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>procedurally generated
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>procedurally generated
>>
>>344283560
>green text
>>
>Immersive storyline
>>
>survival
>crafting
>BACK TO OUR ROOTS
>>
>>344283560
No Mans Sky will be a great game so shut up
>>
>A DIFFERENT EXPERIENCE EVERY TIME
>you end up seeing the same room dozens of time
>>
Yes, and? Diablo 2 is one of the best games of all time and it uses procedural generation and randomization extensively.
>>
>>344283947
what game? Its space engine with some mobs
>>
>>344284173
>Room is the same
>Color palette is randomized
>New experience

>>344284354
The dungeons are somewhat randomized. The items, enemies, tile sets, etc. are all hand crafted.
>>
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Hey man, Terraria is great.
>>
>>344284438
All items are randomized, and so are dungeons except boss arenas.
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>>344283836
>new fags
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>>344284840
>implying
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>>344284527
balancing and progresson is shit but yeah procgen isnt its problem
>>
Procedural generation saves a lot of time and adds replayability to games that otherwise get boring quickly.

The problem is when devs decide to implement in games where level design is critical, like in FPS games.
>>
>>344284834
Did you play the game?

The item stats are randomized between a limited range of stats. For example a particular sword could do 1-10 damage.

You would not for example be able to find Tal Rashas set that did under a certain amount of damage/stat boosts.

The items were not random, the stats randomly fell between a predetermined limit of what a certain item could be.
>>
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>cinematic expierence
It's like a "This game is shit" seal
>>
>>344283560
didnt worms do this on a PS1?
Thread replies: 18
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