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Are there any multiplats where the PC version has a day and night
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Are there any multiplats where the PC version has a day and night difference over the console versions? Most of the time the changes are subtle at best. If I have to play where's Waldo to justify "Ultra" settings being better than consoles, then there's something misleading about that setting.
>>
There is a day and night difference between framerates on consoles and PC.
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>>344501142
Console parity ended that differences between version. Now "high' and "ultra" graphics settings are just marketing buzzwords
>>
Anything and everything not published by North American shithouse cunters like EA, Ubi and the like
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>>344501351
Unless you have a super pc, no there is not
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>>344501142
Look at Quake on PC and then on Saturn
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>>344501490
>somehow need a super pc to get 60fps
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>>344501389
That actually makes sense. Two games that I'm aware that provide a night and day difference between console/PC are GTA5 and Witcher 3, ironically. Both of these are European games, it seems like Americans (and the Japanese, of course) don't give a shit about PC.
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>>344501668
Ubisoft is French
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witcher 3 has hair works.
Sleeping dogs was so good on pc that they got rid of it. Now you can only get the definitive version which has noticeably worse graphics than the original pc hd patch.
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>>344501668
But Rockstar is American, founded in New York
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>>344501792
Rockstar North is in Scotland
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>>344501668
What do you mean GTA5 is a European game?
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MGSV's draw distance and shadow quality are many times better on PC. I haven't played too many newer games so I can't really say too much.

But it's not generally too much of a difference because the settings are limited on PC for a lot of games where they just put the console versions as max settings and let you lower them if you computer can't keep up.

>>344501792
Rockstar is Scottish.
>>
Just compare Doom on SNES and PC
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>>344501778
Aren't most of their games made by UbiMontreal, which is Canada? Canada is part of North America, so they sorta count. Are there any good Canadian PC versions?
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>>344501668
Americans are the driving force behind pc gaming. What do you mean?
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>>344501861
>>344501869
didn't know the developer was Scottish. However Rockstar games the publisher is American
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>>344501965
>Microsoft
>Valve
>nVidia
>AMD
>Intel

Case in point.
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>>344502073
Rockstar North, the people who make GTA, are based in Scotland though.

https://en.wikipedia.org/wiki/Rockstar_North
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>>344501142
Unless you have 800 dollars GPU it doesn't matter
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>>344501490

Yes I'm sure you'll convince all the PC gamers in this thread that they're just imagining their 60 frames per second. After all, as a consolefag who doesn't play PC games, you're the expert on PC graphics. All those idiots who play PC games don't know anything.
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>>344501490

>Console versions look worse than Low Settings on PC
>Console versions run at 900p and 720p

You don't need a super powered PC to run BF1 at medium @ 1080p.
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>>344502137
But Rockstar Games is the parent company and publisher
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>>344502154
>tfw have a 200€ GPU from 5 years ago that runs games better than modern consoles
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>>344501869
Because one of their studios is in Scotland, that does not make the entire company Scottish, cuck.
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>>344502258
> 200€ GPU
Which one?
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>>344502254
>>344502289
Pretty sure Rockstar North was still the first part of the company established, and then everything else, including the publishing part based in New York, came after.

Even then that anon said GTAV is a Scottish game, which it is, because the people who were developing it are based in Scotland. Just like Arkane are French even if Bethesda, the publisher, are American.
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>>344501142
It's time to get glasses
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>>344501142
This shot is cherry picked, kill yourself. It specifically show no Pop-in, no DOF, no shadows.
>>
>>344502438
>>344502415
>>344501790


That's where the "PC are retards who only care about MUH graphics" was born
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>>344502402
>Rockstar North founded 2002
>Rockstar Games founded 1998
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>>344502402
Not according to the wiki. It says it was founded by British producers who moved to the states and made the company multinational.
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>>344502585
>>344502564

Read Dead was developed in US but at some point Rockstar North helped them to finish the game
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>>344502562

OP said there was no difference. They just corrected him. Don't be butthurt.
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>>344502562
Are you lost or did you just not notice the topic of the thread?
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>>344502562
Graphics and not wanting to feel like I'm nearsighted are different things
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>>344501790
>Sleeping dogs was so good on pc that they got rid of it. Now you can only get the definitive version which has noticeably worse graphics than the original pc hd patch.

Shit like this makes me stand by my opinion that PC is inherently the most anti-consumer platform available. Only on PC are publishers allowed to pull shit like this.
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>>344502730
he said the differences are subtle

Which he is right. Most people don't even notice the difference between a game running on PC or PS4/Xbox
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>>344502873
Most people are retarded so I'm not sure what your point is.
>>
>>344502873
>Most people
I assume you mean console players, because once you play any shooter with 60 fps you won't want to go back
>>
Engine tech and console hardware is a different state today versus the market several years ago. Even weak console hardware is still able to render (admittedly low resolution and crude) variations of existing shaders and algorithms that go a very long way towards the overall presentability and detail in modern games. This is why the difference between modern console games and "ultra" PC variants tends to come down to coverage, quality, and draw distance of said effects/shaders. More complex algorithms with deeper draw.

Older generation games tended to have more noticeable surface value improvements in shaders/rendering on "ultra" PC as effects/shaders were outright culled as console hardware literally couldn't do them without a monumental performance cost. We're talking games that on console would have missing shadows (especially self shadows), no reflections, reduced illumination, massively culled draw calls (less per frame detail), and so on. Instantly looking much, much noticeably worse and like they're missing stuff (because they were).

That just isn't the case these days, as console hardware can in most cases render a crude variation of the same shit on PC. But the detail difference is still there and pretty fucking significant if you have an eye for it. This is particularly true for draw distance and shader complexity/coverage, along with texture resolution, all of these further highlighted by superior 1440p-to-4K native PC resolutions.

Tech, engines, hardware, and the differences in context have just changed is all.
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>>344502864
If you bought the original I think you still have it. They didn't updated it like Rockstar did with GTA:SA. It's a separate game but they still removed the original from the store for some reason. SD does look good though.
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>>344502864
In their defense, the hd update was a free optional patch. It was also huge due to the uncompressed textures. They do state that they're free to change the game if they want. In this case consoles got a next gen upgrade and technically so did pc if you never tried the original optional patch.
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>>344501142
Pc players don't care about games, they only care about masturbating to graphics and fps. I finished GTA IV on ps3 and had just as much fun as a mustard race playing in the pc with a ENB mod and this fact triggers them.
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>>344503334
I would like to care about games but most games coming out right now suck. Though I don't see how I only care about graphics if I'm playing mostly older games at the moment.
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>>344502873
You're basing this weird assumption off of what? Screen shots?
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>>344501142

Certain things really do look a lot better on the PC side, when you view the image in full size.

For those of you who have small monitors and are too retarded to open the image in a separate tab, I'll highlight what might be the most noticeable difference.
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>>344502873
>Which he is right.

This isn't even proper English. Opinion discarded.
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>>344501790
I think that's with steam only if you get SD through GoG you can still get HD patch, or at least I can but I'm pretty sure I bought it close to its release
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Consoles rule the market. Consoles rule in profit. Consoles are the primary focus.
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>>344501142
devs gimp pc release to make the consoles look equally as powerful as a gaming pc.

This isnt a new thing, they've done it for a long time now because, "marketing" n shit.

Along with a whole bunch of buzzwords to make things sound more amazing than the hollow shitty game it truly tends to be.

Its a business, so of course they cut corners n shit and try to skin you for more money.

So long as you allow it.
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>>344505005
>devs gimp pc release to make the consoles look equally as powerful as a gaming pc

Except when the nearly identical "Ultra" settings require a PC that's in theory twice as strong as a console to run.
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>>344505219
Which makes sense considering we're typically running around twice the resolution at around twice the framerate at around twice the graphical settings
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>>344501142
A lot of multiplatform games get curbstomped by console parity. Developers deliberately make their games look worse on PC because it would make the console versions look bad in comparison. Watch Dogs is a really notable and scandalous example. In a lot of cases the only difference is stable framerates and increased LOD. But there are examples of locking games at 30 FPS without explanation and in a lot of cases the real reason is console parity.
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>>344502415
>>344503745
Autism everyone
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Just having constant 60 fps in a game should convice you that the PC version is justified.
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>>344506030

that and being able to actually fucking pic your resolution. i have a 1440 monitor, if i play the game on PS4 i'm just upscaling like a bitch. useless monitor purchase.
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>>344506030
120fps is the new buzzword now, 60fps is literally unplayable
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A lot of games are made where even the highest PC settings are roughly what's running on consoles anyways, since why go through the effort of making two different versions of the game?

Even then PC will still usually run at a better resolution and framerate, even if the texture or shadows or whatever are still shit across all versions.
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>>344505776
Nobody (except me) will ever believe this until some ex-MS employee confirms it 10 years from now
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>>344501142
1080p vs 4k

30fps vs 60fps vs 120fps

medium vs ultra(usually not a big deal)

no mods vs mods
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>>344506689
>implying it's not Sony

Japanese business operates exclusively by incapacitating the competition. Only difference is that the Xbone incapacitated itself.
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>>344506270
This isn't true for the vast majority of games.

MGSV for instance was nowhere near "high" settings on PC despite shills all over the internet claiming it was.
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>>344507113
It was mostly a mix of medium and high, but the model quality (that is, the lod) was lower than the lowest setting on PC. The shadow quality (and draw distance) might have been lower than medium too. The models and the textures were the same on all platforms.

PC also has reflections (even in V, they're not very visible and less noticeable than in GZ but they're still there, on the walls of the hospital at the beginning and on the walls at Mother Base) whereas consoles don't.
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>>344507407
PS4 Ground Zeroes settings:

Model Detail(Draw Distance and LOD quality): Significantly lower than low so "Extra Max Lowest"
Textures: Extra High(the textures are shit though)
Texture filtering(Anisotropic Filtering): Off as always
Shadows(Amount of and resolution): Medium or low, nobody has helped me figure this one out but it's definitely not high.
Lighting: High(Negligible difference between high and low but significant between Extra High and High)
Screen Filtering(Post-Processing): There isn't bloom or reflections in the PS4 version but it does use Gaussian DoF(opposed to Bokeh) and FXAA so let's call this "Low"
SSAO: High(this is the lowest setting)
Effects(Rain and explosions): Lower than low

Keep in mind all of these go to "Extra High" on PC and increasing the resolution increases the Model Detail functions, allowing you to see more objects and detail. Overall they're pretty close looking at a glance but when you compare each image closely you'll see big difference. And this is before a SweetFX.

Webm related.
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>>344507740
Yeah but that's GZ. V is probably a bit higher since they managed to get the dynamic sky working on the Xbone in V when it wasn't in GZ.
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Isn't part of the issue that not everyone has a super powerful gaming PC that can omega high settings anyay?
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>>344508185
Part of the issue is that developers suck dick at making graphics settings that do anything. PC games have options for a reason and AAA devs generally ignore them. They're there but they don't do much, either graphically or performance wise. This isn't true for all games but for most games it is. And on top of this, max settings are sometimes just equivalent to the console version.
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>>344507871
GZ didn't have a 'dynamic sky' at all. V is the same if not worse since it's actually open world this time. There's no reason to believe they got better graphics in the full game which looks better and is bigger.
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>>344508668
One mission in GZ had the dynamic sky. PC and PS4 had it but not Xbone. But they got it working on Xbone in V.
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Wouldn't it be easier if the developers worked on the best possible assets, and then scale them down when needed? I'm sure we've reached a point where game code is a more significant source of performance issues than graphical effects, in fact it seems like modern games utilize dynamic resolution (like WipEout HD for PS3) and dynamic setts (like Forza for Xbone).
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>>344508803
No it was just a different skybox. "Dynamic sky" is a complete buzzword.

MGSV had volumetric clouds which is what you're talking about but GZ did not.
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>>344508917
It's easier to just make the game and not give a fuck about PC other than making sure that the game will launch.
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>>344509259
Holy fuck this. And speaking of rudimentary/bad PC ports, it seems like Japanese games are immune from any criticism.
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>>344509568
That's just weeaboos being weeaboos but I'm not sure the meme is justified since there are plenty of good ones.
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>>344509568
Most Jap ports are fine, autists like to complain about the most trivial things.

I mean sure they lack online but who the fuck buys games in the first place? I pirate them for the single player.

Then, oh no, 30fps cap on a handful of games. Whatever will we do? Western games also have 30fps caps, it's a general complaint on ports not exclusive to weeb games.
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>>344508185
That's because most devs can't make a "low" setting that's actually low anymore
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>>344510220
>game logic tied to framerate
>any year after 1989

Even fucking N64 games could support higher framerates without speeding the game up. Even fucking SNES Starfox did.
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>>344510891
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>>344501927
no
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>>344501351

AC Unity at release was able to run at 120fps on PC maxed out.

Meanwhile on console it run at an average 20fps until the downgrade patch arrived to them same frames.
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>>344502073
>Rockstar games the publisher is American

Taketwo is the publisher for Rockstar you retard.
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>>344510891
Doom 3 looks like it's coated in rubber.
I don't understand how they did it.
>>
>console vs PC thred
>retards posting screenshots of muh gfx
The main reason to play multiplats on PC has never been better gfx. It's the better gameplay you get on PC.
A ton of PC players have 5 year old budget rigs running shit below console settings, they still prefer it because the gameplay is better
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>>344514757
>because the gameplay is better


You mean the FPS is higher
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>>344501142

The Witcher 2
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>>344502719
No he didn't. He's saying the difference is far from Night and Day, PC just has slightly crisper and more detailed environment, like the mud and the tree.
It's not like looking at a PS3 game and then BOOM BF1 ON THE PC, it's different, yes, but not night and day
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>>344514838
That's one of the main differences yes, and better FPS does equal better gameplay in most games. Try playing Quake or CS at 30FPS and see how well you do.
But also:
The controls are better
There are gameplay mods
There's better support for playing with friends
and more
>>
Devs don't care about PC. Why should they put extra work into a port when it's going to get pirated anyway?
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>>344501790
>>344502864
>>344503218
>He waited until Definitive Edition released despite how cheap the game was all the time

No one's fault but yours pok gai.
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>>344515141
>The controls are better

Yes, Dark Souls is just great with KB+M.

>There's better support for playing with friends

Most games that have splitscreen on console, didnt get splitscreen on PC.
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>>344514853

https://youtu.be/spA3VOWD33M

In case you needed proof.
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>>344515170
Niche indie games on PC are outselling the top AAA blockbuster exclusives on console
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>>344501142
>Are there any multiplats where the PC version has a day and night difference over the console versions?
Skyrim is one of the most notable

Witcher, Assassins Creed, pretty much a huge slew of games

The picture shown is clear that PC has significant superiority in sharpness and detail in ground and textures overall
>>
>>344515251
>Yes, Dark Souls is just great with KB+M.
PC has a bigger and better selection of gamepads to choose from retard.
>splitscreen
Yeah, thats one little advantage some console games have. On the other hand there's a bunch of "local multiplayer" games on PC too, that aren't even on console at all.
And for the majority of games though, you want to play with friends online, where PC is better
>>
The entire Arkham series.
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>>344513393

>develop game for platform
>no intention of porting it to different hardware at any point in time, so devs save time and money by cutting corners
>pc fanboys suddenly think there is no reason for frame locks

You're irrelevant, more news at 11.
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>>344501927
No

Ass creed is though
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>>344515069
>fps on a console
>not 60fps
>worse graphics
Pc all day.
>>
>>344515497
>PC has a bigger and better selection of gamepads to choose from retard.
In addition, on PC, Sony doesn't cuck you by removing support for the controller you bought 2 years ago, when they release a new console
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>>344515141

Both Quake and CS are biased samples. You're telling someone to play games designed for 60fps at 30fps. Of course there will be issues. You literally will be unable to see critical information that the developer expects you to be aware of. When a game is designed for 30fps, the only way this happens is if the developer is fucking retarded. For instance, souls gameplay is identical on pc because everything is designed around 30. You will most certainly have a smoother experience and react faster, but since the game is designed to allow for slower reactions, there is no difference in gameplay.
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>>344501142
Console producer are forcing game developers not to include a real ultra setting.
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>>344515991
>designed for 60fps
They're not retard. I think a majority even plays at 120/144, because it's really important for those games.
>designed for 30fps
You mean dumbed down. 30fps still affects gameplay. Before even released. Also there are better controllers for Souls on PC
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>>344516286

You're actually retarded. 120 and 144hz monitors didn't exist in 1996. 144hz monitors didn't even exist five years ago. Fuck off you stupid shitposter.
>>
>>344516408
There's still plenty of people playing quake and even CS 1.6 retard.
Also there were plenty of 100hz displays in 1996. Your age is showing
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>>344516554
>Also there were plenty of 100hz displays in 1996. Your age is showing
The "standard" at the time was 75hz which was to reduce screen flicker. 100hz screens were a rarity by comparison.
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>>344516408
>120 and 144hz monitors didn't exist in 1996.
Yes they did you underage faggot
>>
>>344516613
They were no more rare than "gaming" monitors are today. And decreasing resolutions on 75hz monitors usually got you into 100+
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>>344516627
>there were 120/144hz CRT's in 1996
no there weren't

>>344516687
>if I decrease the resolution on my CRT my refresh rate goes up
no it doesn't.
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>>344516753
https://www.google.com/search?q=120+hz+crt&biw=1280&bih=641&source=lnt&tbs=cdr%3A1%2Ccd_min%3A%2Ccd_max%3A12%2F31%2F1997&tbm=
Just shut the fuck up teenager. You're a literal consolekiddie
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>>344501624
>>344502234
So why buy a PC if you are just going to run the game at medium 1080p ?
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>>344502564
in 2002 DMA Design was renamed to Rockstar North. DMA Design was founded in 1987
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>>344517219
see >>344514757
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>>344514697
somewhat diffuse specular lighting
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>>344516753
>if I decrease the resolution on my CRT my refresh rate goes up
TOP KEK this is not only true for CRTs retard. It's true for LCDs too. My budget 60hz BenQ from 2009 can also do 90hz@1280x720
>>
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>>344502415
So where is the night and day difference? ¨
Clarity is not night and day you dumb ass.
The FPS tags you put on there are made up. Even digital foundry can vouch for the fact that the games are going to be 60fps upon release.
When will pcucks stop lying?
I have yet to see a PC game with graphics such as pic related.
>>
>>344516960
>if I google shit and don't read it I'm right!

people didn't have TV's and computer monitors like these, these screens are incredibly expensive.

Theres a photo of Cermak sitting near two 1080i CRT monitors and they were fucking huge as shit and heavy as fuck.
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>>344501142
>1920x1080 image
>3 screenshots in the same image

faggot alert
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>>344517405

it isnt even pc exclusive
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>>344517405
>posts cutscene
>>
>>344510891
>most devs can't make a "low" setting that's actually low anymore
the meaning of low has changed. In the early accelerator days the most problematic issues were fillrate, memory throughput and number crunching abilities of the CPU (no T&L). As such, low settings meant reducing the texture size, reducing the model complexity.
Nowadays even entry level cards can handle unholy amounts of polygons and have sufficient memory for good looking textures. What's killing modern GPUs is shader complexity. So the difference between low and high settings is in what shaders get applied, which is very minimal. Some modern games use deferred lighting, where most of the effects are done in 2D. As a result, these games offer to lower the render target resolution. However, since the 2D effects are all pixel shading, it's effectively the very same reason, to cut down on shader complexity
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>>344517264
>>344514757
But that is an arbitrary subjective point of view. If it was so true then why are there 40million+ vr ready ps4's and only 13-15 million vr ready pc's?
>>
>>344517414
Just stop retard. You're anonymous nobody's gonna know you're a clueless consolekiddie if you walk away
http://www.sony.co.jp/SonyInfo/News/Press_Archive/199708/97T-068/
>100$
>>
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>>344517502
>this looks better
Toppest of fucking keks.
>>344517514
>thinking its cutscene
This happens towards the end of the game and you are in control while it plays out.
Its running real time and it looks better than anything on pc.
>>
>>344517685
>he thinks its not a cutscene
>>
>>344515069
>slightly

If you live with Vaseline smeared all over your fucking glasses maybe.

I would take console settings on PC over console settings on console just to turn off the godawful BLUR all over everything in every console game.
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>>344517551
1. What does that have to do with better gameplay in non-vr games?
2. TOP KEK, the PS4 vr will be literal ipad games. Sony have even officially said VR on PC is going to be better, but not as cheap and "mainstream"
>>
>>344517551

those 40 million "VR ready" PS4s arent capable for the same FPS and graphics that the 13-15 million VR ready PCs do

on PC VR graphics will still look like a game today
meanwhile PS4 it will look like some PS2 game

just look at any VR game

>>344517685

yes, the one i posted looks better
on PC it also runs at a higher framerate

oh and Uncharted doesnt even have Unity's godtier hair physics
>>
>>344501142
Fps as high you want vs maximum 30 fps
>>
>>344517740
so you're saying the only advantage PC visuals can offer nowadays is simple pixel count, be it resolution or number of frames? That's kind of lame. What happened to bleeding edge effects consoles can't do? What happened to viewing distances, world sizes, AI differences? Physics models? It's all the same shit on both sides. You get pixels, big whoop
>>
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>>344517875
>What happened to viewing distances, world sizes, AI differences? Physics models?

all those are still there
>>
>>344518015
show'em, that's what OP's asking for. So far the most people could show is "this looks crisper" and "that runs smoother". Show the real difference you obviously know of, the ones where you can tell at a glance that one's a console, the other is from PC, even without going into pixel counting, or seeing it in motion
>>
>>344517828
>13-15 million VR ready PCs do
please. there are tens of millions of pcs ready for vr.
>>
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>>344518134

You mean this?

PS3 20-30 fps
PS4 30fps with drops
PC well above 60fps on any decent PC

>>344518213

Yes, if are talking console tier VR with ps2 graphics
>>
>>344518213
gaming rigs are a niche
>>
>>344518251
yes, that kind of visual difference. Looks cropped though. Is the right one modded or stock?

>fps
I don't give a shit, and neither did OP
>>
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>>344518339

stock
>>
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>>344518339
>>
>>344518402
pretty rare, nice. Got some more? It's the thread subject, after all. The back and forth shit flinging between the two sides is usually what it ends up as, but posting these pics, that actually have a difference, is what it's originally about.
>>
>>344518523
there's some density difference in the near background, but it vanishes in the distant background, how come? I mean, wouldn't it be more uniform? Or cut off the background even worse? Why this odd distribution?
>>
>>344518251
>>344518270
The most popular GPU on Steam is the 970 followed by the 960. Roughly 20 million people have these cards. Now how many millions have a better PC? How many people have a slightly worse PC?
>>
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>>344518548

dying light

PC's view distance setting at 0% is still higher than on console
>>
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>>344518402
>console
>G and V keys
>>
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>>344518548
>pretty rare
yeah no every game is like that
>>
>>344501142
Middle-earth: Shadow of Mordor comes to mind. Granted, there was also a generation gap at play there, but the PS3/360 versions were missing the Nemesis system completely.

The first Mafia, as well, saw the free roam mode completely gutted on consoles.
>>
>>344518710
good idea, probably just some troll posting low/high on the same pic then, instead of the actual difference. That's quite a shame
>>
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>>344518727
>>
>>344518795
>good idea
fuck me, meant to say good eye
>>
There is literally no point discussing PC vs Console graphics because PC is a modular platform and cant cost anywhere from $20 to $2000.

Most people who own PC's in this thread will conveniently embrace every picture which shows that PC graphics look better than console because it allows them to completely ignore the pricepoint involved despite how intellectually dishonest and incredibly relevant it is.

The truth is you'll never find a $300 PC that holds it's own against a console, 99% of the pictures which depict ''PC'' graphics in this thread are on $700+ PC builds. Just hitting you PC keks up with some truth.
>>
>>344518919

https://www.youtube.com/watch?v=uZR-a35sxLg
>>
>>344518727
Daily reminder Digital Foundry literally uses a $1800 Titan X PC to do graphics and performance comparisons with a $300 PS4.

Let that sink in for a second.
>>
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>>344518402
Great looking vehicles on high. Ubisoft quality at it's finest.
>>
>>344518919
>There is literally no point discussing PC vs Console graphics because PC is a modular platform and cant cost anywhere from $20 to $2000.
You bring up a good reason why there's a point to discussing the difference. The modularity allows for high end PC systems, yet it hardly ever shows in more than screensize and framerate.

>Most people who own PC's in this thread will conveniently embrace every picture which shows that PC graphics look better than console
Because they don't understand the thread subject. Nobody is even thinking of saying consoles look better, it's not the point. The problem is, PC only looks marginally better, and it shouldn't, not with the computing and financial power backing it.
>>
>>344519012
>potato masher
>mentions that he uses second hand and donated PC parts in the first few seconds of the video

So easily discredited.
>>
>>344519037
good, they should. Hell, take a $5000 über-monster. The reason of these comparisons is not to show value for money. It's to show how far the dev put the engine into overdrive, to deliver additional features to people with more money than sense. That's what OP's about, to show the clear difference. Bonus points if it's unmodded stock, that the developer originally accounted for the performance difference.
>>
>>344519107

there are ps4s selling for $1700 so PC is obviously cheaper
>>
>>344519037
You can get the performance out of a 1070 brah
>>
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>>344519037
daily reminder the $400 potato masher can do the same comparison at above 30fps.
>>
>>344518919
you can stick a $200 rx 480 into the toaster youre using now and its leaps and bounds better than a ps4/xbone
>>
No lies.

PC is more expensive.

A Corvette is also more expensive than a Yugo.

You can pay less, but you get less.

People either get consoles because they don't have the money, or they are too intimidated or stupid to game on PC.
>>
>>344507740
>all those jaggies
why does PC have AA turned off?
>>
>>344519338
Read the post.
>>
>>344519087
That's the more smarter way way of looking at it where blame should be directed at publishers who choose to optimize specifically for console

>>344519173
They don't tell you the price of the PC they're using in their videos though you have to search for it and it's only vaguely mentioned on their website. They present their videos as an objective performance analysis which it is yet with incredibly dishonest undertones because they more or less give the impression each piece of hardware is in a similar price bracket which would form the basis of comparison when it simply isn't. It would be like comparing the performance of a really high end and low end card unironically, it's just stupid in my opinion.

They could at least talk about the gap in optimization between consoles and PC to give their videos proper context instead of indirectly displaying their bias for PC but that would mean stepping on the toes of publishers and they're not big or rich enough to do stuff like.
>>
>>344501792
>>344501868
>underaged shit stains detected
>>
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>OP thinks all PC's are the same.
I suppose it makes sense OP would think this since he's always focused on consoles, it's narrowed his world view.

>console propaganda to pretend that consoles have "caught up" with PC's, which they have not.

Consoles will never catch up with PC's unless the cost of consoles goes up as well, in which case you can probably get a better PC for the same price like you can now.
>>
>>344519710
???

are you dumb they have several tests with low end gpus and midrange ones

the sad thing is that the low end gpus even beat the ps4 most of the time
>>
>>344519710
>more or less give the impression each piece of hardware is in a similar price bracket which would form the basis of comparison
No idea where you get that from. PC gaming is enthusiast shit, stuff you pay extra for.

>optimization
the what now? That word's been a buzzword for the longest time on here

>they're not big or rich enough to do stuff like
the smaller ones usually should have fewer problems stepping on toes, as they are not as "dependent"
>>
>>344501778
Only the good part of Ubisoft is french ; the one that gave us the good King Kong game, BG&E and Rayman
>>
>>344519798
>OP thinks all PC's are the same.
OP's looking at commonly available comparison, like the one they posted. If people doing the comparison decide to use a shitbox, that's their problem

>Consoles will never catch up with PC
Oh, you're a paranoid mustard warrior. Carry on then
>>
>>344519994
>Consoles will never catch up with PC
>Oh, you're a paranoid mustard warrior
Are you trying to claim they will?
>>
>>344520271
>Are you trying to claim they will?
No, they have no reason to. Different market, different purpose. Your paranoia has been noted though
>>
>>344501142
If you're just comparing textures--the changes won't be that mindblowing as all multi-plat games are made with the console in mind. The difference comes in motion---playing a game at 144hz, no screen tear, wider FOV and further draw distance and near instantaneously loads off a SSD. These can actually affect gameplay--making sniping more viable,etc.
>>
>>344520434
>These can actually affect gameplay
which is a real problem for developers
>>
>>344520376
Not him but what the fuck are you rambling about
How the hell is 'Consoles will never catch up with PC' paranoia
Just what
>>
>>344520614
because it's a non-issue, PC gamers being afraid of competing with or against consoles.
>>
Half life 2 for the original xbox had less props

Quake for the sega saturn changed the maps for better framerate
>>
>>344520697
That sounds like a whole lot of bullshit
Anon wasn't expressing any kind of fear, he was expressing the simple fact that small boxes with set parts just can't surpass big boxes with modular parts unless magic mumbojumbo happens
>>
>>344520824
>the simple fact that small boxes with set parts just can't surpass big boxes with modular parts
Nobody is even trying to claim that, especially not OP, or the small box makers. They are doing different things. Anon is responding to an imaginary enemy that suggests PCs are starting to lag behind. It's paranoia, plain and simple.
>>
>>344518806

Sonycucks BTFO
>>
>>344518402
Lighting and shaders go a long distance
>>
>>344520376
>>344520697
>>344520909
>this delusional consolefag in full on defense mode
loving every laugh
>>
>>344518806
>It's a different time of day
>I couldn't get used to the combat so Witcher wasn't good anyway
>>
>>344521029
don't own a single console. Your turn
>>
>>344502258
>itt pc shill lies
>>
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>>344507740
>GZ on PC drops frames pretty constantly on ultra mixed with high
>TPP drops 3 frames every 20 minutes on the same setup
>>
>>344518806
absolutely btfo
>>
>>344507740
>Texture filtering(Anisotropic Filtering): Off as always
consoles always use stupidly heavy anisotropic to blur extremely low res textures because it requires no graphical budget at all, 16x ani doesn't even cause a 1fps dip in 99% of the games it's in

the rain effects in MGS rely heavily on anisotropic to make the mud lose detail, stop talking out of your ass
>>
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>>344507740

A gif works better
>>
>>344522174
high AF is sharper compared to low AF
>>
>>344515809
>save time by doing per frame game logic instead of simply running a separate heartbeat
do you know how fucking stupid you are
>>
>>344517219
Better framerates? Better controls? Better online community?

I play all shooter games at low/medium to get 200fps, I could never do that on a console, I'd also have to play with a shitty ass controller.

What's the point of playing games like that?
It's not all about graphics by the way, even though I'm also a huge graphics whore.

PC has everything, you can choose how you play.
With console you're limited to bad framerates, low resolution, shitty controls, children everywhere, no real community, no dedicated servers, etc.

The only thing consoles have over PCs is Splitscreen games, and even then those are fucking dead today.
>>
>>344522206
gif is considerably larger and has a limited color count, so the codec needs to quantize
>>
>>344522320
heartbeats are expensive. The old style solution to variable framerate is variable tick length, which adds quite a bit of work
>>
>>344522274
it makes distant textures at an oblong angle stand out better, but when consoles do it they just use it as a super cheap way to blur low resolution textures so you cant count the individual pixels because its way cheaper than some realtime gaussian blur shit
>>
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>>344522341

>pc
>better online community
>>
>>344522461
>use it as a super cheap way to blur low resolution textures
AF does not blur anything. It increases sharpness over mipmapping. These games simply don't use AF, as suggested

>realtime gaussian blur
nobody does that, AF does not use it
>>
>>344522404
>i've never made a game in my life
>its hard to make a clock
lol
>>
>>344522341
>Better online community
Why does people insist with this meme?
PC online community is just as retarded as the console one if not worse
>>
>>344522590
Have you played console games online or are you also too poor to afford to pay for it?
Console online experience is the worst, no dedicated servers, no community, children everywhere, no ESL, etc.
>>
>>344522590
https://www.youtube.com/watch?v=R7HbCkU_-cM

what ever
>>
>>344522620
I said expensive, not difficult. You need a dedicated thread for it, which results in regular and often context switching. You need to make sure that all your calculations finish within a tick or you're fucked.
>>
>>344522710
>You need to make sure that all your calculations finish within a tick or you're fucked.
>I have NEVER programmed anything in my life
>>
>>344522710
A proper game sets limits on everything it can do and scales based on hardware. It's not hard to do, but clearly EA, Ubisoft and Actiblizz forgot how to do it.

Plus the "calculation" isn't the most complex or time consuming part, modern game logic could be achieved by a game boy. Graphics really are the hardest part.
>>
>>344522767
if you miss the tick, you have to compensate for it, by having variable tick computations (you can't run the computations multiple times to catch up, they took longer than a tick). Might as well just skip the timer thread then and go for variable framerate, as the work is largely the same, but you don't have the context switching overhead
>>
>>344517551
>40million+ vr ready ps4's and only 13-15 million vr ready pc's?

beacuse the standard is different between ps4 vr and PC vr.

PS4 vr is cartoony simple art styles where as most VR Ready PCs are running PS4 level graphics as VR.
>>
>>344519037
Lel, I managed to max out W3 graphix (apart from hairworks cause it kills fps too much) with a pc from 2010 by upgrading my gpu to 970 and that is it. Won't have to upgrade in another 4 years probably.
>>
>>344522867
>It's not hard to do
it's even easier to just lock the framerate and call it a day

>Plus the "calculation" isn't the most complex or time consuming part
unless you're doing heavy physics or particles or other number crunching, or AI. The stuff that would benefit from framerate independent coding
>>
>>344522904
This.
>PC VR
>Elite Dangerous, Arma and Alien: Isolation

>PS4 VR
>Knack?
>>
>there isn't a day and night different between modern PC and console versions
You must be fucking blind because there aren't any modern console games that use AA.
>>
>>344517551
>only 13-15 million vr ready pc's?
That's bullshit though, every single PC on the planet allows you to play Quake 3 in VR. Playing that latest game maxed in VR? Sure, far fewer, but then how many games can consoles truly max?

Actually it'd be more accurate to say there are 40 million plus PS4s that are ready to play Quake 3 in VR because anything more would toast them.
>>
>>344522867

>EA
Why?
DICE knows exactly a limits, just look at their games and the framerate.

>Ubisoft
They always push the PC limit then downgrade to console 24fps limit.

Unity was pushing the PC limit at the time since you need a 980 to play at 60fps maxed out.
It is how it should be, kinda.

>Actiblizz

They dont even push anything or make their game look very good.
COD AW looked great then the next ones got a downgrade for some reason.
>>
>>344501142
>a day and night difference
GRAW 1&2 were literally different games on PC and consoles.
>>
>>344522964
bitch knack runs at unlocked framerate on ps4 but it almost never hit 60
>>
>>344523050
I never got the appeal of AA. Game's playing, I'm busy looking at things, reacting to things. Got no time to admire 1/64th inch pixels that may or may not have a different color than the ones next to them. All it does is cost performance
>>
>>344523114
You precisely missed the point: I was talking about scaling based on hardware, not "pushing the limits". Which is nothing more than a marketing term because software certainly can't go beyond the hardware.
>>
>>344517317
Yeah, this was apparently a limit on old cards, but couldn't the DirectX 9 tier cards at the time handle variable specular width? What a shame that this wasn't used.
>>
>>344523196
Because with small-size objects and fine lines, it really is jarring.
>>
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>>344522708

https://www.youtube.com/watch?v=4ZcgBzHJQpo
>>
>>344523196
You're fucking blind my man

Get some fucking glasses because AA is necessary to play games, especially on a console where it is upscaled 720p
>>
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>>344518213
>>344517828
>>344517795
>>344517726
"no no high end pc's are a bigger market than consoles"
Useless lying pcucks.
Its absoloutely sad that you have to resort to lies just to save face. The damage control is real.
Look at Rigs, Look at farpoint, look at PSVR worlds. All games that look better than all VR games on PC.
>>
>>344523216
The game does have different specular lighting. It just uses that particular style for these surfaces. A design decision
>>
>>344522904

Well sony is releasing the neo since they realized their vr solution is shit and would turn everyone away.

Simply put the shitty jaguar and 7870 on the ps4 isn't going to do jack shit for vr with vomit inducing interpolation. That retard thinks that a ps4 matches a 970.

A pc could do the same shit with a 750ti and repolarize frames from 60 to 120 but what's the point when it'll look like shit and you can target higher hardware as a standard.

That's why all the ps4 is gonna do good vr talk died out fast soon as the neo was revealed. Especially those retards that said it had a Pee U box to give it better graphics.

Well not like it matters since Microsoft is joining the VR bandwagon and has an even more powerful console to do it with to push their games that will also come to pc as well.
>>
>>344523265
Not to me, sorry. Been PC gaming since the early 90s, had a Voodoo 1 and figured 640x480 is plenty. No need for AA. Resolutions only went up from there. Occasionally I enable it, if the performance impact is very small (usually just MSAA or FXAA), but it's only because all other options are maxed.

>>344523283
>especially on a console
don't have one, sorry. PC only.
>>
>>344523325
Different specular lighting? Where? It all seems equally diffuse to me.
>>
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>>344523312
Is Ps4 stronger than pc? I look at the ps4 exclusives and im shocked they look way better than almost all the pc exclusives
>>
>>344523265
forgot to add, I usually don't see small-size objects, because that big screen in front if me is very busy with shit, and especially the small stuff is moving very fast. Fine lines I occasionally see, but they don't bother me. Not enough to consider enabling AA
>>
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>>344522341
>better online community
>>
>>344522698
>no dedicated servers
What is Halo 5
>>
>>344523208
>Which is nothing more than a marketing term because software certainly can't go beyond the hardware

and we have plenty of hardware power

Unity at release was running 120+ FPS with some drops to 110 on SLI 980s.

So what do you scale to? a 680 and some shitty amd CPU?

Pushing the limit is the point and what they should do, but they dont because of consoles.

We still dont have fully dynamic lightning and shadows and acceptable draw distance in every game, meanwhile Stalker and Crysis did it almost 10 years ago on a lot weaker hardware than we have now.
>>
>>344523481
metal vs. skin vs. cloth, if I remember right. Been a while. It's fairly high on my replay list
>>
>>344501142
Crysis games always looked much better on PC. Initial Crysis 2 version was similar to console, but after 1.5 patch, the game started to look completely different.
>>
>>344523463
Well what resolution is your screen 1440p or 4k or something?

The higher the resolution, the more important it is. If you're sitting closer to the screen its also more important. But 1080p or lower while sitting at a desk without AA is fucking unbearable.
>>
>>344523550
A shit game and the exception and not the rule.
How many more console games have dedicated servers? Thought so.

>>344523526
It does, you're a delusional consoletard or a shitter if you think otherwise.
Especially with high level players, the PC community is a lot better than the console community.
>>
>>344523625
1050 (laptop), 1080p (big tv, up close) and 1440p (workhorse) at the moment. Been playing 720p on the 1080p display for performance reasons. The 1440p is not for gaming, at least not currently. I regularly play old games (320x200 and less) on that 1080p screen, including 3D games
>>
>>344523484
That has to do with teams and art direction
There are hardly games that can use the power of a good PC mostly because you don't have a unified hardware to work on
>>
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>>344523484

>sonycucks think this actually looks good
>>
>>344522341
pcshits are literally the worst gaming community because everyones mom is willing to buy them a $1000 gaming pc.

prove me wrong, poor fags can go to the back of the bus tyvm
>>
>>344501142
>from sub30fps and even outright freezing often, to 60fps

>not night and day difference
>>
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>>344523484
>Is Ps4 stronger than pc?

It can't even beat a 750 ti most of the time. Nice try though
>>
>>344523921
>pcshits are literally the worst gaming community
posts like yours prove otherwise
>>
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>>344523858

Ayy to the lmao
>>
>>344519037
You can do 1080p/60fps max with no hairworks on 980 level card, you dont need a titan x
>>
>>344523876
>Posts worse looking picture to show how a game looks better than another one
>>
>>344519037
Daily reminder that Digital Foundry literally uses an i3+750ti budget build and it STILL beats out a $350 PS4 in graphics and performance comparisons >>344523945
>>
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>>344523484
>Is Ps4 stronger than pc?
please explain to me how you think that is logically possible, I'd love to hear it.
>>
>>344523484
No it's not but Uncharted 4 does look pretty good.
>>
>>344524194
What am I looking at here?
>>
>>344523921
If there's one thing characteristic of PC kids, it's that they all have shit PCs. Because being kids, if their moms wanted them to play vidya, they'd buy them a console.

You could say they're console kids without a console. No one's mom puts $1000 into a gaming PC.
>>
>>344524349

Western multiplats that are almost exclusively broken on PC and lack the console-exclusive DLC? Western online shooters where the PC community is dead while it thrives on console? Delayed ports of western AAA rehashes?
>>
>>344524310

>worst looking picture

yeah, great textures on that plane
>>
>>344523945
>>344524324
I can whip up a game that runs 15fps on gtx 1080 and runs 120fps vr on ps4.
$350 machine beats the most expensive pc on the planet. Top kek. This is proof right?
>pcucks lying this hard to support their claims
You understand that optimization is a thing right?
>>
>>344524446
>Western online shooters where the PC community is dead while it thrives on console?
That only happens with shit games like Hardline, the good games all have alive communities on PC, for many more years than on console too.
>>
>>344524462
Did you know motion blur ruins the picture quality?
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