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Missed the last EVE thread. Is it worth playing? I hear the time
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Missed the last EVE thread. Is it worth playing? I hear the time gating is a real piece of shit. I can't imagine trying to recruit a buddy to months of offline skill queues.
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What are skill injectors?
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It's 6 months of skill training minimum unless you just want to verbally abuse people, which can be done here, for free.
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How do I even play this game ...
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>>344286938
Ship spin in station for free SP. Don't undock except to sell your PI goods
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Join TEST if your fuckall new, they will practically throw ships at you.
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>>344286279
Skills don't affect what roles you can play, only the scale on which you can play them. A 2 week old character can hop in a frigate and start roaming, or scan sites in null sec, or even do basic logistics. Just don't expect to conquering stations or decide the fate of 100 player fights until you can at least fly a battleship.

>>344286938
Remember those tutorial fuckers at the start of the game? Pick a role you like and explore what you can do with it.
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>>344287301
>literally supporting leddit
There are a gazillion other corps that do the same cocksucker
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So close, yet so far away.


Wouldn't be so bad if skill injectors weren't pure cancer.
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>>344287765
>Waiting for a HAC
Oh sweet summer child
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>>344287862
It'll be my first T2 as well.

At least I have dank drone skills.
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>>344288076
Level your specializations holy shit
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Sup?
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I've heard that this game has some good 4chan guilds - is this true?
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>>344289112
Join tengoo-out
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Reminder
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>>344289112
>4chan Guilds
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>guilds
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>>344286784
>641M ISK for 500k SP
>top-tier ISK-making for sub-50M SP characters is 50M/hr
>some 13hrs. at the equivalent of $1.10/hr, just for two weeks worth of SP
>the game has 20y of SP
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>>344287384
>Skills don't affect what roles you can play, only the scale on which you can play them
There are ship classes, profession activities, and a bunch of other stuff that's gated behind other unlocks linearly. Stuff takes Level 5 of a skill just to unlock the potential to train 5 in another.

AKA, you're bullshitting.
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>>344289693
>tfw Dr Caymus has fallen to 7th
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P2SP killed eve.
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>>344289693
So is EVE pay to win?
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>>344289835
>You have to train level 5 in everything before you can even try a role out

AKA, you're a fucking retard.
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>>344290231

No, p2sp. You can have a whole fleet of fully maxed characters in titans and still be horribly raped by more skilled players in smaller ships who know what they're doing.
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>>344290231
Yes

>>344290256
Not what that says, but it's obvious that it takes deflection and strawmen to support EVE's game design.

>>344290601
You can try to 1v5 in any P2W game and lose. That doesn't make it less P2W.
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>>344290736

In eve it doesn't matter how much you p2sp, if you don't know what you're doing.
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>>344289835
You don't need max skills to fly a role you fucking idiot. Two T1 logis with 3s in everything is infinitely better than having no logistics at all, and you only need 4s is some scanning skills to start doing null sec exploration or even wormholes if you have a friend covering you.

Yeah, you're not going to win a 1v1 mirror match against someone with 5 in everything, but if you're dumb enough to get caught in that situation you deserve to die.
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No, I'd recommend Elite: Dangerous. An actual cutthroat galaxy? Piracy that isn't just gatecamps and harassment? An economy that makes sense and can't be used to exploit and cheat the game through player trading? Actually FLYING your ship instead of point and clicking? Roleplaying with a mature community with devs that are unfolding a gripping storyline instead of "player generated content" with things like groups literally called Test Alliance Please Ignore? These are all things Elite has that destroy EVE, among many others I could list. There is no reason to play EVE unless you are a tryhard bully.
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>>344291028
Same with any P2W game.

>>344291081
>what are titans, hacs, black ops, etc.
Shouldn't call names if you can't back your fuckery up.
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>>344291224
>There is no reason to play EVE unless you are a tryhard bully.
Kek, what is this even supposed to mean
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>>344290231
Not really.

You can only allocate so many skillpoints into any given thing. Having more skillpoints generally just means doing more things. If two people are similarly specialized, it generally comes down to the more skillful / comfortable (or who brought more friends).
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>>344291291

>titans, hacs, black ops

those are extremely expensive ships a new player has no buisness flying
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>>344291519
Speaking from about 3 years of playing eve and ~4 more of interacting with their community.

Eve has a fucking astonishing amount of bigots, and people who legitimately think they're the most hot shit ever because the game 'tells them' so.
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>>344291563
>generally just means doing more things
Just an example the svipul immediately proves you wrong. This is the bonuses from just 1 level of Tactical Destroyer :

10% bonus to Small Projectile Turret damage
10% bonus to Small Projectile Turret optimal range
5% reduction in heat damage generated by modules
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>>344291738
To what extent? It takes way more to train for something than to learn how to fly and support it. That's called shitty juxtaposition, and here it leads to boredom and feeling undermined by players just having paid more. Because that's all SP is.
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>>344291742
>bigots
>my safe space
Literally go to New Eden (the system) ad pod yourself

>>344291738
>W-We were only talking about new players
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W-what does "p2sp" mean?

No bully pls
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>>344292147
Pay 2 skillpoint?
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>>344290231
In a sense that ships are largely balanced by how much they cost and by SP. If you buy enough plex you could have a character with all level 5 skills and a blinged out ship with OP officer mods and high grade implants.

However blobs > everything else. Once people know there's a dank killmail like that going around they'll drop everything and travel halfway across the galaxy to who and whore on your death. You'd be outnumbered 50 to 1 and gangraped to death no matter where you are.
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What levels are FW factions?
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>>344291861
Let's not even talk about the >sith pull. Here's the firetail (bonus per level of minmatar frigate) :

25% bonus to Small Projectile Turret damage
10% bonus to Small Projectile Turret tracking speed
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daily reminder
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>>344292229
Thx?
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>>344292509
>amarr
>Islam
Bait

Caladri is literally capitalist haven and not natsoc faggot
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>>344292446
>>344291861

That bonus caps at level 5, all ships have a finite amount of SP they can really utilize. Gallente battleship 5 for example is not going to help you when flying a Caldari cruiser.
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>>344292660
>finite amount of SP
What does it matter when a player has only level 1 while the other player has level 5 in the same skill? There's also "passive skills" like Afterburner that determine how long you can keep the module up.
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>>344289112
apply for all-out
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>>344292369
That's a bit meme-y.

Winning doesn't take officer mods. Having max fitting skills in itself is a huge advantage over any starter character, and the benefits sorta add up like that all the way through progression. T2 guns and ammo provide increased range and damage (2x range in some cases, if not more).. T3 hulls are really good at whatever the interest is, PvP or PvE, and a player who can afford the $20 outfit out of pocket is going to have much more actual gameplay of what he finds interesting than playing the $1/hr minigames.

>>344292660
As stated in the thread, there are 20y of skill queues. There's so much to train that suggesting "well just max out the skills" is humorous.
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>>344292928
Oh I'm sorry I must have missed the patch where players cannot train skills on their own and can only increase skills with injectors.

It does not take long to get decent skills for a frigate.
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>>344293160
Vexor
>5% bonus to Medium Hybrid Turret damage
>10% bonus to Drone hitpoints, damage and mining yield
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>>344293036
>there are 20y of skill queues

At least half the skills ingame have no combat benefit at all. About 2 thirds of the combat skills only apply to specific hulls and weapon systems. There are not that many core support skills that apply to every ship in the game, and players start with most of those at level 3 or 4 nowadays.

It'd help if you actually played the game before trying to talk about it.
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>>344293456
You're missing the point. A player with more SP in combat skills would beat a player with less SP in combat skills.
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>>344294072
Uh, no. A player with more SP in combat skills will have an advantage assuming all other circumstances are equal.

All circumstances are not equal. I have killmails of me in a tech 1 fit Arbitrator beating people in faction fit Battleships because I brought a Neut to a Cap fight.
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>>344293456
>It'd help if you actually played the game before trying to talk about it
It'd help if you actually had a standard conversation without tossing your mental projections of reality everywhere.

>There are not that man ycore uspport skills that apply to every ship in the game
Getting really fluid support skills, and just a frigate faction to V.. not even cruisers, is 270D with a remap. Good fucking luck telling that to fresh demographics.
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>>344291861
>You can only allocate so many skillpoints into any given thing.

Most people get their ships to level 5, however the 2% damage bonuses from level 5 gun specialization for 2 weeks of training, people generally skip over to pick up different roles.

So lets not try to make flawed comparisons about level 4 vs level 5 ships when that absolutely clearly was not the intent of my statement.
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>put a bunch of skills when they unlock the 24 hours training limit
>stop playing for years
>come back
>still got half a year of training left
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>>344293036
>there are 20y of skill queues.

And more than fucking half of them are science and industry related and provide absolutely zero combat benefit. Don't misrepresent shit to try and weasel around an argument.
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>>344294836
>stop playing for years
You don't gain SP when unsubbed.
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>>344294712
And once those 'support skills' are trained, they are applicable to every ship and never need to be trained again. Which makes skilling into every subsequent ship a matter of *maybe* a month or two for 'perfect' skills.

So yeah, maybe your first year is going to be building a foundation (and even then, there's plenty of shit that *doesnt* require max skills to do - even PVE stuff). After that however it's almost entirely doing whatever you want to.
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>>344293456
>>344295001
>this arbitrary percentage is really how much of that is combat
As if that's a fucking point anyway. A game is more than combat, especially an MMO.

>just don't have any interaction with industry support roles if you like PvP
Ayy.
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It depends on your taste really, it's pretty niche. Here's a pretty good review of it: https://www.youtube.com/watch?v=ui7ZTlfNngc

I'd recommend joining a corp asap as the game is really boring on your own.

>>344286784
Useless if you have no understanding of the game. I see killmails daily with 10 day old accounts blowing up in battlecruisers and battleships.
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>>344295315
Further ship classes have further requirements to train. Cruisers have medium mods. BSs have even larger, all requiring increased training times plus training into previous sizes.

Pretending that half of all the SP is combat, that's still 10y of skill training. 98% of the market says fuck that.
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>>344295463
Basic industry skills are very easy and don't take much time at all.

Incredibly advanced industry skills, like t2/t3 production and capital ship manufacturing are the real time sink there, and generally people typically only specialize in a few things - not *get all the skills*. And if you REALLY want an industry character, you can buy them on the bazaar.

Once again you are playing fast and loose with facts.
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>>344290231
No. Skillpoints / blingy ships literally don't matter if you don't know how to properly play the game.
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>>344289693
>top-tier ISK-making for sub-50M SP characters is 50M/hr

no lol
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>>344295315
Nahbrah. Some support skills are global, but most of them are not. A torpedo doesn't get any bonus from medium missiles. If you want to fly Calimari, you still have to have over 3 years of support skills to be in a position that you're talking about.
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>>344295689
>Pretending that half of all the SP is combat, that's still 10y of skill training.

Except, that >half of that is concentrated into level 5 skills for the biggest ships. Level 4 skills take half the time that level 5's do, and most of them are ship non-specific (shields, armor, engineering, etc).

The big timesinks are in t2 ships to level 5 (which you don't necessarily need) and tiny specialization skills to level 5 (2% bonus RoF / damage). It takes very little time to get compitent in a ship, it takes a decent chunk of time to specialize in a ship to its fullest.

It can be the difference of spending 1 month to fly an interceptor quite well, and 6 months to have literally everything related to flying an interceptor to 5.
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>>344295753
>stuff that actually makes ISK
Also, good luck with basic industry production without max efficiency in everything up to that, like specific ore reprocessing and whatnot. The margins are impossible without that because all other industry characters already have them.

>>344296212
Whatever, it's just a huge turnoff for fresh and even medium-advanced players. The forums, and even /eog/, is shitter-all about having the best, most elite players in the game.. but fucking law of large numbers. You don't get those players without getting the shitty players, so you're declining both.
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>>344296591
You're still talking about relatively entry level industry stuff, which doesnt take all that long to get, compared to all the incredibly goofy hyper-niche science skills that do actually take some time.

>well I've made up all this bullshit about how long it takes to get skills, and been thoroughly rebutted and told just how wrong I am... so I'm just going to assert that it's a major turnoff.

Lying about how long it takes to get shit is part of what turns people away from the game you giant fuckwit.
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How hard is PI going to crash with the 90d MCT offer?
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>>344297094
>You're still talking about relatively entry level industry stuff
M8, reprocessing and other efficiencies is a huge train.
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>>344297634
It's no different than level 5 [specific ship] for pve/pvp oriented characters. It's the industry mirror.
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>>344296591

>Also, good luck with basic industry production without max efficiency in everything up to that, like specific ore reprocessing and whatnot. The margins are impossible without that because all other industry characters already have them.

>i dont know how to do basic supply and demand research

I'm doing it right now. I can queue up all my industry slots and research a blueprint one at a time, and it only takes about a day of research to get a low-level print to 8% material efficiency, which already increases your profit margins by a considerable amount. Most of my blueprints aren't researched and I can still make quite a bit of profit because, again, it just takes some research to see what products have low amounts of suppliers, and trust me there are many. Getting capital to buy the prints can sometimes be an issue but you can go to eve-central and do some easy sell-sell hauls and make a considerable amount of money quickly to start. It's how I did it.

>ore-reprocessing

Wait, were you trying to mine your own ore to build stuff with? If you have to do that to get profits on something, you have a bad product and you need to move on to something else.
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>>344286279
>you can't do anything without months of skill queuing

Blatantly untrue. Join a newbie friendly corp and you can be in fleets pvping right away.

Of course, you can't fly the really cool shit without months of training. But you can still be actively training your skills and learning the game as you play.

>join newbie friendly corp
>participate in a double Thanatos kill in my first fleet

Was fun
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>>344286279
The game is worth it if you can understand the basic mechanics.
For the comfyfags you have mining and market trading.
For those who like the idea of doing small scale fights there is Faction Warfare and high -sec wars.
If you want to be a part of something "bigger" you should find a corp that you like that is hopefully part of a bigger alliance.
I give out buddy invites for those who want them, I split the plex 50/50 so you have some spending money while you find out what you like.
Add me on Steam if you want to talk:Almios
I might be able to get you in with my corp/alliance.
We do Wormhole stuff.
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>>344297804
Right. So, >huge train for anything.. is a valid criticism. You're kinda digressing out from an argument.

>>344298127
>then grinding taxes
>then PvPing away all your 50M ISK from 3 weeks of selling shitty frigates
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>>344298754
>mining
>comfy

Someone has to mine in this game but boy am I glad it isn't me
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>>344286279
HOW EVE GOES

>wow this game is cool: 2 weeks
>god this is fucking shit: quit for some amount of time
>come back, wow this is cool: few months
>wow this is getting a bit stale and I don't wanna keep up with the commitment: quit for some time
>come back, wow this is cool: join pandemic retirement home and shitpost on /r/eve and play other games
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>>344298795

>im such a terrible trader that taxes kill my profits

I'm fucking dying, lad. Did you get tricked into accepting a contract full of useless blueprints? Or did you see something for sale for 500mil ISK in Jita, go out and sunk all of your ISK buying and hauling that product to Jita without looking at how often the item moved, and then cried after the market gets flooded with it and prices tank bellow what you bought them for?
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exploration is the comfiest
>mfw exploring
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>>344299492
We were takling about industry, not trading.
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>>344298754
pic semi related
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>>344300414

You don't do both? What do you do while you wait for construction to finish?
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>know which systems are ratting systems for the nearby corps
>go to them, warp to a safe space, turn cloaking on and afk
>mfw all the ads pained messages from shitters who were ratting and are staying docked because there's a neut in sys
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