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No Man’s Sky
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You are currently reading a thread in /v/ - Video Games

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Ok, if what he said is true, there is only two options:

1. The game is empty and simple as fuck
2. The devs are geniuses at optimizing the game

What do you think is the correct answer here, /v/?
>>
>>344587850
>empty and simple as fuck

just like your life
>>
Neither. Procedural generation.
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>>344587850
Anon, all of the content that is in the game will be streamed from their servers. .
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https://www.youtube.com/watch?v=2NBG-sKFaB0

This entire game is only 96kb.

I don't imagine it would be especially hard to do the same thing on a larger scale.
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>>344587850
its procedural generation. the engine does all the work without a bunch of stored assets.
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>>344587970
So empty as fuck, is what you're saying. Like literally every other procedurally generated game ever made.
>>
>>344587850
you dont know how games work
>>
ITT OP doesn't know how videogames work.

Most of the bullshit in today's games that bloats them to 30+ GB in size is uncompressed audio.

NMS is procedurally generated, and doesn't need a lot of space for high quality audio for CINEMATIC LIFE LIKE DIGITAL PERFORMANCES
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>>344587850
Even the music in this shit is randomly generated. Pretty much sums up modern indie games. Why design a level or something interesting when an algorithm can do it for you? Only the levels it comes up with aren't remotely interesting.
>>
>>344588457
A soundtrack by 65daysofstatic that is procedurally generated sounds fucking awesome
>>
>>344588457

>Implying making an algorithm that produces good results is easy

Now will the result be good? Nobody knows, but don't say intensive math is fucking easy
>>
I'm pretty hype for No Mans Sky, it's like space engine but with loads more features.
>>
Awful lot of shilling going on for this game today, funny how the defense force all arrives at the same time.
>>
>>344588385
If that's what you think of procedurally generated games, you should probably not buy No Man's Sky. Or at least wait for reviews.
>>
>>344589030

OP actually doesn't understand how games work. How is correcting him shilling?
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>>344588948
>>
>>344589463
>Implying it's a bad thing.

I came here to laugh at you
>>
>>344589334
It's not just this thread. /v/ went from universally agreeing that this game will be overhyped garbage to people defending it in a single day.
>>
>>344588948
Fuck off shill.
>>
>everything is on the servers
>they'll get shut down one day
>none of this will matter
>>
>>344589674
>Guy hyped for game
>Fuck off shill!!

Why are you this insecure?
>>
>>344589660

>It's not just this thread. /v/ went from universally agreeing that this game will be overhyped garbage to people defending it in a single day

There's been an increase in shitposting threads about the game just as recently, so it's not surprising people that are looking forward to it (they exist) are trying to correct misinformation because they are sick of the shitposting

Hell, I've done it a bit
>>
>>344587850
Looking at the screenshots, they're going for a more stylized visuals rather than a realistic one. That might be why.
>>
>>344588385
>doesn't like procedural generation
>gets hyped up for No Man's Sky

I got bad news for you son
>>
>>344590064
The only misinformation i'm seeing is people claiming that the game will have "literally endless possibilities", that is impossible, there is a finite amount of things an engine can accomplish.
>>
Have you ever played Minecraft? It works like that.
>>
>>344587850
>he doesn't understand how procedural generation works

its just fucking math
>>
3rd option

OP is a retard and doesn't know shit about programming
>>
>>344590280
>gets hyped up for No Man's Sky
Not him but that was never implied. Your reading comprehension is piss poor.
>>
>>344590280
Not him but I think you need to work on your reading comprehension
>>
>>344590306
dude no one in this thread has said that so far. if you wanna argue semantics, no duh an engine can only do a finite amount of things. no one thinks an engine can do infinity things, even the people who say it will. it's a figure of speech. people are just excited for the game cause it looks like it's gonna be at least kinda dope
>>
>>344587850
>dorf fort download only 330 MB
>game confirmed for empty and simple as fuck

Why did you let me like a shit game for years /v/
>>
>>344590364
In Minecraft you can save your worlds offline, though.
>>
>Game uses procedural generation
We already knew this. This isn't shocking.
>>
>>344590280
>gets hyped up for No Man's Sky
Are you retarded, by any chance?
>>
>>344590398
>>344590445
then why is he posting in a no man's sky thread

think about it
>>
Honestly, I think they may be geniuses.

Watch this pixie talk about it.
https://www.youtube.com/watch?v=-KHLwQ9IY-s

This game obviously has amazing tech, but we'll see if it's a good 'game' when we actually play it.
>>
So do they plan on adding PvP, Co-op, or any other features after launch?
>>
>>344590673
Because this is /v/, chucklefuck. People can do whatever the fuck they want.
>>
>>344587850
>1. The game is empty and simple as fuck
This. Everything is generated randomly.
>>
>>344590743
They've shy'd away from any question relating to MP.
I believe their architecture just isn't designed for it.
>>
>>344587850
3. T H E C L O U D
>>
1 and cloud streaming. The game is going to be no where near as deep as everyone thinks it's going to be.
>>
>>344590487
but it has no audio, graphics, or anything besides it engine and barebones ui
>>
>>344589196
>reviews

Right, 'cause you can't buy people's opinions or make them shill for you for money. No, that's entire impossible.
>>
>>344590743
They are really vague about MP but it sounds like it has some kind of minimal instanced MP. So if you blow a hole in a planet it's not like everyone will see it but if you blow a hole in a planet while someone is on it with you they will while they are there until they leave the planet/multiplayer session with you.
>>
So it's pretty much only 1 Planet that turns into 1000 billion others.
>>
>>344590743
No
>>
>>344587850
do you know what procedural generation is?
kids these days...
>>
>>344587916
Just like your wit.
>>
>>344587850
Most of the assets can be reused because they have formulas for changing scale of certain models, pitch of different audio, and so on. Literally everything is procedurally generated, even ships, animal noises, guns/multitools, space stations, background music, and the terrain is generated on the fly. Sounds cool to me, but others think it will be trash which I can understand. It will be interesting to see how it turns out.
>>
One question, the space police is still a thing or they removed it?
>>
This is going to be the biggest gaming disappointment this decade. At least, for the hordes of autists who don't understand how games worth and genuinely believe this game is more than fly from green-blue planet #43535 to yellow-green planet #6328. Literally Spore 2.0
>>
Skyrim was about 6gb and Rage a 8 hour linear game was what 40gb?

OP is a dumb fuck
>>
so all you can do is land on empty planets and shoot
>>
>>344587850
third option: its repetitive as fuck
there'll be plenty of planets to explore it's just that all of them will be the same with a new coat of paint
oh and have fun with black and sporewhite: fable edition v2.0
>>
>>344587850
>Check release date
>August 9th
Wow. I thought this shit wasn't coming until next year. I can't wait to see how badly their servers fuck up on day one.
>>
>>344589196
Video game reviewers are looking for different things compared to a consumer. Taking reviews as fact is an awful thing to do. You forget that reviewers do not buy a game and play that non-stop, they have other commitments and need to move on to the next game, so their review could only be the first few hours of the game, while after those few hours the planets could start repeating themselves and the game could become boring for the average consumer.
>>
Evochron Mercenary is a much older, much simpler and less pretty example of something similar to what NMS is trying to do and it's like 200 MB.
When your world is basically code pasted assets reused all over you can make a tiny game.
>>
>>344587850

The real answer is a lot of the information is stored on a server. The game isn't really any more advanced than Spore was.
>>
>>344591379
>going to be the biggest gaming disappointment this decade
Nah, that will be The Last Guardian.
>>
this game is a classic example of something that is genuinely innovative in that very few people accurately evaluate it in terms of merit. you either get people thinking it's a fucking holodeck or people thinking it's palette swapped trash.

yes it is a clever and ambitious project. but this does not mean it is going to be all things to all people. from what i understand, the actual gameplay loop is going to be far from everybody's cup of tea, as it is fairly repetitive and sparse. however all the people who shit on it for making empty promises - shut the fuck up you cunts. it's had one of the most careful and honest marketing campaigns i've seen relative to its level of promotion.
>>
>>344590381
as usual
>>
>>344591364

still a thing.
>>
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On a scale from 1-10 what will the /v/ meltdown be like when it turns out this game is actually incredible?
How will you justify the 98 metacritic from such a small developer with no means to buy the reviews?
>>
>>344591364
Some planets have them and some dont.
>>
>>344588086

when playing the game takes up 400mb of RAM.
>>
>>344587850
is this always online or can i play without internet?
>>
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>>344587916
>t-thanks anon
>>
>>344591657

but the game itself takes up 96kb of space. this is an apt comparison with the thread title.
>>
>>344590064
Be more subtle.
>>
>>344588385
>Like literally every other procedurally generated game ever made.
let me guess, you haven't even played a game like this since... ever?
>>
>>344591617
It won't, it could end up being good, but people are expecting too much of it.
>>
>>344587850
Elite: Dangerous vanilla was 5GB.

In a procedurally generated game that's in a cockpit or first person, you don't really need a ton of assets because they're being re-used and reloaded all the time.
>>
>>344589463
>posting shitty cartoon as a reply
you are almost as awfull as he is
>>
>>344591719
http://www.thebitbag.com/no-mans-sky-offline-mode-unavailable-features-unless-go-online/150410

Looks like you can play offline.
>>
>>344588086
>I don't imagine it would be especially hard to do the same thing on a larger scale

you'd be surprised. half the people involved with that game were pretty big names on the Demo scene years ago, whose whole point was to create these massive and feature rich "tech demos" using as small of a footprint as possible.

not saying it's impossible, but at the same time i highly doubt the team behind no man's sky had that much involvement/knowledge of the demo scene to use it as a base to make the game
>>
>>344587850
A 40GB game is 39GB of music and cutscenes.
>>
>>344592024

oooooh pretty big names on the demo scene, i'm so scaaaaared
>>
>>344592103
You're a retard.
>>
>>344591491
Counterpoint: FFXV
>>
>>344592134
Not that anon, but Demoscene ≠ Video Games. I have played that game and is just a shitty Doom clone.
>>
>>344592134

your reverence for this particular subculture and its celebrities is retarded. the video game scene is also full of talented people.
>>
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>>344591091
>no graphics

Even worse, it belongs in the trash
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>>344591617
>Reviewers giving bad reviews to a hyped up indie game
Kek
>>
>>344592281
Nah, FFXV has fans that will defend everything about the game even if it's a mess, just like MSG V. The Last Guardian, as far I know, doesn't have hardcore fans, so if it bombs, nothing will save it.
>>
What part of proceedual generation do you not understand?
>>
>>344587850
When you arrive to a solar system it generates the ships you see and planets and asteroids etc from a list. there may be dozens of different pieces to each ship, fish, bird, animal, dinosaur, plant, tree, rock etc. then the game sends an algorithm to pick some numbers, like rolling a dice, and whatever series of numbers it comes up with determines what creature or ship or whatever is generated, then it also generated a number to decide the texture applied to it. i hope theyll just keep adding more parts to the list and or make it moddable to increase texture resolution player-side
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I can't wait until this shit bombs.

Spore 2.0, here we come.
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>>344592470
>the video game scene is also full of talented people
10 years ago it was.
>>
>>344590673
Because some of us want it to tank the deserving pile of shit it is.

Its mass effect and spore all over again.
>>
>>344587916
*teleports behind you*
>>
>>344592625
This is greatly due to the fact that we started colleges for it and let people who just wanted a job design
>>
>>344592625

>hurr durr everything used to be better

games might suck now but it isn't because devs got worse at coding.
>>
>>344592613

nigga stop pulling shit out of your ass
>>
>>344587850
Starflight did this in 1986.
>>
>>344592751
It actually is, the market is oversaturated with incompetent devs.
>>
>>344587850
they reuse a lot of assets probably
>>
>>344590860
>generated randomly.
No.
>>
>>344587850
size on disc might be 6gb. But patching online could be endless and do expect updates and bug fixes. Im more concerned on optimization issues. Look at rust it started out ugly as fuck ran great to looking great running like shit to now which still requires a decent pc.
>>
>>344592571
Not that anon but I think many people will also defend TLG, either by trying to cash in on the "nostalgia" or because its released on the PS4 or even because its finally being released whenever it actually happens
>>
>>344592901

lower average skill does not mean lower skill.
>>
>>344593062
Then what means lower skill?
>>
>>344590280
>gets hyped up for No Man's Sky

Only complete retards hyped for this shit
>>
>>344593050

or just because it's not going to be a bad game.
>>
>>344592901
indie devs yeah, not an actual studio
>>
lets not forget shambles that game size was fairly small and ran on a toaster. shambles.notch.net
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>>344592571
>The Last Guardian, as far I know, doesn't have hardcore fans
TLG has people who have suffered years in the desperate hope that it would still come out, just so they could get the spiritual sequel to the classics Ico and SotC that they wanted so much. You bet your ass there are people that cried just from watching the re-announcement trailer.
I actually don't expect it to be a failure (it seems idiotproof really), but even if it does suck, all it has to do is some sad scene at the end and people will be satisfied enough that it won't be a disaster area.

XV has a much worse chance of being a trainwreck and FF games aren't immune to being utterly shat on (see: XIII).
>>
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I hope they constantly add new content into this game with free updates. That'll be fun
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>>344592901
>the market is oversaturated
And yet, even in the last decades, the best devs are the ones who stand out over the shitty ones, how is that different for the things we are living now? That's not even different to other markets, like music and movies.
>>
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>>344593145
Do you honestly think that a game that is 3 generations late, had its director quit and is being made god knows who is going to be in any way good?

Fucking really?
>>
>>344591158
With what money will they buy all the reviews?
>>
>>344587850
>2. The devs are geniuses at optimizing the game

Could it be that they are wizards, and the game is simply a bunch of super compressed assets, and a seed generator that tells what to "randomly" display with in a certain range?

I mean how heavy is minecraft in comparison?
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NOPE
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>>344593250
This anon gets it. Even though the climate of the industry may seem to be in decline, it's not as if there aren't good games getting made.
Don't you guys have anything that you're looking forwards to?
>>
>>344587850
>6GB

so how come that pic of him holding up that disc it's a blu-ray disc and not a DVD?
>>
>>344592613
Isn't this essentially just about how every videogame works? It tells the computers instructions on what to run.
>>
How are people still thinking about this wrong?

It's not like they modelled a bunch of planets and creatures and hardcoded gameplay sequences.

They wrote a very complicated algorithm and gave it some initialization conditions so that it would generate a universe.

The fact that that algorithm is ~1GB is actually a good sign since it means that the environments will probably be pretty varied. I seriously doubt the planet generation algorithm in spore was more than 1MB.
>>
>>344587850
>Simple instanced textures
>Low poly models
Yeah, I can see it. It seems like the 6gbs is bit small; but I've never seen the code.
>>
>>344593164
AAA devs aren't less incompetent, there's a reason they get fired and replaced en masse all the time, there's just more of them.
>>
>>344587850

We've already seen what it is - nothing but a walking/flying simulator with crafting/building mechanic like every other indie game that came after minecraft and DayZ, nobody but autists will play it because they enjoy repetitiveness
>>
>>344591617
>How will you justify the 98 metacritic from such a small developer with no means to buy the reviews?

>game is heavily sponsored by Sony

Hmm...
>>
>>344593469
>Don't you guys have anything that you're looking forwards to?
Shitting on everything is what keeps them alive.
>>
>>344593062

if the total number of talented devs decreases.
>>
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>>344593469
Not that anon, but I'm looking forward to the technologically superior game.
>>
So putting all memes aside, what will this fucking game actually be about? What does it offer other than "infinite procedurally generated universe"? Because that alone isn't enough to make a good game and hasn't been in a long fucking time.
>>
>>344593426
>A retarded faggot reaction to No Mans Sky
If you ever thought this game would be more than a comfy space simulator you are the cancer that's killing vidya
>>
>>344593538
Does not that imply no complex A.I rutines of any kind beyond roaming?

It is essentially minecraft with better graphics.
>>
>>344587850
I don't care about the size of the disc I just care about how much content of the game doesn't bank on being in awestruck of the procedurally generated planet you're on. Exploring is fun for like ten minutes if there isn't actually anything worth finding.
>>
>>344593426

Is this shit all true?
>>
>>344593282

yes, i think it's going to be a good game. not anywhere near comparable to dnf, the project hasn't actually shown a lack of focus at all, whatever publishing issues there have been behind the scenes.
>>
>>344593324
Probably the same money that helped them magically recover from an office flood leading to data loss in the middle of development.

>>344593367
Possible, but being all these guys did before was make Joe Danger, I feel safer assuming all this initial hyperbole when the game was announced (and even more recently, when they've said it would take 5 billion years to explore it all or something equally insane) was Molyneux-esque bullshjit. Could they deliver? Certainly. But given that this is a much more complex system than minecraft seed generation, (again, assuming all their hyperbole is right, and there is genuinely a ton of stuff to do with the generated content) I am not quite sure if they are capable of working it out in a way that would last.
>>
>>344593791
Nothing really, it's a sandbox.

It really shouldn't be $60, this is a $30 game maximum.
>>
>>344593554
when I was developing a game in my spare time a lot of what was taking up space was basically textures and the like, keep in mind a single texture even for a 2d game can be much larger in size than a bunch of blocks of code, by a long shot.
>>
>>344587916
Savage
>>
>>344593324
The same money Sony has been pretending they didn't dump on them to make this game.
>>
>>344593861

it's nothing like minecraft.
>>
>>344593938
>Probably the same money that helped them magically recover from an office flood leading to data loss in the middle of development.

So invisible money? OK.
>>
>>344587850
Empty and simple as fuck. Duh.
>>
>>344593939
So I can do nothing on a planet, or fly off into space for two hours to find another planet I can do nothing on?
>>
>>344593791
It's a sandbox that has little to no features, and people are overhyping it. There's nothing to it other than "exploring the universe".
>>
>>344588086
>96kb

But where is the SOUL?
>>
>>344592038

>what are meshes and textures?

Oh wait, never mind. Not like they'll have more than 20 assets
>>
>>344591380
>Rage 40GB
MEGATEXTUUUUUUUUUUUURES
>>
>>344592834
>>344593534
are millenials actually this stupid? a normal game has predetermine textures slapped onto a predetermined model with scripted events. if the game is "mostly audio" then it relies almost entirely on simple lists of assets with procedural generation aka a bunch of numbers calling up assets from a list then artificial intelligence programming the ships, animals, etc to react to the player. it is not how most games work, it is to a degree how minecraft works, but minecraft's enemies are static, they just have a few and they all react to the player the same way. in NMS the enemies/NPCs will be generated as you discover them, then saved as a series of numbers that can be called up again later from a server
>>
>>344594049
I mean, you could simply use google and see this happened. They rather plainly have a fair bit of cash from somewhere if they could handle something like that.

I'm sure it was all just from the smash indie hit-sation-stravaganza that was Joe Danger™ though.
>>
>>344594125
Collect resources which you use to upgrade your ship which you in turn use to kill AI or fauna.
>>
>>344593924

yes, although the 'no multiplayer' thing is dumb, people just don't understand that while everyone is flying around the same universe and can encounter one another, the scale of the game is such that this will be a very rare occurrence.
>>
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>>344594026
So easy.
>>
>>344587850
>1. The game is empty and simple as fuck

Not defending No Man's Sky but disc size is not indicative of the amount of content in the game. DOOM was like 44GB yet only takes around 10 hours to beat.
>>
>>344593938
>when they've said it would take 5 billion years to explore
This is not unrealistic at all if you consider it simply the number of possible combinations that you can see.

Math is funny that way, it is possible to obtain a ludicrous high number starting from a common number of combinations.

That said it also implies that a pure Ice planet with dinosaurs is different from tundra planet with dinosaurs, which in turn means that they are counting combinations with small changes.
>>
>>344593785
Is that Dreams? Fucking release date when?
>>
Why isn't this on the Xbone?
>>
>>344587850
>>344588086
do you seriously think some modern numale indie game is going to be well optimized
>>
>>344593791
It's a sandbox without multiplayer or basebuilding. If you're into exploration and alien archeology you'll probably find it interesting.
>>
>>344594459
>Numale

There's that fucking buzzword again
>>
>>344594216

you are most likely a millennial, and i'm criticising you for just taking the words 'procedural generation' and running it without actually knowing how it works in this particular case.
>>
>>344594216
I know you are one hyped little retard, but all you did was making a series of marketing statements. All models from every videogame ever are generated from a series of instructions.
All you truly said is that NMS has a save function for their randomly generated assets which will be more simplistic than hardcoded enemies.

I.E it is fucking minecraft with better graphics, whoopie fucking doo.
>>
>>344594380
>This is not unrealistic at all if you consider it simply the number of possible combinations that you can see.

I could say the same for a large number of games, none of which would be appealing at all to a mass market casual audience. Dwarf Fortress, ADOM or any number of roguelikes, probably even Worms if you count random map layouts. It really doesn't mean that the statement is less insane. In fact, if anything, it means this will probably sustain at most a fringe audience. I can only assume most of /v/ would also find it weird if suddenly Toady got a massive cash investment and suddenly went around talking about "muh 5 billion years," despite that likely being more accurate, at least to adventure mode.
>>
>>344594807

it is nothing. like. minecraft.
>>
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>tfw GTA5 is more than 40 gigs

how the fuck will this be possible again?
>>
>>344594210
They do look quite nice.
>>344591380
10Gb is you count high res.
Skyrim is not a really huge game.
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>>344593426
I was going to buy it, but now that I know all this shit is true I guess I'll just pass.
>>
THEY FIT AN ENTIRE SCALE GALAXY INTO 6 GIGABYTES

SIX

GIGS

I now believe the theory that we are a simulation has some credence. If NMS is 6 gigs, the milky way can't be more than, what, a couple hundred zettabytes.
>>
>>344587850
>empty and simple as fuck
ding ding
>>
>>344594307

I don't believe they'll have the servers or knowledge to develop such a large system.
>>
>>344594864
Well they are not lying and it does generate hype.
>>344594897
How so?
>>
The whole premise of this game, with infinite space exploration and interdimensional space police, sounds like one of those dumb fantasies we have when we're 13.
>I'm gonna make a game that has all this cool stuff in it! You'll be able to do literally anything!
>>
>>344593216
>XV has a much worse chance of being a trainwreck
But at least, in FFXV, people know about the lore, characters, locations, monsters and other things, and a big chunk of the fans already like it. TLG don't have anything like that and it will be a complete bet the moment they release the game.
>>
>>344587850
They created some assets and the used algorithms to generate the content, not hard to understand.
>>
>>344595075
>yfw half of those zettabytes are uncompressed audio
>>
>>344595075
The Space Engine download is only 92 MB and has multiple galaxies in it, you can do a shitload with procedural generation.
>>
>>344595376
What exactly do you define as content, then? Different layouts and recolors of the same 15 handmade assets? You've seen all their prerelease footage. It's always the same palm trees, grass, and dinosaurs.
>>
>>344587850
3. The devs are numales and this game should be shunned
>>
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maybe its all storrd on a server online?
>>
>What is Mineycrafta

I'm really noticing a pattern in NMS PR. The game has no real gameplay and variations, I assure you this.
>>
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>>344595075
>I now believe the theory that we are a simulation
pic related
>>
Did anyone play their Joe Danger games? Was there anything impressive on a technical standpoint about them?
>>
>>344595261
I think you mean they are not technically lying, in any case you're right. It just doesn't help anything other than week one sales when all they mean is [thing in one shade difference of green is an entirely new thing], and not that people will actually be able/want to spend that much time in game.
>>
>>344595075
except that the intermolecular interactions of a googol particles isn't present in No Man's Sky. At best, planets are polygonal clipmaps.
>>
>>344595560
it was generic indie mobileshit, it's a modern miracle anybody gave these people more cash (and the profit made from generic indie mobileshit alone was not nearly enough, so someone did)
>>
>>344594970
Most modern games have an absurd filesize since they don't bother to compress anything anymore. Hell when MGR is like 24GB yet only about 2GB is actual ingame content.
>>
>>344587916
no chill
>>
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>>344591158
My god, /v/ really is full of autists
>>
>>344595376
People are comparing it to games like Call of Duty or newer games that take a lot of bandwidth, not knowing that those games have scripted explosions, collisions, behaviours and limitations, etc, etc.

It is not hard to tell the PC to do something. It is however hard to make it specific, and to limit what the game should not do.

If anything this should be an insight on how hard it is to make games more like movies, rather than games that act like games.
>>
the game will be using the power of the cloud m8
>>
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>its a /v/ doesn't understand the very basics of computer science episode
>>
>>344595426
FLAC was a mistake
>>
>>344595075
Milky Way has around 100 billion planets, No Mans Sky has 18 quintrillion, apparently. So the Milky Way should be much smaller.
>>
>>344595560
I don't think there's really anything technically impressive about NMS. It's not like it's the first game to use procedural generation for things, Space Engine being the obvious example. For the planetary surfaces it looks like a lot of it has been lifted from KSP which also uses procedural generation for the surfaces. All the vehicles and animals and shit are just pieced together from random bits and bobs in the exact same way the Borderlands guns were generated, and look how that turned out.
>>
SIX FUCKING GIGABYTES?! THATS ALL?!
@$60 = $10 per 1 Gigabyte

I can literally download the 7.5GB DOOM demo on steam for free
>>
>>344587916
BURNED
>>
>>344595974
For what purpose
>>
>>344595547
>xkcd
brofist! ;)
>>
>>344595974
top kek
>>
>>344595859
I'm glad we have the team behind the critically-acclaimed cult classic smash hit indie masterpiece Joe Danger™ in charge here. There is no development studio more technically qualified around. I've heard from sources within Hello Games that they even have the game running on an old iMac, and that is a miracle considering how technical the Joe Danger™ engine is.
>>
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>there actually are, right now on this very board, people hyped for Spore 2.0
>>
>>344595594
They explicitly said explore.
It would take about that mch time to see every possible combination.
But yeah, it would take people 10 hours to be done with it, if there is really not a lot to do.

Still those are gonna be some fine 10 hours, I guess the problem is that people want a shitstorm out of this so very fucking badly.
>>
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Is No Man's Sky the Ghostbusters of vidya?
>>
>>344595075

An entire galaxy of repeating assets in a different colour after the first few hours
>>
>>344596310
How do you connect those two
Or is this some le epic irony post
>>
>>344596310
NMS is the Trump of videogames.
>>
>>344596357
NMS has a lot of shilling behind it
>>
>>344594307
The size of the space has nothing to do with the limitation of their multiplayer system. There isn't even one. It was compared to Dark Souls where in the off chance you encounter someone in space or on the same world it'd just be a, "ghost" of them and you can't actually interact with them.
>>
So what are you actually supposed to be doing in this game? Seems like a lot of wandering around just for it's own sake.
>>
>>344596435
>hold interest in the game
>"sh-shill!"
like clockwork
>>
If you think the retards behind Joe shitting Danger and Joe shitting Danger 2 are geniuses you need to direct yourself to the nearest ledge ASAP

It's empty and simple as fuck
>>
>>344596490
That seems to be about it.
>>
>>344596512
Are you dumb? Sony has been shilling the shit out of NMS.
>>
>>344596413
But is Donald Trump the Gamergate of politics?
>>
>>344595075
The game disc/file is just all the parts that the procedural engine runs off of. The game itself is stored in cloud data from their headquarters.
>>
>>344596568
Well yeah they have like no games. It'll be a mess on PS4 in terms of graphics/draw distance
>>
>>344596490

its kind of like the space stage of Spore, except you can get out and explore planets on foot
>>
>>344596283
>They explicitly said explore.

Right, and I said "not that people will actually be able/want to spend that much time in game."

I think them doing nothing but "exploring" is already implied. They've spent so much time talking about how the algorithm theoretically works, i'm not quite sure any other activity will have much depth. To be honest, 10 hours is being very fair to them.

You know what though? The concept isn't too bad. What turned me off, personally, was the idea being eventually you can get to a nigh-unreachable center of the galaxy... But even there, by the description of their own system, magic space cops will be watching you ready to swoop in if you act up. In the... you know... very hard to reach desolate center of the universe. Like if someone put a modern GTA empty overworld and all in space, even with the nonsensical AI pop-in. [spoiler I'll probably just get it on sale, like Spore [/spoiler]
>>
>>344592625
no, 10 years ago it was bunch of hobbyists and basement dwellers who just happened to work at a studio.

Games people now are way way more skilled and far better at what they do than people back in the day.

Trust me I fucking know this as a fact.
>>
>>344594394
They said it's TBD 2017 in one of their streams.
>>
Seriously how could they not have a backup of their data?
>>
>>344596237
actually guilford is full to the tits with cambridge alumni so theres no shortage of talent
and in games like most other businesses you generally do contract work and other safe projects while you save up money to make the crazy thing you've wanted to.
>>
>>344596903
What?
>>
>>344596237
>>344595716
>Joe Danger is now deemed trash

Woah there, Joe Danger is by all means not a great game, but it is a really passable title. Seriously fellas, have you faggots become this fucking jaded?
>>
>>344596903
Are you talking about that time the offices were flooded?
>>
>>344596310
>reception

so if the movie gets shitty reviews just because its a shitty movie, does that mean the verdict on feminism is that its shitty?
>>
>>344596982
>>344596970
yes
>>
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>>344594807
>All models from every videogame ever are generated from a series of instructions.
what the fuck am I reading
>>
>>344597023
AFAIK they only lost their hardware and not their data.
>>
>>344596808
I just want to say that this is exactly how I feel, and 10 hours is what most people will get out of it, I will possibly pick it up on sale, maybe.

It is one of those titles were the VR meme would help a lot to it.

Well I will fuck off somewhere else, given we both agree.
>>
This thread is cancer and proves that most of you are fucking retarded. Those of you contemplating suicide, fucking do it already and stop being a pussy.
>>
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>>344597236
>>
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>>344597048
What the fuck do you think you download or what the fuck do you think a disc contains you dumb motherfucker?

Do you think mario is jumping inside a cartridge, that if you open it with a screwdriver you are magically teleported to the mushroom kingdom?

Do you also believe anime is real?
>>
>>344596490
think of minecraft
now it's in space
that's NMS
>>
>>344596668
I wonder how technical the entry/landing/takeoff process is

pretty lame if that part is just skipped over
>>
>>344597291
Neat
>>
>>344597463
IT
IS
NOT
LIKE
MINECRAFT
REEEEEEEEEEEEEEEEEEEEE

No one has told me how it is not like minecraft, and I have been told this multiple times, so I guess it is one dumb fan repeating this
>>
>>344597627
Minecraft has building and multiplayer for a start.
>>
>>344591158
You look at multiple reviews and come to a general consensus. It's like you don't know how to think for yourself. They can't buy every public review even if they were buying them in the first place.
>>
How the fuck can so many people shit on the game without knowing anything about it? Is this a normal thing on /v/?
>>
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>>344597291
>implying anime isn't real
>>
>>344597463
>>344597627
I can't build shit in NMS aside for upgrading your spaceship, though.
>>
>>344597747
Are you new or something?
>>
>>344596653
their HQ is going to turn in one GIANT fuking hard drive if this is the case.
>>
>>344597747
>Is this a normal thing on /v/?
Yes, enjoy your stay, anon!
>>
>>344597747
Is this your first time on /v/?
>>
>>344596653

No it isn't
>>
>>344597291
It' isn't randomly generated based on a code, it's fucking stored as code and rendered visually based on the instructions in the code.

Generation implies guesswork, there is no guesswork.

It's like a string of 0's and 1's translate to "you're a dumb cunt" not you run it through a program to generate various insults to your intelligence.

It's fucking written like a book. STatic info that always is displayed the same way
>>
>>344587850
That is a lot bigger than most procedural games, at least.
>>
>>344597652
No, I am pretty sure the message of those post was to let me know of a broad difference between the two. I do not see it, and I am not talking about features, or lack thereof. Like comparing guildwars to diablo.

>>344597604
Procedural generation means aspects are called from a list.
Your average videogame model is generated the same way, the only difference is that the properties in one are set, while the other are interchangeable with-in set parameters. That does not mean it is easy work to code or to program this, just that it is essentially how they work.

I.E that one idiot, calling people who were not on the hype bandwagon millenials, is as stupid as those guys in "idiocracy" repeating the word "electrolytes" over and over.
>>
>>344591431
Exactly. You should have to put in at least 20-30 hours to be able to form a proper opinion of the gameplay and story.
>>
>>344597048
Nigger everything in computing is done through binary instructions, that's how cumputers work. In fact, that's how all electronics work, even the most simple shit like a lightbulb uses simple binary code, 1 is on, 0 is off.
>>
>>344598271
As if modern games are 20-30 hours long
>>
option three is you don't know what procedural generation is
>>
>>344595974
wtf is a "quintrillion"?
>>
>>344591657
what part of procedural generation don't you understand?
>>
>>344598417
And do you? Because after reading this thread I know /v/ don't know shit about it.
>>
>>344598196
>Allow me to backpedal to rephrase my initially retarded post
>"Generation implies guesswork" - Anon when pulling arguments out of his ass
>"Randomly"

You strike me as a cunt who wants to think he is the smartest cheeky cunt in the room, when in reality some people would not bother to argue with you.

But yes you are corrrect.
For some reason you are amazed by procedural generaiton when it has been old hat in videogames.

The point was that everything is created the same way, there is no magic in the instructions they are using. You simply seem amazed by something everyone is much familiar with.
>>
>>344595261

minecraft is a lego game. this is like a limitless adventure playground slash screensaver.

>>344595169

it's not large if you understand how they're handling it. there isn't a tremendous amount of data required to just make players be able to see each other within a range of coordinates and there is a cap on how many can actually do that.

>>344596436

no, there isn't a multiplayer system, but you can still be seen and run around with another player should you come across them.
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