarding.webm (2 MB, 1280x720) Image search: [Google]
Shieldboarding.webm
2 MB, 1280x720
>>344810189
Literally a month ago
>>
>>344810189
Witcher 3. The world map/city details actually impressed me.
>>
Dying Light. Dead island was just so shitty, I was so impressed that they were able to finally fix the gameplay mechanics and make a much better rounded game. Games I genuinely enjoyed. Stick of truth, psychonauts, Stardew Valley(I enjoyed the music, and how I felt they captured the HM quality fairly well), I enjoyed Kanji's character in PS4, although the dungeon crawling becomes tedious after like 3 of them.
>>
Furi
>>
File: Path_of_Exile_Logo.png (166 KB, 460x300) Image search: [Google]
Path_of_Exile_Logo.png
166 KB, 460x300
This is a basic reason to be impressed, but I LOVE PoE's skill system. I'm not so crazy about having to rely on luck for sockets/colors/links when I use shit on armor, but the execution of playing with your build and being whatever the fuck you want your character to be really tickles my fancy.
>>
>>344810691
>not watching it
>not getting the reference
>>
>>344810189
>in my old age.
I bet you're still in your 20s you fucking faggot
>>
>>344810189
Probably Furi, definitely EDF most certainly Bloodborne.
>>
The newest games to impress me are:
>Ring Runner (2013)
>Space Engine (in development)
>Dwarf Fortress (in development)
>Magicka (2011)
>Portal 2 (2010)

Problem is that indie titles try too hard to be original, and anything else is just graphics.
>>
>>344810189
xenoblade

meh combat aside, that game was amazing.
>>
>>344810804
>Link can ride a shield like Legolas
>awful animation transitions
>awful sword flailing animations
>same basic as fuck Zelda game except now you can go anywhere
Nintendo fans are so easy to please, it's impressive that Nintendo ever manages to piss them off.
>>
File: image.jpg (32 KB, 350x420) Image search: [Google]
image.jpg
32 KB, 350x420
>>344810189
Shadows of mordor

The enemies have unique personalities as well as remember and level when they kill you.

It was one of those few 'my god someone really went and did it' moments which I hadn't had in a long time.
>>
i haven't been truly excited for a game in over 5 years now

call me jaded but i honestly can't think of the last time i was hyped for the release of a game, where i actually marked the released date of a game to pick it up on day 1.
>>
File: 1462644238161.jpg (1 MB, 1920x1080) Image search: [Google]
1462644238161.jpg
1 MB, 1920x1080
>>344810189
Hotline Miami, purely for gameplay. It was the first game in a long time I enjoyed playing over and over to try and blast my way through levels in as many ways as possible.

Shame HM2 ruined it with level design that required a few stabs at before you could nail a level.
>>
>>344814248
The idea of enemies or situations suddenly getting totally out of hand is something I've always thought would be cool to see in games.

If games try to be cinematic, why don't they employ stuff like that more often?
Movies often have the situation of "okay, here's an absurd and dangerous situation we didn't expect" and having enemies able to make themselves more powerful in a way that can have a feedback loop creates those kinds of situations.

>>344814465
Hotline Miami 2 is honestly one of the worst games I've ever played.
>>
>>344814248
This game had some neat ideas but I can never consider a game with batman combat good. It's just so simple and boring.
>>
Splatoon
>>
File: prettygoodlaunch.webm (3 MB, 640x360) Image search: [Google]
prettygoodlaunch.webm
3 MB, 640x360
The Game that Won E3.
>>
File: 1453662064512.jpg (313 KB, 1440x900) Image search: [Google]
1453662064512.jpg
313 KB, 1440x900
>>344810420
>tfw you used steam refund

made it about 45 minutes before i got my money back. game felt like shit.
>>
>>344811113
>dying light
god, the fucking protagonist and antagonist were so annoying. Their dialogue was cringe as fuck.
>>
>>344814908
It genuinely saddens me that there are people that don't like Dragon's Dogma but consider Skyrim a decent game.
>>
>>344815124
I'm not really a fan of skyrim. I might have over hyped DD, almost considered buying a ps3 just for it. I was incredibly let down.
>>
>>344815359
I'm not really a hyper, I haven't really hyped anything up since I was a kid it just results in disappointment no matter how good the product itself is. It was just a really fun game with great combat.
>>
File: guess where this is going.jpg (46 KB, 1280x720) Image search: [Google]
guess where this is going.jpg
46 KB, 1280x720
>>344810189
I've been really impressed with how fun the world of Xenoblade Chronicles X was to navigate. I hope other open world game designers are taking notes because that's how you fucking build an open world worth exploring. I think a LOT of that had to do with the player character maneuverability. Often times, open world main characters are limited to "realistic" human prowess, small jumps, low running speed, fall damage, etc., and you have to get a horse or a car or something else that limits maneuverability in order to go fast, but the XCX MC were literally machines so they could fucking book it and make crazy space jumps and never had to worry about fall damage meaning you could just focus on navigating the environment to your heart's content.
>>
>>344810804
>uses sword in right hand

absolutely disgusting
Thread replies: 31
Thread images: 8

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.