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6GB of content repeated for 5 billion years Where were you when
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6GB of content repeated for 5 billion years
Where were you when no man's sky fags got btfo ?
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>>344708946
Skyrim had 8 for comparison
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>>344708946
This was obvious from the beginning. The only people who had any hype for this are 12 year olds who haven't yet known what it feels like to be burned by obviously lying game devs.
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>/v/ suddenly thinks that 50GB file sizes are desirable
>/v/ doesn't realize bloated games are mostly uncompressed audio
>>
it's mighty number 9 all over again. m'gonna pop some corn
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>>344708946
>6GB

I can tell just by that size that there will be a shitton of reused assets.
>>
The initial reveal was cool but that's about it. Game has shown itself to be a shallow loop of samey gameplay on pallet-swap worlds.
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>Mighty No 9
>No Man's Sky
>FF XV

What will end up being the biggest disaster this year?
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Reminder
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>>344709425
the entire thing is procedurally generated idiot.
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>>344709459
It'll be hard to beat a game that was literally a scam.
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Guys im noticing a pattern

>Spore promises massive universe with procedural generation
>Starbound promises massive universe with procedural generation
>No Mans Sky promises massive universe with procedural generation.

Is the space game idea the ultimate cash grab choice for the patrician dev?
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>>344709286

What even takes up space in games? All I can think of is audio and images for textures/materials. I know different engines store things like maps differently, but surely the rest is mostly just code
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>>344709286
Nobody's saying that, but if you want your planets and wildlife to actually be varied and not recolors, you might want to put a few more gigs of data into your game.
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>>344709628
It's a dicey thing to do that type of game because nobody will take you again seriously if you fail and it's highly likely you will.
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>>344708946
>250Mb of game.
>i cant into proceduraly generate audio
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>>344709586
>Please procedurally generated
A crutch for shitty debs who don't want to create many assets or have to put thought into level design
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>>344709586
I know retard. That just mean you will be seeing the same assets being reused in different places.
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>>344708946
>/v/ bitches when a game file is too big
>/v/ bitches when a game file is small
You faggots will cry about anything
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>>344709706
>t.Someone who has no fucking clue about programming
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>>344709631
Uncompressed larger assets mostly.
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>>344709631
Uncompressed audio and prerendered video files are usually the main culprits.
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>>344709802
If the file size is the only glaring problem for you you're not looking at the most obvious thing: the gameplay looks shallow as fuck
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>>344709493
Whatever fag
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>>344709751
It's going to have like 80 trillion planets. There's no way they'd be able to actually fill out each individual one.

Not defending the procedural generation, just saying.
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>>344708946
Can someone list 10 things to do in this game other than gather resources, upgrade your ship, interact with indigenous life, trade, and interplanetary travel? I know /v/ keeps meming that there's nothing to do but I'm sure it isn't just a walking simulator.
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>>344709751
i.e. Gearbox
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>>344709763
the """""assets"""""" you're referring to are essentially randomly assorted and recombined with the other elements put together to make a plant, animal, or geographic feature.
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>>344708946

>Mostly audio

Do these faggots not know about compression?
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>>344709751
theres a middle ground that hasnt been explored yet, they need to find the balance. Procedural can be good but you have to give it a lot of rules so the output is worthwhile.
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>procedural generation
the is a big downside to that if you build your entire game on that premise

play 10-20 hours and you seen the entire content
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>WHERE WERE YOU WHEN BTFO
>LULZZZ IM EBIN SHITPOSTER ON 4CHAN LULZLZZZZ
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>>344709706
>a few more gigs of data into your game.

You sounds like a 50 year old grandma talking about computer for the first time

Shit doesn't work like that
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>>344709838
>t. Someone who thinks programming has anything to do with this
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>>344709947
Do it 50 quintillion times on a differently names planet
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>>344710089
Uncompressed data is better. They're faster to load and stream since you're not wasting CPU time decompressing them or memory holding the whole decompressed data while it's being used.
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>>344709838
more assests doesn't equal more space being taken up apparently.
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>>344709706
>Add more data = better game

fucking what
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>>344710202
Spelunk actually does this, the level is split into section and each section is a hand designed layout, then the sections are semi randomly picked. It's pretty cool, they did a talk on it
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>>344710207
>literally just copy paste the persons message in all caps with random reddit shit thrown in, as a counterargument when you can't respond to something
i've said it before, and i'll say it again, the game isn't even out, and the fanbase is are already some of the worst shitposters sense bloodborne goldface spam.
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>>344710271
>programming has nothing to do with how a game is programmed
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>>344710202
I bet they just added some gimmick mechanics like gathering pointless shit and killing animals

meanwhile the whole premise of the game is that everything is so endless and big

a whole lot of pointless endlessness
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>>344710370
More space for an actual variety of terrain, you clown.
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>>344710992
And how will that fix the shallow gather resource, fly to planet shitty gameplay loop?
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>>344708946
>procedurally generated game
>file size is still 6 GB
Are they even trying?
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>>344710089
>This nigga doesn't know anything about modern games
It takes over precious CPU power, which modern consoles lack so much.

I also feel so bad for this dev. They'll get rich no doubt about it but completely destroy their credibility as first timers thanks to Sony. They seemed like nice guys desu.

This is just an indie game but got blown up to stupid proportions and to a stupid price tag. Thanks Sony.
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>>344709706
>>344710271
Oh fuck please stop posting and leave, you're embarrassing yourself.
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>>344708946
>Nu-Male's Sky
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>>344709286
this.

50gb titles are basically an anti piracy measure
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>>344711291
They're not first timers, they made the Joe Danger games.
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>>344711349
>Look mom I posted it again! xDDD
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>>344709459
>>Mighty No 9
>>344709602
I htought it was out and was an above average game. What have I missed?
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>>344711440
He's not wrong.

>>344711384
Joe who?
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>>344711526
its out, and its one of the few times when players and critics have a consensus.

the consensus being that M9 is shit
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>>344708946
>doesn't understand the advantages of procedural generation
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Good
Im fucking tired of devs who cant compress shit right like FromSoft
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>>344709493
>screencaping your own post
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>>344709459

>Mighty Number 9
It's still technically a Megaman game, and its worst crime is just being boring and doing nothing innovative whatsoever. The disaster came from the idiots running the development team, and the whole kickstarter fiasco. Still, because Inafune was behind it, they already got their money plus interest.

>No Man's Sky
It doesn't have any brand recognition, or gameplay potential, or a popular game developer backing it. Sony is technically backing it, but I said "game" developer. hehe.

Overall, NMS is the biggest blunder that will happen.

>FFXV
I think this will sell decently. It's Final Fantasy, and we even have people who defend FF13 as a "masterpiece". If you don't believe me, all you have to do is mention "armpit" in any given FF thread, and it becomes a porn dump of Lightning images. Worst case scenario, they break even with no extra profit.

>No Man's Sky
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>>344709459
Can something be considered disaster of the year if it never gets released?
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it's kind of cringeworthy when /v/ wants to talk about actual game development and says shit like "you gotta add in a couple more gigs to have varied plants!"

get me out of here desu
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>>344710345
>uncompressed is faster to load
Hardly.

Games with a requirement of a small file size use compressed audio and play it just the same.
Most engines will happily decode MP3s in real-time in lieu of raw PCM because the engines have those features built-in. Cryengine and Unreal are two such engines with practically built-in support for suites like FMOD, which support realtime decoding of compressed formats with basically no buffer overhead, as has been the standard for audio middleware since the freaking 90's.

The real reason audio devs push large files is because they don't have the time to convert their archival data to something smaller, as compressing audio can cause artifacts, which leads to more mandatory QC time for every single file. Considering how audio content is smashed to the ceiling for loudness to complement the "defaults" most people use for their audio systems, compression is the last thing you want to deal with in addition to creeping deadlines.
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>>344711809
>this house has people in it
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>>344708946
>not compressing audio
must be like 5mbps FLAC or something equally retarded
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It's a game literally created by nu-male cucks

of course it was gonna be disappointing

>yfw you knew this was some faggot bullshit from the start
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>>344709706
Thats not how game design works you absolute fucking moron
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>>344712252
>>344710089
They are using a procedural system for the sound as well, in order to have variety in animal noises and music

Thats why its uncompressed, they need it to be uncompressed to work faster.
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>>344709493
Congratulations, out-fagged the whiny anti-pol bird that gets spammed all over the place. Nobody's going to immortalize you though, the bird was in the right place at the right time, this post just feels generic. Kys
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>>344712251
Spore has ruined /v/ when it comes to procedural generation, by default anything that uses it is deemed shit even though this system is far better than what Spore ever did.
>>
I saw a NMS reddit thread entitled "Stupidity on steam discussions" which was an album of stupid image topics -- one of the topics this genius singled out as "stupid" was someone who noted "I wont pre-order this game because I'm worried it will be like Spore". The reddit delusion is hilarious.
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>>344711159
oh my god /v/ is so fucking retarded
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>>344713994
>"stupid" was someone who noted "I wont pre-order this game because I'm worried it will be like Spore".
That is a stupid post though. Spore was bad for entirely different reasons, it had nothing to do with the procedural nature of monsters.
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Fantastic, shitloads of planets being made up of copy pasted assets confirmed
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>>344713525
All non Japanese games today are created by nu-males you idiot. Face it video games aren't made for you anymore.
Hell even Japanese nu-males are starting to pop up here and there.
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Can't wait to visit many unique planets with different colors for the plants gonna be so rad
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Should I just get dangerous elite if I want a space sim?
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>>344709219
>this game has less variety and content than skyrim
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This got me thinking. How is a game that is procedurally supposed to be the same between multiple players online? They had that bullshit about first one to the planet gets to name it, so I assume that means that the universe is mapped the same for all players online.

Am I missing something, thinking this through incorrectly, or does this not make sense to anyone else?
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>>344710269
>>344711331
>>344713550
>creatures are just lego blocks put together and recolored
>implying more lego pieces (more data) wont make it more varied
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>>344714312
Hell fucking no
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>>344714067
how is it stupid? Spore was hyped to the moon, just like this game is. When it released it was a letdown on a scale that had never been seen before.
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>>344714385
It uses an algorithm to generate each planet that is unique to that planet

So Planet Shitpost will forever be identical for all other players who visit Planet Shitpost, there is no RNG.
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>>344714385
It could be a always online sorta deal.

>worlds are found(created) by players
>those in turn get thrown into a ever expanding universe(server)
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>>344714067
>Spore was bad for entirely different reasons

Spore was bad because the final product differed highly from what was hyped and promised. Kind of like the company with people saying to the press "it will take 5 billion years for you to explore it all," despite having a track record consisting solely of Joe Danger, and a "6gb" game they had to put on a blu-ray disc for some odd reason. To stop you before you even mention Sony, i'll do it for you: they are the only reason these hacks have enough money to lie this much, might be why they went gold there first and not PC. They wouldn't have survived the office flood on just Joe Danger profits, for the record.

Picture related; you can't actually do anything.
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>>344714582
This game is no were near the hype levels of Spore. /v/ is just acting like it is to create another Tortanic.
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>>344714385
probably seeded like if you create a minecraft level with the seed "shit" it will be somewhat identical
The seed will just be stored on the server
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>>344714537
>Spore was hyped to the moon
Jesus fucking Christ this is the second time some moron in a NMS thread had made this totally baseless claim

Spore was a disappointment for its features that were shown and cut. Thats why it was a piece of shit, it has absolutely fucking nothing to do with hype.

https://www.youtube.com/watch?v=JMqW1FCbG6A
https://www.youtube.com/watch?v=IsFlsR-bKnM

Educate yourself moron
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>>344714385
Procedural does not mean random. In NMS's case, if you give the procedural algorithm the same input every time (which is probably just the player's location data) then it will always produce the same result. A very complex result, but a consistent one.
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>>344714537
>When it released it was a letdown
Because EA cut features that were shown, it had absolutely nothing to do with hype.
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>>344714385

Because if you give the algorithm the same input it will produce the same result.
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>>344714793
>a computer can't output something truly random
thanks captain obvious
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>>344714720
>calling someone a moron when you are completely wrong
I get that you were too young to experience the spore hype but you dont have to start spouting falsehoods
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>>344708946
More data DOES NOT EQUAL better game. this is mostly because of uncompressed audio problems that we 'use' to blast games about and now suddenly is the benchmark for a good game.

I want memes to leave.
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>>344714679
>Spore was bad because the final product differed highly from what was hyped and promised.
Exactly

>Kind of like the company with people saying to the press "it will take 5 billion years for you to explore it all,"
Not at all related. Everyone who is actually getting NMS knows exactly what they are getting into. It is literally just /v/ shitposting endlessly that thinks the number of planets is relevant. ED advertised its number of systems as well and no one thought "WELL GOLLY GONNA BUY THE GAME JUST FOR THAT" and no one sane thinks that now for NMS either.
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>>344714904

You're missing the point. It's not even pseudorandom. It's deterministic.

And it wasn't obvious to the guy who asked the question.
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>>344714938
Please, do explain how EA forcing Maxis to cut out features that were advertised as being in the game is not the reason why Spore was hyped.
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>>344714720
People were excited about it because of its precut content. You are right in your regard, but people genuinely wanted what was first shown.
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>>344712253
>ended in nothing
I was there. I was disappointed.
>>
Who /gonnabecomfyandexplore/ here?
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>>344714938
>>calling someone a moron when you are completely wrong
Hes entirely right though, you're the underage moron. http://spore.wikia.com/wiki/Removed_features
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>>344709219
Skyrim isn't really much to brag about. It's all empty lands and copy-pasted "dungeons".

6 gigs, where most of it is music..that's not very impressive.
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>>344715012
pseudorandom is deterministic, that's why it's not random
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>>344709628
The development of Dwarf Fortress should serve as a warning to those wishing to develop Dwarf Fortress
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>>344714679
>Kind of like the company with people saying to the press "it will take 5 billion years for you to explore it all,"
But it will

That doesnt mean anyone gives a shit, they dont. The number of planets is actually irrelevant, the game is made with the assumption that people will travel between X to Y number of planets before they reach the center and "finish" the game, which is the amount of content they would have created to ensure people have a varied number of things to see as they travel. They dont have to make every single planet interesting, only the average number of planets people will visit.
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>>344714720
>Spore was a disappointment for its features that were shown and cut.

The comparison is made because of the features/aspects that casual players are already assuming will be there, but were never even mentioned.
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>>344709628
forgot spacebase DF9
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>>344715298
Yes that is a correct statement. But it's not relevant to the discussion in any way because NMS does not even use pseudorandomness in its world generation. There are interviews you can read about this.
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>>344708946
This is the darkest year for vidya by far
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>>344708946
Do you understand how procedural generation works you fucking retard? They didn't actually handmake a map that takes 5 billion years to explore.

Not saying it will be good, either way. It will most likely be 3d Starbound with even less gameplay.
>>
>>344715289
Most of it is here

http://spore.wikia.com/wiki/Removed_features
https://tcrf.net/Spore

Just google 'spore cut content' if you want more

>>344715398
>The comparison is made because of the features/aspects that casual players are already assuming will be there
The comparison is wrong.

Spore was a disappointment because of ACTUAL features that were cut. NMS is disappointment because of PERCEIVED features that never existed.
One of the mistake of EA/Maxis, the other is consumers being morons.
>>
Holy fuck this entire board is as dumb as a fucking brick.
The entire fucking point of the game is the procedural everything.
They just need to make a couple hundred base variations of bodyparts by hand (barely any disc space) apply more vartiations using math, get some spore shit going for animations and then you'll have your fuck load of vartation they don't need to store 5 billion variations of creatures each with their own model.anywhere because it happens through the fucking code.
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>>344715593
>The comparison is wrong.

It's saying that this is going to be an equivalent or greater disappointment, even though the underlying reasons are invalid.
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>>344715620
>Spore 2.0
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>>344715141
>>344715047
Both are marketed as this super ambitious generated game where nothing is the same and you will never get bored.
See borderlands 2 guns
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>>344714973
>Thinking NMS threads are going to be filled with anything other than memes

Ever since TORtanic, people will grab at literally any detail or piece of information and blow it out of proportion to make it sound like some epic flagship blunder
It's getting more and more impossible to discuss vidya in here every day. /v/ has been devolving into one of the worst boards on 4chan next to shit like /tv/
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>>344715298

I guess that's technically correct but you're still missing the point. The discussion of procedural generation in No Man's Sky has nothing to do with randomness or pseudorandomness at all. Each part of the game's universe is the same every time you look at it, not because computers are incapable of producing truly random output but because that's how the game is designed. It's not meant to be random or anything like random.
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>>344715748
>It's saying that this is going to be an equivalent or greater disappointment
Which is even less relevant, Spore was absolutely fucking massive and in a league of its own. NMS isnt even close to that level.

The real reason spore is brought up here is because most /v/ posters are so stupid they see 'procedural' and think spore is relevant.
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>>344715620
Sure sounds like Spore 2: the second letdown
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>>344715801
Not Spore, NMS or even Borderlands 2 makes those claims you absolute retard. Jesus the developers have spent their entirely time downplaying their ambitions, not promoting it.
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>>344715268
>Skyrim isn't really much to brag about. It's all empty lands and copy-pasted "dungeons".
I think that was the original anon's implication.
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>>344708946
And not even 1 byte of it is actual gameplay.
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>>344715801
>Both are marketed as this super ambitious generated game where nothing is the same and you will never get bored.
none of those games were ever marketed as that
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>>344714720

What the fuck is this retard saying? If there's no hype, there's no disappointment. Quit acting like such a dipshit.
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>>344716302
>samefagging to save face
Thats sad, stick to shitposting mindlessly about games you know nothing about kid.
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>>344714980
>Not at all related. Everyone who is actually getting NMS knows exactly what they are getting into.

>>344715348
>But it will

I'm not quite sure. Maybe some people like this are actually effected by someone coming out and saying this in the press. You guys can work it out between yourselves, i'll just be getting this game on sale when it's 5$, like I did with Spore. I'd wager it will take 15-20 hours at most to reach the center and people will drop the game for the next hypefest.

Keep in mind none of this is about "numbers of planets" merely the idea that a thing, in-game, is different from another thing if it's one shade difference of green. People are buying into this because it was implied exploring would lead to different outcomes, and not the same stale feedback loop of loot and scoot until you reach the center. Keep in mind, even in the center of the galaxy, magical space cops are watching your every move and will swoop in, despite the center being oh-so-hard to reach.

>mfw there are still people who fall for hype, and some of them actually post on /v/, knowing nothing of the storied history of lies and disappointment in videogaming
>>
If there is a black hole at the center of the galaxy, I swear to Allah.
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>>344716406

Isn't the main point is to go to the black hole at the center of the galaxy?
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>>344716401

>crying samefag because a bunch of different people are calling you retarded
>trying to save face on an anonymous imageboard

Underageb& get out!
>>
>>344716402
>Keep in mind none of this is about "numbers of planets"
>trying to move the goalposts to save face
Stopped reading. Kill yourself.
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>>344708946

Understandable if the game is generating itself while exploring.
>>
>>344716562
Retard over what? Pointing out facts? Oh no water is wet, im a retard for pointing out facts!

Grow up.
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Going to listen to ethereal wave while cruising through space with this if it ever stops being delayed.
>>
im pretty sure the reason why the game is 6gb is because of everything being randomly generated.
>>
can't wait for you underage losers with your mcjobs that preordered this game to find out that a planet with blue rocks instead of red rocks is supposed to = entirely original new planet
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>>344709493
>all the same filename in the archive
Embarrassing.
>>
>>344716576
>"it will take 5 billion years for you to explore it all"
>about "number of planets," despite "exploring" being quantified in game as "you saw X thing in Y shade of green rather than Z shade"

The planets have next to nothing of interest, everything that does spawn there will end up being highly repetitive if 6gb of data is all the procedural generation had to work with. Please tell me how "number of planets," has anything to do with the concept of exploration in this game, plainly defined as the dev as seeing new creatures, fauna, loot, etc?
>>
>ITT one anon is so ass blasted that nobody else is falling for the no mans sky hype that he calls everyone morons
>>
>>344716763
No? That makes no sense at all, fuck off retard.

The dumbasses on /v/ these days...
>>
>>344716901
kek
>>
I'm not going to dispute that this game won't live up to expectations. It's gonna flop, and it's going to be boring.

but even 1GB is plenty of space for seed data to procedurally generate a universe. Algorithms like that are generally very sensitive to initial conditions, so with only a small set of inputs you can have vastly different outputs.

This applies to agents as well, and given enough simulation power you can run genetic algorithms on your procedurally generated wildlife to determine which will be most "fit" in a given environment. Who knows if the PS4 has enough juice for this though.
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>>344716843
>point out there's next to nothing pushing people to this game other than hype, and it will likely end as spore did
>a nu-male cuck that would a mere 5 years ago be getting his shit pushed in the middle of a local scene moshpit tells me to kill myself

There's always kickstarter next time, Sean.
>>
did you know minecraft literally has an ENDLESS amount of worlds you can create and visit?

literally ANY world will be 100% different from another players world!
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>Someone on /v/ thought it was gonna be good.

Someone on /v/ thought a lot of shit.
>>
>>344717245

Actually, the number of possible Minecraft maps is finite. But it was a good shitpost anyway.
>>
So are textures also going to be procedurally generated?
>>
>>344715571
>>344711728
Thank god someone actually knew what's going on. It physically hurts when I read a post as stupid as OP's because it just reminds me of the kind of kids who are using /v/ now.

>>344708946
>>344708946
>>344708946
>>344708946
Here, OP. Read those responses you fucking moron. Also, for the other children in this thread; 6GB of high quality audio isn't even that big. Games from years ago have used way more space on their audio.

Fuck /v/ is stupid now.
>>
>>344716986
>and it's going to be boring.
From http://www.pcgamer.com/no-mans-sky-10-burning-questions-answered/
All you do is make money and upgrade your ship
Sounds a lot like starbound in that regard and starbound is boring as fuck
>>
>>344714393
This. fucking negative wannabe game plebs, more assets will without a doubt change variety. has nothing to do with game design or programming choices. More models, textures, animations, etc are going to create data.
>>
>>344708946
Procedurally generated games are high on code and low on art textures which is why they have small file sizes. Of all the reasons to be skeptical about NMS you picked a retarded one.
>>
>>344717408
Blame ToRtanic and GG.
>>
>>344713881
Bird?
>>
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>>344711159
>>344714047
>game doesnt expand until it takes up your entire harddrive
>>
>>344711923
If by blunder do you mean financially? Because NMS has been top 4 in sales on steam for like the past week. This doesnt even count other platforms.
>>
>>344709493
A history of /v/ and vidya throughout the years

1995 - /v/ doesn't exist
1996 - /v/ doesn't exist
1997 - /v/ doesn't exist
1998 - /v/ doesn't exist
1999 - /v/ doesn't exist
2000 - /v/ doesn't exist
2001 - /v/ doesn't exist
2002 - /v/ doesn't exist
2003 - /v/ doesn't exist
2004 - old memes & /a/ & videogames
2005 - /a/ & videogames & old memes
2006 - newer, original memes & fewer videogames & fewer /a/
2007 - Rickroll, smash dojo, billions of new "epic memes". The beginning of the end. /a/ starts to get hated because of the influx of new people, and ostensibly less videogames
2008 - Same as 2007, with some good OC but the board is already starting to smell
2009 - apex of "/v/ HATES EVERYTHING XD". 40% of the boards hate /v/
2010 - HARMONY arrives, for a small moment, /v/ gets bearable. But because of the Puddi Incident, /v/ is overrun with /b/tards
2011 - /v/ truly turns into /b/2.0, especially after El Vidyo
2012 - The shitposting about everything and the release of Katawa Shoujo gives birth to /vg/. Quality of the board drops dramatically.
2013 - Shitposting is rampant, all boards agree that /v/ is the worst board on 4chan. Videogames & /a/ content are shunned, only seen for a few rare moments.
2014 - The impossible happens: The board gets worse with the whole GamerGate shitshow. It's literally impossible to have good threads.
2015 - /v/ shares a huge userbase with /pol/, and leaks all over 4chan and the internet. Any and all games that get any kind of popularity/goodwill is instantly despised by the boardmind. There's no more shitposting, just posting.
2016 - ??????????????


Prove me wrong:
You can't.
>>
>>344717480
I don't doubt there is a certain kind of autist that will spend 10,000 hours in this game, but I certainly would find that boring as fuck.

I guarantee all the normies that are excited for it are going to drop it like a stone a week after release. Their universe is going to be incredibly sparse of players.

Perhaps the sparseness is intended to provide the illusion of "HOOGE UNIVERZ" and "SUCH DEPTHZ".
>>
>>344717675
I don't understand how there can be people who actually are hyped for this game. How? I'm actually a little bit upset.
>>
I just dont like seans murry personality, he is always smiling and speaks too slowly. I want him to get hurt by a car or something. Wow he makes me angry
>>
>>344709493
>reactionaries take on anti-positions relative to the status-quo
>look how you're the same
>I'm being observant
Only fucking idiots like moot equate the reaction with the action. You're not a fucking idiot, are you anonymous?
>>
Who's hyped for robo police on every planet?

Who's hyped for boring repetitive enemies that all act the same?

Who's hyped for exciting one gun shoot stuff to kill/mine gameplay

Oh I'm sorry, please direct me to the video that contradicts anything I said
>>
>>344717701
Wew lad, you couldn't be more wrong.
>>
>>344717804
And I legitimately don't understand why you would post anime reaction pictures. I don't understand why you would enjoy anime. I don't understand why anyone would enjoy turn-based sprite-based RPGS. But here you are, being an animefag, and here I am, hyped for a game you think will be shit.

Imagine that. People have different likes and dislikes.
>>
>>344717701
You are truly autistic.
>>
>>344717701
>no mention of ToRtanic
Wrong.
>>
>>344717675
the "top" lists on steam are not represented in numerical order. They manually move them around and also have algorithms that move games up close to release and etc.

it's a form of advertising.
>>
>>344717948
What part of that was wrong?
>>
Why is this game so popular and talked about so much?

You guys love to talk about this game so much but why
>>
>>344717804
>weeb can't understand why people want to explore space in their own ship and astronaut suit

There's no hope for you.
>>
>>344717939
>boring repetitive enemies that all act the same

Like every game? Ever play a Souls game?
>>
>>344708946
Why is he bragging about this?
>>
>>344718026
>ToRtanic being something THAT significant to alter the entire board
Nah m8, shit was a reflection of how bad /v/ was
>>
Just give me a field of view option and I'll think about it.
>>
>>344717701
>2011 - /v/ truly turns into /b/2.0

nigger you have no idea.
>>
>>344717995
Maybe the /v/posting has been getting to me. What's going to be good about this game?
>>
>>344712182
Donno, come back if it still hasn't released in 3-5 years.

Then you can say it was disaster of 2016
>>
>>344717675
>summer drought in big games
>steam sale just ended
>surprised when a new release is getting top spot
>>
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>>344708946
>what is procedural
it means you can make TONS of content, with almost no additional data to be saved on disk
>>
CRASHING THIS SHIP WITH NO SURVIVORS

This one oughta be fun to watch.
>>
>>344718081
Well why not play elite dangerous then?
>>
>>344718140
ToRtanic was the final nail in the coffin because it made every AAA game become infested with retards hoping for another sinking ship, and finding whatever weak-points they can and attacking them in the expectation that the ship will actually sink.
>>
>>344718051
Aside frim the fact that this copypasta has been posted like a billion times, 2010-2015 is wrong. 2010 was probably the worst year for /v/. You honestly have to be trying extremely hard to not find good discussion. Also YOU are the cancer that needs to die.
>>
>>344718080
People still falling for the procedural generation meme.
>>
>>344718384
i've been here since 2007 and 2016 is by far the worst year for /v/.

by far.
>>
People just can't understand procedurally generated doesn't fucking work out.

And when you confront them with this they always fall to the same shit, "Well Minecraft durr" Minecraft was just a generic fucking flavor of the month autism generator until the autismos started the modding community, that's what saved minecraft and ultimately made it take off.

No Man's Sky, being on console simply cannot benefit from it. 5 billion years of shit to explore?

Oh great Green planet with 8 meter neck dinos, purple planet with 4 meter neck dinos, blue planet with 3 meter neck dinos, black planet with 12 meter dick nenos.

Who gives a fuck? By the time you explore your second or third planet fifteen minutes in you'll have seen 95% of the fucking game and I guaran-fucking-tee you the light in the middle of the galaxy isn't worth the effort of reaching. Lest you faggot forget Moloneaux's Curiosity and the golden fucking pickaxe.

You fuckers keep falling back on Minecraft argument, one would think since you claim to know so much about minecraft you'd realize this is minecraft stripped of all fun.
>>
>>344718384
>worst year
>not 2015-6

HAHAHAHA
>>
>>344718195
A new game with new possibilities. For me, it's the newness, the unknown I want to explore. I really don't give a shit if it ends up being fun for a few weeks then I rarely ever play it. I do that with almost everything. Have since I was a kid. I think most people do. It's a Human thing. We grow constantly and change. Things get boring and repetitive and you want some new experiences, even if you know they'll be temporary.

I've never played a space game like this and it looks/sounds interesting.

I expect at least 2 weeks of fun. 14 days is a lot of time for me, and definitely worth 60 dollars.
>>
>>344708946
>A lot of that is audio
Yeah just like in literally every game ever a lot of space is taken by audio, why even mention it Sean?
Oh I know because you're talking to literal retards (no man's sky fans) so they'll think it's impressive.
>>
>>344718572
>literally most popular and successful video game of all time
>flavor of the month

/v/: the post
>>
>>344718568
Why is that?
>>
>>344718572
Procedural generation is not new and exists everywhere from terrible to great on the spectrum. It's not a reason to be hyped for a game but it's not a reason to automatically write it off either.
>>
>>344709493
how is this even remotely relevant to this thread shitposter?
>>
>>344718682
Yeah, see unlike your underage ass I was actually alive when minecraft started up as a fucking web java app where all you could do is float around and place random blocks infinitely.

Nobody wanted to play that shit for more than a few hours, what made it popular are the mods, crafting, survival, player management, etc... all of that shit was added, Minecraft literally started as a glorified tech demon you inbred five year old dipshit, it wasn't the game it is now.

>Most popular and successful videogame of all time.

Oh boy, sure is underage in here.
>>
3D STARBOUND COPY PASTA PLANETS WITH DIFFERENT COLOURS INC.
>>
>>344708946
Japanese code folded 100 times
>>
>>344718572
>Minecraft was just a generic fucking flavor of the month
LITERALLY one of the most successful games of all time and is STILL one of the most popular video games of all time

You're a moron
>>
>>344718862
>It's not a reason to be hyped for a game but it's not a reason to automatically write it off either.
It is when its literally the only selling point the game has.
>>
>>344718572
You're not understanding how this game works or the scope.

This game is like minecraft, but it allows you to blast off from your world and visit others.

You all think you'll have explored 3 worlds or some such shit 15 minutes in, and what you don't understand is you probably won't have the upgrades required for that even days into your first play. The planet you'll spawn on will be gigantic. Like, pick a direction and walk, but you're not getting back to your starting point for literal REAL TIME days. The planets themselves are so huge you couldn't go around a single one in less than 5 hours.

You'll be playing like ARK, Subnautica, or Minecraft on your first planet for a long ass time until you can survive the day/night cycles, monsters, weather, and find the resources to craft an upgrade to send your ass to another planet. That shit will take a long time.
>>
>>344718816
Not that guy, but there is some truth in that shitty copypasta. It's nigh impossible to get some kind of good discussion around here.
>>
>>344719037
>>344718682
[no]
>>
>>344719069
Now it sounds boring and tedious
>>
>>344718891
minecraft was a gigantic hit way before mods and shit dude.

btw, i'm probably one of the oldest people here so it makes me chuckle when you call me young. ah, to be young again. thank you for allowing me to ponder such a dream for a sweet moment.

don't throw away your youth being here, being angry at people anon. it isn't worth it.
>>
>>344719037
>>344718682
>Minecraft is LITERALLY the greatest most popular and most successful game of all times ever in the universe of anything.
Neo-/v/, everyone.
>>
>>344719069
>This game is like minecraft
hahahah no it isn't. you sure as fuck can't modify the world like minecraft which is the entire point of it
>>
Audio and cinematics are like 90% of the game size
Textures 9%
Everything else 1%
>>
>>344718568
Nah, 2012 had a point where you simply couldn't discuss videogames, there was about 10 threads of lemonkeyface and so many threads got spammed with dubs it was insane. This year comes second though.
>>
>>344719162
You and I have been visiting different /v/s then. You have to go out of your way to find a bad discussion.
>>
>>344719205
For (You)
>>
>>344719069
>You'll be playing like ARK, Subnautica

the worlds of ark and subnautica are manually designed.

watching people drink the procedural generation kool aid here is really making me sad. it's like someone barreling down a cliff in a go kart after everyone told them it wouldn't end well.
>>
>>344719218
>minecraft was a gigantic hit way before mods and shit dude.
IT wasn't though you inbred motherfucker.
>btw, i'm probably one of the oldest people here so it makes me chuckle when you call me young.
Oh dude, I don't give a fuck how big your e-dick is, you're still a lifeless sack of shit.

Congratulations ,you're the "oldest person in here" And you still don't even know what the fuck you're talking about.

So enjoy being 12 dipshit, maybe swing your imaginary age at someone that gives a fuck.
>>
>>344719328
>say a fact
>for some reason you feel the need to comment on it and add an insult
>you are adding absolutely nothing whatsoever, but absolutely MUST have your drivel heard
the "me" generation, everyone. the neo-/v/ of life.
>>
>>344719332
It has similarities in the gathering and crafting and survival area, is what I meant.
>>
>>344719342
nah, textures take way, way more space than audio under sane conditions. lately they've been using fully uncompressed audio in an extremely heavy-handed attempt at beating piracy.

>>344719346
dude look at this guy>>344719456

this is all you get on /v/ now, the rage and anger just surpasses any kind of logic or useful discussion...he probably thinks im going to reply to him, don't people like this realize they're making themselves pariahs that nobody wants to talk to about anything
>>
>>344719419
What's your point?

IMO the maps being preset with no randomized generation makes both games boring and stale after a while. Perhaps a procedural take will fix that, for me at least.
>>
>>344717701
During 2007-2011 maybe /v/ wasn't the best place to talk about video games but at least it was a fun place.
Now it's just shit and still not a better place to talk about video games.
>>
>>344719524
soooooo you used minecraft as an example when the game is based primarily around world modification? something missing from NMS?

you could've used 500 other games as a reference for gathering and crafting.

hasn't almost nothing of the crafting system been shown yet? this isn't for surprise purposes anon. you'll see, though
>>
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>>344709602
I WILL ALWAYS THANK THE CONMAN OF KICKSTARTER

THANK YOU CONMAN!
>>
>>344719623
>IMO the maps being preset with no randomized generation makes both games boring and stale after a while.

procedurally generated and things are boring and stale to start with.

good design comes from good design. good design is never generated. people still haven't learned this. this cycle will continue to happen
>>
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>>344708946

>INFINITE POSSIBILITIES
>6GB
>INFINITE
>6GB
>>
>>344708946
Space engine by comparison is only about 3gb
>>
>>344710727
>>344711331
things like space needed for textures and models has nothing to do with programming efficiency you retards
>>
>>344719887

>INFINITE POSSIBILITIES

Who ever said that?
>>
>>344720006
No the devs

It's just v shitposts.
>>
>>344708946
>people LITERALLY complaining a game is of normal size and not 60 gigs of uncompressed audio

I remember /v/ whining that Max Payne and COD Blops 3 were huge
>>
>>344720006

The people making the game, the shills that have pushed this on TV and the internet, the viral marketers who have been posting threads here all day everyday for 3 years.

It just feels good watching them get blown the fuck out forever, it's like they don't remember or weren't born yet when Spore first came out.
>>
>>344709602
This game beat Con Man's game.

Its devs even release a bullshot of it, with critters that are nowhere to be found in the game to this day, just a bullshit promo shot that made it look 10 times better than it is.
>>
>>344720197
>The people making the game

Please provide a quote from the devs then, since the "shills" you're talking about are just shitposters trying to get you mad that the game exists. I mean it's so blatantly obvious what they're doing and it's amazing people still fall for it
>>
So is this even going to run 60 fps on PS4?
>>
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The fallout from this game is going to be immense. All the hyping up will bite everyone in the ass.
>>
>>344710370
More data = more complex
>>
>>344720431
>people hyping up the game
Where? Besides the dedicaced subreddit and Steam forum, which are literally always hyping up whatever game they're about
>>
>>344720590

He probably actually thinks the shitposting threads that are constantly being posted are viral marketers or something
>>
>>344720495
Bigger disc = better graphics
>>
>>344720371
>Where you'll go and how fast you'll make your way through this universe is up to you. It's yours for the taking.
>>
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>>344708946
>game isnt 20 GBs of pre-rendered cutscenes
>its shit
>>
>>344719683
You can modify the world in NMS. You just can't use voxel debris to construct dirt walls.
>>
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>>344715567
and for movies, almost every movie blundered this year.

The only things that have been good is watching the world go nuts with /pol/.

Man wtf is going on.
>>
>>344720495
That's not how it works you fucking neanderthal. I can add more data in the form of fucking nothing that adds absolutely nothing worthwhile to a game except as fluff and useless shit making it jump from 6gb to 10gb and the game will still be ass.
>>
>>344720495
If that was remotely true Dwarf Fotress would've been 100 gigs
>>
I want this game to be good.
>>
>>344719771
I disagree that procedural games are boring.

Minecraft gave me many hours of fun.
>>
>>344714067
>it had nothing to do with the procedural nature of monsters.
nobody said it did dipshit. Spore and Nu male sky both advertise based on endless space exploration. but that space expliration is a handful of assets on an endless supply of randomly generated balls with fuck-all to do.
>>
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I look forward to seeing this generation's Spore and the reactions to it.
>>
>>344720893
There have been very few blunders what are you taking about?
>>
>>344721058
My guess, people will go crazy for it. Reviewers will call it the best thing since sliced bread. Sony will proclaim victory for getting it on their console. And 3 months from release nobody will be talking about it any longer.
>>
>>344708946
>6GB
>mostly music
>supposed to be enough content to take years to explore completely.

Either they're fucking gods or this shit is going to be horribly copy/paste.

And you're an idiot if you're expecting the former at this point.

I hope it'll be good, but it's looking extremely unrealistic
>>
>>344719069
Why are shills so fucking stupid? 15 people handcrafted the assets that will be populating 6 billion hours worth of randomly generated planets.
coupling that with the fact that there is no ai, no campaign, no goal, no missions, no multiplayer and pretty much no content at all besides randomly generated maps, means the game will be shit and asking 60 dollars for it is outrageous
>>
>>344717336
FAEL GNIKCUF A
>>
I'll be too poor to buy it on release so I guess I'm lucky or else I would have got it day one.
>>
>>344708946
Yeah but as you discover planets and everything gets generated that size is going to go up like mad.
>>
>>344720932
The only thing nms and minecraft have in common is randomly generated maps. minecraft has building, while nms skys "gameplay" is literally just "look at these different colored maps for a few minutes and leave"
>>
>>344721335
no it wont. whenever you leave an area it stops being generated and the information is erased.
>>
>>344721209
>60 dollars
Jesus Christ, I thought this was just some Peter Molyneux style "experiment" priced around $15. This truly will be insane in terms of backlash.
>>
>>344710350
How heavy is your wallet anon?
>6 ounces
you must be poorer than fuck
>>
>>344721209
How come you hate the game so much you lie about it one month before its release date?
>>
>>344708946
6GB is just the initial size, before all the worlds are generated. idiottts
>>
>>344721082
civil war was meh except for 1 fight, batman v superman only has good alfred/batman, independence day 2 sucked, surprisingly deadpool was good, warcraft had great orcs but the rest was basically a porno without porn.
>>
>>344721494

That's not how that works. That's not how ANY OF THAT works.
>>
>>344721494
yeah, and the more we explore, the easier it is to render because everyone is playing duuuuuhhh
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