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100% Orange Juice
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You are currently reading a thread in /v/ - Video Games

Thread replies: 255
Thread images: 124
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Seagulls rolling 7's all the time.
>>
https://steamcommunity.com/games/282800/announcements/detail/970905796545104668

Forgot the link.
>>
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>>344517624
Meri Kurisumasu, Seagurr-sama!
>>
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This thread's probably going to die in the middle of the night.
>>
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>>344517787
Ta-da!
>>
>>344517864
I hope not. Any current rooms up?
>>
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>tfw putting 3 piggy banks and 3 stiff crystals in the deck
Planting piggy banks on people's homes has never been more fun.
>>
>>344518078
Oh My Friends
>>
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>>344518114
>Current Year
>Faggots who think they know how to play Saki better than I do STILL dispense shitty advice
>STILL think I'm wrong to NOT put Sakibombs on home panels
>STILL losing to me
>>
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Hymen Breaker best girl
>>
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>>344517787

Obligatory


Saki:
Hah... Ha...
I'm sorry, everyone...
But now, the pudding is mine...

Voice:
Are you the one who wishes to obtain the pudding?

Saki:
Eh?

Voice:
Pudding has led countries to ruin, brought confusion upon the world, and caused much sacrice... Even so, you still desire it?

Saki:
Who's... there...?

Voice:
Answer me... Do you wish to revive the weapon of ultimate sweetness?

Saki:
...I didn't come this far just to give up.

Voice:
Hmmm.

Saki:
It's true, pudding has the power to destroy countries.
It even got me into a fight with my friends just a bit ago.
But is any of that really my little pudding's fault!? No, it's not!
I made this little pudding, and it hasn't done anything wrong!
Now... I can't keep holding back!
My stomach's at its best!
My little pudding, just enough for me, in this tiny little cup...
If my stomach gets any more empty, it won't be enough to satisfy me...
It's time to eat! If I turn back now, I'll regret it for the rest of my life!
I fought for real against my friends in a desperate struggle for this pudding, and now, I finally have it...
There's no way I'll eat it with any regrets!

Voice:
You... You truly desire the pudding.

Saki:
Yes, I do!
This little pudding... will bring my stomach satisfaction!!

Voice:
Then...

QP:
You'll eat it over my dead body!
>>
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Poppo is best OJ, other OJs are you even trying?
>>
>>344518452
Matchmaking and balance update first
>>
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>>344518452
>tournament
>for a RNG based game
>>
People on the Steam discussions are having balance discussions again, but this time about field events.

Should random warp be nerfed to be based on map size and should battlefield have reduced uptime?
>>
>>344518978
>nerfing events
might as well just play without them
>>
Are the original devs working on all these updates to this old ass game or is it fruitbat factory programming it?
>>
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>>344518978
>People on the Steam discussions are having balance discussions again
>>
>>344518978
>Tomomo + Battlefield is the most stupidly op advantage in the game
>Faggots insist she needs to be buffed anyway
>Now they're bitching about battlefield

No. Fuck you, forumfags.
>>
>>344518978
>>344519112
>>344519180
>tfw the person complaining about the field events is on my friendslist
Just kill me quickly, don't hold back.
>>
I want to see a binding chain buff.
I always thought norma 4 was way too high of a requirement.
>>
>>344519842
Or just remove them from your friend list.
>>
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I can't even beat QP's first mission. Fucking Kai pulled out some Exodia-level dice rolls on me to stop me from winning at the last second three games in a row.

Eat a dick, Kai.
>>
>>344518626
What a goddess
>>
>>344520194
Just wait until Tomomo. The game even makes mention that she might be cheating, and she even is by rigging her dice rolls.
>>
>>344520279
Whoever knew a game this cute could be this fucking ARHJDGDSJFGDFG I'm gonna have nightmares about emo kids, catgirls in skirts, and midgets for the next week.

10/10 would ragequit a single player game again.
>>
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>>344519180
>an event that you have no way to know it's gonna be there at the time you choose character
>unless host specifically puts it in instead of random/mystery, at which point everyone is gonna pick offensive characters anyway
>Yuki, Kae, Star Breaker, Marc also benefit from it
>even then an NPC can still survive a hit and fuck you over, specially gulls
>robo balls are also notorious for being hard to one shot, even with +2 attack characters
>"no guys, battlefield is totally op with tomomo"

It's only OP in campaign at extreme difficulty, and that's mostly for CPU characters. Not to mention, Tomomo is slowed down severely when she's killed.
>>
2
FAST
2
CARE
>>
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Just in case, lobby is still up.

Oh My Friends
rage
>>
>>344520701
2 dead
2 go fast
>>
Imma join the contest, wish me luck /v/
>>
>>344520621
Fuck off, forumfag
>>
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>>344521562
I believe in you anon
>>
Marc a best
>>
>>344521636
Why is Saki such a slut
>>
if im not a total weeb will i enjoy 100% orange juice?

I'm a bit drunk and want to enjoy a game that I can get into a bit. I'm not much of a weeb so im not sure if thats the only appeal
>>
>>344522064

Hilariously, all somewhat official suguri material makes it clear that Saki is into dicks, despite Iru being a total les for her.

Saki ain't having none of that "purest form of love" bullshit.
>>
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>>344518852
I thought the same thing then I remembered people play hearthstone for a living
>>
>>344522243
>>344522159
>>
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>>344522159
Do you enjoy seeing others suffering? then this might be the game for you. As long as you're ok rolling dice
>>
The wonders of Saki.
>>
>>344523931
>>
>>344523931
>accurate_depiction
false
If it were accurate then it would be a small pop or left in a corner never to be landed on.
>>
How do I got gud at suguri?
I can't win for shit with her.
Not even in campaign lowest difficulty.
>>
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Reposting these link from last thread in case some of you missed it.

https://mega.nz/#!ddRQiA4Q!nGw2yxmhNRby2gsLSVM_sWtXZJ9yUGT4fSBvwXP-qqc

http://i.imgur.com/C7IFjaw.png


One is a h-game by the artist of 100%OJ, and the other is Kae lewd posted by the end of the last thread.
>>
>>344524252
be lucky
>>
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>>344524092
Maybe you should stop placing them on home panels or shitty locations, anon.
>>
>>344524252

Every time you use a hyper, you have to scream I'M ACCELERATING! You will always get double 6 rolls, trust me on it.
>>
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>>344524323
>More Kae
yes, yes, keep up the good work
>>
>>344524323

Hey, thanks for reposting my upload.
>>
>You will never fuck Saki
>The memory of your mere mortal dick will never linger in Saki's mind after she ascends to godhood
>Saki will never make booty calls and treat you to godsex
>You will never experience divine pussy that is somehow even better, when it was already perfect by virtue of being Saki's
>>
Saki should just die.
>>
>>344525120

>your dong will never be known as the Big Bang Bell
>>
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>>344525202
Fuck off, QP.
>>
>>344525120
Sound like a slut.
>>
Just wonder but does anyone got that faggotry character level chart?
>>
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>>
Alicianrone when?
>>
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NEVER EVER
>>
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>>344526262
Never
Everer
>>
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From the Steam Discussions.
>>
>>344527542
>Yuki
>slightly overpowered
>>
>>344527709
She's still pretty much the best +2 attack character honestly.

Tomomo's gimped by her 6 recovery roll in a high death occupation.

Store Manager can't use cards or gain stars through bonus panels.

Star Breaker is pretty much fucked for the purposes of winning on large maps.

What Yuki lacks in glaring strength, she makes up for with lack of any real caveat honestly.
>>
>>344527542
>That small percentage who think Saki's slightly overpowered

what
>>
http://eye.swfchan.com/flash.asp?id=182899&n=saki.swf
>>
>>344528206
Literally only one guy looking at the survey results.

Can't be posted here since 4chan thinks it's spam.
>>
>>344528551
Das pretty cute
>>
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>>344527542
Steam need to burn.
Those dumb faggots have no idea what they're spouting.
>>
>>344528830
Offer a damn argument to them then.

All I ever see here is people bitching about any discussion of balance whatsoever instead of any concrete opinions on the subject.

As well as the idiots who claim that since OJ is RNG heavy, balance does not matter at all whatsoever.
>>
>>344529012
I'm just salty that people keep stepping on my BBBs like 1-2 turns after I put them down.

Or when I make a full circuit around the board and end up rolling into my BBBs.

Are there any rooms open? I'd like to wake myself up with anger.
>>
Anybody up for a lobby? I've got some time to kill.
>>
>>344530104
I'd be down in an hour.
>>
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>Join open lobby
>Immediately replaced by CPU
>Everybody readies up
>I have to sit and wait for them to finish fucking around with their decks before I can leave
>>
Fastest way to unlock Tomomo?
>>
>>344533045

If you have access to a bully character (Yuki and Manager are good, Star Breaker is a bit riskier) and go for KOs when one of the Tomomos are at low HP, it becomes easier.
>>
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>>344519982
You need to explain to them that what they're doing is shit, and they should feel like shit. They are literally a shit vampire and even Fernet is less trash than their opinions.
>>
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Only a dumb slut would have breasts this large! This isn't even a kid!
>>
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>>344517864
>floor tiles
>>
>>344533045
did it with kyoko(like the rest of campaign)
>>
>>344517624
Does Tomomo cheats on Extreme difficulty? I'm having some trouble to pass throught her scenario with QP because she seems to always land on bases and never rolls numbers under than 4
>>
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reminder to be vary of candy-giving strangers anons
>>
>>344537352
I remember a lot of people saying it's easier with a conservatively played Tomomo.
>>
>>344537352
According to the wiki, the game is rigged so she rolls higher numbers more often.
>>
>>344527936
Yuki is by far the shittiest plus 2 attack character because she dies all the time, she's even squishier than mariepopo for god's sake.

If you die, you lose your stars, so you can't reliably hold onto 200 stars. If you're busy trying to roll recovery rolls, you can't get wins.

Saying Yuki is the best +2 attack character is ridiculous. She's basically like Suguri where you just have to hope you roll really high and your opponent low in order to win, except it's even MORE important that you attack first.
>>
Best character to play offensively with? Star Breaker seems like a good choice.
>>
>>344538526
Starbreaker is alright, she's also one of the best characters on a battlefield map, if not the best.

Storemanager looks like a joke, but he's actually pretty good, the most consistent super agressive character.

Marc is also pretty good, since she's both pretty hard to kill and can deal good damage to anyone who doesn't have bonuses to defense. She's not as overpowered as some people like to claim but she's not bad.

Sherry is excellent as a player killer and a defensive character, as in she can be good at both if you play smart. Don't expect to go for wins norma though, since battle spaces aren't very good for her, but she's still an excellent character.
>>
>>344518430
>STILL losing to me
Well I guess this isn't an Sjams post then.
>>
>>344538872
The funniest things about Sherry is that you can always Shield Barrier (unless you're fighting another Sherry). Leads to some silly shenanigans against the likes of Starbreaker and other high ATK low DEF characters.
>>
>>344527936
>>344538520
I feel Yuki falls flat compared to any other combat-oriented character that has even a slightest hint of defence, because they're able to nullify your high attack with high defence and return it with punishment for bullying them

Also dying to roboballs at 1hp will never stop being embarrasing

I wouldn't exactly call that "overpowered" even if she was the best out of all the +2 chars
>>
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>>344539378
I think it's more embarassing to die to a chicken. A roball can express anger. The chicken expresses absolutely nothing.
>>
>Sham is +0,+1,+1 with 4hp
>her hyper is top tier
>Saki is +0,+0,+1 with 4hp
>her hyper is unreliable

Why?
>>
>>344539643
oh god you're right a chicken successfuly defending or evading a high roll and then killing you is thousands of times more embarrasing

It's just that it rarely, if ever, happens to me and I'm too used to getting balled
>>
>>344539759
Saki is a level 1 boss. Sham is a level 4 boss.
>>
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>>344540510
>>
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>>344539643
>>
minelayer should be more distributed instead of cluttering up a corner in the map
>>
>>344544313
It's 100% random, so that's just RNG, nothing wrong with that.
>>
STILL NO FUCKING LOCAL WHY
>>
>>344544813
Homicide rates would spike
>>
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Oh hey, thread is still alive. Any lobby playing?
>>
>>344544813
why would people want that
>>
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NEW LOBBY

100% legitimate skill
rage
>>
I wanna pop poppo's poppo
>>
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Fuck seagulls.
>>
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>>344517864
>masochism
>not military sora's or hime's
>>
Teleport fields need to go die in a fire, holy shit.

>>344545758
Fuck man, right when I go to eat diner.
>>
>>344517864
it must suck to be wrong.
>>
>>344545556
Because being salty with your friends is funny. It's never gonna happen though due to the nature of needing to keep your cards close to your chest; we can't do the Sonic Shuffle since we don't have VMUs.

Maybe if the thing connected to smartphones or something, but that sounds like too much trouble for what it's worth.
>>
>>344547624
You call this alive?
>>
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>>344549298
It hasn't fallen off the board yet, has it?
>>
>Lv5 Moppo
>Uses three hypers
>Board is warp central
It's both heaven and hell. Though sort of fun as well.
>>
>Beef up Kae with an All-Out Attack who also turns on Blazing
>She ends up dying to Poppo

this fucking game sometimes
>>
100% legitimate skill
rage
1 slut available
>>
>>344550487
The lobby just fucked itself and died. Are we trying again?
>>
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>>344550487
>>344550583
Lobby imploded, everyone started bugging out to me. I'm taking a break for now anyway.
>>
>>344550583
Looks like the room straight up exploded into nothing.
>>
>>344550583
Saki literally killed the lobby
I'll create it again
>>
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>Set up Exchange when in dead last.
>Someone steps on it when leading with stars.
>>
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ded lobby
ded thread
ded game
>>
>>344553397
Make one then, faggot.
>>
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>>344553397
ded bunny
>>
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>>344553567
Santa, nooo!
>>
So is Alte really Suguri's mom?
>>
>>344553792
Probably not.
>>
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>>344551962
>Spend 4 turns moving around on the same 6 tiles because teleporters keep fucking me up
>Someone else lands on one
>It puts them less than 10 tiles from their Home
>>
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>>344553673
>tfw playing Aru
>>
>>344553792
No
>>
>>344553792
She was only married, nobody said anything about her having a kid.
>>
>>344517763
If that's Santa then who was the guy with the beard?
>>
Fernet is best girl
>>
>>344555328
>tfw playing Yuki
>>
Starting a lobby.

RNG is a skill
pass is fuckluck
>>
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>>344557849
>password isn't rage
>>
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>>344556013
>>
oj
>>
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I wonder why Seagulls are so bullshit in every game I play?
>>
>>344527936
>Yuki spends far more time being dead by Tomomo
>Somehow, Tomomo's 6 recovery makes all the difference in the world

Get the fuck out of here, forumfag.
>>
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>>344561357
Because they're made of pure malice.
>>
>>344539759
Because OJ/Fruitbat have no fucking clue what they're doing.
>>
>tfw live near the sea
>see lots of seagull everyday
Sh-shit
>>
>>344562310
>live in a small rural farm
>see lots of cocks everyday
nasty little fuckers
>>
>>344562310
>>344562680
>have a office work
>have a black and ripped manager
dang
>>
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>>344562310
>walking home
>see dead seagull
Had to fight an urge to go back and leave some dice at its corpse.
>>
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>hatching season
>cunt seagulls swooping down whenever I go to work
>working night shift
>spot a fox nabbing three gull babies and scares off the mom
I fucking love foxes
>>
I don't know what the fuck is up with my connection.
Someone else please host.
>>
>>344563809
Get back into the lobby, dummy.
>>
Seagulls mean nothing when you're Kyoko
>>
General When?
>>
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>>344566197
That'd end like the drawthread, though.

And we already don't want that thing coming back.
>>
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>>344565943
They do if you keep running into them.
>>
>>344566527
>Die
>Don't even lose stars
>>
>>344561791
Funny that you should say that, because it's the shitters on steam that think that a 6 recovery roll isn't a very bad downside at all, even when it DOUBLES the chance that you don't revive on the first turn, and basically cuts your chance to revive in half from there. It's the whole reason why pre-nerf Tomomo wasn't even overpowered.
>>
>>344566959
Disagreeing with your whining on the forum doesn't make them a shitter, forumfag.
>>
>>344566197
This thread is remotely alive because there is a double xp event.

Other than that and sales, threads are here maybe once a week tops.
>>
>>344567141
Please don't ruin our threads, they're usually good and free from shitposting.
>>
>>344567364
>>344566369
See you next thread!
>>
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>>344563079
I kek'd
>>
RNG is a skill
pass is fuckluck
1 slut needed
>>
>>344517624
>fight a seagull
>has 1 hp
>roll a 6 on attack
>seagull rolls evade 6
>has a +1
>I miss
>Seagull attacks
>rolls a 7
>I die.
Every time.
>
>>
>>344568803
Seagull has -1 evade stat
>>
Which DLCs are worth buying?
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>>344570258
This one first.
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>>344570258
Mixed Booster
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>>344538520
In terms of survivability, she and Tomomo have nearly the exact same chance of dying. Yuki does slightly better against higher attack characters while Tomomo does slightly better against lower attack characters. I'm still amazed at how many people have never actually looked at the numbers and realize that Tomomo is slightly frailer than Yuki though.

That she has 5 recovery roll instead of 6 is what allows her to get up twice the time first turn rather than either Store Manager and Tomomo. She can then proceed to chase the person who took her stars.

She's the best +2 attack character because the other 3 are worse.

What people seem oddly obsessed with is winning with consistent aggressiveness. Yuki can be played passively and defensively if it suits her freaking needs.

Yuki is always less likely to die than Tomomo when she more HP. She also gets up faster if she does get taken out and needs to go back on the offense. She's also faster than Manager in that respect, but he doesn't die as often.

Yuki can use cards, she can use attack cards, RBits, pudding, shield counter, even RAF if it would suit her needs at the moment. Also cards like dash, here and there, or forced revival. Manager has none of those options.

She can also choose to just farm stars by walking on star panels. Star Breaker however always has to go wins norma and is basically gimped on any large map.
>>
>>344570258
The individual character packs are hit or miss depending on what playstyle you prefer, but you can at least trial all of the characters if you wind up replacing a player or AI that was using that character.

Meanwhile the card DLC just gives you a ton of flexibility for your deck planning regardless of which character you use.
>>
>>344570379
I like Sham's Hyper, she could be fun.

>>344570574
Yeah, definitely getting that.

>>344570708
The reason I'm asking, outside of curiosity, is because I got to try out Kyousuke and really liked him.
>>
>>344570617
I'm still amazed at how many people have never actually looked at the numbers and realize that Tomomo is slightly frailer than Yuki though.

Tomomo can actually evade things though, and since you are supposed to be trying to feed off of weaker characters in the first place, that's very helpful. Tomomo's a turd too though so you're comparing shit to shit.

>Yuki can be played passively and defensively if it suits her freaking needs.
Except she can't, one of the worst things about Yuki is that people can likely kill you in one hit, which means if they get behind you, you can get screwed. With characters like store manager it's extremely hard to kill them in one hit, so even if someone gets behind him, it's unlikely they'll kill him in one hit and then have to suffer through his attack, with Yuki your chance of winning from attacking first is ridiculously high.

>Yuki can use cards, she can use attack cards, RBits, pudding, shield counter, even RAF if it would suit her needs at the moment. Also cards like dash, here and there, or forced revival. Manager has none of those options.

While obviously not being able to use cards is a downside, Yuki's deck potential is worse than even manager's. Defensive cards you put in your deck will make it too hard for you to kill people and allow them to attack you back, which can potentially lead to your death. Offensive cards can make it almost guaranteed that you will die if someone uses it against you and goes first. Manager actually has cards that he can put in his deck that are good for him and bad for his opponents.

She can also choose to just farm stars by walking on star panels. Star Breaker however always has to go wins norma and is basically gimped on any large map.

Except characters can also farm battle spaces for wins if they need to get wins, and are also better against random encounters than Yuki. In fact, collecting stars has the most potential to backfire against Yuki since she can get farmed easily.
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>>344571136
As far as priorities go, I'd list them in descending order: Mixed Booster, Sham + Sherry, Kyousuke + Saki, Alte + Kyoko, Breaker Pack, Krila + Kae, Nanako + Syura. Individual tastes aside, Krila, Kae, Nanako, and Syura are among the most hit or miss character archetypes while the other characters are a lot more consistent.
If you only have money for a couple of the packs, by all means prioritize the card booster and the pack containing Kyousuke for now. You missed them going for dirt cheap during the summer sale, usually a good time to snag them all if you're strapped for cash.
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>>344570617
>In terms of survivability, she and Tomomo have nearly the exact same chance of dying

No.

Play. The. Game.
>>
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>>344571670
Okay, fuck off. This meta bullshit kills enjoyment to even read, and you need to down a glass of bleach if you think this shit matters.
>>
>>344570617
I don't think you're overestimating how bad some of the character downsides are. There's clever ways to get around them. On the other hand, there's absolutely nothing to get around Yuki's awful stats.
>>
>>344571843
Why are you so hostile? Can you not handle some information?
>>
How do I make a game that combines the best of OJ and Mario Party?
>>
>>344570617
>Yuki does slightly better against higher attack characters while Tomomo does slightly better against lower attack characters.

Having gimped defense does not make you better against higher attack characters. Even in the worst case scenario, Tomomo's +1 defense will reduce damage by at least 1, so it's at the very worst matched with Yuki's 5 health, and can potentially be better.
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>>344571979
It's not information, nobody is going to get sent to the fucking shadow realm. It's about having fun and playing with the RNG. You can't beat the RNG, you can only make it easier on yourself. Getting this fucking autistic over winning makes you the antithesis of fun.
>>
>>344572309
Its how I have fun.
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>>344572309
There are no actual try hards for this game. Or if they are they're not actually very good. Playing this game "Seriously" is not fun for a lot of reasons. Don't worry about the boogey men.

There's nothing wrong with having discussion about the game on what's good or bad.
>>
>>344570617
Remember that tomomo actually has a hyper
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>>344572027
Depends on what you consider to be the best of those two games.

The aspects of board building via OJ traps and Capsules in Mario Party's 5 and 6 can be a parallel for you to work with.
Individual combats can have a parallel in the duel minigames, although that could make game times balloon rather high, especially if you use per-turn minigame format that Mario Party uses. You might actually get mileage out of Mario Party 9 and 10's stupid car mechanics if you want to set the minigames aside specifically for special events like some sort of incurred Battle Minigame.

It's not as clear cut of a parallel as people think and I have little reason to believe anyone when they say it's even remotely similar to Mario Party outside of tangential comparisons. It'd be like saying Portal is like Call of Duty because they both use the first-person perspective. I personally feel that 100OJ is closer to Fortune Street infused with DnD but how many people are you going to convince with that? Mario Party's a big title so of course people will latch onto it for comparisons to other board game videogames.
>>
>>344572595
Tomomo's hyper is worse than Yuki's though. In fact, It's so bad that it would actually be better if you never drew it in most games so you could draw potentially good cards. Yuki's hyper isn't great either but a super cloud of seagulls can be helpful sometimes.
>>
>>344572874
Tomomo's is much more reliable. While being close to death you can use it and revive much faster, potentially killing people chasing you.

Yuki doesn't have any control who dies.
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>>344573565
not to mention that it can basically act as a multiple turn binding chain
>>
>>344573565
>>344573694
The actual ability of Tomomo's hyper is alright, the issue is that it costs way too much so it puts you really far behind in the game (Unless if you're ridiculously ahead in wins or stars).
>>
What's the best dlc to get to be an asshole and one to be chill
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You have 10 seconds to post a more underrated card
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>>344573916
Sham and Sherry
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>>344573916
Sham and Sherry actually.

Sham for forcing people to land on bosses and traps. Sherry is Sherry just look at her she's chill as fuck and is nice enough to let other people attack first instead of trying to be a bully with her 5 1/1/1 stat spread.
>>
>>344573916
Sham & Sherry if you wanna chill
just play poppo if you want to be an asshole
>>
>>344571670
>Tomomo can actually evade things though, and since you are supposed to be trying to feed off of weaker characters in the first place, that's very helpful.
It is literally only better to ever evade as either against attack rolls of 1. Yuki on average dodges 4 such rolls for every 5 Tomomo dodges. It's a very slight difference similar to how Tomomo is also threatened by a 1 in 36 chance of being 1 shot from -1 attack rolls.

>Except she can't, one of the worst things about Yuki is that people can likely kill you in one hit, which means if they get behind you, you can get screwed.
Playing passively and defensively is avoiding other characters and keeping your HP topped off. People are not allowed to suddenly run up to engage a character at will. On large maps it is especially easy to avoid other player encounters at all. Sometimes not by actual will, but the map itself. If she's being threatened, her own hyper saves herself at least 50% of the time.

>While obviously not being able to use cards is a downside, Yuki's deck potential is worse than even manager's.
You make use of whatever cards your opponents put in. I always just put in 3x gift exchange, 3x mimic, and whatever else depending on mood. The majority of cards are outright beneficial to have and use for anybody including Yuki. While Manager can put in cards that are beneficial if used by others at all. They were by default useful to the other player who used it since they actually used it. So it's always tilted heavily to others.

Split, since post too long.
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>>344573952
oh my friend
>>
>>344574119
Now now anon, I don't want to be a total cunt
>>
>>344574086
>some random guy joins the game
>I use Delta Field
>he lands on boss panel
>dies
>quits the game
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>>344574184
>Yuki on average dodges 4 such rolls for every 5 Tomomo dodges

That's flat out wrong. The chance that you fail to dodge an attack of 1 is doubled. Check your math.
>>
>>344573952
I can't think of a deck where I would put this card in.
>>
>>344574184
>It is literally only better to ever evade as either against attack rolls of 1. Yuki on average dodges 4 such rolls for every 5 Tomomo dodges. It's a very slight difference similar to how Tomomo is also threatened by a 1 in 36 chance of being 1 shot from -1 attack rolls.

Wrong, Yuki has double the chance to roll 1 for evade, which is bad.

>Playing passively and defensively is avoiding other characters and keeping your HP topped off. People are not allowed to suddenly run up to engage a character at will. On large maps it is especially easy to avoid other player encounters at all. Sometimes not by actual will, but the map itself

Except the other characters can do this too except better.

>You make use of whatever cards your opponents put in. I always just put in 3x gift exchange, 3x mimic, and whatever else depending on mood. The majority of cards are outright beneficial to have and use for anybody including Yuki. While Manager can put in cards that are beneficial if used by others at all. They were by default useful to the other player who used it since they actually used it. So it's always tilted heavily to others.

I uh, don't know why you think having to devolve to using things like gift exchange and mimic is a good thing to mention about a character when you're trying to say they're good.
>>
>>344571670
>>344574184
>Except characters can also farm battle spaces for wins if they need to get wins, and are also better against random encounters than Yuki. In fact, collecting stars has the most potential to backfire against Yuki since she can get farmed easily.
You farm stars if there's nothing better to do. Against random encounters, Yuki is one of the sheer best due to +2 attack. Another thing idiots don't realize is that the kill first tenet applies to those encounters as well and is why Sherry gets fucked by them. The majority of the time, Yuki kills Seagulls before they can fight back. She also can't be one shot by either Chicken or Robo while any 4 HP character can.

Changing to farm wins is only an early game strategy in general for farm-based characters. Since wins don't scale and bonus stars do, it is always faster late game to switch to stars rather than wins.

>>344571817
I have, I've literally played over hundreds of games and have hundreds of hours and I've played every character.

>>344571924
You say you can play around major entire gameplay mechanics, but not stats? Attack is an amazing stat that is nearly always useful. To play around having shit defenses, keep defensive cards around, go for first attack, or just avoid other players by taking warp panels when being chased. Defense-wise, a large majority of the cast are shit if Yuki is. 5 HP is also extremely meaningful in terms of one shot potential.

>>344574304
Take six such attack rolls of 1, Yuki rolls a 1, 2, 3, 4, 5, 6. She dodges 4 of the attacks. Tomomo rolls a 1, 2, 3, 4, 5, 6. She dodges 5 of them.
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>>344575065
People are literally explaining to you how evasion works and you are failing to understand.

>You always pick evade when you roll low
>1 attack is twice as likely to occur if an opponent has -1 attack

This means that rolls are more biased towards 1, and that you are always going to pick evade if your opponent rolls one, and you will not pick evade if your opponent rolls higher numbers. This means having -1 evade actually reduces your chances of evading attacks significantly.

For someone who "Has hundreds of hours" you clearly don't know very much about how this game works.
>>
>>344575468
>>You always pick evade when you roll low

I mean "You always pick evade when your opponent rolls 1"
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>>344575612
>not picking evade when your opponent rolls a 2
Fucking cowards.
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>>344527542
>Marc the most overpowered
My favorite OJ has been fucking face, I see.
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>>344575769
It's because of shitters who think that Marc being able to spend a ludicrous number of stars to just get wins and stun someone is ridiculously overpowered.

Don't get me wrong, she's not bad and her hyper can be used well, but shitters always forget how expensive cards are.
>>
>>344575468
You have a 4 out of fucking 6 chance to dodge a 1 attack roll as Yuki and and 5 out of fucking 6 chance to dodge a 1 attack roll as Tomomo.

It doesn't matter how many 1 attack rolls there are.

The doubled chance of failure only applies after taking into account the full fucking probability distribution.

Yuki takes 2 damage for every 1 Tomomo takes every 6 fucking rolls, you imbecile.
>>
remove poppo
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>>344575897
>stars matter when you're on wins norma
You have to do really well or shut her down when playing against marc otherwise she is sure to win.
Now, I wouldn't call her op but she's certainly one of the best characters
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>>344575897
president's privilege
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>>344576435
Getting a two card combo is always super awkward though.
>>
oh boy when did we become the steam forums
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>>344575769
I always loved her Mixed Juice portrait. She just looks so out of it. She probably doesn't even know why she's carrying the bomb. She probably doesn't even know it's a bomb.
>why am i holding this baby
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>>344576126
So basically you're just dense. No wonder why you think Yuki is good.
>>
>>344576812
You are right, we should discuss shitty art instead of the actual game!
>>
>>344576910
I mained an entire team of marcs because she always has that adorable dopey look in all her cards
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>>344577008
I'd rather look at pictures of cute girls than get mad about numbers
>>
RNG is a skill
pw: fuckluck
need 1 more
>>
>>344577485
Filthy Secondary
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>>344577608
I simply play the game as characters I like without caring about how strong or weak they are

While some characters definitely have better odds of winning than others in certain scenarios, in the end, it all depends on how lucky you get, so I find getting angry about such things a bit silly
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>>344577923
I like trying to play to win but I always pick random or pick the cutest girls like Syura.

The fun comes from trying to pick what are the best decisions in games, not picking the best characters, that's boring.

I hate it when people say certain characters are overpowered/weak when they're not though, it made the devs nerf Tomomo when she didn't need it.
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>>344578168
This negro knows what's up
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>>344517864
>Large Insertions
>Being Pegged
>Masochism
And I play none of these characters
Nice job
>>
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ROLLS OF NATURE
AND THEY RUN WHEN THE DICE COME UP
WITH THEIR STARS ON THE LINE
ALIVEEEE
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Doujin crossover game with characters of other circles when.
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>>344579863
If it's big names, the game would be even more popular.

I seriously imagine Yoko Taro would be down for this.
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>>344579863
Why do they both look scared?
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>>344578168
>>
>>344580167
They're looking at metagame discussion
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>>344580167
>>
>>344580049
Recettear, Cave Story, One Way Heroics, Touhou, etc.
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>>344581032
Human Tanks crossover when
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>>344581390
Orange Juice made the game.
>>
RNG is a skill
pw: fuckluck

come to play, faggots
>>
>>344581638
FBF localized both, but they were made by different devs
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>>344581820
he was pretending to be retard, dork
>>
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i am so done with this cpu cheating bullshit
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>>344581762
I'll join in 5min,
>>
What's the highest attack roll possible? It can go past 30 right?
>>
>>344583242
Buffed Kae with stolen accelerater
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>>344581762
1 slut needed
>>
RNG is a skil
fuckluck
>>
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>>344527542
>the "overpowered" ones are mostly just the ones that have high attack
>little fucking faggots want to play the game without losing battles

why are we listening to the opinions of filthy fucking casuals?
>>
>>344582281
Why is it like this ? It's so strange to see the bots outroll you every time like that.
>>
>>344584802

I hate them too, but it's because I want to play Military Sora without being constantly gangbanged. I haven't won a single game with her.
>>
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>land on a piyo procession as star breaker
>first battle is chicken at 2 HP, successfully defends my attack, hits me
>second is same chicken, evades, hits me again and now I'm at 1 HP
>third is robo ball at 1 HP, evades, kills me
>later on, attack a 1 HP Aru who's standing on a battle panel
>evades
>NPC is same chicken from before
>evades again, kills me

YEAH GUYS BATTLE PANELS WITH +2 ATTACK ARE SO TOTALLY OP IT'S JUST FREE WINS LIKE, 100% OF THE TIME, THERE'S TOTALLY NO WAY IT EVER GOES WRONG THEY SHOULD NERF IT.
>>
>>344584802
Actually looking at top 12, it seems to be +defense that ranks highest. Marc's just ridiculous in that she has both attack, defense, and murder, the hyper. Poppo is Poppo. Kyoko and Sham populate the next highest spots, then we have Sora.

1. Marc: 1.23
2. Marie Poppo: 0.98
3. Kyoko: 0.80
4. Sham: 0.68
5. Sora: 0.66
6. Yuki: 0.63
7. Sherry: 0.52
8. Star Breaker: 0.31
9. Sora (M): 0.28
10. Sweet Breaker: 0.06
11. Suguri: -0.02
12. QP: -0.06
>>
>>344585725
Bad players overrate hypers, and also ignore hyper costs. Flashy is better, not consistency.
>>
>>344586187
What?

The top 5 do have the most consistent hypers in the game as well as some of the most consistent stats.

Flashy is better than consistency?
>>
>>344586445
Yes?

Just because Marc's hyper always shoots someone for a specific amount of damage doesn't mean it's consistently good when it costs so much. Her stats are consistent and good but these people care about her hyper more than her stats.

Mariepopo's hyper is consistent but her whole character isn't. She sucks and pretty much only wins when she can steal a game with her hyper, so basically her ability to win is tied to getting hyper cards, which is inconsistent but flashy.

Basically I'm saying that "Depending on your hyper" isn't consistent. Some of those characters don't actually need their hypers but bad players always completely over rely on them and rate characters heavily based on them. Kyoko is probably the only real consistent character there but it's because +3 defense is overkill and therefore flashy and intimidating to the players who all play aggressively.
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>>344586445
Tell that to all the sham players whose game plan is nothing but trying to get me to land on exchange. Or the Marc players who keep trying to use card combos like president's privilege into hyper just for the measly 2 wins.
>>
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Who's best boy?
>>
>>344587672
Iru
>>
>>344587672
marc
>>
>>344585725
Kyoko is probably the best character in the game.

Sucks that she's boring.
>>
>>344588657
Naw, Fernet is better, the extra health actually means a lot because it makes healing items even more ridiculously overpowered. Also being able to dodge 1 damage every once in a while is nice.

The only time Kyoko's extra 1 defense comes into play is if Fernet would take more than 1 damage twice and if Fernet is unable to heal it. Since if it's just one big hit (Ex. Someone using all their attack boosts at once) then the extra 1 defense would just save one health, which Fernet has.
>>
>>344586838
The star costs are trivial at lower levels for Marc and exorbitantly high at later ones, however Marc's the one who gets to choose whether to go all-in on wins or stars. Alternatively she could use it to weaken a high HP player to kill them herself at the endgame. It can also be used to kill a threatening chaser or to delay a person. It has a wide variety of consistent and useful situations. While the star cost is prohibitive, that doesn't discount the fact it's one of the most useful hypers in the game.

7 HP is extremely tanky if Poppo plays well. Only +2 attack characters have a chance to 1 shot. She's crap at battles, but she should be avoiding near every battle in the first place and have cards stored to deal with it if it does come up.

Also, getting one's hyper is more common than not getting a hyper at all. It's a 1 in 6(8/48) chance from the outset. You generally on average get one if you get 6 cards a game and every player already begins with one. Charity, Miracle, and Aru also dramatically increase one's chances.

It's only when one starts requiring multiple hypers that consistency becomes an issue. Krila using a single hyper is woefully meh and only an issue if they get several, that's just to be an issue. Poppo however only needs 1 Ubiquitous to steal a game. A Marc with multiple big rockets can get wins faster than turns taken.

>>344587189
Just because there's a shitton of bad players doesn't make the character or hypers bad.
>>
>>344574583
it fucks over characters like qp and alte who have battle hypers
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