>One enemy army can attack your unguarded settlement, sack it and then march away further than a pursuing army can chase
This shit retarded as fuck. Starting playing that fucking Benny Hill music, why don't you?
>>344447905
you can 1) use an agent to limit their movement range 2) use ambush stance to intercept 3) download the home territory movement bonus mod
>>344448236
>Hinder - 45% Chance
>Fail
>Fail
>Fail
>Fail
>Critical Fail
>Uninstall
>i suck at games
>it's the games fault
found your problem
>not ambushing them
>not building walls.
shiggy.
Putting Warhammer in Total War sure attracted a lot of strategy plebs
>>344452668
prince of macedon pls.
>>344447905
This. I just installed mods that negated this shit and turned off a lot of the AI cheats.
post your modlists lads.
>kam + molay
>cataph's teef and lances
>formation mods
>lots of cosmetic changes including qt vampires
>>344449406
That's why you savescum.
>>344452143
>implying level 2 walls are going to do much against 20 stack norsefag armies
>>344447905
>implying that army just popped out of nowhere
Why the fuck didnt you intercept it before it got to your town? Plan your movement, nigger, you got different stances for a reason.
>>344455076
What the fuck is a full stack doing behind your armies?
>>344455076
>20 stack norsefag
Like half of those are gonna be their basic units or dogs, and dont underestimate walls. Or rather, dont overestimate the AI, they still suck at sieges.
>>344455581
>have walls
>always end up fighting in fields
>>344455683
Against the AI, it's better to think of walls as a way of delaying them long enough to get reinforcements over to break them in the field rather than an opportunity for the AI to attack into a one-sided battle.
>>344455076
norsefags utterly suck balls.
I took on 5 of them with Azhag + one reinforcing army and slapped the shit out of them all.
>>344455683
What?
Towns dont have walls by default. They only get walls if you upgrade them enough times and build a special building.